katubug

Animania config mockup

Oct 25th, 2019
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  1. # Katu's note: I mocked this up for funsies. Anything I wasn't sure about, I put in &&ampersands&&. Also if I made major changes, I put that in &&ampersands&& as well.
  2.  
  3. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  4. # _______ __ _ ___ __ __ _______ __ _ ___ _______ #
  5. # | _ || | | || || |_| || _ || | | || || _ | #
  6. # | |_| || |_| || || || |_| || |_| || || |_| | #
  7. # | || || || || || || || | #
  8. # | || _ || || || || _ || || | #
  9. # | _ || | | || || ||_|| || _ || | | || || _ | #
  10. # |__| |__||_| |__||___||_| |_||__| |__||_| |__||___||__| |__| #
  11. # #
  12. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
  13.  
  14. #----------------------------------------------------------------------
  15. # [Configuration File]
  16. # Changes made to this file will be reflected ingame after restarting.
  17. #
  18. # [Table of Contents]
  19. # General:
  20. # -- Gamerules:
  21. # --- Performance, Animal Behavior, Troughs and Feeding, Misc, Food and Items, Bees and Honey, Vanilla Animals, Hamster Power Gen
  22. # -- Spawning
  23. # -- Care and Feeding:
  24. # --- Breeding, Timing, Salt Lick, Feeding/Bedding
  25. # -- Food Values
  26. #
  27. #----------------------------------------------------------------------
  28. general {
  29. gamerules {
  30. #----------------------------------------------------------------------
  31. # =======[Gamerules]=======
  32. # General rules about this mods behavior in your world.
  33. #
  34. # ===Performance===
  35. # Range that Animals search for blocks (like troughs, straw, or food blocks) in. Increasing this may improve animal AI but decrease performance.
  36. # Default: 16
  37. I:aiBlockSearchRange=16
  38.  
  39. # Range that the animal cap applies for around each animal. If the number of animals in an area exceeds this value, further animals will not spawn &&or breed.&&
  40. # Default: 80
  41. I:animalCapSearchRange=50
  42.  
  43. # AI Tick Countdown Timer. Setting this to a higher value will increase performance, at the cost of making animals behave more rudimentarily.
  44. # Default: 100
  45. I:ticksBetweenAIFirings=100
  46.  
  47. # ===Animal Behavior===
  48. # Animals sleep. Disabling this can improve performance mildly, at the cost of immersion.
  49. # Default: true
  50. B:animalsSleep=true
  51.  
  52. # Animals do not have to eat or drink. This completely removes the need for troughs and feeding in general.
  53. # Default: false
  54. B:ambianceMode=false
  55.  
  56. # Animals starve to death when not fed and watered. This option can be disabled if you want to keep feeding enabled but don't want the animals to die.
  57. # Default: false
  58. B:animalsStarve=false
  59.  
  60. # Animals can attack others. For example, Ferrets and Hedgehogs can hunt Chicks, and Roosters will hunt Ferrets and Hedgehogs.
  61. # Default: true
  62. B:animalsCanAttackOthers=true
  63.  
  64. # Animals that are spawned in the world and have never been interacted with (put on a leash, fed by hand, trough, lured with food) will not eat or breed. Setting this to false can result in overspawning issues.
  65. B:requireAnimalInteractionForAI=true
  66.  
  67. # Tamed animals teleport to player, just like in vanilla. If set to false, they will stay nearby where you last left them.
  68. # Default: true
  69. B:tamedAnimalsTeleport=true
  70.  
  71. # Allow eggs to be thrown, just like in vanilla. &&This option affects Animania eggs only&&.
  72. # Default: false
  73. B:allowEggThrowing=false
  74.  
  75. # If chickens need to lay eggs in a nest or not.
  76. # Default: false
  77. B:chickensDropEggs=false
  78.  
  79. &&# If chickens shed their feathers naturally.
  80. # Default: true
  81. B:chickensDropFeathers=true
  82.  
  83. # If peacocks shed their feathers naturally.
  84. # Default: true
  85. B:peacocksDropFeathers=true&&
  86.  
  87. # Female Cows Milkable at Spawn. If this is set to false, a cow must have at least one pregnancy before she can be milked.
  88. # Default: false
  89. B:cowsMilkableAtSpawn=false
  90.  
