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hitnar

Some Skills Hitnar v2

Feb 14th, 2016
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  1. Index: trunk/dist/game/data/stats/skills/10100-10199.xml
  2. ===================================================================
  3. --- trunk/dist/game/data/stats/skills/10100-10199.xml   (revision 1246)
  4. +++ trunk/dist/game/data/stats/skills/10100-10199.xml   (working copy)
  5. @@ -165,17 +165,49 @@
  6.     </skill>
  7.     <!-- Increases P. Def. by $s1, Received Heal by $s2, and decreases Received P. Critical Damage by $s3. Increases party members' P. Def. by $s4, Received Heal by $s5, and decreases Received Critical Damage by $s6. Only one Knight's Aura can be active at any time. -->
  8.     <skill id="10104" levels="1" name="Paladin's Aura">
  9. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  10. -       <set name="icon" val="icon.skill0000" />
  11. -       <set name="operateType" val="ACTIVE_INSTANT" />
  12. +       <set name="icon" val="icon.skill10104" />
  13. +       <set name="magicLvl" val="85" />
  14. +       <set name="abnormalLvl" val="2" />
  15. +       <set name="abnormalType" val="SIGEL_AURA" />
  16. +       <set name="operateType" val="TOGGLE" />
  17. +       <set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
  18. +       <set name="reuseDelay" val="1000" />
  19.         <set name="targetType" val="SELF" />
  20. +       <for>
  21. +           <effect name="Buff">
  22. +               <mul stat="pDef" val="1.25" />
  23. +               <mul stat="defCritDamage" val="1.25" />
  24. +               <mul stat="healEffect" val="1.25" />       
  25. +           </effect>
  26. +           <effect name="TriggerForce" ticks="2">
  27. +               <param skillId="10108" skillLevel="1" />
  28. +               <param targetType="PARTY" />
  29. +           </effect>
  30. +       </for>
  31.     </skill>
  32.     <!-- Increases P. Atk./Atk. Spd by $s1, P. Critical Rate by $s2, P. Critical Damage by $s3, and Speed by $s4. Decreases P./M. Atk. by $s5, Atk. Spd./Casting Spd. by $s6, Speed by $s7 and Received Critical Damage by $s8 of nearby enemies. Only one Knight's Aura can be active at any time. -->
  33.     <skill id="10105" levels="1" name="Avenger's Aura">
  34. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  35. -       <set name="icon" val="icon.skill0000" />
  36. -       <set name="operateType" val="ACTIVE_INSTANT" />
  37. +       <set name="icon" val="icon.skill10105" />
  38. +       <set name="reuseDelay" val="1000" />
  39. +       <set name="magicLvl" val="85" />
  40. +       <set name="operateType" val="TOGGLE" />
  41. +       <set name="abnormalLvl" val="2" />
  42. +       <set name="abnormalType" val="SIGEL_AURA" />
  43. +       <set name="abnormalVisualEffect" val="AURA_DEBUFF_SELF" />
  44.         <set name="targetType" val="SELF" />
  45. +       <for>
  46. +           <effect name="Buff">
  47. +               <mul stat="pAtk" val="1.25" />
  48. +               <mul stat="pAtkSpd" val="1.25" />
  49. +               <add stat="critRate" val="80" />
  50. +               <mul stat="critDmgAdd" val="1.25" />
  51. +               <add stat="runSpd" val="20" />
  52. +           </effect>
  53. +           <effect name="TriggerForce" ticks="2">
  54. +               <param skillId="10109" skillLevel="1" />
  55. +               <param targetType="AURA" />
  56. +           </effect>
  57. +       </for>
  58.     </skill>
  59.     <!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
  60.     <skill id="10106" levels="1" name="Sentinel's Aura">
  61. @@ -211,24 +243,66 @@
  62.     </skill>
  63.     <!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
  64.     <skill id="10107" levels="1" name="Templar's Aura">
  65. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  66. -       <set name="icon" val="icon.skill0000" />
  67. -       <set name="operateType" val="ACTIVE_INSTANT" />
