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Nov 18th, 2019
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  1. <root>
  2. <Table>
  3. <Weapon>
  4. <Name>40oz</Name>
  5. <Weapon_Class>thrown</Weapon_Class>
  6. <Trigger_Type>single</Trigger_Type>
  7. <Ammo_Type>thrown</Ammo_Type>
  8. <Magazine_Size>1</Magazine_Size>
  9. <Max_Rounds>1</Max_Rounds>
  10. <Range_Max>25</Range_Max>
  11. <Refire_Delay>0</Refire_Delay>
  12. <Damage_Max>
  13. <NPC_Damage>0</NPC_Damage>
  14. <Player_Damage>0</Player_Damage>
  15. </Damage_Max>
  16. <Explosion>40oz Shatter</Explosion>
  17. <Projectile_Info>
  18. <Model>40oz</Model>
  19. <Speed>25</Speed>
  20. <Fuse_Time>0</Fuse_Time>
  21. <Mass>30</Mass>
  22. <Linear_Damp>0.2</Linear_Damp>
  23. <Angular_Damp>0.2</Angular_Damp>
  24. <Restitution>0.1</Restitution>
  25. <Friction>1</Friction>
  26. <Angular_Velocity>
  27. <X>10</X>
  28. <Y>-3</Y>
  29. <Z>0</Z>
  30. </Angular_Velocity>
  31. <Collision_Sound>
  32. <Foley_Name>GLASS_SHATTER</Foley_Name>
  33. <Min_Speed>1</Min_Speed>
  34. <Max_Speed>20</Max_Speed>
  35. </Collision_Sound>
  36. <X>0.0</X>
  37. <Y>0.0</Y>
  38. <Z>0.0</Z>
  39. <Foley_Name></Foley_Name>
  40. </Projectile_Info>
  41. <_Editor>
  42. <Category>Entries</Category>
  43. </_Editor>
  44. <Animation_Group>Thrown</Animation_Group>
  45. <Fire_Sound>GRENADE_TOSS</Fire_Sound>
  46. <AI_Range_Max>25</AI_Range_Max>
  47. <Category>WPNCAT_DRUG</Category>
  48. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  49. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  50. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  51. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  52. <pickup_info>
  53. <min_ammo_given>0</min_ammo_given>
  54. <max_ammo_given>20</max_ammo_given>
  55. </pickup_info>
  56. </Weapon>
  57. <Weapon>
  58. <Name>ak47</Name>
  59. <Weapon_Class>rifle</Weapon_Class>
  60. <Fire_Sound>AK47_FIRE_PLAYER</Fire_Sound>
  61. <Trigger_Type>burst</Trigger_Type>
  62. <Ammo_Type>bullet</Ammo_Type>
  63. <Magazine_Size>30</Magazine_Size>
  64. <Max_Rounds>500</Max_Rounds>
  65. <Range_Max>200</Range_Max>
  66. <Sound_Radius>50</Sound_Radius>
  67. <Refire_Delay>125</Refire_Delay>
  68. <Damage_Max>
  69. <NPC_Damage>175</NPC_Damage>
  70. <Player_Damage>40</Player_Damage>
  71. </Damage_Max>
  72. <_Editor>
  73. <Category>Entries</Category>
  74. </_Editor>
  75. <Ragdoll_Force_Shoot>90</Ragdoll_Force_Shoot>
  76. <Tracer_Frequency>1</Tracer_Frequency>
  77. <Animation_Group>AK</Animation_Group>
  78. <MeleeAttacks>
  79. <StandingSecondary>ak_stand</StandingSecondary>
  80. <MovingSecondary>ak_move</MovingSecondary>
  81. <Crouching>ak_crouch</Crouching>
  82. <CrouchMoving>ak_crouch_move</CrouchMoving>
  83. <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
  84. </MeleeAttacks>
  85. <Fire_Release_Sound>AK47_RELEASE_PLAYER</Fire_Release_Sound>
  86. <Reload_Sound>AK47_RELOAD</Reload_Sound>
  87. <No_Ammo_Sound>AK47_DRY</No_Ammo_Sound>
  88. <AI_Range_Max>100</AI_Range_Max>
  89. <Zoom_Steps>3</Zoom_Steps>
  90. <Brass>Rifle</Brass>
  91. <Muzzle_Effect>muzz_md</Muzzle_Effect>
  92. <NPC_Fire_Sound>AK47_FIRE_NPC</NPC_Fire_Sound>
  93. <NPC_Fire_Release_Sound>AK47_RELEASE_NPC</NPC_Fire_Release_Sound>
  94. <Flags>
  95. <Flag>clip separate</Flag>
  96. </Flags>
  97. <Clip_Mesh>
  98. <Filename>p_ak47mag.smeshx</Filename>
  99. <Preload>true</Preload>
  100. </Clip_Mesh>
  101. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  102. <Category>WPNCAT_RIFLE</Category>
  103. <PlayerWeaponSpread>
  104. <SpreadMinMax>
  105. <Player_Spread_Max>3.5</Player_Spread_Max>
  106. <Player_Spread_Min>0.5</Player_Spread_Min>
  107. <SpreadMovementMultipliers>
  108. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  109. <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
  110. <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
  111. <Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
  112. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  113. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  114. </SpreadMovementMultipliers>
  115. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  116. </SpreadMinMax>
  117. <SpreadDynamics>
  118. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  119. <Player_To_Spread_Min>750</Player_To_Spread_Min>
  120. <SpreadDynamicMultipliers>
  121. <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
  122. <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
  123. <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
  124. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  125. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  126. </SpreadDynamicMultipliers>
  127. </SpreadDynamics>
  128. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  129. </PlayerWeaponSpread>
  130. <NPCWeaponSpread>
  131. <SpreadMinMax>
  132. <NPC_Spread_Max>3.5</NPC_Spread_Max>
  133. <NPC_Spread_Min>0.5</NPC_Spread_Min>
  134. <SpreadMovementMultipliers>
  135. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  136. <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
  137. <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
  138. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  139. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  140. </SpreadMovementMultipliers>
  141. <SpreadTargetMovementMultipliers>
  142. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  143. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  144. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  145. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  146. </SpreadTargetMovementMultipliers>
  147. </SpreadMinMax>
  148. <SpreadDynamics>
  149. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  150. <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
  151. <SpreadDynamicMultipliers>
  152. <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
  153. <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
  154. <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
  155. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  156. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  157. </SpreadDynamicMultipliers>
  158. </SpreadDynamics>
  159. </NPCWeaponSpread>
  160. <feedback_name_shot_in_vehicle>IV_WF_RF_AK47</feedback_name_shot_in_vehicle>
  161. <feedback_name_shot_on_foot>OF_WF_RF_AK47</feedback_name_shot_on_foot>
  162. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  163. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  164. <Reload_Clip_Mesh>
  165. <Filename>p_ak47mag.smeshx</Filename>
  166. <Preload>true</Preload>
  167. </Reload_Clip_Mesh>
  168. <pickup_info>
  169. <min_ammo_given>25</min_ammo_given>
  170. <max_ammo_given>40</max_ammo_given>
  171. </pickup_info>
  172. </Weapon>
  173. <Weapon>
  174. <Name>ak47L</Name>
  175. <Weapon_Class>rifle</Weapon_Class>
  176. <Fire_Sound>AK47_FIRE_PLAYER</Fire_Sound>
  177. <Trigger_Type>burst</Trigger_Type>
  178. <Ammo_Type>bullet</Ammo_Type>
  179. <Magazine_Size>30</Magazine_Size>
  180. <Max_Rounds>500</Max_Rounds>
  181. <Range_Max>200</Range_Max>
  182. <Sound_Radius>50</Sound_Radius>
  183. <Refire_Delay>125</Refire_Delay>
  184. <Damage_Max>
  185. <NPC_Damage>175</NPC_Damage>
  186. <Player_Damage>50</Player_Damage>
  187. </Damage_Max>
  188. <_Editor>
  189. <Category>Entries</Category>
  190. </_Editor>
  191. <Ragdoll_Force_Shoot>90</Ragdoll_Force_Shoot>
  192. <Tracer_Frequency>1</Tracer_Frequency>
  193. <Animation_Group>AK</Animation_Group>
  194. <MeleeAttacks>
  195. <StandingSecondary>ak_stand</StandingSecondary>
  196. <MovingSecondary>ak_move</MovingSecondary>
  197. <Crouching>ak_crouch</Crouching>
  198. <CrouchMoving>ak_crouch_move</CrouchMoving>
  199. <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
  200. </MeleeAttacks>
  201. <Fire_Release_Sound>AK47_RELEASE_PLAYER</Fire_Release_Sound>
  202. <Reload_Sound>AK47_RELOAD</Reload_Sound>
  203. <No_Ammo_Sound>AK47_DRY</No_Ammo_Sound>
  204. <AI_Range_Max>100</AI_Range_Max>
  205. <Zoom_Steps>3</Zoom_Steps>
  206. <Brass>Rifle</Brass>
  207. <Muzzle_Effect>muzz_md</Muzzle_Effect>
  208. <NPC_Fire_Sound>AK47_FIRE_NPC</NPC_Fire_Sound>
  209. <NPC_Fire_Release_Sound>AK47_RELEASE_NPC</NPC_Fire_Release_Sound>
  210. <Flags>
  211. <Flag>clip separate</Flag>
  212. <Flag>left hand</Flag>
  213. </Flags>
  214. <Clip_Mesh>
  215. <Filename>p_ak47mag.smeshx</Filename>
  216. <Preload>true</Preload>
  217. </Clip_Mesh>
  218. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  219. <Category>WPNCAT_RIFLE</Category>
  220. <PlayerWeaponSpread>
  221. <SpreadMinMax>
  222. <Player_Spread_Max>3.5</Player_Spread_Max>
  223. <Player_Spread_Min>0.5</Player_Spread_Min>
  224. <SpreadMovementMultipliers>
  225. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  226. <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
  227. <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
  228. <Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
  229. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  230. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  231. </SpreadMovementMultipliers>
  232. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  233. </SpreadMinMax>
  234. <SpreadDynamics>
  235. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  236. <Player_To_Spread_Min>750</Player_To_Spread_Min>
  237. <SpreadDynamicMultipliers>
  238. <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
  239. <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
  240. <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
  241. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  242. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  243. </SpreadDynamicMultipliers>
  244. </SpreadDynamics>
  245. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  246. </PlayerWeaponSpread>
  247. <NPCWeaponSpread>
  248. <SpreadMinMax>
  249. <NPC_Spread_Max>3.5</NPC_Spread_Max>
  250. <NPC_Spread_Min>0.5</NPC_Spread_Min>
  251. <SpreadMovementMultipliers>
  252. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  253. <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
  254. <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
  255. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  256. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  257. </SpreadMovementMultipliers>
  258. <SpreadTargetMovementMultipliers>
  259. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  260. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  261. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  262. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  263. </SpreadTargetMovementMultipliers>
  264. </SpreadMinMax>
  265. <SpreadDynamics>
  266. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  267. <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
  268. <SpreadDynamicMultipliers>
  269. <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
  270. <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
  271. <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
  272. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  273. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  274. </SpreadDynamicMultipliers>
  275. </SpreadDynamics>
  276. </NPCWeaponSpread>
  277. <feedback_name_shot_in_vehicle>IV_WF_RF_AK47</feedback_name_shot_in_vehicle>
  278. <feedback_name_shot_on_foot>OF_WF_RF_AK47</feedback_name_shot_on_foot>
  279. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  280. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  281. <Reload_Clip_Mesh>
  282. <Filename>p_ak47mag.smeshx</Filename>
  283. <Preload>true</Preload>
  284. </Reload_Clip_Mesh>
  285. <pickup_info>
  286. <min_ammo_given>0</min_ammo_given>
  287. <max_ammo_given>20</max_ammo_given>
  288. </pickup_info>
  289. </Weapon>
  290. <Weapon>
  291. <Name>baseball_bat</Name>
  292. <Weapon_Class>bat</Weapon_Class>
  293. <Trigger_Type>single</Trigger_Type>
  294. <Ammo_Type>melee</Ammo_Type>
  295. <Magazine_Size>0</Magazine_Size>
  296. <Max_Rounds>0</Max_Rounds>
  297. <Range_Max>2</Range_Max>
  298. <Refire_Delay>0</Refire_Delay>
  299. <Damage_Max>
  300. <NPC_Damage>160</NPC_Damage>
  301. <Player_Damage>20</Player_Damage>
  302. </Damage_Max>
  303. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  304. <Sound_Radius>0</Sound_Radius>
  305. <_Editor>
  306. <Category>Entries</Category>
  307. </_Editor>
  308. <MeleeAttacks>
  309. <StandingPrimary>2hm_a</StandingPrimary>
  310. <MovingPrimary>2hm_move_a</MovingPrimary>
  311. <Crouching>2hm_crouch</Crouching>
  312. <ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
  313. <StandingSecondary>2hm_b</StandingSecondary>
  314. <MovingSecondary>2hm_move_b</MovingSecondary>
  315. <ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
  316. </MeleeAttacks>
  317. <Animation_Group>Melee 2h</Animation_Group>
  318. <Fire_Sound>BBAT_MELEE</Fire_Sound>
  319. <AI_Range_Max>2</AI_Range_Max>
  320. <Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
  321. <Flags>
  322. <Flag>melee can dislodge movers</Flag>
  323. </Flags>
  324. <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
  325. <FOV_Rate>140.0</FOV_Rate>
  326. <Category>WPNCAT_MELEE</Category>
  327. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  328. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  329. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  330. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  331. <pickup_info>
  332. <min_ammo_given>0</min_ammo_given>
  333. <max_ammo_given>20</max_ammo_given>
  334. </pickup_info>
  335. </Weapon>
  336. <Weapon>
  337. <Name>beretta</Name>
  338. <Weapon_Class>pistol</Weapon_Class>
  339. <Fire_Sound>MAGNUM_FIRE</Fire_Sound>
  340. <Trigger_Type>single</Trigger_Type>
  341. <Ammo_Type>bullet</Ammo_Type>
  342. <Magazine_Size>10</Magazine_Size>
  343. <Max_Rounds>1000</Max_Rounds>
  344. <Range_Max>200</Range_Max>
  345. <Sound_Radius>50</Sound_Radius>
  346. <Refire_Delay>100</Refire_Delay>
  347. <Damage_Max>
  348. <NPC_Damage>100</NPC_Damage>
  349. <Player_Damage>60</Player_Damage>
  350. </Damage_Max>
  351. <_Editor>
  352. <Category>Entries</Category>
  353. </_Editor>
  354. <Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
  355. <MeleeAttacks>
  356. <Crouching>pistol_crouch</Crouching>
  357. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  358. <StandingSecondary>pistol_stand</StandingSecondary>
  359. <MovingSecondary>pistol_move</MovingSecondary>
  360. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  361. </MeleeAttacks>
  362. <Animation_Group>Pistol</Animation_Group>
  363. <Reload_Sound>92F_RELOAD</Reload_Sound>
  364. <No_Ammo_Sound>92F_DRY</No_Ammo_Sound>
  365. <AI_Range_Max>50</AI_Range_Max>
  366. <Brass>Handgun</Brass>
  367. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  368. <NPC_Fire_Sound>MAGNUM_FIRE_NPC</NPC_Fire_Sound>
  369. <npc_refire_delay>
  370. <min>500</min>
  371. <max>750</max>
  372. </npc_refire_delay>
  373. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  374. <Category>WPNCAT_PISTOL</Category>
  375. <PlayerWeaponSpread>
  376. <SpreadMinMax>
  377. <SpreadMovementMultipliers>
  378. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  379. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  380. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  381. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  382. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  383. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  384. </SpreadMovementMultipliers>
  385. <Player_Spread_Max>2</Player_Spread_Max>
  386. <Player_Spread_Min>0.1</Player_Spread_Min>
  387. </SpreadMinMax>
  388. <SpreadDynamics>
  389. <SpreadDynamicMultipliers>
  390. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  391. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  392. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  393. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  394. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  395. </SpreadDynamicMultipliers>
  396. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  397. <Player_To_Spread_Min>500</Player_To_Spread_Min>
  398. </SpreadDynamics>
  399. </PlayerWeaponSpread>
  400. <NPCWeaponSpread>
  401. <SpreadMinMax>
  402. <NPC_Spread_Max>4</NPC_Spread_Max>
  403. <NPC_Spread_Min>0.8</NPC_Spread_Min>
  404. <SpreadMovementMultipliers>
  405. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  406. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  407. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  408. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  409. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  410. </SpreadMovementMultipliers>
  411. <SpreadTargetMovementMultipliers>
  412. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  413. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  414. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  415. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  416. </SpreadTargetMovementMultipliers>
  417. </SpreadMinMax>
  418. <SpreadDynamics>
  419. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  420. <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
  421. <SpreadDynamicMultipliers>
  422. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  423. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  424. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  425. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  426. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  427. </SpreadDynamicMultipliers>
  428. </SpreadDynamics>
  429. </NPCWeaponSpread>
  430. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  431. <feedback_name_shot_in_vehicle>IV_WF_PS_Beretta</feedback_name_shot_in_vehicle>
  432. <feedback_name_shot_on_foot>OF_WF_PS_Beretta</feedback_name_shot_on_foot>
  433. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  434. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  435. <pickup_info>
  436. <min_ammo_given>5</min_ammo_given>
  437. <max_ammo_given>15</max_ammo_given>
  438. </pickup_info>
  439. </Weapon>
  440. <Weapon>
  441. <Name>bombsml</Name>
  442. <Weapon_Class>thrown</Weapon_Class>
  443. <Trigger_Type>single</Trigger_Type>
  444. <Ammo_Type>thrown</Ammo_Type>
  445. <Magazine_Size>1</Magazine_Size>
  446. <Max_Rounds>30</Max_Rounds>
  447. <Range_Max>25</Range_Max>
  448. <Refire_Delay>0</Refire_Delay>
  449. <Damage_Max>
  450. <NPC_Damage>1000</NPC_Damage>
  451. <Player_Damage>1000</Player_Damage>
  452. </Damage_Max>
  453. <Damage_Min>
  454. <NPC_Damage>25</NPC_Damage>
  455. <Player_Damage>25</Player_Damage>
  456. </Damage_Min>
  457. <Explosion>Pipe bomb</Explosion>
  458. <Damage_Max_Dist>1</Damage_Max_Dist>
  459. <Damage_Min_Dist>10</Damage_Min_Dist>
  460. <Projectile_Info>
  461. <Model>pipe_bomb</Model>
  462. <Speed>35</Speed>
  463. <Fuse_Time>3000</Fuse_Time>
  464. <Mass>4</Mass>
  465. <Linear_Damp>0.6</Linear_Damp>
  466. <Angular_Damp>0.6</Angular_Damp>
  467. <Restitution>0</Restitution>
  468. <Friction>1</Friction>
  469. <Angular_Velocity>
  470. <X>30</X>
  471. <Y>0</Y>
  472. <Z>0</Z>
  473. </Angular_Velocity>
  474. <Collision_Sound>
  475. <Foley_Name>PIPEBOMB Bounce</Foley_Name>
  476. <Min_Speed>1</Min_Speed>
  477. <Max_Speed>20</Max_Speed>
  478. </Collision_Sound>
  479. <X>0.0</X>
  480. <Y>0.0</Y>
  481. <Z>0.0</Z>
  482. <Foley_Name></Foley_Name>
  483. </Projectile_Info>
  484. <_Editor>
  485. <Category>Entries</Category>
  486. </_Editor>
  487. <Animation_Group>Thrown</Animation_Group>
  488. <Fire_Sound>PIPE_BOMB_TOSS</Fire_Sound>
  489. <AI_Range_Max>25</AI_Range_Max>
  490. <Category>WPNCAT_THROWN</Category>
  491. <PlayerWeaponSpread>
  492. <SpreadMinMax>
  493. <Player_Spread_Max>1</Player_Spread_Max>
  494. <Player_Spread_Min>1</Player_Spread_Min>
  495. </SpreadMinMax>
  496. </PlayerWeaponSpread>
  497. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  498. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  499. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  500. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  501. <pickup_info>
  502. <min_ammo_given>0</min_ammo_given>
  503. <max_ammo_given>20</max_ammo_given>
  504. </pickup_info>
  505. </Weapon>
  506. <Weapon>
  507. <Name>briefcaseL</Name>
  508. <Weapon_Class>pistol</Weapon_Class>
  509. <Trigger_Type>single</Trigger_Type>
  510. <Ammo_Type>bullet</Ammo_Type>
  511. <Magazine_Size>10</Magazine_Size>
  512. <Max_Rounds>100</Max_Rounds>
  513. <Range_Max>0.0</Range_Max>
  514. <Refire_Delay>0</Refire_Delay>
  515. <Damage_Max>
  516. <NPC_Damage>0.0</NPC_Damage>
  517. <Player_Damage>0.0</Player_Damage>
  518. </Damage_Max>
  519. <_Editor>
  520. <Category>Entries</Category>
  521. </_Editor>
  522. <Animation_Group>Pistol</Animation_Group>
  523. <AI_Range_Max>0.0</AI_Range_Max>
  524. <Category>WPNCAT_SPECIAL</Category>
  525. <Flags>
  526. <Flag>cutscene only</Flag>
  527. <Flag>left hand</Flag>
  528. </Flags>
  529. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  530. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  531. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  532. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  533. <pickup_info>
  534. <min_ammo_given>0</min_ammo_given>
  535. <max_ammo_given>20</max_ammo_given>
  536. </pickup_info>
  537. </Weapon>
  538. <Weapon>
  539. <Name>camera</Name>
  540. <Weapon_Class>pistol</Weapon_Class>
  541. <Trigger_Type>single</Trigger_Type>
  542. <Ammo_Type>bullet</Ammo_Type>
  543. <Magazine_Size>10</Magazine_Size>
  544. <Max_Rounds>100</Max_Rounds>
  545. <Range_Max>0.0</Range_Max>
  546. <Refire_Delay>0</Refire_Delay>
  547. <Damage_Max>
  548. <NPC_Damage>0.0</NPC_Damage>
  549. <Player_Damage>0.0</Player_Damage>
  550. </Damage_Max>
  551. <_Editor>
  552. <Category>Entries</Category>
  553. </_Editor>
  554. <Animation_Group>Pistol</Animation_Group>
  555. <AI_Range_Max>0.0</AI_Range_Max>
  556. <Category>WPNCAT_SPECIAL</Category>
  557. <Flags>
  558. <Flag>cutscene only</Flag>
  559. </Flags>
  560. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  561. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  562. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  563. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  564. <pickup_info>
  565. <min_ammo_given>0</min_ammo_given>
  566. <max_ammo_given>20</max_ammo_given>
  567. </pickup_info>
  568. </Weapon>
  569. <Weapon>
  570. <Name>cellphone</Name>
  571. <Weapon_Class>pistol</Weapon_Class>
  572. <Trigger_Type>single</Trigger_Type>
  573. <Ammo_Type>bullet</Ammo_Type>
  574. <Magazine_Size>10</Magazine_Size>
  575. <Max_Rounds>100</Max_Rounds>
  576. <Range_Max>0.0</Range_Max>
  577. <Refire_Delay>0</Refire_Delay>
  578. <Damage_Max>
  579. <NPC_Damage>0.0</NPC_Damage>
  580. <Player_Damage>0.0</Player_Damage>
  581. </Damage_Max>
  582. <_Editor>
  583. <Category>Entries</Category>
  584. </_Editor>
  585. <Animation_Group>Pistol</Animation_Group>
  586. <AI_Range_Max>0.0</AI_Range_Max>
  587. <Category>WPNCAT_SPECIAL</Category>
  588. <Flags>
  589. <Flag>cutscene only</Flag>
  590. </Flags>
  591. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  592. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  593. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  594. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  595. <pickup_info>
  596. <min_ammo_given>0</min_ammo_given>
  597. <max_ammo_given>20</max_ammo_given>
  598. </pickup_info>
  599. </Weapon>
  600. <Weapon>
  601. <Name>cellphone1</Name>
  602. <Weapon_Class>pistol</Weapon_Class>
  603. <Trigger_Type>single</Trigger_Type>
  604. <Ammo_Type>bullet</Ammo_Type>
  605. <Magazine_Size>10</Magazine_Size>
  606. <Max_Rounds>100</Max_Rounds>
  607. <Range_Max>0.0</Range_Max>
  608. <Refire_Delay>0</Refire_Delay>
  609. <Damage_Max>
  610. <NPC_Damage>0.0</NPC_Damage>
  611. <Player_Damage>0.0</Player_Damage>
  612. </Damage_Max>
  613. <_Editor>
  614. <Category>Entries</Category>
  615. </_Editor>
  616. <Animation_Group>Pistol</Animation_Group>
  617. <AI_Range_Max>0.0</AI_Range_Max>
  618. <Category>WPNCAT_SPECIAL</Category>
  619. <Flags>
  620. <Flag>cutscene only</Flag>
  621. </Flags>
  622. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  623. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  624. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  625. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  626. <pickup_info>
  627. <min_ammo_given>0</min_ammo_given>
  628. <max_ammo_given>20</max_ammo_given>
  629. </pickup_info>
  630. </Weapon>
  631. <Weapon>
  632. <Name>cellphone1l</Name>
  633. <Weapon_Class>pistol</Weapon_Class>
  634. <Trigger_Type>single</Trigger_Type>
  635. <Ammo_Type>bullet</Ammo_Type>
  636. <Magazine_Size>10</Magazine_Size>
  637. <Max_Rounds>100</Max_Rounds>
  638. <Range_Max>0.0</Range_Max>
  639. <Refire_Delay>0</Refire_Delay>
  640. <Damage_Max>
  641. <NPC_Damage>0.0</NPC_Damage>
  642. <Player_Damage>0.0</Player_Damage>
  643. </Damage_Max>
  644. <_Editor>
  645. <Category>Entries</Category>
  646. </_Editor>
  647. <Animation_Group>Pistol</Animation_Group>
  648. <AI_Range_Max>0.0</AI_Range_Max>
  649. <Category>WPNCAT_SPECIAL</Category>
  650. <Flags>
  651. <Flag>cutscene only</Flag>
  652. <Flag>left hand</Flag>
  653. </Flags>
  654. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  655. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  656. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  657. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  658. <pickup_info>
