Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- local MaxHEALTH = 75
- local SoundHealing = 10209658
- local SoundCharged = 10209653
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local PlayerGui = Player.PlayerGui
- local Humanoid = Character.Humanoid
- local HumanoidRootPart = Character.HumanoidRootPart
- local Torso = Character.Torso
- local Head = Character.Head
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local RightLeg = Character["Right Leg"]
- local LeftLeg = Character["Left Leg"]
- local RJ = HumanoidRootPart.RootJoint
- local NK = Torso.Neck
- local LS = Torso["Left Shoulder"]
- local RS = Torso["Right Shoulder"]
- local RH = Torso["Right Hip"]
- local LH = Torso["Left Hip"]
- local tfmeemodel = Instance.new("Model")
- local part = Instance.new("Part")
- local part_2 = Instance.new("Part")
- local part_3 = Instance.new("Part")
- local part_4 = Instance.new("Part")
- local part_5 = Instance.new("Part")
- local part_6 = Instance.new("Part")
- local part_7 = Instance.new("Part")
- local part_8 = Instance.new("Part")
- local part_9 = Instance.new("Part")
- local part_10 = Instance.new("Part")
- local mesh = Instance.new("SpecialMesh")
- local tcolor = Instance.new("Part")
- local tcolor_2 = Instance.new("Part")
- local part_11 = Instance.new("Part")
- local mesh_2 = Instance.new("SpecialMesh")
- local part_12 = Instance.new("Part")
- local part_13 = Instance.new("Part")
- local tcolor_3 = Instance.new("Part")
- local part_14 = Instance.new("Part")
- local mesh_3 = Instance.new("SpecialMesh")
- local part_15 = Instance.new("Part")
- local mesh_4 = Instance.new("SpecialMesh")
- local part_16 = Instance.new("Part")
- local mesh_5 = Instance.new("SpecialMesh")
- local tcolor_4 = Instance.new("Part")
- local part_17 = Instance.new("Part")
- local part_18 = Instance.new("Part")
- local part_19 = Instance.new("Part")
- local part_20 = Instance.new("Part")
- local tcolor_5 = Instance.new("Part")
- local tcolor_6 = Instance.new("Part")
- local part_21 = Instance.new("Part")
- local mesh_6 = Instance.new("SpecialMesh")
- local part_22 = Instance.new("Part")
- local part_23 = Instance.new("Part")
- local part_24 = Instance.new("Part")
- local part_25 = Instance.new("Part")
- local part_26 = Instance.new("Part")
- local part_27 = Instance.new("Part")
- local mesh_7 = Instance.new("SpecialMesh")
- local part_28 = Instance.new("Part")
- local part_29 = Instance.new("Part")
- local part_30 = Instance.new("Part")
- local part_31 = Instance.new("Part")
- local mesh_8 = Instance.new("SpecialMesh")
- local part_32 = Instance.new("Part")
- local mesh_9 = Instance.new("SpecialMesh")
- local part_33 = Instance.new("Part")
- local part_34 = Instance.new("Part")
- local part_35 = Instance.new("Part")
- local part_36 = Instance.new("Part")
- local part_37 = Instance.new("Part")
- local mesh_10 = Instance.new("SpecialMesh")
- local part_38 = Instance.new("Part")
- local part_39 = Instance.new("Part")
- local part_40 = Instance.new("Part")
- local part_41 = Instance.new("Part")
- local part_42 = Instance.new("Part")
- local part_43 = Instance.new("Part")
- local part_44 = Instance.new("Part")
- local mesh_11 = Instance.new("SpecialMesh")
- local part_45 = Instance.new("Part")
- local part_46 = Instance.new("Part")
- local part_47 = Instance.new("Part")
- local Handol = Instance.new("Part")
- local HEY = Instance.new("Motor6D")
- local Grabber = Instance.new("Part")
- local Mainus = Instance.new("Part")
- local Rotate = Instance.new("Motor6D")
- local weld = Instance.new("Weld")
- local weld_2 = Instance.new("Weld")
- local weld_3 = Instance.new("Weld")
- local weld_4 = Instance.new("Weld")
- local weld_5 = Instance.new("Weld")
- local weld_6 = Instance.new("Weld")
- local weld_7 = Instance.new("Weld")
- local weld_8 = Instance.new("Weld")
- local weld_9 = Instance.new("Weld")
- local weld_10 = Instance.new("Weld")
- local weld_11 = Instance.new("Weld")
- local weld_12 = Instance.new("Weld")
- local weld_13 = Instance.new("Weld")
- local weld_14 = Instance.new("Weld")
- local weld_15 = Instance.new("Weld")
- local weld_16 = Instance.new("Weld")
- local weld_17 = Instance.new("Weld")
- local weld_18 = Instance.new("Weld")
- local weld_19 = Instance.new("Weld")
- local weld_20 = Instance.new("Weld")
- local weld_21 = Instance.new("Weld")
- local weld_22 = Instance.new("Weld")
- local weld_23 = Instance.new("Weld")
- local weld_24 = Instance.new("Weld")
- local weld_25 = Instance.new("Weld")
- local weld_26 = Instance.new("Weld")
- local weld_27 = Instance.new("Weld")
- local weld_28 = Instance.new("Weld")
- local weld_29 = Instance.new("Weld")
- local weld_30 = Instance.new("Weld")
- local weld_31 = Instance.new("Weld")
- local weld_32 = Instance.new("Weld")
- local weld_33 = Instance.new("Weld")
- local weld_34 = Instance.new("Weld")
- local weld_35 = Instance.new("Weld")
- local weld_36 = Instance.new("Weld")
- local weld_37 = Instance.new("Weld")
- local weld_38 = Instance.new("Weld")
- local weld_39 = Instance.new("Weld")
- local weld_40 = Instance.new("Weld")
- local weld_41 = Instance.new("Weld")
- local weld_42 = Instance.new("Weld")
- local weld_43 = Instance.new("Weld")
- local weld_44 = Instance.new("Weld")
- local weld_45 = Instance.new("Weld")
- local weld_46 = Instance.new("Weld")
- local weld_47 = Instance.new("Weld")
- local weld_48 = Instance.new("Weld")
- local weld_49 = Instance.new("Weld")
- local weld_50 = Instance.new("Weld")
- local weld_51 = Instance.new("Weld")
- local weld_52 = Instance.new("Weld")
- local weld_53 = Instance.new("Weld")
- tfmeemodel.Name = "TFMEeModel"
- tfmeemodel.Parent = Character
- part.Size = Vector3.new(0.14, 0.55, 0.06)
- part.Orientation = Vector3.new(-2, -179, -90)
- part.Material = Enum.Material.Metal
- part.Color = Color3.new(0.490196, 0.490196, 0.490196)
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Parent = tfmeemodel
- part.CFrame = CFrame.new(-40.455, 1.868, 45.533) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_2.Size = Vector3.new(0.2, 0.25, 0.13)
- part_2.Orientation = Vector3.new(-16, 1, 90)
- part_2.Material = Enum.Material.Metal
- part_2.Color = Color3.new(0.384314, 0.384314, 0.372549)
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Parent = tfmeemodel
- part_2.CFrame = CFrame.new(-40.433, 2.253, 46.792) * CFrame.Angles(-0.279, 0.017, 1.576)
- part_3.Size = Vector3.new(0.08, 0.25, 0.09)
- part_3.Orientation = Vector3.new(16, -179, -90)
- part_3.Material = Enum.Material.Metal
- part_3.Color = Color3.new(0.384314, 0.384314, 0.372549)
- part_3.BottomSurface = Enum.SurfaceType.Smooth
- part_3.TopSurface = Enum.SurfaceType.Smooth
- part_3.Parent = tfmeemodel
- part_3.CFrame = CFrame.new(-40.432, 2.124, 46.849) * CFrame.Angles(2.862, -0.017, 1.566)
- part_4.Size = Vector3.new(0.14, 0.25, 0.09)
- part_4.Orientation = Vector3.new(70, -179, -90)
- part_4.Material = Enum.Material.Metal
- part_4.Color = Color3.new(0.384314, 0.384314, 0.372549)
- part_4.BottomSurface = Enum.SurfaceType.Smooth
- part_4.TopSurface = Enum.SurfaceType.Smooth
- part_4.Parent = tfmeemodel
