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Jul 17th, 2019
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  1. using System;
  2. using Microsoft.Xna.Framework;
  3. using Microsoft.Xna.Framework.Graphics;
  4. using Terraria;
  5. using Terraria.ID;
  6. using Terraria.ModLoader;
  7.  
  8. namespace Gunmod.Projectiles
  9. {
  10. public class ExplProj5 : ModProjectile
  11. {
  12. public override void SetStaticDefaults()
  13. {
  14. DisplayName.SetDefault("Dark plasma");
  15. }
  16. public override void SetDefaults()
  17. {
  18. projectile.scale = 3.00f;
  19. projectile.width = 8;
  20. projectile.height = 8;
  21. projectile.aiStyle = 0;
  22. projectile.hostile = true;
  23. projectile.penetrate = -1;
  24. projectile.timeLeft = 34;
  25. Main.projFrames[projectile.type] = 6;
  26. }
  27. public override void AI()
  28. {
  29. if(projectile.frameCounter < 5)
  30. projectile.frame = 0;
  31. else if(projectile.frameCounter >= 5 && projectile.frameCounter < 10)
  32. projectile.frame = 1;
  33. else if(projectile.frameCounter >= 10 && projectile.frameCounter < 15)
  34. projectile.frame = 2;
  35. else if(projectile.frameCounter >= 5 && projectile.frameCounter < 20)
  36. projectile.frame = 3;
  37. else if(projectile.frameCounter >= 10 && projectile.frameCounter < 25)
  38. projectile.frame = 4;
  39. else if(projectile.frameCounter >= 10 && projectile.frameCounter < 30)
  40. projectile.frame = 5;
  41. else if(projectile.frameCounter >= 10 && projectile.frameCounter < 35)
  42. projectile.frame = 6;
  43. else
  44. projectile.frameCounter = 0;
  45. projectile.frameCounter++;
  46. }
  47. }
  48. }
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