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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = false;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = true;
  11. force ace_advanced_fatigue_enableStaminaBar = true;
  12. force ace_advanced_fatigue_loadFactor = 1;
  13. force ace_advanced_fatigue_performanceFactor = 1;
  14. force ace_advanced_fatigue_recoveryFactor = 1;
  15. force ace_advanced_fatigue_swayFactor = 1;
  16. force ace_advanced_fatigue_terrainGradientFactor = 1;
  17.  
  18. // ACE Advanced Throwing
  19. ace_advanced_throwing_enabled = true;
  20. force ace_advanced_throwing_enablePickUp = true;
  21. force ace_advanced_throwing_enablePickUpAttached = true;
  22. ace_advanced_throwing_showMouseControls = true;
  23. ace_advanced_throwing_showThrowArc = true;
  24.  
  25. // ACE Arsenal
  26. force ace_arsenal_allowDefaultLoadouts = true;
  27. force ace_arsenal_allowSharedLoadouts = true;
  28. ace_arsenal_camInverted = false;
  29. force ace_arsenal_enableIdentityTabs = false;
  30. ace_arsenal_enableModIcons = true;
  31. ace_arsenal_EnableRPTLog = false;
  32. ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force ace_captives_allowHandcuffOwnSide = true;
  36. force ace_captives_allowSurrender = true;
  37. force ace_captives_requireSurrender = 1;
  38. force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. force ace_common_allowFadeMusic = true;
  42. force ace_common_checkPBOsAction = 0;
  43. force ace_common_checkPBOsCheckAll = false;
  44. force ace_common_checkPBOsWhitelist = "[]";
  45. ace_common_displayTextColor = [0,0,0,0.1];
  46. ace_common_displayTextFontColor = [1,1,1,1];
  47. ace_common_settingFeedbackIcons = 1;
  48. ace_common_settingProgressBarLocation = 0;
  49. force ace_noradio_enabled = true;
  50. ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force ace_cookoff_ammoCookoffDuration = 1;
  54. force ace_cookoff_enable = false;
  55. force ace_cookoff_enableAmmobox = true;
  56. force ace_cookoff_enableAmmoCookoff = true;
  57. force ace_cookoff_probabilityCoef = 1;
  58.  
  59. // ACE Explosives
  60. force ace_explosives_explodeOnDefuse = false;
  61. force ace_explosives_punishNonSpecialists = false;
  62. force ace_explosives_requireSpecialist = false;
  63.  
  64. // ACE Fragmentation Simulation
  65. force ace_frag_enabled = true;
  66. force ace_frag_maxTrack = 10;
  67. force ace_frag_maxTrackPerFrame = 10;
  68. force ace_frag_reflectionsEnabled = false;
  69. force ace_frag_spallEnabled = false;
  70.  
  71. // ACE Goggles
  72. ace_goggles_effects = 0;
  73. ace_goggles_showInThirdPerson = false;
  74.  
  75. // ACE Hearing
  76. force ace_hearing_autoAddEarplugsToUnits = true;
  77. ace_hearing_disableEarRinging = false;
  78. force ace_hearing_earplugsVolume = 0.5;
  79. force ace_hearing_enableCombatDeafness = false;
  80. force ace_hearing_enabledForZeusUnits = true;
  81. force ace_hearing_unconsciousnessVolume = 0.4;
  82.  
  83. // ACE Interaction
  84. force ace_interaction_disableNegativeRating = false;
  85. ace_interaction_enableMagazinePassing = true;
  86. force ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = true;
  91. ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = false;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  94. ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. ace_interact_menu_colorTextMax = [1,1,1,1];
  97. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. ace_interact_menu_menuAnimationSpeed = 0;
  100. ace_interact_menu_menuBackground = 0;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = false;
  105.  