  659. <min_ammo_given>0</min_ammo_given>
  660. <max_ammo_given>20</max_ammo_given>
  661. </pickup_info>
  662. </Weapon>
  663. <Weapon>
  664. <Name>cellphoneL</Name>
  665. <Weapon_Class>pistol</Weapon_Class>
  666. <Trigger_Type>single</Trigger_Type>
  667. <Ammo_Type>bullet</Ammo_Type>
  668. <Magazine_Size>10</Magazine_Size>
  669. <Max_Rounds>100</Max_Rounds>
  670. <Range_Max>0.0</Range_Max>
  671. <Refire_Delay>0</Refire_Delay>
  672. <Damage_Max>
  673. <NPC_Damage>0.0</NPC_Damage>
  674. <Player_Damage>0.0</Player_Damage>
  675. </Damage_Max>
  676. <_Editor>
  677. <Category>Entries</Category>
  678. </_Editor>
  679. <Animation_Group>Pistol</Animation_Group>
  680. <AI_Range_Max>0.0</AI_Range_Max>
  681. <Category>WPNCAT_SPECIAL</Category>
  682. <Flags>
  683. <Flag>cutscene only</Flag>
  684. <Flag>left hand</Flag>
  685. </Flags>
  686. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  687. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  688. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  689. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  690. <pickup_info>
  691. <min_ammo_given>0</min_ammo_given>
  692. <max_ammo_given>20</max_ammo_given>
  693. </pickup_info>
  694. </Weapon>
  695. <Weapon>
  696. <Name>desert eagle</Name>
  697. <Weapon_Class>pistol</Weapon_Class>
  698. <Fire_Sound>COLT_FIRE</Fire_Sound>
  699. <Trigger_Type>single</Trigger_Type>
  700. <Ammo_Type>bullet</Ammo_Type>
  701. <Magazine_Size>7</Magazine_Size>
  702. <Max_Rounds>250</Max_Rounds>
  703. <Range_Max>200</Range_Max>
  704. <Sound_Radius>60</Sound_Radius>
  705. <Refire_Delay>200</Refire_Delay>
  706. <Damage_Max>
  707. <NPC_Damage>200</NPC_Damage>
  708. <Player_Damage>100</Player_Damage>
  709. </Damage_Max>
  710. <_Editor>
  711. <Category>Entries</Category>
  712. </_Editor>
  713. <Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
  714. <MeleeAttacks>
  715. <Crouching>pistol_crouch</Crouching>
  716. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  717. <StandingSecondary>pistol_stand</StandingSecondary>
  718. <MovingSecondary>pistol_move</MovingSecondary>
  719. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  720. </MeleeAttacks>
  721. <Animation_Group>Pistol</Animation_Group>
  722. <Reload_Sound>COLT_RELOAD</Reload_Sound>
  723. <AI_Range_Max>50</AI_Range_Max>
  724. <Brass>Handgun</Brass>
  725. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  726. <NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
  727. <npc_refire_delay>
  728. <min>1000</min>
  729. <max>1600</max>
  730. </npc_refire_delay>
  731. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  732. <Category>WPNCAT_PISTOL</Category>
  733. <PlayerWeaponSpread>
  734. <SpreadMinMax>
  735. <SpreadMovementMultipliers>
  736. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  737. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  738. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  739. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  740. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  741. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  742. </SpreadMovementMultipliers>
  743. <Player_Spread_Max>3</Player_Spread_Max>
  744. <Player_Spread_Min>0.3</Player_Spread_Min>
  745. </SpreadMinMax>
  746. <SpreadDynamics>
  747. <SpreadDynamicMultipliers>
  748. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  749. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  750. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  751. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  752. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  753. </SpreadDynamicMultipliers>
  754. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  755. <Player_To_Spread_Min>500</Player_To_Spread_Min>
  756. </SpreadDynamics>
  757. </PlayerWeaponSpread>
  758. <NPCWeaponSpread>
  759. <SpreadMinMax>
  760. <NPC_Spread_Max>5</NPC_Spread_Max>
  761. <NPC_Spread_Min>0.6</NPC_Spread_Min>
  762. <SpreadMovementMultipliers>
  763. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  764. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  765. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  766. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  767. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  768. </SpreadMovementMultipliers>
  769. <SpreadTargetMovementMultipliers>
  770. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  771. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  772. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  773. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  774. </SpreadTargetMovementMultipliers>
  775. </SpreadMinMax>
  776. <SpreadDynamics>
  777. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  778. <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
  779. <SpreadDynamicMultipliers>
  780. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  781. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  782. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  783. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  784. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  785. </SpreadDynamicMultipliers>
  786. </SpreadDynamics>
  787. </NPCWeaponSpread>
  788. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  789. <No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
  790. <feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
  791. <feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
  792. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  793. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  794. <pickup_info>
  795. <min_ammo_given>5</min_ammo_given>
  796. <max_ammo_given>15</max_ammo_given>
  797. </pickup_info>
  798. </Weapon>
  799. <Weapon>
  800. <Name>desert_eagle_gold</Name>
  801. <Weapon_Class>pistol</Weapon_Class>
  802. <Fire_Sound>COLT_FIRE</Fire_Sound>
  803. <Trigger_Type>single</Trigger_Type>
  804. <Ammo_Type>bullet</Ammo_Type>
  805. <Magazine_Size>7</Magazine_Size>
  806. <Max_Rounds>250</Max_Rounds>
  807. <Range_Max>200</Range_Max>
  808. <Sound_Radius>60</Sound_Radius>
  809. <Refire_Delay>200</Refire_Delay>
  810. <Damage_Max>
  811. <NPC_Damage>400</NPC_Damage>
  812. <Player_Damage>300</Player_Damage>
  813. </Damage_Max>
  814. <_Editor>
  815. <Category>Entries</Category>
  816. </_Editor>
  817. <Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
  818. <MeleeAttacks>
  819. <Crouching>pistol_crouch</Crouching>
  820. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  821. <StandingSecondary>pistol_stand</StandingSecondary>
  822. <MovingSecondary>pistol_move</MovingSecondary>
  823. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  824. </MeleeAttacks>
  825. <Animation_Group>Pistol</Animation_Group>
  826. <Reload_Sound>COLT_RELOAD</Reload_Sound>
  827. <AI_Range_Max>50</AI_Range_Max>
  828. <Brass>Handgun</Brass>
  829. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  830. <NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
  831. <npc_refire_delay>
  832. <min>1000</min>
  833. <max>1600</max>
  834. </npc_refire_delay>
  835. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  836. <Category>WPNCAT_PISTOL</Category>
  837. <PlayerWeaponSpread>
  838. <SpreadMinMax>
  839. <SpreadMovementMultipliers>
  840. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  841. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  842. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  843. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  844. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  845. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  846. </SpreadMovementMultipliers>
  847. <Player_Spread_Max>3</Player_Spread_Max>
  848. <Player_Spread_Min>0.3</Player_Spread_Min>
  849. </SpreadMinMax>
  850. <SpreadDynamics>
  851. <SpreadDynamicMultipliers>
  852. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  853. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  854. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  855. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  856. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  857. </SpreadDynamicMultipliers>
  858. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  859. <Player_To_Spread_Min>500</Player_To_Spread_Min>
  860. </SpreadDynamics>
  861. </PlayerWeaponSpread>
  862. <NPCWeaponSpread>
  863. <SpreadMinMax>
  864. <NPC_Spread_Max>5</NPC_Spread_Max>
  865. <NPC_Spread_Min>0.6</NPC_Spread_Min>
  866. <SpreadMovementMultipliers>
  867. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  868. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  869. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  870. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  871. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  872. </SpreadMovementMultipliers>
  873. <SpreadTargetMovementMultipliers>
  874. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  875. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  876. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  877. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  878. </SpreadTargetMovementMultipliers>
  879. </SpreadMinMax>
  880. <SpreadDynamics>
  881. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  882. <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
  883. <SpreadDynamicMultipliers>
  884. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  885. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  886. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  887. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  888. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  889. </SpreadDynamicMultipliers>
  890. </SpreadDynamics>
  891. </NPCWeaponSpread>
  892. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  893. <No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
  894. <feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
  895. <feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
  896. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  897. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  898. <Flags>
  899. <Flag>unlockable</Flag>
  900. </Flags>
  901. <pickup_info>
  902. <min_ammo_given>0</min_ammo_given>
  903. <max_ammo_given>20</max_ammo_given>
  904. </pickup_info>
  905. </Weapon>
  906. <Weapon>
  907. <Name>gin_n_juice</Name>
  908. <Weapon_Class>thrown</Weapon_Class>
  909. <Trigger_Type>single</Trigger_Type>
  910. <Ammo_Type>thrown</Ammo_Type>
  911. <Magazine_Size>1</Magazine_Size>
  912. <Max_Rounds>1</Max_Rounds>
  913. <Range_Max>25</Range_Max>
  914. <Refire_Delay>0</Refire_Delay>
  915. <Damage_Max>
  916. <NPC_Damage>0</NPC_Damage>
  917. <Player_Damage>0</Player_Damage>
  918. </Damage_Max>
  919. <Explosion>Gin_n_Juice</Explosion>
  920. <Projectile_Info>
  921. <Model>gin_n_juice</Model>
  922. <Speed>25</Speed>
  923. <Fuse_Time>0</Fuse_Time>
  924. <Mass>30</Mass>
  925. <Linear_Damp>0.2</Linear_Damp>
  926. <Angular_Damp>0.2</Angular_Damp>
  927. <Restitution>0.1</Restitution>
  928. <Friction>1</Friction>
  929. <Angular_Velocity>
  930. <X>10</X>
  931. <Y>-3</Y>
  932. <Z>0</Z>
  933. </Angular_Velocity>
  934. <Collision_Sound>
  935. <Foley_Name>IMP_MILK_CARTON</Foley_Name>
  936. <Min_Speed>1</Min_Speed>
  937. <Max_Speed>20</Max_Speed>
  938. </Collision_Sound>
  939. <X>0.0</X>
  940. <Y>0.0</Y>
  941. <Z>0.0</Z>
  942. <Foley_Name></Foley_Name>
  943. </Projectile_Info>
  944. <_Editor>
  945. <Category>Entries</Category>
  946. </_Editor>
  947. <Animation_Group>Thrown</Animation_Group>
  948. <Fire_Sound>GRENADE_TOSS</Fire_Sound>
  949. <AI_Range_Max>25</AI_Range_Max>
  950. <Category>WPNCAT_DRUG</Category>
  951. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  952. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  953. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  954. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  955. <pickup_info>
  956. <min_ammo_given>0</min_ammo_given>
  957. <max_ammo_given>20</max_ammo_given>
  958. </pickup_info>
  959. </Weapon>
  960. <Weapon>
  961. <Name>glock</Name>
  962. <Weapon_Class>pistol</Weapon_Class>
  963. <Fire_Sound>GLOCK_FIRE</Fire_Sound>
  964. <Trigger_Type>single</Trigger_Type>
  965. <Ammo_Type>bullet</Ammo_Type>
  966. <Magazine_Size>13</Magazine_Size>
  967. <Max_Rounds>250</Max_Rounds>
  968. <Range_Max>200</Range_Max>
  969. <Sound_Radius>50</Sound_Radius>
  970. <Refire_Delay>100</Refire_Delay>
  971. <Damage_Max>
  972. <NPC_Damage>150</NPC_Damage>
  973. <Player_Damage>80</Player_Damage>
  974. </Damage_Max>
  975. <_Editor>
  976. <Category>Entries</Category>
  977. </_Editor>
  978. <Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
  979. <MeleeAttacks>
  980. <Crouching>pistol_crouch</Crouching>
  981. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  982. <StandingSecondary>pistol_stand</StandingSecondary>
  983. <MovingSecondary>pistol_move</MovingSecondary>
  984. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  985. </MeleeAttacks>
  986. <Animation_Group>Pistol</Animation_Group>
  987. <Reload_Sound>GLOCK_RELOAD</Reload_Sound>
  988. <No_Ammo_Sound>GLOCK_DRY</No_Ammo_Sound>
  989. <AI_Range_Max>50</AI_Range_Max>
  990. <Brass>Handgun</Brass>
  991. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  992. <NPC_Fire_Sound>GLOCK_FIRE_NPC</NPC_Fire_Sound>
  993. <npc_refire_delay>
  994. <min>600</min>
  995. <max>800</max>
  996. </npc_refire_delay>
  997. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  998. <Category>WPNCAT_PISTOL</Category>
  999. <PlayerWeaponSpread>
  1000. <SpreadMinMax>
  1001. <SpreadMovementMultipliers>
  1002. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1003. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1004. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  1005. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  1006. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  1007. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  1008. </SpreadMovementMultipliers>
  1009. <Player_Spread_Max>2</Player_Spread_Max>
  1010. <Player_Spread_Min>0.1</Player_Spread_Min>
  1011. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1012. </SpreadMinMax>
  1013. <SpreadDynamics>
  1014. <SpreadDynamicMultipliers>
  1015. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  1016. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1017. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  1018. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  1019. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1020. </SpreadDynamicMultipliers>
  1021. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  1022. <Player_To_Spread_Min>200</Player_To_Spread_Min>
  1023. </SpreadDynamics>
  1024. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1025. </PlayerWeaponSpread>
  1026. <NPCWeaponSpread>
  1027. <SpreadMinMax>
  1028. <NPC_Spread_Max>4</NPC_Spread_Max>
  1029. <NPC_Spread_Min>0.6</NPC_Spread_Min>
  1030. <SpreadMovementMultipliers>
  1031. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1032. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1033. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  1034. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  1035. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  1036. </SpreadMovementMultipliers>
  1037. <SpreadTargetMovementMultipliers>
  1038. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  1039. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  1040. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  1041. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  1042. </SpreadTargetMovementMultipliers>
  1043. </SpreadMinMax>
  1044. <SpreadDynamics>
  1045. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  1046. <NPC_To_Spread_Min>200</NPC_To_Spread_Min>
  1047. <SpreadDynamicMultipliers>
  1048. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  1049. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1050. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  1051. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  1052. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1053. </SpreadDynamicMultipliers>
  1054. </SpreadDynamics>
  1055. </NPCWeaponSpread>
  1056. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1057. <feedback_name_shot_in_vehicle>IV_WF_PS_Glock</feedback_name_shot_in_vehicle>
  1058. <feedback_name_shot_on_foot>OF_WF_PS_Glock</feedback_name_shot_on_foot>
  1059. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1060. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1061. <pickup_info>
  1062. <min_ammo_given>5</min_ammo_given>
  1063. <max_ammo_given>15</max_ammo_given>
  1064. </pickup_info>
  1065. </Weapon>
  1066. <Weapon>
  1067. <Name>glockL</Name>
  1068. <Weapon_Class>pistol</Weapon_Class>
  1069. <Fire_Sound>GLOCK_FIRE</Fire_Sound>
  1070. <Trigger_Type>single</Trigger_Type>
  1071. <Ammo_Type>bullet</Ammo_Type>
  1072. <Magazine_Size>13</Magazine_Size>
  1073. <Max_Rounds>250</Max_Rounds>
  1074. <Range_Max>200</Range_Max>
  1075. <Sound_Radius>50</Sound_Radius>
  1076. <Refire_Delay>100</Refire_Delay>
  1077. <Damage_Max>
  1078. <NPC_Damage>125</NPC_Damage>
  1079. <Player_Damage>100</Player_Damage>
  1080. </Damage_Max>
  1081. <_Editor>
  1082. <Category>Entries</Category>
  1083. </_Editor>
  1084. <Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
  1085. <MeleeAttacks>
  1086. <Crouching>pistol_crouch</Crouching>
  1087. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  1088. <StandingSecondary>pistol_stand</StandingSecondary>
  1089. <MovingSecondary>pistol_move</MovingSecondary>
  1090. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  1091. </MeleeAttacks>
  1092. <Animation_Group>Pistol</Animation_Group>
  1093. <Reload_Sound>GLOCK_RELOAD</Reload_Sound>
  1094. <No_Ammo_Sound>GLOCK_DRY</No_Ammo_Sound>
  1095. <AI_Range_Max>50</AI_Range_Max>
  1096. <Brass>Handgun</Brass>
  1097. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  1098. <NPC_Fire_Sound>GLOCK_FIRE_NPC</NPC_Fire_Sound>
  1099. <npc_refire_delay>
  1100. <min>700</min>
  1101. <max>1200</max>
  1102. </npc_refire_delay>
  1103. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  1104. <Category>WPNCAT_PISTOL</Category>
  1105. <PlayerWeaponSpread>
  1106. <SpreadMinMax>
  1107. <SpreadMovementMultipliers>
  1108. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1109. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1110. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  1111. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  1112. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  1113. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  1114. </SpreadMovementMultipliers>
  1115. <Player_Spread_Max>2</Player_Spread_Max>
  1116. <Player_Spread_Min>0.1</Player_Spread_Min>
  1117. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1118. </SpreadMinMax>
  1119. <SpreadDynamics>
  1120. <SpreadDynamicMultipliers>
  1121. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  1122. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1123. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  1124. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  1125. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1126. </SpreadDynamicMultipliers>
  1127. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  1128. <Player_To_Spread_Min>200</Player_To_Spread_Min>
  1129. </SpreadDynamics>
  1130. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1131. </PlayerWeaponSpread>
  1132. <NPCWeaponSpread>
  1133. <SpreadMinMax>
  1134. <NPC_Spread_Max>4</NPC_Spread_Max>
  1135. <NPC_Spread_Min>0.6</NPC_Spread_Min>
  1136. <SpreadMovementMultipliers>
  1137. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1138. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1139. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  1140. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  1141. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  1142. </SpreadMovementMultipliers>
  1143. <SpreadTargetMovementMultipliers>
  1144. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  1145. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  1146. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  1147. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  1148. </SpreadTargetMovementMultipliers>
  1149. </SpreadMinMax>
  1150. <SpreadDynamics>
  1151. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  1152. <NPC_To_Spread_Min>200</NPC_To_Spread_Min>
  1153. <SpreadDynamicMultipliers>
  1154. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  1155. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  1156. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  1157. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  1158. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1159. </SpreadDynamicMultipliers>
  1160. </SpreadDynamics>
  1161. </NPCWeaponSpread>
  1162. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1163. <Flags>
  1164. <Flag>cutscene only</Flag>
  1165. <Flag>left hand</Flag>
  1166. </Flags>
  1167. <feedback_name_shot_in_vehicle>IV_WF_PS_Glock</feedback_name_shot_in_vehicle>
  1168. <feedback_name_shot_on_foot>OF_WF_PS_Glock</feedback_name_shot_on_foot>
  1169. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1170. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1171. <pickup_info>
  1172. <min_ammo_given>0</min_ammo_given>
  1173. <max_ammo_given>20</max_ammo_given>
  1174. </pickup_info>
  1175. </Weapon>
  1176. <Weapon>
  1177. <Name>grenade</Name>
  1178. <Weapon_Class>thrown</Weapon_Class>
  1179. <Trigger_Type>single</Trigger_Type>
  1180. <Ammo_Type>thrown</Ammo_Type>
  1181. <Magazine_Size>1</Magazine_Size>
  1182. <Max_Rounds>30</Max_Rounds>
  1183. <Range_Max>25</Range_Max>
  1184. <Refire_Delay>0</Refire_Delay>
  1185. <Damage_Max>
  1186. <NPC_Damage>1000</NPC_Damage>
  1187. <Player_Damage>1000</Player_Damage>
  1188. </Damage_Max>
  1189. <Damage_Min>
  1190. <NPC_Damage>25</NPC_Damage>
  1191. <Player_Damage>25</Player_Damage>
  1192. </Damage_Min>
  1193. <Explosion>Grenade</Explosion>
  1194. <Damage_Max_Dist>1</Damage_Max_Dist>
  1195. <Damage_Min_Dist>10</Damage_Min_Dist>
  1196. <Projectile_Info>
  1197. <Model>grenade</Model>
  1198. <Speed>35</Speed>
  1199. <Fuse_Time>2500</Fuse_Time>
  1200. <Mass>3</Mass>
  1201. <Linear_Damp>0.5</Linear_Damp>
  1202. <Angular_Damp>0.5</Angular_Damp>
  1203. <Restitution>0</Restitution>
  1204. <Friction>1</Friction>
  1205. <Angular_Velocity>
  1206. <X>30</X>
  1207. <Y>0</Y>
  1208. <Z>0</Z>
  1209. </Angular_Velocity>
  1210. <Collision_Sound>
  1211. <Foley_Name>Grenade Bounce</Foley_Name>
  1212. <Min_Speed>1</Min_Speed>
  1213. <Max_Speed>20</Max_Speed>
  1214. </Collision_Sound>
  1215. <X>0.0</X>
  1216. <Y>0.0</Y>
  1217. <Z>0.0</Z>
  1218. <Foley_Name></Foley_Name>
  1219. </Projectile_Info>
  1220. <_Editor>
  1221. <Category>Entries</Category>
  1222. </_Editor>
  1223. <Animation_Group>Thrown</Animation_Group>
  1224. <AI_Range_Max>25</AI_Range_Max>
  1225. <Category>WPNCAT_THROWN</Category>
  1226. <PlayerWeaponSpread>
  1227. <SpreadMinMax>
  1228. <Player_Spread_Max>1</Player_Spread_Max>
  1229. <Player_Spread_Min>1</Player_Spread_Min>
  1230. </SpreadMinMax>
  1231. </PlayerWeaponSpread>
  1232. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  1233. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  1234. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1235. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1236. <Underwater_Explosion>Underwater Large</Underwater_Explosion>
  1237. <pickup_info>
  1238. <min_ammo_given>5</min_ammo_given>
  1239. <max_ammo_given>15</max_ammo_given>
  1240. </pickup_info>
  1241. </Weapon>
  1242. <Weapon>
  1243. <Name>hennessy</Name>
  1244. <Weapon_Class>thrown</Weapon_Class>
  1245. <Trigger_Type>single</Trigger_Type>
  1246. <Ammo_Type>thrown</Ammo_Type>
  1247. <Magazine_Size>1</Magazine_Size>
  1248. <Max_Rounds>1</Max_Rounds>
  1249. <Range_Max>25</Range_Max>
  1250. <Refire_Delay>0</Refire_Delay>
  1251. <Damage_Max>
  1252. <NPC_Damage>0</NPC_Damage>
  1253. <Player_Damage>0</Player_Damage>
  1254. </Damage_Max>
  1255. <Explosion>40oz Shatter</Explosion>
  1256. <Projectile_Info>
  1257. <Model>hennessy</Model>
  1258. <Speed>25</Speed>
  1259. <Fuse_Time>0</Fuse_Time>
  1260. <Mass>30</Mass>
  1261. <Linear_Damp>0.2</Linear_Damp>
  1262. <Angular_Damp>0.2</Angular_Damp>
  1263. <Restitution>0.1</Restitution>
  1264. <Friction>1</Friction>
  1265. <Angular_Velocity>
  1266. <X>10</X>
  1267. <Y>-3</Y>
  1268. <Z>0</Z>
  1269. </Angular_Velocity>
  1270. <Collision_Sound>
  1271. <Foley_Name>GLASS_SHATTER</Foley_Name>
  1272. <Min_Speed>1</Min_Speed>
  1273. <Max_Speed>20</Max_Speed>
  1274. </Collision_Sound>
  1275. <X>0.0</X>
  1276. <Y>0.0</Y>
  1277. <Z>0.0</Z>
  1278. <Foley_Name></Foley_Name>
  1279. </Projectile_Info>
  1280. <_Editor>
  1281. <Category>Entries</Category>
  1282. </_Editor>
  1283. <Animation_Group>Thrown</Animation_Group>
  1284. <Fire_Sound>GRENADE_TOSS</Fire_Sound>
  1285. <AI_Range_Max>25</AI_Range_Max>
  1286. <Category>WPNCAT_DRUG</Category>
  1287. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  1288. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  1289. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1290. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1291. <pickup_info>
  1292. <min_ammo_given>0</min_ammo_given>