  68. +       <set name="icon" val="icon.skill10107" />
  69. +       <set name="magicLvl" val="85" />
  70. +       <set name="abnormalLvl" val="2" />
  71. +       <set name="abnormalType" val="SIGEL_AURA" />
  72. +       <set name="operateType" val="TOGGLE" />
  73. +       <set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
  74. +       <set name="reuseDelay" val="1000" />
  75.         <set name="targetType" val="SELF" />
  76. +       <for>
  77. +           <effect name="Buff">
  78. +               <mul stat="pAtk" val="1.15" />
  79. +               <mul stat="pAtkSpd" val="1.15" />
  80. +               <add stat="runSpd" val="10" />     
  81. +           </effect>
  82. +           <effect name="TriggerForce" ticks="2">
  83. +               <param skillId="10111" skillLevel="1" />
  84. +               <param targetType="PARTY" />
  85. +           </effect>
  86. +       </for>
  87.     </skill>
  88.     <!-- P. Def. + $s1, heal amount + $s2, and Received P. Critical Damage - $s3. -->
  89.     <skill id="10108" levels="1" name="Paladin's Aura">
  90. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  91. -       <set name="icon" val="icon.skill0000" />
  92. -       <set name="operateType" val="ACTIVE_INSTANT" />
  93. +       <set name="icon" val="icon.skill10108" />
  94. +       <set name="hitTime" val="500" />
  95. +       <set name="abnormalLvl" val="1" />
  96. +       <set name="abnormalType" val="SIGEL_AURA" />
  97. +       <set name="abnormalVisualEffect" val="AURA_BUFF" />
  98. +       <set name="operateType" val="TOGGLE" />
  99.         <set name="targetType" val="SELF" />
  100. +       <set name="magicLvl" val="85" />
  101. +       <set name="isMagic" val="3" />
  102. +       <set name="isTriggeredSkill" val="true" />
  103. +       <for>
  104. +           <effect name="Buff">
  105. +               <mul stat="pDef" val="1.20" />
  106. +               <mul stat="defCritDamage" val="1.20" />
  107. +               <mul stat="healEffect" val="1.20" />           
  108. +           </effect>
  109. +       </for>
  110.     </skill>
  111.     <!-- P./M. Atk. - $s1, Atk. Spd./Casting Spd. - $s2, Speed - $s3, and Received Critical Damage + $s4. -->
  112.     <skill id="10109" levels="1" name="Avenger's Aura">
  113. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  114. -       <set name="icon" val="icon.skill0000" />
  115. -       <set name="operateType" val="ACTIVE_INSTANT" />
  116. -       <set name="targetType" val="SELF" />
  117. +       <set name="icon" val="icon.skill10109" />
  118. +       <set name="magicLvl" val="85" />
  119. +<!--       <set name="abnormalTime" val="1" /> -->
  120. +       <set name="abnormalVisualEffect" val="AURA_DEBUFF" />
  121. +       <set name="targetType" val="AURA" />
  122. +       <set name="isDebuff" val="true" />
  123. +       <set name="isMagic" val="3" />
  124. +       <set name="operateType" val="TOGGLE" />
  125. +       <set name="isTriggeredSkill" val="true" />
  126. +       <for>
  127. +           <effect name="Debuff">
  128. +               <mul stat="pAtk" val="0.70" />
  129. +               <mul stat="mAtk" val="0.70" />
  130. +               <mul stat="pAtkSpd" val="0.70" />
  131. +               <mul stat="mAtkSpd" val="0.70" />
  132. +               <!-- -20 RunSpd-->
  133. +           </effect>
  134. +       </for>
  135.     </skill>
  136.     <!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
  137.     <skill id="10110" levels="1" name="Sentinel's Aura">
  138. @@ -262,9 +336,24 @@
  139.     </skill>
  140.     <!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
  141.     <skill id="10111" levels="1" name="Templar's Aura">
  142. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  143. -       <set name="icon" val="icon.skill0000" />
  144. -       <set name="operateType" val="ACTIVE_INSTANT" />
  145. +       <set name="icon" val="icon.skill10111" />
