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  1. log.txt for X-Plane 11.35r1 (build 113510 64-bit)
  2. compiled on Jul 23 2019 14:17:27
  3. X-Plane started on Tue Aug 20 22:04:20 2019
  4.  
  5. This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
  6. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
  7.  
  8. Windows 10.0 (build 18362/2)
  9. This is a 64-bit version of Windows.
  10. CPU type: 8664
  11. Physical Memory (total for computer): 17072361472
  12. Maximum Virtual Memory (for X-Plane only): 140737488224256
  13. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  14. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  15. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  16. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  17. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  18. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  19. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  20. CPU 0: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Speed (mhz): 3600
  21.  
  22. X-System folder:'D:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0
  23.  
  24. WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  25.  
  26. OpenGL Vendor : NVIDIA Corporation
  27. OpenGL Render : GeForce RTX 2080 Ti/PCIe/SSE2
  28. OpenGL Version : 4.6.0 NVIDIA 436.02 (460/0)
  29. OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  30.  
  31. threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1
  32. pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
  33. gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
  34. tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
  35. framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
  36. base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail: 1
  37. instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage : 1
  38. buf_storage : 1 multi_bind : 1 clip_control : 1 program binary : 1
  39. debug_avail : 1
  40. max tex units : 32 (32/8)
  41. max iso filtering: 16.000000
  42. max samples : 32
  43. max texture size : 32768 (hardware limit)
  44. max point size : 189.875000
  45. idx in vram : 1
  46. GLSL Version :4.60 NVIDIA/460
  47. (16/4096/124/192/32/4096/4096/65536)
  48. This video card is: DX11+ VR Ready (found glMapBufferRange)
  49. CPU count : 8
  50. OpenAL loaded: Resources/dlls/64/openal32.dll
  51. OpenAL devices: OpenAL Soft
  52. Open AL default device:OpenAL Soft
  53. OpenAL vendor : OpenAL Community
  54. OpenAL renderer : OpenAL Soft
  55. OpenAL version : 1.1
  56. OpenAL hardware : OpenAL Soft
  57. OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  58.  
  59. 0:00:00.000 D/TRN: Unable to determine default language. May need to prompt the user to select.
  60. Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins
  61.  
  62. Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
  63.  
  64. I found the following scenery packages (prioritized in this order):
  65. 0 Custom Scenery/Airport_Environment_HD_2.12/
  66. 1 Custom Scenery/Aerosoft - EDDF Frankfurt/
  67. 2 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  68. 3 Custom Scenery/Aerosoft - EGLL Heathrow/
  69. 4 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  70. 5 Custom Scenery/Aerosoft - LFPO Paris Orly/
  71. 6 Custom Scenery/Aerosoft - LPFR Faro/
  72. 7 Custom Scenery/Global Airports/
  73. 8 Custom Scenery/KSEA Demo Area/
  74. 9 Custom Scenery/LOWI Demo Area/
  75. 10 Custom Scenery/X-Plane Landmarks - Chicago/
  76. 11 Custom Scenery/X-Plane Landmarks - Dubai/
  77. 12 Custom Scenery/X-Plane Landmarks - Las Vegas/
  78. 13 Custom Scenery/X-Plane Landmarks - London/
  79. 14 Custom Scenery/X-Plane Landmarks - New York/
  80. 15 Custom Scenery/X-Plane Landmarks - Sydney/
  81. 16 Custom Scenery/X-Plane Landmarks - Washington DC/
  82. 17 Global Scenery/X-Plane 11 Demo Areas/
  83. 18 Global Scenery/X-Plane 11 Global Scenery/
  84. 19 Resources/default scenery/1000 autogen/
  85. 20 Resources/default scenery/1000 decals/
  86. 21 Resources/default scenery/1000 forests/
  87. 22 Resources/default scenery/1000 roads/
  88. 23 Resources/default scenery/1000 urban terrain/
  89. 24 Resources/default scenery/1000 world terrain/
  90. 25 Resources/default scenery/700 roads/
  91. 26 Resources/default scenery/900 beaches/
  92. 27 Resources/default scenery/900 europe objects/
  93. 28 Resources/default scenery/900 forests/
  94. 29 Resources/default scenery/900 roads/
  95. 30 Resources/default scenery/900 us objects/
  96. 31 Resources/default scenery/900 world object placeholders/
  97. 32 Resources/default scenery/airport decals/
  98. 33 Resources/default scenery/airport scenery/
  99. 34 Resources/default scenery/default apt dat/
  100. 35 Resources/default scenery/default atc dat/
  101. 36 Resources/default scenery/sim objects/
  102. 37 Resources/tutorials/tutorials_Alaska/
  103. 38 Resources/tutorials/tutorials_Hawaii/
  104. 39 Resources/tutorials/tutorials_Seattle/
  105.  