  1293. <max_ammo_given>20</max_ammo_given>
  1294. </pickup_info>
  1295. </Weapon>
  1296. <Weapon>
  1297. <Name>kabob</Name>
  1298. <Weapon_Class>bat</Weapon_Class>
  1299. <Trigger_Type>single</Trigger_Type>
  1300. <Ammo_Type>melee</Ammo_Type>
  1301. <Magazine_Size>0</Magazine_Size>
  1302. <Max_Rounds>0</Max_Rounds>
  1303. <Range_Max>2</Range_Max>
  1304. <Refire_Delay>0</Refire_Delay>
  1305. <Damage_Max>
  1306. <NPC_Damage>160</NPC_Damage>
  1307. <Player_Damage>20</Player_Damage>
  1308. </Damage_Max>
  1309. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  1310. <Sound_Radius>0</Sound_Radius>
  1311. <_Editor>
  1312. <Category>Entries</Category>
  1313. </_Editor>
  1314. <MeleeAttacks>
  1315. <StandingPrimary>2hm_a</StandingPrimary>
  1316. <MovingPrimary>2hm_move_a</MovingPrimary>
  1317. <Crouching>2hm_crouch</Crouching>
  1318. <ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
  1319. <StandingSecondary>2hm_b</StandingSecondary>
  1320. <MovingSecondary>2hm_move_b</MovingSecondary>
  1321. <ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
  1322. </MeleeAttacks>
  1323. <Animation_Group>Melee 2h</Animation_Group>
  1324. <Fire_Sound>BBAT_MELEE</Fire_Sound>
  1325. <AI_Range_Max>2</AI_Range_Max>
  1326. <Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
  1327. <Flags>
  1328. <Flag>melee can dislodge movers</Flag>
  1329. <Flag>cutscene only</Flag>
  1330. </Flags>
  1331. <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
  1332. <FOV_Rate>140.0</FOV_Rate>
  1333. <Category>WPNCAT_MELEE</Category>
  1334. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  1335. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  1336. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1337. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1338. <pickup_info>
  1339. <min_ammo_given>0</min_ammo_given>
  1340. <max_ammo_given>20</max_ammo_given>
  1341. </pickup_info>
  1342. </Weapon>
  1343. <Weapon>
  1344. <Name>knife</Name>
  1345. <Weapon_Class>knife</Weapon_Class>
  1346. <Trigger_Type>single</Trigger_Type>
  1347. <Ammo_Type>melee</Ammo_Type>
  1348. <Magazine_Size>0</Magazine_Size>
  1349. <Max_Rounds>0</Max_Rounds>
  1350. <Range_Max>1.5</Range_Max>
  1351. <Refire_Delay>0</Refire_Delay>
  1352. <Damage_Max>
  1353. <NPC_Damage>180</NPC_Damage>
  1354. <Player_Damage>25</Player_Damage>
  1355. </Damage_Max>
  1356. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  1357. <Sound_Radius>0.0</Sound_Radius>
  1358. <_Editor>
  1359. <Category>Entries</Category>
  1360. </_Editor>
  1361. <MeleeAttacks>
  1362. <StandingPrimary>1hm_a</StandingPrimary>
  1363. <MovingPrimary>1hm_move_a</MovingPrimary>
  1364. <Crouching>1hm_crouch</Crouching>
  1365. <ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
  1366. <StandingSecondary>1hm_b</StandingSecondary>
  1367. <MovingSecondary>1hm_move_b</MovingSecondary>
  1368. <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
  1369. </MeleeAttacks>
  1370. <Animation_Group>Knife</Animation_Group>
  1371. <Fire_Sound>KNIFE_SWING</Fire_Sound>
  1372. <AI_Range_Max>1.5</AI_Range_Max>
  1373. <Category>WPNCAT_MELEE</Category>
  1374. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1375. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  1376. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  1377. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1378. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1379. <pickup_info>
  1380. <min_ammo_given>0</min_ammo_given>
  1381. <max_ammo_given>20</max_ammo_given>
  1382. </pickup_info>
  1383. </Weapon>
  1384. <Weapon>
  1385. <Name>knifel</Name>
  1386. <Weapon_Class>knife</Weapon_Class>
  1387. <Trigger_Type>single</Trigger_Type>
  1388. <Ammo_Type>melee</Ammo_Type>
  1389. <Magazine_Size>0</Magazine_Size>
  1390. <Max_Rounds>0</Max_Rounds>
  1391. <Range_Max>1.5</Range_Max>
  1392. <Refire_Delay>0</Refire_Delay>
  1393. <Damage_Max>
  1394. <NPC_Damage>180</NPC_Damage>
  1395. <Player_Damage>25</Player_Damage>
  1396. </Damage_Max>
  1397. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  1398. <Sound_Radius>0.0</Sound_Radius>
  1399. <_Editor>
  1400. <Category>Entries</Category>
  1401. </_Editor>
  1402. <MeleeAttacks>
  1403. <StandingPrimary>1hm_a</StandingPrimary>
  1404. <MovingPrimary>1hm_move_a</MovingPrimary>
  1405. <Crouching>1hm_crouch</Crouching>
  1406. <ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
  1407. <StandingSecondary>1hm_b</StandingSecondary>
  1408. <MovingSecondary>1hm_move_b</MovingSecondary>
  1409. <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
  1410. </MeleeAttacks>
  1411. <Animation_Group>Knife</Animation_Group>
  1412. <Fire_Sound>KNIFE_SWING</Fire_Sound>
  1413. <AI_Range_Max>1.5</AI_Range_Max>
  1414. <Category>WPNCAT_MELEE</Category>
  1415. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1416. <Flags>
  1417. <Flag>cutscene only</Flag>
  1418. <Flag>left hand</Flag>
  1419. </Flags>
  1420. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  1421. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  1422. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1423. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1424. <pickup_info>
  1425. <min_ammo_given>0</min_ammo_given>
  1426. <max_ammo_given>20</max_ammo_given>
  1427. </pickup_info>
  1428. </Weapon>
  1429. <Weapon>
  1430. <Name>krystal</Name>
  1431. <Weapon_Class>thrown</Weapon_Class>
  1432. <Trigger_Type>single</Trigger_Type>
  1433. <Ammo_Type>thrown</Ammo_Type>
  1434. <Magazine_Size>1</Magazine_Size>
  1435. <Max_Rounds>1</Max_Rounds>
  1436. <Range_Max>25</Range_Max>
  1437. <Refire_Delay>0</Refire_Delay>
  1438. <Damage_Max>
  1439. <NPC_Damage>0</NPC_Damage>
  1440. <Player_Damage>0</Player_Damage>
  1441. </Damage_Max>
  1442. <Explosion>40oz Shatter</Explosion>
  1443. <Projectile_Info>
  1444. <Model>krystal</Model>
  1445. <Speed>25</Speed>
  1446. <Fuse_Time>0</Fuse_Time>
  1447. <Mass>30</Mass>
  1448. <Linear_Damp>0.2</Linear_Damp>
  1449. <Angular_Damp>0.2</Angular_Damp>
  1450. <Restitution>0.1</Restitution>
  1451. <Friction>1</Friction>
  1452. <Angular_Velocity>
  1453. <X>10</X>
  1454. <Y>-3</Y>
  1455. <Z>0</Z>
  1456. </Angular_Velocity>
  1457. <Collision_Sound>
  1458. <Foley_Name>GLASS_SHATTER</Foley_Name>
  1459. <Min_Speed>1</Min_Speed>
  1460. <Max_Speed>20</Max_Speed>
  1461. </Collision_Sound>
  1462. <X>0.0</X>
  1463. <Y>0.0</Y>
  1464. <Z>0.0</Z>
  1465. <Foley_Name></Foley_Name>
  1466. </Projectile_Info>
  1467. <_Editor>
  1468. <Category>Entries</Category>
  1469. </_Editor>
  1470. <Animation_Group>Thrown</Animation_Group>
  1471. <Fire_Sound>GRENADE_TOSS</Fire_Sound>
  1472. <AI_Range_Max>25</AI_Range_Max>
  1473. <Category>WPNCAT_DRUG</Category>
  1474. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  1475. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  1476. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1477. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1478. <pickup_info>
  1479. <min_ammo_given>0</min_ammo_given>
  1480. <max_ammo_given>20</max_ammo_given>
  1481. </pickup_info>
  1482. </Weapon>
  1483. <Weapon>
  1484. <Name>large_softdrink</Name>
  1485. <Weapon_Class>thrown</Weapon_Class>
  1486. <Trigger_Type>single</Trigger_Type>
  1487. <Ammo_Type>thrown</Ammo_Type>
  1488. <Magazine_Size>1</Magazine_Size>
  1489. <Max_Rounds>1</Max_Rounds>
  1490. <Range_Max>25</Range_Max>
  1491. <Refire_Delay>0</Refire_Delay>
  1492. <Damage_Max>
  1493. <NPC_Damage>0</NPC_Damage>
  1494. <Player_Damage>0</Player_Damage>
  1495. </Damage_Max>
  1496. <Explosion>large_softdrink</Explosion>
  1497. <Projectile_Info>
  1498. <Model>large_softdrink</Model>
  1499. <Speed>25</Speed>
  1500. <Fuse_Time>0</Fuse_Time>
  1501. <Mass>30</Mass>
  1502. <Linear_Damp>0.2</Linear_Damp>
  1503. <Angular_Damp>0.2</Angular_Damp>
  1504. <Restitution>0.1</Restitution>
  1505. <Friction>1</Friction>
  1506. <Angular_Velocity>
  1507. <X>10</X>
  1508. <Y>-3</Y>
  1509. <Z>0</Z>
  1510. </Angular_Velocity>
  1511. <Collision_Sound>
  1512. <Foley_Name>IMP_MILK_CARTON</Foley_Name>
  1513. <Min_Speed>1</Min_Speed>
  1514. <Max_Speed>20</Max_Speed>
  1515. </Collision_Sound>
  1516. <X>0.0</X>
  1517. <Y>0.0</Y>
  1518. <Z>0.0</Z>
  1519. <Foley_Name></Foley_Name>
  1520. </Projectile_Info>
  1521. <_Editor>
  1522. <Category>Entries</Category>
  1523. </_Editor>
  1524. <Animation_Group>Thrown</Animation_Group>
  1525. <Fire_Sound>GRENADE_TOSS</Fire_Sound>
  1526. <AI_Range_Max>25</AI_Range_Max>
  1527. <Category>WPNCAT_DRUG</Category>
  1528. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  1529. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  1530. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1531. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1532. <pickup_info>
  1533. <min_ammo_given>0</min_ammo_given>
  1534. <max_ammo_given>20</max_ammo_given>
  1535. </pickup_info>
  1536. </Weapon>
  1537. <Weapon>
  1538. <Name>lighterL</Name>
  1539. <Weapon_Class>knife</Weapon_Class>
  1540. <Trigger_Type>single</Trigger_Type>
  1541. <Ammo_Type>melee</Ammo_Type>
  1542. <Magazine_Size>0</Magazine_Size>
  1543. <Max_Rounds>0</Max_Rounds>
  1544. <Range_Max>1.5</Range_Max>
  1545. <Refire_Delay>0</Refire_Delay>
  1546. <Damage_Max>
  1547. <NPC_Damage>180</NPC_Damage>
  1548. <Player_Damage>25</Player_Damage>
  1549. </Damage_Max>
  1550. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  1551. <Sound_Radius>0.0</Sound_Radius>
  1552. <_Editor>
  1553. <Category>Entries</Category>
  1554. </_Editor>
  1555. <MeleeAttacks>
  1556. <StandingPrimary>1hm_a</StandingPrimary>
  1557. <MovingPrimary>1hm_move_a</MovingPrimary>
  1558. <Crouching>1hm_crouch</Crouching>
  1559. <ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
  1560. <StandingSecondary>1hm_b</StandingSecondary>
  1561. <MovingSecondary>1hm_move_b</MovingSecondary>
  1562. <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
  1563. </MeleeAttacks>
  1564. <Animation_Group>Knife</Animation_Group>
  1565. <Fire_Sound>KNIFE_SWING</Fire_Sound>
  1566. <AI_Range_Max>1.5</AI_Range_Max>
  1567. <Category>WPNCAT_MELEE</Category>
  1568. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1569. <Flags>
  1570. <Flag>cutscene only</Flag>
  1571. <Flag>left hand</Flag>
  1572. </Flags>
  1573. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  1574. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  1575. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1576. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1577. <pickup_info>
  1578. <min_ammo_given>0</min_ammo_given>
  1579. <max_ammo_given>20</max_ammo_given>
  1580. </pickup_info>
  1581. </Weapon>
  1582. <Weapon>
  1583. <Name>liquorbottle</Name>
  1584. <Weapon_Class>pistol</Weapon_Class>
  1585. <Trigger_Type>single</Trigger_Type>
  1586. <Ammo_Type>bullet</Ammo_Type>
  1587. <Magazine_Size>10</Magazine_Size>
  1588. <Max_Rounds>100</Max_Rounds>
  1589. <Range_Max>0.0</Range_Max>
  1590. <Refire_Delay>0</Refire_Delay>
  1591. <Damage_Max>
  1592. <NPC_Damage>0.0</NPC_Damage>
  1593. <Player_Damage>0.0</Player_Damage>
  1594. </Damage_Max>
  1595. <_Editor>
  1596. <Category>Entries</Category>
  1597. </_Editor>
  1598. <Animation_Group>Pistol</Animation_Group>
  1599. <AI_Range_Max>0.0</AI_Range_Max>
  1600. <Category>WPNCAT_DRUG</Category>
  1601. <Flags>
  1602. <Flag>cutscene only</Flag>
  1603. </Flags>
  1604. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  1605. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  1606. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1607. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1608. <pickup_info>
  1609. <min_ammo_given>0</min_ammo_given>
  1610. <max_ammo_given>20</max_ammo_given>
  1611. </pickup_info>
  1612. </Weapon>
  1613. <Weapon>
  1614. <Name>m16</Name>
  1615. <Weapon_Class>rifle</Weapon_Class>
  1616. <Fire_Sound>M16_FIRE_PLAYER</Fire_Sound>
  1617. <Trigger_Type>burst</Trigger_Type>
  1618. <Ammo_Type>bullet</Ammo_Type>
  1619. <Magazine_Size>30</Magazine_Size>
  1620. <Max_Rounds>500</Max_Rounds>
  1621. <Range_Max>200</Range_Max>
  1622. <Sound_Radius>50</Sound_Radius>
  1623. <Refire_Delay>100</Refire_Delay>
  1624. <Damage_Max>
  1625. <NPC_Damage>130</NPC_Damage>
  1626. <Player_Damage>40</Player_Damage>
  1627. </Damage_Max>
  1628. <_Editor>
  1629. <Category>Entries</Category>
  1630. </_Editor>
  1631. <Ragdoll_Force_Shoot>120</Ragdoll_Force_Shoot>
  1632. <MeleeAttacks>
  1633. <Crouching>ak_crouch</Crouching>
  1634. <CrouchMoving>ak_crouch_move</CrouchMoving>
  1635. <StandingSecondary>ak_stand</StandingSecondary>
  1636. <MovingSecondary>ak_move</MovingSecondary>
  1637. <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
  1638. </MeleeAttacks>
  1639. <Animation_Group>AK</Animation_Group>
  1640. <Reload_Sound>M16_RELOAD</Reload_Sound>
  1641. <No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
  1642. <Fire_Release_Sound>M16_RELEASE_PLAYER</Fire_Release_Sound>
  1643. <AI_Range_Max>100</AI_Range_Max>
  1644. <Brass>Rifle</Brass>
  1645. <Muzzle_Effect>muzz_md</Muzzle_Effect>
  1646. <NPC_Fire_Sound>M16_FIRE_NPC</NPC_Fire_Sound>
  1647. <NPC_Fire_Release_Sound>M16_RELEASE_NPC</NPC_Fire_Release_Sound>
  1648. <Flags>
  1649. <Flag>clip separate</Flag>
  1650. </Flags>
  1651. <Clip_Mesh>
  1652. <Filename>p_m32mag.smeshx</Filename>
  1653. </Clip_Mesh>
  1654. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  1655. <Category>WPNCAT_RIFLE</Category>
  1656. <PlayerWeaponSpread>
  1657. <SpreadMinMax>
  1658. <Player_Spread_Max>2.5</Player_Spread_Max>
  1659. <Player_Spread_Min>0.25</Player_Spread_Min>
  1660. <SpreadMovementMultipliers>
  1661. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1662. <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
  1663. <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
  1664. <Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
  1665. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  1666. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  1667. </SpreadMovementMultipliers>
  1668. </SpreadMinMax>
  1669. <SpreadDynamics>
  1670. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  1671. <Player_To_Spread_Min>750</Player_To_Spread_Min>
  1672. <SpreadDynamicMultipliers>
  1673. <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
  1674. <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
  1675. <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
  1676. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1677. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  1678. </SpreadDynamicMultipliers>
  1679. </SpreadDynamics>
  1680. </PlayerWeaponSpread>
  1681. <NPCWeaponSpread>
  1682. <SpreadMinMax>
  1683. <NPC_Spread_Max>6</NPC_Spread_Max>
  1684. <NPC_Spread_Min>0.7</NPC_Spread_Min>
  1685. <SpreadMovementMultipliers>
  1686. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1687. <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
  1688. <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
  1689. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  1690. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  1691. </SpreadMovementMultipliers>
  1692. <SpreadTargetMovementMultipliers>
  1693. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  1694. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  1695. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  1696. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  1697. </SpreadTargetMovementMultipliers>
  1698. </SpreadMinMax>
  1699. <SpreadDynamics>
  1700. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  1701. <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
  1702. <SpreadDynamicMultipliers>
  1703. <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
  1704. <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
  1705. <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
  1706. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1707. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  1708. </SpreadDynamicMultipliers>
  1709. </SpreadDynamics>
  1710. </NPCWeaponSpread>
  1711. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1712. <Tracer_Frequency>1</Tracer_Frequency>
  1713. <feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
  1714. <feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
  1715. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1716. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1717. <Reload_Clip_Mesh>
  1718. <Filename>p_m32mag.smeshx</Filename>
  1719. </Reload_Clip_Mesh>
  1720. <pickup_info>
  1721. <min_ammo_given>25</min_ammo_given>
  1722. <max_ammo_given>40</max_ammo_given>
  1723. </pickup_info>
  1724. </Weapon>
  1725. <Weapon>
  1726. <Name>mac10</Name>
  1727. <Weapon_Class>smg</Weapon_Class>
  1728. <Fire_Sound>MAC10_FIRE_PLAYER</Fire_Sound>
  1729. <Trigger_Type>burst</Trigger_Type>
  1730. <Ammo_Type>bullet</Ammo_Type>
  1731. <Magazine_Size>40</Magazine_Size>
  1732. <Max_Rounds>1000</Max_Rounds>
  1733. <Range_Max>200</Range_Max>
  1734. <Sound_Radius>50</Sound_Radius>
  1735. <Refire_Delay>50</Refire_Delay>
  1736. <Damage_Max>
  1737. <NPC_Damage>90</NPC_Damage>
  1738. <Player_Damage>20</Player_Damage>
  1739. </Damage_Max>
  1740. <_Editor>
  1741. <Category>Entries</Category>
  1742. </_Editor>
  1743. <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
  1744. <MeleeAttacks>
  1745. <Crouching>smg_crouch</Crouching>
  1746. <CrouchMoving>smg_crouch_move</CrouchMoving>
  1747. <StandingSecondary>smg_stand</StandingSecondary>
  1748. <MovingSecondary>smg_move</MovingSecondary>
  1749. <ProneAttackSecondary>smg_prone_kick</ProneAttackSecondary>
  1750. </MeleeAttacks>
  1751. <Animation_Group>Mac10</Animation_Group>
  1752. <Reload_Sound>MAC10_RELOAD</Reload_Sound>
  1753. <No_Ammo_Sound>MAC10_DRY</No_Ammo_Sound>
  1754. <AI_Range_Max>75</AI_Range_Max>
  1755. <Brass>Handgun</Brass>
  1756. <Muzzle_Effect>muzz_mac</Muzzle_Effect>
  1757. <NPC_Fire_Sound>MAC10_FIRE_NPC</NPC_Fire_Sound>
  1758. <Fire_Release_Sound>MAC10_RELEASE_PLAYER</Fire_Release_Sound>
  1759. <NPC_Fire_Release_Sound>MAC10_RELEASE_NPC</NPC_Fire_Release_Sound>
  1760. <Flags>
  1761. <Flag>clip separate</Flag>
  1762. </Flags>
  1763. <Clip_Mesh>
  1764. <Filename>p_mac_10mag.smeshx</Filename>
  1765. <Preload>true</Preload>
  1766. </Clip_Mesh>
  1767. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  1768. <Category>WPNCAT_SUB_MACHINE_GUN</Category>
  1769. <PlayerWeaponSpread>
  1770. <SpreadMinMax>
  1771. <SpreadMovementMultipliers>
  1772. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1773. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1774. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1775. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1776. <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
  1777. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  1778. </SpreadMovementMultipliers>
  1779. <Player_Spread_Max>6</Player_Spread_Max>
  1780. <Player_Spread_Min>1</Player_Spread_Min>
  1781. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1782. </SpreadMinMax>
  1783. <SpreadDynamics>
  1784. <SpreadDynamicMultipliers>
  1785. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  1786. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1787. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1788. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1789. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  1790. <Movement_Multiplier_Fine_Aim>0.25</Movement_Multiplier_Fine_Aim>
  1791. </SpreadDynamicMultipliers>
  1792. <Player_To_Spread_Max>4</Player_To_Spread_Max>
  1793. <Player_To_Spread_Min>400</Player_To_Spread_Min>
  1794. </SpreadDynamics>
  1795. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1796. </PlayerWeaponSpread>
  1797. <NPCWeaponSpread>
  1798. <SpreadMinMax>
  1799. <NPC_Spread_Max>6</NPC_Spread_Max>
  1800. <NPC_Spread_Min>1</NPC_Spread_Min>
  1801. <SpreadMovementMultipliers>
  1802. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1803. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1804. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1805. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1806. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  1807. </SpreadMovementMultipliers>
  1808. <SpreadTargetMovementMultipliers>
  1809. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  1810. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  1811. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  1812. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  1813. </SpreadTargetMovementMultipliers>
  1814. </SpreadMinMax>
  1815. <SpreadDynamics>
  1816. <NPC_To_Spread_Max>5</NPC_To_Spread_Max>
  1817. <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
  1818. <SpreadDynamicMultipliers>
  1819. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  1820. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1821. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1822. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1823. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  1824. </SpreadDynamicMultipliers>
  1825. </SpreadDynamics>
  1826. </NPCWeaponSpread>
  1827. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1828. <npc_refire_delay>
  1829. <min>200</min>
  1830. <max>200</max>
  1831. </npc_refire_delay>
  1832. <Tracer_Frequency>2</Tracer_Frequency>
  1833. <Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
  1834. <feedback_name_shot_in_vehicle>IV_WF_SMG_Mac10</feedback_name_shot_in_vehicle>
  1835. <feedback_name_shot_on_foot>OF_WF_SMG_Mac10</feedback_name_shot_on_foot>
  1836. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1837. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1838. <Reload_Clip_Mesh>
  1839. <Filename>p_mac_10mag.smeshx</Filename>
  1840. <Preload>true</Preload>
  1841. </Reload_Clip_Mesh>
  1842. <pickup_info>
  1843. <min_ammo_given>35</min_ammo_given>
  1844. <max_ammo_given>50</max_ammo_given>
  1845. </pickup_info>
  1846. </Weapon>
  1847. <Weapon>
  1848. <Name>mac10L</Name>
  1849. <Weapon_Class>smg</Weapon_Class>
  1850. <Fire_Sound>MAC10_FIRE_PLAYER</Fire_Sound>
  1851. <Trigger_Type>burst</Trigger_Type>
  1852. <Ammo_Type>bullet</Ammo_Type>
  1853. <Magazine_Size>40</Magazine_Size>
  1854. <Max_Rounds>300</Max_Rounds>
  1855. <Range_Max>200</Range_Max>
  1856. <Sound_Radius>50</Sound_Radius>
  1857. <Refire_Delay>50</Refire_Delay>
  1858. <Damage_Max>
  1859. <NPC_Damage>75</NPC_Damage>
  1860. <Player_Damage>13</Player_Damage>
  1861. </Damage_Max>
  1862. <_Editor>
  1863. <Category>Entries</Category>
  1864. </_Editor>
  1865. <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
  1866. <MeleeAttacks>
  1867. <Crouching>smg_crouch</Crouching>
  1868. <CrouchMoving>smg_crouch_move</CrouchMoving>
  1869. <StandingSecondary>smg_stand</StandingSecondary>
  1870. <MovingSecondary>smg_move</MovingSecondary>
  1871. <ProneAttackSecondary>smg_prone_kick</ProneAttackSecondary>
  1872. </MeleeAttacks>
  1873. <Animation_Group>Mac10</Animation_Group>
  1874. <Reload_Sound>MAC10_RELOAD</Reload_Sound>
  1875. <No_Ammo_Sound>MAC10_DRY</No_Ammo_Sound>
  1876. <AI_Range_Max>50</AI_Range_Max>
  1877. <Brass>Handgun</Brass>
  1878. <Muzzle_Effect>muzz_mac</Muzzle_Effect>
  1879. <NPC_Fire_Sound>MAC10_FIRE_NPC</NPC_Fire_Sound>
  1880. <Fire_Release_Sound>MAC10_RELEASE_PLAYER</Fire_Release_Sound>
  1881. <NPC_Fire_Release_Sound>MAC10_RELEASE_NPC</NPC_Fire_Release_Sound>
  1882. <Flags>
  1883. <Flag>clip separate</Flag>
  1884. <Flag>cutscene only</Flag>
  1885. <Flag>left hand</Flag>
  1886. </Flags>
  1887. <Clip_Mesh>
  1888. <Filename>p_mac_10mag.smeshx</Filename>
  1889. <Preload>true</Preload>
  1890. </Clip_Mesh>
  1891. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  1892. <Category>WPNCAT_SUB_MACHINE_GUN</Category>
  1893. <PlayerWeaponSpread>
  1894. <SpreadMinMax>
  1895. <SpreadMovementMultipliers>
  1896. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1897. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1898. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1899. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1900. <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
  1901. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  1902. </SpreadMovementMultipliers>
  1903. <Player_Spread_Max>3</Player_Spread_Max>
  1904. <Player_Spread_Min>1</Player_Spread_Min>
  1905. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1906. </SpreadMinMax>
  1907. <SpreadDynamics>
  1908. <SpreadDynamicMultipliers>
  1909. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  1910. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1911. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1912. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1913. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  1914. <Movement_Multiplier_Fine_Aim>0.25</Movement_Multiplier_Fine_Aim>
  1915. </SpreadDynamicMultipliers>
  1916. <Player_To_Spread_Max>4</Player_To_Spread_Max>
  1917. <Player_To_Spread_Min>400</Player_To_Spread_Min>
  1918. </SpreadDynamics>
  1919. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  1920. </PlayerWeaponSpread>
  1921. <NPCWeaponSpread>
  1922. <SpreadMinMax>
  1923. <NPC_Spread_Max>3</NPC_Spread_Max>
  1924. <NPC_Spread_Min>1</NPC_Spread_Min>
  1925. <SpreadMovementMultipliers>
  1926. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  1927. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1928. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1929. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1930. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  1931. </SpreadMovementMultipliers>