  146. +       <set name="hitTime" val="500" />
  147. +       <set name="abnormalLvl" val="1" />
  148. +       <set name="abnormalType" val="SIGEL_AURA" />
  149. +       <set name="abnormalVisualEffect" val="AURA_BUFF" />
  150. +       <set name="operateType" val="TOGGLE" />
  151.         <set name="targetType" val="SELF" />
  152. +       <set name="magicLvl" val="85" />
  153. +       <set name="isMagic" val="3" />
  154. +       <set name="isTriggeredSkill" val="true" />
  155. +       <for>
  156. +           <effect name="Buff">
  157. +               <mul stat="pAtk" val="1.10" />
  158. +               <mul stat="mAtk" val="1.10" />
  159. +               <mul stat="pAtkSpd" val="1.10" />
  160. +               <mul stat="mAtkSpd" val="1.10" />
  161. +               <add stat="runSpd" val="10" />     
  162. +           </effect>
  163. +       </for>
  164.     </skill>
  165.  </list>
  166. \ No newline at end of file
  167. Index: trunk/dist/game/data/stats/skills/10200-10299.xml
  168. ===================================================================
  169. --- trunk/dist/game/data/stats/skills/10200-10299.xml   (revision 1246)
  170. +++ trunk/dist/game/data/stats/skills/10200-10299.xml   (working copy)
  171. @@ -1428,6 +1428,7 @@
  172.         </for>
  173.     </skill>
  174.     <skill id="10278" levels="8" name="Reduce Anger" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
  175. +   <!-- NEED FIX -->
  176.         <table name="#ench1MpConsume">90 86 82 78 75 71 67 63 60 56</table>
  177.         <table name="#ench2Power"> -451 -502 -553 -604 -655 -706 -757 -808 -859 -910 </table> <!-- Need verify -->
  178.         <table name="#magicLvl">85 86 88 90 92 94 96 98</table>
  179. @@ -2010,6 +2011,7 @@
  180.         <table name="#ench1Time">1920 2040 2160 2280 2400 2520 2640 2760 2880 3000</table>
  181.         <set name="magicLvl" val="85" />
  182.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  183. +       <set name="abnormalType" val="DETECT_WEAKNESS" />
  184.         <set name="targetType" val="SELF" />
  185.         <set name="abnormalTime" val="1800" />
  186.         <set name="hitTime" val="2000" />
  187. @@ -2035,6 +2037,7 @@
  188.         <table name="#ench1Time">1920 2040 2160 2280 2400 2520 2640 2760 2880 3000</table>
  189.         <set name="magicLvl" val="85" />
  190.         <set name="operateType" val="ACTIVE_CONTINUOUS" />
  191. +       <set name="abnormalType" val="DETECT_WEAKNESS" />
  192.         <set name="abnormalTime" val="1800" />
  193.         <set name="targetType" val="SELF" />
  194.         <set name="hitTime" val="2000" />
  195. Index: trunk/dist/game/data/stats/skills/10300-10399.xml
  196. ===================================================================
  197. --- trunk/dist/game/data/stats/skills/10300-10399.xml   (revision 1246)
  198. +++ trunk/dist/game/data/stats/skills/10300-10399.xml   (working copy)
  199. @@ -701,7 +701,7 @@
  200.             <effect name="Stun" />
  201.         </for>
  202.     </skill>
  203. -   <!-- Engages target in 1:1 combat. All damage from the target is ignored. -->
  204. +       <!-- Engages target in 1:1 combat. All damage from the target is ignored. -->
  205.     <skill id="10331" levels="1" name="Last Man Standing">
  206.         <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  207.         <set name="icon" val="icon.skill0000" />
  208. @@ -710,10 +710,34 @@
  209.     </skill>
  210.     <!-- Increases P. Atk. by $s2 for $s1 when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by $s3. Consumes $s4 Soulstones. -->
  211.     <skill id="10332" levels="1" name="Duelist Wrath">
  212. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  213. -       <set name="icon" val="icon.skill0000" />
  214. -       <set name="operateType" val="ACTIVE_INSTANT" />
  215. +       <set name="icon" val="icon.skill10332" />
  216. +       <set name="abnormalLvl" val="1" />
  217. +       <set name="abnormalTime" val="60" />
