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- local oh1 = "grassCollect"
- local oh2 = { 9e+100 }
- spawn(function ()
- while wait(1) do
- game:GetService("ReplicatedStorage").RF:InvokeServer("buyUpgrade", {"bagLevel"})
- end
- end)
- while wait() do
- if game.Players.LocalPlayer.Backpack:GetChildren()[1] then
- game.Players.LocalPlayer.Backpack:GetChildren()[1].Parent = game.Players.LocalPlayer.Character
- end
- game:GetService("Workspace").Map.Pads.Sell.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- game:GetService("ReplicatedStorage").RF:InvokeServer(oh1, oh2)
- end
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