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- <root>
- <Table>
- <Weapon>
- <Name>40oz</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>1</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0</NPC_Damage>
- <Player_Damage>0</Player_Damage>
- </Damage_Max>
- <Explosion>40oz Shatter</Explosion>
- <Projectile_Info>
- <Model>40oz</Model>
- <Speed>25</Speed>
- <Fuse_Time>0</Fuse_Time>
- <Mass>30</Mass>
- <Linear_Damp>0.2</Linear_Damp>
- <Angular_Damp>0.2</Angular_Damp>
- <Restitution>0.1</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>10</X>
- <Y>-3</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>GLASS_SHATTER</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>GRENADE_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_DRUG</Category>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>ak47</Name>
- <Weapon_Class>rifle</Weapon_Class>
- <Fire_Sound>AK47_FIRE_PLAYER</Fire_Sound>
- <Trigger_Type>burst</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>30</Magazine_Size>
- <Max_Rounds>500</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>125</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>175</NPC_Damage>
- <Player_Damage>40</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>90</Ragdoll_Force_Shoot>
- <Tracer_Frequency>1</Tracer_Frequency>
- <Animation_Group>AK</Animation_Group>
- <MeleeAttacks>
- <StandingSecondary>ak_stand</StandingSecondary>
- <MovingSecondary>ak_move</MovingSecondary>
- <Crouching>ak_crouch</Crouching>
- <CrouchMoving>ak_crouch_move</CrouchMoving>
- <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Fire_Release_Sound>AK47_RELEASE_PLAYER</Fire_Release_Sound>
- <Reload_Sound>AK47_RELOAD</Reload_Sound>
- <No_Ammo_Sound>AK47_DRY</No_Ammo_Sound>
- <AI_Range_Max>100</AI_Range_Max>
- <Zoom_Steps>3</Zoom_Steps>
- <Brass>Rifle</Brass>
- <Muzzle_Effect>muzz_md</Muzzle_Effect>
- <NPC_Fire_Sound>AK47_FIRE_NPC</NPC_Fire_Sound>
- <NPC_Fire_Release_Sound>AK47_RELEASE_NPC</NPC_Fire_Release_Sound>
- <Flags>
- <Flag>clip separate</Flag>
- </Flags>
- <Clip_Mesh>
- <Filename>p_ak47mag.smeshx</Filename>
- <Preload>true</Preload>
- </Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_RIFLE</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>3.5</Player_Spread_Max>
- <Player_Spread_Min>0.5</Player_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>750</Player_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>3.5</NPC_Spread_Max>
- <NPC_Spread_Min>0.5</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <feedback_name_shot_in_vehicle>IV_WF_RF_AK47</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_RF_AK47</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Reload_Clip_Mesh>
- <Filename>p_ak47mag.smeshx</Filename>
- <Preload>true</Preload>
- </Reload_Clip_Mesh>
- <pickup_info>
- <min_ammo_given>25</min_ammo_given>
- <max_ammo_given>40</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>ak47L</Name>
- <Weapon_Class>rifle</Weapon_Class>
- <Fire_Sound>AK47_FIRE_PLAYER</Fire_Sound>
- <Trigger_Type>burst</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>30</Magazine_Size>
- <Max_Rounds>500</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>125</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>175</NPC_Damage>
- <Player_Damage>50</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>90</Ragdoll_Force_Shoot>
- <Tracer_Frequency>1</Tracer_Frequency>
- <Animation_Group>AK</Animation_Group>
- <MeleeAttacks>
- <StandingSecondary>ak_stand</StandingSecondary>
- <MovingSecondary>ak_move</MovingSecondary>
- <Crouching>ak_crouch</Crouching>
- <CrouchMoving>ak_crouch_move</CrouchMoving>
- <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Fire_Release_Sound>AK47_RELEASE_PLAYER</Fire_Release_Sound>
- <Reload_Sound>AK47_RELOAD</Reload_Sound>
- <No_Ammo_Sound>AK47_DRY</No_Ammo_Sound>
- <AI_Range_Max>100</AI_Range_Max>
- <Zoom_Steps>3</Zoom_Steps>
- <Brass>Rifle</Brass>
- <Muzzle_Effect>muzz_md</Muzzle_Effect>
- <NPC_Fire_Sound>AK47_FIRE_NPC</NPC_Fire_Sound>
- <NPC_Fire_Release_Sound>AK47_RELEASE_NPC</NPC_Fire_Release_Sound>
- <Flags>
- <Flag>clip separate</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <Clip_Mesh>
- <Filename>p_ak47mag.smeshx</Filename>
- <Preload>true</Preload>
- </Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_RIFLE</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>3.5</Player_Spread_Max>
- <Player_Spread_Min>0.5</Player_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>750</Player_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>3.5</NPC_Spread_Max>
- <NPC_Spread_Min>0.5</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <feedback_name_shot_in_vehicle>IV_WF_RF_AK47</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_RF_AK47</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Reload_Clip_Mesh>
- <Filename>p_ak47mag.smeshx</Filename>
- <Preload>true</Preload>
- </Reload_Clip_Mesh>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>baseball_bat</Name>
- <Weapon_Class>bat</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>2</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>160</NPC_Damage>
- <Player_Damage>20</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>2hm_a</StandingPrimary>
- <MovingPrimary>2hm_move_a</MovingPrimary>
- <Crouching>2hm_crouch</Crouching>
- <ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
- <StandingSecondary>2hm_b</StandingSecondary>
- <MovingSecondary>2hm_move_b</MovingSecondary>
- <ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Melee 2h</Animation_Group>
- <Fire_Sound>BBAT_MELEE</Fire_Sound>
- <AI_Range_Max>2</AI_Range_Max>
- <Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
- <Flags>
- <Flag>melee can dislodge movers</Flag>
- </Flags>
- <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
- <FOV_Rate>140.0</FOV_Rate>
- <Category>WPNCAT_MELEE</Category>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>beretta</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>MAGNUM_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>1000</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>100</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>100</NPC_Damage>
- <Player_Damage>60</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Pistol</Animation_Group>
- <Reload_Sound>92F_RELOAD</Reload_Sound>
- <No_Ammo_Sound>92F_DRY</No_Ammo_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>MAGNUM_FIRE_NPC</NPC_Fire_Sound>
- <npc_refire_delay>
- <min>500</min>
- <max>750</max>
- </npc_refire_delay>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>2</Player_Spread_Max>
- <Player_Spread_Min>0.1</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>500</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>4</NPC_Spread_Max>