  91. # ===Troughs and Feeding===
  92. # Plant blocks removed after animal eats. If true, any grass or crops your animals have access to can be destroyed.
  93. # Default: true
  94. B:plantsRemovedAfterEating=true
  95.  
  96. # Water blocks removed after large animals drink. If true, when pigs, cows, and horses drink from water sources (trough or in-world), the water will be consumed.
  97. # Default: true
  98. B:waterRemovedAfterDrinking=true
  99.  
  100. # Food Items that can be placed in the trough. Formatting should be modid:itemname or modid:itemname#meta.
  101. # Examples: "harvestcraft:barleyitem", or "minecraft:red_flower#4"
  102. # Default [minecraft:wheat, simplecorn:corncob, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, harvestcraft:cornitem, minecraft:apple, minecraft:carrot, minecraft:beetroot, minecraft:potato, minecraft:poisonous_potato, minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, biomesoplenty:turnip_seeds, minecraft:egg, animania:brown_egg, listAllbeefraw, minecraft:fish]
  103. S:troughFood <
  104. minecraft:wheat
  105. simplecorn:corncob
  106. harvestcraft:barleyitem
  107. harvestcraft:oatsitem
  108. harvestcraft:ryeitem
  109. harvestcraft:cornitem
  110. minecraft:apple
  111. minecraft:carrot
  112. minecraft:beetroot
  113. minecraft:potato
  114. minecraft:poisonous_potato
  115. minecraft:wheat_seeds
  116. minecraft:melon_seeds
  117. minecraft:beetroot_seeds
  118. minecraft:pumpkin_seeds
  119. biomesoplenty:turnip_seeds
  120. minecraft:egg
  121. animania:brown_egg
  122. listAllbeefraw
  123. minecraft:fish
  124. >
  125.  
  126. # Allow the trough to be automated with hoppers/pipes.
  127. # Default: true
  128. B:allowTroughAutomation=true
  129.  
  130. # Allow dispensers to place seeds on the ground.
  131. # Default: true
  132. B:allowSeedDispenserPlacement=true
  133.  
  134. # ===Misc===
  135. # Allow random mobs to spawn on Animania animals. &&If vanilla animals are enabled, Chicken Jockeys will still sometimes use vanilla chickens.&&
  136. # Default: true
  137. B:allowMobRiding=true
  138.  
  139. # Multiplier for reducing fall damage when animals are leashed.
  140. # Default: 0.44999998807907104
  141. D:fallDamageReduceMultiplier=0.44999998807907104
  142.  
  143. # Shift-Right-Click for Seed Placement. By default, right clicking Seeds on the ground will place them. If this is set to true, you will need to shift-right-click instead.
  144. # Default: false
  145. B:shiftSeedPlacement=false
  146.  
  147. # Show mod update notification at startup.
  148. # Default: true
  149. B:showModUpdateNotification=true
  150.  
  151. # Show male parts (modesty flag).
  152. # Default: true
  153. B:showParts=true
  154.  
  155. # Show particles when animals are hungry or thirsty.
  156. # Default: true
  157. B:showUnhappyParticles=true
  158.  
  159. # Allows players to sleep and set spawn point in the Wagon.
  160. # Default: true
  161. B:sleepAllowedWagon=true
  162.  
  163. # Fancy entity spawn eggs. If true, spawn egg models will look like the animals they spawn. If false, they will match with vanilla spawn eggs.
  164. # Default: false
  165. B:fancyEggs=false
  166.  
  167. # If fancy entity eggs rotate or not.
  168. # Default: false
  169. B:fancyEggsRotate=false
  170.  
  171. &&# Animania Animals spawn in Overworld only. This option overrides the dimension settings in the invididual spawning configs, so if you plan to change those, set this to false.
  172. # Default: true
  173. B:spawnOverworldOnly=true&&
  174.  
  175. # ===Food and Items===
  176. # Eat animania food anytime, regardless of hunger level.
  177. # Default: true
  178. B:eatFoodAnytime=true
  179.  
  180. # Foods give bonus positive effects when eaten.
  181. # Default: true
  182. B:foodsGiveBonusEffects=true
  183.  
  184. # Ticks that a Cheese takes to mature. 20 ticks are in a second, 60 seconds in a minute. So 24000 ticks = 20 minutes.
  185. # Default: 24000
  186. I:cheeseMaturityTime=24000
  187.  
