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- # Katu's note: I mocked this up for funsies. Anything I wasn't sure about, I put in &&ersands&&. Also if I made major changes, I put that in &&ersands&& as well.
- # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
- # _______ __ _ ___ __ __ _______ __ _ ___ _______ #
- # | _ || | | || || |_| || _ || | | || || _ | #
- # | |_| || |_| || || || |_| || |_| || || |_| | #
- # | || || || || || || || | #
- # | || _ || || || || _ || || | #
- # | _ || | | || || ||_|| || _ || | | || || _ | #
- # |__| |__||_| |__||___||_| |_||__| |__||_| |__||___||__| |__| #
- # #
- # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
- #----------------------------------------------------------------------
- # [Configuration File]
- # Changes made to this file will be reflected ingame after restarting.
- #
- # [Table of Contents]
- # General:
- # -- Gamerules:
- # --- Performance, Animal Behavior, Troughs and Feeding, Misc, Food and Items, Bees and Honey, Vanilla Animals, Hamster Power Gen
- # -- Spawning
- # -- Care and Feeding:
- # --- Breeding, Timing, Salt Lick, Feeding/Bedding
- # -- Food Values
- #
- #----------------------------------------------------------------------
- general {
- gamerules {
- #----------------------------------------------------------------------
- # =======[Gamerules]=======
- # General rules about this mods behavior in your world.
- #
- # ===Performance===
- # Range that Animals search for blocks (like troughs, straw, or food blocks) in. Increasing this may improve animal AI but decrease performance.
- # Default: 16
- I:aiBlockSearchRange=16
- # Range that the animal cap applies for around each animal. If the number of animals in an area exceeds this value, further animals will not spawn &&or breed.&&
- # Default: 80
- I:animalCapSearchRange=50
- # AI Tick Countdown Timer. Setting this to a higher value will increase performance, at the cost of making animals behave more rudimentarily.
- # Default: 100
- I:ticksBetweenAIFirings=100
- # ===Animal Behavior===
- # Animals sleep. Disabling this can improve performance mildly, at the cost of immersion.
- # Default: true
- B:animalsSleep=true
- # Animals do not have to eat or drink. This completely removes the need for troughs and feeding in general.
- # Default: false
- B:ambianceMode=false
- # Animals starve to death when not fed and watered. This option can be disabled if you want to keep feeding enabled but don't want the animals to die.
- # Default: false
- B:animalsStarve=false
- # Animals can attack others. For example, Ferrets and Hedgehogs can hunt Chicks, and Roosters will hunt Ferrets and Hedgehogs.
- # Default: true
- B:animalsCanAttackOthers=true
- # Animals that are spawned in the world and have never been interacted with (put on a leash, fed by hand, trough, lured with food) will not eat or breed. Setting this to false can result in overspawning issues.
- B:requireAnimalInteractionForAI=true
- # Tamed animals teleport to player, just like in vanilla. If set to false, they will stay nearby where you last left them.
- # Default: true
- B:tamedAnimalsTeleport=true
- # Allow eggs to be thrown, just like in vanilla. &&This option affects Animania eggs only&&.
- # Default: false
- B:allowEggThrowing=false
- # If chickens need to lay eggs in a nest or not.
- # Default: false
- B:chickensDropEggs=false
- &&# If chickens shed their feathers naturally.
- # Default: true
- B:chickensDropFeathers=true
- # If peacocks shed their feathers naturally.
- # Default: true
- B:peacocksDropFeathers=true&&
- # Female Cows Milkable at Spawn. If this is set to false, a cow must have at least one pregnancy before she can be milked.
- # Default: false
- B:cowsMilkableAtSpawn=false
- # ===Troughs and Feeding===
- # Plant blocks removed after animal eats. If true, any grass or crops your animals have access to can be destroyed.
- # Default: true
- B:plantsRemovedAfterEating=true
- # Water blocks removed after large animals drink. If true, when pigs, cows, and horses drink from water sources (trough or in-world), the water will be consumed.
- # Default: true
- B:waterRemovedAfterDrinking=true
- # Food Items that can be placed in the trough. Formatting should be modid:itemname or modid:itemname#meta.
