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EVERLOOK Q/A 5/28

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May 28th, 2022
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  1. EVERLOOK - Q/A ONE 5/28/2022 --
  2.  
  3. QoL = quality of life
  4. TBD = to be decided
  5. TBA = to be announced
  6.  
  7. >more challenging experience
  8. >recreate LH?
  9. >>>take challenging aspects of LH and integrate them into vmangos core
  10. >>>>>most up to date emulation sw for vwow
  11. >>>>>>>>>increase challenge without trivialization
  12.  
  13. pathing, world drops, patrols, pack leashing as per vwow
  14.  
  15. NO LAYERING OR SHARDING
  16.  
  17. DYNAMIC RESPAWNS IN GAME (necessary with thousands players and no layering)
  18.  
  19. DEBUFF SLOTS ON LAUNCH -- N/A TBD
  20.  
  21. FORUMS -- N/A (ABUSE/MODERATION)
  22.  
  23. Respec cost - low at first but progressing into late game for economy
  24.  
  25. No hermes proxy on server
  26.  
  27. World buffs same as retail wow (buff runs confirmed)
  28. >>restricted at tier release for competitiveness
  29.  
  30. Possible 'fix' to certain boosting methods / dungeon mechanics
  31. >>no decisions made yet, as for many topics, gdkp, etc.
  32.  
  33. No cash flow from players, if donations were taken they would be logged
  34. and transparent to public
  35.  
  36. No cash shop, ever
  37.  
  38. 1.2 - 1.12 progressive itemization, no modifications to itemization
  39. >>some specific itemizations
  40. >>noggenfogger / deviate delights modded
  41.  
  42. PvP Gear - TBD
  43.  
  44. One realm, more than one realm has not been discussed
  45. >>ppl asking for PvE - not favorable to split pop (this may be the last great
  46. fresh for many years)
  47.  
  48. No XP bonuses
  49.  
  50. pvp decay not changed, in discussion
  51.  
  52. dynamic respawns for quest items - not in discussion(no) not linked to mob respawnss
  53.  
  54. We will have drop rates for all updated SQL scripts / itemization
  55. >>2500 values changed so far
  56. >>>>10,000 more to touch
  57.  
  58. Black Lotus BoP? Planning on BoE, under discussion
  59.  
  60. Fishing schools? TBD /likely will be standard progressive release,
  61. limited pools at launch, tiered release
  62.  
  63. TBC? No plans to progress to TBC
  64.  
  65. Server event changes? (scarab lord/war effort) - TBD, no unless it becomes
  66. an issue, likely will not be an issue with a large pop anticipated
  67.  
  68. China Blocked? - No region blocks, altruistic and open to everyone
  69. >>seeking moderation for foreign languages from competent, moral individuals
  70.  
  71. Launching on 1.2
  72.  
  73. Maraudon will be on launch
  74.  
  75. BRD Prison break mob respawn bug? -- Will be addressed
  76.  
  77. Pathing changes? No changes
  78.  
  79. Thorium brotherhood added sooner? -- Not discussed as of yet
  80.  
  81. GDKP? gdkp is forbidden, advertising will be punished(as per LH, lightbringer, northdale)
  82.  
  83. V+ elements? -- No custom changes, things can be addressed on case-bycase basis
  84. >>Lights Hope is the closest reference you can look to
  85.  
  86. Tradeable loot in Raids? -- TBD, under consideration - saves staff time on tickets
  87.  
  88. Generally, pve bugs/exploits will be addressed onm case by case basis
  89.  
  90. Warchiefs Blessing - Mind controllable to give to alliance
  91.  
  92. DMN buff for hunters? -- No
  93.  
  94. Prolonged griefing / quest giver camping bannable? -- NO.
  95.  
  96. Will WBUFFS be purgeable? -- YES
  97.  
  98. Multiple realms could be considered if population is too high for one realm
  99.  
  100. Name reserves before launch? -- No
  101.  
  102. Dungeon mob XP value changed? -- Cleaving?(this is NOT classic)
  103.  
  104. 1.2 - 1.12 timing - will be addressed and formalized, will be similar to vanilla
  105.  
