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- Youmu - Agility
- Base Stats
- STR : 19 (+1.9)
- AGI : 21 (+2.5)
- INT : 17 (+1.8)
- Damage : 23-27
- Armor : 0
- Attacks / Second : 0.66
- Movement Speed : 305
- Turn Rate : 0.6
- Sight Range : 1800/800
- Attack Range : Melee
- Missile Speed : Instant
- Attack Duration : 0.4/0.3
- Base Attack Time : 1.5
- Lv. 25
- STR : 84
- AGI : 101
- INT : 80
- HP : 1746
- Mana : 1040
- Damage : 124-128
- Armor : 14.14
- [Q] A Single Thought and the Infinite Kalpas : Deals magical damage to enemies in a line, leaving a gash in the air. Whenever Youmu deals damage, all existing gashes deal half that damage and slow movement. Dealing damage to multiple enemies with a single attack or ability will echo only the highest amount, and enemies are affected by only one gash at a time.
- Magical Damage : 80/120/160/200
- Move Speed Slow : 25/30/35/40%
- Slow Duration : 2
- Gash Duration : 14
- Range : 575/650/725/800
- Gash Radius : 250
- Mana : 60
- Cooldown : 6
- [W] Wheel of Pain of the Living and Dead : Gives Youmu a chance to evade enemy attacks and increases her movement speed. On activation, disables the passive while increasing Youmu’s damage and attack speed.
- Dodge Chance : 20/25/30/35%
- Move Speed Bonus : 8/12/16/20%
- Attack Damage Bonus : 20/30/40/50
- Attack Speed Bonus : 30/50/70/90
- Duration : 10
- Mana : 60
- Cooldown : 20
- [E] Acceptance of Eternal Truth : Removes debuffs and disables from target friendly hero, and heals them for a percentage of damage they took during the last 3 seconds.
- Heal Percentage : 35/50/65/80%
- Range : 500
- Mana : 70/75/80/85
- Cooldown : 16/15/14/13
- [D] Slash of the Eternal Future : Deals physical damage equal to Youmu’s damage to the target, plus magical damage equal to the last heal of Acceptance of Eternal Truth, and applies the debuffs and disables that it removed. The stored damage and effect is removed after cast.
- Range : 300
- Mana : 30
- Cooldown : 12/11/10/9
- [R] Slash Clearing the Six Senses : Youmu stuns target enemy and briefly vanishes, reappearing with stationary illusions of herself around them. After a short delay, they will dash at and deal a large amount of physical damage based on her damage to the target, then disappear. The illusions can be killed with attacks before they strike the target.
- Scepter - Increases range. Illusions strike again after another 1 second delay and disappear.
- Damage per Illusion : 150/175/200% of Attack Damage
- Number of Illusions : 4/5/6
- Damage Delay : 2
- Stun Duration : 1.5
- Vanish Duration : 0.5
- Hero Attacks to Kill : 2/2/3
- Non-Hero Attacks to Kill : 4/5/6
- Cast Range : 300 (Scepter : 500)
- Mana : 180/250/320
- Cooldown : 120/110/100
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