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- Minecraft Cosmetic plugin
- Name: SICosmetics
- 1.8.8 Minecraft Server
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][[][][][][]
- Ideas
- When a cosmetic is selected, A happy Villager sound will be played and the player exits the gui.
- When a cosmetic is deselected, A unhappy Villager sound will be played and the player exits the gui.
- The plugin's cosmetics can only be equipped and used in certain worlds. The guis can not be opened ether if the world is not enabled.
- If some how the player is in the gui, and clicks a cosmetic, a message would be sent
- "&eCosmetics&a>> &7Cosmetics are not enabled in this world
- When logging in a enabled world, the cosmetics would be equipped from the last time they were on.
- So like the pets would always follow them in enabled worlds, even when logging in and out.
- The only cosmetics that are removed when transitioning enabled worlds and logging in and out would be mounts and morphs.
- This plugin supports the economy system called Vault.
- The plugin would be in a jar file.
- When a player does not have a permission for an item…
- the item of the cosmetic would be a grey dye but, will still have the display name and lore BUT no click to select, replaced by "&4You do not have this cosmetic"
- FOR ALL PANES
- DisplayName " "
- Lore " "
- Action: Nothing.
- When doing the command
- "/si"
- A message would say in chat for the player, not others
- "&l&2[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
- &2> &7/si cosmetic menu &c> &7Brings up the main cosmetic gui.
- &2> &7/si cosmetic openchestmenu &c> &7Brings up the chest menu.
- &2> &7/si open rewards" &c> &7Opens the Rewards gui.
- &l&2[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]"
- Oh btw this might help if you forgot mine craft color codes…
- https://www.minecraftforum.net/forums/support/server-support/tutorials-and-faqs/1940467-bukkit-colour-codes
- Ok so player ops do not get all the permissions, except default and admin commands.
- So ops have to earn their cosmetic.
- "cosmetic.si.all" is the permission to have all of the cosmetics.
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][[][][][][]
- Guis
- The first main gui would be opened up by a command
- "/Si cosmetic menu" NO PERM
- This Gui would look like this…
- See picture 1.1
- Each Item would have its own Action, Opening up an entire new gui.
- Skull: Death Effects
- End portal: Particles
- Redstone lamp: Disconnect Effects
- Lapis dyed hat: Hats
- Emote: Emotes
- Red Class: Clear All Cosmetics (Except Friend Bonds)
- DisplayName: "&2Clear Cosmetics"
- Lore "&7Removes all your cosmetics, except friend bonds."
- Lore 2"&2(Click to clear)
- Melon: Gadgets
- Bone: Pets
- Saddle: Mounts
- Pork: Morphs
- FOR EACH COSMETIC
- DisplayName "&2(Cosmetic Name)" No () when used…
- Lore2"&f(certainOwned cosmetics)/(Total type of cosmetic)"
- Lore3"&2Click to Open"
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][[][][][][]
- Chest Openings
- Once a player does the command
- "/Si cosmetic openchestmenu" NO PERM
- A menu would be brought up looking like this
- See picture 1.3
- Ignore the white spot.
- Depending on how much chest's the person has there would be more and more guis and rows. If the chests do not go over 14, no arrows.
- The chests, are how much chests a person has.
- If i have one it will only show up in the top left one, two tope left, then the one on the right, and so on.
- Gui Title"Chests"
- Chest
- DisplayName"&2Chests"
- Lore"&7Open a chest filled with amazing cosmetics,"
- Lore2"&7winning from commons to mythical prizes…"
- Lore3"&2(Click to Open)"
- When clicked…
- The arrows would be for going right and left to the next gui if they have more chests
- DiplayName"&2Previous" or "&2Next"
- Lore"&7Go through the list of your chests"
- Lore2"&2(Click to go to (the previous/next) page" Depending on if it is next or previous.
- Left Arrow Id: Ok so idk which code u need, the id or the value or even both so… i just put in the whole command.
- /give @p skull 1 3 {display:{Name:"Oak Wood Arrow Left"},SkullOwner:{Id:"2391d533-ab09-434d-9980-adafde4057a3",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ=="}]}}}
- Right Arrow Id:
- /give @p skull 1 3 {display:{Name:"Oak Wood Arrow Right"},SkullOwner:{Id:"d513d666-0992-42c7-9aa6-e518a83e0b38",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19"}]}}}
- Crafting Table
- DisplayName"&2Craft a Chest"
- Lore"&71 chest costs $1000"
- Lore2"&2(Click to Craft)"
- When clicked it brings you up to this gui.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- See picture 1.4
- Gui title"Chests"
- Bed- Goes to the main chest gui
- DisplayName"&2Back"
- Lore"&7Brings you back to the chest page."
- Lore2"&2(Click to use)"
- When clicks brings you back to the chest gui.
- Crafting Table
- DisplayName"&2Crafting a Chest"
- Lore"&7Costs $1000 to craft."
- Lore2"&7Click &2Green &7to craft and &cRed &7to cancel."
- When clicked nothing happens.
- RedStained Clay
- DisplayName"&cDeny"
- Lore"&7Deny to Craft"
- Brings the play back to the main chest gui.
- GreenStained Clay
- DisplayName"&aAccpet"
- Lore"&7Craft a Chest."
- Buys chest and removes 1000 dollars.
- When clicked the user spends $1000 from the Vault plugin, a Firework sound goes off and a message goes off, closing the menu.
- "&eChest&a>> &7You have bought a chest."
- If they do not have enough money, the menu closes and a message that they can only see is in chat, with a Angry villager sound.
- "&eChest&a>> &7You do not have enough money."
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Admin command
- You can also give chests.
- "/si givechest (player) (amount)" sicosmetic.give.chest
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Reward Gui
- See picture 1.2
- Gui Title "Rewards"
- To Open up Gui
- "/si openrewards" No PERM
- Simple Fish
- Permission: reward.default.daily
- DisplayName"&2Daily Reward"
- Lore"&7Earn 100 Dollars" (starts off by $100, but if the player does it again a next day it adds $50, then 100. then 150, then 200 and so on. If the player skips a day it goes back to 100)
- Lore2"&7Come back tomorrow for (Current Day's amount + 50)"
- Lore3"&7Highest Streak: &a(highest streak amount) &7Current Streak: &a(current streak amount)" When they player has no streak, the amount is 0. If the player clicks it once it is one and so on.
- Lore4"&2(Click to Collect)" (When already Collected, change it to 24hours, and it counts down, 23 hours and 59 minutes, 43 minutes, and so on)
- Time range 24 hours.
- ClownFish Fish
- Permission: reward.shepard.daily
- DisplayName"&9Shepard's &2Daily Reward"
- Lore"&7Earn 100 Dollars" (starts off by $100, but if the player does it again a next day it adds 75, then 150. then 225, then 300 and so on. If the player skips a day it goes back to 100)
- Lore2"&7Come back tomorrow for (Current Day's amount + 75)"
- Lore3"&7Highest Streak: &a(highest streak amount) &7Current Streak: &a(current streak amount)" When they player has no streak, the amount is 0. If the player clicks it once it is one and so on.
- Lore4"&2(Click to Collect)" (When already Collected, change it to 24hours, and it counts down, 23 hours and 59 minutes, 43 minutes, and so on)
- Time range 24 hours.
- Salmon Fish
- Permission: reward.butcher.daily
- DisplayName"&cButcher's &2Daily Reward"
- Lore"&7Earn 100 Dollars" (starts off by $100, but if the player does it again a next day it adds $100, then 200. then 300, then 400 and so on. If the player skips a day it goes back to 100)
- Lore2"&7Come back tomorrow for (Current Day's amount + 100)"
- Lore3"&7Highest Streak: &a(highest streak amount) &7Current Streak: &a(current streak amount)" When they player has no streak, the amount is 0. If the player clicks it once it is one and so on.
- Lore4"&5(Click to Collect)" (When already Collected, change it to 24hours, and it counts down, 23 hours and 59 minutes, 43 minutes, and so on)
- Time range 24 hours.
- Rancher Fish
- Permission: reward.rancher.daily
- DisplayName"&aRancher's &2Daily Reward"
- Lore"&7Earn 100 Dollars" (starts off by $100, but if the player does it again a next day it adds $150, then 300. then 450, then 600 and so on. If the player skips a day it goes back to 100)
- Lore2"&7Come back tomorrow for (Current Day's amount + 150)"
- Lore3"&7Highest Streak: &a(highest streak amount) &7Current Streak: &a(current streak amount)" When they player has no streak, the amount is 0. If the player clicks it once it is one and so on.
- Lore4"&2(Click to Collect)" (When already Collected, change it to 24hours, and it counts down, 23 hours and 59 minutes, 43 minutes, and so on)
- Time range 24 hours.