  218. +       <set name="effectPoint" val="438" />
  219. +       <set name="hitTime" val="2000" />
  220. +       <set name="magicLvl" val="85" />
  221. +       <set name="mpConsume" val="64" />
  222. +       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  223. +       <set name="reuseDelay" val="300000" />
  224.         <set name="targetType" val="SELF" />
  225. +       <set name="itemConsumeCount" val="5" />
  226. +       <set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
  227. +       <cond msgId="113" addName="1">
  228. +           <using kind="DUAL, DUALBLUNT" />
  229. +       </cond>
  230. +       <for>
  231. +           <effect name="Buff">
  232. +               <mul stat="pAtk" val="1.2">
  233. +                   <using kind="DUAL, DUALBLUNT" />
  234. +               </mul>
  235. +               <mul stat="critRate" val="1.2" >
  236. +                   <using kind="DUAL, DUALBLUNT" />
  237. +               </mul>
  238. +               <mul stat="physicalSkillPower" val="1.2">
  239. +                   <using kind="DUAL, DUALBLUNT" />
  240. +               </mul>
  241. +           </effect>
  242. +       </for>
  243.     </skill>
  244.     <!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
  245.     <skill id="10333" levels="1" name="Winged Spear">
  246. Index: trunk/dist/game/data/stats/skills/10800-10899.xml
  247. ===================================================================
  248. --- trunk/dist/game/data/stats/skills/10800-10899.xml   (revision 1246)
  249. +++ trunk/dist/game/data/stats/skills/10800-10899.xml   (working copy)
  250. @@ -157,8 +157,9 @@
  251.         <set name="mpConsume" val="#mpConsume" />
  252.         <set name="magicLvl" val="#magicLvl" />
  253.         <set name="castRange" val="#castRange" />
  254. +       <set name="operateType" val="ACTIVE_INSTANT" />
  255.         <set name="reuseDelay" val="30000" />
  256. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  257. +       <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  258.         <set name="targetType" val="SELF" />
  259.         <set name="hitTime" val="100" />
  260.         <set name="coolTime" val="400" />
  261. Index: trunk/dist/game/data/stats/skills/19200-19299.xml
  262. ===================================================================
  263. --- trunk/dist/game/data/stats/skills/19200-19299.xml   (revision 1246)
  264. +++ trunk/dist/game/data/stats/skills/19200-19299.xml   (working copy)
  265. @@ -94,7 +94,6 @@
  266.     </skill>
  267.         <!-- Creates 250 Enhanced Orichalcum Arrows with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
  268.     <skill id="19213" levels="1" name="Polishing Arrows: Atk. Spd.">
  269. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  270.         <set name="icon" val="icon.skill0000" />
  271.         <set name="hitTime" val="3" />
  272.         <set name="isMagic" val="1" /> <!-- Magic Skill -->
  273. @@ -103,7 +102,7 @@
  274.         <set name="magicLvl" val="-1" />
  275.         <set name="mpInitialConsume" val="117" />
  276.         <set name="operateType" val="ACTIVE_INSTANT" />
  277. -       <set name="reuseDelay" val="60" />
  278. +       <set name="reuseDelay" val="600" />
  279.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  280.         <set name="targetType" val="SELF" />
  281.         <cond msgId="129">
  282. @@ -120,7 +119,6 @@
  283.     </skill>
  284.     <!-- Creates 250 Enhanced Orichalcum Bolts with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
  285.     <skill id="19214" levels="1" name="Polishing Bolts: Atk. Spd.">
  286. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  287.         <set name="icon" val="icon.skill0000" />
  288.         <set name="hitTime" val="3" />
  289.         <set name="isMagic" val="1" /> <!-- Magic Skill -->
  290. @@ -129,7 +127,7 @@
  291.         <set name="magicLvl" val="-1" />
  292.         <set name="mpInitialConsume" val="117" />
