ArseneLupin32

Admit One

Jan 2nd, 2019
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  1. **Title of Run:** Admit One
  2. Note: This Run is to be Co-GMed by Odocoileus and ArseneLupin, with the GMing being split up to different parts of the run.
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  4. **Run/Event Summary:** Agents are informed of flyers being delivered to the Site as described below in all caps. They are sent to investigate due to the fact that the flyers were found directly on Site. They head to the circus and see the acts, assumedly investigating behind the scenes and finding the freak shows caged up and unresponsive. They are attacked by guards in the form of Clowns and the freak shows escape their cages. By the time they finish fighting the clowns they will find that the circus has cleared out for the most part, obviously a rushed departure however and they can poke around what's left, finding a map that hints at the locations of their next shows before burning up.
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  7. **Predicted Difficulty:** Predicted difficulty: Medium
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  9. **Run Description:**Agents are briefed on mysterious flyers being found on Site and are sent to the circus is advertises to investigate. When they arrive they are greeted by some friendly workers and sent in after getting their various snacks and the like. In addition once they enter they are each given 1 Fun Buck, a ticket that claims that if you collect enough you can collect Fabulous Prizes! Once they enter the Big Top they are greeted by the Ringmasters, a man named Elijah and a woman named Mau who introduce the circus before the 3 acts of the night, a Juggler who juggles rather dangerous things such as chainsaws while on a unicycle, a group of 3 fire spitters that dont need any existing fire to breathe and catch the fire from others in their mouths like a fountain of flame, and a group of poppet acrobats that are animate. During this time or after they are free to try and sneak to the trailers and such in the back of the fair ground.
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  11. Trailers: There is an empty space in the row of 3 trailers where you would expect another to be. The 3 trailers belong to the Clowns, The Freaks, and the Workers. The Clown's trailer is empty during the show as they sell merch during the show. Here they will find the accommodations barebones with simply a series of beds with no sign of anything for them during their free time. The Workers on the other hand have plenty of free space and room to enjoy themselves including a TV. The players might find a note home one of the workers is writing saying how great his new job is and how he finally gets to see the world like he's dreamed. The Freakshow on the otherhand has them caged, with poor living conditions and slop for food. The Freaks however are unconcerned with this and simply stand there motionless and unresponsive to the Agents. Before too long a set of Clowns will enter if the players are here together and attack, with there being an equal amount of Clowns to Players. During the fight the Freaks will panic and bust the door to their cage down before running out and attempting to find Mau and Elijah. During this time they will attempt to pack up the Circus quickly, leaving things like the tents and the Freak Trailer behind. Of course this means that there will be some things lost in the move such as a map that shows a series of images before burning up. First it shows the Golden Gate Bridge (Representing San Fran), A Crawdad (Lousiana), and an Orange(Florida).
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  14. Fun Bucks: Fun Bucks are given on these events and runs and will eventually be able to be traded alongside EP in order to gain exclusive equipment.
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  16. Flyer: LADIES AND GENTLEMAN OF ALL AGES, YOU ARE CORDIALLY INVITED TO THE GRAND RE-OPENING OF THE UTOPIA BIZZARE, NOW UNDER NEW MANAGEMENT! THERE WILL BE SHOCK, THERE WILL BE THRILL, THERE! WILL! BE! CANDY! THERE WILL BE THINGS YOU CANT EXPLAIN! SO COME ONE COME ALL TO ELIJAH BEAUMONT AND MAU'S GRAND ENTRANCE INTO THE LIMELIGHT!
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  18. **Outcome:** The Agents will have captured or killed some clowns and obtained a clue to the next few stops for the Utopia Bizarre.
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  22. **Name:** Voodoo Clown
  23. **Purpose:** Its purpose within the story. (General Enemy, Boss Enemy, etc.)
  24. **Nature:** How it is, which is shown in how it acts.
  25. **Description/History:** A brief summary of its past activities and physical appearance.
  26. **Other:** Any other information someone might need.
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  28. +++++ Health
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  30. * **Physical Health:** 10
  31. * **Mental Health:** 10
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  33. * Strength: 2
  34. * **Athletics**
  35. * **Melee**
  36. * Ranged (heavy)
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  38. * Toughness:
  39. * Resilience
  40. * Determination
  41. * Antipsychic
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  43. * Speed: 3
  44. * Acrobatics
  45. * Stealth
  46. * **Ranged**
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  48. * Charm:
  49. * Persuasion
  50. * Bluff
  51. * Intimidation
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  53. * Intelligence:
  54. * Perception
  55. * Insight
  56. * Logic
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  58. * Education:
  59. * Science
  60. * Engineering
  61. * History
  62. * Survival
  63. * Medicine
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  65. **Skills:**
  66. *HAVE SOME PIE!: Voodoo Clowns have a variety of pies that they can throw, debuffing enemies if the attack lands
  67. Buttercream Pie: Delicious! It's so good you cant help but eat what comes your way, fattening you up through strange means, forcing a -1 Penalty to Acro for 3 turns.
  68. Lemon Meringue: 1d2 Damage per turn for 3 turns unless a Medical Dice is Spent to remove it.
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  70. **Attacks**
  71. *Voodoo's Claw: 1d6
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  74. **Engagement Style:** How it fights or interacts.
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