  1932. <SpreadTargetMovementMultipliers>
  1933. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  1934. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  1935. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  1936. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  1937. </SpreadTargetMovementMultipliers>
  1938. </SpreadMinMax>
  1939. <SpreadDynamics>
  1940. <NPC_To_Spread_Max>4</NPC_To_Spread_Max>
  1941. <NPC_To_Spread_Min>400</NPC_To_Spread_Min>
  1942. <SpreadDynamicMultipliers>
  1943. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  1944. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  1945. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  1946. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  1947. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  1948. </SpreadDynamicMultipliers>
  1949. </SpreadDynamics>
  1950. </NPCWeaponSpread>
  1951. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  1952. <npc_refire_delay>
  1953. <min>100</min>
  1954. <max>100</max>
  1955. </npc_refire_delay>
  1956. <Tracer_Frequency>2</Tracer_Frequency>
  1957. <feedback_name_shot_in_vehicle>IV_WF_SMG_Mac10</feedback_name_shot_in_vehicle>
  1958. <feedback_name_shot_on_foot>OF_WF_SMG_Mac10</feedback_name_shot_on_foot>
  1959. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  1960. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  1961. <Reload_Clip_Mesh>
  1962. <Filename>p_mac_10mag.smeshx</Filename>
  1963. <Preload>true</Preload>
  1964. </Reload_Clip_Mesh>
  1965. <pickup_info>
  1966. <min_ammo_given>0</min_ammo_given>
  1967. <max_ammo_given>20</max_ammo_given>
  1968. </pickup_info>
  1969. </Weapon>
  1970. <Weapon>
  1971. <Name>magnum</Name>
  1972. <Weapon_Class>pistol</Weapon_Class>
  1973. <Fire_Sound>92F_FIRE</Fire_Sound>
  1974. <Trigger_Type>single</Trigger_Type>
  1975. <Ammo_Type>bullet</Ammo_Type>
  1976. <Magazine_Size>6</Magazine_Size>
  1977. <Max_Rounds>250</Max_Rounds>
  1978. <Range_Max>200</Range_Max>
  1979. <Sound_Radius>50</Sound_Radius>
  1980. <Refire_Delay>600</Refire_Delay>
  1981. <Damage_Max>
  1982. <NPC_Damage>175</NPC_Damage>
  1983. <Player_Damage>90</Player_Damage>
  1984. </Damage_Max>
  1985. <_Editor>
  1986. <Category>Entries</Category>
  1987. </_Editor>
  1988. <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
  1989. <MeleeAttacks>
  1990. <Crouching>pistol_crouch</Crouching>
  1991. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  1992. <StandingSecondary>pistol_stand</StandingSecondary>
  1993. <MovingSecondary>pistol_move</MovingSecondary>
  1994. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  1995. </MeleeAttacks>
  1996. <Animation_Group>Revolver</Animation_Group>
  1997. <Reload_Sound>MAGNUM_RELOAD</Reload_Sound>
  1998. <No_Ammo_Sound>MAGNUM_DRY</No_Ammo_Sound>
  1999. <AI_Range_Max>50</AI_Range_Max>
  2000. <Brass>Handgun</Brass>
  2001. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  2002. <NPC_Fire_Sound>92F_FIRE_NPC</NPC_Fire_Sound>
  2003. <Flags>
  2004. <Flag>brass during reload only</Flag>
  2005. <Flag>clip separate</Flag>
  2006. </Flags>
  2007. <Clip_Mesh>
  2008. <Filename>p_colt_mag.smeshx</Filename>
  2009. <Preload>true</Preload>
  2010. </Clip_Mesh>
  2011. <Reload_Clip_Mesh>
  2012. <Filename>p_colt_magout.smeshx</Filename>
  2013. <Preload>true</Preload>
  2014. </Reload_Clip_Mesh>
  2015. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  2016. <Category>WPNCAT_PISTOL</Category>
  2017. <PlayerWeaponSpread>
  2018. <SpreadMinMax>
  2019. <SpreadMovementMultipliers>
  2020. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2021. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2022. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  2023. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  2024. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  2025. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  2026. </SpreadMovementMultipliers>
  2027. <Player_Spread_Max>2</Player_Spread_Max>
  2028. <Player_Spread_Min>0.1</Player_Spread_Min>
  2029. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2030. </SpreadMinMax>
  2031. <SpreadDynamics>
  2032. <SpreadDynamicMultipliers>
  2033. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  2034. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2035. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  2036. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  2037. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2038. </SpreadDynamicMultipliers>
  2039. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  2040. <Player_To_Spread_Min>500</Player_To_Spread_Min>
  2041. </SpreadDynamics>
  2042. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2043. </PlayerWeaponSpread>
  2044. <NPCWeaponSpread>
  2045. <SpreadMinMax>
  2046. <NPC_Spread_Max>2</NPC_Spread_Max>
  2047. <NPC_Spread_Min>0.1</NPC_Spread_Min>
  2048. <SpreadMovementMultipliers>
  2049. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2050. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2051. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  2052. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  2053. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  2054. </SpreadMovementMultipliers>
  2055. <SpreadTargetMovementMultipliers>
  2056. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  2057. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  2058. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  2059. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  2060. </SpreadTargetMovementMultipliers>
  2061. </SpreadMinMax>
  2062. <SpreadDynamics>
  2063. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  2064. <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
  2065. <SpreadDynamicMultipliers>
  2066. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  2067. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2068. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  2069. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  2070. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2071. </SpreadDynamicMultipliers>
  2072. </SpreadDynamics>
  2073. </NPCWeaponSpread>
  2074. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  2075. <npc_refire_delay>
  2076. <min>2500</min>
  2077. <max>3000</max>
  2078. </npc_refire_delay>
  2079. <feedback_name_shot_in_vehicle>IV_WF_PS_Magnum</feedback_name_shot_in_vehicle>
  2080. <feedback_name_shot_on_foot>OF_WF_PS_Magnum</feedback_name_shot_on_foot>
  2081. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2082. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2083. <pickup_info>
  2084. <min_ammo_given>0</min_ammo_given>
  2085. <max_ammo_given>20</max_ammo_given>
  2086. </pickup_info>
  2087. </Weapon>
  2088. <Weapon>
  2089. <Name>magnumL</Name>
  2090. <Weapon_Class>pistol</Weapon_Class>
  2091. <Fire_Sound>92F_FIRE</Fire_Sound>
  2092. <Trigger_Type>single</Trigger_Type>
  2093. <Ammo_Type>bullet</Ammo_Type>
  2094. <Magazine_Size>6</Magazine_Size>
  2095. <Max_Rounds>250</Max_Rounds>
  2096. <Range_Max>200</Range_Max>
  2097. <Sound_Radius>50</Sound_Radius>
  2098. <Refire_Delay>750</Refire_Delay>
  2099. <Damage_Max>
  2100. <NPC_Damage>300</NPC_Damage>
  2101. <Player_Damage>100</Player_Damage>
  2102. </Damage_Max>
  2103. <_Editor>
  2104. <Category>Entries</Category>
  2105. </_Editor>
  2106. <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
  2107. <MeleeAttacks>
  2108. <Crouching>pistol_crouch</Crouching>
  2109. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  2110. <StandingSecondary>pistol_stand</StandingSecondary>
  2111. <MovingSecondary>pistol_move</MovingSecondary>
  2112. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  2113. </MeleeAttacks>
  2114. <Animation_Group>Revolver</Animation_Group>
  2115. <Reload_Sound>MAGNUM_RELOAD</Reload_Sound>
  2116. <No_Ammo_Sound>MAGNUM_DRY</No_Ammo_Sound>
  2117. <AI_Range_Max>50</AI_Range_Max>
  2118. <Brass>Handgun</Brass>
  2119. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  2120. <NPC_Fire_Sound>92F_FIRE_NPC</NPC_Fire_Sound>
  2121. <Flags>
  2122. <Flag>brass during reload only</Flag>
  2123. <Flag>clip separate</Flag>
  2124. <Flag>left hand</Flag>
  2125. </Flags>
  2126. <Clip_Mesh>
  2127. <Filename>p_colt_mag.smeshx</Filename>
  2128. <Preload>true</Preload>
  2129. </Clip_Mesh>
  2130. <Reload_Clip_Mesh>
  2131. <Filename>p_colt_magout.smeshx</Filename>
  2132. <Preload>true</Preload>
  2133. </Reload_Clip_Mesh>
  2134. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  2135. <Category>WPNCAT_PISTOL</Category>
  2136. <PlayerWeaponSpread>
  2137. <SpreadMinMax>
  2138. <SpreadMovementMultipliers>
  2139. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2140. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2141. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  2142. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  2143. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  2144. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  2145. </SpreadMovementMultipliers>
  2146. <Player_Spread_Max>2</Player_Spread_Max>
  2147. <Player_Spread_Min>0.1</Player_Spread_Min>
  2148. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2149. </SpreadMinMax>
  2150. <SpreadDynamics>
  2151. <SpreadDynamicMultipliers>
  2152. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  2153. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2154. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  2155. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  2156. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2157. </SpreadDynamicMultipliers>
  2158. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  2159. <Player_To_Spread_Min>500</Player_To_Spread_Min>
  2160. </SpreadDynamics>
  2161. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2162. </PlayerWeaponSpread>
  2163. <NPCWeaponSpread>
  2164. <SpreadMinMax>
  2165. <NPC_Spread_Max>2</NPC_Spread_Max>
  2166. <NPC_Spread_Min>0.1</NPC_Spread_Min>
  2167. <SpreadMovementMultipliers>
  2168. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2169. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2170. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  2171. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  2172. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  2173. </SpreadMovementMultipliers>
  2174. <SpreadTargetMovementMultipliers>
  2175. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  2176. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  2177. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  2178. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  2179. </SpreadTargetMovementMultipliers>
  2180. </SpreadMinMax>
  2181. <SpreadDynamics>
  2182. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  2183. <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
  2184. <SpreadDynamicMultipliers>
  2185. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  2186. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  2187. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  2188. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  2189. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  2190. </SpreadDynamicMultipliers>
  2191. </SpreadDynamics>
  2192. </NPCWeaponSpread>
  2193. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  2194. <npc_refire_delay>
  2195. <min>2500</min>
  2196. <max>3000</max>
  2197. </npc_refire_delay>
  2198. <feedback_name_shot_in_vehicle>IV_WF_PS_Magnum</feedback_name_shot_in_vehicle>
  2199. <feedback_name_shot_on_foot>OF_WF_PS_Magnum</feedback_name_shot_on_foot>
  2200. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2201. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2202. <pickup_info>
  2203. <min_ammo_given>0</min_ammo_given>
  2204. <max_ammo_given>20</max_ammo_given>
  2205. </pickup_info>
  2206. </Weapon>
  2207. <Weapon>
  2208. <Name>molotov</Name>
  2209. <Weapon_Class>thrown</Weapon_Class>
  2210. <Trigger_Type>single</Trigger_Type>
  2211. <Ammo_Type>thrown</Ammo_Type>
  2212. <Magazine_Size>1</Magazine_Size>
  2213. <Max_Rounds>100</Max_Rounds>
  2214. <Range_Max>25</Range_Max>
  2215. <Refire_Delay>0</Refire_Delay>
  2216. <Damage_Max>
  2217. <NPC_Damage>25</NPC_Damage>
  2218. <Player_Damage>25</Player_Damage>
  2219. </Damage_Max>
  2220. <Damage_Min>
  2221. <NPC_Damage>25</NPC_Damage>
  2222. <Player_Damage>25</Player_Damage>
  2223. </Damage_Min>
  2224. <Explosion>Molotov Explosion</Explosion>
  2225. <Projectile_Info>
  2226. <Model>molotov</Model>
  2227. <Speed>35</Speed>
  2228. <Fuse_Time>0</Fuse_Time>
  2229. <Mass>30</Mass>
  2230. <Linear_Damp>0.0</Linear_Damp>
  2231. <Angular_Damp>0.2</Angular_Damp>
  2232. <Restitution>0.1</Restitution>
  2233. <Friction>1</Friction>
  2234. <Angular_Velocity>
  2235. <X>20</X>
  2236. <Y>0</Y>
  2237. <Z>0</Z>
  2238. </Angular_Velocity>
  2239. <Collision_Sound>
  2240. <Foley_Name>PIPEBOMB Bounce</Foley_Name>
  2241. <Min_Speed>1</Min_Speed>
  2242. <Max_Speed>20</Max_Speed>
  2243. </Collision_Sound>
  2244. <X>0.0</X>
  2245. <Y>0.0</Y>
  2246. <Z>0.0</Z>
  2247. <Foley_Name></Foley_Name>
  2248. <Attached_Effect>trail_molotov</Attached_Effect>
  2249. </Projectile_Info>
  2250. <_Editor>
  2251. <Category>Entries</Category>
  2252. </_Editor>
  2253. <Animation_Group>Thrown</Animation_Group>
  2254. <Fire_Sound>SFX_MTOV_TOSS</Fire_Sound>
  2255. <AI_Range_Max>25</AI_Range_Max>
  2256. <Fire_Damage_Per_Second>100</Fire_Damage_Per_Second>
  2257. <Category>WPNCAT_THROWN</Category>
  2258. <PlayerWeaponSpread>
  2259. <SpreadMinMax>
  2260. <Player_Spread_Max>1</Player_Spread_Max>
  2261. <Player_Spread_Min>1</Player_Spread_Min>
  2262. </SpreadMinMax>
  2263. </PlayerWeaponSpread>
  2264. <Flags>
  2265. </Flags>
  2266. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  2267. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  2268. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2269. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2270. <pickup_info>
  2271. <min_ammo_given>0</min_ammo_given>
  2272. <max_ammo_given>20</max_ammo_given>
  2273. </pickup_info>
  2274. </Weapon>
  2275. <Weapon>
  2276. <Name>nightstick</Name>
  2277. <Weapon_Class>nightstick</Weapon_Class>
  2278. <Trigger_Type>single</Trigger_Type>
  2279. <Ammo_Type>melee</Ammo_Type>
  2280. <Magazine_Size>0</Magazine_Size>
  2281. <Max_Rounds>0</Max_Rounds>
  2282. <Range_Max>2</Range_Max>
  2283. <Refire_Delay>0</Refire_Delay>
  2284. <Damage_Max>
  2285. <NPC_Damage>160</NPC_Damage>
  2286. <Player_Damage>40</Player_Damage>
  2287. </Damage_Max>
  2288. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  2289. <Sound_Radius>0.0</Sound_Radius>
  2290. <_Editor>
  2291. <Category>Entries</Category>
  2292. </_Editor>
  2293. <MeleeAttacks>
  2294. <StandingPrimary>nstick_a</StandingPrimary>
  2295. <MovingPrimary>nstick_move_a</MovingPrimary>
  2296. <Crouching>nstick_crouch</Crouching>
  2297. <ProneAttackPrimary>nstick_prone_attack</ProneAttackPrimary>
  2298. <StandingSecondary>nstick_b</StandingSecondary>
  2299. <MovingSecondary>nstick_move_b</MovingSecondary>
  2300. <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
  2301. </MeleeAttacks>
  2302. <Animation_Group>Nightstick</Animation_Group>
  2303. <Fire_Sound>BBAT_MELEE</Fire_Sound>
  2304. <AI_Range_Max>1.5</AI_Range_Max>
  2305. <Flags>
  2306. <Flag>melee can dislodge movers</Flag>
  2307. </Flags>
  2308. <Category>WPNCAT_MELEE</Category>
  2309. <Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
  2310. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  2311. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  2312. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2313. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2314. <pickup_info>
  2315. <min_ammo_given>0</min_ammo_given>
  2316. <max_ammo_given>20</max_ammo_given>
  2317. </pickup_info>
  2318. </Weapon>
  2319. <Weapon>
  2320. <Name>pcp</Name>
  2321. <Weapon_Class>thrown</Weapon_Class>
  2322. <Trigger_Type>single</Trigger_Type>
  2323. <Ammo_Type>thrown</Ammo_Type>
  2324. <Magazine_Size>1</Magazine_Size>
  2325. <Max_Rounds>1</Max_Rounds>
  2326. <Range_Max>25</Range_Max>
  2327. <Refire_Delay>0</Refire_Delay>
  2328. <Damage_Max>
  2329. <NPC_Damage>0</NPC_Damage>
  2330. <Player_Damage>0</Player_Damage>
  2331. </Damage_Max>
  2332. <Explosion>40oz Shatter</Explosion>
  2333. <Projectile_Info>
  2334. <Model>40oz</Model>
  2335. <Speed>25</Speed>
  2336. <Fuse_Time>0</Fuse_Time>
  2337. <Mass>30</Mass>
  2338. <Linear_Damp>0.2</Linear_Damp>
  2339. <Angular_Damp>0.2</Angular_Damp>
  2340. <Restitution>0.1</Restitution>
  2341. <Friction>1</Friction>
  2342. <Angular_Velocity>
  2343. <X>10</X>
  2344. <Y>-3</Y>
  2345. <Z>0</Z>
  2346. </Angular_Velocity>
  2347. <Collision_Sound>
  2348. <Foley_Name>GLASS_SHATTER</Foley_Name>
  2349. <Min_Speed>1</Min_Speed>
  2350. <Max_Speed>20</Max_Speed>
  2351. </Collision_Sound>
  2352. <X>0.0</X>
  2353. <Y>0.0</Y>
  2354. <Z>0.0</Z>
  2355. <Foley_Name></Foley_Name>
  2356. </Projectile_Info>
  2357. <_Editor>
  2358. <Category>Entries</Category>
  2359. </_Editor>
  2360. <Animation_Group>Thrown</Animation_Group>
  2361. <Fire_Sound>GRENADE_TOSS</Fire_Sound>
  2362. <AI_Range_Max>25</AI_Range_Max>
  2363. <Category>WPNCAT_DRUG</Category>
  2364. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  2365. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  2366. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2367. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2368. <pickup_info>
  2369. <min_ammo_given>0</min_ammo_given>
  2370. <max_ammo_given>20</max_ammo_given>
  2371. </pickup_info>
  2372. </Weapon>
  2373. <Weapon>
  2374. <Name>pimpcup</Name>
  2375. <Weapon_Class>pistol</Weapon_Class>
  2376. <Trigger_Type>single</Trigger_Type>
  2377. <Ammo_Type>bullet</Ammo_Type>
  2378. <Magazine_Size>10</Magazine_Size>
  2379. <Max_Rounds>100</Max_Rounds>
  2380. <Range_Max>0.0</Range_Max>
  2381. <Refire_Delay>0</Refire_Delay>
  2382. <Damage_Max>
  2383. <NPC_Damage>0.0</NPC_Damage>
  2384. <Player_Damage>0.0</Player_Damage>
  2385. </Damage_Max>
  2386. <_Editor>
  2387. <Category>Entries</Category>
  2388. </_Editor>
  2389. <Animation_Group>Pistol</Animation_Group>
  2390. <AI_Range_Max>0.0</AI_Range_Max>
  2391. <Category>WPNCAT_SPECIAL</Category>
  2392. <Flags>
  2393. <Flag>cutscene only</Flag>
  2394. <Flag>left hand</Flag>
  2395. </Flags>
  2396. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  2397. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  2398. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2399. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2400. <pickup_info>
  2401. <min_ammo_given>0</min_ammo_given>
  2402. <max_ammo_given>20</max_ammo_given>
  2403. </pickup_info>
  2404. </Weapon>
  2405. <Weapon>
  2406. <Name>pimp_slap</Name>
  2407. <Weapon_Class>pimp slap</Weapon_Class>
  2408. <Trigger_Type>single</Trigger_Type>
  2409. <Ammo_Type>melee</Ammo_Type>
  2410. <Magazine_Size>0</Magazine_Size>
  2411. <Max_Rounds>0</Max_Rounds>
  2412. <Range_Max>1</Range_Max>
  2413. <Refire_Delay>0</Refire_Delay>
  2414. <Damage_Max>
  2415. <NPC_Damage>0</NPC_Damage>
  2416. <Player_Damage>0</Player_Damage>
  2417. </Damage_Max>
  2418. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  2419. <Sound_Radius>0.0</Sound_Radius>
  2420. <_Editor>
  2421. <Category>Entries</Category>
  2422. </_Editor>
  2423. <MeleeAttacks>
  2424. <StandingPrimary>pimp_slap_stand</StandingPrimary>
  2425. <MovingPrimary>pimp_slap_move</MovingPrimary>
  2426. <StandingSecondary>pimp_slap_stand</StandingSecondary>
  2427. <MovingSecondary>pimp_slap_move</MovingSecondary>
  2428. </MeleeAttacks>
  2429. <Animation_Group>Melee 1h</Animation_Group>
  2430. <AI_Range_Max>1</AI_Range_Max>
  2431. <Melee_Effect>melee_hit</Melee_Effect>
  2432. <Hit_Wall_Sound>IMP_BITCHSLAP</Hit_Wall_Sound>
  2433. <Flags>
  2434. <Flag>melee can dislodge movers</Flag>
  2435. </Flags>
  2436. <Category>WPNCAT_SPECIAL</Category>
  2437. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  2438. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  2439. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2440. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2441. <pickup_info>
  2442. <min_ammo_given>0</min_ammo_given>
  2443. <max_ammo_given>20</max_ammo_given>
  2444. </pickup_info>
  2445. </Weapon>
  2446. <Weapon>
  2447. <Name>pipe_bomb</Name>
  2448. <Weapon_Class>thrown</Weapon_Class>
  2449. <Trigger_Type>single</Trigger_Type>
  2450. <Ammo_Type>thrown</Ammo_Type>
  2451. <Magazine_Size>1</Magazine_Size>
  2452. <Max_Rounds>30</Max_Rounds>
  2453. <Range_Max>25</Range_Max>
  2454. <Refire_Delay>0</Refire_Delay>
  2455. <Damage_Max>
  2456. <NPC_Damage>1000</NPC_Damage>
  2457. <Player_Damage>1000</Player_Damage>
  2458. </Damage_Max>
  2459. <Damage_Min>
  2460. <NPC_Damage>25</NPC_Damage>
  2461. <Player_Damage>25</Player_Damage>
  2462. </Damage_Min>
  2463. <Explosion>Pipe bomb</Explosion>
  2464. <Damage_Max_Dist>1</Damage_Max_Dist>
  2465. <Damage_Min_Dist>10</Damage_Min_Dist>
  2466. <Projectile_Info>
  2467. <Model>pipe_bomb</Model>
  2468. <Speed>35</Speed>
  2469. <Fuse_Time>3000</Fuse_Time>
  2470. <Mass>4</Mass>
  2471. <Linear_Damp>0.6</Linear_Damp>
  2472. <Angular_Damp>0.6</Angular_Damp>
  2473. <Restitution>0</Restitution>
  2474. <Friction>1</Friction>
  2475. <Angular_Velocity>
  2476. <X>30</X>
  2477. <Y>0</Y>
  2478. <Z>0</Z>
  2479. </Angular_Velocity>
  2480. <Collision_Sound>
  2481. <Foley_Name>PIPEBOMB Bounce</Foley_Name>
  2482. <Min_Speed>1</Min_Speed>
  2483. <Max_Speed>20</Max_Speed>
  2484. </Collision_Sound>
  2485. <X>0.0</X>
  2486. <Y>0.0</Y>
  2487. <Z>0.0</Z>
  2488. <Foley_Name></Foley_Name>
  2489. <Attached_Effect>pipebomb_wick</Attached_Effect>
  2490. </Projectile_Info>
  2491. <_Editor>
  2492. <Category>Entries</Category>
  2493. </_Editor>
  2494. <Animation_Group>Thrown</Animation_Group>
  2495. <AI_Range_Max>25</AI_Range_Max>
  2496. <Category>WPNCAT_THROWN</Category>
  2497. <PlayerWeaponSpread>
  2498. <SpreadMinMax>
  2499. <Player_Spread_Max>1</Player_Spread_Max>
  2500. <Player_Spread_Min>1</Player_Spread_Min>
  2501. </SpreadMinMax>
  2502. </PlayerWeaponSpread>
  2503. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  2504. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  2505. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2506. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2507. <Underwater_Explosion>Underwater Large</Underwater_Explosion>
  2508. <pickup_info>
  2509. <min_ammo_given>5</min_ammo_given>
  2510. <max_ammo_given>15</max_ammo_given>
  2511. </pickup_info>
  2512. </Weapon>
  2513. <Weapon>
  2514. <Name>pump_action_shotgun</Name>
  2515. <Weapon_Class>shotgun</Weapon_Class>
  2516. <Fire_Sound>PUMPGUN_FIRE</Fire_Sound>
  2517. <Trigger_Type>single</Trigger_Type>
  2518. <Ammo_Type>bullet</Ammo_Type>
  2519. <Magazine_Size>8</Magazine_Size>
  2520. <Max_Rounds>100</Max_Rounds>
  2521. <Range_Max>60</Range_Max>
  2522. <Sound_Radius>50</Sound_Radius>
  2523. <Refire_Delay>1000</Refire_Delay>
  2524. <Damage_Max>
  2525. <NPC_Damage>110</NPC_Damage>
  2526. <Player_Damage>35</Player_Damage>
  2527. </Damage_Max>
  2528. <Damage_Min>
  2529. <NPC_Damage>90</NPC_Damage>
  2530. <Player_Damage>25</Player_Damage>
  2531. </Damage_Min>
  2532. <Fire_Cone_Angle>7</Fire_Cone_Angle>
  2533. <Shots_Per_Round>12</Shots_Per_Round>
  2534. <_Editor>
  2535. <Category>Entries</Category>
  2536. </_Editor>
  2537. <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
  2538. <MeleeAttacks>
  2539. <Crouching>sg_crouch</Crouching>
  2540. <CrouchMoving>sg_crouch_move</CrouchMoving>
  2541. <StandingSecondary>sg_stand</StandingSecondary>
  2542. <MovingSecondary>sg_move</MovingSecondary>
  2543. <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
  2544. </MeleeAttacks>
  2545. <Animation_Group>Shot Gun</Animation_Group>
  2546. <Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
  2547. <No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
  2548. <AI_Range_Max>30</AI_Range_Max>
  2549. <Brass>Shotgun</Brass>
  2550. <Muzzle_Effect>muzz_lg</Muzzle_Effect>
  2551. <NPC_Fire_Sound>PUMPGUN_FIRE_NPC</NPC_Fire_Sound>
  2552. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  2553. <Category>WPNCAT_SHOTGUN</Category>
  2554. <PlayerWeaponSpread>
  2555. <SpreadMinMax>
  2556. <SpreadMovementMultipliers>
  2557. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  2558. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2559. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  2560. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  2561. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  2562. </SpreadMovementMultipliers>
  2563. <Player_Spread_Max>0.0</Player_Spread_Max>
  2564. <Player_Spread_Min>0.0</Player_Spread_Min>
  2565. </SpreadMinMax>
  2566. <SpreadDynamics>
  2567. <SpreadDynamicMultipliers>
  2568. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  2569. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  2570. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  2571. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  2572. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  2573. </SpreadDynamicMultipliers>
  2574. <Player_To_Spread_Max>2</Player_To_Spread_Max>
  2575. <Player_To_Spread_Min>1000</Player_To_Spread_Min>
  2576. </SpreadDynamics>
  2577. </PlayerWeaponSpread>
  2578. <NPCWeaponSpread>
  2579. <SpreadMinMax>
  2580. <NPC_Spread_Max>2</NPC_Spread_Max>
  2581. <NPC_Spread_Min>2</NPC_Spread_Min>
  2582. <SpreadMovementMultipliers>
  2583. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2584. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  2585. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  2586. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  2587. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  2588. </SpreadMovementMultipliers>
  2589. <SpreadTargetMovementMultipliers>
  2590. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  2591. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  2592. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  2593. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  2594. </SpreadTargetMovementMultipliers>
  2595. </SpreadMinMax>
  2596. <SpreadDynamics>
  2597. <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
  2598. <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
  2599. <SpreadDynamicMultipliers>
  2600. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  2601. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  2602. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  2603. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  2604. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  2605. </SpreadDynamicMultipliers>
  2606. </SpreadDynamics>
  2607. </NPCWeaponSpread>
  2608. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  2609. <npc_refire_delay>
  2610. <min>1500</min>
  2611. <max>2500</max>
  2612. </npc_refire_delay>
  2613. <feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
  2614. <feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
  2615. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2616. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2617. <pickup_info>
  2618. <min_ammo_given>5</min_ammo_given>
  2619. <max_ammo_given>10</max_ammo_given>
  2620. </pickup_info>
  2621. </Weapon>
  2622. <Weapon>
  2623. <Name>rpg_laser</Name>
  2624. <Weapon_Class>launcher</Weapon_Class>
  2625. <Fire_Sound>RPG_FIRE</Fire_Sound>
  2626. <Trigger_Type>single</Trigger_Type>
  2627. <Ammo_Type>projectile</Ammo_Type>
  2628. <Magazine_Size>1</Magazine_Size>
  2629. <Max_Rounds>25</Max_Rounds>
  2630. <Range_Max>300</Range_Max>
  2631. <Sound_Radius>100</Sound_Radius>
  2632. <Refire_Delay>2000</Refire_Delay>
  2633. <Damage_Max>
  2634. <NPC_Damage>1500</NPC_Damage>
  2635. <Player_Damage>750</Player_Damage>
  2636. </Damage_Max>
  2637. <Damage_Min>
  2638. <NPC_Damage>200</NPC_Damage>
  2639. <Player_Damage>200</Player_Damage>
  2640. </Damage_Min>
  2641. <Explosion>RPG</Explosion>
  2642. <Damage_Max_Dist>1</Damage_Max_Dist>
  2643. <Damage_Min_Dist>10</Damage_Min_Dist>
  2644. <Projectile_Info>
  2645. <Model>rpg_projectile</Model>
  2646. <Speed>55</Speed>
  2647. <Gravity>0</Gravity>
  2648. <Sound>WEP_RPG_LOOP</Sound>
  2649. <Attached_Effect>trail_test</Attached_Effect>
  2650. <Projectile_Flags>
  2651. <Flag>has light attached</Flag>
  2652. <Flag>rocket flight</Flag>
  2653. </Projectile_Flags>
  2654. <Mass>10</Mass>
  2655. </Projectile_Info>
  2656. <_Editor>
  2657. <Category>Entries</Category>
  2658. </_Editor>
  2659. <MeleeAttacks>
  2660. <Crouching>rpg_crouch</Crouching>
  2661. <CrouchMoving>rpg_crouch_move</CrouchMoving>
  2662. <StandingSecondary>rpg_stand</StandingSecondary>
  2663. <MovingSecondary>rpg_move</MovingSecondary>
  2664. <ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
  2665. </MeleeAttacks>
  2666. <Animation_Group>RPG</Animation_Group>
  2667. <No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
  2668. <AI_Range_Max>100</AI_Range_Max>
  2669. <Muzzle_Effect>muzz_rpg</Muzzle_Effect>
  2670. <NPC_Fire_Sound>RPG_FIRE_NPC</NPC_Fire_Sound>
  2671. <Flags>
  2672. <Flag>melee can dislodge movers</Flag>
  2673. <Flag>unlockable</Flag>
  2674. <Flag>disallowed in demos</Flag>
  2675. </Flags>
  2676. <Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
  2677. <Category>WPNCAT_SPECIAL</Category>
  2678. <PlayerWeaponSpread>
  2679. <SpreadMinMax>
  2680. <Player_Spread_Max>0.0</Player_Spread_Max>
  2681. <Player_Spread_Min>0.0</Player_Spread_Min>
  2682. </SpreadMinMax>
  2683. </PlayerWeaponSpread>
  2684. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  2685. <Reload_Sound>RPG_RELOAD</Reload_Sound>
  2686. <npc_refire_delay>
  2687. <min>4000</min>
  2688. <max>7000</max>
  2689. </npc_refire_delay>
  2690. <feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
  2691. <feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
  2692. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2693. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2694. <Underwater_Explosion>Underwater Large</Underwater_Explosion>
  2695. <pickup_info>
  2696. <min_ammo_given>0</min_ammo_given>
  2697. <max_ammo_given>20</max_ammo_given>
  2698. </pickup_info>
  2699. </Weapon>
  2700. <Weapon>
  2701. <Name>rpg_launcher</Name>
  2702. <Weapon_Class>launcher</Weapon_Class>
  2703. <Fire_Sound>RPG_FIRE</Fire_Sound>
  2704. <Trigger_Type>single</Trigger_Type>
  2705. <Ammo_Type>projectile</Ammo_Type>
  2706. <Magazine_Size>1</Magazine_Size>
  2707. <Max_Rounds>25</Max_Rounds>
  2708. <Range_Max>300</Range_Max>
  2709. <Sound_Radius>100</Sound_Radius>
  2710. <Refire_Delay>2000</Refire_Delay>
  2711. <Damage_Max>
  2712. <NPC_Damage>1500</NPC_Damage>
  2713. <Player_Damage>750</Player_Damage>
  2714. </Damage_Max>
  2715. <Damage_Min>
  2716. <NPC_Damage>200</NPC_Damage>
  2717. <Player_Damage>200</Player_Damage>
  2718. </Damage_Min>
  2719. <Explosion>RPG</Explosion>
  2720. <Damage_Max_Dist>1</Damage_Max_Dist>
  2721. <Damage_Min_Dist>10</Damage_Min_Dist>
  2722. <Projectile_Info>
  2723. <Model>rpg_projectile</Model>
  2724. <Speed>55</Speed>
  2725. <Gravity>0</Gravity>
  2726. <Sound>WEP_RPG_LOOP</Sound>
  2727. <Attached_Effect>trail_test</Attached_Effect>
  2728. <Projectile_Flags>
  2729. <Flag>has light attached</Flag>
  2730. <Flag>rocket flight</Flag>
  2731. </Projectile_Flags>
  2732. <Mass>10</Mass>
  2733. </Projectile_Info>
  2734. <_Editor>
  2735. <Category>Entries</Category>
  2736. </_Editor>
  2737. <MeleeAttacks>
  2738. <Crouching>rpg_crouch</Crouching>
  2739. <CrouchMoving>rpg_crouch_move</CrouchMoving>
  2740. <StandingSecondary>rpg_stand</StandingSecondary>
  2741. <MovingSecondary>rpg_move</MovingSecondary>
  2742. <ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
  2743. </MeleeAttacks>
  2744. <Animation_Group>RPG</Animation_Group>
  2745. <No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
  2746. <AI_Range_Max>100</AI_Range_Max>
  2747. <Muzzle_Effect>muzz_rpg</Muzzle_Effect>
  2748. <NPC_Fire_Sound>RPG_FIRE_NPC</NPC_Fire_Sound>
  2749. <Flags>
  2750. <Flag>melee can dislodge movers</Flag>
  2751. <Flag>disallowed in demos</Flag>
  2752. </Flags>
  2753. <Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
  2754. <Category>WPNCAT_SPECIAL</Category>
  2755. <PlayerWeaponSpread>
  2756. <SpreadMinMax>
  2757. <Player_Spread_Max>0.0</Player_Spread_Max>
  2758. <Player_Spread_Min>0.0</Player_Spread_Min>
  2759. </SpreadMinMax>
  2760. </PlayerWeaponSpread>
  2761. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  2762. <Reload_Sound>RPG_RELOAD</Reload_Sound>
  2763. <npc_refire_delay>
  2764. <min>4000</min>
  2765. <max>7000</max>
  2766. </npc_refire_delay>
  2767. <feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
  2768. <feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
  2769. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2770. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2771. <NPCWeaponSpread>
  2772. <SpreadMinMax>
  2773. <NPC_Spread_Max>0.0</NPC_Spread_Max>
  2774. <NPC_Spread_Min>0.0</NPC_Spread_Min>
  2775. </SpreadMinMax>
  2776. </NPCWeaponSpread>
  2777. <Underwater_Explosion>Underwater Large</Underwater_Explosion>
  2778. <pickup_info>
  2779. <min_ammo_given>4</min_ammo_given>
  2780. <max_ammo_given>7</max_ammo_given>
  2781. </pickup_info>
  2782. </Weapon>
  2783. <Weapon>
  2784. <Name>sniper_rifle</Name>
  2785. <Weapon_Class>rifle</Weapon_Class>
  2786. <Fire_Sound>SNIPER_FIRE</Fire_Sound>
  2787. <Trigger_Type>single</Trigger_Type>
  2788. <Ammo_Type>bullet</Ammo_Type>
  2789. <Magazine_Size>5</Magazine_Size>
  2790. <Max_Rounds>50</Max_Rounds>
  2791. <Range_Max>500</Range_Max>
  2792. <Sound_Radius>50</Sound_Radius>
  2793. <Refire_Delay>1500</Refire_Delay>
  2794. <Damage_Max>
  2795. <NPC_Damage>500</NPC_Damage>
  2796. <Player_Damage>100</Player_Damage>
  2797. </Damage_Max>
  2798. <_Editor>
  2799. <Category>Entries</Category>
  2800. </_Editor>
  2801. <Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
  2802. <Flags>
  2803. <Flag>can zoom</Flag>
  2804. <Flag>one shot shatter</Flag>
  2805. <Flag>clip separate</Flag>
  2806. <Flag>unlockable</Flag>
  2807. </Flags>
  2808. <Animation_Group>Sniper</Animation_Group>
  2809. <AI_Range_Max>150</AI_Range_Max>
  2810. <Reload_Sound>SNIPER_RELOAD</Reload_Sound>
  2811. <No_Ammo_Sound>SNIPER_DRY</No_Ammo_Sound>
  2812. <Zoom_Sound>SNIPER_ZOOM</Zoom_Sound>
  2813. <Zoom_Type>non-progressive</Zoom_Type>
  2814. <Minimum_FOV>15.0</Minimum_FOV>
  2815. <Zoom_Steps>3</Zoom_Steps>
  2816. <Brass>Rifle</Brass>
  2817. <Object_Bullet_Hit_Impulse_Magnitude>20</Object_Bullet_Hit_Impulse_Magnitude>
  2818. <NPC_Fire_Sound>SNIPER_FIRE_NPC</NPC_Fire_Sound>
  2819. <Clip_Mesh>
  2820. <Filename>p_snipermag.smeshx</Filename>
  2821. <Preload>true</Preload>
  2822. </Clip_Mesh>
  2823. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  2824. <Category>WPNCAT_RIFLE</Category>
  2825. <MeleeAttacks>
  2826. <StandingSecondary>ak_stand</StandingSecondary>
  2827. <MovingSecondary>ak_move</MovingSecondary>
  2828. <Crouching>ak_crouch</Crouching>
  2829. <CrouchMoving>ak_crouch_move</CrouchMoving>
  2830. <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
  2831. </MeleeAttacks>
  2832. <PlayerWeaponSpread>
  2833. <SpreadMinMax>
  2834. <SpreadMovementMultipliers>
  2835. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  2836. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2837. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  2838. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  2839. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  2840. </SpreadMovementMultipliers>
  2841. <Player_Spread_Max>4.0</Player_Spread_Max>
  2842. <Player_Spread_Min>1.0</Player_Spread_Min>
  2843. </SpreadMinMax>
  2844. <SpreadDynamics>
  2845. <SpreadDynamicMultipliers>
  2846. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  2847. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  2848. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  2849. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  2850. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  2851. </SpreadDynamicMultipliers>
  2852. <Player_To_Spread_Max>0</Player_To_Spread_Max>
  2853. <Player_To_Spread_Min>0</Player_To_Spread_Min>
  2854. </SpreadDynamics>
  2855. </PlayerWeaponSpread>
  2856. <NPCWeaponSpread>
  2857. <SpreadMinMax>
  2858. <NPC_Spread_Max>0.0</NPC_Spread_Max>
  2859. <NPC_Spread_Min>0.0</NPC_Spread_Min>
  2860. <SpreadMovementMultipliers>
  2861. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2862. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  2863. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  2864. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  2865. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  2866. </SpreadMovementMultipliers>
  2867. <SpreadTargetMovementMultipliers>
  2868. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  2869. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  2870. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  2871. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  2872. </SpreadTargetMovementMultipliers>
  2873. </SpreadMinMax>
  2874. <SpreadDynamics>
  2875. <NPC_To_Spread_Max>0</NPC_To_Spread_Max>
  2876. <NPC_To_Spread_Min>0</NPC_To_Spread_Min>
  2877. <SpreadDynamicMultipliers>
  2878. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  2879. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  2880. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  2881. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  2882. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  2883. </SpreadDynamicMultipliers>
  2884. </SpreadDynamics>
  2885. </NPCWeaponSpread>
  2886. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  2887. <Muzzle_Effect>muzz_md</Muzzle_Effect>
  2888. <npc_refire_delay>
  2889. <min>5000</min>
  2890. <max>7000</max>
  2891. </npc_refire_delay>
  2892. <Tracer_Frequency>1</Tracer_Frequency>
  2893. <feedback_name_shot_in_vehicle>IV_WF_RF_Sniper_Rifle</feedback_name_shot_in_vehicle>
  2894. <feedback_name_shot_on_foot>OF_WF_RF_Sniper_Rifle</feedback_name_shot_on_foot>
  2895. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  2896. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  2897. <Reload_Clip_Mesh>
  2898. <Filename>p_snipermag.smeshx</Filename>
  2899. <Preload>true</Preload>
  2900. </Reload_Clip_Mesh>
  2901. <pickup_info>
  2902. <min_ammo_given>5</min_ammo_given>
  2903. <max_ammo_given>10</max_ammo_given>
  2904. </pickup_info>
  2905. </Weapon>
  2906. <Weapon>
  2907. <Name>spas12</Name>
  2908. <Weapon_Class>shotgun</Weapon_Class>
  2909. <Fire_Sound>SHOTGUN_FIRE</Fire_Sound>
  2910. <Trigger_Type>single</Trigger_Type>
  2911. <Ammo_Type>bullet</Ammo_Type>
  2912. <Magazine_Size>7</Magazine_Size>
  2913. <Max_Rounds>100</Max_Rounds>
  2914. <Range_Max>60</Range_Max>
  2915. <Sound_Radius>50</Sound_Radius>
  2916. <Refire_Delay>400</Refire_Delay>
  2917. <Damage_Max>
  2918. <NPC_Damage>100</NPC_Damage>
  2919. <Player_Damage>50</Player_Damage>
  2920. </Damage_Max>
  2921. <Damage_Min>
  2922. <NPC_Damage>25</NPC_Damage>
  2923. <Player_Damage>20</Player_Damage>
  2924. </Damage_Min>
  2925. <Fire_Cone_Angle>9</Fire_Cone_Angle>
  2926. <Shots_Per_Round>12</Shots_Per_Round>
  2927. <_Editor>
  2928. <Category>Entries</Category>
  2929. </_Editor>
  2930. <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
  2931. <MeleeAttacks>
  2932. <Crouching>sg_crouch</Crouching>
  2933. <CrouchMoving>sg_crouch_move</CrouchMoving>
  2934. <StandingSecondary>sg_move</StandingSecondary>
  2935. <MovingSecondary>sg_move</MovingSecondary>
  2936. <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
  2937. </MeleeAttacks>
  2938. <Animation_Group>Spas12</Animation_Group>
  2939. <Reload_Sound>SHOTGUN_RELOAD</Reload_Sound>
  2940. <No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
  2941. <AI_Range_Max>30</AI_Range_Max>
  2942. <Brass>Shotgun</Brass>
  2943. <Muzzle_Effect>muzz_lg</Muzzle_Effect>
  2944. <NPC_Fire_Sound>SHOTGUN_FIRE_NPC</NPC_Fire_Sound>
  2945. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  2946. <Category>WPNCAT_SHOTGUN</Category>
  2947. <PlayerWeaponSpread>
  2948. <SpreadMinMax>
  2949. <SpreadMovementMultipliers>
  2950. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  2951. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2952. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  2953. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  2954. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  2955. </SpreadMovementMultipliers>
  2956. <Player_Spread_Max>0.0</Player_Spread_Max>
  2957. <Player_Spread_Min>0.0</Player_Spread_Min>
  2958. </SpreadMinMax>
  2959. <SpreadDynamics>
  2960. <SpreadDynamicMultipliers>
  2961. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  2962. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  2963. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  2964. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  2965. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  2966. </SpreadDynamicMultipliers>
  2967. <Player_To_Spread_Max>2</Player_To_Spread_Max>
  2968. <Player_To_Spread_Min>1000</Player_To_Spread_Min>
  2969. </SpreadDynamics>
  2970. </PlayerWeaponSpread>
  2971. <NPCWeaponSpread>
  2972. <SpreadMinMax>
  2973. <NPC_Spread_Max>2</NPC_Spread_Max>
  2974. <NPC_Spread_Min>2</NPC_Spread_Min>
  2975. <SpreadMovementMultipliers>
  2976. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  2977. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  2978. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  2979. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  2980. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  2981. </SpreadMovementMultipliers>
  2982. <SpreadTargetMovementMultipliers>
  2983. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  2984. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  2985. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  2986. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  2987. </SpreadTargetMovementMultipliers>
  2988. </SpreadMinMax>
  2989. <SpreadDynamics>
  2990. <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
  2991. <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
  2992. <SpreadDynamicMultipliers>
  2993. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  2994. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  2995. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  2996. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  2997. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  2998. </SpreadDynamicMultipliers>
  2999. </SpreadDynamics>
  3000. </NPCWeaponSpread>
  3001. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3002. <npc_refire_delay>
  3003. <min>400</min>
  3004. <max>1000</max>
  3005. </npc_refire_delay>
  3006. <feedback_name_shot_in_vehicle>IV_WF_SG_Spas12</feedback_name_shot_in_vehicle>
  3007. <feedback_name_shot_on_foot>OF_WF_SG_Spas12</feedback_name_shot_on_foot>
  3008. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3009. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3010. <pickup_info>
  3011. <min_ammo_given>7</min_ammo_given>
  3012. <max_ammo_given>12</max_ammo_given>
  3013. </pickup_info>
  3014. </Weapon>
  3015. <Weapon>
  3016. <Name>spas12b</Name>
  3017. <Weapon_Class>shotgun</Weapon_Class>
  3018. <Fire_Sound>SHOTGUN_FIRE</Fire_Sound>
  3019. <Trigger_Type>single</Trigger_Type>
  3020. <Ammo_Type>bullet</Ammo_Type>
  3021. <Magazine_Size>7</Magazine_Size>
  3022. <Max_Rounds>100</Max_Rounds>
  3023. <Range_Max>60</Range_Max>
  3024. <Sound_Radius>50</Sound_Radius>
  3025. <Refire_Delay>400</Refire_Delay>
  3026. <Damage_Max>
  3027. <NPC_Damage>150</NPC_Damage>
  3028. <Player_Damage>50</Player_Damage>
  3029. </Damage_Max>
  3030. <Damage_Min>
  3031. <NPC_Damage>50</NPC_Damage>
  3032. <Player_Damage>30</Player_Damage>
  3033. </Damage_Min>
  3034. <Fire_Cone_Angle>9</Fire_Cone_Angle>
  3035. <Shots_Per_Round>12</Shots_Per_Round>
  3036. <_Editor>
  3037. <Category>Entries</Category>
  3038. </_Editor>
  3039. <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
  3040. <MeleeAttacks>
  3041. <Crouching>sg_crouch</Crouching>
  3042. <CrouchMoving>sg_crouch_move</CrouchMoving>
  3043. <StandingSecondary>sg_move</StandingSecondary>
  3044. <MovingSecondary>sg_move</MovingSecondary>
  3045. <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
  3046. </MeleeAttacks>
  3047. <Animation_Group>Spas12</Animation_Group>
  3048. <Reload_Sound>SHOTGUN_RELOAD</Reload_Sound>
  3049. <No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
  3050. <AI_Range_Max>30</AI_Range_Max>
  3051. <Brass>Shotgun</Brass>
  3052. <Muzzle_Effect>muzz_lg</Muzzle_Effect>
  3053. <NPC_Fire_Sound>SHOTGUN_FIRE_NPC</NPC_Fire_Sound>
  3054. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  3055. <Category>WPNCAT_SHOTGUN</Category>
  3056. <PlayerWeaponSpread>
  3057. <SpreadMinMax>
  3058. <SpreadMovementMultipliers>
  3059. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  3060. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3061. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  3062. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  3063. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  3064. </SpreadMovementMultipliers>
  3065. <Player_Spread_Max>0.0</Player_Spread_Max>
  3066. <Player_Spread_Min>0.0</Player_Spread_Min>
  3067. </SpreadMinMax>
  3068. <SpreadDynamics>
  3069. <SpreadDynamicMultipliers>
  3070. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  3071. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  3072. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  3073. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  3074. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  3075. </SpreadDynamicMultipliers>
  3076. <Player_To_Spread_Max>2</Player_To_Spread_Max>
  3077. <Player_To_Spread_Min>1000</Player_To_Spread_Min>
  3078. </SpreadDynamics>
  3079. </PlayerWeaponSpread>
  3080. <NPCWeaponSpread>
  3081. <SpreadMinMax>
  3082. <NPC_Spread_Max>2</NPC_Spread_Max>
  3083. <NPC_Spread_Min>2</NPC_Spread_Min>
  3084. <SpreadMovementMultipliers>
  3085. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3086. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  3087. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  3088. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  3089. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  3090. </SpreadMovementMultipliers>
  3091. <SpreadTargetMovementMultipliers>
  3092. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  3093. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  3094. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  3095. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  3096. </SpreadTargetMovementMultipliers>
  3097. </SpreadMinMax>
  3098. <SpreadDynamics>
  3099. <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
  3100. <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
  3101. <SpreadDynamicMultipliers>
  3102. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  3103. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  3104. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  3105. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  3106. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  3107. </SpreadDynamicMultipliers>
  3108. </SpreadDynamics>
  3109. </NPCWeaponSpread>
  3110. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3111. <npc_refire_delay>
  3112. <min>400</min>
  3113. <max>1000</max>
  3114. </npc_refire_delay>
  3115. <feedback_name_shot_in_vehicle>IV_WF_SG_Spas12</feedback_name_shot_in_vehicle>
  3116. <feedback_name_shot_on_foot>OF_WF_SG_Spas12</feedback_name_shot_on_foot>
  3117. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3118. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3119. <Flags>
  3120. <Flag>unlockable</Flag>
  3121. </Flags>
  3122. <pickup_info>
  3123. <min_ammo_given>0</min_ammo_given>
  3124. <max_ammo_given>20</max_ammo_given>
  3125. </pickup_info>
  3126. </Weapon>
  3127. <Weapon>
  3128. <Name>spraycancut</Name>
  3129. <Weapon_Class>knife</Weapon_Class>
  3130. <Trigger_Type>single</Trigger_Type>
  3131. <Ammo_Type>bullet</Ammo_Type>
  3132. <Magazine_Size>10</Magazine_Size>
  3133. <Max_Rounds>100</Max_Rounds>
  3134. <Range_Max>0.0</Range_Max>
  3135. <Refire_Delay>0</Refire_Delay>
  3136. <Damage_Max>
  3137. <NPC_Damage>0.0</NPC_Damage>
  3138. <Player_Damage>0.0</Player_Damage>
  3139. </Damage_Max>
  3140. <_Editor>
  3141. <Category>Entries</Category>
  3142. </_Editor>
  3143. <Animation_Group>Pistol</Animation_Group>
  3144. <AI_Range_Max>0.0</AI_Range_Max>
  3145. <Category>WPNCAT_SPECIAL</Category>
  3146. <Flags>
  3147. <Flag>cutscene only</Flag>
  3148. </Flags>
  3149. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  3150. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  3151. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3152. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3153. <pickup_info>
  3154. <min_ammo_given>0</min_ammo_given>
  3155. <max_ammo_given>20</max_ammo_given>
  3156. </pickup_info>
  3157. </Weapon>
  3158. <Weapon>
  3159. <Name>Tanya_pistol</Name>
  3160. <Weapon_Class>pistol</Weapon_Class>
  3161. <Fire_Sound>COLT_FIRE</Fire_Sound>
  3162. <Trigger_Type>single</Trigger_Type>
  3163. <Ammo_Type>bullet</Ammo_Type>
  3164. <Magazine_Size>7</Magazine_Size>
  3165. <Max_Rounds>250</Max_Rounds>
  3166. <Range_Max>200</Range_Max>
  3167. <Sound_Radius>60</Sound_Radius>
  3168. <Refire_Delay>200</Refire_Delay>
  3169. <Damage_Max>
  3170. <NPC_Damage>200</NPC_Damage>
  3171. <Player_Damage>200</Player_Damage>
  3172. </Damage_Max>
  3173. <_Editor>
  3174. <Category>Entries</Category>
  3175. </_Editor>
  3176. <Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
  3177. <MeleeAttacks>
  3178. <Crouching>pistol_crouch</Crouching>
  3179. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  3180. <StandingSecondary>pistol_stand</StandingSecondary>
  3181. <MovingSecondary>pistol_move</MovingSecondary>
  3182. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  3183. </MeleeAttacks>
  3184. <Animation_Group>Pistol</Animation_Group>
  3185. <Reload_Sound>COLT_RELOAD</Reload_Sound>
  3186. <AI_Range_Max>50</AI_Range_Max>
  3187. <Brass>Handgun</Brass>
  3188. <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
  3189. <NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
  3190. <npc_refire_delay>
  3191. <min>1000</min>
  3192. <max>1600</max>
  3193. </npc_refire_delay>
  3194. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  3195. <Category>WPNCAT_PISTOL</Category>
  3196. <PlayerWeaponSpread>
  3197. <SpreadMinMax>
  3198. <SpreadMovementMultipliers>
  3199. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  3200. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3201. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  3202. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  3203. <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
  3204. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  3205. </SpreadMovementMultipliers>
  3206. <Player_Spread_Max>3</Player_Spread_Max>
  3207. <Player_Spread_Min>0.3</Player_Spread_Min>
  3208. </SpreadMinMax>
  3209. <SpreadDynamics>
  3210. <SpreadDynamicMultipliers>
  3211. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  3212. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  3213. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  3214. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  3215. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  3216. </SpreadDynamicMultipliers>
  3217. <Player_To_Spread_Max>3</Player_To_Spread_Max>
  3218. <Player_To_Spread_Min>500</Player_To_Spread_Min>
  3219. </SpreadDynamics>
  3220. </PlayerWeaponSpread>
  3221. <NPCWeaponSpread>
  3222. <SpreadMinMax>
  3223. <NPC_Spread_Max>5</NPC_Spread_Max>
  3224. <NPC_Spread_Min>0.6</NPC_Spread_Min>
  3225. <SpreadMovementMultipliers>
  3226. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3227. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  3228. <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
  3229. <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
  3230. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  3231. </SpreadMovementMultipliers>
  3232. <SpreadTargetMovementMultipliers>
  3233. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  3234. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  3235. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  3236. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  3237. </SpreadTargetMovementMultipliers>
  3238. </SpreadMinMax>
  3239. <SpreadDynamics>
  3240. <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
  3241. <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
  3242. <SpreadDynamicMultipliers>
  3243. <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
  3244. <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
  3245. <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
  3246. <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
  3247. <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
  3248. </SpreadDynamicMultipliers>
  3249. </SpreadDynamics>
  3250. </NPCWeaponSpread>
  3251. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3252. <No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
  3253. <feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
  3254. <feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
  3255. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3256. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3257. <Flags>
  3258. <Flag>cutscene only</Flag>
  3259. </Flags>
  3260. <pickup_info>
  3261. <min_ammo_given>0</min_ammo_given>
  3262. <max_ammo_given>20</max_ammo_given>
  3263. </pickup_info>
  3264. </Weapon>
  3265. <Weapon>
  3266. <Name>tec9</Name>
  3267. <Weapon_Class>smg</Weapon_Class>
  3268. <Fire_Sound>TEC9_FIRE_PLAYER</Fire_Sound>
  3269. <Trigger_Type>burst</Trigger_Type>
  3270. <Ammo_Type>bullet</Ammo_Type>
  3271. <Magazine_Size>50</Magazine_Size>
  3272. <Max_Rounds>1000</Max_Rounds>
  3273. <Range_Max>200</Range_Max>
  3274. <Sound_Radius>50</Sound_Radius>
  3275. <Refire_Delay>75</Refire_Delay>
  3276. <Damage_Max>
  3277. <NPC_Damage>75</NPC_Damage>
  3278. <Player_Damage>10</Player_Damage>
  3279. </Damage_Max>
  3280. <_Editor>
  3281. <Category>Entries</Category>
  3282. </_Editor>
  3283. <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
  3284. <Tracer_Frequency>2</Tracer_Frequency>
  3285. <Animation_Group>SMG</Animation_Group>
  3286. <MeleeAttacks>
  3287. <StandingSecondary>pistol_stand</StandingSecondary>
  3288. <MovingSecondary>pistol_move</MovingSecondary>
  3289. <Crouching>pistol_crouch</Crouching>
  3290. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  3291. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  3292. </MeleeAttacks>
  3293. <Fire_Release_Sound>TEC9_RELEASE_PLAYER</Fire_Release_Sound>
  3294. <Reload_Sound>TEC9_RELOAD</Reload_Sound>
  3295. <No_Ammo_Sound>TEC9_DRY</No_Ammo_Sound>
  3296. <AI_Range_Max>75</AI_Range_Max>
  3297. <Brass>Handgun</Brass>
  3298. <Muzzle_Effect>muzz_mac</Muzzle_Effect>
  3299. <NPC_Fire_Sound>TEC9_FIRE_NPC</NPC_Fire_Sound>
  3300. <NPC_Fire_Release_Sound>TEC9_RELEASE_NPC</NPC_Fire_Release_Sound>
  3301. <Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
  3302. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  3303. <Category>WPNCAT_SUB_MACHINE_GUN</Category>
  3304. <PlayerWeaponSpread>
  3305. <SpreadMinMax>
  3306. <SpreadMovementMultipliers>
  3307. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3308. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3309. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3310. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3311. <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
  3312. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  3313. </SpreadMovementMultipliers>
  3314. <Player_Spread_Max>4</Player_Spread_Max>
  3315. <Player_Spread_Min>1</Player_Spread_Min>
  3316. </SpreadMinMax>
  3317. <SpreadDynamics>
  3318. <SpreadDynamicMultipliers>
  3319. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  3320. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3321. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3322. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3323. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  3324. </SpreadDynamicMultipliers>
  3325. <Player_To_Spread_Max>4</Player_To_Spread_Max>
  3326. <Player_To_Spread_Min>400</Player_To_Spread_Min>
  3327. </SpreadDynamics>
  3328. </PlayerWeaponSpread>
  3329. <NPCWeaponSpread>
  3330. <SpreadMinMax>
  3331. <NPC_Spread_Max>4</NPC_Spread_Max>
  3332. <NPC_Spread_Min>1</NPC_Spread_Min>
  3333. <SpreadMovementMultipliers>
  3334. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3335. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3336. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3337. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3338. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  3339. </SpreadMovementMultipliers>
  3340. <SpreadTargetMovementMultipliers>
  3341. <Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
  3342. <Target_Movement_Multiplier_Run>1.2</Target_Movement_Multiplier_Run>
  3343. <Target_Movement_Multiplier_Sprint>1.7</Target_Movement_Multiplier_Sprint>
  3344. <Target_Movement_Multiplier_Vehicle>2.2</Target_Movement_Multiplier_Vehicle>
  3345. </SpreadTargetMovementMultipliers>
  3346. </SpreadMinMax>
  3347. <SpreadDynamics>
  3348. <NPC_To_Spread_Max>7</NPC_To_Spread_Max>
  3349. <NPC_To_Spread_Min>300</NPC_To_Spread_Min>
  3350. <SpreadDynamicMultipliers>
  3351. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  3352. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3353. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3354. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3355. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  3356. </SpreadDynamicMultipliers>
  3357. </SpreadDynamics>
  3358. </NPCWeaponSpread>
  3359. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3360. <npc_refire_delay>
  3361. <min>150</min>
  3362. <max>150</max>
  3363. </npc_refire_delay>
  3364. <Flags>
  3365. </Flags>
  3366. <feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
  3367. <feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
  3368. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3369. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3370. <pickup_info>
  3371. <min_ammo_given>45</min_ammo_given>
  3372. <max_ammo_given>75</max_ammo_given>
  3373. </pickup_info>
  3374. </Weapon>
  3375. <Weapon>
  3376. <Name>tec9b</Name>
  3377. <Weapon_Class>smg</Weapon_Class>
  3378. <Fire_Sound>TEC9_FIRE_PLAYER</Fire_Sound>
  3379. <Trigger_Type>burst</Trigger_Type>
  3380. <Ammo_Type>bullet</Ammo_Type>
  3381. <Magazine_Size>50</Magazine_Size>
  3382. <Max_Rounds>1000</Max_Rounds>
  3383. <Range_Max>200</Range_Max>
  3384. <Sound_Radius>50</Sound_Radius>
  3385. <Refire_Delay>75</Refire_Delay>
  3386. <Damage_Max>
  3387. <NPC_Damage>150</NPC_Damage>
  3388. <Player_Damage>20</Player_Damage>
  3389. </Damage_Max>
  3390. <_Editor>
  3391. <Category>Entries</Category>
  3392. </_Editor>
  3393. <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
  3394. <Tracer_Frequency>2</Tracer_Frequency>
  3395. <Animation_Group>SMG</Animation_Group>
  3396. <MeleeAttacks>
  3397. <StandingSecondary>pistol_stand</StandingSecondary>
  3398. <MovingSecondary>pistol_move</MovingSecondary>
  3399. <Crouching>pistol_crouch</Crouching>
  3400. <CrouchMoving>pistol_crouch_move</CrouchMoving>
  3401. <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
  3402. </MeleeAttacks>
  3403. <Fire_Release_Sound>TEC9_RELEASE_PLAYER</Fire_Release_Sound>
  3404. <Reload_Sound>TEC9_RELOAD</Reload_Sound>
  3405. <No_Ammo_Sound>TEC9_DRY</No_Ammo_Sound>
  3406. <AI_Range_Max>75</AI_Range_Max>
  3407. <Brass>Handgun</Brass>
  3408. <Muzzle_Effect>muzz_mac</Muzzle_Effect>
  3409. <NPC_Fire_Sound>TEC9_FIRE_NPC</NPC_Fire_Sound>
  3410. <NPC_Fire_Release_Sound>TEC9_RELEASE_NPC</NPC_Fire_Release_Sound>
  3411. <Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
  3412. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  3413. <Category>WPNCAT_SUB_MACHINE_GUN</Category>
  3414. <PlayerWeaponSpread>
  3415. <SpreadMinMax>
  3416. <SpreadMovementMultipliers>
  3417. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3418. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3419. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3420. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3421. <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
  3422. <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
  3423. </SpreadMovementMultipliers>
  3424. <Player_Spread_Max>4</Player_Spread_Max>
  3425. <Player_Spread_Min>1</Player_Spread_Min>
  3426. </SpreadMinMax>
  3427. <SpreadDynamics>
  3428. <SpreadDynamicMultipliers>
  3429. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  3430. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3431. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3432. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3433. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  3434. </SpreadDynamicMultipliers>
  3435. <Player_To_Spread_Max>4</Player_To_Spread_Max>
  3436. <Player_To_Spread_Min>400</Player_To_Spread_Min>
  3437. </SpreadDynamics>
  3438. </PlayerWeaponSpread>
  3439. <NPCWeaponSpread>
  3440. <SpreadMinMax>
  3441. <NPC_Spread_Max>4</NPC_Spread_Max>
  3442. <NPC_Spread_Min>1</NPC_Spread_Min>
  3443. <SpreadMovementMultipliers>
  3444. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3445. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3446. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3447. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3448. <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
  3449. </SpreadMovementMultipliers>
  3450. <SpreadTargetMovementMultipliers>
  3451. <Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
  3452. <Target_Movement_Multiplier_Run>1.2</Target_Movement_Multiplier_Run>
  3453. <Target_Movement_Multiplier_Sprint>1.7</Target_Movement_Multiplier_Sprint>
  3454. <Target_Movement_Multiplier_Vehicle>2.2</Target_Movement_Multiplier_Vehicle>
  3455. </SpreadTargetMovementMultipliers>
  3456. </SpreadMinMax>
  3457. <SpreadDynamics>
  3458. <NPC_To_Spread_Max>7</NPC_To_Spread_Max>
  3459. <NPC_To_Spread_Min>300</NPC_To_Spread_Min>
  3460. <SpreadDynamicMultipliers>
  3461. <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
  3462. <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
  3463. <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
  3464. <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
  3465. <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
  3466. </SpreadDynamicMultipliers>
  3467. </SpreadDynamics>
  3468. </NPCWeaponSpread>
  3469. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3470. <npc_refire_delay>
  3471. <min>150</min>
  3472. <max>150</max>
  3473. </npc_refire_delay>
  3474. <Flags>
  3475. <Flag>unlockable</Flag>
  3476. </Flags>
  3477. <feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
  3478. <feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
  3479. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3480. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3481. <pickup_info>
  3482. <min_ammo_given>0</min_ammo_given>
  3483. <max_ammo_given>20</max_ammo_given>
  3484. </pickup_info>
  3485. </Weapon>
  3486. <Weapon>
  3487. <Name>tire_iron</Name>
  3488. <Weapon_Class>nightstick</Weapon_Class>
  3489. <Trigger_Type>single</Trigger_Type>
  3490. <Ammo_Type>melee</Ammo_Type>
  3491. <Magazine_Size>0</Magazine_Size>
  3492. <Max_Rounds>0</Max_Rounds>
  3493. <Range_Max>2</Range_Max>
  3494. <Refire_Delay>0</Refire_Delay>
  3495. <Damage_Max>
  3496. <NPC_Damage>180</NPC_Damage>
  3497. <Player_Damage>25</Player_Damage>
  3498. </Damage_Max>
  3499. <Fire_Cone_Angle>90</Fire_Cone_Angle>
  3500. <Sound_Radius>0.0</Sound_Radius>
  3501. <_Editor>
  3502. <Category>Entries</Category>
  3503. </_Editor>
  3504. <MeleeAttacks>
  3505. <StandingPrimary>tireiron_a</StandingPrimary>
  3506. <MovingPrimary>tireiron_move_a</MovingPrimary>
  3507. <Crouching>tireiron_crouch</Crouching>
  3508. <ProneAttackPrimary>tireiron_prone_attack</ProneAttackPrimary>
  3509. <StandingSecondary>tireiron_b</StandingSecondary>
  3510. <MovingSecondary>tireiron_move_b</MovingSecondary>
  3511. <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
  3512. </MeleeAttacks>
  3513. <Animation_Group>Melee 1h</Animation_Group>
  3514. <Fire_Sound>TIREIRON_MELEE</Fire_Sound>
  3515. <AI_Range_Max>2</AI_Range_Max>
  3516. <Category>WPNCAT_MELEE</Category>
  3517. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3518. <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
  3519. <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
  3520. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3521. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3522. <pickup_info>
  3523. <min_ammo_given>0</min_ammo_given>
  3524. <max_ammo_given>20</max_ammo_given>
  3525. </pickup_info>
  3526. </Weapon>
  3527. <Weapon>
  3528. <Name>twelve_gauge</Name>
  3529. <Weapon_Class>shotgun</Weapon_Class>
  3530. <Fire_Sound>SAWGUN_FIRE</Fire_Sound>
  3531. <Trigger_Type>single</Trigger_Type>
  3532. <Ammo_Type>bullet</Ammo_Type>
  3533. <Magazine_Size>6</Magazine_Size>
  3534. <Max_Rounds>100</Max_Rounds>
  3535. <Range_Max>50</Range_Max>
  3536. <Sound_Radius>50</Sound_Radius>
  3537. <Refire_Delay>1100</Refire_Delay>
  3538. <Damage_Max>
  3539. <NPC_Damage>75</NPC_Damage>
  3540. <Player_Damage>50</Player_Damage>
  3541. </Damage_Max>
  3542. <Damage_Min>
  3543. <NPC_Damage>45</NPC_Damage>
  3544. <Player_Damage>35</Player_Damage>
  3545. </Damage_Min>
  3546. <Fire_Cone_Angle>5.5</Fire_Cone_Angle>
  3547. <Shots_Per_Round>12</Shots_Per_Round>
  3548. <_Editor>
  3549. <Category>Entries</Category>
  3550. </_Editor>
  3551. <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
  3552. <MeleeAttacks>
  3553. <Crouching>sg_crouch</Crouching>
  3554. <CrouchMoving>sg_crouch_move</CrouchMoving>
  3555. <StandingSecondary>sg_stand</StandingSecondary>
  3556. <MovingSecondary>sg_move</MovingSecondary>
  3557. <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
  3558. </MeleeAttacks>
  3559. <Animation_Group>SawedOff</Animation_Group>
  3560. <Reload_Sound>SAWGUN_RELOAD</Reload_Sound>
  3561. <No_Ammo_Sound>SAWGUN_DRY_FIRE</No_Ammo_Sound>
  3562. <AI_Range_Max>30</AI_Range_Max>
  3563. <Brass>Shotgun</Brass>
  3564. <Muzzle_Effect>muzz_lg</Muzzle_Effect>
  3565. <Flags>
  3566. <Flag>brass during reload only</Flag>
  3567. </Flags>
  3568. <NPC_Fire_Sound>SAWGUN_FIRE_NPC</NPC_Fire_Sound>
  3569. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  3570. <Category>WPNCAT_SHOTGUN</Category>
  3571. <PlayerWeaponSpread>
  3572. <SpreadMinMax>
  3573. <SpreadMovementMultipliers>
  3574. <Movement_Multiplier_Walk>1.2</Movement_Multiplier_Walk>
  3575. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3576. <Movement_Multiplier_Run>1.4</Movement_Multiplier_Run>
  3577. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  3578. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  3579. </SpreadMovementMultipliers>
  3580. <Player_Spread_Max>0.0</Player_Spread_Max>
  3581. <Player_Spread_Min>0.0</Player_Spread_Min>
  3582. </SpreadMinMax>
  3583. <SpreadDynamics>
  3584. <SpreadDynamicMultipliers>
  3585. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  3586. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  3587. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  3588. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  3589. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  3590. </SpreadDynamicMultipliers>
  3591. <Player_To_Spread_Max>1</Player_To_Spread_Max>
  3592. <Player_To_Spread_Min>1000</Player_To_Spread_Min>
  3593. </SpreadDynamics>
  3594. </PlayerWeaponSpread>
  3595. <NPCWeaponSpread>
  3596. <SpreadMinMax>
  3597. <NPC_Spread_Max>2</NPC_Spread_Max>
  3598. <NPC_Spread_Min>2</NPC_Spread_Min>
  3599. <SpreadMovementMultipliers>
  3600. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3601. <Movement_Multiplier_Walk>1.2</Movement_Multiplier_Walk>
  3602. <Movement_Multiplier_Run>1.4</Movement_Multiplier_Run>
  3603. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  3604. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  3605. </SpreadMovementMultipliers>
  3606. <SpreadTargetMovementMultipliers>
  3607. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  3608. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  3609. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  3610. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  3611. </SpreadTargetMovementMultipliers>
  3612. </SpreadMinMax>
  3613. <SpreadDynamics>
  3614. <NPC_To_Spread_Max>1</NPC_To_Spread_Max>
  3615. <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
  3616. <SpreadDynamicMultipliers>
  3617. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  3618. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  3619. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  3620. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  3621. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  3622. </SpreadDynamicMultipliers>
  3623. </SpreadDynamics>
  3624. </NPCWeaponSpread>
  3625. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3626. <npc_refire_delay>
  3627. <min>1800</min>
  3628. <max>2500</max>
  3629. </npc_refire_delay>
  3630. <feedback_name_shot_in_vehicle>IV_WF_SG_Twelve_Gauge</feedback_name_shot_in_vehicle>
  3631. <feedback_name_shot_on_foot>OF_WF_SG_Twelve_Gauge</feedback_name_shot_on_foot>
  3632. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3633. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3634. <pickup_info>
  3635. <min_ammo_given>6</min_ammo_given>
  3636. <max_ammo_given>13</max_ammo_given>
  3637. </pickup_info>
  3638. </Weapon>
  3639. <Weapon>
  3640. <Name>watchcase</Name>
  3641. <Weapon_Class>knife</Weapon_Class>
  3642. <Trigger_Type>single</Trigger_Type>
  3643. <Ammo_Type>bullet</Ammo_Type>
  3644. <Magazine_Size>10</Magazine_Size>
  3645. <Max_Rounds>100</Max_Rounds>
  3646. <Range_Max>0.0</Range_Max>
  3647. <Refire_Delay>0</Refire_Delay>
  3648. <Damage_Max>
  3649. <NPC_Damage>0.0</NPC_Damage>
  3650. <Player_Damage>0.0</Player_Damage>
  3651. </Damage_Max>
  3652. <_Editor>
  3653. <Category>Entries</Category>
  3654. </_Editor>
  3655. <Animation_Group>Pistol</Animation_Group>
  3656. <AI_Range_Max>0.0</AI_Range_Max>
  3657. <Category>WPNCAT_SPECIAL</Category>
  3658. <Flags>
  3659. <Flag>cutscene only</Flag>
  3660. <Flag>left hand</Flag>
  3661. </Flags>
  3662. <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
  3663. <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
  3664. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3665. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3666. <pickup_info>
  3667. <min_ammo_given>0</min_ammo_given>
  3668. <max_ammo_given>20</max_ammo_given>
  3669. </pickup_info>
  3670. </Weapon>
  3671. <Weapon>
  3672. <Name>pimpcane</Name>
  3673. <Weapon_Class>shotgun</Weapon_Class>
  3674. <Fire_Sound>PUMPGUN_FIRE</Fire_Sound>
  3675. <Trigger_Type>single</Trigger_Type>
  3676. <Ammo_Type>bullet</Ammo_Type>
  3677. <Magazine_Size>16</Magazine_Size>
  3678. <Max_Rounds>100</Max_Rounds>
  3679. <Range_Max>60</Range_Max>
  3680. <Sound_Radius>50</Sound_Radius>
  3681. <Refire_Delay>1000</Refire_Delay>
  3682. <Damage_Max>
  3683. <NPC_Damage>300</NPC_Damage>
  3684. <Player_Damage>35</Player_Damage>
  3685. </Damage_Max>
  3686. <Damage_Min>
  3687. <NPC_Damage>110</NPC_Damage>
  3688. <Player_Damage>25</Player_Damage>
  3689. </Damage_Min>
  3690. <Fire_Cone_Angle>7</Fire_Cone_Angle>
  3691. <Shots_Per_Round>12</Shots_Per_Round>
  3692. <_Editor>
  3693. <Category>Entries</Category>
  3694. </_Editor>
  3695. <Ragdoll_Force_Shoot>110</Ragdoll_Force_Shoot>
  3696. <MeleeAttacks>
  3697. <Crouching>sg_crouch</Crouching>
  3698. <CrouchMoving>sg_crouch_move</CrouchMoving>
  3699. <StandingSecondary>sg_stand</StandingSecondary>
  3700. <MovingSecondary>sg_move</MovingSecondary>
  3701. <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
  3702. </MeleeAttacks>
  3703. <Animation_Group>Pimp</Animation_Group>
  3704. <Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
  3705. <No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
  3706. <AI_Range_Max>30</AI_Range_Max>
  3707. <Brass>Shotgun</Brass>
  3708. <Muzzle_Effect>muzz_lg</Muzzle_Effect>
  3709. <NPC_Fire_Sound>PUMPGUN_FIRE_NPC</NPC_Fire_Sound>
  3710. <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
  3711. <Category>WPNCAT_SHOTGUN</Category>
  3712. <PlayerWeaponSpread>
  3713. <SpreadMinMax>
  3714. <SpreadMovementMultipliers>
  3715. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  3716. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3717. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  3718. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  3719. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  3720. </SpreadMovementMultipliers>
  3721. <Player_Spread_Max>0.0</Player_Spread_Max>
  3722. <Player_Spread_Min>0.0</Player_Spread_Min>
  3723. </SpreadMinMax>
  3724. <SpreadDynamics>
  3725. <SpreadDynamicMultipliers>
  3726. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  3727. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  3728. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  3729. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  3730. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  3731. </SpreadDynamicMultipliers>
  3732. <Player_To_Spread_Max>2</Player_To_Spread_Max>
  3733. <Player_To_Spread_Min>1000</Player_To_Spread_Min>
  3734. </SpreadDynamics>
  3735. </PlayerWeaponSpread>
  3736. <NPCWeaponSpread>
  3737. <SpreadMinMax>
  3738. <NPC_Spread_Max>2</NPC_Spread_Max>
  3739. <NPC_Spread_Min>2</NPC_Spread_Min>
  3740. <SpreadMovementMultipliers>
  3741. <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
  3742. <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
  3743. <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
  3744. <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
  3745. <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
  3746. </SpreadMovementMultipliers>
  3747. <SpreadTargetMovementMultipliers>
  3748. <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
  3749. <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
  3750. <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
  3751. <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
  3752. </SpreadTargetMovementMultipliers>
  3753. </SpreadMinMax>
  3754. <SpreadDynamics>
  3755. <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
  3756. <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
  3757. <SpreadDynamicMultipliers>
  3758. <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
  3759. <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
  3760. <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
  3761. <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
  3762. <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
  3763. </SpreadDynamicMultipliers>
  3764. </SpreadDynamics>
  3765. </NPCWeaponSpread>
  3766. <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
  3767. <npc_refire_delay>
  3768. <min>1500</min>
  3769. <max>2500</max>
  3770. </npc_refire_delay>
  3771. <feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
  3772. <feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
  3773. <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
  3774. <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
  3775. <Flags>
  3776. <Flag>unlockable</Flag>
  3777. </Flags>
  3778. <pickup_info>
  3779. <min_ammo_given>0</min_ammo_given>
  3780. <max_ammo_given>20</max_ammo_given>
  3781. </pickup_info>
  3782. </Weapon>
  3783. </Table>
  3784.  
  3785. <TableTemplates>
  3786. </TableTemplates>
  3787.  
  3788. <TableDescription>
  3789. <Name>Weapon</Name>
  3790. <Type>TableDescription</Type>
  3791. <Element>
  3792. <Name>Name</Name>
  3793. <Type>String</Type>
  3794. <Description>Unique name for this weapon.</Description>
  3795. <Default>knife</Default>
  3796. </Element>
  3797. <Element>
  3798. <Name>Flags</Name>
  3799. <Type>Flags</Type>
  3800. <Description>Flags for this weapon.</Description>
  3801. <Required>false</Required>
  3802. <Flag>can zoom</Flag>
  3803. <Flag>one shot shatter</Flag>
  3804. <Flag>brass during reload only</Flag>
  3805. <Flag>melee can dislodge movers</Flag>
  3806. <Flag>clip separate</Flag>
  3807. <Flag>cutscene only</Flag>
  3808. <Flag>left hand</Flag>
  3809. <Flag>disallowed in demos</Flag>
  3810. <Flag>unlockable</Flag>
  3811. </Element>
  3812. <Element>
  3813. <Name>Weapon_Class</Name>
  3814. <Type>Selection</Type>
  3815. <Display_Name>Weapon Class</Display_Name>
  3816. <Description>the class of the weapon, which affects how weapon behave gameside</Description>
  3817. <Default>pistol</Default>
  3818. <Choice>pistol</Choice>
  3819. <Choice>smg</Choice>
  3820. <Choice>rifle</Choice>
  3821. <Choice>launcher</Choice>
  3822. <Choice>thrown</Choice>
  3823. <Choice>shotgun</Choice>
  3824. <Choice>knife</Choice>
  3825. <Choice>nightstick</Choice>
  3826. <Choice>stungun</Choice>
  3827. <Choice>bat</Choice>
  3828. <Choice>drug1</Choice>
  3829. <Choice>drug2</Choice>
  3830. <Choice>liquor</Choice>
  3831. <Choice>box</Choice>
  3832. <Choice>pimp slap</Choice>
  3833. </Element>
  3834. <Element>
  3835. <Name>Category</Name>
  3836. <Type>Reference</Type>
  3837. <Description>Weapon category for stash and gun store.</Description>
  3838. <Reference>
  3839. <File>weapon_categories.xtbl</File>
  3840. <Type>Categories.Name</Type>
  3841. </Reference>
  3842. </Element>
  3843. <Element>
  3844. <Name>Animation_Group</Name>
  3845. <Type>Reference</Type>
  3846. <Display_Name>Animation Group</Display_Name>
  3847. <Description>Which group of animation to use from the animation set of the character</Description>
  3848. <Reference>
  3849. <File>anim_groups.xtbl</File>
  3850. <Type>Anim_Group.Name</Type>
  3851. </Reference>
  3852. </Element>
  3853. <Element>
  3854. <Name>Clip_Mesh</Name>
  3855. <Type>Filename</Type>
  3856. <Display_Name>Clip Mesh</Display_Name>
  3857. <Description>Static mesh to use for the weapon's clip.</Description>
  3858. <Required>false</Required>
  3859. <Extension>smeshx</Extension>
  3860. <StartingPath>data\models\Items</StartingPath>
  3861. </Element>
  3862. <Element>
  3863. <Name>Reload_Clip_Mesh</Name>
  3864. <Type>Filename</Type>
  3865. <Display_Name>Reload Clip Mesh</Display_Name>
  3866. <Description>Static mesh to use for the weapon's clip when the weapon is being reloaded.</Description>
  3867. <Required>false</Required>
  3868. <Extension>smeshx</Extension>
  3869. <StartingPath>data\models\Items</StartingPath>
  3870. </Element>
  3871. <Element>
  3872. <Name>Muzzle_Flash</Name>
  3873. <Type>Reference</Type>
  3874. <Display_Name>Muzzle Flash</Display_Name>
  3875. <Description>The muzzle flash effect for this weapon.</Description>
  3876. <Required>false</Required>
  3877. <Reference>
  3878. <File>glares.xtbl</File>
  3879. <Type>Glare.Name</Type>
  3880. </Reference>
  3881. </Element>
  3882. <Element>
  3883. <Name>Muzzle_Effect</Name>
  3884. <Type>Reference</Type>
  3885. <Display_Name>Muzzle Effect</Display_Name>
  3886. <Description>The muzzle effect for this weapon.</Description>
  3887. <Required>false</Required>
  3888. <Reference>
  3889. <File>effects.xtbl</File>
  3890. <Type>Effect.Name</Type>
  3891. </Reference>
  3892. </Element>
  3893. <Element>
  3894. <Name>Melee_Effect</Name>
  3895. <Type>Reference</Type>
  3896. <Display_Name>Melee Effect</Display_Name>
  3897. <Description>Effect played when weapon makes melee contact.</Description>
  3898. <Required>false</Required>
  3899. <Reference>
  3900. <File>effects.xtbl</File>
  3901. <Type>Effect.Name</Type>
  3902. </Reference>
  3903. </Element>
  3904. <Element>
  3905. <Name>Fire_Sound</Name>
  3906. <Type>Reference</Type>
  3907. <Display_Name>Attack Sound</Display_Name>
  3908. <Description>Played when weapon is fired. (firearms) or when weapon is used (Melee).</Description>
  3909. <Required>false</Required>
  3910. <Reference>
  3911. <File>foley.xtbl</File>
  3912. <Type>Foley.Name</Type>
  3913. </Reference>
  3914. </Element>
  3915. <Element>
  3916. <Name>NPC_Fire_Sound</Name>
  3917. <Type>Reference</Type>
  3918. <Display_Name>NPC Attack Sound</Display_Name>
  3919. <Description>Played when weapon is fired. (firearms) or when weapon is used (Melee).</Description>
  3920. <Required>false</Required>
  3921. <Reference>
  3922. <File>foley.xtbl</File>
  3923. <Type>Foley.Name</Type>
  3924. </Reference>
  3925. </Element>
  3926. <Element>
  3927. <Name>Secondary_Fire_Sound</Name>
  3928. <Type>Reference</Type>
  3929. <Display_Name>Secondary Attack Sound</Display_Name>
  3930. <Description>Played when tossing a throw weapon or secondary firearm attack.</Description>
  3931. <Required>false</Required>
  3932. <Reference>
  3933. <File>foley.xtbl</File>
  3934. <Type>Foley.Name</Type>
  3935. </Reference>
  3936. </Element>
  3937. <Element>
  3938. <Name>Fire_Release_Sound</Name>
  3939. <Type>Reference</Type>
  3940. <Display_Name>Fire Release Sound</Display_Name>
  3941. <Description>Played when weapon stops firing.</Description>
  3942. <Required>false</Required>
  3943. <Reference>
  3944. <File>foley.xtbl</File>
  3945. <Type>Foley.Name</Type>
  3946. </Reference>
  3947. </Element>
  3948. <Element>
  3949. <Name>NPC_Fire_Release_Sound</Name>
  3950. <Type>Reference</Type>
  3951. <Display_Name>NPC Fire Release Sound</Display_Name>
  3952. <Description>Sound to be played when an NPC releases the trigger.</Description>
  3953. <Required>false</Required>
  3954. <Reference>
  3955. <File>foley.xtbl</File>
  3956. <Type>Foley.Name</Type>
  3957. </Reference>
  3958. </Element>
  3959. <Element>
  3960. <Name>Reload_Sound</Name>
  3961. <Type>Reference</Type>
  3962. <Display_Name>Reload Sound</Display_Name>
  3963. <Description>Played when weapon is reloaded.</Description>
  3964. <Required>false</Required>
  3965. <Reference>
  3966. <File>foley.xtbl</File>
  3967. <Type>Foley.Name</Type>
  3968. </Reference>
  3969. </Element>
  3970. <Element>
  3971. <Name>No_Ammo_Sound</Name>
  3972. <Type>Reference</Type>
  3973. <Display_Name>No Ammo Sound</Display_Name>
  3974. <Description>Played when attempting to reload weapon with no ammo in reserves.</Description>
  3975. <Required>false</Required>
  3976. <Reference>
  3977. <File>foley.xtbl</File>
  3978. <Type>Foley.Name</Type>
  3979. </Reference>
  3980. </Element>
  3981. <Element>
  3982. <Name>Hit_Wall_Sound</Name>
  3983. <Type>Reference</Type>
  3984. <Display_Name>Hit Wall Sound</Display_Name>
  3985. <Description>Played when the weapon hits a wall.</Description>
  3986. <Required>false</Required>
  3987. <Reference>
  3988. <File>foley.xtbl</File>
  3989. <Type>Foley.Name</Type>
  3990. </Reference>
  3991. </Element>
  3992. <Element>
  3993. <Name>Zoom_Sound</Name>
  3994. <Type>Reference</Type>
  3995. <Display_Name>Zoom Sound</Display_Name>
  3996. <Description>Sound made when a weapon zooms in.</Description>
  3997. <Required>false</Required>
  3998. <Reference>
  3999. <File>foley.xtbl</File>
  4000. <Type>Foley.Name</Type>
  4001. </Reference>
  4002. </Element>
  4003. <Element>
  4004. <Name>Brass</Name>
  4005. <Type>Reference</Type>
  4006. <Description>Type of brass to use for this weapon.</Description>
  4007. <Required>false</Required>
  4008. <Reference>
  4009. <File>shells.xtbl</File>
  4010. <Type>Shell.Name</Type>
  4011. </Reference>
  4012. </Element>
  4013. <Element>
  4014. <Name>Trigger_Type</Name>
  4015. <Type>Selection</Type>
  4016. <Display_Name>Trigger Type</Display_Name>
  4017. <Description>"single" (button press required for each shot) or "burst" (hold button down for multiple shots)</Description>
  4018. <Default>single</Default>
  4019. <Choice>single</Choice>
  4020. <Choice>burst</Choice>
  4021. </Element>
  4022. <Element>
  4023. <Name>Ammo_Type</Name>
  4024. <Type>Selection</Type>
  4025. <Display_Name>Ammo Type</Display_Name>
  4026. <Description>Determines interface requirements and hit processing
  4027. "bullet" - hit detection occurs immediately on trigger pull
  4028. "projectile" - launched from a weapon, requires hit detection each frame
  4029. "thrown" - thrown by hand, requires hit detection each frame
  4030. "melee" - melee attack</Description>
  4031. <Default>bullet</Default>
  4032. <Choice>bullet</Choice>
  4033. <Choice>projectile</Choice>
  4034. <Choice>thrown</Choice>
  4035. <Choice>melee</Choice>
  4036. </Element>
  4037. <Element>
  4038. <Name>Magazine_Size</Name>
  4039. <Type>Int</Type>
  4040. <Display_Name>Magazine Size</Display_Name>
  4041. <Description>Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons).</Description>
  4042. <Default>0</Default>
  4043. </Element>
  4044. <Element>
  4045. <Name>Max_Rounds</Name>
  4046. <Type>Int</Type>
  4047. <Display_Name>Max. Rounds</Display_Name>
  4048. <Description>Maximum number of rounds the player can hold for this weapon (ignored for "melee" weapons).</Description>
  4049. <Default>0</Default>
  4050. </Element>
  4051. <Element>
  4052. <Name>Range_Max</Name>
  4053. <Type>Float</Type>
  4054. <Display_Name>Max. Range</Display_Name>
  4055. <Description>Maximum range of weapon (in meters, ignored for "thrown" weapons)</Description>
  4056. <Default>0.0</Default>
  4057. </Element>
  4058. <Element>
  4059. <Name>AI_Range_Max</Name>
  4060. <Type>Float</Type>
  4061. <Display_Name>AI Max. Range</Display_Name>
  4062. <Description>Max range of a weapon from an AI point of view. The AI will only use weapon if target is within this range.</Description>
  4063. <Default>0.0</Default>
  4064. </Element>
  4065. <Element>
  4066. <Name>Sound_Radius</Name>
  4067. <Type>Float</Type>
  4068. <Display_Name>Sound Radius</Display_Name>
  4069. <Description>Radius of attack sound (in meters).</Description>
  4070. <Required>false</Required>
  4071. <Default>0.0</Default>
  4072. </Element>
  4073. <Element>
  4074. <Name>Tracer_Frequency</Name>
  4075. <Type>Int</Type>
  4076. <Display_Name>Tracer Frequency</Display_Name>
  4077. <Description>Number of shots before a tracer is emitted (only for "burst" fire weapons).</Description>
  4078. <Required>false</Required>
  4079. <Default>0</Default>
  4080. </Element>
  4081. <Element>
  4082. <Name>Refire_Delay</Name>
  4083. <Type>Int</Type>
  4084. <Display_Name>Refire Delay</Display_Name>
  4085. <Description>Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).</Description>
  4086. <Default>0</Default>
  4087. </Element>
  4088. <Element>
  4089. <Name>npc_refire_delay</Name>
  4090. <Type>Element</Type>
  4091. <Display_Name>NPC refire delay:</Display_Name>
  4092. <Description>Specifies a min/max refire delay for NPCs only</Description>
  4093. <Required>false</Required>
  4094. <Element>
  4095. <Name>min</Name>
  4096. <Type>Int</Type>
  4097. <Display_Name>Min</Display_Name>
  4098. <Default>0</Default>
  4099. </Element>
  4100. <Element>
  4101. <Name>max</Name>
  4102. <Type>Int</Type>
  4103. <Display_Name>Max</Display_Name>
  4104. <Default>0</Default>
  4105. </Element>
  4106. </Element>
  4107. <Element>
  4108. <Name>Damage_Max</Name>
  4109. <Type>Element</Type>
  4110. <Display_Name>Max. Damage</Display_Name>
  4111. <Description>The maximum damage that this weapon can do in different situations.</Description>
  4112. <Element>
  4113. <Name>NPC_Damage</Name>
  4114. <Type>Float</Type>
  4115. <Display_Name>NPC</Display_Name>
  4116. <Description>The maximum damage that this weapon can do to an NPC.</Description>
  4117. <Default>0.0</Default>
  4118. </Element>
  4119. <Element>
  4120. <Name>Player_Damage</Name>
  4121. <Type>Float</Type>
  4122. <Display_Name>Player</Display_Name>
  4123. <Description>The maximum damage that this weapon can do to the player.</Description>
  4124. <Default>0.0</Default>
  4125. </Element>
  4126. </Element>
  4127. <Element>
  4128. <Name>Damage_Min</Name>
  4129. <Type>Element</Type>
  4130. <Display_Name>Min. Damage</Display_Name>
  4131. <Description>The minimum damage that this weapon can do in different situations.</Description>
  4132. <Required>false</Required>
  4133. <Element>
  4134. <Name>NPC_Damage</Name>
  4135. <Type>Float</Type>
  4136. <Display_Name>NPC</Display_Name>
  4137. <Description>The minimum damage that this weapon can do to an NPC.</Description>
  4138. <Default>0.0</Default>
  4139. </Element>
  4140. <Element>
  4141. <Name>Player_Damage</Name>
  4142. <Type>Float</Type>
  4143. <Display_Name>Player</Display_Name>
  4144. <Description>The minimum damage that this weapon can do to the player.</Description>
  4145. <Default>0.0</Default>
  4146. </Element>
  4147. </Element>
  4148. <Element>
  4149. <Name>MeleeAttacks</Name>
  4150. <Type>Element</Type>
  4151. <Display_Name>Melee Attacks</Display_Name>
  4152. <Description>Opening moves for melee attack combos</Description>
  4153. <Required>false</Required>
  4154. <Element>
  4155. <Name>StandingPrimary</Name>
  4156. <Type>Reference</Type>
  4157. <Display_Name>Standing Primary</Display_Name>
  4158. <Description>Primary attack move while standing normally.</Description>
  4159. <Required>false</Required>
  4160. <Reference>
  4161. <File>melee.xtbl</File>
  4162. <Type>MeleeMove.Name</Type>
  4163. </Reference>
  4164. </Element>
  4165. <Element>
  4166. <Name>StandingSecondary</Name>
  4167. <Type>Reference</Type>
  4168. <Display_Name>Standing Secondary</Display_Name>
  4169. <Description>Secondary attack move while standing normally.</Description>
  4170. <Required>false</Required>
  4171. <Reference>
  4172. <File>melee.xtbl</File>
  4173. <Type>MeleeMove.Name</Type>
  4174. </Reference>
  4175. </Element>
  4176. <Element>
  4177. <Name>MovingPrimary</Name>
  4178. <Type>Reference</Type>
  4179. <Display_Name>Moving Primary</Display_Name>
  4180. <Description>Primary attack move while moving.</Description>
  4181. <Required>false</Required>
  4182. <Reference>
  4183. <File>melee.xtbl</File>
  4184. <Type>MeleeMove.Name</Type>
  4185. </Reference>
  4186. </Element>
  4187. <Element>
  4188. <Name>MovingSecondary</Name>
  4189. <Type>Reference</Type>
  4190. <Display_Name>Moving Secondary</Display_Name>
  4191. <Description>Secondary attack move while moving.</Description>
  4192. <Required>false</Required>
  4193. <Reference>
  4194. <File>melee.xtbl</File>
  4195. <Type>MeleeMove.Name</Type>
  4196. </Reference>
  4197. </Element>
  4198. <Element>
  4199. <Name>Crouching</Name>
  4200. <Type>Reference</Type>
  4201. <Description>Attack move while crouching but not moving.</Description>
  4202. <Required>false</Required>
  4203. <Reference>
  4204. <File>melee.xtbl</File>
  4205. <Type>MeleeMove.Name</Type>
  4206. </Reference>
  4207. </Element>
  4208. <Element>
  4209. <Name>CrouchMoving</Name>
  4210. <Type>Reference</Type>
  4211. <Display_Name>Crouch Moving</Display_Name>
  4212. <Description>Attack move while crouching and moving.</Description>
  4213. <Required>false</Required>
  4214. <Reference>
  4215. <File>melee.xtbl</File>
  4216. <Type>MeleeMove.Name</Type>
  4217. </Reference>
  4218. </Element>
  4219. <Element>
  4220. <Name>ProneAttackPrimary</Name>
  4221. <Type>Reference</Type>
  4222. <Display_Name>Prone Attack Primary</Display_Name>
  4223. <Description>Primary attack move to play when attacking prone targets.</Description>
  4224. <Required>false</Required>
  4225. <Reference>
  4226. <File>melee.xtbl</File>
  4227. <Type>MeleeMove.Name</Type>
  4228. </Reference>
  4229. </Element>
  4230. <Element>
  4231. <Name>ProneAttackSecondary</Name>
  4232. <Type>Reference</Type>
  4233. <Display_Name>Prone Attack Secondary</Display_Name>
  4234. <Description>Secondary attack move to play when attacking prone targets.</Description>
  4235. <Required>false</Required>
  4236. <Reference>
  4237. <File>melee.xtbl</File>
  4238. <Type>MeleeMove.Name</Type>
  4239. </Reference>
  4240. </Element>
  4241. </Element>
  4242. <Element>
  4243. <Name>Explosion</Name>
  4244. <Type>Reference</Type>
  4245. <Description>The explosion associated with this weapon.</Description>
  4246. <Required>false</Required>
  4247. <Reference>
  4248. <File>explosions.xtbl</File>
  4249. <Type>Explosion.Name</Type>
  4250. </Reference>
  4251. </Element>
  4252. <Element>
  4253. <Name>Underwater_Explosion</Name>
  4254. <Type>Reference</Type>
  4255. <Description>The underwater explosion associated with this weapon.</Description>
  4256. <Required>false</Required>
  4257. <Reference>
  4258. <File>explosions.xtbl</File>
  4259. <Type>Explosion.Name</Type>
  4260. </Reference>
  4261. </Element>
  4262. <Element>
  4263. <Name>Fire_Damage_Per_Second</Name>
  4264. <Type>Float</Type>
  4265. <Display_Name>Fire Damage Per Second</Display_Name>
  4266. <Description>Amount of fire damage a human will take per second from an explosion caused by this weapon.</Description>
  4267. <Required>false</Required>
  4268. <Default>0.0</Default>
  4269. </Element>
  4270. <Element>
  4271. <Name>Damage_Max_Dist</Name>
  4272. <Type>Float</Type>
  4273. <Display_Name>Damage Max. Distance</Display_Name>
  4274. <Description>Distance (in meters) at or below which weapon does maximum damage (defaults to zero)
  4275. - for "bullet" type weapons, the distance is measured from the gun to the target.
  4276. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
  4277. <Required>false</Required>
  4278. <Default>0.0</Default>
  4279. </Element>
  4280. <Element>
  4281. <Name>Damage_Min_Dist</Name>
  4282. <Type>Float</Type>
  4283. <Display_Name>Damage Min. Distance</Display_Name>
  4284. <Description>Distance (in meters) at or above which weapon does minimum damage (defaults to max range)
  4285. - for "bullet" type weapons, the distance is measured from the gun to the target.
  4286. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
  4287. <Required>false</Required>
  4288. <Default>0.0</Default>
  4289. </Element>
  4290. <Element>
  4291. <Name>Fire_Cone_Angle</Name>
  4292. <Type>Float</Type>
  4293. <Display_Name>Fire Cone Angle</Display_Name>
  4294. <Description>Angle of cone extending from the barrel in which targets take damage (defaults to zero).</Description>
  4295. <Required>false</Required>
  4296. <Default>0.0</Default>
  4297. </Element>
  4298. <Element>
  4299. <Name>Shots_Per_Round</Name>
  4300. <Type>Int</Type>
  4301. <Display_Name>Shots Per Round</Display_Name>
  4302. <Description>Number of shots emitted per round (defaults to one).</Description>
  4303. <Required>false</Required>
  4304. <Default>1</Default>
  4305. </Element>
  4306. <Element>
  4307. <Name>PlayerWeaponSpread</Name>
  4308. <Type>Element</Type>
  4309. <Display_Name>Player Weapon Spread</Display_Name>
  4310. <Description>Weapon spread values</Description>
  4311. <Required>false</Required>
  4312. <Element>
  4313. <Name>SpreadMinMax</Name>
  4314. <Type>Element</Type>
  4315. <Display_Name>Spread Min/Max</Display_Name>
  4316. <Description>Minimum and maximum spread values for the weapon</Description>
  4317. <Required>false</Required>
  4318. <Element>
  4319. <Name>Player_Spread_Max</Name>
  4320. <Type>Float</Type>
  4321. <Display_Name>Max. Spread</Display_Name>
  4322. <Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4323. <Required>false</Required>
  4324. <Default>0.0</Default>
  4325. </Element>
  4326. <Element>
  4327. <Name>Player_Spread_Min</Name>
  4328. <Type>Float</Type>
  4329. <Display_Name>Min. Spread</Display_Name>
  4330. <Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4331. <Required>false</Required>
  4332. <Default>0.0</Default>
  4333. </Element>
  4334. <Element>
  4335. <Name>SpreadMovementMultipliers</Name>
  4336. <Type>Element</Type>
  4337. <Display_Name>Spread Movement Multipliers</Display_Name>
  4338. <Description>Spread min/max multipliers due to movement</Description>
  4339. <Required>false</Required>
  4340. <Element>
  4341. <Name>Movement_Multiplier_Crouch</Name>
  4342. <Type>Float</Type>
  4343. <Display_Name>Crouch</Display_Name>
  4344. <Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
  4345. <Required>false</Required>
  4346. <Default>1.0</Default>
  4347. </Element>
  4348. <Element>
  4349. <Name>Movement_Multiplier_Walk</Name>
  4350. <Type>Float</Type>
  4351. <Display_Name>Walk</Display_Name>
  4352. <Description>Spread min/max multiplier when walking</Description>
  4353. <Required>false</Required>
  4354. <Default>1.0</Default>
  4355. </Element>
  4356. <Element>
  4357. <Name>Movement_Multiplier_Run</Name>
  4358. <Type>Float</Type>
  4359. <Display_Name>Run</Display_Name>
  4360. <Description>Spread min/max multiplier when running</Description>
  4361. <Required>false</Required>
  4362. <Default>1.0</Default>
  4363. </Element>
  4364. <Element>
  4365. <Name>Movement_Multiplier_Sprint</Name>
  4366. <Type>Float</Type>
  4367. <Display_Name>Sprint</Display_Name>
  4368. <Description>Spread min/max multiplier when sprinting</Description>
  4369. <Required>false</Required>
  4370. <Default>1.0</Default>
  4371. </Element>
  4372. <Element>
  4373. <Name>Movement_Multiplier_Vehicle</Name>
  4374. <Type>Float</Type>
  4375. <Display_Name>Vehicle</Display_Name>
  4376. <Description>Spread min/max multiplier when in a vehicle</Description>
  4377. <Default>1.0</Default>
  4378. </Element>
  4379. <Element>
  4380. <Name>Movement_Multiplier_Fine_Aim</Name>
  4381. <Type>String</Type>
  4382. <Display_Name>Fine Aim</Display_Name>
  4383. <Description>Spread min/max multiplier when in fine-aim</Description>
  4384. <Required>false</Required>
  4385. <Default>1.0</Default>
  4386. </Element>
  4387. </Element>
  4388. </Element>
  4389. <Element>
  4390. <Name>SpreadDynamics</Name>
  4391. <Type>Element</Type>
  4392. <Display_Name>Spread Dynamics</Display_Name>
  4393. <Description>Values affecting how quickly weapon spread increases and decreases</Description>
  4394. <Required>false</Required>
  4395. <Element>
  4396. <Name>Player_To_Spread_Max</Name>
  4397. <Type>Int</Type>
  4398. <Display_Name>To Max. Spread</Display_Name>
  4399. <Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4400. <Required>false</Required>
  4401. <Default>0</Default>
  4402. </Element>
  4403. <Element>
  4404. <Name>Player_To_Spread_Min</Name>
  4405. <Type>Int</Type>
  4406. <Display_Name>To Min. Spread</Display_Name>
  4407. <Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4408. <Required>false</Required>
  4409. <Default>0</Default>
  4410. </Element>
  4411. <Element>
  4412. <Name>SpreadDynamicMultipliers</Name>
  4413. <Type>Element</Type>
  4414. <Display_Name>Spread Dynamic Multipliers</Display_Name>
  4415. <Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
  4416. <Required>false</Required>
  4417. <Element>
  4418. <Name>Movement_Multiplier_Crouch</Name>
  4419. <Type>Float</Type>
  4420. <Display_Name>Crouch</Display_Name>
  4421. <Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
  4422. <Required>false</Required>
  4423. <Default>1.0</Default>
  4424. </Element>
  4425. <Element>
  4426. <Name>Movement_Multiplier_Walk</Name>
  4427. <Type>Float</Type>
  4428. <Display_Name>Walk</Display_Name>
  4429. <Description>Spread dynamic multiplier when walking</Description>
  4430. <Required>false</Required>
  4431. <Default>1.0</Default>
  4432. </Element>
  4433. <Element>
  4434. <Name>Movement_Multiplier_Run</Name>
  4435. <Type>Float</Type>
  4436. <Display_Name>Run</Display_Name>
  4437. <Description>Spread dynamic multiplier when running</Description>
  4438. <Required>false</Required>
  4439. <Default>1.0</Default>
  4440. </Element>
  4441. <Element>
  4442. <Name>Movement_Multiplier_Sprint</Name>
  4443. <Type>Float</Type>
  4444. <Display_Name>Sprint</Display_Name>
  4445. <Description>Spread dynamic multiplier when sprinting</Description>
  4446. <Required>false</Required>
  4447. <Default>1.0</Default>
  4448. </Element>
  4449. <Element>
  4450. <Name>Movement_Multiplier_Vehicle</Name>
  4451. <Type>Float</Type>
  4452. <Display_Name>Vehicle</Display_Name>
  4453. <Description>Spread dynamic multiplier when in a vehicle</Description>
  4454. <Required>false</Required>
  4455. <Default>1.0</Default>
  4456. </Element>
  4457. <Element>
  4458. <Name>Movement_Multiplier_Fine_Aim</Name>
  4459. <Type>String</Type>
  4460. <Display_Name>Fine Aim</Display_Name>
  4461. <Description>Spread dynamic multiplier when in fine-aim</Description>
  4462. <Required>false</Required>
  4463. <Default>1.0</Default>
  4464. </Element>
  4465. </Element>
  4466. </Element>
  4467. </Element>
  4468. <Element>
  4469. <Name>NPCWeaponSpread</Name>
  4470. <Type>Element</Type>
  4471. <Display_Name>NPC Weapon Spread</Display_Name>
  4472. <Description>Weapon spread values</Description>
  4473. <Required>false</Required>
  4474. <Element>
  4475. <Name>SpreadMinMax</Name>
  4476. <Type>Element</Type>
  4477. <Display_Name>Spread Min/Max</Display_Name>
  4478. <Description>Minimum and maximum spread values for the weapon</Description>
  4479. <Required>false</Required>
  4480. <Element>
  4481. <Name>NPC_Spread_Max</Name>
  4482. <Type>Float</Type>
  4483. <Display_Name>Max. Spread</Display_Name>
  4484. <Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4485. <Required>false</Required>
  4486. <Default>0.0</Default>
  4487. </Element>
  4488. <Element>
  4489. <Name>NPC_Spread_Min</Name>
  4490. <Type>Float</Type>
  4491. <Display_Name>Min. Spread</Display_Name>
  4492. <Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4493. <Required>false</Required>
  4494. <Default>0.0</Default>
  4495. </Element>
  4496. <Element>
  4497. <Name>SpreadMovementMultipliers</Name>
  4498. <Type>Element</Type>
  4499. <Display_Name>Spread Movement Multipliers</Display_Name>
  4500. <Description>Spread min/max multipliers due to movement</Description>
  4501. <Required>false</Required>
  4502. <Element>
  4503. <Name>Movement_Multiplier_Crouch</Name>
  4504. <Type>Float</Type>
  4505. <Display_Name>Crouch</Display_Name>
  4506. <Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
  4507. <Required>false</Required>
  4508. <Default>1.0</Default>
  4509. </Element>
  4510. <Element>
  4511. <Name>Movement_Multiplier_Walk</Name>
  4512. <Type>Float</Type>
  4513. <Display_Name>Walk</Display_Name>
  4514. <Description>Spread min/max multiplier when walking</Description>
  4515. <Required>false</Required>
  4516. <Default>1.0</Default>
  4517. </Element>
  4518. <Element>
  4519. <Name>Movement_Multiplier_Run</Name>
  4520. <Type>Float</Type>
  4521. <Display_Name>Run</Display_Name>
  4522. <Description>Spread min/max multiplier when running</Description>
  4523. <Required>false</Required>
  4524. <Default>1.0</Default>
  4525. </Element>
  4526. <Element>
  4527. <Name>Movement_Multiplier_Sprint</Name>
  4528. <Type>Float</Type>
  4529. <Display_Name>Sprint</Display_Name>
  4530. <Description>Spread min/max multiplier when sprinting</Description>
  4531. <Required>false</Required>
  4532. <Default>1.0</Default>
  4533. </Element>
  4534. <Element>
  4535. <Name>Movement_Multiplier_Vehicle</Name>
  4536. <Type>Float</Type>
  4537. <Display_Name>Vehicle</Display_Name>
  4538. <Description>Spread min/max multiplier when in a vehicle</Description>
  4539. <Required>false</Required>
  4540. <Default>1.0</Default>
  4541. </Element>
  4542. </Element>
  4543. <Element>
  4544. <Name>SpreadTargetMovementMultipliers</Name>
  4545. <Type>Element</Type>
  4546. <Display_Name>Spread Target Movement Multipliers</Display_Name>
  4547. <Description>Spread min/max multipliers due to target movement</Description>
  4548. <Required>false</Required>
  4549. <Element>
  4550. <Name>Target_Movement_Multiplier_Walk</Name>
  4551. <Type>Float</Type>
  4552. <Display_Name>Walk</Display_Name>
  4553. <Description>Spread min/max multiplier when the target is walking</Description>
  4554. <Required>false</Required>
  4555. <Default>1.0</Default>
  4556. </Element>
  4557. <Element>
  4558. <Name>Target_Movement_Multiplier_Run</Name>
  4559. <Type>Float</Type>
  4560. <Display_Name>Run</Display_Name>
  4561. <Description>Spread min/max multiplier when the target is running</Description>
  4562. <Required>false</Required>
  4563. <Default>1.0</Default>
  4564. </Element>
  4565. <Element>
  4566. <Name>Target_Movement_Multiplier_Sprint</Name>
  4567. <Type>Float</Type>
  4568. <Display_Name>Sprint</Display_Name>
  4569. <Description>Spread min/max multiplier when the target is sprinting</Description>
  4570. <Required>false</Required>
  4571. <Default>1.0</Default>
  4572. </Element>
  4573. <Element>
  4574. <Name>Target_Movement_Multiplier_Vehicle</Name>
  4575. <Type>Float</Type>
  4576. <Display_Name>Vehicle</Display_Name>
  4577. <Description>Spread min/max multiplier when the target is in a vehicle</Description>
  4578. <Required>false</Required>
  4579. <Default>1.0</Default>
  4580. </Element>
  4581. </Element>
  4582. </Element>
  4583. <Element>
  4584. <Name>SpreadDynamics</Name>
  4585. <Type>Element</Type>
  4586. <Display_Name>Spread Dynamics</Display_Name>
  4587. <Description>Values affecting how quickly weapon spread increases and decreases</Description>
  4588. <Required>false</Required>
  4589. <Element>
  4590. <Name>NPC_To_Spread_Max</Name>
  4591. <Type>Int</Type>
  4592. <Display_Name>To Max. Spread</Display_Name>
  4593. <Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4594. <Required>false</Required>
  4595. <Default>0</Default>
  4596. </Element>
  4597. <Element>
  4598. <Name>NPC_To_Spread_Min</Name>
  4599. <Type>Int</Type>
  4600. <Display_Name>To Min. Spread</Display_Name>
  4601. <Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
  4602. <Required>false</Required>
  4603. <Default>0</Default>
  4604. </Element>
  4605. <Element>
  4606. <Name>SpreadDynamicMultipliers</Name>
  4607. <Type>Element</Type>
  4608. <Display_Name>Spread Dynamic Multipliers</Display_Name>
  4609. <Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
  4610. <Required>false</Required>
  4611. <Element>
  4612. <Name>Movement_Multiplier_Crouch</Name>
  4613. <Type>Float</Type>
  4614. <Display_Name>Crouch</Display_Name>
  4615. <Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
  4616. <Required>false</Required>
  4617. <Default>1.0</Default>
  4618. </Element>
  4619. <Element>
  4620. <Name>Movement_Multiplier_Walk</Name>
  4621. <Type>Float</Type>
  4622. <Display_Name>Walk</Display_Name>
  4623. <Description>Spread dynamic multiplier when walking</Description>
  4624. <Required>false</Required>
  4625. <Default>1.0</Default>
  4626. </Element>
  4627. <Element>
  4628. <Name>Movement_Multiplier_Run</Name>
  4629. <Type>Float</Type>
  4630. <Display_Name>Run</Display_Name>
  4631. <Description>Spread dynamic multiplier when running</Description>
  4632. <Required>false</Required>
  4633. <Default>1.0</Default>
  4634. </Element>
  4635. <Element>
  4636. <Name>Movement_Multiplier_Sprint</Name>
  4637. <Type>Float</Type>
  4638. <Display_Name>Sprint</Display_Name>
  4639. <Description>Spread dynamic multiplier when sprinting</Description>
  4640. <Required>false</Required>
  4641. <Default>1.0</Default>
  4642. </Element>
  4643. <Element>
  4644. <Name>Movement_Multiplier_Vehicle</Name>
  4645. <Type>Float</Type>
  4646. <Display_Name>Vehicle</Display_Name>
  4647. <Description>Spread dynamic multiplier when in a vehicle</Description>
  4648. <Required>false</Required>
  4649. <Default>1.0</Default>
  4650. </Element>
  4651. </Element>
  4652. </Element>
  4653. </Element>
  4654. <Element>
  4655. <Name>Ragdoll_Force_Shoot</Name>
  4656. <Type>Float</Type>
  4657. <Display_Name>Ragdoll Force (Shoot)</Display_Name>
  4658. <Description>How much force to apply to a ragdoll when SHOT by this weapon. 0 is none.</Description>
  4659. <Required>false</Required>
  4660. <Default>0.0</Default>
  4661. </Element>
  4662. <Element>
  4663. <Name>Object_Bullet_Hit_Impulse_Magnitude</Name>
  4664. <Type>Float</Type>
  4665. <Display_Name>Object Bullet Hit Impulse</Display_Name>
  4666. <Description>Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).</Description>
  4667. <Required>false</Required>
  4668. <Default>10</Default>
  4669. <MinValue>0</MinValue>
  4670. </Element>
  4671. <Element>
  4672. <Name>Projectile_Info</Name>
  4673. <Type>Element</Type>
  4674. <Display_Name>Projectile Parameters</Display_Name>
  4675. <Description>Projectile parameters (only for "projectile" or "thrown" weapons).</Description>
  4676. <Required>false</Required>
  4677. <Element>
  4678. <Name>Model</Name>
  4679. <Type>Reference</Type>
  4680. <Description>The 3D model for the projectile.</Description>
  4681. <Reference>
  4682. <File>items_3d.xtbl</File>
  4683. <Type>Item.Name</Type>
  4684. </Reference>
  4685. </Element>
  4686. <Element>
  4687. <Name>Speed</Name>
  4688. <Type>Float</Type>
  4689. <Display_Name>Speed (Thrown)</Display_Name>
  4690. <Description>Speed of projectile when it is launched/thrown (in meters/second).</Description>
  4691. <Default>0.0</Default>
  4692. </Element>
  4693. <Element>
  4694. <Name>Fuse_Time</Name>
  4695. <Type>Int</Type>
  4696. <Display_Name>Fuse Time</Display_Name>
  4697. <Description>Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).</Description>
  4698. <Required>false</Required>
  4699. <Default>0</Default>
  4700. </Element>
  4701. <Element>
  4702. <Name>Attached_Effect</Name>
  4703. <Type>Reference</Type>
  4704. <Display_Name>Attached Effect</Display_Name>
  4705. <Description>Effect that is attached to projectile.</Description>
  4706. <Required>false</Required>
  4707. <Reference>
  4708. <File>effects.xtbl</File>
  4709. <Type>Effect.Name</Type>
  4710. </Reference>
  4711. </Element>
  4712. <Element>
  4713. <Name>Gravity</Name>
  4714. <Type>Float</Type>
  4715. <Description>Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2).</Description>
  4716. <Required>false</Required>
  4717. <Default>-9.8</Default>
  4718. </Element>
  4719. <Element>
  4720. <Name>Sound</Name>
  4721. <Type>Reference</Type>
  4722. <Description>Sound that the projectile makes while in flight.</Description>
  4723. <Required>false</Required>
  4724. <Reference>
  4725. <File>foley.xtbl</File>
  4726. <Type>Foley.Name</Type>
  4727. </Reference>
  4728. </Element>
  4729. <Element>
  4730. <Name>Mass</Name>
  4731. <Type>Float</Type>
  4732. <Description>Mass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking.</Description>
  4733. <Required>false</Required>
  4734. <Default>1.0</Default>
  4735. </Element>
  4736. <Element>
  4737. <Name>Linear_Damp</Name>
  4738. <Type>Float</Type>
  4739. <Display_Name>Linear Damping</Display_Name>
  4740. <Description>Value between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance).</Description>
  4741. <Required>false</Required>
  4742. <Default>0.0</Default>
  4743. <MinValue>0</MinValue>
  4744. <MaxValue>1</MaxValue>
  4745. </Element>
  4746. <Element>
  4747. <Name>Angular_Damp</Name>
  4748. <Type>Float</Type>
  4749. <Display_Name>Angular Damping</Display_Name>
  4750. <Description>Value between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin).</Description>
  4751. <Required>false</Required>
  4752. <Default>0.0</Default>
  4753. <MinValue>0</MinValue>
  4754. <MaxValue>1</MaxValue>
  4755. </Element>
  4756. <Element>
  4757. <Name>Restitution</Name>
  4758. <Type>Float</Type>
  4759. <Description>The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.</Description>
  4760. <Required>false</Required>
  4761. <Default>0.0</Default>
  4762. </Element>
  4763. <Element>
  4764. <Name>Friction</Name>
  4765. <Type>Float</Type>
  4766. <Description>The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.</Description>
  4767. <Required>false</Required>
  4768. <Default>0.0</Default>
  4769. </Element>
  4770. <Element>
  4771. <Name>Angular_Velocity</Name>
  4772. <Type>Vector</Type>
  4773. <Display_Name>Angular Velocity</Display_Name>
  4774. <Description>Starting angular velocity for projectile.</Description>
  4775. <Required>false</Required>
  4776. <X>
  4777. <Name>X</Name>
  4778. <Type>Float</Type>
  4779. <Default>0.0</Default>
  4780. </X>
  4781. <Y>
  4782. <Name>Y</Name>
  4783. <Type>Float</Type>
  4784. <Default>0.0</Default>
  4785. </Y>
  4786. <Z>
  4787. <Name>Z</Name>
  4788. <Type>Float</Type>
  4789. <Default>0.0</Default>
  4790. </Z>
  4791. </Element>
  4792. <Element>
  4793. <Name>Collision_Sound</Name>
  4794. <Type>Element</Type>
  4795. <Display_Name>Collision Sound</Display_Name>
  4796. <Description>A foley sound to play when collisions happen, optional minimum and maximum speeds where volume is 0.0 and 1.0.</Description>
  4797. <Required>false</Required>
  4798. <Element>
  4799. <Name>Foley_Name</Name>
  4800. <Type>Reference</Type>
  4801. <Display_Name>Foley Name</Display_Name>
  4802. <Description>The foley to play on collision.</Description>
  4803. <Reference>
  4804. <File>foley.xtbl</File>
  4805. <Type>Foley.Name</Type>
  4806. </Reference>
  4807. </Element>
  4808. <Element>
  4809. <Name>Min_Speed</Name>
  4810. <Type>Float</Type>
  4811. <Display_Name>Min. Speed</Display_Name>
  4812. <Description>The minimum speed to play the foley at (where the volume is 0.0).</Description>
  4813. <Required>false</Required>
  4814. <Default>0.0</Default>
  4815. </Element>
  4816. <Element>
  4817. <Name>Max_Speed</Name>
  4818. <Type>Float</Type>
  4819. <Display_Name>Max. Speed</Display_Name>
  4820. <Description>The maximum speed at which to play the foley (where the volume is 1.0).</Description>
  4821. <Required>false</Required>
  4822. <Default>0.0</Default>
  4823. </Element>
  4824. </Element>
  4825. <Element>
  4826. <Name>Projectile_Flags</Name>
  4827. <Type>Flags</Type>
  4828. <Display_Name>Projectile Flags</Display_Name>
  4829. <Required>false</Required>
  4830. <Flag>has light attached</Flag>
  4831. <Flag>rocket flight</Flag>
  4832. </Element>
  4833. </Element>
  4834. <Element>
  4835. <Name>Zoom_Type</Name>
  4836. <Type>Selection</Type>
  4837. <Display_Name>Zoom Type</Display_Name>
  4838. <Description>Type of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.</Description>
  4839. <Required>false</Required>
  4840. <Choice>progressive</Choice>
  4841. <Choice>non-progressive</Choice>
  4842. </Element>
  4843. <Element>
  4844. <Name>Minimum_FOV</Name>
  4845. <Type>Float</Type>
  4846. <Display_Name>Minimum FOV</Display_Name>
  4847. <Description>Minimum FOV that is zoomed to.</Description>
  4848. <Required>false</Required>
  4849. <Default>15.0</Default>
  4850. <MinValue>5</MinValue>
  4851. <MaxValue>60</MaxValue>
  4852. </Element>
  4853. <Element>
  4854. <Name>Zoom_Steps</Name>
  4855. <Type>Int</Type>
  4856. <Display_Name>Zoom Steps</Display_Name>
  4857. <Description>Number of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode.</Description>
  4858. <Required>false</Required>
  4859. <Default>3</Default>
  4860. <MinValue>1</MinValue>
  4861. <MaxValue>10</MaxValue>
  4862. </Element>
  4863. <Element>
  4864. <Name>FOV_Rate</Name>
  4865. <Type>Float</Type>
  4866. <Description>Rate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode.</Description>
  4867. <Required>false</Required>
  4868. <Default>140.0</Default>
  4869. <MinValue>1</MinValue>
  4870. </Element>
  4871. <Element>
  4872. <Name>melee_damage_to_anchored_scaler</Name>
  4873. <Type>Float</Type>
  4874. <Display_Name>Scaler melee damage anchored</Display_Name>
  4875. <Description>Scaler applied to damage from this weapon when hitting anchored movers with melee attack</Description>
  4876. <Required>false</Required>
  4877. <Default>0.2</Default>
  4878. </Element>
  4879. <Element>
  4880. <Name>vehicle_damage_scale</Name>
  4881. <Type>Float</Type>
  4882. <Display_Name>Vehicle damage scale factor</Display_Name>
  4883. <Description>Scale amount applied to damage if target is vehicle.</Description>
  4884. <Required>false</Required>
  4885. <Default>1.0</Default>
  4886. </Element>
  4887. <Element>
  4888. <Name>melee_material_effects</Name>
  4889. <Type>List</Type>
  4890. <Display_Name>Melee Impact Material Effects</Display_Name>
  4891. <Required>false</Required>
  4892. <Element>
  4893. <Name>material_effect</Name>
  4894. <Type>Element</Type>
  4895. <Display_Name>Material Effect</Display_Name>
  4896. <Element>
  4897. <Name>material</Name>
  4898. <Type>Reference</Type>
  4899. <Display_Name>Material</Display_Name>
  4900. <Default>concrete</Default>
  4901. <Reference>
  4902. <File>bitmap_materials.xtbl</File>
  4903. <Type>NewEntity.Name</Type>
  4904. </Reference>
  4905. </Element>
  4906. <Element>
  4907. <Name>effect</Name>
  4908. <Type>Reference</Type>
  4909. <Display_Name>Effect</Display_Name>
  4910. <Reference>
  4911. <File>effects.xtbl</File>
  4912. <Type>Effect.Name</Type>
  4913. </Reference>
  4914. </Element>
  4915. </Element>
  4916. <Num_Display_Rows>8</Num_Display_Rows>
  4917. <Element_Name>material_effect.material</Element_Name>
  4918. </Element>
  4919. <Element>
  4920. <Name>feedback_name_shot_in_vehicle</Name>
  4921. <Type>Reference</Type>
  4922. <Display_Name>Feedback when Shot (vehicles)</Display_Name>
  4923. <Description>Controller feedback to play when shot (as a gun) from within a vehicle. Has no meaning to melee weapons.</Description>
  4924. <Reference>
  4925. <File>feedback.xtbl</File>
  4926. <Type>Feedback.Name</Type>
  4927. </Reference>
  4928. </Element>
  4929. <Element>
  4930. <Name>feedback_name_shot_on_foot</Name>
  4931. <Type>Reference</Type>
  4932. <Display_Name>Feedback when Shot (on foot)</Display_Name>
  4933. <Description>Controller feedback to play when shot (as a gun) while on foot. Has no meaning to melee weapons.</Description>
  4934. <Reference>
  4935. <File>feedback.xtbl</File>
  4936. <Type>Feedback.Name</Type>
  4937. </Reference>
  4938. </Element>
  4939. <Element>
  4940. <Name>feedback_name_melee_soft</Name>
  4941. <Type>Reference</Type>
  4942. <Display_Name>Feedback on Melee v. Soft</Display_Name>
  4943. <Description>Controller feedback to play when this weapon strikes a hard target in a melee blow.</Description>
  4944. <Reference>
  4945. <File>feedback.xtbl</File>
  4946. <Type>Feedback.Name</Type>
  4947. </Reference>
  4948. </Element>
  4949. <Element>
  4950. <Name>feedback_name_melee_hard</Name>
  4951. <Type>Reference</Type>
  4952. <Display_Name>Feedback on Melee v. Hard</Display_Name>
  4953. <Description>Controller feedback to play when this weapon strikes a soft, fleshy target in a melee blow.</Description>
  4954. <Reference>
  4955. <File>feedback.xtbl</File>
  4956. <Type>Feedback.Name</Type>
  4957. </Reference>
  4958. </Element>
  4959. <Element>
  4960. <Name>pickup_info</Name>
  4961. <Type>Element</Type>
  4962. <Display_Name>Looted Info</Display_Name>
  4963. <Description>Information pertaining to when the weapon is looted off a dead body, or otherwise randomly picked up off the ground.</Description>
  4964. <Element>
  4965. <Name>min_ammo_given</Name>
  4966. <Type>Int</Type>
  4967. <Display_Name>Min Ammo Given</Display_Name>
  4968. <Description>Minimum amount of ammo to give to the player.</Description>
  4969. <Default>0</Default>
  4970. <MinValue>0</MinValue>
  4971. </Element>
  4972. <Element>
  4973. <Name>max_ammo_given</Name>
  4974. <Type>Int</Type>
  4975. <Display_Name>Max Ammo Given</Display_Name>
  4976. <Description>Maximum amount of ammo to give to the player.</Description>
  4977. <Default>1</Default>
  4978. <MinValue>1</MinValue>
  4979. </Element>
  4980. </Element>
  4981. </TableDescription>
  4982.  
  4983. <EntryCategories>
  4984. <Category>
  4985. <Name>Entries</Name>
  4986. </Category>
  4987. </EntryCategories>
  4988. </root>
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