- <NPC_Spread_Min>0.8</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Beretta</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Beretta</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>5</min_ammo_given>
- <max_ammo_given>15</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>bombsml</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>30</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>1000</NPC_Damage>
- <Player_Damage>1000</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>25</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Min>
- <Explosion>Pipe bomb</Explosion>
- <Damage_Max_Dist>1</Damage_Max_Dist>
- <Damage_Min_Dist>10</Damage_Min_Dist>
- <Projectile_Info>
- <Model>pipe_bomb</Model>
- <Speed>35</Speed>
- <Fuse_Time>3000</Fuse_Time>
- <Mass>4</Mass>
- <Linear_Damp>0.6</Linear_Damp>
- <Angular_Damp>0.6</Angular_Damp>
- <Restitution>0</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>30</X>
- <Y>0</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>PIPEBOMB Bounce</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>PIPE_BOMB_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_THROWN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>1</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- </SpreadMinMax>
- </PlayerWeaponSpread>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>briefcaseL</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>camera</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>cellphone</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>cellphone1</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>cellphone1l</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>cellphoneL</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>desert eagle</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>COLT_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>7</Magazine_Size>
- <Max_Rounds>250</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>60</Sound_Radius>
- <Refire_Delay>200</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>200</NPC_Damage>
- <Player_Damage>100</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Pistol</Animation_Group>
- <Reload_Sound>COLT_RELOAD</Reload_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
- <npc_refire_delay>
- <min>1000</min>
- <max>1600</max>
- </npc_refire_delay>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>3</Player_Spread_Max>
- <Player_Spread_Min>0.3</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>500</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>5</NPC_Spread_Max>
- <NPC_Spread_Min>0.6</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>5</min_ammo_given>
- <max_ammo_given>15</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>desert_eagle_gold</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>COLT_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>7</Magazine_Size>
- <Max_Rounds>250</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>60</Sound_Radius>
- <Refire_Delay>200</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>400</NPC_Damage>
- <Player_Damage>300</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Pistol</Animation_Group>
- <Reload_Sound>COLT_RELOAD</Reload_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
- <npc_refire_delay>
- <min>1000</min>
- <max>1600</max>
- </npc_refire_delay>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>3</Player_Spread_Max>
- <Player_Spread_Min>0.3</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>500</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>5</NPC_Spread_Max>
- <NPC_Spread_Min>0.6</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Flags>
- <Flag>unlockable</Flag>
- </Flags>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>gin_n_juice</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>1</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0</NPC_Damage>
- <Player_Damage>0</Player_Damage>
- </Damage_Max>
- <Explosion>Gin_n_Juice</Explosion>
- <Projectile_Info>
- <Model>gin_n_juice</Model>
- <Speed>25</Speed>
- <Fuse_Time>0</Fuse_Time>
- <Mass>30</Mass>
- <Linear_Damp>0.2</Linear_Damp>
- <Angular_Damp>0.2</Angular_Damp>
- <Restitution>0.1</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>10</X>
- <Y>-3</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>IMP_MILK_CARTON</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>GRENADE_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_DRUG</Category>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>glock</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>GLOCK_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>13</Magazine_Size>
- <Max_Rounds>250</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>100</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>150</NPC_Damage>
- <Player_Damage>80</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Pistol</Animation_Group>
- <Reload_Sound>GLOCK_RELOAD</Reload_Sound>
- <No_Ammo_Sound>GLOCK_DRY</No_Ammo_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>GLOCK_FIRE_NPC</NPC_Fire_Sound>
- <npc_refire_delay>
- <min>600</min>
- <max>800</max>
- </npc_refire_delay>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>2</Player_Spread_Max>
- <Player_Spread_Min>0.1</Player_Spread_Min>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>200</Player_To_Spread_Min>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>4</NPC_Spread_Max>
- <NPC_Spread_Min>0.6</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>200</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Glock</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Glock</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>5</min_ammo_given>
- <max_ammo_given>15</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>glockL</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>GLOCK_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>13</Magazine_Size>
- <Max_Rounds>250</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>100</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>125</NPC_Damage>
- <Player_Damage>100</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Pistol</Animation_Group>
- <Reload_Sound>GLOCK_RELOAD</Reload_Sound>
- <No_Ammo_Sound>GLOCK_DRY</No_Ammo_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>GLOCK_FIRE_NPC</NPC_Fire_Sound>
- <npc_refire_delay>
- <min>700</min>
- <max>1200</max>
- </npc_refire_delay>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>2</Player_Spread_Max>
- <Player_Spread_Min>0.1</Player_Spread_Min>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>200</Player_To_Spread_Min>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>4</NPC_Spread_Max>
- <NPC_Spread_Min>0.6</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>200</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Glock</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Glock</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>grenade</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>30</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>1000</NPC_Damage>