- Wooden Pickaxe
- Permission: reward.default.monthy
- DisplayName"&2Monthy Reward"
- Lore"&7Earn $500"
- Lore2"&7Earn 1 Cosmetic Chest"
- Lore3"&2(Click to Collect)" (When already Collected, change it to amount of days, and hours and mins.)
- Lead
- Permission: reward.shepard.monthy
- DisplayName"&1Shepard's &2Monthy Reward"
- Lore"&7Earn $750"
- Lore2"&7Earn 2 Cosmetic Chests"
- Lore3"&2(Click to Collect)" (When already Collected, change it to amount of days, and hours and mins.)
- Time range First day of every month
- Leather
- Permission: reward.butcher.monthy
- DisplayName"&cButcher's &2Monthy Reward"
- Lore"&7Earn $1000"
- Lore2"&7Earn 3 Cosmetic Chests"
- Lore3"&2(Click to Collect)" (When already Collected, change it to amount of days, and hours and mins.)
- Time range First day of every month
- Wheat
- Permission: rewardrancher.monthy
- DisplayName"&aRancher's &2Monthy Reward"
- Lore"&7Earn $1500"
- Lore2"&7Earn 5 Cosmetic Chests"
- Lore3"&2(Click to Collect)" (When already Collected, change it to amount of days, and hours and mins.)
- Time range First day of every month
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Chest Admin Setup.
- "/si cosmetic setspawn" PERM sicosmetic.setchest.spawn
- The chests positions can also be set with
- "/si cosmetic setchestspawn 1" PERM sicosmetic.setchest.spawn
- "/Si cosmetic setchestspawn 2" PERM sicosmetic.setchest.spawn
- "/Si cosmetic setchestspawn 3" PERM sicosmetic.setchest.spawn
- "/Si cosmetic setchestspawn 4" PERM sicosmetic.setchest.spawn
- "/Si cosmetic removesetchestspawn 1" PERM sicosmetic.setchest.spawn
- "/Si cosmetic removesetchestspawn 2" PERM sicosmetic.setchest.spawn
- "/Si cosmetic removesetchestspawn 3" PERM sicosmetic.setchest.spawn
- "/Si cosmetic removesetchestspawn 4" PERM sicosmetic.setchest.spawn
- Message with success.
- "&eChest&a>> &7Chest spawn 1 is a success." And so on.
- "&eChest&a>> &7Chest 1's spawn is removed1" And so on.
- Message without success.
- "&eChest&a>> &7Chest spawn 1 is not a success." And so on.
- "&eChest&a>> &7Chest 1's spawn is not removed1" And so on.
- The position would be set where the player is standing and facing.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When opening a chest...
- The player would be teleported to a customizable place.
- A message in chat woulds say.
- "&eChest&a>> &7This is your last chest."/""&eChest&a>> &7This is your second to last chest."/"&eChest&a>> &7This is your third to last chest." And so on.
- Once they are teleported there,
- A Title is also sent to the player saying
- Main
- "&2&lSI Chest"
- Subtitle
- &a&lPick one chest."
- There are 4 animals…
- The animals stand still facing the players like the chests and cannot be hurt.
- After a 5 seconds, the animals do there custom sound such as Cow. moo Sheep Baa. so on… and then they disappear from position 1 to 4, with 1 second in between. When disappearing the sound is played, with White smoke replacing there place, summoning a chest.
- The animals are all random chance when opening chests.
- Animals.
- Cow: moo sound
- Sheep: Baa sound
- Pig: Oink sound
- Chicken: Bawk sound
- However, each chest opening will only have the same animals.
- Such as If i only open a chest… all chickens. then all Cows… and so on
- There are 4 chests in front of them.
- The player can only press one.
- See picture 1.6
- Once the player presses one, a message is sent to the player of what they got looking like this
- &a-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- &a# &7You found
- &a# &bDisplay Name
- &a# &7Open your cosmetic menu to equip
- &a-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- All players get a message if they win rare, Legendary or Mythical.
- "&eChest&a>> &7(player's name) won a (rarity) (cosmetics display name)"
- The player can not look inside the chest when clicked.
- Opening the chest will also have sound, depending on the rarity of the cosmetic.
- Mythical: Enderdragon roar
- Legendary: Wither sound
- Rare: Ghast normal sound
- Common: firework sound
- If the player try to open the other chests, nothing would happen. However, the opened chest would stay open for the 10 seconds.
- After 10 seconds, the player is teleported back to the place he/she used the open chest command. And the chests disappear, waiting to be reused again.
- PS: Only one player can open at one location at a time
- So if the space is occupied a message would come to the player.
- "&eChest&a>> &7Sorry, the space is occupied. Come back later."
- PSS: In all events, with messages in opening chests, it only shows to the single player.
- PSS: All players can get duplicates, if they get a duplicate, depending on the type of reality they get money
- Common: 100
- Rare: 250
- Legendary: 500
- Mythical: 750
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][[][][][][]
- Cosmetics
- Main Categories
- -=-=-=-=-=-=-
- Hats (Gui Title for both)
- Friend Bonds
- Particles (Gui Title)
- Gadgets (Gui Title)
- Pets (Gui Title)
- Emotes (Gui Title)
- Mounts (Gui Title)
- Morphs (Gui Title)
- Special Deaths (Gui Title)
- Disconnect Effects (Gui Title)
- -=-=-=-=-=-=-
- Each cosmetic's guis should look something like this except, friend bonds.
- See Picture 1.5
- Just ignore the white clear panes on the gui.
- Bed- Goes to the Main gui for the cosmetics
- DisplayName"&2Back to Cosmetics"
- Lore"&7Brings you back to the main cosmetics page."
- Lore2"&2(Click to travel)"
- The grey dye is for each item, the items go from the first top then to the right san so on, always keep the positions of the bed, glass, and arrows(if needed) the same.
- If one certain cosmetics has more than 21 items, then create an second gui, which the arrows will be used to transfer in between.
- If the cosmetics do not reach over, then do not use them.
- All cosmetics except friend bonds have the red glass.
- DisplayName: "&2Clear Cosmetic"
- Lore "&7Removes your (cosmetic type) cosmetic"
- Lore 2"&2(Click to clear)
- Hats: Ok so idk which code u need, the id or the value or even both so… i just put in the whole command.
- When winning prizes in chat after every display name put hat plz.
- Hat ID "/give @p skull 1 3 {display:{Name:"Pig Spawner"},SkullOwner:{Id:"0bf2da31-4743-4610-877c-b6946744b086",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODEzNTliODE1MGIyNWNjYTVkYzNhOTJlY2UwMmYyZGZiNmE1MjM1ZDRmN2JmZmFjYzM5MzQ4ODAwMzNhNyJ9fX0="}]}}}" DisplayName "Spawner" Lore "Personalize your life style!" Permission cosmetic.hat.spawner Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Spruce Log (Rounded)"},SkullOwner:{Id:"22418069-ff8b-6822-b872-b27c2cb7724e",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI3ZWVhYjZiMDFjNjFjODBiNDQ0OWEwNWU5MmQzNWNiMDVkMzM2NTQ0YzljYmFmNDhjMTYxNGU4NDkyMCJ9fX0="}]}}}" DisplayName "Knock Knock" Lore "Personalize your life style!" Permission cosmetic.hat.wood Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Red Wool"},SkullOwner:{Id:"9caf209b-f29f-4b43-bc37-6fbf9bb93934",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODZkMzVhOTYzZDU5ODc4OTRiNmJjMjE0ZTMyOGIzOWNkMjM4MjQyNmZmOWM4ZTA4MmIwYjZhNmUwNDRkM2EzIn19fQ=="}]}}}" DisplayName "Red Team!" Lore "Personalize your life style!" Permission cosmetic.hat.redwool Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Cyan Wool"},SkullOwner:{Id:"f38918d1-3288-4099-9b8a-3b884c257da0",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhlZmFkNzRiMjU0ZTU3Yzc5OTc2M2RjZWVlNDUxMWZhMmY4NWFlOWZhNTU2ZWFhOTdkNDViZjY3ZTBiNmIzIn19fQ=="}]}}}" DisplayName "Blue Team!" Lore "Personalize your life style!" Permission cosmetic.hat.blueteam Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Mycellium"},SkullOwner:{Id:"e363dbd0-025a-4b65-8149-4593b34520d9",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWE0NWQxYjQxN2NiZGRjMjE3NjdiMDYwNDRlODk5YjI2NmJmNzhhNjZlMjE4NzZiZTNjMDUxNWFiNTVkNzEifX19"}]}}}" DisplayName "Podzol" Lore "Personalize your life style!" Permission cosmetic.hat.podzol Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Jack O'Lantern"},SkullOwner:{Id:"ad41b6bf-5cff-4f57-ab7e-8512fe5593dd",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVkMjExYTUzODI3Y2ZkMWU4NTE4OTc3ZWY1NDE5MWZkZmFkZDIyYWM5NGE0MjllOWJiNzkyZjZiNjM1In19fQ=="}]}}}" DisplayName "Scary Pumpkin" Lore "Personalize your life style!" Permission cosmetic.hat.pumpkin Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Coconut (brown)"},SkullOwner:{Id:"461ca7d7-026d-4f51-9337-bf1d40a01cf9",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTM0ZDhiZGU5ODU3ZDg3MmU1MjEyNGQ5OTgyMTU0Y2YzZDI4Yjc3MDJmYmFjZDE5ODMzYzUxMWZlNmMxY2RmNSJ9fX0="}]}}}" DisplayName "Coconut" Lore "Personalize your life style!" Permission cosmetic.hat.coconut Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Lemon (Sliced)"},SkullOwner:{Id:"4362ec14-cc86-45f3-b9c7-04abf17c0541",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTY2ZmM1OGE2Mjk2YzQ0MGM0YTI3OGFjZjg0YWE2ZjllMjEyMTU1MWJmOGFjNjliZmFhZDdlYzZhYzljMWY4In19fQ=="}]}}}" DisplayName "Lemonade" Lore "Personalize your life style!" Permission cosmetic.hat.lemon Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Apple"},SkullOwner:{Id:"5842e259-12df-4ff8-9feb-cf61447aeeca",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzVlMmUwOTU5NzEyZGNkMzM1N2NjM2NlYTg1Zjk5YjNmZDgwOTc4NTVjNzU0YjliMTcxZjk2MzUxNDIyNWQifX19"}]}}}" DisplayName "Apple" Lore "Personalize your life style!" Permission cosmetic.hat.apple Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Raisin Nut Bread"},SkullOwner:{Id:"454d6963-7001-4314-a802-ffc80d954162",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjE0NmI3ZDNhODFmZmNhNmZmODBhZjM3YTNhZTg4YjFjNzhkOWY5Zjg2MzkzYWJkNjBhZTQyYTI3ZjZmNGUifX19"}]}}}" DisplayName "Bread" Lore "Personalize your life style!" Permission cosmetic.hat.bread Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Honey"},SkullOwner:{Id:"6b47f665-a4ce-4444-ac2d-cb835cdb2c39",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTRjYjc5MjIyODkzYmI0ZmRkODk2OGNjM2UyOTQyODVkZGM2ZmNhZDA1NDM3ZWVmZWFiMzIzYjI5ZmUzOCJ9fX0="}]}}}" DisplayName "Pot of Honey" Lore "Personalize your life style!" Permission cosmetic.hat.honey Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Turkey"},SkullOwner:{Id:"16b53095-c93d-4ba6-ba1f-19fb9e18e12d",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDRmYWE2NzcxYjVkZTUzNmViZWQ2Yzg1MzY2YWIzNDNmMmVmNTMyNjllYWQxMTczYTg0ZGFlNDJkNmNmMiJ9fX0="}]}}}" DisplayName "Turkey" Lore "Personalize your life style!" Permission cosmetic.hat.turkey Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Bear"},SkullOwner:{Id:"60b161a7-93eb-4fd7-8f62-3efb05496fad",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmQ2ZWU2N2MzNTJhZGJmNmVjZWZkODk1YmI4NzdmODg0NjcwZDNjN2JhZDk4YWY0N2JmZDIyYTRlYmFhYTlkIn19fQ=="}]}}}" DisplayName "Bear" Lore "Personalize your life style!" Permission cosmetic.hat.bear Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Pig"},SkullOwner:{Id:"58455e80-2939-4097-8911-50de819579af",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM2MWZiODgyNWQ4M2RjNjE0YzkyZWJiZjRlNzRjMThhODA2ODdkNWIyYjk2YjNjZDZhNjA5MGVlZjViIn19fQ=="}]}}}" DisplayName "Mr. Piggy" Lore "Personalize your life style!" Permission cosmetic.hat.piggy Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Frog"},SkullOwner:{Id:"7af90107-3085-27d0-53b1-95ffd3f4d220",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTE2NjdhNzVhMmUyNTgzZDg5YTMxZGIwODM4ZGMxZDg2MGY5ZWM1NjJmMDlkNTI2M2IzOWQwNzEzOGRjYzQifX19"}]}}}" DisplayName "Frog" Lore "Personalize your life style!" Permission cosmetic.hat.frog Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Snowman"},SkullOwner:{Id:"e726bb05-0d88-44e2-9a85-1dbc412d746c",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODc1ZGU1OTNiNjdmZTllNzUxZmRhNTk4M2EzMWI4MjdiNDNlYWNkZTQzZDU1YTVhYzUxNGU4OGVkYjY0In19fQ=="}]}}}" DisplayName "Snowman" Lore "Personalize your life style!" Permission cosmetic.hat.snowman Item: Hat look
- Hat ID "/give @p skull 1 3 {display:{Name:"Valentine Bear"},SkullOwner:{Id:"9edb5f54-aee8-4774-9644-fd6da12f521b",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmZiY2FlNmRmNjlkNTU1MWNhZWEzZjkzNTRiNDEyOWY2ZWNiZmRiNWM1NzYxNjZiYzE5YzRjMzY3MTUxNmQyIn19fQ=="}]}}}" DisplayName "TeddyBear" Lore "Personalize your life style!" Permission cosmetic.hat.teddybear Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Hot dog"},SkullOwner:{Id:"062f9fce-63ff-48b2-80cb-a0e5d864eb2c",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWNhNDVmZDc1NWYyYjMyMGY2OWYxMjYwZmEzM2JkYTkzNGM5ZDJkMzE1ZTkxZmFkYWU3ZGM1ZjlmM2FmNTAifX19"}]}}}" DisplayName "Hotdog" Lore "Personalize your life style!" Permission cosmetic.hat.hotdog Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Fries"},SkullOwner:{Id:"1bb831a6-0ab6-45e3-9c43-869d65cab43c",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTA1ODI2YjM3YTdmN2IyM2MzYWM5ZGRhOTdmNDc0NGQxMjAzNDBkNmZhNDRmOTM3ZTJiNzlmOGQzOTVmIn19fQ=="}]}}}" DisplayName "Popcorn" Lore "Personalize your life style!" Permission cosmetic.hat.popcorn Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Space Invaders"},SkullOwner:{Id:"1ec6d8b1-7ea0-4465-908e-49db3fe1155e",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTVlNzM4NzE2M2FiMzA0MzkxNWFmNTlhYzVmOWM1MjFmZGVlMDMxNmFkNDkwYWI0OTgwNzJjYzczYmEyMCJ9fX0="}]}}}" DisplayName "Space Invaders" Lore "Personalize your life style!" Permission cosmetic.hat.spaceinavders Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Guardian"},SkullOwner:{Id:"f3898fe0-04fb-4f9c-8f8b-146a1d894007",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzI1YWY5NjZhMzI2ZjlkOTg0NjZhN2JmODU4MmNhNGRhNjQ1M2RlMjcxYjNiYzllNTlmNTdhOTliNjM1MTFjNiJ9fX0="}]}}}" DisplayName "Guardian" Lore "Personalize your life style!" Permission cosmetic.hat.guardian Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Eye"},SkullOwner:{Id:"06149a99-8ced-4ede-94b5-1147db18f47b",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU1NTYwODNjOWNkZTE5ZjU0YmY3OGE0MjFjYjk3MzFmNjBmMWQzZGUzY2Y1ODRmNTRiMmQ0MzY3N2RmMmE3In19fQ=="}]}}}" DisplayName "Eye" Lore "Personalize your life style!" Permission cosmetic.hat.eye Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Christmas Snowglobe"},SkullOwner:{Id:"2a2b9900-73a3-44d9-957f-47ba7f54497b",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTg2MTU2ZDdmMjEzMjY2OWMzNjdhYjg5NTIzYzJlMWI5ODY2ZTQwYjJiODkxMzkzNzQ0NjU3ZjFjMzU1In19fQ=="}]}}}" DisplayName "SnowGlobe" Lore "Personalize your life style!" Permission cosmetic.hat.snowglobe Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Beachball"},SkullOwner:{Id:"a26ea47e-279a-4e92-acf5-f11c6f3f6201",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWE1YWIwNWVhMjU0YzMyZTNjNDhmM2ZkY2Y5ZmQ5ZDc3ZDNjYmEwNGU2YjVlYzJlNjhiM2NiZGNmYWMzZmQifX19"}]}}}" DisplayName "Beachball" Lore "Personalize your life style!" Permission cosmetic.hat.beachball Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Turkey"},SkullOwner:{Id:"16b53095-c93d-4ba6-ba1f-19fb9e18e12d",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDRmYWE2NzcxYjVkZTUzNmViZWQ2Yzg1MzY2YWIzNDNmMmVmNTMyNjllYWQxMTczYTg0ZGFlNDJkNmNmMiJ9fX0="}]}}}" DisplayName "Turkey" Lore "Personalize your life style!" Permission cosmetic.hat.turkey Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Turkey On A Plate"},SkullOwner:{Id:"bf871b6c-92c7-454c-aa05-174e6cf98c45",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjA2NTU1NzA2YjY0MWZkYWY0MzZjMDc2NjNmOTIzYWZjNWVlNzIxNDZmOTAxOTVmYjMzN2I5ZGU3NjY1ODhkIn19fQ=="}]}}}" DisplayName "Dinner" Lore "Personalize your life style!" Permission cosmetic.hat.dinner Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Candle (Purple)"},SkullOwner:{Id:"69a37d14-960c-4e03-a549-6728e38b33c2",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDk3YzI3OTc1NjY1ZDY2OTVmNDZiZWNlNWU0MTE2ZDhjNThlOWNhNzkxNmNmNTM2MzY0ZjFhODIxZjRjZjEifX19"}]}}}" DisplayName "Candle" Lore "Personalize your life style!" Permission cosmetic.hat.candle Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Dog"},SkullOwner:{Id:"67a24f84-56fd-468d-afcc-d43e6e6e27d5",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmZlZDM4MzY3NmY5NTJiY2QxYTQyODE0NjVkN2ZlODhiMzczNmE5N2M1ZWM5NTkyOGMzM2RhNzM0ZGUifX19"}]}}}" DisplayName "Dog" Lore "Personalize your life style!" Permission cosmetic.hat.dog Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Hamster"},SkullOwner:{Id:"ac26d965-198e-4318-a3d0-666f0053f4bd",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjYyNWM1YzdhM2RkZDkzOWNiMWZmNjc3YWY3MDc4OWRlMTQyOWVhMzIwNDI1NmIyZjlhYTcwNmM1OGY4NjRkYyJ9fX0="}]}}}" DisplayName "Guinea Pig" Lore "Personalize your life style!" Permission cosmetic.hat.gpig Item: Hat Look
- Hat ID: "/give @p skull 1 3 {display:{Name:"Lucky Cat - Black Left Pawed"},SkullOwner:{Id:"9812871a-1680-4032-8330-383901e3bd64",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTY2YzY1ZDM3YzE5YzIzNTgyMjZhNjYwNTMyM2Q3NzM0NmE4YjQ2YWM5Y2E1M2JhYWMxM2NlZmFmODgyYzY4MCJ9fX0="}]}}}" DisplayName "Lucky Cat" Lore "Personalize your life style!" Permission cosmetic.hat.luckycat Item: Hat Look
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- Friend Bonds:
- Ok so.. this is a new idea that NO other servers i think have.