- # Examples: "harvestcraft:barleyitem", or "minecraft:red_flower#4"
- # Default [minecraft:wheat, simplecorn:corncob, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, harvestcraft:cornitem, minecraft:apple, minecraft:carrot, minecraft:beetroot, minecraft:potato, minecraft:poisonous_potato, minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, biomesoplenty:turnip_seeds, minecraft:egg, animania:brown_egg, listAllbeefraw, minecraft:fish]
- S:troughFood <
- minecraft:wheat
- simplecorn:corncob
- harvestcraft:barleyitem
- harvestcraft:oatsitem
- harvestcraft:ryeitem
- harvestcraft:cornitem
- minecraft:apple
- minecraft:carrot
- minecraft:beetroot
- minecraft:potato
- minecraft:poisonous_potato
- minecraft:wheat_seeds
- minecraft:melon_seeds
- minecraft:beetroot_seeds
- minecraft:pumpkin_seeds
- biomesoplenty:turnip_seeds
- minecraft:egg
- animania:brown_egg
- listAllbeefraw
- minecraft:fish
- >
- # Allow the trough to be automated with hoppers/pipes.
- # Default: true
- B:allowTroughAutomation=true
- # Allow dispensers to place seeds on the ground.
- # Default: true
- B:allowSeedDispenserPlacement=true
- # ===Misc===
- # Allow random mobs to spawn on Animania animals. &&If vanilla animals are enabled, Chicken Jockeys will still sometimes use vanilla chickens.&&
- # Default: true
- B:allowMobRiding=true
- # Multiplier for reducing fall damage when animals are leashed.
- # Default: 0.44999998807907104
- D:fallDamageReduceMultiplier=0.44999998807907104
- # Shift-Right-Click for Seed Placement. By default, right clicking Seeds on the ground will place them. If this is set to true, you will need to shift-right-click instead.
- # Default: false
- B:shiftSeedPlacement=false
- # Show mod update notification at startup.
- # Default: true
- B:showModUpdateNotification=true
- # Show male parts (modesty flag).
- # Default: true
- B:showParts=true
- # Show particles when animals are hungry or thirsty.
- # Default: true
- B:showUnhappyParticles=true
- # Allows players to sleep and set spawn point in the Wagon.
- # Default: true
- B:sleepAllowedWagon=true
- # Fancy entity spawn eggs. If true, spawn egg models will look like the animals they spawn. If false, they will match with vanilla spawn eggs.
- # Default: false
- B:fancyEggs=false
- # If fancy entity eggs rotate or not.
- # Default: false
- B:fancyEggsRotate=false
- &&# Animania Animals spawn in Overworld only. This option overrides the dimension settings in the invididual spawning configs, so if you plan to change those, set this to false.
- # Default: true
- B:spawnOverworldOnly=true&&
- # ===Food and Items===
- # Eat animania food anytime, regardless of hunger level.
- # Default: true
- B:eatFoodAnytime=true
- # Foods give bonus positive effects when eaten.
- # Default: true
- B:foodsGiveBonusEffects=true
- # Ticks that a Cheese takes to mature. 20 ticks are in a second, 60 seconds in a minute. So 24000 ticks = 20 minutes.
- # Default: 24000
- I:cheeseMaturityTime=24000
- # Disable salt creation using cheese mold. &&If false, the salt lick will not be craftable.&& (or does the recipe use ore dictionary?)
- # Default: false
- B:disableSaltCreation=false
- # Disable cart and wagon.
- # Default: false
- B:disableRollingVehicles=false
- # ===Bees and Honey===
- # Allow Beehives during world gen. If this is set to false, Beehives will not appear in the world.
- # Default: true
- B:hiveSpawning=true
- # Frequency of Beehives (1-10). Larger numbers mean more Beehives.
- # Default: 3
- I:hiveSpawningFrequency=3
- # Valid Biome Types for hives to spawn in. Types can be seen here:
- # https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java
- # Default: [JUNGLE, CONIFEROUS, SWAMP, FOREST, PLAINS]
- S:hiveValidBiomeTypes <
- JUNGLE
- CONIFEROUS
- SWAMP
- FOREST
- PLAINS
- >
- # Honey creation rate for wild hives.