- <Player_Damage>1000</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>25</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Min>
- <Explosion>Grenade</Explosion>
- <Damage_Max_Dist>1</Damage_Max_Dist>
- <Damage_Min_Dist>10</Damage_Min_Dist>
- <Projectile_Info>
- <Model>grenade</Model>
- <Speed>35</Speed>
- <Fuse_Time>2500</Fuse_Time>
- <Mass>3</Mass>
- <Linear_Damp>0.5</Linear_Damp>
- <Angular_Damp>0.5</Angular_Damp>
- <Restitution>0</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>30</X>
- <Y>0</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>Grenade Bounce</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_THROWN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>1</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- </SpreadMinMax>
- </PlayerWeaponSpread>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Underwater_Explosion>Underwater Large</Underwater_Explosion>
- <pickup_info>
- <min_ammo_given>5</min_ammo_given>
- <max_ammo_given>15</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>hennessy</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>1</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0</NPC_Damage>
- <Player_Damage>0</Player_Damage>
- </Damage_Max>
- <Explosion>40oz Shatter</Explosion>
- <Projectile_Info>
- <Model>hennessy</Model>
- <Speed>25</Speed>
- <Fuse_Time>0</Fuse_Time>
- <Mass>30</Mass>
- <Linear_Damp>0.2</Linear_Damp>
- <Angular_Damp>0.2</Angular_Damp>
- <Restitution>0.1</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>10</X>
- <Y>-3</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>GLASS_SHATTER</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>GRENADE_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_DRUG</Category>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>kabob</Name>
- <Weapon_Class>bat</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>2</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>160</NPC_Damage>
- <Player_Damage>20</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>2hm_a</StandingPrimary>
- <MovingPrimary>2hm_move_a</MovingPrimary>
- <Crouching>2hm_crouch</Crouching>
- <ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
- <StandingSecondary>2hm_b</StandingSecondary>
- <MovingSecondary>2hm_move_b</MovingSecondary>
- <ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Melee 2h</Animation_Group>
- <Fire_Sound>BBAT_MELEE</Fire_Sound>
- <AI_Range_Max>2</AI_Range_Max>
- <Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
- <Flags>
- <Flag>melee can dislodge movers</Flag>
- <Flag>cutscene only</Flag>
- </Flags>
- <melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
- <FOV_Rate>140.0</FOV_Rate>
- <Category>WPNCAT_MELEE</Category>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>knife</Name>
- <Weapon_Class>knife</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>1.5</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>180</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0.0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>1hm_a</StandingPrimary>
- <MovingPrimary>1hm_move_a</MovingPrimary>
- <Crouching>1hm_crouch</Crouching>
- <ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
- <StandingSecondary>1hm_b</StandingSecondary>
- <MovingSecondary>1hm_move_b</MovingSecondary>
- <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Knife</Animation_Group>
- <Fire_Sound>KNIFE_SWING</Fire_Sound>
- <AI_Range_Max>1.5</AI_Range_Max>
- <Category>WPNCAT_MELEE</Category>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>knifel</Name>
- <Weapon_Class>knife</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>1.5</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>180</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0.0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>1hm_a</StandingPrimary>
- <MovingPrimary>1hm_move_a</MovingPrimary>
- <Crouching>1hm_crouch</Crouching>
- <ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
- <StandingSecondary>1hm_b</StandingSecondary>
- <MovingSecondary>1hm_move_b</MovingSecondary>
- <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Knife</Animation_Group>
- <Fire_Sound>KNIFE_SWING</Fire_Sound>
- <AI_Range_Max>1.5</AI_Range_Max>
- <Category>WPNCAT_MELEE</Category>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>krystal</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>1</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0</NPC_Damage>
- <Player_Damage>0</Player_Damage>
- </Damage_Max>
- <Explosion>40oz Shatter</Explosion>
- <Projectile_Info>
- <Model>krystal</Model>
- <Speed>25</Speed>
- <Fuse_Time>0</Fuse_Time>
- <Mass>30</Mass>
- <Linear_Damp>0.2</Linear_Damp>
- <Angular_Damp>0.2</Angular_Damp>
- <Restitution>0.1</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>10</X>
- <Y>-3</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>GLASS_SHATTER</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>GRENADE_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_DRUG</Category>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>large_softdrink</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>1</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0</NPC_Damage>
- <Player_Damage>0</Player_Damage>
- </Damage_Max>
- <Explosion>large_softdrink</Explosion>
- <Projectile_Info>
- <Model>large_softdrink</Model>
- <Speed>25</Speed>
- <Fuse_Time>0</Fuse_Time>
- <Mass>30</Mass>
- <Linear_Damp>0.2</Linear_Damp>
- <Angular_Damp>0.2</Angular_Damp>
- <Restitution>0.1</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>10</X>
- <Y>-3</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>IMP_MILK_CARTON</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>GRENADE_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_DRUG</Category>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>lighterL</Name>
- <Weapon_Class>knife</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>1.5</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>180</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0.0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>1hm_a</StandingPrimary>
- <MovingPrimary>1hm_move_a</MovingPrimary>
- <Crouching>1hm_crouch</Crouching>
- <ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
- <StandingSecondary>1hm_b</StandingSecondary>
- <MovingSecondary>1hm_move_b</MovingSecondary>
- <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Knife</Animation_Group>
- <Fire_Sound>KNIFE_SWING</Fire_Sound>
- <AI_Range_Max>1.5</AI_Range_Max>
- <Category>WPNCAT_MELEE</Category>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>liquorbottle</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_DRUG</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>m16</Name>