  106. Initializing off screen memory.
  107. Initializing off screen memory complete.
  108. 0:00:00.000 D/HID: HID Bridge Running
  109. 0:00:00.225 I/NAVT: Airspaces are done loading async...
  110. 0:00:00.346 E/APT: Ramp start "Default" is located too far away (more than 6 km) from the airport NFMO
  111. 0:00:00.346 E/APT: Ramp start "Default" is located too far away (more than 6 km) from the airport NFFR
  112. 0:00:00.346 I/REN: Setting texture resolution read from prefs as 5
  113. 0:00:00.346 I/REN: Setting |draw view indicator read from prefs as 1.
  114. 0:00:00.346 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
  115. 0:00:00.346 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
  116. 0:00:00.346 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
  117. 0:00:00.346 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
  118. 0:00:00.346 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
  119. 0:00:00.346 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
  120. 0:00:00.346 I/REN: Setting |runways follow terrain contours read from prefs as 1.
  121. 0:00:00.346 I/REN: Setting |3-d drawing detail read from prefs as 3.
  122. 0:00:00.346 I/REN: Setting |water reflection detail read from prefs as 0.
  123. 0:00:00.346 I/REN: Setting |draw parked aircraft at airports read from prefs as 0.
  124. 0:00:00.346 I/REN: Setting compress textures to save VRAM read from prefs as 0.
  125. 0:00:00.346 I/REN: Setting |Effects read from prefs as 4.
  126. 0:00:00.346 I/REN: Setting |3-d shadows read from prefs as 0.
  127. 0:00:00.346 I/REN: Setting |HDR anti-aliasing read from prefs as 5.
  128. 0:00:00.346 I/REN: Setting |draw volumetric fog read from prefs as 1.
  129. 0:00:00.346 I/REN: Setting |draw per pixel lighting read from prefs as 1.
  130. 0:00:00.346 I/REN: Setting |atmospheric scattering read from prefs as 1.
  131. 0:00:03.687 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *disabled*, using PERMANENT IPv6 addresses
  132. 0:00:03.687 I/NET: Ethernet (Intel(R) Ethernet Connection (7) I219-V) 192.168.68.115
  133. 0:00:03.687 I/NET: Teredo Tunneling Pseudo-Interface (Microsoft Teredo Tunneling Adapter) 2001:0:2851:7ae4:1840:6d63:a101:c67d
  134. 0:00:03.687 I/NET: Teredo Tunneling Pseudo-Interface (Microsoft Teredo Tunneling Adapter) fe80::1840:6d63:a101:c67d
  135. 0:00:03.687 I/NET: Ethernet (Intel(R) Ethernet Connection (7) I219-V) fe80::ac22:2c9d:9229:268
  136. 0:00:03.687 I/NET: (RakNet) Init: Successful!
  137. 0:00:03.823 D/HID: Hardware ADDED(06a3, 0763) - Saitek Pro Flight Rudder Pedals at path \\?\hid#vid_06a3&pid_0763#7&2978210e&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
  138. 0:00:03.823 I/JOY: REGISTER Joystick device: Saitek Pro Flight Rudder Pedals - VID:1699PID:1891, this is a familiar device.