  293.         <set name="operateType" val="ACTIVE_INSTANT" />
  294. -       <set name="reuseDelay" val="60" />
  295. +       <set name="reuseDelay" val="600" />
  296.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  297.         <set name="targetType" val="SELF" />
  298.         <cond msgId="129">
  299. @@ -146,7 +144,6 @@
  300.     </skill>
  301.     <!-- Creates 250 Enhanced Orichalcum Arrows with increased P. Atk. Consumes 1 Crystal (R-grade). -->
  302.     <skill id="19215" levels="1" name="Polishing Arrows: P. Atk.">
  303. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  304.         <set name="icon" val="icon.skill0000" />
  305.         <set name="hitTime" val="3" />
  306.         <set name="isMagic" val="1" /> <!-- Magic Skill -->
  307. @@ -155,7 +152,7 @@
  308.         <set name="magicLvl" val="-1" />
  309.         <set name="mpInitialConsume" val="117" />
  310.         <set name="operateType" val="ACTIVE_INSTANT" />
  311. -       <set name="reuseDelay" val="60" />
  312. +       <set name="reuseDelay" val="600" />
  313.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  314.         <set name="targetType" val="SELF" />
  315.         <cond msgId="129">
  316. @@ -172,7 +169,6 @@
  317.     </skill>
  318.     <!-- Creates 250 Enhanced Orichalcum Bolts with increased P. Atk. Consumes 1 Crystal (R-grade). -->
  319.     <skill id="19216" levels="1" name="Polishing Bolts: P. Atk.">
  320. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  321.         <set name="icon" val="icon.skill0000" />
  322.         <set name="hitTime" val="3" />
  323.         <set name="isMagic" val="1" /> <!-- Magic Skill -->
  324. @@ -181,7 +177,7 @@
  325.         <set name="magicLvl" val="-1" />
  326.         <set name="mpInitialConsume" val="117" />
  327.         <set name="operateType" val="ACTIVE_INSTANT" />
  328. -       <set name="reuseDelay" val="60" />
  329. +       <set name="reuseDelay" val="600" />
  330.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  331.         <set name="targetType" val="SELF" />
  332.         <cond msgId="129">
  333. @@ -198,7 +194,6 @@
  334.     </skill>
  335.     <!-- Creates 250 Enhanced Orichalcum Arrows with Additional Hit. Consumes 1 Crystal (R-grade). -->
  336.     <skill id="19217" levels="1" name="Polishing Arrows: Added Blow">
  337. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  338.         <set name="icon" val="icon.skill0000" />
  339.         <set name="hitTime" val="3" />
  340.         <set name="isMagic" val="1" /> <!-- Magic Skill -->
  341. @@ -207,7 +202,7 @@
  342.         <set name="magicLvl" val="-1" />
  343.         <set name="mpInitialConsume" val="128" />
  344.         <set name="operateType" val="ACTIVE_INSTANT" />
  345. -       <set name="reuseDelay" val="60" />
  346. +       <set name="reuseDelay" val="600" />
  347.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  348.         <set name="targetType" val="SELF" />
  349.         <cond msgId="129">
  350. @@ -224,7 +219,6 @@
  351.     </skill>
  352.     <!-- Creates 250 Enhanced Orichalcum Bolts with Additional Hit. Consumes 1 Crystal (R-grade). -->
  353.     <skill id="19218" levels="1" name="Polishing Bolts: Added Blow">
  354. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  355.         <set name="icon" val="icon.skill0000" />
  356.         <set name="hitTime" val="3" />
  357.         <set name="isMagic" val="1" /> <!-- Magic Skill -->
  358. @@ -233,7 +227,7 @@
  359.         <set name="magicLvl" val="-1" />
  360.         <set name="mpInitialConsume" val="128" />
  361.         <set name="operateType" val="ACTIVE_INSTANT" />
  362. -       <set name="reuseDelay" val="60" />
  363. +       <set name="reuseDelay" val="600" />
  364.         <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  365.         <set name="targetType" val="SELF" />
  366.         <cond msgId="129">
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