- Friend bonds are bonds between players.
- If players are in a 10 block diameter of each other a bond is shown summoning, particles.
- GUI 1
- 1 2 3 4 5 6 7 8 9
- 2 G G G G B G G G G
- 3 X X X X X X X X X
- 4 X E E E E E E E X
- 5 X T T T T T T T X
- 6 X X X X X X X X X
- 7 X E E E E E E E X
- 8 X T T T T T T T X
- 9 G G G G G G G G G
- Text Above ''Friend Bonds''
- E=Grey Dye Name=''&2Empty Slot'' Lore=None If clicked nothing happens.
- G=Purple Stained glass pane Name=None Lore=None If clicked nothing happens.
- N=Nametag Name='&2Create a Bond" Lore=None If clicked it brings to gui 2.
- X=Nothing
- T= Dark Grey Stained Glass Name="&2No Current Bond"
- B= Bed
- DisplayName"&2Back to Cosmetics"
- Lore"&7Brings you back to the main cosmetics page."
- Lore2"&2(Click to travel)"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Gui 2
- 1 2 3 4 5 6 7 8 9
- 2 G G G G G G G G G
- 3 X X X X X X X X X
- 4 X P P P P P P P X
- 5 X P P P P P P P X
- 6 X P P P P P P P X
- 7 X P P P P P P P X
- 8 X X X X X X X X X
- 9 G G G G G G G G G
- Text Above "Select A Player"
- P=A online player Head|| Name=''&2Player's Name" Lore=''&7Click to create a bond" If clicked it goes to gui 3
- G=Purple Stained glass pane Name=None Lore=None If clicked nothing happens.
- X=Nothing
- __
- The gui does not show the player who opened the gui's head.
- __
- If there is only 2 players online then only 2 heads show, the other slots are blank..
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- GUI 3
- 1 2 3 4 5 6 7 8 9
- 2 G G G G G G G G G
- 3 X X X X E X X X X
- 4 X B B B B B B B X
- 5 X B B P P P P P X
- 6 X P P P P P P P X
- 7 X P P P P P P P X
- 8 X X X X X X X X X
- 9 G G G G G G G G G
- Text Above ''Select A Bond''
- E=Chosen Player's Head Name=''&2Player Name'' Lore=None If clicked goes back to gui 2.
- G=Purple Stained glass pane Name=None Lore=None If clicked nothing happens.
- B= Bond's Item Name="(Bond Name)" Lore="(bond Lore)" If clicked (selects
- Bond)
- X=Empty
- After the Bond is made it will send a message to the chosen player saying
- "&eFriendBonds&a>> &7A (type of bond) was sent to you from &b(The player who sent the bond's name)
- &6&l(Click Here) &r&7to accept!"
- Then the players both share a bond and their recent gui would both be changed.
- Bonds
- If (click Here) is clicked the two players now have a bond.
- 1. Name="&2Music Bond" Lore="&7Live long and Party Hard!"
- Particle: Music Note Item:Chirp Disc
- Permission: cosmetic.fb.music
- 1 constant particle in the middle of body and 10 under the feet.
- 2. Name="&2Power Bond" Lore="&7Strike fear into your enemies."
- Particle:magicCrit Item:Iron Sword
- Permission:: cosmetic.fb.power
- 1 constant particle in the middle of body and 10 under the feet.
- 3. Name="&2Legend Bond" Lore="&7Become one with the mythical Heroes."
- Particle:enchantment table particles Item:Book
- Permission:: cosmetic.fb.legend
- 1 constant particle in the middle of body and 10 under the feet.
- 4. Name="&2Love Bond" Lore="&7Love… is the answer to everything."
- Particle:heart Item:Apple
- Permission:: cosmetic.fb.love
- 1 constant particle in the middle of body and 10 under the feet.
- 5. Name="&2Ocean Bond" Lore="&7Own the WORLD!"
- Particle: bubble Item:Water Bucket
- Permission:: cosmetic.fb.ocean
- 1 constant particle in the middle of body and 10 under the feet.
- 6. Name="&2Flame Bond" Lore="&7Don't ask what the flame is made out of..."
- Particle:flame Item: Blaze powder
- Permission:: cosmetic.fb.flame
- 1 constant particle in the middle of body and 10 under the feet.
- 7. Name="&2Sticky Bond" Lore="&7Uhhh… It's Sticky..."
- Particle: slime Item: Slimeball
- Permission:: cosmetic.fb.slime
- 1 constant particle in the middle of body and 10 under the feet.
- 8. Name="&2Mythical Bond" Lore="&7The STRONGEST bond."
- Particle: portal Item: Enderpearl
- Permission:: cosmetic..portal
- 1 constant particle in the middle of body and 10 under the feet.
- 9. Name="&2Tiny Cloud Bond" Lore="&7Ever wanted tiny clouds?"
- Particle: Cloud Item:Bone meal
- Permission:: cosmetic.fb.cloud
- 1 constant particle in the middle of body and 10 under the feet.
- Here is a video that shows the particles…
- https://www.youtube.com/watch?v=po8r1YnsP0k
- The part when the constant particles are in the middle of the body… and when 10 are at the feet. (Just like that plz)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Gui 1 With Bonds
- 1 2 3 4 5 6 7 8 9
- 2 G G G G B G G G G
- 3 X X X X X X X X X
- 4 X F F F F E E E X
- 5 X S S S S T T T X
- 6 X X X X X X X X X
- 7 X E E E E E E E X
- 8 X T T T T T T T X
- 9 G G G G G G G G G
- Text Above ''SI Friend Bonds''
- E=Grey Dye Name=''&7Empty Slot'' Lore=None If clicked nothing happens.
- F=Lime Dye Name="&aFull" Lore="&7Bonded with (other player's name) If clicked
- brings up Gui 4
- S=Selected Bond class pane Name="Bond's Name" Lore= "Bond's Lore" If clicked nothing happens
- G=Purple glass pane Name=None Lore=None If clicked nothing happens.
- N=Nametag Name='&2Create a Bond" Lore=None If clicked it brings to gui 2.
- B= Bed
- DisplayName"&2Back to Cosmetics"
- Lore"&7Brings you back to the main cosmetics page."
- Lore2"&2(Click to travel)"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Gui 4
- 1 2 3 4 5 6 7 8 9
- 1 G G G G B G G G G
- 2 X X X X X X X X X
- 3 X X X X X X X X X
- 4 X X X X X X X X X
- 5 X X X X R X X X X
- 6 X X X X X X X X X
- 7 X X X X X X X X X
- 8 X X X X X X X X X
- 9 G G G G G G G G G
- Text Above "&cRemove a Bond?"