  139. 0:00:03.823 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 0000020E9E4F01E0. Min/Max 0 - 127
  140. 0:00:03.823 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 0000020E9E4F01E0. Min/Max 0 - 127
  141. 0:00:03.823 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 0000020E9E4F01E0. Min/Max 0 - 511
  142. 0:00:03.823 D/HID: END HARDWARE
  143. 0:00:03.823 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
  144. 0:00:03.823 I/WIN: Showing subscreen Main Menu
  145. 0:00:03.823 I/OVR: User is entering the holodeck.
  146. 0:00:03.823 I/WIN: Opened window Primary V11 UI
  147. 0:00:04.580 I/NAVT: NavData is done loading async...
  148. 0:00:04.752 I/NAVT: Navaids are done loading async...
  149. 0:00:04.903 I/NAVT: Fixes are done loading async...
  150. 0:00:05.537 I/NAVT: Airways are done loading async...
  151. 0:00:05.537 I/NAVT: All navt data is done loading async...
  152. 0:00:05.683 I/WIN: Showing subscreen Freeflight
  153. 0:00:07.552 I/FCG: Applying changes from Flight Configuration screen
  154. 0:00:07.552 I/FCG: Starting new flight in Aircraft/Laminar Research/Boeing B737-800/b738.acf at Runway 01L
  155. 0:00:07.557 W/ATC: Found overlapping airports with overlapping controller freqs at KCEA and KIAB!
  156. 0:00:07.557 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS!
  157. 0:00:07.557 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
  158. 0:00:07.557 W/ATC: Found overlapping airports with overlapping controller freqs at WIPT and WIEE!
  159. 0:00:07.557 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
  160. 0:00:07.557 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
  161. 0:00:07.557 W/ATC: Rewrote KCEA atc_ControllerRole_Twr's freq: 127250 to 118025 for being in conflict!
  162. 0:00:07.557 W/ATC: Rewrote WSAC atc_ControllerRole_Twr's freq: 118250 to 118000 for being in conflict!
  163. 0:00:07.557 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
  164. 0:00:07.557 W/ATC: Rewrote WIPT atc_ControllerRole_Twr's freq: 118300 to 118000 for being in conflict!
  165. 0:00:07.557 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
  166. 0:00:07.777 E/OBJ: The object Resources/default scenery/sim objects/apt_beacons/beacon_airport.obj has unbalanced anim begins.
  167. 0:00:08.979 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
  168. 0:00:08.979 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Boeing B737-800/b738.acf
  169. Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Boeing B737-800/plugins
  170.  
  171. Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Laminar Research/Boeing B737-800/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).
  172.  
  173. Clean exit from threads.
  174. 0:00:09.707 E/OBJ: Unknown emitter type 'wing_condens' for object 'Aircraft/Laminar Research/Boeing B737-800/objects/particles/particles.obj'.
  175. 0:00:09.707 E/OBJ: Unknown emitter type 'wing_condens' for object 'Aircraft/Laminar Research/Boeing B737-800/objects/particles/particles.obj'.
  176. 0:00:09.707 I/SND: This aircraft is using FMOD in FULL mode.