  106. // ACE Logistics
  107. force ace_cargo_enable = true;
  108. force ace_cargo_loadTimeCoefficient = 5;
  109. force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force ace_rearm_level = 0;
  111. force ace_rearm_supply = 0;
  112. force ace_refuel_hoseLength = 12;
  113. force ace_refuel_rate = 1;
  114. force ace_repair_addSpareParts = true;
  115. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  116. force ace_repair_consumeItem_toolKit = 0;
  117. ace_repair_displayTextOnRepair = true;
  118. force ace_repair_engineerSetting_fullRepair = 0;
  119. force ace_repair_engineerSetting_repair = 1;
  120. force ace_repair_engineerSetting_wheel = 0;
  121. force ace_repair_fullRepairLocation = 2;
  122. force ace_repair_repairDamageThreshold = 0.6;
  123. force ace_repair_repairDamageThreshold_engineer = 0.4;
  124. force ace_repair_wheelRepairRequiredItems = 0;
  125.  
  126. // ACE Magazine Repack
  127. force ace_magazinerepack_timePerAmmo = 1.5;
  128. force ace_magazinerepack_timePerBeltLink = 8;
  129. force ace_magazinerepack_timePerMagazine = 2;
  130.  
  131. // ACE Map
  132. force ace_map_BFT_Enabled = false;
  133. force ace_map_BFT_HideAiGroups = false;
  134. force ace_map_BFT_Interval = 1;
  135. force ace_map_BFT_ShowPlayerNames = false;
  136. force ace_map_DefaultChannel = -1;
  137. force ace_map_mapGlow = true;
  138. force ace_map_mapIllumination = true;
  139. force ace_map_mapLimitZoom = false;
  140. force ace_map_mapShake = true;
  141. force ace_map_mapShowCursorCoordinates = false;
  142. ace_markers_moveRestriction = 0;
  143.  
  144. // ACE Map Gestures
  145. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  146. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  147. force ace_map_gestures_enabled = true;
  148. force ace_map_gestures_interval = 0.03;
  149. force ace_map_gestures_maxRange = 7;
  150. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  151.  
  152. // ACE Map Tools
  153. ace_maptools_drawStraightLines = true;
  154. ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. force ace_medical_ai_enabledFor = 2;
  158. force ace_medical_AIDamageThreshold = 1;
  159. force ace_medical_allowLitterCreation = true;
  160. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  161. force ace_medical_amountOfReviveLives = -1;
  162. force ace_medical_bleedingCoefficient = 1;
  163. force ace_medical_blood_enabledFor = 2;
  164. force ace_medical_consumeItem_PAK = 0;
  165. force ace_medical_consumeItem_SurgicalKit = 0;
  166. force ace_medical_convertItems = 0;
  167. force ace_medical_delayUnconCaptive = 3;
  168. force ace_medical_enableAdvancedWounds = false;
  169. force ace_medical_enableFor = 0;
  170. force ace_medical_enableOverdosing = false;
  171. force ace_medical_enableRevive = 0;
  172. force ace_medical_enableScreams = true;
  173. force ace_medical_enableUnconsciousnessAI = 1;
  174. force ace_medical_enableVehicleCrashes = true;
  175. force ace_medical_healHitPointAfterAdvBandage = false;
  176. force ace_medical_increaseTrainingInLocations = false;
  177. force ace_medical_keepLocalSettingsSynced = true;
  178. force ace_medical_level = 1;
  179. force ace_medical_litterCleanUpDelay = 0;
  180. force ace_medical_litterSimulationDetail = 2;
  181. force ace_medical_maxReviveTime = 120;
  182. force ace_medical_medicSetting = 1;
  183. force ace_medical_medicSetting_basicEpi = 0;
  184. force ace_medical_medicSetting_PAK = 0;
  185. force ace_medical_medicSetting_SurgicalKit = 0;
  186. force ace_medical_menu_allow = 1;
  187. force ace_medical_menu_maxRange = 3;
  188. ace_medical_menu_openAfterTreatment = true;
  189. ace_medical_menu_useMenu = 0;
  190. ace_medical_menuTypeStyle = 0;
  191. ace_medical_menuTypeStyleSelf = true;
  192. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  193. force ace_medical_painCoefficient = 1;
  194. ace_medical_painEffectType = 0;
  195. force ace_medical_painIsOnlySuppressed = true;
  196. force ace_medical_playerDamageThreshold = 1;
  197. force ace_medical_preventInstaDeath = false;
  198. force ace_medical_remoteControlledAI = true;
  199. force ace_medical_useCondition_PAK = 0;
  200. force ace_medical_useCondition_SurgicalKit = 0;
  201. force ace_medical_useLocation_basicEpi = 0;
  202. force ace_medical_useLocation_PAK = 0;
  203. force ace_medical_useLocation_SurgicalKit = 0;
  204.  