- G=Purple glass pane Name=None Lore=None If clicked nothing happens.
- R=Redstone Blcok Name"&7Remove a bond with" Lore="&b(Other Player's Name)" If clicked, Bond
- is removed
- B= Bed
- DisplayName"&2Back to Friend bonds page."
- Lore"&7Brings you back to the main friend bonds page."
- Lore2"&2(Click to travel)"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Particles
- Horn Particles https://www.youtube.com/watch?v=ju8B-xwjIfM DisplayName "&2Horn Particle" Lore "&7Have flaming spiked horns… ya I said flaming." Permission: cosmetic.particle.horn Item: Blaze Rod
- 8th particle known has flame trail. but instead of flames Happy Villager particles or whatever particles looks closer like plants https://www.youtube.com/watch?v=ju8B-xwjIfM DisplayName"&2Ivy Particle" Lore "&7have your very own trail of growing vines" Permission: cosmetic.particle.vine Item:vine
- Spiral Particle https://www.youtube.com/watch?v=8t5Ovjz1gag Ok so to prevent lag. do a lot less particles. So maybe do like 5 particles at the tip of the spiral going down to 1 have some air nd and do another point thing. might not make sense. DisplayName "&2Spiral Particle" Lore"&7Be your very own sun…" Permission: cosmetic.particle.spiral Item:Redstone dust
- Snow Particle https://www.youtube.com/watch?v=Kb9mTOc2A6c Change the particle to Snow break. DisplayName"&2Snow Particle" Lore"&7Baby it's cold outside…." Perimission: cosmetic.particle.snow Item: Snowball
- Sphere Particle https://www.youtube.com/watch?v=BJaD2AgXF_U Just the water sphere bubble DisplayName"&2WaterWorld Particle" Lore "&7Have you seen water world…" Permission: cosmetic.particle.waterworld Item:Water Bucket
- Snake Particle https://www.youtube.com/watch?v=bjvGq_M0-5A The particle would be lava drip though so… DisplayName"Snake Particle" Lore"&7Not exactly a pet snake…" Permission: cosmetic.particle.snake Item: Cactus dye
- Wings With Red Dust Colorful version https://www.youtube.com/watch?v=pfT1Ut2H1IU DisplayName "&2Butterfly Wings Particle" Lore"&7Have you heard of the Butterfly Effect?" Permission: cosmetic.particle.wings Item:Red Banner
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- Gadgets:
- Don't have anything now….
- Pets:
- BTW our server is named after our dog Sasha. so.
- Pets follow the players and teleport when far and never get hurt. Basic pets.
- For displayName in gui use no (player's name).
- For display name when summoned do "&f(player)'s (display name) Pet"
- When winning a cosmetic in chat plz put Pet after the display name.
- Pet: Dog: Red colar DisplayName "(Player's Name)'s Sasha" Lore "Everyone gets the love from Sasha the dog!" Permission: cosmetic.pets.sasha Item: Wolf Egg
- Pet: Cat: black/white DisplayName "(player'sName)'s Cat" Lore "You can only have one or else… you would be an old cat person." Permission: cosmetic.pets.cat Item: Ocelot Egg
- Pet: Swarm of Baby Chickens (no egg drops) DisplayName "(player's Name)'s Baby Chicken" Lore: "Your now a mother CHIECKEN!" Permission: cosmetic.pets.chickenswarm Item: Egg
- Pet: Bat: Float instead of walking. DisplayName"(player's Name)'s Bat" Lore: "LOOKOUT A VAMPIRE!" Permission: cosmetic.pets.bat Item: Bat Egg
- Pet: SilverFish If possible: make multiple silverfish run in circles around the player DisplayName"(player's Name)'s Silverfish" Lore:"Don't worry the silverfish are just doing a sacrifice ritual." Permission: cosmetic.pets.silverfish Item: Stonebrick
- Pet: Cow DisplayName"(player's Name)'s Cow" Lore: "Have your very own Bessy." Permission cosmetic.pets.cow Item: Cow egg
- Pet. Baby Farmer Villager If possible: make the villager jump and spin in circles(not around player) DisplayName"(player's Name)'s Dancer" Lore: "Be amused by a… decent Dancer." Permission: cosmetic.pets.farmer Item: iron hoe
- Pet: Pigs Baby pig riding pig pig DisplayName"(player's Name)'s Stacked Piggs" Lore: "PIG PILE! Don't mess with us!" Permission: cosmetic.pig Item: Carrot
- Pet: MooshRoom DisplayName"(player's Name)'s Mooshroom" Lore: "500 - 80 :D" Permission: cosmetic.pets.mooshroom Item: Mooshroom Egg
- Pet: Flying Squid like Bat DisplayName "(player's Name)'s Squid" Lore "Hey look Squidward…" Permission: cosmetic.pets.squid Item: Ink
- For each DisplayName &2infront
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- Emotes:
- Emotes are like gadgets but instead of being in the 4th slot they are in the 6th slot.
- When you select an emote, it goes in your 6th slot.
- When right clicking the emote, it puts the head on the player with words above there head saying their emotion, which the words will follow you when moving. After 5 seconds, the emote disappears with the words, and the player can not use it again until 15 seconds later.
- There are multiple sections for emotes.
- So when clicking emotes in the main gui it brings up this gui…
- 1 2 3 4 5 6 7 8 9
- 1 G G G G B G G G G
- 2 X X X X X X X X X
- 3 X X X X X X X X X
- 4 X X X X X X X X X
- 5 X X O X V X P X X
- 6 X X X X X X X X X
- 7 X X X X X X X X X
- 8 X X X X X X X X X
- 9 G G G G G G G G G
- Gui title Emotes
- G=Purple glass pane Name=None Lore=None If clicked nothing happens.
- B= Bed
- DisplayName"&2Back to Cosmetics"
- Lore"&7Brings you back to the main cosmetics page."
- Lore2"&2(Click to travel)"
- O= DisplayName"&2Original Emotes" Lore "&7Express Yourself!"
- V= DisplayName"&2Vintage Emotes" Lore "&7Express Yourself!"
- P= DisplayName"&2Pumpkin Emotes" Lore "&7Express your spooky self!"