- <Weapon_Class>rifle</Weapon_Class>
- <Fire_Sound>M16_FIRE_PLAYER</Fire_Sound>
- <Trigger_Type>burst</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>30</Magazine_Size>
- <Max_Rounds>500</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>100</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>130</NPC_Damage>
- <Player_Damage>40</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>120</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>ak_crouch</Crouching>
- <CrouchMoving>ak_crouch_move</CrouchMoving>
- <StandingSecondary>ak_stand</StandingSecondary>
- <MovingSecondary>ak_move</MovingSecondary>
- <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>AK</Animation_Group>
- <Reload_Sound>M16_RELOAD</Reload_Sound>
- <No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
- <Fire_Release_Sound>M16_RELEASE_PLAYER</Fire_Release_Sound>
- <AI_Range_Max>100</AI_Range_Max>
- <Brass>Rifle</Brass>
- <Muzzle_Effect>muzz_md</Muzzle_Effect>
- <NPC_Fire_Sound>M16_FIRE_NPC</NPC_Fire_Sound>
- <NPC_Fire_Release_Sound>M16_RELEASE_NPC</NPC_Fire_Release_Sound>
- <Flags>
- <Flag>clip separate</Flag>
- </Flags>
- <Clip_Mesh>
- <Filename>p_m32mag.smeshx</Filename>
- </Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_RIFLE</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>2.5</Player_Spread_Max>
- <Player_Spread_Min>0.25</Player_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>750</Player_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>6</NPC_Spread_Max>
- <NPC_Spread_Min>0.7</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <Tracer_Frequency>1</Tracer_Frequency>
- <feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Reload_Clip_Mesh>
- <Filename>p_m32mag.smeshx</Filename>
- </Reload_Clip_Mesh>
- <pickup_info>
- <min_ammo_given>25</min_ammo_given>
- <max_ammo_given>40</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>mac10</Name>
- <Weapon_Class>smg</Weapon_Class>
- <Fire_Sound>MAC10_FIRE_PLAYER</Fire_Sound>
- <Trigger_Type>burst</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>40</Magazine_Size>
- <Max_Rounds>1000</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>50</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>90</NPC_Damage>
- <Player_Damage>20</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>smg_crouch</Crouching>
- <CrouchMoving>smg_crouch_move</CrouchMoving>
- <StandingSecondary>smg_stand</StandingSecondary>
- <MovingSecondary>smg_move</MovingSecondary>
- <ProneAttackSecondary>smg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Mac10</Animation_Group>
- <Reload_Sound>MAC10_RELOAD</Reload_Sound>
- <No_Ammo_Sound>MAC10_DRY</No_Ammo_Sound>
- <AI_Range_Max>75</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_mac</Muzzle_Effect>
- <NPC_Fire_Sound>MAC10_FIRE_NPC</NPC_Fire_Sound>
- <Fire_Release_Sound>MAC10_RELEASE_PLAYER</Fire_Release_Sound>
- <NPC_Fire_Release_Sound>MAC10_RELEASE_NPC</NPC_Fire_Release_Sound>
- <Flags>
- <Flag>clip separate</Flag>
- </Flags>
- <Clip_Mesh>
- <Filename>p_mac_10mag.smeshx</Filename>
- <Preload>true</Preload>
- </Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SUB_MACHINE_GUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>6</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.25</Movement_Multiplier_Fine_Aim>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>4</Player_To_Spread_Max>
- <Player_To_Spread_Min>400</Player_To_Spread_Min>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>6</NPC_Spread_Max>
- <NPC_Spread_Min>1</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>5</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>200</min>
- <max>200</max>
- </npc_refire_delay>
- <Tracer_Frequency>2</Tracer_Frequency>
- <Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
- <feedback_name_shot_in_vehicle>IV_WF_SMG_Mac10</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SMG_Mac10</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Reload_Clip_Mesh>
- <Filename>p_mac_10mag.smeshx</Filename>
- <Preload>true</Preload>
- </Reload_Clip_Mesh>
- <pickup_info>
- <min_ammo_given>35</min_ammo_given>
- <max_ammo_given>50</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>mac10L</Name>
- <Weapon_Class>smg</Weapon_Class>
- <Fire_Sound>MAC10_FIRE_PLAYER</Fire_Sound>
- <Trigger_Type>burst</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>40</Magazine_Size>
- <Max_Rounds>300</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>50</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>75</NPC_Damage>
- <Player_Damage>13</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>smg_crouch</Crouching>
- <CrouchMoving>smg_crouch_move</CrouchMoving>
- <StandingSecondary>smg_stand</StandingSecondary>
- <MovingSecondary>smg_move</MovingSecondary>
- <ProneAttackSecondary>smg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Mac10</Animation_Group>
- <Reload_Sound>MAC10_RELOAD</Reload_Sound>
- <No_Ammo_Sound>MAC10_DRY</No_Ammo_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_mac</Muzzle_Effect>
- <NPC_Fire_Sound>MAC10_FIRE_NPC</NPC_Fire_Sound>
- <Fire_Release_Sound>MAC10_RELEASE_PLAYER</Fire_Release_Sound>
- <NPC_Fire_Release_Sound>MAC10_RELEASE_NPC</NPC_Fire_Release_Sound>
- <Flags>
- <Flag>clip separate</Flag>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <Clip_Mesh>
- <Filename>p_mac_10mag.smeshx</Filename>
- <Preload>true</Preload>
- </Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SUB_MACHINE_GUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>3</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.25</Movement_Multiplier_Fine_Aim>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>4</Player_To_Spread_Max>
- <Player_To_Spread_Min>400</Player_To_Spread_Min>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>3</NPC_Spread_Max>
- <NPC_Spread_Min>1</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>4</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>400</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>100</min>
- <max>100</max>
- </npc_refire_delay>
- <Tracer_Frequency>2</Tracer_Frequency>
- <feedback_name_shot_in_vehicle>IV_WF_SMG_Mac10</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SMG_Mac10</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Reload_Clip_Mesh>
- <Filename>p_mac_10mag.smeshx</Filename>
- <Preload>true</Preload>
- </Reload_Clip_Mesh>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>magnum</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>92F_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>6</Magazine_Size>
- <Max_Rounds>250</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>600</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>175</NPC_Damage>
- <Player_Damage>90</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Revolver</Animation_Group>
