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May 7th, 2018
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  1. 19:48 Wishkey: Yow o/
  2. 19:48 YTYuyu: ahh hey o/
  3. 19:48 Wishkey: got a sec thingy to irc?
  4. 19:48 YTYuyu: yea i have time
  5. 19:48 YTYuyu: updated diff or no?
  6. 19:48 Wishkey: sounds alot better to me alrdy less random claps mid combo
  7. 19:48 Wishkey: yep updated
  8. 19:49 YTYuyu: ok then
  9. 19:49 YTYuyu: yea i decided to add whistles instead to make up for it
  10. 19:49 Wishkey: normal clap is also a lot less harsh fits better so nice on that!
  11. 19:50 YTYuyu: though over here from 00:34:929 (1) - to 00:45:643 (6) - the claps i wanna keep due to the music ><
  12. 19:50 Wishkey: oh yeah thats the section thingy thats fine
  13. 19:50 Wishkey: eumh main thingy was here 00:21:715 (1,2) -
  14. 19:50 YTYuyu: i figured that would be a nice in between for both of us
  15. 19:50 Wishkey: here you got a section thats like no clap and then suddenly claps on these
  16. 19:51 Wishkey: then you got really similar parts with that bg snare and section wise at 01:41:000 (2,3) -
  17. 19:51 Wishkey: where its kinda left off in favor of whistles that seemed off
  18. 19:51 Wishkey: same for 01:06:715 (6) -
  19. 19:51 Wishkey: might aswell make those claps too if you do it for 00:21:715 (1,2) -
  20. 19:52 YTYuyu: ahh ok i'll add hitnormal claps in that since the original idea is to emphasize the other part in the BGM
  21. 19:52 Wishkey: aight!
  22. 19:52 YTYuyu: 01:41:715 (3) - here as well?
  23. 19:53 Wishkey: yep would be nice
  24. 19:53 Wishkey: since its also got that drumroll thingy in the bg like the first one
  25. 19:54 YTYuyu: ok then noted
  26. 19:55 Wishkey: also here looking at the rest of these similar ones 00:22:429 (2) - dunno why you don't pick a white - white focussed rhythm here
  27. 19:55 Wishkey: bc that snare ish sound your hitsounding is 3/4 into 1/1 like the others
  28. 19:56 Wishkey: can just place 2 circles even if you want rhythm diversity
  29. 19:56 YTYuyu: oh the white - red is to emphasize that long sound but i'll reduce it 1/2
  30. 19:57 Wishkey: aight, was also a long chain of 1/2 rhythms for a normal so that fixes that too
  31. 19:57 YTYuyu: would keeping it curved work because i wanna keep it straight to keep the flow steady
  32. 19:57 Wishkey: yep shape it as you prefer
  33. 19:58 Wishkey: 01:06:000 (5,6) - looks like this needs NC on (5) looking at the identical parts in the music like 01:28:143 (4,1,2) -
  34. 19:59 YTYuyu: true i'll do that
  35. 20:00 YTYuyu: although i may be formally part of the staff, there's always room for improvement ><
  36. 20:01 Wishkey: game is evolving fast too :/ a ton of beatmaps are dq'd bc of hs stuff nowadays and I think this would've been one of them :/
  37. 20:01 YTYuyu: yea i figured that would be the case
  38. 20:02 Wishkey: welp thats kinda it rest seems pretty good changes hs wise
  39. 20:03 YTYuyu: ok then i also added the volume decrease for the normal hitclaps at spots like 00:21:715 (1) -
  40. 20:03 YTYuyu: to keep it consistent
  41. 20:04 Wishkey: aight sounds good!
  42. 20:05 YTYuyu: feel free to post it on the forums if you can
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