  205. // ACE Mk6 Mortar
  206. force ace_mk6mortar_airResistanceEnabled = false;
  207. force ace_mk6mortar_allowCompass = true;
  208. force ace_mk6mortar_allowComputerRangefinder = true;
  209. force ace_mk6mortar_useAmmoHandling = false;
  210.  
  211. // ACE Name Tags
  212. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  213. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  214. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  215. ace_nametags_nametagColorMain = [1,1,1,1];
  216. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  217. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  218. force ace_nametags_playerNamesMaxAlpha = 0.8;
  219. force ace_nametags_playerNamesViewDistance = 5;
  220. force ace_nametags_showCursorTagForVehicles = false;
  221. ace_nametags_showNamesForAI = false;
  222. ace_nametags_showPlayerNames = 1;
  223. ace_nametags_showPlayerRanks = true;
  224. ace_nametags_showSoundWaves = 1;
  225. ace_nametags_showVehicleCrewInfo = true;
  226. ace_nametags_tagSize = 2;
  227.  
  228. // ACE Nightvision
  229. force ace_nightvision_aimDownSightsBlur = 0;
  230. force ace_nightvision_disableNVGsWithSights = false;
  231. force ace_nightvision_effectScaling = 0;
  232. force ace_nightvision_fogScaling = 0;
  233. force ace_nightvision_noiseScaling = 0;
  234. ace_nightvision_shutterEffects = false;
  235.  
  236. // ACE Overheating
  237. ace_overheating_displayTextOnJam = true;
  238. force ace_overheating_enabled = true;
  239. force ace_overheating_overheatingDispersion = true;
  240. ace_overheating_showParticleEffects = true;
  241. ace_overheating_showParticleEffectsForEveryone = false;
  242. force ace_overheating_unJamFailChance = 0.1;
  243. force ace_overheating_unJamOnreload = false;
  244.  
  245. // ACE Pointing
  246. force ace_finger_enabled = false;
  247. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  248. ace_finger_indicatorForSelf = true;
  249. force ace_finger_maxRange = 4;
  250.  
  251. // ACE Pylons
  252. force ace_pylons_enabledForZeus = true;
  253. force ace_pylons_enabledFromAmmoTrucks = true;
  254. force ace_pylons_rearmNewPylons = false;
  255. force ace_pylons_requireEngineer = false;
  256. force ace_pylons_requireToolkit = true;
  257. force ace_pylons_searchDistance = 15;
  258. force ace_pylons_timePerPylon = 5;
  259.  
  260. // ACE Quick Mount
  261. force ace_quickmount_distance = 3;
  262. force ace_quickmount_enabled = true;
  263. ace_quickmount_enableMenu = 3;
  264. ace_quickmount_priority = 0;
  265. force ace_quickmount_speed = 18;
  266.  
  267. // ACE Respawn
  268. force ace_respawn_removeDeadBodiesDisconnected = true;
  269. force ace_respawn_savePreDeathGear = false;
  270.  
  271. // ACE Scopes
  272. force ace_scopes_correctZeroing = true;
  273. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  274. force ace_scopes_defaultZeroRange = 100;
  275. force ace_scopes_enabled = true;
  276. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  277. force ace_scopes_overwriteZeroRange = false;
  278. force ace_scopes_simplifiedZeroing = true;
  279. ace_scopes_useLegacyUI = true;
  280. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  281. force ace_scopes_zeroReferenceHumidity = 0;
  282. force ace_scopes_zeroReferenceTemperature = 15;
  283.  
  284. // ACE Spectator
  285. force ace_spectator_enableAI = false;
  286. force ace_spectator_restrictModes = 0;
  287. force ace_spectator_restrictVisions = 0;
  288.  
  289. // ACE Switch Units
  290. force ace_switchunits_enableSafeZone = true;
  291. force ace_switchunits_enableSwitchUnits = false;
  292. force ace_switchunits_safeZoneRadius = 100;
  293. force ace_switchunits_switchToCivilian = false;
  294. force ace_switchunits_switchToEast = false;
  295. force ace_switchunits_switchToIndependent = false;
  296. force ace_switchunits_switchToWest = false;
  297.  