- part_4.CFrame = CFrame.new(-40.434, 2.15, 46.759) * CFrame.Angles(1.92, -0.006, 1.554)
- part_5.Size = Vector3.new(0.21, 0.25, 0.06)
- part_5.Orientation = Vector3.new(-13, 1, 90)
- part_5.Material = Enum.Material.Metal
- part_5.Color = Color3.new(0.384314, 0.384314, 0.372549)
- part_5.BottomSurface = Enum.SurfaceType.Smooth
- part_5.TopSurface = Enum.SurfaceType.Smooth
- part_5.Parent = tfmeemodel
- part_5.CFrame = CFrame.new(-40.446, 2.079, 46.073) * CFrame.Angles(-0.227, 0.017, 1.575)
- part_6.Size = Vector3.new(0.24, 0.25, 0.06)
- part_6.Orientation = Vector3.new(-2, -179, -90)
- part_6.Material = Enum.Material.Metal
- part_6.Color = Color3.new(0.384314, 0.384314, 0.372549)
- part_6.BottomSurface = Enum.SurfaceType.Smooth
- part_6.TopSurface = Enum.SurfaceType.Smooth
- part_6.Parent = tfmeemodel
- part_6.CFrame = CFrame.new(-40.446, 2.061, 46.04) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_7.Size = Vector3.new(0.11, 0.59, 0.06)
- part_7.Orientation = Vector3.new(0, -179, -90)
- part_7.Material = Enum.Material.Metal
- part_7.Color = Color3.new(0.388235, 0.364706, 0.345098)
- part_7.BottomSurface = Enum.SurfaceType.Smooth
- part_7.TopSurface = Enum.SurfaceType.Smooth
- part_7.Parent = tfmeemodel
- part_7.CFrame = CFrame.new(-40.449, 3.257, 45.905) * CFrame.Angles(-3.142, -0.017, 1.571)
- part_8.Size = Vector3.new(0.12, 0.57, 0.12)
- part_8.Orientation = Vector3.new(-2, -179, -90)
- part_8.Material = Enum.Material.Metal
- part_8.Color = Color3.new(0.490196, 0.490196, 0.490196)
- part_8.BottomSurface = Enum.SurfaceType.Smooth
- part_8.TopSurface = Enum.SurfaceType.Smooth
- part_8.Parent = tfmeemodel
- part_8.CFrame = CFrame.new(-40.459, 1.866, 45.884) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_9.Size = Vector3.new(0.14, 0.55, 0.06)
- part_9.Orientation = Vector3.new(-2, -179, -90)
- part_9.Material = Enum.Material.Metal
- part_9.Color = Color3.new(0.490196, 0.490196, 0.490196)
- part_9.BottomSurface = Enum.SurfaceType.Smooth
- part_9.TopSurface = Enum.SurfaceType.Smooth
- part_9.Parent = tfmeemodel
- part_9.CFrame = CFrame.new(-40.449, 1.856, 45.883) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_10.Size = Vector3.new(0.1, 0.55, 0.05)
- part_10.Orientation = Vector3.new(-2, -179, -90)
- part_10.Material = Enum.Material.Metal
- part_10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- part_10.BottomSurface = Enum.SurfaceType.Smooth
- part_10.TopSurface = Enum.SurfaceType.Smooth
- part_10.Parent = tfmeemodel
- part_10.CFrame = CFrame.new(-40.45, 1.648, 45.831) * CFrame.Angles(-3.107, -0.017, 1.571)
- mesh.Scale = Vector3.new(1.01, 1.1, 0.1)
- mesh.MeshType = Enum.MeshType.Brick
- mesh.Parent = part_10
- tcolor.Size = Vector3.new(0.451, 0.55, 0.67)
- tcolor.BottomSurface = Enum.SurfaceType.Smooth
- tcolor.Orientation = Vector3.new(0, 1, 90)
- tcolor.Material = Enum.Material.Metal
- tcolor.Color = Color3.new(0.580392, 0.384314, 0.352941)
- tcolor.Name = "TColor"
- tcolor.TopSurface = Enum.SurfaceType.Smooth
- tcolor.Parent = tfmeemodel
- tcolor.CFrame = CFrame.new(-40.452, 2.636, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- tcolor_2.Size = Vector3.new(0.06, 0.55, 0.55)
- tcolor_2.BottomSurface = Enum.SurfaceType.Smooth
- tcolor_2.Orientation = Vector3.new(0, -179, -90)
- tcolor_2.Material = Enum.Material.Metal
- tcolor_2.Color = Color3.new(0.580392, 0.384314, 0.352941)
- tcolor_2.Name = "TColor"
- tcolor_2.TopSurface = Enum.SurfaceType.Smooth
- tcolor_2.Parent = tfmeemodel
- tcolor_2.CFrame = CFrame.new(-40.452, 2.442, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- part_11.Size = Vector3.new(0.81, 0.57, 0.15)
- part_11.Orientation = Vector3.new(0, 1, 0)
- part_11.Material = Enum.Material.Metal
- part_11.Color = Color3.new(0.231373, 0.231373, 0.231373)
- part_11.BottomSurface = Enum.SurfaceType.Smooth
- part_11.TopSurface = Enum.SurfaceType.Smooth
- part_11.Parent = tfmeemodel
- part_11.CFrame = CFrame.new(-40.447, 2.418, 45.729) * CFrame.Angles(0, 0.017, 0)
- mesh_2.MeshType = Enum.MeshType.Cylinder
- mesh_2.Parent = part_11
- part_12.Size = Vector3.new(0.35, 0.69, 0.77)
- part_12.Orientation = Vector3.new(2, 1, 90)
- part_12.Material = Enum.Material.Metal
- part_12.Color = Color3.new(0.470588, 0.470588, 0.470588)
- part_12.BottomSurface = Enum.SurfaceType.Smooth
- part_12.TopSurface = Enum.SurfaceType.Smooth
- part_12.Parent = tfmeemodel
- part_12.CFrame = CFrame.new(-40.453, 0.108, 45.647) * CFrame.Angles(0.035, 0.017, 1.57)
- part_13.Size = Vector3.new(0.09, 0.55, 0.47)
- part_13.Orientation = Vector3.new(0, -179, -90)
- part_13.Material = Enum.Material.Metal
- part_13.Color = Color3.new(0.384314, 0.384314, 0.372549)
- part_13.BottomSurface = Enum.SurfaceType.Smooth
- part_13.TopSurface = Enum.SurfaceType.Smooth
- part_13.Parent = tfmeemodel
- part_13.CFrame = CFrame.new(-40.452, 2.247, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- tcolor_3.Size = Vector3.new(0.213, 0.554, 0.624)
- tcolor_3.BottomSurface = Enum.SurfaceType.Smooth
- tcolor_3.Orientation = Vector3.new(0, 1, 90)
- tcolor_3.Material = Enum.Material.Metal
- tcolor_3.Color = Color3.new(0.580392, 0.384314, 0.352941)
- tcolor_3.Name = "TColor"
- tcolor_3.TopSurface = Enum.SurfaceType.Smooth
- tcolor_3.Parent = tfmeemodel
- tcolor_3.CFrame = CFrame.new(-40.454, 2.305, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_14.Size = Vector3.new(0.586, 0.81, 0.609)
- part_14.Orientation = Vector3.new(0, 1, 0)
- part_14.Material = Enum.Material.Metal
- part_14.Color = Color3.new(0.243137, 0.25098, 0.247059)
- part_14.BottomSurface = Enum.SurfaceType.Smooth
- part_14.TopSurface = Enum.SurfaceType.Smooth
- part_14.Parent = tfmeemodel
- part_14.CFrame = CFrame.new(-40.449, 2.419, 45.739) * CFrame.Angles(0, 0.017, 0)
- mesh_3.MeshType = Enum.MeshType.Cylinder
- mesh_3.Parent = part_14
- part_15.Size = Vector3.new(0.666, 1.21, 0.429)
- part_15.Orientation = Vector3.new(0, 1, 0)
- part_15.Material = Enum.Material.Metal
- part_15.Color = Color3.new(0.207843, 0.196078, 0.203922)
- part_15.BottomSurface = Enum.SurfaceType.Smooth
- part_15.TopSurface = Enum.SurfaceType.Smooth
- part_15.Parent = tfmeemodel
- part_15.CFrame = CFrame.new(-40.449, 2.418, 45.738) * CFrame.Angles(0, 0.017, 0)
- mesh_4.MeshType = Enum.MeshType.Cylinder
- mesh_4.Parent = part_15
- part_16.Size = Vector3.new(0.726, 0.83, 0.289)
- part_16.Orientation = Vector3.new(0, 1, 0)
- part_16.Material = Enum.Material.Metal
- part_16.Color = Color3.new(0.247059, 0.247059, 0.247059)
- part_16.BottomSurface = Enum.SurfaceType.Smooth
- part_16.TopSurface = Enum.SurfaceType.Smooth
- part_16.Parent = tfmeemodel
- part_16.CFrame = CFrame.new(-40.449, 2.418, 45.738) * CFrame.Angles(0, 0.017, 0)
- mesh_5.MeshType = Enum.MeshType.Cylinder
- mesh_5.Parent = part_16
- tcolor_4.Size = Vector3.new(0.12, 0.55, 0.47)
- tcolor_4.BottomSurface = Enum.SurfaceType.Smooth
- tcolor_4.Orientation = Vector3.new(0, -179, -90)
- tcolor_4.Material = Enum.Material.Metal
- tcolor_4.Color = Color3.new(0.580392, 0.384314, 0.352941)
- tcolor_4.Name = "TColor"
- tcolor_4.TopSurface = Enum.SurfaceType.Smooth
- tcolor_4.Parent = tfmeemodel