  177. 0:00:09.707 I/FLT: Init dat_p0 type:loc_tak apt:ESSA rwy:01L
  178. 0:00:12.804 I/SCN: DSF load time: 184003 for file Custom Scenery/Global Airports/Earth nav data/+60+010/+60+018.dsf (0 tris, 0 skipped for 0.0 m^2)
  179. 0:00:12.804 I/SCN: DSF load time: 265447 for file Custom Scenery/Global Airports/Earth nav data/+60+010/+60+016.dsf (0 tris, 0 skipped for 0.0 m^2)
  180. 0:00:12.804 I/SCN: DSF load time: 447409 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+58+016.dsf (0 tris, 0 skipped for 0.0 m^2)
  181. 0:00:12.804 I/SCN: DSF load time: 817748 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+58+018.dsf (18306 tris, 0 skipped for 0.0 m^2)
  182. 0:00:12.804 I/SCN: DSF load time: 1005281 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+60+010/+60+018.dsf (125538 tris, 2 skipped for -1.5 m^2)
  183. 0:00:12.804 I/SCN: DSF load time: 1363900 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+60+010/+60+016.dsf (254289 tris, 0 skipped for 0.0 m^2)
  184. 0:00:12.804 I/SCN: DSF load time: 1479728 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+58+016.dsf (285021 tris, 1 skipped for -0.5 m^2)
  185. 0:00:12.804 I/SCN: DSF load time: 2537 for file Custom Scenery/Global Airports/Earth nav data/+60+010/+60+017.dsf (0 tris, 0 skipped for 0.0 m^2)
  186. 0:00:12.804 I/SCN: DSF load time: 21702 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+58+019.dsf (2906 tris, 0 skipped for 0.0 m^2)
  187. 0:00:12.804 I/SCN: DSF load time: 81027 for file Custom Scenery/Global Airports/Earth nav data/+60+010/+60+019.dsf (0 tris, 0 skipped for 0.0 m^2)
  188. 0:00:12.804 I/SCN: DSF load time: 1922 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+58+017.dsf (0 tris, 0 skipped for 0.0 m^2)
  189. 0:00:12.804 I/SCN: DSF load time: 403085 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+60+010/+60+019.dsf (68678 tris, 6 skipped for -14.0 m^2)
  190. 0:00:12.804 I/SCN: DSF load time: 593744 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+58+017.dsf (114091 tris, 0 skipped for 0.0 m^2)
  191. 0:00:12.804 I/SCN: DSF load time: 925256 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+60+010/+60+017.dsf (183637 tris, 2 skipped for -206.9 m^2)
  192. 0:00:12.804 I/SCN: DSF load time: 131120 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+59+019.dsf (32497 tris, 0 skipped for 0.0 m^2)
  193. 0:00:12.804 I/SCN: DSF load time: 77325 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+59+016.dsf (0 tris, 0 skipped for 0.0 m^2)
  194. 0:00:12.804 I/SCN: DSF load time: 78045 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+59+018.dsf (0 tris, 0 skipped for 0.0 m^2)
  195. 0:00:12.804 I/SCN: DSF load time: 1244648 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+59+016.dsf (230929 tris, 4 skipped for -3.0 m^2)
  196. 0:00:12.804 I/SCN: DSF load time: 1668791 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+59+018.dsf (323351 tris, 5 skipped for -3.5 m^2)
  197. 0:00:12.804 I/SCN: DSF load time: 90895 for file Custom Scenery/Global Airports/Earth nav data/+50+010/+59+017.dsf (0 tris, 0 skipped for 0.0 m^2)
  198. 0:00:12.804 I/SCN: DSF load time: 1578837 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+50+010/+59+017.dsf (273614 tris, 11 skipped for -12392.3 m^2)
  199. 0:00:28.484 I/OVR: Reading VR conf file: Aircraft/Laminar Research/Boeing B737-800/b738_vrconfig.txt
  200. 0:00:28.484 D/STM: Transitioning from state state_NormalLoading to state_Normal
  201. 0:00:28.484 I/FCG: Loading AI aircraft Aircraft/Laminar Research/KingAir C90B/C90B.acf
  202. 0:00:28.484 I/ACF: Loading airplane number 1 with Aircraft/Laminar Research/KingAir C90B/C90B.acf
  203. 0:00:28.599 I/SND: This aircraft is using FMOD in FULL mode.
  204. 0:00:28.599 I/FLT: Init dat_p1 type:loc_general_area lat:59.185815 lon:16.408313 ele(ft):11725.215651 psi:269.513824 spd(kts):94.599008
  205. 0:00:28.599 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Sikorsky S-76/S-76C.acf
  206. 0:00:28.599 I/ACF: Loading airplane number 2 with Aircraft/Laminar Research/Sikorsky S-76/S-76C.acf
  207. 0:00:29.384 I/FLT: Init dat_p2 type:loc_general_area lat:59.167624 lon:18.961643 ele(ft):14441.973779 psi:77.027496 spd(kts):42.636236
  208. 0:00:29.384 I/FCG: Loading AI aircraft Aircraft/Laminar Research/KingAir C90B/C90B.acf
  209. 0:00:29.384 I/ACF: Loading airplane number 3 with Aircraft/Laminar Research/KingAir C90B/C90B.acf
  210. 0:00:29.847 I/SND: This aircraft is using FMOD in FULL mode.