  188. # Disable salt creation using cheese mold. &&If false, the salt lick will not be craftable.&& (or does the recipe use ore dictionary?)
  189. # Default: false
  190. B:disableSaltCreation=false
  191.  
  192. # Disable cart and wagon.
  193. # Default: false
  194. B:disableRollingVehicles=false
  195.  
  196. # ===Bees and Honey===
  197. # Allow Beehives during world gen. If this is set to false, Beehives will not appear in the world.
  198. # Default: true
  199. B:hiveSpawning=true
  200.  
  201. # Frequency of Beehives (1-10). Larger numbers mean more Beehives.
  202. # Default: 3
  203. I:hiveSpawningFrequency=3
  204.  
  205. # Valid Biome Types for hives to spawn in. Types can be seen here:
  206. # https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java
  207. # Default: [JUNGLE, CONIFEROUS, SWAMP, FOREST, PLAINS]
  208. S:hiveValidBiomeTypes <
  209. JUNGLE
  210. CONIFEROUS
  211. SWAMP
  212. FOREST
  213. PLAINS
  214. >
  215.  
  216. # Honey creation rate for wild hives.
  217. # Default: 700
  218. I:hiveWildHoneyRate=700
  219.  
  220. # Honey creation rate for playermade hives.
  221. # Default: 450
  222. I:hivePlayermadeHoneyRate=450
  223.  
  224. # ===Vanilla Animals===
  225. # If these are set to true, vanilla animals will not spawn. If you want both Animania and vanilla variants to spawn, set these to false.
  226.  
  227. # Remove vanilla Chickens
  228. # Default: true
  229. B:replaceVanillaChickens=true
  230.  
  231. # Remove vanilla Cows
  232. # Default: true
  233. B:replaceVanillaCows=true
  234.  
  235. # Remove vanilla Horses
  236. # Default: false
  237. B:replaceVanillaHorses=false
  238.  
  239. # Remove vanilla Pigs
  240. # Default: true
  241. B:replaceVanillaPigs=true
  242.  
  243. # Remove vanilla Rabbits
  244. # Default: true
  245. B:replaceVanillaRabbits=true
  246.  
  247. # Remove vanilla Sheep
  248. # Default: true
  249. B:replaceVanillaSheep=true
  250.  
  251. # ===Hamster Power Gen===
  252. # Capacity of RF that the Hamster Wheel can hold.
  253. # Default: 200000
  254. I:hamsterWheelCapacity=200000
  255.  
  256. # RF/tick that the Hamster wheel generates while in use.
  257. # Default: 20
  258. I:hamsterWheelRFGeneration=20
  259.  
  260. # Ticks that the hamster stays in the wheel before it needs more food.
  261. # Default: 2000 (100 seconds)
  262. I:hamsterWheelUseTime=2000
  263. }
  264. #---------------------------------------------------------------------
  265. spawn {
  266. #----------------------------------------------------------------------
  267. # =======[Spawning]=======
  268. # These values let you alter the basics of how Animania animals spawn in your world. &&Family groups are 3-4 animals.&&
  269. # &&More granular customization can be done using the spawn jsons.&&
  270. #
  271. # ===Chickens===
  272. # Spawn Animania Chickens in world. If false, they will not spawn at all.
  273. # Default: true
  274. B:spawnAnimaniaChickens=true
  275.  
  276. # Number of potential Chicken families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
  277. # Default: 2
  278. I:numberChickenFamilies=2
  279.  
  280. # Spawn limit for Chickens in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  281. # Default: 40
  282. I:spawnLimitChickens=40
  283.  
  284. # Spawn probability Chickens in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  285. # Default: 9
  286. I:spawnProbabilityChickens=9
  287.  
  288. # ===Cows===
  289. # Spawn Animania Cows in world. If false, they will not spawn at all.
  290. # Default: true
  291. B:spawnAnimaniaCows=true
  292.  
  293. # Number of potential Cow families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
  294. # Default: 2
  295. I:numberCowFamilies=2
  296.  
  297. # Spawn limit for Cows in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  298. # Default: 40
  299. I:spawnLimitCows=40
  300.  
  301. # Spawn probability Cows in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  302. # Default: 9
  303. I:spawnProbabilityCows=9
  304.  
  305. # ===Pigs===
  306. # Spawn Animania Pigs in world. If false, they will not spawn at all.