- tcolor_4.CFrame = CFrame.new(-40.422, 2.982, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- part_17.Size = Vector3.new(0.1, 0.59, 0.56)
- part_17.Orientation = Vector3.new(7, -179, -90)
- part_17.Material = Enum.Material.Metal
- part_17.Color = Color3.new(0.254902, 0.254902, 0.254902)
- part_17.BottomSurface = Enum.SurfaceType.Smooth
- part_17.TopSurface = Enum.SurfaceType.Smooth
- part_17.Parent = tfmeemodel
- part_17.CFrame = CFrame.new(-40.452, 1.312, 45.714) * CFrame.Angles(3.019, -0.017, 1.569)
- part_18.Size = Vector3.new(0.1, 0.61, 0.56)
- part_18.Orientation = Vector3.new(11, -179, -90)
- part_18.Material = Enum.Material.Metal
- part_18.Color = Color3.new(0.254902, 0.254902, 0.254902)
- part_18.BottomSurface = Enum.SurfaceType.Smooth
- part_18.TopSurface = Enum.SurfaceType.Smooth
- part_18.Parent = tfmeemodel
- part_18.CFrame = CFrame.new(-40.452, 1.203, 45.711) * CFrame.Angles(2.95, -0.017, 1.567)
- part_19.Size = Vector3.new(0.1, 0.61, 0.56)
- part_19.Orientation = Vector3.new(-4, -179, -90)
- part_19.Material = Enum.Material.Metal
- part_19.Color = Color3.new(0.254902, 0.254902, 0.254902)
- part_19.BottomSurface = Enum.SurfaceType.Smooth
- part_19.TopSurface = Enum.SurfaceType.Smooth
- part_19.Parent = tfmeemodel
- part_19.CFrame = CFrame.new(-40.452, 1.086, 45.709) * CFrame.Angles(-3.072, -0.017, 1.572)
- part_20.Size = Vector3.new(0.1, 0.61, 0.56)
- part_20.Orientation = Vector3.new(9, -179, -90)
- part_20.Material = Enum.Material.Metal
- part_20.Color = Color3.new(0.254902, 0.254902, 0.254902)
- part_20.BottomSurface = Enum.SurfaceType.Smooth
- part_20.TopSurface = Enum.SurfaceType.Smooth
- part_20.Parent = tfmeemodel
- part_20.CFrame = CFrame.new(-40.452, 0.956, 45.7) * CFrame.Angles(2.984, -0.017, 1.568)
- tcolor_5.Size = Vector3.new(0.09, 0.55, 0.47)
- tcolor_5.BottomSurface = Enum.SurfaceType.Smooth
- tcolor_5.Orientation = Vector3.new(0, 1, 90)
- tcolor_5.Material = Enum.Material.Metal
- tcolor_5.Color = Color3.new(0.580392, 0.384314, 0.352941)
- tcolor_5.Name = "TColor"
- tcolor_5.TopSurface = Enum.SurfaceType.Smooth
- tcolor_5.Parent = tfmeemodel
- tcolor_5.CFrame = CFrame.new(-40.452, 3.087, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- tcolor_6.Size = Vector3.new(0.06, 0.55, 0.55)
- tcolor_6.BottomSurface = Enum.SurfaceType.Smooth
- tcolor_6.Orientation = Vector3.new(0, 1, 90)
- tcolor_6.Material = Enum.Material.Metal
- tcolor_6.Color = Color3.new(0.580392, 0.384314, 0.352941)
- tcolor_6.Name = "TColor"
- tcolor_6.TopSurface = Enum.SurfaceType.Smooth
- tcolor_6.Parent = tfmeemodel
- tcolor_6.CFrame = CFrame.new(-40.452, 2.892, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_21.Size = Vector3.new(0.26, 0.67, 0.15)
- part_21.Orientation = Vector3.new(0, 1, 0)
- part_21.Material = Enum.Material.Metal
- part_21.Color = Color3.new(0.247059, 0.247059, 0.247059)
- part_21.BottomSurface = Enum.SurfaceType.Smooth
- part_21.TopSurface = Enum.SurfaceType.Smooth
- part_21.Parent = tfmeemodel
- part_21.CFrame = CFrame.new(-40.692, 2.418, 45.733) * CFrame.Angles(0, 0.017, 0)
- mesh_6.MeshType = Enum.MeshType.Cylinder
- mesh_6.Parent = part_21
- part_22.Size = Vector3.new(0.07, 0.55, 0.37)
- part_22.Orientation = Vector3.new(0, 1, 90)
- part_22.Material = Enum.Material.Metal
- part_22.Color = Color3.new(0.427451, 0.427451, 0.427451)
- part_22.BottomSurface = Enum.SurfaceType.Smooth
- part_22.TopSurface = Enum.SurfaceType.Smooth
- part_22.Parent = tfmeemodel
- part_22.CFrame = CFrame.new(-40.452, 3.167, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_23.Size = Vector3.new(0.11, 0.55, 0.47)
- part_23.Orientation = Vector3.new(0, -179, -90)
- part_23.Material = Enum.Material.Metal
- part_23.Color = Color3.new(0.388235, 0.364706, 0.345098)
- part_23.BottomSurface = Enum.SurfaceType.Smooth
- part_23.TopSurface = Enum.SurfaceType.Smooth
- part_23.Parent = tfmeemodel
- part_23.CFrame = CFrame.new(-40.452, 3.257, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- part_24.Size = Vector3.new(0.07, 0.55, 0.57)
- part_24.Orientation = Vector3.new(0, 1, 90)
- part_24.Material = Enum.Material.Metal
- part_24.Color = Color3.new(0.423529, 0.419608, 0.411765)
- part_24.BottomSurface = Enum.SurfaceType.Smooth
- part_24.TopSurface = Enum.SurfaceType.Smooth
- part_24.Parent = tfmeemodel
- part_24.CFrame = CFrame.new(-40.452, 3.347, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_25.Size = Vector3.new(0.08, 0.55, 0.57)
- part_25.Orientation = Vector3.new(0, 1, 90)
- part_25.Material = Enum.Material.Metal
- part_25.Color = Color3.new(0.423529, 0.419608, 0.411765)
- part_25.BottomSurface = Enum.SurfaceType.Smooth
- part_25.TopSurface = Enum.SurfaceType.Smooth
- part_25.Parent = tfmeemodel
- part_25.CFrame = CFrame.new(-40.452, 3.352, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_26.Size = Vector3.new(0.08, 0.55, 0.57)
- part_26.Orientation = Vector3.new(0, -179, -90)
- part_26.Material = Enum.Material.Metal
- part_26.Color = Color3.new(0.423529, 0.419608, 0.411765)
- part_26.BottomSurface = Enum.SurfaceType.Smooth
- part_26.TopSurface = Enum.SurfaceType.Smooth
- part_26.Parent = tfmeemodel
- part_26.CFrame = CFrame.new(-40.452, 3.432, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- part_27.Size = Vector3.new(0.08, 0.55, 0.57)
- part_27.Orientation = Vector3.new(0, -179, -90)
- part_27.Material = Enum.Material.Metal
- part_27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- part_27.BottomSurface = Enum.SurfaceType.Smooth
- part_27.TopSurface = Enum.SurfaceType.Smooth
- part_27.Parent = tfmeemodel
- part_27.CFrame = CFrame.new(-40.452, 3.392, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- mesh_7.Scale = Vector3.new(0.2, 1.1, 1.01)
- mesh_7.MeshType = Enum.MeshType.Brick
- mesh_7.Parent = part_27
- part_28.Size = Vector3.new(0.1, 0.55, 0.43)
- part_28.Orientation = Vector3.new(0, 1, 90)
- part_28.Material = Enum.Material.Metal
- part_28.Color = Color3.new(0.470588, 0.443137, 0.427451)
- part_28.BottomSurface = Enum.SurfaceType.Smooth
- part_28.TopSurface = Enum.SurfaceType.Smooth
- part_28.Parent = tfmeemodel
- part_28.CFrame = CFrame.new(-40.452, 3.522, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_29.Size = Vector3.new(0.1, 0.57, 0.05)
- part_29.Orientation = Vector3.new(0, 1, 90)
- part_29.Material = Enum.Material.Metal
- part_29.Color = Color3.new(0.470588, 0.443137, 0.427451)
- part_29.BottomSurface = Enum.SurfaceType.Smooth
- part_29.TopSurface = Enum.SurfaceType.Smooth
- part_29.Parent = tfmeemodel
- part_29.CFrame = CFrame.new(-40.452, 3.522, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_30.Size = Vector3.new(0.19, 0.55, 0.37)
- part_30.Orientation = Vector3.new(0, -179, -90)
- part_30.Material = Enum.Material.Metal
- part_30.Color = Color3.new(0.454902, 0.454902, 0.443137)
- part_30.BottomSurface = Enum.SurfaceType.Smooth
- part_30.TopSurface = Enum.SurfaceType.Smooth
- part_30.Parent = tfmeemodel
- part_30.CFrame = CFrame.new(-40.452, 3.667, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- part_31.Size = Vector3.new(0.05, 0.55, 0.37)
- part_31.Orientation = Vector3.new(0, -179, -90)
