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kookoo1007

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Apr 15th, 2019
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  1. command /join:
  2. trigger:
  3. if {info::battle::%player%::join} is not set:
  4. set {info::battle::%player%::join} to "true"
  5. send "&6&l[Battle]&eBattleに参加しました" to player
  6. broadcast "&6&l[Battle]&e%player%さんが参加しました"
  7. if {info::battle::%player%::join} is "true"
  8. send "&6&l[Battle]&eすでに参加しています"
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