  106. Will GM's moderate world chat? -- Private channels permitted, Public chat with be moderated
  107. >>public channels can be considered to have similar ToS to discord, don't spam public channels
  108. >>>public channels are not 4chan
  109. >>>>go to private if you want to edge your ego
  110.  
  111. NPC for ironman? -- No ironman challenge, may be discussed, not planned
  112.  
  113. Selling righteous orb runs is not the same as selling boosting services. Use common sense
  114. >>whispering boosting services will be treated the same as publicly advertising boosting
  115. >>>this was a large problem on classic, we don't want this
  116.  
  117. No player cap, server cap technically speaking is roughly 20k players
  118.  
  119. BG will be added shortly after launch, honor will be available at launch
  120.  
  121.  
  122. Aesthetic visual cash shop? -- THIS WILL NEVER BE ADDED.
  123.  
  124. Server location - central/west europe, TBD
  125.  
  126.  
  127. Launch date? TBD --- WHEN FRESH????
  128. >>Not possible to be set at this time, time needs to be put in for database values and testing them
  129. >>time needs to be put in on PTR
  130.  
  131.  
  132. LFG? -- No dungeon finder, discord channels to encourage players seeking players for certain time
  133. slots, in game channels.
  134. >>Discord channels/forums. No custom LFG features in-game. This is a VANILLA project.
  135.  
  136.  
  137. Trade Loot from Raids to eligible raiders in 2hour window? -- This saves GM's on ticket times, will
  138. certainly be considered and discussed internally.
  139. >>proper implementation of this is crucial so that it is not abused. there are quirks
  140. to work out. It is a massive QoL boon for GM's and players, so it WILL be
  141. seriously discussed and considered.
  142.  
  143.  
  144. Mail to bank alts on same account will be instant, there will be a time delay sending to other players
  145. >>TBD
  146.  
  147. No staff organized events are planned, that is player's volition
  148. >>On LH there were community run pvp tournaments, certain functions were requested for
  149. these events, this may be accomodated but it is a case-by-case basis and not
  150. crucial for release at this time. Again, events should be organized by the
  151. community, but staff can be requested to accomodate these events.
  152.  
  153. Alexfagsual asked - -
  154. >>aoe fear ppl off boats?
  155. >>what is your approach to world pvp differences between LH and classic
  156. >>>>vmangos core is being replicated
  157. >>>>>>>players will still be vulnerable to being feared off boats
  158.  
  159. >>>>>>>>there are many pvp niches in vanilla that are very cool or very painful for players
  160. >>>>>>>>>>vanilla comes with quirks, game design allows for heavy griefing
  161. >>>>>>>>>>>>we hope the community can address griefers with community driven responses
  162. >>>>>>>>>>>>>Extreme cases may be addressed, but as always, these things are addressed
  163. on CASE BY CASE basis
  164. >>>>>>>>>>>>Priority is on getting the server prepared to release
  165. >>>>>>>Use common sense with regards to what is permitted, exploiting will generally be frowned on
  166. >>>>>>>>>>Dispel groups add end-game content to the game.
  167. >>>>>>>>>>>>>Hunter solo tribute? -- Skill based content will be left in the game. Some
  168. things can be looked into, keeping the end game economy healthy is the
  169. priority for possible changes to clearly broken mechanics. We have to be
  170. careful not to change to much, because sometimes what is considered
  171. "broken" is actually an aspect of what makes vanilla, vanilla.
  172.  
  173. Gropy on stage
  174. >>>>cross faction collusion?
  175. >case by case or blanket ban?
  176. >>collusion can be detrimental and negative. proving collusion is difficult and requires
  177. gm resources, resources that are spread thin on a free server with a volunteer staff.
  178. Players should be prepared to understand that this is going to be a massive server
  179. and the beauty of vanilla is often contained within niche interactions between players
  180. and the environment. If you want to play classic or hate certain things about vanilla,
  181. maybe consider playing somewhere else.
  182.  
  183. >>ban gdkp's completely?(trading items for epics - 50 black lotus for epics?)
  184. >>>case by case basis, proper tooling could be introduced to handle this when the
  185. time comes to address this issue. We plan to have more automated tools for
  186. tracking this, but it is a process that will be dealt with throughout the life
  187. time of the server. It is up for discussion, as to the specifics of addressing this.