- part_31.Material = Enum.Material.Metal
- part_31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- part_31.BottomSurface = Enum.SurfaceType.Smooth
- part_31.TopSurface = Enum.SurfaceType.Smooth
- part_31.Parent = tfmeemodel
- part_31.CFrame = CFrame.new(-40.452, 3.617, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- mesh_8.Scale = Vector3.new(0.2, 1.1, 1.02)
- mesh_8.MeshType = Enum.MeshType.Brick
- mesh_8.Parent = part_31
- part_32.Size = Vector3.new(0.05, 0.55, 0.37)
- part_32.Orientation = Vector3.new(0, -179, -90)
- part_32.Material = Enum.Material.Metal
- part_32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- part_32.BottomSurface = Enum.SurfaceType.Smooth
- part_32.TopSurface = Enum.SurfaceType.Smooth
- part_32.Parent = tfmeemodel
- part_32.CFrame = CFrame.new(-40.452, 3.717, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
- mesh_9.Scale = Vector3.new(0.2, 1.1, 1.02)
- mesh_9.MeshType = Enum.MeshType.Brick
- mesh_9.Parent = part_32
- part_33.Size = Vector3.new(0.13, 0.55, 0.29)
- part_33.Orientation = Vector3.new(0, 1, 90)
- part_33.Material = Enum.Material.Metal
- part_33.Color = Color3.new(0.286275, 0.298039, 0.294118)
- part_33.BottomSurface = Enum.SurfaceType.Smooth
- part_33.TopSurface = Enum.SurfaceType.Smooth
- part_33.Parent = tfmeemodel
- part_33.CFrame = CFrame.new(-40.452, 3.827, 45.73) * CFrame.Angles(0, 0.017, 1.571)
- part_34.Size = Vector3.new(0.1, 0.55, 0.51)
- part_34.Orientation = Vector3.new(-2, -179, -90)
- part_34.Material = Enum.Material.Metal
- part_34.Color = Color3.new(0.490196, 0.490196, 0.490196)
- part_34.BottomSurface = Enum.SurfaceType.Smooth
- part_34.TopSurface = Enum.SurfaceType.Smooth
- part_34.Parent = tfmeemodel
- part_34.CFrame = CFrame.new(-40.452, 1.882, 45.709) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_35.Size = Vector3.new(0.14, 0.57, 0.05)
- part_35.Orientation = Vector3.new(-2, -179, -90)
- part_35.Material = Enum.Material.Metal
- part_35.Color = Color3.new(0.490196, 0.490196, 0.490196)
- part_35.BottomSurface = Enum.SurfaceType.Smooth
- part_35.TopSurface = Enum.SurfaceType.Smooth
- part_35.Parent = tfmeemodel
- part_35.CFrame = CFrame.new(-40.452, 1.862, 45.708) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_36.Size = Vector3.new(0.13, 0.55, 0.45)
- part_36.Orientation = Vector3.new(2, 1, 90)
- part_36.Material = Enum.Material.Metal
- part_36.Color = Color3.new(0.490196, 0.490196, 0.490196)
- part_36.BottomSurface = Enum.SurfaceType.Smooth
- part_36.TopSurface = Enum.SurfaceType.Smooth
- part_36.Parent = tfmeemodel
- part_36.CFrame = CFrame.new(-40.452, 1.767, 45.705) * CFrame.Angles(0.035, 0.017, 1.57)
- part_37.Size = Vector3.new(0.05, 0.55, 0.45)
- part_37.Orientation = Vector3.new(2, 1, 90)
- part_37.Material = Enum.Material.Metal
- part_37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- part_37.BottomSurface = Enum.SurfaceType.Smooth
- part_37.TopSurface = Enum.SurfaceType.Smooth
- part_37.Parent = tfmeemodel
- part_37.CFrame = CFrame.new(-40.452, 1.747, 45.704) * CFrame.Angles(0.035, 0.017, 1.57)
- mesh_10.Scale = Vector3.new(0.1, 1.1, 1.01)
- mesh_10.MeshType = Enum.MeshType.Brick
- mesh_10.Parent = part_37
- part_38.Size = Vector3.new(0.1, 0.55, 0.45)
- part_38.Orientation = Vector3.new(-2, -179, -90)
- part_38.Material = Enum.Material.Metal
- part_38.Color = Color3.new(0.372549, 0.372549, 0.372549)
- part_38.BottomSurface = Enum.SurfaceType.Smooth
- part_38.TopSurface = Enum.SurfaceType.Smooth
- part_38.Parent = tfmeemodel
- part_38.CFrame = CFrame.new(-40.452, 1.652, 45.701) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_39.Size = Vector3.new(0.1, 0.55, 0.55)
- part_39.Orientation = Vector3.new(2, 1, 90)
- part_39.Material = Enum.Material.Metal
- part_39.Color = Color3.new(0.407843, 0.384314, 0.368627)
- part_39.BottomSurface = Enum.SurfaceType.Smooth
- part_39.TopSurface = Enum.SurfaceType.Smooth
- part_39.Parent = tfmeemodel
- part_39.CFrame = CFrame.new(-40.452, 1.552, 45.697) * CFrame.Angles(0.035, 0.017, 1.57)
- part_40.Size = Vector3.new(0.88, 0.55, 0.45)
- part_40.Orientation = Vector3.new(-2, -179, -90)
- part_40.Material = Enum.Material.Metal
- part_40.Color = Color3.new(0.470588, 0.470588, 0.470588)
- part_40.BottomSurface = Enum.SurfaceType.Smooth
- part_40.TopSurface = Enum.SurfaceType.Smooth
- part_40.Parent = tfmeemodel
- part_40.CFrame = CFrame.new(-40.453, 1.063, 45.68) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_41.Size = Vector3.new(0.1, 0.61, 0.56)
- part_41.Orientation = Vector3.new(-14, -179, -90)
- part_41.Material = Enum.Material.Metal
- part_41.Color = Color3.new(0.254902, 0.254902, 0.254902)
- part_41.BottomSurface = Enum.SurfaceType.Smooth
- part_41.TopSurface = Enum.SurfaceType.Smooth
- part_41.Parent = tfmeemodel
- part_41.CFrame = CFrame.new(-40.452, 0.8, 45.693) * CFrame.Angles(-2.897, -0.017, 1.575)
- part_42.Size = Vector3.new(0.1, 0.61, 0.56)
- part_42.Orientation = Vector3.new(4, -179, -90)
- part_42.Material = Enum.Material.Metal
- part_42.Color = Color3.new(0.254902, 0.254902, 0.254902)
- part_42.BottomSurface = Enum.SurfaceType.Smooth
- part_42.TopSurface = Enum.SurfaceType.Smooth
- part_42.Parent = tfmeemodel
- part_42.CFrame = CFrame.new(-40.453, 0.691, 45.68) * CFrame.Angles(3.072, -0.017, 1.57)
- part_43.Size = Vector3.new(0.18, 0.79, 0.55)
- part_43.Orientation = Vector3.new(2, 1, 90)
- part_43.Material = Enum.Material.Metal
- part_43.Color = Color3.new(0.470588, 0.470588, 0.470588)
- part_43.BottomSurface = Enum.SurfaceType.Smooth
- part_43.TopSurface = Enum.SurfaceType.Smooth
- part_43.Parent = tfmeemodel
- part_43.CFrame = CFrame.new(-40.453, 0.533, 45.662) * CFrame.Angles(0.035, 0.017, 1.57)
- part_44.Size = Vector3.new(0.1, 0.55, 0.05)
- part_44.Orientation = Vector3.new(-2, -179, -90)
- part_44.Material = Enum.Material.Metal
- part_44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- part_44.BottomSurface = Enum.SurfaceType.Smooth
- part_44.TopSurface = Enum.SurfaceType.Smooth
- part_44.Parent = tfmeemodel
- part_44.CFrame = CFrame.new(-40.454, 1.656, 45.581) * CFrame.Angles(-3.107, -0.017, 1.571)
- mesh_11.Scale = Vector3.new(1.01, 1.1, 0.1)
- mesh_11.MeshType = Enum.MeshType.Brick
- mesh_11.Parent = part_44
- part_45.Size = Vector3.new(0.16, 0.65, 0.49)
- part_45.Orientation = Vector3.new(-2, -179, -90)
- part_45.Material = Enum.Material.Metal
- part_45.Color = Color3.new(0.470588, 0.470588, 0.470588)
- part_45.BottomSurface = Enum.SurfaceType.Smooth
- part_45.TopSurface = Enum.SurfaceType.Smooth
- part_45.Parent = tfmeemodel
- part_45.CFrame = CFrame.new(-40.453, 0.363, 45.656) * CFrame.Angles(-3.107, -0.017, 1.571)
- part_46.Size = Vector3.new(0.11, 0.59, 0.06)
- part_46.Orientation = Vector3.new(0, 1, 90)
- part_46.Material = Enum.Material.Metal
- part_46.Color = Color3.new(0.388235, 0.364706, 0.345098)
- part_46.BottomSurface = Enum.SurfaceType.Smooth
- part_46.TopSurface = Enum.SurfaceType.Smooth
- part_46.Parent = tfmeemodel
- part_46.CFrame = CFrame.new(-40.455, 3.257, 45.555) * CFrame.Angles(0, 0.017, 1.571)
- part_47.Size = Vector3.new(0.12, 0.57, 0.12)
- part_47.Orientation = Vector3.new(-2, -179, -90)