- # Default: 700
- I:hiveWildHoneyRate=700
- # Honey creation rate for playermade hives.
- # Default: 450
- I:hivePlayermadeHoneyRate=450
- # ===Vanilla Animals===
- # If these are set to true, vanilla animals will not spawn. If you want both Animania and vanilla variants to spawn, set these to false.
- # Remove vanilla Chickens
- # Default: true
- B:replaceVanillaChickens=true
- # Remove vanilla Cows
- # Default: true
- B:replaceVanillaCows=true
- # Remove vanilla Horses
- # Default: false
- B:replaceVanillaHorses=false
- # Remove vanilla Pigs
- # Default: true
- B:replaceVanillaPigs=true
- # Remove vanilla Rabbits
- # Default: true
- B:replaceVanillaRabbits=true
- # Remove vanilla Sheep
- # Default: true
- B:replaceVanillaSheep=true
- # ===Hamster Power Gen===
- # Capacity of RF that the Hamster Wheel can hold.
- # Default: 200000
- I:hamsterWheelCapacity=200000
- # RF/tick that the Hamster wheel generates while in use.
- # Default: 20
- I:hamsterWheelRFGeneration=20
- # Ticks that the hamster stays in the wheel before it needs more food.
- # Default: 2000 (100 seconds)
- I:hamsterWheelUseTime=2000
- }
- #---------------------------------------------------------------------
- spawn {
- #----------------------------------------------------------------------
- # =======[Spawning]=======
- # These values let you alter the basics of how Animania animals spawn in your world. &&Family groups are 3-4 animals.&&
- # &&More granular customization can be done using the spawn jsons.&&
- #
- # ===Chickens===
- # Spawn Animania Chickens in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaChickens=true
- # Number of potential Chicken families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
- # Default: 2
- I:numberChickenFamilies=2
- # Spawn limit for Chickens in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitChickens=40
- # Spawn probability Chickens in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 9
- I:spawnProbabilityChickens=9
- # ===Cows===
- # Spawn Animania Cows in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaCows=true
- # Number of potential Cow families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
- # Default: 2
- I:numberCowFamilies=2
- # Spawn limit for Cows in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitCows=40
- # Spawn probability Cows in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 9
- I:spawnProbabilityCows=9
- # ===Pigs===
- # Spawn Animania Pigs in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaPigs=true
- # Number of potential Pig families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
- # Default: 2
- I:numberPigFamilies=2
- # Spawn limit for Pigs in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitPigs=40
- # Spawn probability Pigs in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 9
- I:spawnProbabilityPigs=9
- # ===Sheep===
- # Spawn Animania Sheep in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaSheep=true
- # Number of potential Sheep families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
- # Default: 3
- I:numberSheepFamilies=3
- # Spawn limit for Sheep in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitSheep=40
- # Spawn probability Sheep in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 8
- I:spawnProbabilitySheep=8
- # ===Horses===
- # Spawn Animania Horses in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaHorses=true
- # Number of potential Horse families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
- # Default: 2
- I:numberHorseFamilies=2
- # Spawn limit for Horses in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitHorses=40
- # Spawn probability Horses in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 8
- I:spawnProbabilityHorses=8
- # ===Rabbits===
- # Spawn Animania Rabbits in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaRabbits=true
- # Number of potential Rabbit families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
- # Default: 2
- I:numberRabbitFamilies=2
- # Spawn limit for Rabbits in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitRabbits=40
- # Spawn probability Rabbits in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 8
- I:spawnProbabilityRabbits=8
- # ===Goats===
- # Spawn Animania Goats in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaGoats=true
- # Number of potential Goat families per chunk. Up to this many family groups of this animal will be spawned in a single chunk (16x16 blocks).
