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- game:GetService("RunService").Stepped:connect(function()
- game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):ChangeState(11)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-153.47319, 52.5, -4828.72021, -0.998862445, 4.47831461e-08, 0.0476949513, 4.73453277e-08, 1, 5.25903197e-08, -0.0476949513, 5.47886252e-08, -0.998862445)
- end)
- spawn(function()
- while wait () do
- for i, v in pairs(workspace["Zombie Storage"]:GetChildren()) do wait()
- if v:FindFirstChild("Head") then
- local args = {
- [1] = {
- ["LaserProperties"] = {
- [1] = {
- [1] = "Neon",
- [2] = BrickColor.new(1003),
- [3] = Vector3.new(0, 0, 0),
- [4] = CFrame.new(Vector3.new(121, 200, 4869), Vector3.new(-0, -0, -1)),
- [5] = Vector3.new(150.73249816895, 24.428089141846, 114.7022857666),
- [6] = 9000000000,
- [7] = true,
- [8] = Vector3.new(0, 0, 0)
- }
- },
- ["RealTool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
- ["Tool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"),
- ["HumanoidTables"] = {
- [1] = {
- ["HeadHits"] = 10,
- ["THumanoid"] = v.Humanoid,
- ["BodyHits"] = 0
- }
- }
- }
- }
- game:GetService("ReplicatedStorage").Remotes.WeaponEvent:FireServer(unpack(args))
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("GunController") then
- v.Parent = game.Players.LocalPlayer.Character
- end end end end end end)
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
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