- <Reload_Sound>MAGNUM_RELOAD</Reload_Sound>
- <No_Ammo_Sound>MAGNUM_DRY</No_Ammo_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>92F_FIRE_NPC</NPC_Fire_Sound>
- <Flags>
- <Flag>brass during reload only</Flag>
- <Flag>clip separate</Flag>
- </Flags>
- <Clip_Mesh>
- <Filename>p_colt_mag.smeshx</Filename>
- <Preload>true</Preload>
- </Clip_Mesh>
- <Reload_Clip_Mesh>
- <Filename>p_colt_magout.smeshx</Filename>
- <Preload>true</Preload>
- </Reload_Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>2</Player_Spread_Max>
- <Player_Spread_Min>0.1</Player_Spread_Min>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>500</Player_To_Spread_Min>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>2</NPC_Spread_Max>
- <NPC_Spread_Min>0.1</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>2500</min>
- <max>3000</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Magnum</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Magnum</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>magnumL</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>92F_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>6</Magazine_Size>
- <Max_Rounds>250</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>750</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>300</NPC_Damage>
- <Player_Damage>100</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Revolver</Animation_Group>
- <Reload_Sound>MAGNUM_RELOAD</Reload_Sound>
- <No_Ammo_Sound>MAGNUM_DRY</No_Ammo_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>92F_FIRE_NPC</NPC_Fire_Sound>
- <Flags>
- <Flag>brass during reload only</Flag>
- <Flag>clip separate</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <Clip_Mesh>
- <Filename>p_colt_mag.smeshx</Filename>
- <Preload>true</Preload>
- </Clip_Mesh>
- <Reload_Clip_Mesh>
- <Filename>p_colt_magout.smeshx</Filename>
- <Preload>true</Preload>
- </Reload_Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>2</Player_Spread_Max>
- <Player_Spread_Min>0.1</Player_Spread_Min>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>500</Player_To_Spread_Min>
- </SpreadDynamics>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>2</NPC_Spread_Max>
- <NPC_Spread_Min>0.1</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>2500</min>
- <max>3000</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Magnum</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Magnum</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>molotov</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>25</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>25</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Min>
- <Explosion>Molotov Explosion</Explosion>
- <Projectile_Info>
- <Model>molotov</Model>
- <Speed>35</Speed>
- <Fuse_Time>0</Fuse_Time>
- <Mass>30</Mass>
- <Linear_Damp>0.0</Linear_Damp>
- <Angular_Damp>0.2</Angular_Damp>
- <Restitution>0.1</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>20</X>
- <Y>0</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>PIPEBOMB Bounce</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- <Attached_Effect>trail_molotov</Attached_Effect>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>SFX_MTOV_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Fire_Damage_Per_Second>100</Fire_Damage_Per_Second>
- <Category>WPNCAT_THROWN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>1</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- </SpreadMinMax>
- </PlayerWeaponSpread>
- <Flags>
- </Flags>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>nightstick</Name>
- <Weapon_Class>nightstick</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>2</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>160</NPC_Damage>
- <Player_Damage>40</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0.0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>nstick_a</StandingPrimary>
- <MovingPrimary>nstick_move_a</MovingPrimary>
- <Crouching>nstick_crouch</Crouching>
- <ProneAttackPrimary>nstick_prone_attack</ProneAttackPrimary>
- <StandingSecondary>nstick_b</StandingSecondary>
- <MovingSecondary>nstick_move_b</MovingSecondary>
- <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Nightstick</Animation_Group>
- <Fire_Sound>BBAT_MELEE</Fire_Sound>
- <AI_Range_Max>1.5</AI_Range_Max>
- <Flags>
- <Flag>melee can dislodge movers</Flag>
- </Flags>
- <Category>WPNCAT_MELEE</Category>
- <Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>pcp</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>1</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0</NPC_Damage>
- <Player_Damage>0</Player_Damage>
- </Damage_Max>
- <Explosion>40oz Shatter</Explosion>
- <Projectile_Info>
- <Model>40oz</Model>
- <Speed>25</Speed>
- <Fuse_Time>0</Fuse_Time>
- <Mass>30</Mass>
- <Linear_Damp>0.2</Linear_Damp>
- <Angular_Damp>0.2</Angular_Damp>
- <Restitution>0.1</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>10</X>
- <Y>-3</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>GLASS_SHATTER</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <Fire_Sound>GRENADE_TOSS</Fire_Sound>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_DRUG</Category>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>pimpcup</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>pimp_slap</Name>
- <Weapon_Class>pimp slap</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>1</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0</NPC_Damage>
- <Player_Damage>0</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0.0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>pimp_slap_stand</StandingPrimary>
- <MovingPrimary>pimp_slap_move</MovingPrimary>
- <StandingSecondary>pimp_slap_stand</StandingSecondary>
- <MovingSecondary>pimp_slap_move</MovingSecondary>
- </MeleeAttacks>
- <Animation_Group>Melee 1h</Animation_Group>
- <AI_Range_Max>1</AI_Range_Max>
- <Melee_Effect>melee_hit</Melee_Effect>
- <Hit_Wall_Sound>IMP_BITCHSLAP</Hit_Wall_Sound>
- <Flags>
- <Flag>melee can dislodge movers</Flag>
- </Flags>
- <Category>WPNCAT_SPECIAL</Category>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>pipe_bomb</Name>
- <Weapon_Class>thrown</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>thrown</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>30</Max_Rounds>
- <Range_Max>25</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>1000</NPC_Damage>
- <Player_Damage>1000</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>25</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Min>
- <Explosion>Pipe bomb</Explosion>
- <Damage_Max_Dist>1</Damage_Max_Dist>
- <Damage_Min_Dist>10</Damage_Min_Dist>
- <Projectile_Info>
- <Model>pipe_bomb</Model>
- <Speed>35</Speed>
- <Fuse_Time>3000</Fuse_Time>
- <Mass>4</Mass>
- <Linear_Damp>0.6</Linear_Damp>
- <Angular_Damp>0.6</Angular_Damp>
- <Restitution>0</Restitution>