- part_47.Material = Enum.Material.Metal
- part_47.Color = Color3.new(0.490196, 0.490196, 0.490196)
- part_47.BottomSurface = Enum.SurfaceType.Smooth
- part_47.TopSurface = Enum.SurfaceType.Smooth
- part_47.Parent = tfmeemodel
- part_47.CFrame = CFrame.new(-40.465, 1.878, 45.534) * CFrame.Angles(-3.107, -0.017, 1.571)
- Handol.Size = Vector3.new(0.2, 0.25, 0.65)
- Handol.BottomSurface = Enum.SurfaceType.Smooth
- Handol.Orientation = Vector3.new(13, -179, -90)
- Handol.Material = Enum.Material.Metal
- Handol.Color = Color3.new(0.384314, 0.384314, 0.372549)
- Handol.Name = "Handol"
- Handol.TopSurface = Enum.SurfaceType.Smooth
- Handol.Parent = tfmeemodel
- Handol.CFrame = CFrame.new(-40.44, 2.163, 46.418) * CFrame.Angles(2.915, -0.017, 1.567)
- HEY.Part1 = Mainus
- HEY.Part0 = Handol
- HEY.C1 = CFrame.new(0.116, 0, 0.688) * CFrame.Angles(3.142, -0.262, 3.142)
- HEY.Name = "HEY"
- HEY.Parent = Handol
- Grabber.Size = Vector3.new(0.2, 0.58, 1.27)
- Grabber.BottomSurface = Enum.SurfaceType.Smooth
- Grabber.Orientation = Vector3.new(45, 1, 90)
- Grabber.Material = Enum.Material.Metal
- Grabber.Color = Color3.new(0.407843, 0.403922, 0.380392)
- Grabber.Name = "Grabber"
- Grabber.TopSurface = Enum.SurfaceType.Smooth
- Grabber.Parent = tfmeemodel
- Grabber.CFrame = CFrame.new(-40.454, 2.81, 45.326) * CFrame.Angles(0.785, 0.012, 1.558)
- Mainus.Size = Vector3.new(0.28, 0.55, 0.57)
- Mainus.BottomSurface = Enum.SurfaceType.Smooth
- Mainus.Orientation = Vector3.new(2, 1, 90)
- Mainus.Material = Enum.Material.Metal
- Mainus.Color = Color3.new(0.384314, 0.384314, 0.372549)
- Mainus.Name = "Mainus"
- Mainus.TopSurface = Enum.SurfaceType.Smooth
- Mainus.Parent = tfmeemodel
- Mainus.CFrame = CFrame.new(-40.452, 2.072, 45.726) * CFrame.Angles(0.035, 0.017, 1.57)
- Rotate.Part1 = Grabber
- Rotate.C0 = CFrame.new(0.351, 0, -0.025)
- Rotate.Part0 = Mainus
- Rotate.C1 = CFrame.new(0, 0.005, 0.546) * CFrame.Angles(0, 0.75, 0)
- Rotate.Name = "Rotate"
- Rotate.Parent = Mainus
- weld.Part0 = Mainus
- weld.C1 = CFrame.new(0.071, 0, -0.34) * CFrame.Angles(0, -0.262, 0)
- weld.Part1 = part_5
- weld.Parent = Mainus
- weld_2.Part0 = Mainus
- weld_2.C1 = CFrame.new(1.185, 0, 0.18) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_2.Part1 = part_7
- weld_2.Parent = Mainus
- weld_3.Part0 = Mainus
- weld_3.C1 = CFrame.new(0.119, 0, -1.075) * CFrame.Angles(0, -0.314, 0)
- weld_3.Part1 = part_2
- weld_3.Parent = Mainus
- weld_4.Part0 = Mainus
- weld_4.C1 = CFrame.new(0, 0, 0.315) * CFrame.Angles(-3.142, 0, 3.142)
- weld_4.Part1 = part_6
- weld_4.Parent = Mainus
- weld_5.Part0 = Mainus
- weld_5.C1 = CFrame.new(-0.259, 0, 1.095) * CFrame.Angles(-3.142, 0.314, 3.142)
- weld_5.Part1 = part_3
- weld_5.Parent = Mainus
- weld_6.Part0 = Mainus
- weld_6.C1 = CFrame.new(-0.944, 0, 0.427) * CFrame.Angles(-3.142, 1.257, 3.142)
- weld_6.Part1 = part_4
- weld_6.Parent = Mainus
- weld_7.Part0 = Mainus
- weld_7.C1 = CFrame.new(1.545, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_7.Part1 = part_31
- weld_7.Parent = Mainus
- weld_8.Part0 = Mainus
- weld_8.C1 = CFrame.new(-1.28, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_8.Part1 = part_25
- weld_8.Parent = Mainus
- weld_9.Part0 = Mainus
- weld_9.C1 = CFrame.new(1.36, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_9.Part1 = part_26
- weld_9.Parent = Mainus
- weld_10.Part0 = Mainus
- weld_10.C1 = CFrame.new(0.24, -0.347, -0.003) * CFrame.Angles(0.035, 0, 1.571)
- weld_10.Part1 = part_21
- weld_10.Parent = Mainus
- weld_11.Part0 = Mainus
- weld_11.C1 = CFrame.new(-1.275, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_11.Part1 = part_24
- weld_11.Parent = Mainus
- weld_12.Part0 = Mainus
- weld_12.C1 = CFrame.new(-1.095, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_12.Part1 = part_22
- weld_12.Parent = Mainus
- weld_13.Part0 = Mainus
- weld_13.C1 = CFrame.new(1.185, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_13.Part1 = part_23
- weld_13.Parent = Mainus
- weld_14.Part0 = Mainus
- weld_14.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
- weld_14.Part1 = part_16
- weld_14.Parent = Mainus
- weld_15.Part0 = Mainus
- weld_15.C1 = CFrame.new(-1.098, 0, -0.2) * CFrame.Angles(3.142, 0.192, -3.142)
- weld_15.Part1 = part_20
- weld_15.Parent = Mainus
- weld_16.Part0 = Mainus
- weld_16.C1 = CFrame.new(-1.45, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_16.Part1 = part_29
- weld_16.Parent = Mainus
- weld_17.Part0 = Mainus
- weld_17.C1 = CFrame.new(1.595, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_17.Part1 = part_30
- weld_17.Parent = Mainus
- weld_18.Part0 = Mainus
- weld_18.C1 = CFrame.new(-1.45, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_18.Part1 = part_28
- weld_18.Parent = Mainus
- weld_19.Part0 = Mainus
- weld_19.C1 = CFrame.new(-0.005, -0.347, -0.003) * CFrame.Angles(0.035, 0, 1.571)
- weld_19.Part1 = part_11
- weld_19.Parent = Mainus
- weld_20.Part0 = Mainus
- weld_20.C1 = CFrame.new(-0.2, -0.01, -0.185) * CFrame.Angles(-3.142, 0, -3.142)
- weld_20.Part1 = part_47
- weld_20.Parent = Mainus
- weld_21.Part0 = Mainus
- weld_21.C1 = CFrame.new(-0.2, -0.01, 0.165) * CFrame.Angles(-3.142, 0, -3.142)
- weld_21.Part1 = part_8
- weld_21.Parent = Mainus
- weld_22.Part0 = Mainus
- weld_22.C1 = CFrame.new(-1.242, 0, 0.276) * CFrame.Angles(-3.142, -0.209, -3.142)
- weld_22.Part1 = part_41
- weld_22.Parent = Mainus
- weld_23.Part0 = Mainus
- weld_23.C1 = CFrame.new(0.325, 0, 0.01) * CFrame.Angles(0, 0, 0)
- weld_23.Part1 = part_37
- weld_23.Parent = Mainus
- weld_24.Part0 = Mainus
- weld_24.C1 = CFrame.new(-0.984, 0, 0.052) * CFrame.Angles(-3.142, -0.035, -3.142)
- weld_24.Part1 = part_19
- weld_24.Parent = Mainus
- weld_25.Part0 = Mainus
- weld_25.C1 = CFrame.new(-0.753, 0, -0.104) * CFrame.Angles(3.142, 0.157, 3.142)
- weld_25.Part1 = part_17
- weld_25.Parent = Mainus
- weld_26.Part0 = Mainus
- weld_26.C1 = CFrame.new(-0.85, 0, -0.18) * CFrame.Angles(-3.142, 0.227, 3.142)
- weld_26.Part1 = part_18
- weld_26.Parent = Mainus
- weld_27.Part0 = Mainus
- weld_27.C1 = CFrame.new(1.32, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_27.Part1 = part_27
- weld_27.Parent = Mainus
- weld_28.Part0 = Mainus
- weld_28.C1 = CFrame.new(-0.21, 0, -0.185) * CFrame.Angles(-3.142, 0, -3.142)
- weld_28.Part1 = part
- weld_28.Parent = Mainus
- weld_29.Part0 = Mainus
- weld_29.C1 = CFrame.new(-1.01, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
- weld_29.Part1 = part_40
- weld_29.Parent = Mainus
- weld_30.Part0 = Mainus
- weld_30.C1 = CFrame.new(-0.42, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
- weld_30.Part1 = part_38
- weld_30.Parent = Mainus
- weld_31.Part0 = Mainus
- weld_31.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
- weld_31.Part1 = part_14
- weld_31.Parent = Mainus
- weld_32.Part0 = Mainus
- weld_32.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
- weld_32.Part1 = part_15
- weld_32.Parent = Mainus
- weld_33.Part0 = Mainus
- weld_33.C1 = CFrame.new(-1.71, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
- weld_33.Part1 = part_45
- weld_33.Parent = Mainus