  211. 0:00:29.847 I/FLT: Init dat_p3 type:loc_general_area lat:58.823778 lon:17.905769 ele(ft):18282.872938 psi:348.903473 spd(kts):111.287430
  212. 0:00:29.847 D/FCG: MTBF set to 10000.0 hours
  213. 0:00:29.847 I/OVR: User is leaving the holodeck.
  214. 0:00:30.293 I/WIN: Opened window menu bar
  215. 0:00:31.119 I/ATC: Aircraft p=1 () started at ESSA:Gate S3L
  216. 0:00:31.119 I/FLT: Init dat_p1 type:loc_ram apt:ESSA start at:Gate S3L
  217. 0:00:31.119 I/ATC: p=2 (N576XP) Popup FP filed to ESSA at 5000 via , type=2
  218. 0:00:31.119 D/ATC: Routing is currently:
  219. 0:00:31.119 D/ATC:
  220. 0:00:31.119 D/ATC: 0: 0000020F5521AAB0 ('Popup Pos')
  221. 0:00:31.119 D/ATC: lon=17.897057,lat=59.707447
  222. 0:00:31.119 D/ATC: Nav type = NONE
  223. 0:00:31.119 D/ATC:
  224. 0:00:31.119 D/ATC: 0: 0000020F83766640 ('Pilot Nav Departure')
  225. 0:00:31.119 D/ATC: IFR/pilot nav
  226. 0:00:31.119 D/ATC: Heading 169 6296.2 meters
  227. 0:00:31.119 D/ATC: 1: 0000020F552191B0 ('ESSA')
  228. 0:00:31.119 D/ATC: lon=17.918496,lat=59.651830
  229. 0:00:31.119 D/ATC: Nav type = APT
  230. 0:00:31.119 D/ATC:
  231. 0:00:31.119 D/ATC: Validating altitude for p=2 (N576XP): filed: 5000 usable_rte_dist: 2.719723 maxDescent: 0 maxAlt: 3000 minAlt: 5000 chosen_alt: 3000
  232. 0:00:31.119 D/ATC: p=2 (N576XP): Cleared IFR
  233. 0:00:31.119 I/FLT: Init dat_p2 type:loc_specify_lle lat:59.707447 lon:17.897057 ele(ft):5000.000038 psi:70.000000 spd(kts):116.250001
  234. 0:00:31.119 D/ATC: p=2 (N576XP): Fly Heading: 76
  235. 0:00:31.119 D/ATC: p=2 (N576XP): Maintain 2998ft
  236. 0:00:31.119 I/ATC: Aircraft p=2 (N576XP) started airborne as an arrival at 59.707447, 17.897057, 62.150574
  237. 0:00:31.119 I/ATC: Aircraft p=3 () started at ESSA:Stand 103
  238. 0:00:31.119 I/FLT: Init dat_p3 type:loc_ram apt:ESSA start at:Stand 103
  239. 0:00:31.792 D/ATC: p=2 (N576XP): Fly Heading: 349
  240. 0:00:31.792 D/ATC: p=2 (N576XP): Maintain 2998ft
  241. 0:00:31.792 I/ATC: S-76 6XP, Fly heading 3 4 0, vectors for the visual approach runway 26, descend and maintain 3 thousand.
  242. 0:00:32.619 I/ATC: p=1 (N43XS) FP filed - ESSA to ESGR at 18000 via VSN , type=2
  243. 0:00:32.619 D/ATC: Routing is currently:
  244. 0:00:32.619 D/ATC:
  245. 0:00:32.619 D/ATC: 0: 0000020F5521C930 ('ESSA')
  246. 0:00:32.619 D/ATC: lon=17.921190,lat=59.641110
  247. 0:00:32.619 D/ATC: Nav type = APT
  248. 0:00:32.619 D/ATC:
  249. 0:00:32.619 D/ATC: 0: 0000020F837656A0 ('Pilot Nav Departure')
  250. 0:00:32.619 D/ATC: IFR/pilot nav
  251. 0:00:32.619 D/ATC: Heading 221 195294.3 meters
  252. 0:00:32.619 D/ATC: 1: 0000020F5521D030 ('VSN')
  253. 0:00:32.619 D/ATC: lon=15.709778,lat=58.303139
  254. 0:00:32.619 D/ATC: Nav type = VOR
  255. 0:00:32.619 D/ATC:
  256. 0:00:32.619 D/ATC: 1: 0000020F837661E0 ('Vector to airport')
  257. 0:00:32.619 D/ATC: veczone = -1
  258. 0:00:32.619 D/ATC: Vector/normal
  259. 0:00:32.619 D/ATC: Heading 280 102626.3 meters
  260. 0:00:32.619 D/ATC: 2: 0000020F5521DDB0 ('ESGR')
  261. 0:00:32.619 D/ATC: lon=13.972582,lat=58.456378
  262. 0:00:32.619 D/ATC: Nav type = APT
  263. 0:00:32.619 D/ATC:
  264. 0:00:32.719 D/ATC: Validating altitude for p=1 (N43XS): filed: 18000 usable_rte_dist: 128.691406 maxDescent: 32000 maxAlt: 32000 minAlt: 18000 chosen_alt: 18000
  265. 0:00:32.719 D/ATC: p=1 (N43XS): Cleared IFR
  266. 0:00:32.719 W/ATC: Frequency 123750 for flow Winds < 5 knots runway 01L at ESSA seemed invalid and was overwriten!
  267. 0:00:32.719 D/ATC: p=1 (N43XS): Squawk 4700
  268. 0:00:32.719 I/ATC: BEECH 90 (A90 King Air) 3XS, Cleared IFR to Skovde as filed maintain FL 1 8 0, squawk 4 7 0 0.
  269. 0:00:32.719 E/ATC: Tried playing a wave file that doesn't exist: 'King'
  270. 0:00:32.719 E/ATC: Tried playing a wave file that doesn't exist: 'Air)'
  271. 0:00:32.826 I/ATC: p=3 (N151DB) FP filed - ESSA to ESGR at 18000 via VSN , type=2
  272. 0:00:32.826 D/ATC: Routing is currently:
  273. 0:00:32.826 D/ATC:
  274. 0:00:32.826 D/ATC: 0: 0000020F55216D30 ('ESSA')
  275. 0:00:32.826 D/ATC: lon=17.932916,lat=59.642655
  276. 0:00:32.826 D/ATC: Nav type = APT
  277. 0:00:32.826 D/ATC:
  278. 0:00:32.826 D/ATC: 0: 0000020F83763BC0 ('Pilot Nav Departure')
  279. 0:00:32.826 D/ATC: IFR/pilot nav
  280. 0:00:32.826 D/ATC: Heading 222 195858.8 meters
  281. 0:00:32.826 D/ATC: 1: 0000020F55217830 ('VSN')
  282. 0:00:32.826 D/ATC: lon=15.709778,lat=58.303139
  283. 0:00:32.826 D/ATC: Nav type = VOR
  284. 0:00:32.826 D/ATC:
  285. 0:00:32.826 D/ATC: 1: 0000020F83764AC0 ('Vector to airport')
  286. 0:00:32.826 D/ATC: veczone = -1
  287. 0:00:32.826 D/ATC: Vector/normal
  288. 0:00:32.826 D/ATC: Heading 280 102626.3 meters
  289. 0:00:32.826 D/ATC: 2: 0000020F55216BB0 ('ESGR')
  290. 0:00:32.826 D/ATC: lon=13.972582,lat=58.456378
  291. 0:00:32.826 D/ATC: Nav type = APT
  292. 0:00:32.826 D/ATC:
  293. 0:00:41.177 I/ATC: Heading 3 4 0, vectors for the visual runway 26, down to 3 thousand, S-76 6XP.
  294. 0:00:42.225 I/ATC: Cleared IFR to Skovde as filed maintain FL 1 8 0, squawk 4 7 0 0, BEECH 90 (A90 King Air) 3XS.
  295. 0:00:42.225 E/ATC: Tried playing a wave file that doesn't exist: 'King'
  296. 0:00:42.225 E/ATC: Tried playing a wave file that doesn't exist: 'Air)'
  297. 0:00:42.358 I/ATC: BEECH 90 (A90 King Air) 3XS, Runway 01L taxi via SC Y , hold short of runway 01L.
  298. 0:00:42.358 D/ATC: p=1 (N43XS): Taxi (7 points issued)
  299. 0:00:42.358 E/ATC: Tried playing a wave file that doesn't exist: 'King'
  300. 0:00:42.358 E/ATC: Tried playing a wave file that doesn't exist: 'King'
  301. 0:00:42.358 E/ATC: Tried playing a wave file that doesn't exist: 'Air)'
  302. 0:00:42.358 E/ATC: Tried playing a wave file that doesn't exist: 'Air)'
  303. 0:00:42.358 E/ATC: Tried playing a wave file that doesn't exist: 'King'
  304. 0:00:42.358 E/ATC: Tried playing a wave file that doesn't exist: 'Air)'
  305. 0:00:49.691 I/ATC: Runway 01L taxi via SC Y , hold short of 01L, BEECH 90 (A90 King Air) 3XS.
  306. 0:00:49.691 E/ATC: Tried playing a wave file that doesn't exist: 'King'
  307. 0:00:49.691 E/ATC: Tried playing a wave file that doesn't exist: 'Air)'
  308. 0:00:54.197 D/ATC: Validating altitude for p=3 (N151DB): filed: 18000 usable_rte_dist: 128.935242 maxDescent: 32000 maxAlt: 32000 minAlt: 18000 chosen_alt: 18000
  309. 0:00:54.197 D/ATC: p=3 (N151DB): Cleared IFR
  310. 0:00:54.197 D/ATC: p=3 (N151DB): Squawk 4701
  311. 0:00:54.197 I/ATC: BEECH 90 (A90 King Air) 1DB, Cleared IFR to Skovde as filed maintain FL 1 8 0, squawk 4 7 0 1.
  312. 0:00:54.197 E/ATC: Tried playing a wave file that doesn't exist: 'King'
  313. 0:00:54.197 E/ATC: Tried playing a wave file that doesn't exist: 'Air)'
  314. 0:00:59.990 I/OVR: User is entering the holodeck.
  315. 0:01:01.125 I/OVR: User is leaving the holodeck.
  316. 0:01:01.125 I/SIM: User confirmed they want to quit
  317. 0:01:01.157 D/STM: Transitioning from state state_Normal to state_ShuttingDown
  318. 0:01:01.157 I/JOY: Control response for axis joy_use_hdng: 0.500000
  319. 0:01:01.157 I/JOY: Control response for axis joy_use_lbrk: 0.000000
  320. 0:01:01.157 I/JOY: Control response for axis joy_use_rbrk: 0.000000
  321. 0:01:01.157 I/JOY: Stability augmentation for axis joy_use_hdng: 0.500000
  322. 0:01:01.157 I/JOY: Stability augmentation for axis joy_use_lbrk: 0.000000
  323. 0:01:01.157 I/JOY: Stability augmentation for axis joy_use_rbrk: 0.000000
  324. 0:01:01.157 I/JOY: UNREGISTER Joystick device: Saitek Pro Flight Rudder Pedals - VID:1699PID:1891
  325. 0:01:01.157 D/HID: HID Bridge Shutdown
  326. ----- X-Plane has shut down -----
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