- <Friction>1</Friction>
- <Angular_Velocity>
- <X>30</X>
- <Y>0</Y>
- <Z>0</Z>
- </Angular_Velocity>
- <Collision_Sound>
- <Foley_Name>PIPEBOMB Bounce</Foley_Name>
- <Min_Speed>1</Min_Speed>
- <Max_Speed>20</Max_Speed>
- </Collision_Sound>
- <X>0.0</X>
- <Y>0.0</Y>
- <Z>0.0</Z>
- <Foley_Name></Foley_Name>
- <Attached_Effect>pipebomb_wick</Attached_Effect>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Thrown</Animation_Group>
- <AI_Range_Max>25</AI_Range_Max>
- <Category>WPNCAT_THROWN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>1</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- </SpreadMinMax>
- </PlayerWeaponSpread>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Underwater_Explosion>Underwater Large</Underwater_Explosion>
- <pickup_info>
- <min_ammo_given>5</min_ammo_given>
- <max_ammo_given>15</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>pump_action_shotgun</Name>
- <Weapon_Class>shotgun</Weapon_Class>
- <Fire_Sound>PUMPGUN_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>8</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>60</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>1000</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>110</NPC_Damage>
- <Player_Damage>35</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>90</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Min>
- <Fire_Cone_Angle>7</Fire_Cone_Angle>
- <Shots_Per_Round>12</Shots_Per_Round>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>sg_crouch</Crouching>
- <CrouchMoving>sg_crouch_move</CrouchMoving>
- <StandingSecondary>sg_stand</StandingSecondary>
- <MovingSecondary>sg_move</MovingSecondary>
- <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Shot Gun</Animation_Group>
- <Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
- <No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
- <AI_Range_Max>30</AI_Range_Max>
- <Brass>Shotgun</Brass>
- <Muzzle_Effect>muzz_lg</Muzzle_Effect>
- <NPC_Fire_Sound>PUMPGUN_FIRE_NPC</NPC_Fire_Sound>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SHOTGUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>0.0</Player_Spread_Max>
- <Player_Spread_Min>0.0</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>2</Player_To_Spread_Max>
- <Player_To_Spread_Min>1000</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>2</NPC_Spread_Max>
- <NPC_Spread_Min>2</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>1500</min>
- <max>2500</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>5</min_ammo_given>
- <max_ammo_given>10</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>rpg_laser</Name>
- <Weapon_Class>launcher</Weapon_Class>
- <Fire_Sound>RPG_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>projectile</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>25</Max_Rounds>
- <Range_Max>300</Range_Max>
- <Sound_Radius>100</Sound_Radius>
- <Refire_Delay>2000</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>1500</NPC_Damage>
- <Player_Damage>750</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>200</NPC_Damage>
- <Player_Damage>200</Player_Damage>
- </Damage_Min>
- <Explosion>RPG</Explosion>
- <Damage_Max_Dist>1</Damage_Max_Dist>
- <Damage_Min_Dist>10</Damage_Min_Dist>
- <Projectile_Info>
- <Model>rpg_projectile</Model>
- <Speed>55</Speed>
- <Gravity>0</Gravity>
- <Sound>WEP_RPG_LOOP</Sound>
- <Attached_Effect>trail_test</Attached_Effect>
- <Projectile_Flags>
- <Flag>has light attached</Flag>
- <Flag>rocket flight</Flag>
- </Projectile_Flags>
- <Mass>10</Mass>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <Crouching>rpg_crouch</Crouching>
- <CrouchMoving>rpg_crouch_move</CrouchMoving>
- <StandingSecondary>rpg_stand</StandingSecondary>
- <MovingSecondary>rpg_move</MovingSecondary>
- <ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>RPG</Animation_Group>
- <No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
- <AI_Range_Max>100</AI_Range_Max>
- <Muzzle_Effect>muzz_rpg</Muzzle_Effect>
- <NPC_Fire_Sound>RPG_FIRE_NPC</NPC_Fire_Sound>
- <Flags>
- <Flag>melee can dislodge movers</Flag>
- <Flag>unlockable</Flag>
- <Flag>disallowed in demos</Flag>
- </Flags>
- <Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SPECIAL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>0.0</Player_Spread_Max>
- <Player_Spread_Min>0.0</Player_Spread_Min>
- </SpreadMinMax>
- </PlayerWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <Reload_Sound>RPG_RELOAD</Reload_Sound>
- <npc_refire_delay>
- <min>4000</min>
- <max>7000</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Underwater_Explosion>Underwater Large</Underwater_Explosion>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>rpg_launcher</Name>
- <Weapon_Class>launcher</Weapon_Class>
- <Fire_Sound>RPG_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>projectile</Ammo_Type>
- <Magazine_Size>1</Magazine_Size>
- <Max_Rounds>25</Max_Rounds>
- <Range_Max>300</Range_Max>
- <Sound_Radius>100</Sound_Radius>
- <Refire_Delay>2000</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>1500</NPC_Damage>
- <Player_Damage>750</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>200</NPC_Damage>
- <Player_Damage>200</Player_Damage>
- </Damage_Min>
- <Explosion>RPG</Explosion>
- <Damage_Max_Dist>1</Damage_Max_Dist>
- <Damage_Min_Dist>10</Damage_Min_Dist>
- <Projectile_Info>
- <Model>rpg_projectile</Model>
- <Speed>55</Speed>
- <Gravity>0</Gravity>
- <Sound>WEP_RPG_LOOP</Sound>
- <Attached_Effect>trail_test</Attached_Effect>
- <Projectile_Flags>
- <Flag>has light attached</Flag>
- <Flag>rocket flight</Flag>
- </Projectile_Flags>
- <Mass>10</Mass>
- </Projectile_Info>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <Crouching>rpg_crouch</Crouching>
- <CrouchMoving>rpg_crouch_move</CrouchMoving>
- <StandingSecondary>rpg_stand</StandingSecondary>
- <MovingSecondary>rpg_move</MovingSecondary>
- <ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>RPG</Animation_Group>
- <No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
- <AI_Range_Max>100</AI_Range_Max>
- <Muzzle_Effect>muzz_rpg</Muzzle_Effect>
- <NPC_Fire_Sound>RPG_FIRE_NPC</NPC_Fire_Sound>
- <Flags>
- <Flag>melee can dislodge movers</Flag>
- <Flag>disallowed in demos</Flag>
- </Flags>
- <Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SPECIAL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <Player_Spread_Max>0.0</Player_Spread_Max>
- <Player_Spread_Min>0.0</Player_Spread_Min>
- </SpreadMinMax>
- </PlayerWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <Reload_Sound>RPG_RELOAD</Reload_Sound>
- <npc_refire_delay>
- <min>4000</min>
- <max>7000</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>0.0</NPC_Spread_Max>
- <NPC_Spread_Min>0.0</NPC_Spread_Min>
- </SpreadMinMax>
- </NPCWeaponSpread>
- <Underwater_Explosion>Underwater Large</Underwater_Explosion>
- <pickup_info>