- weld_34.Part0 = Mainus
- weld_34.C1 = CFrame.new(-1.185, 0, 0.17) * CFrame.Angles(0, -0.035, 0)
- weld_34.Part1 = part_46
- weld_34.Parent = Mainus
- weld_35.Part0 = Mainus
- weld_35.C1 = CFrame.new(-0.42, 0, -0.13) * CFrame.Angles(-3.142, 0, -3.142)
- weld_35.Part1 = part_44
- weld_35.Parent = Mainus
- weld_36.Part0 = Mainus
- weld_36.C1 = CFrame.new(-0.42, 0, 0.12) * CFrame.Angles(-3.142, 0, -3.142)
- weld_36.Part1 = part_10
- weld_36.Parent = Mainus
- weld_37.Part0 = Mainus
- weld_37.C1 = CFrame.new(-1.755, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_37.Part1 = part_33
- weld_37.Parent = Mainus
- weld_38.Part0 = Mainus
- weld_38.C1 = CFrame.new(0.305, 0, 0.01) * CFrame.Angles(0, 0, 0)
- weld_38.Part1 = part_36
- weld_38.Parent = Mainus
- weld_39.Part0 = Mainus
- weld_39.C1 = CFrame.new(1.645, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_39.Part1 = part_32
- weld_39.Parent = Mainus
- weld_40.Part0 = Mainus
- weld_40.C1 = CFrame.new(0.175, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_40.Part1 = part_13
- weld_40.Parent = Mainus
- weld_41.Part0 = Mainus
- weld_41.C1 = CFrame.new(-0.21, 0, 0.165) * CFrame.Angles(-3.142, 0, -3.142)
- weld_41.Part1 = part_9
- weld_41.Parent = Mainus
- weld_42.Part0 = Mainus
- weld_42.C1 = CFrame.new(-0.21, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
- weld_42.Part1 = part_35
- weld_42.Parent = Mainus
- weld_43.Part0 = Mainus
- weld_43.C1 = CFrame.new(1.965, 0, 0.01) * CFrame.Angles(0, 0, 0)
- weld_43.Part1 = part_12
- weld_43.Parent = Mainus
- weld_44.Part0 = Mainus
- weld_44.C1 = CFrame.new(-1.374, 0, -0.142) * CFrame.Angles(3.142, 0.105, 3.142)
- weld_44.Part1 = part_42
- weld_44.Parent = Mainus
- weld_45.Part0 = Mainus
- weld_45.C1 = CFrame.new(1.54, 0, 0.01) * CFrame.Angles(0, 0, 0)
- weld_45.Part1 = part_43
- weld_45.Parent = Mainus
- weld_46.Part0 = Mainus
- weld_46.C1 = CFrame.new(-0.19, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
- weld_46.Part1 = part_34
- weld_46.Parent = Mainus
- weld_47.Part0 = Mainus
- weld_47.C1 = CFrame.new(0.52, 0, 0.01) * CFrame.Angles(0, 0, 0)
- weld_47.Part1 = part_39
- weld_47.Parent = Mainus
- weld_48.Part0 = Mainus
- weld_48.C1 = CFrame.new(-0.82, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_48.Part1 = tcolor_6
- weld_48.Parent = Mainus
- weld_49.Part0 = Mainus
- weld_49.C1 = CFrame.new(0.37, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_49.Part1 = tcolor_2
- weld_49.Parent = Mainus
- weld_50.Part0 = Mainus
- weld_50.C1 = CFrame.new(0.91, 0.03, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
- weld_50.Part1 = tcolor_4
- weld_50.Parent = Mainus
- weld_51.Part0 = Mainus
- weld_51.C1 = CFrame.new(-0.233, -0.002, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_51.Part1 = tcolor_3
- weld_51.Parent = Mainus
- weld_52.Part0 = Mainus
- weld_52.C1 = CFrame.new(-0.564, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_52.Part1 = tcolor
- weld_52.Parent = Mainus
- weld_53.Part0 = Mainus
- weld_53.C1 = CFrame.new(-1.015, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
- weld_53.Part1 = tcolor_5
- weld_53.Parent = Mainus
- local HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY = Instance.new("ScreenGui")
- local F1 = Instance.new("Frame")
- local U = Instance.new("TextLabel")
- local P = Instance.new("TextLabel")
- HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY.Name = "HACKER MAN DONT TOUCH THIS PLEASE >:C"
- HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY.Parent = PlayerGui
- F1.Name = "F1"
- F1.Parent = HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY
- F1.BackgroundColor3 = Color3.new(1, 1, 1)
- F1.BackgroundTransparency = 1
- F1.Position = UDim2.new(0.449999988, 0, 0.699999988, 0)
- F1.Size = UDim2.new(0.0902777761, 0, 0.20480226, 0)
- F1.Active = true
- F1.Draggable = true
- U.Name = "U"
- U.Parent = F1
- U.BackgroundColor3 = Color3.new(0.415686, 0.415686, 0.415686)
- U.BorderSizePixel = 0
- U.Size = UDim2.new(1.70940173, 0, 0.344827592, 0)
- U.Font = Enum.Font.ArialBold
- U.Text = "Ult"
- U.TextColor3 = Color3.new(1, 1, 1)
- U.TextScaled = true
- U.TextSize = 14
- U.TextWrapped = true
- P.Name = "P"
- P.Parent = F1
- P.BackgroundColor3 = Color3.new(0.415686, 0.415686, 0.415686)
- P.BorderSizePixel = 0
- P.Position = UDim2.new(0, 0, 0.344999999, 0)
- P.Size = UDim2.new(1.70940173, 0, 0.344827592, 0)
- P.Font = Enum.Font.ArialBold
- P.Text = "0%"
- P.TextColor3 = Color3.new(1, 1, 1)
- P.TextScaled = true
- P.TextSize = 14
- P.TextWrapped = true
- local MeeMH = Instance.new("Motor6D")
- MeeMH.Part0 = LeftArm
- MeeMH.Part1 = Handol
- MeeMH.C0 = CFrame.new(-0.0827690139, -0.800000012, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- MeeMH.C1 = CFrame.new(-0.0333404765, -0.00392968766, -0.0181131065, 0.00392500125, -0.974370241, 0.224916041, -0.99984771, 1.02927265E-6, 0.0174527578, -0.0170056839, -0.224950284, -0.974221826)
- MeeMH.Parent = LeftArm
- LS:Destroy()
- RS:Destroy()
- local LS2 = Instance.new("Weld")
- LS2.Name = "Left Shoulder"
- LS2.Parent = Torso
- LS2.Part0 = Torso
- LS2.Part1 = LeftArm
- LS2.C0 = CFrame.new(-1, 0.5, 0, -4.37113883E-8, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883E-8)
- LS2.C1 = CFrame.new(0.63555485, 1.36559248, 0.415041864, 0.796260357, -0.224626154, -0.561705172, 0.552505076, 0.648194909, 0.524005234, 0.246389106, -0.727589369, 0.64023912)
- local RS2 = Instance.new("Weld")
- RS2.Name = "Right Shoulder"
- RS2.Parent = Torso
- RS2.Part0 = Torso
- RS2.Part1 = RightArm
- RS2.C0 = CFrame.new(1, 0.5, 0, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
- RS2.C1 = CFrame.new(-0.49999994, 0.5, 5.96046448E-8, 0.767994463, 0.214581698, 0.603439569, -0.541151762, -0.286521852, 0.790607512, 0.34254849, -0.933734417, -0.103925928)
- MeeMH.C0 = CFrame.new(-0.0827690139, -0.800000012, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- MeeMH.C1 = CFrame.new(-0.0716753751, -0.0971666425, -0.0214698352, -0.793579161, -0.604250908, -0.0715054274, -0.505111396, 0.588692665, 0.631112933, -0.33925572, 0.53695637, -0.772388399)
- function CalculateRGBtonew(n)
- local val = n / 255
- return val
- end
- local startpos = Instance.new("Attachment")
- startpos.Rotation = Vector3.new(90, 0, 180)
- startpos.CFrame = CFrame.new(-2.114, 0, 0) * CFrame.Angles(1.571, 0, 3.142)
- startpos.Orientation = Vector3.new(90, -180, 0)
- startpos.Position = Vector3.new(-2.114, 0, 0)
- startpos.Axis = Vector3.new(-1, 0, 0)
- startpos.SecondaryAxis = Vector3.new(0, 0, -1)
- startpos.Name = "StartPos"
- startpos.Parent = Mainus
- local Beam = Instance.new("Beam")
- Beam.Name = "Beam"
- Beam.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
- Beam.Enabled = false
- Beam.LightEmission = 0.5
- Beam.Texture = "rbxassetid://243728104"
- Beam.TextureLength = 55
- Beam.TextureMode = Enum.TextureMode.Wrap
- Beam.TextureSpeed = 1
- Beam.Parent = Mainus
- Beam.ZOffset = 0
- Beam.Attachment0 = startpos
- Beam.CurveSize0 = 4
- Beam.CurveSize1 = 4
- Beam.FaceCamera = true
- Beam.Segments = 60
- Beam.Width0 = 2
- Beam.Width1 = 1
- local Beam1 = Instance.new("Beam")
- Beam1.Name = "Beam1"