  298. // ACE Tagging
  299. ace_tagging_quickTag = 1;
  300.  
  301. // ACE Uncategorized
  302. force ace_fastroping_requireRopeItems = false;
  303. force ace_gforces_enabledFor = 0;
  304. force ace_hitreactions_minDamageToTrigger = 0.1;
  305. ace_inventory_inventoryDisplaySize = 0;
  306. force ace_laser_dispersionCount = 2;
  307. force ace_microdagr_mapDataAvailable = 2;
  308. force ace_microdagr_waypointPrecision = 3;
  309. ace_optionsmenu_showNewsOnMainMenu = true;
  310. force ace_overpressure_distanceCoefficient = 1;
  311.  
  312. // ACE User Interface
  313. force ace_ui_allowSelectiveUI = true;
  314. ace_ui_ammoCount = false;
  315. ace_ui_ammoType = true;
  316. ace_ui_commandMenu = true;
  317. ace_ui_firingMode = true;
  318. ace_ui_groupBar = false;
  319. ace_ui_gunnerAmmoCount = true;
  320. ace_ui_gunnerAmmoType = true;
  321. ace_ui_gunnerFiringMode = true;
  322. ace_ui_gunnerLaunchableCount = true;
  323. ace_ui_gunnerLaunchableName = true;
  324. ace_ui_gunnerMagCount = true;
  325. ace_ui_gunnerWeaponLowerInfoBackground = true;
  326. ace_ui_gunnerWeaponName = true;
  327. ace_ui_gunnerWeaponNameBackground = true;
  328. ace_ui_gunnerZeroing = true;
  329. ace_ui_magCount = true;
  330. ace_ui_soldierVehicleWeaponInfo = true;
  331. ace_ui_staminaBar = true;
  332. ace_ui_stance = true;
  333. ace_ui_throwableCount = true;
  334. ace_ui_throwableName = true;
  335. ace_ui_vehicleAltitude = true;
  336. ace_ui_vehicleCompass = true;
  337. ace_ui_vehicleDamage = true;
  338. ace_ui_vehicleFuelBar = true;
  339. ace_ui_vehicleInfoBackground = true;
  340. ace_ui_vehicleName = true;
  341. ace_ui_vehicleNameBackground = true;
  342. ace_ui_vehicleRadar = true;
  343. ace_ui_vehicleSpeed = true;
  344. ace_ui_weaponLowerInfoBackground = true;
  345. ace_ui_weaponName = true;
  346. ace_ui_weaponNameBackground = true;
  347. ace_ui_zeroing = true;
  348.  
  349. // ACE Vehicle Lock
  350. force ace_vehiclelock_defaultLockpickStrength = 10;
  351. force ace_vehiclelock_lockVehicleInventory = false;
  352. force ace_vehiclelock_vehicleStartingLockState = -1;
  353.  
  354. // ACE View Distance Limiter
  355. force ace_viewdistance_enabled = true;
  356. force ace_viewdistance_limitViewDistance = 8000;
  357. ace_viewdistance_objectViewDistanceCoeff = 0;
  358. ace_viewdistance_viewDistanceAirVehicle = 0;
  359. ace_viewdistance_viewDistanceLandVehicle = 0;
  360. ace_viewdistance_viewDistanceOnFoot = 0;
  361.  
  362. // ACE Weapons
  363. ace_common_persistentLaserEnabled = false;
  364. force ace_laserpointer_enabled = true;
  365. ace_reload_displayText = true;
  366. ace_weaponselect_displayText = true;
  367.  
  368. // ACE Weather
  369. force ace_weather_enabled = true;
  370. force ace_weather_updateInterval = 60;
  371. force ace_weather_windSimulation = true;
  372.  
  373. // ACE Wind Deflection
  374. force ace_winddeflection_enabled = true;
  375. force ace_winddeflection_simulationInterval = 0.05;
  376. force ace_winddeflection_vehicleEnabled = true;
  377.  
  378. // ACE Zeus
  379. force ace_zeus_autoAddObjects = false;
  380. force ace_zeus_canCreateZeus = -1;
  381. force ace_zeus_radioOrdnance = false;
  382. force ace_zeus_remoteWind = false;
  383. force ace_zeus_revealMines = 0;
  384. force ace_zeus_zeusAscension = false;
  385. force ace_zeus_zeusBird = false;
  386.  
  387. // CBA UI
  388. cba_ui_StorePasswords = 1;
  389.  
  390. // CBA Weapons
  391. cba_disposable_dropUsedLauncher = 2;
  392. force cba_disposable_replaceDisposableLauncher = true;
  393. cba_events_repetitionMode = 1;
  394. cba_optics_usePipOptics = true;
  395.  
  396. // CUP
  397. CUP_Vehicles_PreventBarrelClip = true;
  398.  
  399. // Fire For Effect
  400. force RydFFE_2PhWithoutFO = false;
  401. force RydFFE_Acc = 2;
  402. force RydFFE_Active = true;
  403. force RydFFE_Amount = 6;
  404. force RydFFE_Debug = false;
  405. force RydFFE_FO_string = "";
  406. force RydFFE_FoAccGain = 1;
  407. force RydFFE_FOClass_string = "i_spotter_f, o_spotter_f, b_spotter_f, o_recon_jtac_f, b_recon_jtac_f, i_sniper_f, o_sniper_f, b_sniper_f, i_soldier_m_f, o_soldier_m_f, b_g_soldier_m_f, b_soldier_m_f, o_recon_m_f, b_recon_m_f, o_soldieru_m_f, i_uav_01_f, i_uav_02_cas_f, i_uav_02_f, o_uav_01_f, o_uav_02_cas_f, o_uav_02_f, b_uav_01_f, b_uav_02_cas_f, b_uav_02_f";
  408. force RydFFE_Monogamy = true;
  409. force RydFFE_OnePhase = false;
  410. force RydFFE_Safe = 100;
  411. force RydFFE_ShellView = false;
  412.  
  413. // VCOM DRIVING
  414. force VCM_DRIVERLIMIT = 4;
  415. force VCM_DrivingActivated = false;
  416. force VCM_DrivingDelay = 0.75;
  417. force VCM_DrivingDist = 10;
  418.  
  419. // VCOM SETTINGS
  420. force VCM_ActivateAI = true;
  421. force VCM_ADVANCEDMOVEMENT = true;
  422. force VCM_AIDISTANCEVEHPATH = 100;
  423. force VCM_AIHEALING = true;
  424. force VCM_AIMagLimit = 2;
  425. force VCM_ARTYDELAY = 300;
  426. force VCM_ARTYENABLE = false;
  427. force VCM_ARTYSIDES = [WEST,EAST,GUER];
  428. force VCM_ARTYSPREAD = 400;
  429. force VCM_Debug = false;
  430. force VCM_ForceSpeed = true;
  431. force VCM_FRMCHANGE = true;
  432. force VCM_HEARINGDISTANCE = 800;
  433. force VCM_LGARRISONCHANCE = 20;
  434. force VCM_MINECHANCE = 10;
  435. force VCM_RAGDOLL = true;
  436. force VCM_RAGDOLLCHC = 50;
  437. force VCM_SIDEENABLED = [WEST,EAST,GUER];
  438. force VCM_STATICARMT = 300;
  439. force VCM_StealVeh = false;
  440. force VCM_WARNDELAY = 30;
  441. force VCM_WARNDIST = 1000;
  442.  
  443. // VCOM SKILL SETTINGS
  444. force VCM_AISKILL_AIMINGACCURACY_E = 0.25;
  445. force VCM_AISKILL_AIMINGACCURACY_R = 0.25;
  446. force VCM_AISKILL_AIMINGACCURACY_W = 0.25;
  447. force VCM_AISKILL_AIMINGSHAKE_E = 0.15;
  448. force VCM_AISKILL_AIMINGSHAKE_R = 0.15;
  449. force VCM_AISKILL_AIMINGSHAKE_W = 0.15;
  450. force VCM_AISKILL_AIMINGSPEED_E = 0.35;
  451. force VCM_AISKILL_AIMINGSPEED_R = 0.35;
  452. force VCM_AISKILL_AIMINGSPEED_W = 0.35;
  453. force VCM_SIDESPECIFICSKILL = true;
  454. force VCM_SKILLCHANGE = true;
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