- <min_ammo_given>4</min_ammo_given>
- <max_ammo_given>7</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>sniper_rifle</Name>
- <Weapon_Class>rifle</Weapon_Class>
- <Fire_Sound>SNIPER_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>5</Magazine_Size>
- <Max_Rounds>50</Max_Rounds>
- <Range_Max>500</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>1500</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>500</NPC_Damage>
- <Player_Damage>100</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
- <Flags>
- <Flag>can zoom</Flag>
- <Flag>one shot shatter</Flag>
- <Flag>clip separate</Flag>
- <Flag>unlockable</Flag>
- </Flags>
- <Animation_Group>Sniper</Animation_Group>
- <AI_Range_Max>150</AI_Range_Max>
- <Reload_Sound>SNIPER_RELOAD</Reload_Sound>
- <No_Ammo_Sound>SNIPER_DRY</No_Ammo_Sound>
- <Zoom_Sound>SNIPER_ZOOM</Zoom_Sound>
- <Zoom_Type>non-progressive</Zoom_Type>
- <Minimum_FOV>15.0</Minimum_FOV>
- <Zoom_Steps>3</Zoom_Steps>
- <Brass>Rifle</Brass>
- <Object_Bullet_Hit_Impulse_Magnitude>20</Object_Bullet_Hit_Impulse_Magnitude>
- <NPC_Fire_Sound>SNIPER_FIRE_NPC</NPC_Fire_Sound>
- <Clip_Mesh>
- <Filename>p_snipermag.smeshx</Filename>
- <Preload>true</Preload>
- </Clip_Mesh>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_RIFLE</Category>
- <MeleeAttacks>
- <StandingSecondary>ak_stand</StandingSecondary>
- <MovingSecondary>ak_move</MovingSecondary>
- <Crouching>ak_crouch</Crouching>
- <CrouchMoving>ak_crouch_move</CrouchMoving>
- <ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>4.0</Player_Spread_Max>
- <Player_Spread_Min>1.0</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>0</Player_To_Spread_Max>
- <Player_To_Spread_Min>0</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>0.0</NPC_Spread_Max>
- <NPC_Spread_Min>0.0</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>0</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>0</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <Muzzle_Effect>muzz_md</Muzzle_Effect>
- <npc_refire_delay>
- <min>5000</min>
- <max>7000</max>
- </npc_refire_delay>
- <Tracer_Frequency>1</Tracer_Frequency>
- <feedback_name_shot_in_vehicle>IV_WF_RF_Sniper_Rifle</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_RF_Sniper_Rifle</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Reload_Clip_Mesh>
- <Filename>p_snipermag.smeshx</Filename>
- <Preload>true</Preload>
- </Reload_Clip_Mesh>
- <pickup_info>
- <min_ammo_given>5</min_ammo_given>
- <max_ammo_given>10</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>spas12</Name>
- <Weapon_Class>shotgun</Weapon_Class>
- <Fire_Sound>SHOTGUN_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>7</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>60</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>400</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>100</NPC_Damage>
- <Player_Damage>50</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>25</NPC_Damage>
- <Player_Damage>20</Player_Damage>
- </Damage_Min>
- <Fire_Cone_Angle>9</Fire_Cone_Angle>
- <Shots_Per_Round>12</Shots_Per_Round>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>sg_crouch</Crouching>
- <CrouchMoving>sg_crouch_move</CrouchMoving>
- <StandingSecondary>sg_move</StandingSecondary>
- <MovingSecondary>sg_move</MovingSecondary>
- <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Spas12</Animation_Group>
- <Reload_Sound>SHOTGUN_RELOAD</Reload_Sound>
- <No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
- <AI_Range_Max>30</AI_Range_Max>
- <Brass>Shotgun</Brass>
- <Muzzle_Effect>muzz_lg</Muzzle_Effect>
- <NPC_Fire_Sound>SHOTGUN_FIRE_NPC</NPC_Fire_Sound>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SHOTGUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>0.0</Player_Spread_Max>
- <Player_Spread_Min>0.0</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>2</Player_To_Spread_Max>
- <Player_To_Spread_Min>1000</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>2</NPC_Spread_Max>
- <NPC_Spread_Min>2</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>400</min>
- <max>1000</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_SG_Spas12</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SG_Spas12</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>7</min_ammo_given>
- <max_ammo_given>12</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>spas12b</Name>
- <Weapon_Class>shotgun</Weapon_Class>
- <Fire_Sound>SHOTGUN_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>7</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>60</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>400</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>150</NPC_Damage>
- <Player_Damage>50</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>50</NPC_Damage>
- <Player_Damage>30</Player_Damage>
- </Damage_Min>
- <Fire_Cone_Angle>9</Fire_Cone_Angle>
- <Shots_Per_Round>12</Shots_Per_Round>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>sg_crouch</Crouching>
- <CrouchMoving>sg_crouch_move</CrouchMoving>
- <StandingSecondary>sg_move</StandingSecondary>
- <MovingSecondary>sg_move</MovingSecondary>
- <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Spas12</Animation_Group>
- <Reload_Sound>SHOTGUN_RELOAD</Reload_Sound>
- <No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
- <AI_Range_Max>30</AI_Range_Max>
- <Brass>Shotgun</Brass>
- <Muzzle_Effect>muzz_lg</Muzzle_Effect>
- <NPC_Fire_Sound>SHOTGUN_FIRE_NPC</NPC_Fire_Sound>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SHOTGUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>0.0</Player_Spread_Max>
- <Player_Spread_Min>0.0</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>2</Player_To_Spread_Max>
- <Player_To_Spread_Min>1000</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>2</NPC_Spread_Max>
- <NPC_Spread_Min>2</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>400</min>
- <max>1000</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_SG_Spas12</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SG_Spas12</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Flags>
- <Flag>unlockable</Flag>
- </Flags>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>spraycancut</Name>
- <Weapon_Class>knife</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>Tanya_pistol</Name>
- <Weapon_Class>pistol</Weapon_Class>
- <Fire_Sound>COLT_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>7</Magazine_Size>
- <Max_Rounds>250</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>60</Sound_Radius>
- <Refire_Delay>200</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>200</NPC_Damage>
- <Player_Damage>200</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Pistol</Animation_Group>
- <Reload_Sound>COLT_RELOAD</Reload_Sound>
- <AI_Range_Max>50</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_handgun</Muzzle_Effect>