- Beam1.Color = ColorSequence.new(Color3.new(1, 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
- Beam1.Enabled = false
- Beam1.LightEmission = 1
- Beam1.Texture = "rbxassetid://1066085921"
- Beam1.TextureLength = 1
- Beam1.TextureMode = Enum.TextureMode.Stretch
- Beam1.TextureSpeed = 1
- Beam1.Parent = Mainus
- Beam1.ZOffset = 0
- Beam1.Attachment0 = startpos
- Beam1.CurveSize0 = 4
- Beam1.CurveSize1 = 4
- Beam1.FaceCamera = true
- Beam1.Segments = 60
- Beam1.Width0 = 2
- Beam1.Width1 = 1
- CurHumToHeal = "nil"
- Beam1.CurveSize1 = 1
- Beam.CurveSize1 = 1
- Bend = 4
- spawn(function()
- while wait(0.5) do
- spawn(function()
- if Player.Neutral == true or Player.Team == nil then
- for i, v in pairs(tfmeemodel:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "TColor" then
- v.Color = Color3.fromRGB(148, 98, 90)
- end
- end
- Beam.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
- Beam1.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
- elseif Player.Neutral == false and Player.Team ~= nil then
- for i, v in pairs(tfmeemodel:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "TColor" then
- v.BrickColor = Player.TeamColor
- end
- end
- Beam1.Color = ColorSequence.new(tcolor.Color)
- Beam.Color = ColorSequence.new(tcolor.Color)
- end
- end)
- end
- end)
- spawn(function()
- for i, v in pairs(tfmeemodel:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end)
- spawn(function()
- while wait(0.1) do
- spawn(function()
- if Character:FindFirstChild("Pants") then
- Character.Pants:Destroy()
- else
- end
- if Character:FindFirstChild("Shirt") then
- Character.Shirt:Destroy()
- else
- end
- end)
- end
- end)
- local MemShirt = Instance.new("Shirt")
- MemShirt.Name = "S"
- MemShirt.ShirtTemplate = "rbxassetid://768967539"
- MemShirt.Parent = Character
- local MemPants = Instance.new("Pants")
- MemPants.Name = "P"
- MemPants.PantsTemplate = "rbxassetid://166993703"
- wait(0.1)
- MemPants.Parent = Character
- local mach = Instance.new("Attachment")
- mach.Rotation = Vector3.new(0, 0, 0)
- mach.CFrame = CFrame.new(1.822, 0, -0.072) * CFrame.Angles(0, 0, 0)
- mach.Orientation = Vector3.new(0, 0, 0)
- mach.Name = "Mach"
- mach.SecondaryAxis = Vector3.new(0, 1, 0)
- mach.Position = Vector3.new(1.822, 0, -0.072)
- mach.Parent = Mainus
- local tach = Instance.new("Attachment")
- tach.Rotation = Vector3.new(0, 0, 90)
- tach.CFrame = CFrame.new(1.104, -0.481, -0.415) * CFrame.Angles(0, 0, 1.571)
- tach.Orientation = Vector3.new(0, 0, 90)
- tach.Position = Vector3.new(1.104, -0.481, -0.415)
- tach.Axis = Vector3.new(0, 1, 0)
- tach.SecondaryAxis = Vector3.new(-1, 0, 0)
- tach.Name = "TAch"
- tach.Parent = Torso
- local tach1 = Instance.new("Attachment")
- tach1.Rotation = Vector3.new(0, 0, 90)
- tach1.CFrame = CFrame.new(1.104, -0.481, -0.415) * CFrame.Angles(0, 0, 1.571)
- tach1.Orientation = Vector3.new(0, 0, 90)
- tach1.Position = Vector3.new(1.104, -0.481, -0.415)
- tach1.Axis = Vector3.new(0, 1, 0)
- tach1.SecondaryAxis = Vector3.new(-1, 0, 0)
- tach1.Name = "TAch1"
- tach1.Parent = Torso
- local tach2 = Instance.new("Attachment")
- tach2.Rotation = Vector3.new(0, 0, 90)
- tach2.CFrame = CFrame.new(1.104, -0.487, 0.557) * CFrame.Angles(0, 0, 1.571)
- tach2.Orientation = Vector3.new(0, 0, 90)
- tach2.Position = Vector3.new(1.104, -0.487, 0.557)
- tach2.Axis = Vector3.new(0, 1, 0)
- tach2.SecondaryAxis = Vector3.new(-1, 0, 0)
- tach2.Name = "TAch2"
- tach2.Parent = Torso
- local tach3 = Instance.new("Attachment")
- tach3.Rotation = Vector3.new(0, 0, 90)
- tach3.CFrame = CFrame.new(-0.046, -0.481, 0.501) * CFrame.Angles(0, 0, 1.571)
- tach3.Orientation = Vector3.new(0, 0, 90)
- tach3.Position = Vector3.new(-0.046, -0.481, 0.501)
- tach3.Axis = Vector3.new(0, 1, 0)
- tach3.SecondaryAxis = Vector3.new(-1, 0, 0)
- tach3.Name = "TAch3"
- tach3.Parent = Torso
- local ropeconstraint = Instance.new("RopeConstraint")
- ropeconstraint.Visible = true
- ropeconstraint.Length = 1
- ropeconstraint.Attachment1 = tach2
- ropeconstraint.Attachment0 = tach1
- ropeconstraint.Parent = Torso
- ropeconstraint.Color = BrickColor.Black("Smoky grey")
- local ropeconstraint2 = Instance.new("RopeConstraint")
- ropeconstraint2.Visible = true
- ropeconstraint2.Length = 1
- ropeconstraint2.Attachment0 = tach2
- ropeconstraint2.Attachment1 = tach3
- ropeconstraint2.Name = "RopeConstraint2"
- ropeconstraint2.Parent = Torso
- ropeconstraint2.Color = BrickColor.Black("Smoky grey")
- local ropeconstraintmain = Instance.new("RopeConstraint")
- ropeconstraintmain.Visible = true
- ropeconstraintmain.Name = "RopeConstraintMain"
- ropeconstraintmain.Attachment0 = mach
- ropeconstraintmain.Attachment1 = tach
- ropeconstraintmain.Parent = Mainus
- ropeconstraintmain.Color = BrickColor.Black("Smoky grey")
- local RandChance = math.random(1, 3)
- spawn(function()
- while wait() do
- RandChance = math.random(1, 3)
- end
- end)
- function RandZap(waittime)
- wait(waittime)
- local Sound = Instance.new("Sound")
- Sound.Volume = 0.025
- Sound.Looped = false
- Sound.Name = "ZAP!"
- Sound.Parent = Mainus
- if RandChance == 1 then
- Sound.SoundId = "rbxassetid://184211507"
- elseif RandChance == 2 then
- Sound.SoundId = "rbxassetid://184211520"
- elseif RandChance == 3 then
- Sound.SoundId = "rbxassetid://184211494"
- end
- Sound:Play()
- Sound.Ended:connect(function()
- Sound:Destroy()
- end)
- end
- spawn(function()
- while wait() do
- Beam1.CurveSize0 = Bend
- Beam.CurveSize0 = Bend
- end
- end)
- spawn(function()
- while wait() do
- if Bend >= 4 then
- repeat
- wait()
- Bend = Bend - 0.05
- until Bend <= 0
- Bend = 0
- end
- if Bend <= 0 then
- repeat
- wait()
- Bend = Bend - 0.05
- until Bend <= -4
- Bend = -4
- end
- if Bend <= -4 then
- repeat
- wait()
- Bend = Bend + 0.05
- until Bend >= 0
- Bend = 0
- end
- if Bend >= 0 then
- repeat
- wait()
- Bend = Bend + 0.05
- until Bend >= 4
- Bend = 4
- end
- end
- end)
- Magnifier = 1
- spawn(function()
- while wait() do
- if Humanoid.Health < Humanoid.MaxHealth then
- wait(1)
- repeat
- wait()
- Humanoid.Health = Humanoid.Health + 0.25 * Magnifier * Humanoid.MaxHealth / 96
- until Humanoid.Health >= Humanoid.MaxHealth
- end
- end
- end)
- UltAmt = 0
- UltMax = 100
- CanIncreaseUlt = false
- CanUlt = true
- spawn(function()
- while wait() do
- P.Text = math.floor(UltAmt) .. "%"
- end
- end)
- function ULT()
- if CanUlt == true then
- CanUlt = false
- CanIncreaseUlt = false
- spawn(function()
- for i, v in pairs(tfmeemodel:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "TColor" then
- v.Material = Enum.Material.Neon
- end
- end
- end)
- Magnifier = math.huge
- repeat
- wait()
- spawn(function()
- wait(0.5)
- RandZap(0.5)
- end)
- UltAmt = UltAmt - 0.3
- until UltAmt <= 0
- UltAmt = 0
- Magnifier = 1
- CanIncreaseUlt = true
- spawn(function()
- for i, v in pairs(tfmeemodel:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "TColor" then
- v.Material = Enum.Material.Metal
- end
- end
- end)
- CanUlt = true
- end
- end
- local HitBoxHole = Instance.new("Part")
- HitBoxHole.Size = Vector3.new(0.2, 0.2, 0.2)
- HitBoxHole.CanCollide = false
