JoZ3

Crashland

Sep 21st, 2017
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  1. Installing breakpad exception handler for appid(steam)/version(1504757234)
  2. Installing breakpad exception handler for appid(steam)/version(1504757234)
  3. GameAction [AppID 391730, ActionID 8] : LaunchApp changed task to Starting with ""
  4. GameAction [AppID 391730, ActionID 8] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
  5. GameAction [AppID 391730, ActionID 8] : LaunchApp changed task to CreatingProcess with ""
  6. GameAction [AppID 391730, ActionID 8] : LaunchApp waiting for user response to CreatingProcess ""
  7. GameAction[AppID 391730, ActionID 8] : LaunchApp continues with user response "CreatingProcess"
  8. Opted-in Controller Mask: 0
  9. Game update: AppID 391730 "Crashlands", ProcID 11092, IP 0.0.0.0:0
  10. ERROR: ld.so: object '/home/jozemanuel/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  11. ERROR: ld.so: object '/home/jozemanuel/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  12. ERROR: ld.so: object '/home/jozemanuel/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  13. chmod: no se puede acceder a 'runner': No existe el fichero o el directorio
  14. ERROR: ld.so: object '/home/jozemanuel/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  15. >>> Adding process 11092 for game ID 391730
  16. GameAction [AppID 391730, ActionID 8] : LaunchApp changed task to WaitingGameWindow with ""
  17. >>> Adding process 11093 for game ID 391730
  18. GameAction [AppID 391730, ActionID 8] : LaunchApp changed task to Completed with ""
  19. >>> Adding process 11094 for game ID 391730
  20. >>> Adding process 11095 for game ID 391730
  21. Game update: AppID 391730 "Crashlands", ProcID 11095, IP 0.0.0.0:0
  22. Setting breakpad minidump AppID = 391730
  23. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198074581148 [API loaded no]
  24.  
  25. ***************************************
  26. * YoYo Games Linux Runner V1.3 *
  27. ***************************************
  28. CommandLine: -game game.unx
  29. ExeName= /home/jozemanuel/Steam/steamapps/common/Crashlands/Crashlands
  30. MemoryManager allocated: 4031222
  31. INI DisplayName=Crashlands
  32. SavePrePend /home/jozemanuel/.config/Crashlands/
  33. GAMEPAD: Initialising Ubuntu support
  34. Attempting to set gamepadcount to 4
  35. steamfile:/home/jozemanuel/Steam/steamapps/common/Crashlands/steam_appid.txt
  36. Steam_Init
  37. Steam - SteamAPI_RestartAppIfNecessary
  38. Steam - Steamworks_InitCEGLibrary
  39. Steam - SteamAPI_InitSafe
  40. Steam - SteamApps()->BIsSubscribed()
  41. Steam - SteamClient()->SetWarningMessageHook()
  42. Steam - Steamworks_SelfCheck()
  43. Steam - Steam_UserStats_Init()
  44. Steam - Steam_RemoteStorage_Init()
  45. Steam - Steam_Screenshots_Init()
  46. Steam - Steam_Friends_Init()
  47. Steam - Steam_UGC_Init()
  48. Logged in steam user id 114315420
  49. Found 0 subscribed items
  50. g_bSteamInitialised being set to trueSteam_Init
  51. LoadSteamLib and _steamInit both ok
  52. display=0xa507f80
  53. Display Size(Pixels): 1920,1080
  54. CreateDesktopWindow 1024,768
  55. Win #1
  56. XF86VidModeExtension-Version 2.2
  57. Got Doublebuffered Visual!
  58. glX-Version 1.4
  59. Icon: w=120 h=120
  60. Creating window of width 1024, height 768
  61. sw=1920 wh=1080
  62. WindowCentre: 448,156
  63. Depth 24
  64. Congrats, you have Direct Rendering!
  65. sync = 1
  66. **** GLX Extensions ***
  67. GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age
  68. Checking for GLX_EXT_swap_control
  69. Checking for GLX_SGI_swap_control
  70. Vsync: GLX_SGI
  71. DOUBLE BUFFERED
  72. OpenGL: version string 3.0 Mesa 17.2.0
  73. OpenGL: vendor string X.Org
  74. OpenGL GLSL: version string 1.30
  75. Extensions:
  76. GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pBISECT: BISECT: BISECT: running pass running pass running pass (((21) -) 135190847Promote Memory to RegisterPromote Memory to Register) on on Promote Memory to Registerfunction (main)function (main) on
  77.  
  78. function (main)
  79. BISECT: /home/jozemanuel/Steam/steamapps/common/Crashlands/run.sh: línea 3: 11095 Violación de segmento (`core' generado) LD_LIBRARY_PATH=./lib:$LD_LIBRARY_PATH ./Crashlands
  80. Game removed: AppID 391730 "Crashlands", ProcID 11095
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