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- #define true 1
- #define false 0
- /*
- price - Cost of the building
- numberCrates - Allowed number of crates
- restrictedPos[] - Same as the old fn_getBuildingPositions. A list of restricted building positions (i.e, to stop spawning outside, or by windows etc)
- default: {}
- canGarage - True if the building can be used as a garage (need to buy ontop)
- default: false
- garageSpawnPos[] - worldToModel position to spawn vehicles, leave {} if canGarage is false.
- default: {}
- garageSpawnDir - Offset to garage direction to spawn at (+-90 etc). It will be used in the manner: getDir _garage + spawnDir
- default: 0
- garageBlacklists[] - List of blacklisted houses for buying garages
- default: {}
- */
- class Housing {
- class Tanoa {
- // Houses with Garages
- class Land_Hotel_01_F {
- price = 3600000;
- numberCrates = 7;
- restrictedPos[] = {};
- canGarage = true;
- garageSpawnPos[] = {-1.27246,-11.4361,-5.63821};
- garageSpawnDir = 0;
- garageBlacklists[] = {{5909.93,10491.9,-0.153875}};
- lightPos[] = {0.5,0.5,7.5};
- };
- class Land_Hotel_02_F {
- price = 6000000;
- numberCrates = 9;
- restrictedPos[] = {};
- canGarage = true;
- garageSpawnPos[] = {14.1128,1.51736,-4.18449};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {0,1,3};
- };
- class Land_GarageShelter_01_F {
- price = 120000;
- numberCrates = 0;
- restrictedPos[] = {};
- canGarage = true;
- garageSpawnPos[] = {0.241684,-5.72266,-1.46744};
- garageSpawnDir = 90;
- garageBlacklists[] = {{10998,9698.24,-0.219376}};
- lightPos[] = {0,0,2};
- };
- class Land_House_Big_02_F {
- price = 1150000;
- numberCrates = 3;
- restrictedPos[] = {};
- canGarage = true;
- garageSpawnPos[] = {12.8365,0.414551,-1.81252};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {0,0,2};
- };
- class Land_School_01_F {
- price = 3000000;
- numberCrates = 7;
- restrictedPos[] = {};
- canGarage = true;
- garageSpawnPos[] = {-6.91215,-11.5288,-1.70768};
- garageSpawnDir = 0;
- garageBlacklists[] = {{10957,9532.16,-0.528702}};
- lightPos[] = {0,0,2.65};
- };
- class Land_House_Big_04_F {
- price = 1400000;
- numberCrates = 2;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {12.308,-0.228027,-3.34715};
- garageSpawnDir = 0;
- garageBlacklists[] = {{5879.2,10002.7,-0.278984},{9508.48,13082.7,0.021286}};
- lightPos[] = {0,0,3.5};
- };
- class Land_House_Big_03_F {
- price = 1300000;
- numberCrates = 3;
- restrictedPos[] = {};
- canGarage = true;
- garageSpawnPos[] = {14.9072,0.394043,-3.60528};
- garageSpawnDir = 0;
- garageBlacklists[] = {{11507.2,2447.47,-0.145175}};
- lightPos[] = {0,0,3.5};
- };
- // Houses without Garages from Altis in case of
- class Land_House_Big_01_F {
- price = 350000;
- numberCrates = 2;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {-1,2,2};
- };
- class Land_SM_01_shed_F {
- price = 80000000;
- numberCrates = 12;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {-1,2,2};
- isEntrepot = 1;
- };
- class Land_i_Shed_Ind_F {
- price = 100;
- numberCrates = 6;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {-1.5,0,2};
- isEntrepot = 1;
- };
- class Land_House_Small_03_F {
- price = 600000;
- numberCrates = 1;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {-2.35,1,2.8};
- };
- class Land_House_Small_06_F {
- price = 700000;
- numberCrates = 2;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {3,-2,2};
- };
- class Land_Slum_03_F {
- price = 450000;
- numberCrates = 4;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {1,2,3};
- };
- class Land_Addon_04_F {
- price = 120000;
- numberCrates = 2;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {0,-2,4};
- };
- class Land_Slum_01_F {
- price = 200000;
- numberCrates = 1;
- restrictedPos[] = {};
- canGarage = false;
- garageSpawnPos[] = {};
- garageSpawnDir = 0;
- garageBlacklists[] = {};
- lightPos[] = {1.5,0,3.2};
- };
- };
- };
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