- HitBoxHole.Transparency = 1
- HitBoxHole.Anchored = true
- HitBoxHole.Parent = Character
- local MedigunBeamOn = Instance.new("Sound")
- MedigunBeamOn.Volume = 1.5
- MedigunBeamOn.Looped = false
- MedigunBeamOn.Parent = Mainus
- MedigunBeamOn.SoundId = "rbxassetid://" .. SoundHealing
- local MedigunCharged = Instance.new("Sound")
- MedigunCharged.Volume = 2
- MedigunCharged.Looped = false
- MedigunCharged.Parent = Mainus
- MedigunCharged.SoundId = "rbxassetid://" .. SoundCharged
- spawn(function()
- game:GetService("RunService").RenderStepped:connect(function()
- HitBoxHole.CFrame = Mainus.CFrame * CFrame.new(-2.35, 0, 0)
- end)
- end)
- local UIS = game:GetService("UserInputService")
- UIS.InputBegan:connect(function(ip, gp)
- if gp == false and ip.UserInputType == Enum.UserInputType.MouseButton1 then
- local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local Raye = Ray.new(HitBoxHole.CFrame.p, (Mouse.Hit.p - HitBoxHole.CFrame.p).unit * 20)
- local partd = workspace:FindPartOnRay(Raye, Character, false, true)
- local plr = partd.Parent
- local Hum = plr:FindFirstChild("Humanoid")
- local Player2 = game:GetService("Players"):GetPlayerFromCharacter(plr)
- if partd and Hum and plr:FindFirstChild("Torso") then
- if Player2 ~= nil and Player2 and Player2.Team == Player.Team and Player.Neutral == false then
- if plr.Torso:FindFirstChild("EndPos") then
- MedigunBeamOn:Play()
- local EndPos = plr.Torso.EndPos
- EndPos.Name = "EndPos"
- EndPos.Parent = plr.Torso
- Beam.Attachment1 = EndPos
- Beam1.Attachment1 = EndPos
- Beam.Enabled = true
- Beam1.Enabled = true
- CurHumToHeal = Hum
- Humanoid.WalkSpeed = Hum.WalkSpeed + 10
- spawn(function()
- repeat
- wait()
- if UltAmt < UltMax then
- UltAmt = UltAmt + 0.085
- elseif UltAmt > UltMax then
- UltAmt = UltMax
- MedigunCharged:Play()
- end
- until CurHumToHeal == "nil"
- end)
- repeat
- wait()
- Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
- until CurHumToHeal == "nil"
- elseif plr.Torso:FindFirstChild("EndPos") == nil then
- local EndPos = Instance.new("Attachment")
- MedigunBeamOn:Play()
- EndPos.Name = "EndPos"
- EndPos.Parent = plr.Torso
- Beam.Attachment1 = EndPos
- Beam1.Attachment1 = EndPos
- Beam.Enabled = true
- Beam1.Enabled = true
- CurHumToHeal = Hum
- Humanoid.WalkSpeed = Hum.WalkSpeed + 10
- spawn(function()
- repeat
- wait()
- if UltAmt < UltMax then
- UltAmt = UltAmt + 0.085
- elseif UltAmt > UltMax then
- UltAmt = UltMax
- end
- until CurHumToHeal == "nil"
- end)
- repeat
- wait()
- Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
- until CurHumToHeal == "nil"
- end
- elseif Player.Neutral == true or Player.Team == nil then
- if plr.Torso:FindFirstChild("EndPos") then
- MedigunBeamOn:Play()
- local EndPos = plr.Torso.EndPos
- EndPos.Name = "EndPos"
- EndPos.Parent = plr.Torso
- Beam.Attachment1 = EndPos
- Beam1.Attachment1 = EndPos
- Beam.Enabled = true
- Beam1.Enabled = true
- CurHumToHeal = Hum
- Humanoid.WalkSpeed = Hum.WalkSpeed + 10
- spawn(function()
- repeat
- wait()
- if UltAmt < UltMax then
- UltAmt = UltAmt + 0.085
- elseif UltAmt > UltMax then
- UltAmt = UltMax
- MedigunCharged:Play()
- end
- until CurHumToHeal == "nil"
- end)
- repeat
- wait()
- Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
- until CurHumToHeal == "nil"
- elseif plr.Torso:FindFirstChild("EndPos") == nil then
- local EndPos = Instance.new("Attachment")
- MedigunBeamOn:Play()
- EndPos.Name = "EndPos"
- EndPos.Parent = plr.Torso
- Beam.Attachment1 = EndPos
- Beam1.Attachment1 = EndPos
- Beam.Enabled = true
- Beam1.Enabled = true
- CurHumToHeal = Hum
- Humanoid.WalkSpeed = Hum.WalkSpeed + 10
- spawn(function()
- repeat
- wait()
- if UltAmt < UltMax then
- UltAmt = UltAmt + 0.085
- elseif UltAmt > UltMax then
- UltAmt = UltMax
- end
- until CurHumToHeal == "nil"
- end)
- repeat
- wait()
- Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
- until CurHumToHeal == "nil"
- end
- elseif Player2 == nil then
- if plr.Torso:FindFirstChild("EndPos") then
- MedigunBeamOn:Play()
- local EndPos = plr.Torso.EndPos
- EndPos.Name = "EndPos"
- EndPos.Parent = plr.Torso
- Beam.Attachment1 = EndPos
- Beam1.Attachment1 = EndPos
- Beam.Enabled = true
- Beam1.Enabled = true
- CurHumToHeal = Hum
- Humanoid.WalkSpeed = Hum.WalkSpeed + 10
- spawn(function()
- repeat
- wait()
- if UltAmt < UltMax then
- UltAmt = UltAmt + 1.0E-4
- elseif UltAmt > UltMax then
- UltAmt = UltMax
- MedigunCharged:Play()
- end
- until CurHumToHeal == "nil"
- end)
- repeat
- wait()
- Hum.Health = Hum.Health + 0.45 * Magnifier * Hum.MaxHealth / 99
- until CurHumToHeal == "nil"
- elseif plr.Torso:FindFirstChild("EndPos") == nil then
- local EndPos = Instance.new("Attachment")
- MedigunBeamOn:Play()
- EndPos.Name = "EndPos"
- EndPos.Parent = plr.Torso
- Beam.Attachment1 = EndPos
- Beam1.Attachment1 = EndPos
- Beam.Enabled = true
- Beam1.Enabled = true
- CurHumToHeal = Hum
- Humanoid.WalkSpeed = Hum.WalkSpeed + 10
- spawn(function()
- repeat
- wait()
- if UltAmt < UltMax then
- UltAmt = UltAmt + 1.0E-4
- elseif UltAmt > UltMax then
- UltAmt = UltMax
- end
- until CurHumToHeal == "nil"
- end)
- repeat
- wait()
- Hum.Health = Hum.Health + 0.45 * Magnifier * Hum.MaxHealth / 99
- until CurHumToHeal == "nil"
- end
- end
- end
- end
- end)
- CANMEEM = true
- local MEEMCHANCE = math.random(1, 2)
- spawn(function()
- while wait() do
- MEEMCHANCE = math.random(1, 2)
- end
- end)
- function RANDOMMEEM()
- local SND = Instance.new("Sound")
- SND.Volume = 1
- SND.Parent = Character.Head
- SND.Looped = false
- if MEEMCHANCE == 1 then
- SND.SoundId = "rbxassetid://132026302"
- SND.Name = "MEeeM"
- end
- if MEEMCHANCE == 2 then
- SND.SoundId = "rbxassetid://352470069"
- SND.Name = "MEeeEeM"
- end
- SND:Play()
- SND.Ended:connect(function()
- SND:Destroy()
- end)
- end
- UIS.InputBegan:connect(function(ip, gp)
- if gp == false and ip.UserInputType == Enum.UserInputType.Keyboard then
- local kp = ip.KeyCode
- if kp == Enum.KeyCode.V then
- if UltAmt >= UltMax and CanUlt == true then
- ULT()
- end
- elseif kp == Enum.KeyCode.Q and CANMEEM == true then
- CANMEEM = false
- RANDOMMEEM()
- wait(0.5)
- CANMEEM = true
- end
- end
- end)
- function StopHealingTargetAndResetEverythingorsomethinglikethatlolol()
- CurHumToHeal = "nil"
- CanIncreaseUlt = false
- print(CanIncreaseUlt)
- Beam.Attachment1 = nil
- Beam1.Attachment1 = nil
- Beam.Enabled = false
- Beam1.Enabled = false
- Humanoid.WalkSpeed = 17
- end
- spawn(function()
- while wait(0.008333333333333333) do
- if CurHumToHeal.Parent and (HitBoxHole.Position - CurHumToHeal.Parent.Torso.Position).Magnitude >= 21 then
- StopHealingTargetAndResetEverythingorsomethinglikethatlolol()
- else
- end
- end
- end)
- UIS.InputEnded:connect(function(ip, gp)
- if gp == false and ip.UserInputType == Enum.UserInputType.MouseButton1 then
- CurHumToHeal = "nil"
- CanIncreaseUlt = false
- print(CanIncreaseUlt)
- Beam.Attachment1 = nil
- Beam1.Attachment1 = nil
- Beam.Enabled = false
- Beam1.Enabled = false
- Humanoid.WalkSpeed = 17
- end
- end)
- Humanoid.MaxHealth = MaxHEALTH
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement