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- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Terraria;
- using Terraria.ID;
- using Terraria.ModLoader;
- namespace Gunmod.Projectiles
- {
- public class ExplProj5 : ModProjectile
- {
- public override void SetStaticDefaults()
- {
- DisplayName.SetDefault("Dark plasma");
- }
- public override void SetDefaults()
- {
- projectile.scale = 3.00f;
- projectile.width = 8;
- projectile.height = 8;
- projectile.aiStyle = 0;
- projectile.hostile = true;
- projectile.penetrate = -1;
- projectile.timeLeft = 34;
- Main.projFrames[projectile.type] = 6;
- }
- public override void AI()
- {
- if(projectile.frameCounter < 5)
- projectile.frame = 0;
- else if(projectile.frameCounter >= 5 && projectile.frameCounter < 10)
- projectile.frame = 1;
- else if(projectile.frameCounter >= 10 && projectile.frameCounter < 15)
- projectile.frame = 2;
- else if(projectile.frameCounter >= 5 && projectile.frameCounter < 20)
- projectile.frame = 3;
- else if(projectile.frameCounter >= 10 && projectile.frameCounter < 25)
- projectile.frame = 4;
- else if(projectile.frameCounter >= 10 && projectile.frameCounter < 30)
- projectile.frame = 5;
- else if(projectile.frameCounter >= 10 && projectile.frameCounter < 35)
- projectile.frame = 6;
- else
- projectile.frameCounter = 0;
- projectile.frameCounter++;
- }
- }
- }
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