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Oct 4th, 2019
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  1. My AI's fixes:
  2.  
  3.  
  4. -Steel troopers now uses their ability on vehicles.
  5.  
  6.  
  7. -AI now uses Sniper team's air strike.
  8.  
  9.  
  10. -AI now trains the Mastodon more often.
  11.  
  12.  
  13. -Travelers 59's AI now should unpack its Explorers.
  14.  
  15.  
  16.  
  17.  
  18.  
  19. EA's AI's bugs fixes/Improvements:
  20.  
  21.  
  22. -Fixed a lot of random issues with the AI's code that EA left behind, as result the AI should work much more smoother now.
  23.  
  24.  
  25. -All Nod's AIs now builds Disruption towers and Voice of Kanes.
  26.  
  27.  
  28. -All Nod's AIs now trains Reckoners and Enlightened.
  29.  
  30.  
  31. -All Nod's AIs now uses Awakened's, Enlightened's, and Raider buggy's, emp abilities.
  32.  
  33.  
  34. -MoK's AI now properly uses Magnetic Mines.
  35.  
  36.  
  37. -Travelers 59's AI now uses Mechapede.
  38.  
  39.  
  40. -All Nod's AIs now uses the Decoy Army support power.
  41.  
  42.  
  43. -ZOCOM's AI now properly uses their Airborne support power.
  44.  
  45.  
  46. -Steel Talon's AI now properly use their Bloodhound support power.
  47.  
  48.  
  49. -Fixed a critical bug where the AI could summon its Kodiak/Mothership via the player's Space Command Uplink/SignalTransmitter.
  50.  
  51.  
  52. -All of Scrin's AIs now uses Stasis Shield/Temporal Wormhole, Ichor Seed, Infestation, Reconstruction Drones, and Phase Field better/often/at all.
  53.  
  54.  
  55. -Travelers 59's AI now uses Overlords Wrath more often.
  56.  
  57.  
  58. -Travelers 59's AI now trains Eradicator more often.
  59.  
  60.  
  61. -ZOCOM's AI now trains Zone Raiders more often.
  62.  
  63.  
  64. -MoK's AI now properly trains Tiberium troopers.
  65.  
  66.  
  67. -All GDI's faction's AIs now spams less Slingshots.
  68.  
  69.  
  70. -All GDI's faction's AIs now uses Grenadier Squad's emp grenade ability.
  71.  
  72.  
  73. -All Nod's faction's AIs now use Tiberium Vapor Bomb better.
  74.  
  75.  
  76. -GDI's and ZOCOM's AIs now trains Zone Shatterers/Shatterers more often.
  77.  
  78.  
  79. -AI should now uses Sonic Repulsion Field and Laser Fencing.
  80.  
  81.  
  82. -An attempt been made to make the Nod's AIs to use cloaking field more often.
  83.  
  84.  
  85. -Nod's AIs now properly uses Radar Jamming Missile support power and Signature Generators abiliy.
  86.  
  87.  
  88. -All of GDI's/ST's/ZOCOM's faction's AIs now uses Orbital Strike, Shockwave Artillery, and Zone Trooper Drop Pod/Zone Raider Drop Pod better/often/at all.
  89.  
  90.  
  91. -All Nod's AIs now properly launches their nuclear missiles.
  92.  
  93.  
  94. -All Scrin's AIs now summons their Motherships.
  95.  
  96.  
  97. -All GDI's AIs now trains RIGs (when they feels like it.)
  98.  
  99.  
  100. -AI's uses of Redemption had been improved.
  101.  
  102.  
  103. -An attempt had been made to stop the AI from using Tiberium Vein Detonation support power outside of Tiberium field had been applied, the result still uncertain.
  104.  
  105.  
  106. -Enemy AI uses of Ravagers been improved, Ravagers no longer use their Tiberium Agitation on husks.
  107.  
  108.  
  109. -Enemy AI now should use the Zone Shatterer's Overload Sweep ability better.
  110.  
  111.  
  112. ------------------------------------------------------------------------------------------------------------------------------
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