- # Default: 1
- I:numberGoatFamilies=1
- # Spawn limit for Goats in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitGoats=40
- # Spawn probability Goats in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 8
- I:spawnProbabilityGoats=8
- # ===Amphibians===
- # Spawn Animania Amphibians in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaAmphibians=true
- # Spawn limit for Amphibians in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitAmphibians=40
- # Spawn probability Amphibians in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 8
- I:spawnProbabilityAmphibians=8
- # ===Peacocks===
- # Spawn Animania Peacocks in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaPeacocks=true
- # Spawn limit for Peacocks in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitPeacocks=40
- # Spawn probability Peacocks in loaded chunks. This is how likely this animal is to spawn in a given area. Higher numbers mean a greater likelihood of seeing this creature.
- # Default: 8
- I:spawnProbabilityPeacocks=8
- # ===Rodents & Small Mammals===
- # Spawn Animania Rodents in world. If false, they will not spawn at all.
- # Default: true
- B:spawnAnimaniaRodents=true
- # Spawn limit for Ferrets in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitFerrets=40
- # Spawn probability Ferrets in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 8
- I:spawnProbabilityFerrets=8
- # Spawn limit for Hamsters in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitHamsters=40
- # Spawn probability Hamsters in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 8
- I:spawnProbabilityHamsters=8
- # Spawn limit for Hedgehogs in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 40
- I:spawnLimitHedgehogs=40
- # Spawn probability Hedgehogs in loaded chunks. Once this limit is reached, no further spawns of this type will occur. &&This counts both wild and tamed animals.&&
- # Default: 8
- I:spawnProbabilityHedgehogs=8
- # ===Misc===
- # Allow Squids to Spawn in Fresh Water, like in vanilla. If false, squid only spawn in Ocean biomes. Leave this to "true" if you have ZAWA installed.
- # Default: true.
- B:spawnFreshWaterSquids=true
- }
- #---------------------------------------------------------------------
- spawnlocations{&&If you're going to do the json thing, I'd remove this section from the main config to save space.&&}
- #---------------------------------------------------------------------
- careandfeeding {
- #---------------------------------------------------------------------
- # =======[Care and Feeding]=======
- # These values will allow you to configure what kind of care animals need and prefer, along with timing of various functions.
- #
- # ===Breeding===
- # Mammals mate only after hand-feeding. Use to prevent over-breeding.
- # Default: true
- B:feedToBreed=true
- # If male animals can have multiple mates. If false, animals are lifemates.
- # Default: false
- B:malesMateMultipleFemales=false
- # Chance that a female animal will lose its baby, if it is hungry and thirsty. Set to 0 to disable
- # Default: 0.0
- D:animalLossChance=0.0
- # Chance that multiple animals will be born. Gets multiplied with itself after every child. Set to 0 to disable.
- # Default: 0.1
- D:birthMultipleChance=0.1
- # Egg hatch chance (1/x).
- # Default: 2 (50%)
- I:eggHatchChance=2
- # Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range.
- # Default: 15
- I:entityBreedingLimit=15
- # ===Timing===
- # Ticks between birthings.
- I:gestationTimer=20000
- # Ticks between laying eggs
- # Default: 2000
- I:laidTimer=2000
- # Ticks before next incremental growth
- # Default: 200
- I:childGrowthTick=200
- # Ticks between playing
- # Default: 12000
- I:playTimer=12000
- # Ticks between feedings. How long it takes for an animal to get hungry again.
- # Default: 12000
- I:feedTimer=12000
- # Ticks between drinking water
- # Default: 12000
- I:waterTimer=12000
- # Ticks between animals taking starvation damage
- # Default: 400
- I:starvationTimer=400
- # Ticks before wool regrowth after shearing
- # Default: 8000
- I:woolRegrowthTimer=8000
- # ===Salt Lick===
- # The salt lick allows injured animals to regain health.