  188.  
  189. >>Open source code?
  190. >>>we plan on open sourcing after the project is completed. We will contribute bug fixes
  191. back to vmangos. Specific changes to database values will be closed up until after
  192. the project is shut down for security purposes.
  193. >>Dynamic spawns in terms of which specific mob respawns? Randomized?
  194. >>We will emulate northdate for blasted lands specifically, mix of emulating classing
  195. and LH (pre-set respawns instead of randomized)
  196.  
  197.  
  198. LEATHERTEETH ON STAGE
  199. >>thanks to all devs and community
  200. >>>Summoning stones? -- no summoning stones? No meeting stones. This is a TBC feature
  201. >>>>server capacity? -- roughly 20k technical limits, with optimization this can be surpassed slightly
  202. >>>>>Hate speech and racial slurs? -- Public channels moderated to discord ToS, use common sense.
  203. ##go to private chat to jerk off your ego, public spaces are not 4chan.
  204. >>>Fearing off of boats? -- Not feasible to fix within scope of development and basis of client. It
  205. will be similar to LH.
  206. >>>Warning to alliance; You will be ganked. Shout out to Ngor.
  207. >>>Thanks to team
  208.  
  209. ROFLKOPTER ON STAGE
  210. >>veteran in-game exploits(social aspects, gold making), will you communicate with
  211. veterans on addressing things like Un'Goro collusion, Zone Control?
  212. >>case by case basis. do not think that you will not receive warnings for
  213. extreme social vector based gameplay that negatively impacts the server.
  214. >>if you don't take warnings seriously, you can face a perma ban.
  215. >>How long will PTR run, how will it be tiered?
  216. >>>Players want fresh. We need full 1-60 play testing for finding bugs.
  217. >>>three phases for PTR. Play test all content, test hardware and software. Optimize
  218. for large launch population. Minimum 1 month for 1-60, accelerated launch, possible
  219. lvl caps for extensive testing. Testing will take as long as it needs to. In general,
  220. vmangos has been highly refined over the years, but some issues have to be hand coded
  221. integrated and subsequently fixed.
  222.  
  223.  
  224.  
  225. WK >> We are looking for staff members, CM's, Devs, Artists. Please send us an application.
  226. >>>>>>>>>> WE NEED FOREIGN LANGUAGE SPEAKERS FOR GAME MODERATION. PLEASE CONTACT US.
  227.  
  228. Thank you everyone.
  229.  
  230. >500+ players listened to this Q/A.
  231.  
  232. "SERIOUS CHAT"
  233.  
  234. >pathing on nost, v.s. classic, many mobs dont patrol properly. Easier to lose
  235. aggro on nost v.s. classic. Will we be closer to classic in regards to pats
  236. and aggro?
  237. >>nost was a lot of guess work. vmangos sniffs blizzard standards, many of these
  238. issues have been addressed by the extensive work done on vmangos over the years.
  239.  
  240. >Changing respec costs
  241. >>gold sinks to replace respec cost so we have cheap respec?
  242. >>>>10g cap at first, will progress overtime to 50g by the time aq/naxx rolls around.
  243. >>>>>>>BWL 30-40g respecs is not game breaking
  244. >>>>>>>>>>no additional gold sinks, we don't want to add custom content.
  245. >>>>>>>>>>>>>>>mounts and repairs are another form of goldsink.
  246.  
  247. >>>bots will be banned. no special actions will be implemented.
  248. >>>>>>BOT BUSTING EVENTS are on the table.
  249.  
  250. >>WBUFFS at start of raid content?
  251. >>>>WBUFFS will be restricted from intital content tiers. Timeline yet to be determined.
  252.  
  253. >>In game gambling? Deathrolling etc.
  254. >>>Falls under category of boosting.
  255.  
  256. NO CASH SHOPS.
  257.  
  258. >>Alpha wow had dark night
  259. >>>Can't be done on this server.
  260.  
  261. >>CC timers? Northdale/elysium like? Or classic timers?
  262. >>>Diminishing returns are as per 1.3 - - random breaks, or 17 second blinds?
  263. >>>>this can be looked at on specific basis
  264.  
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