  307. # Default: true
  308. B:spawnAnimaniaPigs=true
  309.  
  310. # Number of potential Pig families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
  311. # Default: 2
  312. I:numberPigFamilies=2
  313.  
  314. # Spawn limit for Pigs in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  315. # Default: 40
  316. I:spawnLimitPigs=40
  317.  
  318. # Spawn probability Pigs in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  319. # Default: 9
  320. I:spawnProbabilityPigs=9
  321.  
  322. # ===Sheep===
  323. # Spawn Animania Sheep in world. If false, they will not spawn at all.
  324. # Default: true
  325. B:spawnAnimaniaSheep=true
  326.  
  327. # Number of potential Sheep families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
  328. # Default: 3
  329. I:numberSheepFamilies=3
  330.  
  331. # Spawn limit for Sheep in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  332. # Default: 40
  333. I:spawnLimitSheep=40
  334.  
  335. # Spawn probability Sheep in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  336. # Default: 8
  337. I:spawnProbabilitySheep=8
  338.  
  339. # ===Horses===
  340. # Spawn Animania Horses in world. If false, they will not spawn at all.
  341. # Default: true
  342. B:spawnAnimaniaHorses=true
  343.  
  344. # Number of potential Horse families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
  345. # Default: 2
  346. I:numberHorseFamilies=2
  347.  
  348. # Spawn limit for Horses in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  349. # Default: 40
  350. I:spawnLimitHorses=40
  351.  
  352. # Spawn probability Horses in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  353. # Default: 8
  354. I:spawnProbabilityHorses=8
  355.  
  356. # ===Rabbits===
  357. # Spawn Animania Rabbits in world. If false, they will not spawn at all.
  358. # Default: true
  359. B:spawnAnimaniaRabbits=true
  360.  
  361. # Number of potential Rabbit families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
  362. # Default: 2
  363. I:numberRabbitFamilies=2
  364.  
  365. # Spawn limit for Rabbits in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  366. # Default: 40
  367. I:spawnLimitRabbits=40
  368.  
  369. # Spawn probability Rabbits in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  370. # Default: 8
  371. I:spawnProbabilityRabbits=8
  372.  
  373. # ===Goats===
  374. # Spawn Animania Goats in world. If false, they will not spawn at all.
  375. # Default: true
  376. B:spawnAnimaniaGoats=true
  377.  
  378. # Number of potential Goat families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
  379. # Default: 1
  380. I:numberGoatFamilies=1
  381.  
  382. # Spawn limit for Goats in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  383. # Default: 40
  384. I:spawnLimitGoats=40
  385.  
  386. # Spawn probability Goats in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  387. # Default: 8
  388. I:spawnProbabilityGoats=8
  389.  
  390. # ===Amphibians===
  391. # Spawn Animania Amphibians in world. If false, they will not spawn at all.
  392. # Default: true
  393. B:spawnAnimaniaAmphibians=true
  394.  
  395. # Spawn limit for Amphibians in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  396. # Default: 40
  397. I:spawnLimitAmphibians=40
  398.  
  399. # Spawn probability Amphibians in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  400. # Default: 8
  401. I:spawnProbabilityAmphibians=8
  402.  
  403. # ===Peacocks===
  404. # Spawn Animania Peacocks in world. If false, they will not spawn at all.
  405. # Default: true
  406. B:spawnAnimaniaPeacocks=true
  407.  
  408. # Spawn limit for Peacocks in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  409. # Default: 40
  410. I:spawnLimitPeacocks=40
  411.  
  412. # Spawn probability Peacocks in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
  413. # Default: 8
  414. I:spawnProbabilityPeacocks=8
  415.  
  416. # ===Rodents & Small Mammals===
  417. # Spawn Animania Rodents in world. If false, they will not spawn at all.
  418. # Default: true
  419. B:spawnAnimaniaRodents=true
  420.  
  421. # Spawn limit for Ferrets in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  422. # Default: 40
  423. I:spawnLimitFerrets=40
  424.  
  425. # Spawn probability Ferrets in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  426. # Default: 8
  427. I:spawnProbabilityFerrets=8
  428.  
  429. # Spawn limit for Hamsters in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  430. # Default: 40
  431. I:spawnLimitHamsters=40
  432.  