- # Maximum uses of the salt lick
- # Default: 200
- I:saltLickMaxUses=200
- # Ticks between using Salt Lick
- # Default: 8000
- I:saltLickTick=8000
- # =======Feeding and Bedding=======
- # ===Chickens===
- # Chicken Bed Block Preferred
- # Default: animania:block_straw
- S:chickenBed=animania:block_straw
- # Chicken Bed Block Backup
- # Default: minecraft:grass
- S:chickenBed2=minecraft:grass
- # Food Items that chickens can eat (use # for meta)
- # Default: [minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, simplecorn:corncob, biomesoplenty:turnip_seeds, harvestcraft:cornitem]
- S:chickenFood <
- minecraft:wheat_seeds
- minecraft:melon_seeds
- minecraft:beetroot_seeds
- minecraft:pumpkin_seeds
- simplecorn:corncob
- biomesoplenty:turnip_seeds
- harvestcraft:cornitem
- >
- # ===Cows===
- # Cow Bed Block Preferred
- # Default: animania:block_straw
- S:cowBed=animania:block_straw
- # Cow Bed Block Backup
- # Default: minecraft:grass
- S:cowBed2=minecraft:grass
- # Food Items that cows can eat (use # for meta)
- # Default [minecraft:wheat, simplecorn:corncob, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, harvestcraft:cornitem]
- S:cowFood <
- minecraft:wheat
- simplecorn:corncob
- harvestcraft:barleyitem
- harvestcraft:oatsitem
- harvestcraft:ryeitem
- harvestcraft:cornitem
- >
- # ===Pigs===
- # Pig Bed Block Preferred
- # Default: animania:block_straw
- S:pigBed=animania:block_straw
- # Pig Bed Block Backup
- # Default: minecraft:grass
- S:pigBed2=minecraft:grass
- # Food Items that pigs can eat (use # for meta)
- # Default [minecraft:carrot, minecraft:beetroot, minecraft:potato, minecraft:poisonous_potato, minecraft:bread]
- S:pigFood <
- minecraft:carrot
- minecraft:beetroot
- minecraft:potato
- minecraft:poisonous_potato
- minecraft:bread
- >
- # ===Sheep===
- # Sheep Bed Block Preferred
- # Default: animania:block_straw
- S:sheepBed=animania:block_straw
- # Sheep Bed Block Backup
- # Default: minecraft:grass
- S:sheepBed2=minecraft:grass
- # Food Items that sheep can eat (use # for meta)
- # Default [minecraft:wheat, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem]
- S:sheepFood <
- minecraft:wheat
- harvestcraft:barleyitem
- harvestcraft:oatsitem
- harvestcraft:ryeitem
- >
- # ===Horses===
- # Horse Bed Block Preferred
- # Default: animania:block_straw
- S:horseBed=animania:block_straw
- # Horse Bed Block Backup
- # Default: minecraft:grass
- S:horseBed2=minecraft:grass
- # Food Items that horses can eat (use # for meta)
- # Default [minecraft:wheat, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, minecraft:apple, minecraft:carrot]
- S:horseFood <
- minecraft:wheat
- harvestcraft:barleyitem
- harvestcraft:oatsitem
- harvestcraft:ryeitem
- minecraft:apple
- minecraft:carrot
- >
- # ===Rabbits===
- # Rabbit Bed Block Preferred
- # Default: animania:block_straw
- S:rabbitBed=animania:block_straw
- # Rabbit Bed Block Backup
- # Default: minecraft:grass
- S:rabbitBed2=minecraft:grass
- # Food Items that rabbits can eat (use # for meta)
- # Default [minecraft:wheat, minecraft:carrot, minecraft:beetroot, minecraft:apple]
- S:rabbitFood <
- minecraft:wheat
- minecraft:carrot
- minecraft:beetroot
- minecraft:apple
- >
- # ===Goats===
- # Goat Bed Block Preferred
- S:goatBed=animania:block_straw
- # Goat Bed Block Backup
- S:goatBed2=minecraft:grass
- # Food Items that goats can eat (use # for meta)
- # Default [minecraft:wheat, minecraft:string, minecraft:stick, minecraft:apple, simplecorn:corncob, harvestcraft:barleyitem, harvestcraft:oatsitem, harvestcraft:ryeitem, harvestcraft:cornitem]
- S:goatFood <
- minecraft:wheat
- minecraft:string
- minecraft:stick
- minecraft:apple
- simplecorn:corncob
- harvestcraft:barleyitem
- harvestcraft:oatsitem
- harvestcraft:ryeitem
- harvestcraft:cornitem
- >
- # ===Peacocks===
- # Peacock Bed Block Preferred
- # Default: animania:block_straw
- S:peacockBed=animania:block_straw
- # Peacock Bed Block Backup
- Default: minecraft:grass
- S:peacockBed2=minecraft:grass
- # Food Items that peacocks can eat (use # for meta)
- # Default [minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, simplecorn:corncob, biomesoplenty:turnip_seeds, harvestcraft:cornitem]
- S:peacockFood <
- minecraft:wheat_seeds
- minecraft:melon_seeds
- minecraft:beetroot_seeds
- minecraft:pumpkin_seeds
- simplecorn:corncob
- biomesoplenty:turnip_seeds
- harvestcraft:cornitem
- >
- # ===Ferrets===
- # Ferret Bed Block Preferred
- # Default: nimania:block_straw
- S:ferretBed=animania:block_straw
- # Ferret Bed Block Backup
- # Default: minecraft:grass
- S:ferretBed2=minecraft:grass
- # Food Items that ferrets can eat (use # for meta)
- # Default [minecraft:mutton, minecraft:egg, animania:brown_egg, animania:peacock_egg_blue, animania:peacock_egg_white, animania:prime_mutton, animania:prime_rabbit, minecraft:rabbit, minecraft:chicken, animania:prime_chicken]
- S:ferretFood <
- minecraft:mutton
- minecraft:egg
- animania:brown_egg
- animania:peacock_egg_blue
- animania:peacock_egg_white
- animania:prime_mutton
- animania:prime_rabbit
- minecraft:rabbit
- minecraft:chicken
- animania:prime_chicken
- >
- # ===Hamsters===
- # Hamster Bed Block Preferred
- # Default: animania:block_straw
- S:hamsterBed=animania:block_straw
- # Hamster Bed Block Backup
- # Default: minecraft:grass
- S:hamsterBed2=minecraft:grass
- # Food Items that hamsters can eat (use # for meta)
- # Default [animania:hamster_food, minecraft:wheat_seeds, minecraft:melon_seeds, minecraft:beetroot_seeds, minecraft:pumpkin_seeds, simplecorn:corncob, biomesoplenty:turnip_seeds, harvestcraft:cornitem, minecraft:apple]
- S:hamsterFood <
- animania:hamster_food
- minecraft:wheat_seeds
- minecraft:melon_seeds
- minecraft:beetroot_seeds
- minecraft:pumpkin_seeds
- simplecorn:corncob
- biomesoplenty:turnip_seeds
- harvestcraft:cornitem
- minecraft:apple
- >
- # ===Hedgehogs===
- # Hedgehog Bed Block Preferred
- # Default: animania:block_straw
- S:hedgehogBed=animania:block_straw
- # Hedgehog Bed Block Backup
- # Default: minecraft:grass
- S:hedgehogBed2=minecraft:grass
- # Food Items that hedgehogs can eat (use # for meta)
- # Default [minecraft:carrot, minecraft:beetroot, minecraft:egg, animania:brown_egg, animania:peacock_egg_blue, animania:peacock_egg_white, animania:prime_mutton, animania:prime_rabbit, minecraft:rabbit, minecraft:chicken, animania_prime_chicken, minecraft:apple]
- S:hedgehogFood <
- minecraft:carrot
- minecraft:beetroot
- minecraft:egg
- animania:brown_egg
- animania:peacock_egg_blue
- animania:peacock_egg_white
- animania:prime_mutton
- animania:prime_rabbit
- minecraft:rabbit
- minecraft:chicken
- animania_prime_chicken
- minecraft:apple
- >
- }
- #---------------------------------------------------------------------
- foodvalues {
- #---------------------------------------------------------------------
- # =======[Food Values]=======
- # This section allows you to change the hunger and satiety replenishment of all Animania foods.
- #
- # Food Value Overrides. Format: modid:name(hunger,saturationMultiplier) Example: animania:cheese_omelette(5,0.8)
- S:foodValueOverrides <
- >
- }
- }
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