- Gui Tilte: Original Emotes
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Smile"},SkullOwner:{Id:"e1aad493-fbde-496d-9e42-860da06cbf5c",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWFjNmRkOTc1OGQ4YzUyNGMwMTA2ZjQ1NWRhYjMzZTUxYjdlZDE0MzMyMWZjOTQ0NjUyMTFiNjg3NzVkNjFjIn19fQ=="}]}}} Emotion:"&f:D" DisplayName"&2Happy Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.happy Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Crying"},SkullOwner:{Id:"b03562f3-2a20-4257-bb62-e040f552c297",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWYxYjg3NWRlNDljNTg3ZTNiNDAyM2NlMjRkNDcyZmYyNzU4M2ExZjA1NGYzN2U3M2ExMTU0YjViNTQ5OCJ9fX0="}]}}} Emotion:"&f:-:" DisplayName"&2Sad Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.sad Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Big Grin"},SkullOwner:{Id:"988770c2-3a2d-41c3-a753-b13fa383e823",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTA1OWQ1OWViNGU1OWMzMWVlY2Y5ZWNlMmY5Y2YzOTM0ZTQ1YzBlYzQ3NmZjODZiZmFlZjhlYTkxM2VhNzEwIn19fQ=="}]}}} Emotion:"&fXD" DisplayName"&2Excited Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.excited Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Big Smile"},SkullOwner:{Id:"0beedb99-f64e-4a26-93f3-8f3af84050aa",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2ZmYWNjZjE3ODc5YjE3ODkxZmM1ZWY2NjQ3MmNjMDY2YTg1YmZhMzFiNmQ3ODZjMzJhZmVlNDc5NjA2OGQifX19"}]}}} Emotion:"&fLol" DisplayName"&2Laughing Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.laughing Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Dead"},SkullOwner:{Id:"275a74fe-e3e4-4aff-86a2-68e3fb9720d7",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjM3MWU0ZTFjZjZhMWEzNmZkYWUyNzEzN2ZkOWI4NzQ4ZTYxNjkyOTk5MjVmOWFmMmJlMzAxZTU0Mjk4YzczIn19fQ=="}]}}} Emotion:"&fR.I.P" DisplayName"&2R.I.P Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.rip Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Neutral"},SkullOwner:{Id:"9b2448aa-b598-40af-904d-d277eb5a5ae5",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODExNWRjYzE3YjJlMTVjZDQxODMxODg1ZDdkYmI4ZmYyZTljYWM0ZmVjNzA4MDM1OGZlNTVmOTNlZWExOWIifX19"}]}}} Emotion:"&f:l" DisplayName"&2Annoyed Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.annoyed Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Surprised"},SkullOwner:{Id:"1a61537c-52d6-429d-9314-8420d631b494",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmMyYjliOWFlNjIyYmQ2OGFkZmY3MTgwZjgyMDZlYzQ0OTRhYmJmYTEzMGU5NGE1ODRlYzY5MmU4OTg0YWIyIn19fQ=="}]}}} Emotion:"&f:O" DisplayName"&2Curious Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.curious Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Derp"},SkullOwner:{Id:"58c6ac60-cbce-4ecb-981b-e79a87ad2bb6",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2JhYWJlNzI0ZWFlNTljNWQxM2Y0NDJjN2RjNWQyYjFjNmI3MGMyZjgzMzY0YTQ4OGNlNTk3M2FlODBiNGMzIn19fQ=="}]}}} Emotion:"&fMmmmmmm" DisplayName"&2Hungry Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.hungry Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon Scared"},SkullOwner:{Id:"2cd3dbb5-6136-4127-9e14-89c328660871",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjM2ZTI2YzQ0NjU5ZTgxNDhlZDU4YWE3OWU0ZDYwZGI1OTVmNDI2NDQyMTE2ZjgxYjU0MTVjMjQ0NmVkOCJ9fX0="}]}}} Emotion:"&f>:O" DisplayName"&2Angry Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.angry Item: Head look
- Gui Title: Pumpkin Emotes
- Head Id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"8b417f3f-98e9-4040-8691-95b1521dda3f",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDhjYjI2MzY2YTU0NzliNWJiYzdjYTBkNGNkNDg3ODYzNzFhMWM0MTE2YWNlZDg5YjQ2NGMyYjNlNzM0YTAifX19"}]}}} Emotion:"&c:D" DisplayName"&2Happy Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.phappy Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"b0e679ea-c754-42b4-a73b-fc79861204fb",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODJhMGY4NzBmMDhjNmY3ODVjNDJlOTAyNTRhNzVjMWE1YjUyZDI2ZGM5YTNkZDY5YjMyYjdlYzljN2QzODEifX19"}]}}} Emotion:"&c:-:" DisplayName"&2Sad Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.psad Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"bf452213-8614-4ff1-9535-355890010f3b",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDFiNTQwNzE3YmRkZWRlYTU4YmNhZGI2M2QxOTUxYTMxMTJlNGViNWNiZWE1MTI4YWI1NmNlM2I5MjQ1YmI2ZiJ9fX0="}]}}} Emotion:"&cXD" DisplayName"&2Excited Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.pexcited Item: Head look
- Head id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"3ed4b018-3bc7-41aa-acd4-8d35faf028a0",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTJlYTk2ZjU0MGYxNzFkNmY2ODQ0NjY5YjE3NTNjZjQ4YThmNDE1ZThiYzM3YzhlZThiZjU2MWNhNmUzMWYyOCJ9fX0="}]}}} Emotion:"&cLol" DisplayName"&2Laughing Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.plaughing Item: Head look
- Head id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"4b0f279e-96d6-4aa6-b561-0c391745f932",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTNjZDhlM2FhMTc4NjQ2NWVkN2MzZDVjY2JhOWIxODk5NjVjYjZlM2JmZTQyNjA1ZTk3MzM2ODU0ZDNmYWUifX19"}]}}} Emotion:"&cR.I.P" DisplayName"&2R.I.P Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.prip Item: Head look
- Head id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"67089237-bda9-4c3c-9f8d-3d2a9e6b6e0e",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWNkZTFkZWZhMzVkNWJhNmUzNWQ4YWY1MmExODgyNTgyZTNhY2Y0OTNjZTA1YTdjYjk4MmExOTQ3YjFjNmE4In19fQ=="}]}}} Emotion:"&c:I" DisplayName"&2Annoyed Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.pannoyed Item: Head look
- Head id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"56356fd3-e783-4dd2-a114-b4bd5def11ac",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGEyM2ExNzUyNzkyNGY1NGU4Zjc5NmFjOTU2YjBkZWRkMTE0NjcyNzEwNDRhY2ZjOTNmNmU1OTFiMGQ0NjMifX19"}]}}} Emotion:"&c:O" DisplayName"&2Curious Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.pcurious Item: Head look
- Head id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"8d634373-13fa-4a5f-996b-50bc31c4275a",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzlmMjdjYzkyMTE0YjQyNjdiNGM0OTY3OThhNjk2YTRlNTczMjM1M2E3OTFmNGUwNTA5MzQ2OTY2ZmY3MzMifX19"}]}}} Emotion:"&cMmmmmmm" DisplayName"&2Hungry Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.phungry Item: Head look
- Head id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"8c6c8ca2-bb90-45fa-9bc9-034e1999eb35",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY2ZmMzNTg4NGZkYjRjYjRhYTRjNjkyNzg4Y2ZiNDg2NWEzZjAxNDhlNzYyOTFhM2RmYjM3NTYzYzYzOGIifX19"}]}}} Emotion:"&c>:O" DisplayName"&2Angry Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.pangry Item: Head look
- Head id: /give @p skull 1 3 {display:{Name:"Carved Pumpkin"},SkullOwner:{Id:"2395eff2-f9c7-4a6f-a093-b3cad2080ee6",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDU5NTU3MTE2NDFkMTZmMTVhYTRiZjhiNDllYTg4M2IwM2M5ZTU4MmQ1Mjg5OWM3YTVjOGQ3YzgyMjI4OWQ2In19fQ=="}]}}} Emotion:"&cMeow..." DisplayName"&2Cat Pumpkin Emote" Lore "&7Express your spooky personality!" Permission cosmetic.emotes.pcat Item: Head look
- Gui Title: Vintage Emotes
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (Yellow)"},SkullOwner:{Id:"08918b23-63ba-4886-b08f-59a271b91575",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU4NjUzNmRmOTMwNmNjMWFjNmY0OTg5NDRiNDVmOGEwYmUyMDRmMzc4NmQ5ZGFiNzIxMWQ1YWRjY2JlNjkyIn19fQ=="}]}}} Emotion:"&7:D" DisplayName"&2Happy Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vhappy Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (Blue)"},SkullOwner:{Id:"051472ab-756d-4cd4-92f4-d00393969e30",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjhiOWMzYmU1ODRjMTBiOGY0ODc1ZGY2NjcyNTQ0ZGNjMTI4Y2ZhMmNhNjY4ZGFlYmM1MTI0ZjM3ZmM4YzdiIn19fQ=="}]}}} Emotion:"&7:-:" DisplayName"&2Sad Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vsad Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (Lime)"},SkullOwner:{Id:"21ea013f-072a-44e5-85af-0d9f35d6c642",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmFiYzI3NDU0MzUxZWY1Yjk0NjQxNTgxOTgzMjJhNjU2NmY2MzNiOTkwMzMyYWI5NDZlNDVmMjc2ZDRjYjcifX19"}]}}} Emotion:"&7XD" DisplayName"&2Excited Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vexcited Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (Purple)"},SkullOwner:{Id:"b3b64ffb-193d-48cc-b2a8-57fb602f6535",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzdjOGVkYzQxNDgwNGJjNmU3OTk1YTIyNmZlNTNkNjhjMTQwODU4NTcxZDZkYjI1MzdjMzdlMzY2Njg0ZmRmMSJ9fX0="}]}}} Emotion:"&7Lol" DisplayName"&2Laughing Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vlaughing Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (White)"},SkullOwner:{Id:"0c5be661-7d7f-4322-8d5a-ceefebbdb479",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTBmMDkyOTc1MGI5NDRjMzQyMzFhZjIxNTY1OWQ3Mzc5OGFiNTgzM2Y1YmEzNmVkMjRmYzJmMTg0ZTI0YTlhIn19fQ=="}]}}} Emotion:"&7R.I.P" DisplayName"&2R.I.P Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vrip Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (Red)"},SkullOwner:{Id:"f2447be7-0c04-4183-a840-284d90ce9eec",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDU3MGE5MmY3MDkwMjIzMjcwMjg4ZmFhNWM5YWRiNTNlODY4NjFiOWYyZjNkOWY5MDk1NDAxNTM1MDcyYjMifX19"}]}}} Emotion:"&7:l" DisplayName"&2Annoyed Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vannoyed Item: Head look
- Head Id: {display:{Name:"Emoticon (Blue)"},SkullOwner:{Id:"01c5c10e-fb64-4aee-9dbe-cdf99acf5ea2",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA2YzI2OTk1OTk1MjNjMTEzNWE3MWZmM2FkMzc5ZjMyZTUzNTQ4MjU1ZGRmNzc3YzM3NDU3YmJiZjczIn19fQ=="}]}}} Emotion:"&7:O" DisplayName"&2Curious Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vcurious Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (Cyan)"},SkullOwner:{Id:"98bcb470-d9b9-4dad-9206-67f6101cf0ff",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmM5OGJmZmJjZWNlNWQwNzRhM2Q0MTVkMmJhN2E5MDgyNWZhZGNkNTJiYzcxMTZlZDUxMzc4YTc5MTZmMzAifX19"}]}}} Emotion:"&7Mmmmmmm" DisplayName"&2Hungry Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vhungry Item: Head look
- Head Id: /give @p skull 1 3 {display:{Name:"Emoticon (Red)"},SkullOwner:{Id:"34cca4a8-56e3-47c5-b953-37647975b11a",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmI5YjdiNzVkOTVkZmVhMTI0MzFkMzg2YWQyYjg4NTMyYTA0NDY1ZDBhYTk0MTkzMGMwZjQzZmVkMjIxZWE1In19fQ=="}]}}} Emotion:"&7>:O" DisplayName"&2Angry Emote" Lore "&7Express your personality!" Permission cosmetic.emotes.vangryangry Item: Head look
- For each DisplayName &2infront
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- Mounts:
- For displayName in gui use no (player's name).
- For display name when summoned do "&f(player)'s (display name) Mount"
- When summoning mounts they are summoned beside you and follow you like pets, when mounting u mount, when dismounting they go back and follow the player. All mounts all walk like horses as well ht sonly ones that always constantly move are flying mounts, and all mounts can jump except flying ones.
- Others can not ride others mounts… When they try to ride them a message says
- "&eMounts&a>> &7This is not your mount."
- When winning a mount in chat, plz put Mount after the display name.
- Mount: White Horse Action When walking over still water, a radius of 3 at the feet, the water turns into 50%ice and 50%packed ice, after the horse is no longer in the radius of the block, after 4 seconds the blocks are turned back, including Lilly pads above. DisplayName"Frozen Horse" Lore"The coldest hearted horse..." Permission: cosmetic.mounts.horse Item: Ice
- Mount: Elder Guardian Action The elder guardian jumps and flops when dismounted. When Mounted the player flies where ever they look. However they can not go through blocks and when going through water they do not affect lilly pads. DisplayName"Elder Guardian" Lore"A big flying spiked cyclops fish… What else would you want…" Permission: cosmetic.mounts.elderguardian Item: Prismarine block
- Mount: Melon (idk how to do this or it is even possible, but i have a idea... maybe have a invisible baby zombie with no sound and particles with a melon head" DisplayName"Melon" Lore:"You can swallow the yellow seeds." Permission: cosmetic.mounts.melon Item: melon
- Mount: SnowMan Action creates a path of snow except plants, water, and slabs, after 4 seconds the snow is removed. DisplayName"Snowman" Lore"In summer…" Permission: cosmetic.mounts.snowman Item: pumpkin
- Mount: ArmorStand Yellow dyes leather armor with a happy smile emoji head. DisplayNam"Mannequin" Lore"Display your custom designer outfit" Permssion: cosmetic.mounts.mannequin Item: Armorstand
- Mount: Player -If u now the plugin NPCS it creates players. You can use that plugin for maybe support if needed- The mount will be the same exact player's skin. DisplayName "Clone" Lore:"Your very own CLONE!" Permission: cosmetic.mounts.clone Item: Steve Head
- Mount: Pigmen ~riding a big pitman followed by 3 baby pigment~ make sure they can go up blocks and when running in walls nothing happens! DisplayName"DayCare" Lore:"Host your very own daycare." Permission: cosmetic.mounts.daycare Item: Golden Sword
- Mount: Cat orange ~rainbow particles behind the trail of the cat, singing the nyan cat song Noteblocks to all players, repeating when finished! DisplayName"RainbowCat" Lore"SPACE ADVENTURE!" Permission:cosmetic.mounts.rainbow Item: Yellow Wool
- For each DisplayName &2infront
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- Morphs:
- The player cannot see their morph… like other servers. They jump and everything and fly if layers fly and can not die.
- The player's name is also shown normally above the morph.
- Morph: Chicken Action: can Double jump. left click to Bawk DisplayName"Chicken Morph" Lore: "Small and mighty with extra feathers!" Lore2"Jump twice to double Jump." Lore3 "Left click to Bawk" Permission: cosmetic.morphs.chicken Item: Feather
- Morph: Spider Action: Shift left click for slide noise DisplayName"Spider Morph" Lore: "Eight legs of Fury!" Lore2 "Shift to climb." Lore3 "Left click to screech." Permission: cosmetic.morphs.spider Item: web
- Morph: Sheep Action: Shift to change colors Left click to Baa DisplayName"Tie-dye Sheep Morph" Lore: "Show your true Colors!" Lore2"Shift to change the color of your wool." Lore3"Left click to Baa." Permission: cosmetic.morphs.sheep Item: white wool
- Morph: Cow Action When sprinting. you become a Mooshroom and reset when walking or standing Left click to Moo DisplayName "Savage Cow Morph" Lore:"Release your inner beast!" Lore2 "Sprint to become a Mooshroom." Lore3"Left click to Moo." Permission: cosmetics.morphs.cow Item: leather
- Morph: Silverfish Action When shifting, every block except water and flowers, turns into stone and cobble. slabs turns into cobble stone slabs (cool down 15 secs) Blocks turn back into their normal blocks after 7 seconds after the action Left click to do silverfish noise DisplayName "Silverfish Morph" Lore"Infect the world with STONE!" Lore"Shift to petrify your surroundings." Lore3"Left click to Screech" Permission: cosmetic.morphs.silverfish Item: stone brick
- Morph: Brown Rabbit Action When shifting, every block except water, slabs and flowers, turns into brown wool and stained clay (cool down 15 secs) Blocks turn back into their normal blocks after 7 seconds after the action Left click to do Rabbit noise DisplayName "Rabbit Morph" Lore: "Fresh gifts for all!" Lore2 "Shift to leave a gift by your surroundings." Lore3"Left click to Squeal." Permission: cosmetics.morphs.rabbit Item: golden carrot
- Morph: Enderman Action When Right Cliking a player, the player would be stacked on top of the endeman. Players can shift off. The enderman can throw them off. (can only stack one at a time. Left click for enderman sound Display Name"Endermen Morph" Lore "Your local moving service!" Lore2"Right click a and left click to pick up and throw a player." Lore3"Left click to Speak in Enderman" Permission: cosmetics.morphs.enderman Item: enderpearl
- Morph: Guardian Action Speed 2 jump boost 4 left click for guardian sound DisplayName"Guardian Morph" Lore:"Fish are friends not food." Lore 2"Walk with extra speed and jump boost." Lore3"Left click to speak like a guardian." Permission cosmetics.morphs.guardian Item: Prismarine
- For each DisplayName &2infront
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- Special Deaths:
- When a player dies the death effect occurs at the place where the player died and can not be affected by anything. Btw items still drop normally. After 1 minute the effect disappears if it has a permanent effect.
- The death effects occur, not when in the void, but when the player dies from everything else's.
- Also in the plugin.yml these effects can be disabled in certain worlds
- Corpse. When a player dies a npcs is spawned laying on the ground. When in the air it goes down to the ground. When dyeing in water it also goes down to the lowest block. DisplayName "&2Corpse Death Effect" Lore"&7Just taking a nap." Permission: cosmetic.sdeath.corpse Item: skeleton head
- TombStone When a player dies a tombstone is summoned. When in the air it goes down to the ground. When dyeing in water it also goes down to the lowest block DisplayName "&2Tombstone Death Effect" Lore"&7R.I.P" Permission: cosmetic.sdeath.tombstone Item: Cobblestone stair TombStone looks like this SEE PICTURE 1.7 IF you can't read the sign is says Line1 "&L~~~~~~~~~~~~~" Line2"R.I.P" Line3"Dug by" Line4"MasterPickles84" The player head on the left is also the player's head who was killed.