  433. # Spawn probability Hamsters in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  434. # Default: 8
  435. I:spawnProbabilityHamsters=8
  436.  
  437. # Spawn limit for Hedgehogs in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  438. # Default: 40
  439. I:spawnLimitHedgehogs=40
  440.  
  441. # Spawn probability Hedgehogs in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
  442. # Default: 8
  443. I:spawnProbabilityHedgehogs=8
  444.  
  445. # ===Misc===
  446. # Allow Squids to Spawn in Fresh Water, like in vanilla. If false, squid only spawn in Ocean biomes. Leave this to "true" if you have ZAWA installed.
  447. # Default: true.
  448. B:spawnFreshWaterSquids=true
  449. }
  450. #---------------------------------------------------------------------
  451. spawnlocations{&&If you're going to do the json thing, I'd remove this section from the main config to save space.&&}
  452. #---------------------------------------------------------------------
  453. careandfeeding {
  454. #---------------------------------------------------------------------
  455. # =======[Care and Feeding]=======
  456. # These values will allow you to configure what kind of care animals need and prefer, along with timing of various functions.
  457. #
  458. # ===Breeding===
  459. # Mammals mate only after hand-feeding. Use to prevent over-breeding.
  460. # Default: true
  461. B:feedToBreed=true
  462.  
  463. # If male animals can have multiple mates. If false, animals are lifemates.
  464. # Default: false
  465. B:malesMateMultipleFemales=false
  466.  
  467. # Chance that a female animal will lose its baby, if it is hungry and thirsty. Set to 0 to disable
  468. # Default: 0.0
  469. D:animalLossChance=0.0
  470.  
  471. # Chance that multiple animals will be born. Gets multiplied with itself after every child. Set to 0 to disable.
  472. # Default: 0.1
  473. D:birthMultipleChance=0.1
  474.  
  475. # Egg hatch chance (1/x).
  476. # Default: 2 (50%)
  477. I:eggHatchChance=2
  478.  
  479. # Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range.
  480. # Default: 15
  481. I:entityBreedingLimit=15
  482.  
  483. # ===Timing===
  484. # Ticks between birthings.
  485. I:gestationTimer=20000
  486.  
  487. # Ticks between laying eggs
  488. # Default: 2000
  489. I:laidTimer=2000
  490.  
  491. # Ticks before next incremental growth
  492. # Default: 200
  493. I:childGrowthTick=200
  494.  
  495. # Ticks between playing
  496. # Default: 12000
  497. I:playTimer=12000
  498.  
  499. # Ticks between feedings. How long it takes for an animal to get hungry again.
  500. # Default: 12000
  501. I:feedTimer=12000
  502.  
  503. # Ticks between drinking water
  504. # Default: 12000
  505. I:waterTimer=12000
  506.  
  507. # Ticks between animals taking starvation damage
  508. # Default: 400
  509. I:starvationTimer=400
  510.  
  511. # Ticks before wool regrowth after shearing
  512. # Default: 8000
  513. I:woolRegrowthTimer=8000
  514.  
  515. # ===Salt Lick===
  516. # The salt lick allows injured animals to regain health.
  517.  
  518. # Maximum uses of the salt lick
  519. # Default: 200
  520. I:saltLickMaxUses=200
  521.  
  522. # Ticks between using Salt Lick
  523. # Default: 8000
  524. I:saltLickTick=8000
  525.  
  526. # =======Feeding and Bedding=======
  527.  
  528. # ===Chickens===
  529. # Chicken Bed Block Preferred
  530. # Default: animania:block_straw
  531. S:chickenBed=animania:block_straw
  532.  
  533. # Chicken Bed Block Backup
  534. # Default: minecraft:grass
  535. S:chickenBed2=minecraft:grass
  536.  
  537. # Food Items that chickens can eat (use # for meta)
  538. # Default: [minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, simplecorn:corncob, biomesoplenty:turnip_seeds, harvestcraft:cornitem]
  539. S:chickenFood <
  540. minecraft:wheat_seeds
  541. minecraft:melon_seeds
  542. minecraft:beetroot_seeds
  543. minecraft:pumpkin_seeds
  544. simplecorn:corncob
  545. biomesoplenty:turnip_seeds
  546. harvestcraft:cornitem
  547. >
  548.  
  549. # ===Cows===
  550. # Cow Bed Block Preferred
  551. # Default: animania:block_straw
  552. S:cowBed=animania:block_straw
  553.  
  554. # Cow Bed Block Backup
  555. # Default: minecraft:grass
  556. S:cowBed2=minecraft:grass
  557.  
  558. # Food Items that cows can eat (use # for meta)
  559. # Default [minecraft:wheat, simplecorn:corncob, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, harvestcraft:cornitem]
  560. S:cowFood <
  561. minecraft:wheat
  562. simplecorn:corncob
  563. harvestcraft:barleyitem
  564. harvestcraft:oatsitem
  565. harvestcraft:ryeitem
  566. harvestcraft:cornitem
  567. >
  568.  
  569. # ===Pigs===
  570. # Pig Bed Block Preferred
  571. # Default: animania:block_straw
  572. S:pigBed=animania:block_straw
  573.  
  574. # Pig Bed Block Backup
  575. # Default: minecraft:grass
  576. S:pigBed2=minecraft:grass
  577.  
  578. # Food Items that pigs can eat (use # for meta)
  579. # Default [minecraft:carrot, minecraft:beetroot, minecraft:potato, minecraft:poisonous_potato, minecraft:bread]
  580. S:pigFood <
  581. minecraft:carrot
  582. minecraft:beetroot
  583. minecraft:potato
  584. minecraft:poisonous_potato
  585. minecraft:bread
  586. >
  587.  
  588. # ===Sheep===
  589. # Sheep Bed Block Preferred
  590. # Default: animania:block_straw
  591. S:sheepBed=animania:block_straw
  592.  
  593. # Sheep Bed Block Backup
  594. # Default: minecraft:grass
  595. S:sheepBed2=minecraft:grass
  596.  
  597. # Food Items that sheep can eat (use # for meta)
  598. # Default [minecraft:wheat, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem]
  599. S:sheepFood <
  600. minecraft:wheat
  601. harvestcraft:barleyitem
  602. harvestcraft:oatsitem
  603. harvestcraft:ryeitem
  604. >
  605.  
  606. # ===Horses===
  607. # Horse Bed Block Preferred
  608. # Default: animania:block_straw
  609. S:horseBed=animania:block_straw
  610.  
  611. # Horse Bed Block Backup
  612. # Default: minecraft:grass
  613. S:horseBed2=minecraft:grass
  614.  
  615. # Food Items that horses can eat (use # for meta)
  616. # Default [minecraft:wheat, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, minecraft:apple, minecraft:carrot]
  617. S:horseFood <
  618. minecraft:wheat
  619. harvestcraft:barleyitem
  620. harvestcraft:oatsitem
  621. harvestcraft:ryeitem
  622. minecraft:apple
  623. minecraft:carrot
  624. >
  625.  
  626. # ===Rabbits===
  627. # Rabbit Bed Block Preferred
  628. # Default: animania:block_straw
  629. S:rabbitBed=animania:block_straw
  630.  
  631. # Rabbit Bed Block Backup
  632. # Default: minecraft:grass
  633. S:rabbitBed2=minecraft:grass
  634.  
  635. # Food Items that rabbits can eat (use # for meta)
  636. # Default [minecraft:wheat, minecraft:carrot, minecraft:beetroot, minecraft:apple]
  637. S:rabbitFood <
  638. minecraft:wheat
  639. minecraft:carrot
  640. minecraft:beetroot
  641. minecraft:apple
  642. >
  643.  
  644. # ===Goats===
  645. # Goat Bed Block Preferred
  646. S:goatBed=animania:block_straw
  647.  
  648. # Goat Bed Block Backup
  649. S:goatBed2=minecraft:grass
  650.  
  651. # Food Items that goats can eat (use # for meta)
  652. # Default [minecraft:wheat, minecraft:string, minecraft:stick, minecraft:apple, simplecorn:corncob, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, harvestcraft:cornitem]
  653. S:goatFood <
  654. minecraft:wheat
  655. minecraft:string
  656. minecraft:stick
  657. minecraft:apple
  658. simplecorn:corncob
  659. harvestcraft:barleyitem
  660. harvestcraft:oatsitem
  661. harvestcraft:ryeitem
  662. harvestcraft:cornitem
  663. >
  664.  
  665. # ===Peacocks===
  666. # Peacock Bed Block Preferred
  667. # Default: animania:block_straw
  668. S:peacockBed=animania:block_straw
  669.  
  670. # Peacock Bed Block Backup
  671. Default: minecraft:grass
  672. S:peacockBed2=minecraft:grass
  673.  
  674. # Food Items that peacocks can eat (use # for meta)
  675. # Default [minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, simplecorn:corncob, biomesoplenty:turnip_seeds, harvestcraft:cornitem]
  676. S:peacockFood <
  677. minecraft:wheat_seeds
  678. minecraft:melon_seeds
  679. minecraft:beetroot_seeds
  680. minecraft:pumpkin_seeds
  681. simplecorn:corncob
  682. biomesoplenty:turnip_seeds
  683. harvestcraft:cornitem
  684. >
  685.  
  686. # ===Ferrets===
  687. # Ferret Bed Block Preferred
  688. # Default: nimania:block_straw
  689. S:ferretBed=animania:block_straw
  690.  
  691. # Ferret Bed Block Backup
  692. # Default: minecraft:grass
  693. S:ferretBed2=minecraft:grass
  694.  
  695. # Food Items that ferrets can eat (use # for meta)
  696. # Default [minecraft:mutton, minecraft:egg, animania:brown_egg, animania:peacock_egg_blue, animania:peacock_egg_white, animania:prime_mutton, animania:prime_rabbit, minecraft:rabbit, minecraft:chicken, animania:prime_chicken]
  697. S:ferretFood <
  698. minecraft:mutton
  699. minecraft:egg
  700. animania:brown_egg
  701. animania:peacock_egg_blue
  702. animania:peacock_egg_white
  703. animania:prime_mutton
  704. animania:prime_rabbit
  705. minecraft:rabbit
  706. minecraft:chicken
  707. animania:prime_chicken
  708. >
  709.  
  710. # ===Hamsters===
  711. # Hamster Bed Block Preferred
  712. # Default: animania:block_straw
  713. S:hamsterBed=animania:block_straw
  714.  
  715. # Hamster Bed Block Backup
  716. # Default: minecraft:grass
  717. S:hamsterBed2=minecraft:grass
  718.  
  719. # Food Items that hamsters can eat (use # for meta)
  720. # Default [animania:hamster_food, minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, simplecorn:corncob, biomesoplenty:turnip_seeds, harvestcraft:cornitem, minecraft:apple]
  721. S:hamsterFood <
  722. animania:hamster_food
  723. minecraft:wheat_seeds
  724. minecraft:melon_seeds
  725. minecraft:beetroot_seeds
  726. minecraft:pumpkin_seeds
  727. simplecorn:corncob
  728. biomesoplenty:turnip_seeds
  729. harvestcraft:cornitem
  730. minecraft:apple
  731. >
  732.  
  733. # ===Hedgehogs===
  734. # Hedgehog Bed Block Preferred
  735. # Default: animania:block_straw
  736. S:hedgehogBed=animania:block_straw
  737.  
  738. # Hedgehog Bed Block Backup
  739. # Default: minecraft:grass
  740. S:hedgehogBed2=minecraft:grass
  741.  
  742. # Food Items that hedgehogs can eat (use # for meta)
  743. # Default [minecraft:carrot, minecraft:beetroot, minecraft:egg, animania:brown_egg, animania:peacock_egg_blue, animania:peacock_egg_white, animania:prime_mutton, animania:prime_rabbit, minecraft:rabbit, minecraft:chicken, animania_prime_chicken, minecraft:apple]
  744. S:hedgehogFood <
  745. minecraft:carrot
  746. minecraft:beetroot
  747. minecraft:egg
  748. animania:brown_egg
  749. animania:peacock_egg_blue
  750. animania:peacock_egg_white
  751. animania:prime_mutton
  752. animania:prime_rabbit
  753. minecraft:rabbit
  754. minecraft:chicken
  755. animania_prime_chicken
  756. minecraft:apple
  757. >
  758. }
  759. #---------------------------------------------------------------------
  760. foodvalues {
  761. #---------------------------------------------------------------------
  762. # =======[Food Values]=======
  763. # This section allows you to change the hunger and satiety replenishment of all Animania foods.
  764. #
  765. # Food Value Overrides. Format: modid:name(hunger,saturationMultiplier) Example: animania:cheese_omelette(5,0.8)
  766. S:foodValueOverrides <
  767. >
  768. }
  769. }
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