- Ghost: When a player dies, white smoke is summoned and a baby soundless invincible zombie withe a ghost hat and white leather amor floats up into the air and after 10 blocks the ghost disappears. DisplayName"&2Ghost Death Effect" Lore"&7Haunt your enemies for eternity." Permission: cosmetic.sdeath.ghost Item: Ghost player Head Ghost id: "/give @p skull 1 3 {display:{Name:"Ghost"},SkullOwner:{Id:"31152fb2-cb1e-45c3-86dd-b23f7a20a6f8",Properties:{textures[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjhkMjE4MzY0MDIxOGFiMzMwYWM1NmQyYWFiN2UyOWE5NzkwYTU0NWY2OTE2MTllMzg1NzhlYTRhNjlhZTBiNiJ9fX0="}]}}}"
- Firework: When a player dies, a firework is released (any firework) DisplayName"&2Firework Death Effect" Lore "&7Sparkle with CaptainSparkles" Permission: cosmetic.sdeath.firework Item:Firework
- Chicken Bomb: When a player dies a chicken is summoned 5 blocks on top of their head, which is invincible and once it touches water or any block, it explodes with white particles, and cooked chicken, with a chicken hurt sound being played. DisplayName"&2Chicken Bomb Death Effect" Lore"&7Chickens would love you." Permission: cosmetic.sdeath.chickenbomb Item: Feather
- Primed Tnt: The tnt does no damage to blocks or players, but is just summoned where the player dies. DisplayName"&2Tnt Death Effect" Lore"&7 End your life with a BOOM!" Permission: cosmetic.sdeath.tnt Item: TnT
- Anniversary A cake is summoned where the player dies. With with very few constant heart particles around it. Lasts a minute. When in the air it goes down to the ground. When dyeing in water it also goes down to the lowest block. DisplayName"&2SI Anniversary Death Effect" lore"&7Celebrate the creation of this… uhhh decent server." Permission: cosmetic.sdeath.sianiversary Item: Cake
- Lightning When a player dies lightning is summoned. Lightning does not harm anything or break any blocks DisplayName"&2Lightning Death Effect" Lore"&7The children of Thor." Permission: cosmetic.sdeath.lightning Item: Flint and steal
- Guts. WHen a player dies, bones and red dye are summoned and launched out, and once they touch water, lava, they disappear, and players can not pick up the items. DisplayName"&2Gut Death Effects" Lore"&7Your body is basically ruined." Permission: cosmetic.sdeath.guts Item: Bone
- Flowers When a player dies a rose is planted, on the ground, the flower can be on any block. If it is on lava or water nothing happens. DisplayName"&2Flower Death Effect" Lore"&7Grow big and strong." Permission cosmetic.sdeath.flower Item Rose
- April Fools. When a player dies, a npc is summoned of the player standing normally but can not be affected, and the bps lasts for 10 seconds. DisplayName"&2Fake Death Effect" Lore"&7I'm still alive! :>" Permission cosmetic.sdeath.fake Item: barrier
- Ashes. Black smoke and fire particles are summoned at the feet area once. Displayname"&2Ashes Death Effect" Lore"&7Ashes ashes I fall down…" Permission: cosmetic.sdeath.ash Item: coal
- For each DisplayName &2infront
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- Disconnect Effects
- When a player disconnects words are summoned by their waist line area with particles around the effect. Each effect lasts around 5 seconds.
- Words "&aSee you later, Alligator!" Particles: bubbles DisplayName"&2Alligator Disconnect Effect" Lore"&7No Alligators harmed during this process." Permission cosmetic.disconnect.alligator Item:Cactus dye
- Words "&8Gotta go, buffalo! " Particles: Foot prints, black smoke DisplayName "&2Buffalo Disconnect Effect" Lore"&7Bye Buffalo!" Permission: cosmetic.disconnect.buffalo Item: Brown wool
- Words "&7See you soon, Raccoon!" Particles: Black and white Smoke DisplayName "&2Raccoon Disconnect Effect" Lore"&7Raccoon = Trash Panda" Permission: cosmetic.disconnect.raccoon Item: grey wool
- Words "&fTake care, Polar bear!" Particles: White Smoke DisplayName "&2Polar Bear Disconnect Effect" Lore"&7Fuzzy, wuzzy was a bear." Permission: cosmetic.disconnect.polarbear Item: White wool
- Words "&2In a shake, Garter snake!" Particles: Happy Villager particles DisplayName "&2Garter Snake Disconnect Effect" Lore"&7Ssssssssss" Permission: cosmetic.disconnect.snake Item: lime dye
- Words "&bHit the road, happy toad!" Particles: Slime particles DisplayName "&2Toad Disconnect Effect" Lore"&7Crumbles the toad." Permission: cosmetic.disconnect.toad Item: Light blue dye
- Words "&1Can't stay, blue jay!" Particles: blue firework explosion DisplayName "&2Blue Jay Disconnect Effect" Lore"&7Are they really blue?" Permission: cosmetic.disconnect.bluejay Item: lapis
- Words "&dBye-bye, Butterfly!" Particles: Reddust Particle (rainbow) DisplayName "&2Butterfly Disconnect Effect" Lore"&7Fly high into the sky." Permission: cosmetic.disconnect.butterfly Item: Pink wool
- Words "&cGive me a hug, LadyBug!" Particles: red firework explosion DisplayName "&2LadyBug Disconnect Effect" Lore"&7I'm a gentle dot." Permission: cosmetic.disconnect.ladybug Item: red wool
- Words "&3Hasta mañana, Iguana!" Particles: Enchanted particles DisplayName "&2Iguana Disconnect Effect" Lore"&7Iguana mor like mequana…." Permission: cosmetic.disconnect.iguana Item: Dark green wool
- Words "&eToodle-loo, Kangaroo!" Particles: yellow firework explosion DisplayName "&2Kangaroo Disconnect Effect" Lore"&7Hop your feelings out…." Permission: cosmetic.disconnect.kangaroo Item: coco beans
- Words "&6Time to scoot, little newt!" Particles: Oran firework explosion DisplayName "&2Newt Disconnect Effect" Lore"&7Hey look it's Isaac Newton" Permission: cosmetic.disconnect.newt Item: orange dye
- Words "&oTill then, Penguin!" Particles: Black Smoke DisplayName "&2Penguin Disconnect Effect" Lore"&7Ice, Ice Baby..." Permission: cosmetic.disconnect.penguin Item: Black wool
- Words "%5Adios, Hippos!" Particles: Portal DisplayName "&2Hippo Disconnect Effect" Lore"&7Hungry Hungry Hippos!" Permission: cosmetic.disconnect.hippo Item: purple dye
- Words "&4Out the door, dinosaur!" Particles: redstone particles DisplayName "&2Dinosaur Disconnect Effect" Lore"&7I'm stegosaurus!" Permission: cosmetic.disconnect.dino Item: Red dye
- Words "&9On the bus, Octopus!" Particles: Bulbbles, black smoke DisplayName "&2Octopus Disconnect Effect" Lore"&7Do you have a bus pass?" Permission: cosmetic.disconnect.octopus Item: blue wool
- Words "&7To your house, quiet Mouse" Particles: footprints DisplayName "&2Mouse Disconnect Effect" Lore"&7Squeak..." Permission: cosmetic.disconnect.mouse Item: light grey dye
- For each DisplayName &2infront
- For each lore &7 Then a new line saying "&2(Click to select) and when selected change to "&c(Click to deselect)"
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][[][][][][]
- Plugin.yml
- Each Cosmetic has it's own display name, which can be customized in the config.yml
- Each Cosmetic can be changed to be able to be purchasable, won or both for a player in the plugin.yml
- Each Cosmetic can have a customizable rarity setting, like Commons can be 70% chance, Rare 40% chance, Legendary 10% chance, Mythical 5% chance
- When opening a chest, the title can be customized.
- When opening chests, the chests can be any block such as a grass block or pumpkin, in which the id of the chest is in the plugin.yml.
- Set enabled worlds, for each type of cosmetic
- Set enabled worlds, were the cosmetic gui and chest guis and reward guis can be opened.
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][[][][][][]
- Overall Commands (Caps do not matter) (Already stated above pretty much)
- Default
- "/si" (main Command) Brings up the list of default commands No Perm
- "/si cosmetic menu" Brings up the main cosmetic gui No perm
- "/si cosmetic openchestmenu" Brings up the chest menu. No Perm
- "/si openrewards" Opens Rewards Gui No Perm
- Admin
- "/si cosmetic setchestspawn 1" (1/2/3/4 all commands) Sets the specific chest spawn. sicosmetic.setchest.spawn
- "/si cosmetic setmovechestspawn 1" (1/2/3/4 all commands) Removes the specific spawn. sicosmetic.setchest.spawn
- "/si givechest (player) (amount)" Gives players chests sicosmetic.give.chest
- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][[][][][][]
- This may help.
- See Picture 1.8
- When a gui goes to a red line that means it can travel to the first gui but the first gui can not travel exactly to that gui.
- C
- Chests
- Main Chest menu
- Purchasing Chest Menu to 1.
- Main
- Cosmetic Menu
- Hats 1: can go To H
- H. Hats 2: can go to 2 or 1
- Morphs: can go To 1
- Mounts: can go To 1
- Friendbonds main menu: can go To F D or 1
- F. F select player gui: To P once selected head
- P. P select Bond gui: To 5 once selected bond ->>>>> NOT TO 1 (MISTAKE)
- D. D remove bond gui: Once pressing remove or not remove go to 5.
- Pets: can go to
- Emotes: Can go to 1. O. V. S.
- E. E=7 My Bad…
- O. O is orginal emotes gui: can go To E/7 or 1
- V. V is vintage emoytes gui: can go to E/7 or 1
- S. S is pumpkin emotes gui, can go to E/7 or 1
- Particles: can go To 1
- Death Effects: can go To 1
- O. Disconnect Effects: can go To 1
- K. Gadgets: can go To 1
- R
- Reward gui
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