- <NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
- <npc_refire_delay>
- <min>1000</min>
- <max>1600</max>
- </npc_refire_delay>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_PISTOL</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>3</Player_Spread_Max>
- <Player_Spread_Min>0.3</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>3</Player_To_Spread_Max>
- <Player_To_Spread_Min>500</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>5</NPC_Spread_Max>
- <NPC_Spread_Min>0.6</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>500</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
- <feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Flags>
- <Flag>cutscene only</Flag>
- </Flags>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>tec9</Name>
- <Weapon_Class>smg</Weapon_Class>
- <Fire_Sound>TEC9_FIRE_PLAYER</Fire_Sound>
- <Trigger_Type>burst</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>50</Magazine_Size>
- <Max_Rounds>1000</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>75</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>75</NPC_Damage>
- <Player_Damage>10</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
- <Tracer_Frequency>2</Tracer_Frequency>
- <Animation_Group>SMG</Animation_Group>
- <MeleeAttacks>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Fire_Release_Sound>TEC9_RELEASE_PLAYER</Fire_Release_Sound>
- <Reload_Sound>TEC9_RELOAD</Reload_Sound>
- <No_Ammo_Sound>TEC9_DRY</No_Ammo_Sound>
- <AI_Range_Max>75</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_mac</Muzzle_Effect>
- <NPC_Fire_Sound>TEC9_FIRE_NPC</NPC_Fire_Sound>
- <NPC_Fire_Release_Sound>TEC9_RELEASE_NPC</NPC_Fire_Release_Sound>
- <Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SUB_MACHINE_GUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>4</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>4</Player_To_Spread_Max>
- <Player_To_Spread_Min>400</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>4</NPC_Spread_Max>
- <NPC_Spread_Min>1</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.2</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>1.7</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.2</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>7</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>300</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>150</min>
- <max>150</max>
- </npc_refire_delay>
- <Flags>
- </Flags>
- <feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>45</min_ammo_given>
- <max_ammo_given>75</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>tec9b</Name>
- <Weapon_Class>smg</Weapon_Class>
- <Fire_Sound>TEC9_FIRE_PLAYER</Fire_Sound>
- <Trigger_Type>burst</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>50</Magazine_Size>
- <Max_Rounds>1000</Max_Rounds>
- <Range_Max>200</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>75</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>150</NPC_Damage>
- <Player_Damage>20</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
- <Tracer_Frequency>2</Tracer_Frequency>
- <Animation_Group>SMG</Animation_Group>
- <MeleeAttacks>
- <StandingSecondary>pistol_stand</StandingSecondary>
- <MovingSecondary>pistol_move</MovingSecondary>
- <Crouching>pistol_crouch</Crouching>
- <CrouchMoving>pistol_crouch_move</CrouchMoving>
- <ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Fire_Release_Sound>TEC9_RELEASE_PLAYER</Fire_Release_Sound>
- <Reload_Sound>TEC9_RELOAD</Reload_Sound>
- <No_Ammo_Sound>TEC9_DRY</No_Ammo_Sound>
- <AI_Range_Max>75</AI_Range_Max>
- <Brass>Handgun</Brass>
- <Muzzle_Effect>muzz_mac</Muzzle_Effect>
- <NPC_Fire_Sound>TEC9_FIRE_NPC</NPC_Fire_Sound>
- <NPC_Fire_Release_Sound>TEC9_RELEASE_NPC</NPC_Fire_Release_Sound>
- <Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SUB_MACHINE_GUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
- <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>4</Player_Spread_Max>
- <Player_Spread_Min>1</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>4</Player_To_Spread_Max>
- <Player_To_Spread_Min>400</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>4</NPC_Spread_Max>
- <NPC_Spread_Min>1</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.2</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>1.7</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.2</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>7</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>300</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>150</min>
- <max>150</max>
- </npc_refire_delay>
- <Flags>
- <Flag>unlockable</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>tire_iron</Name>
- <Weapon_Class>nightstick</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>melee</Ammo_Type>
- <Magazine_Size>0</Magazine_Size>
- <Max_Rounds>0</Max_Rounds>
- <Range_Max>2</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>180</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Max>
- <Fire_Cone_Angle>90</Fire_Cone_Angle>
- <Sound_Radius>0.0</Sound_Radius>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <MeleeAttacks>
- <StandingPrimary>tireiron_a</StandingPrimary>
- <MovingPrimary>tireiron_move_a</MovingPrimary>
- <Crouching>tireiron_crouch</Crouching>
- <ProneAttackPrimary>tireiron_prone_attack</ProneAttackPrimary>
- <StandingSecondary>tireiron_b</StandingSecondary>
- <MovingSecondary>tireiron_move_b</MovingSecondary>
- <ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Melee 1h</Animation_Group>
- <Fire_Sound>TIREIRON_MELEE</Fire_Sound>
- <AI_Range_Max>2</AI_Range_Max>
- <Category>WPNCAT_MELEE</Category>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>twelve_gauge</Name>
- <Weapon_Class>shotgun</Weapon_Class>
- <Fire_Sound>SAWGUN_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>6</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>50</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>1100</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>75</NPC_Damage>
- <Player_Damage>50</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>45</NPC_Damage>
- <Player_Damage>35</Player_Damage>
- </Damage_Min>
- <Fire_Cone_Angle>5.5</Fire_Cone_Angle>
- <Shots_Per_Round>12</Shots_Per_Round>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>65</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>sg_crouch</Crouching>
- <CrouchMoving>sg_crouch_move</CrouchMoving>
- <StandingSecondary>sg_stand</StandingSecondary>
- <MovingSecondary>sg_move</MovingSecondary>
- <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>SawedOff</Animation_Group>
- <Reload_Sound>SAWGUN_RELOAD</Reload_Sound>
- <No_Ammo_Sound>SAWGUN_DRY_FIRE</No_Ammo_Sound>
- <AI_Range_Max>30</AI_Range_Max>
- <Brass>Shotgun</Brass>
- <Muzzle_Effect>muzz_lg</Muzzle_Effect>
- <Flags>
- <Flag>brass during reload only</Flag>
- </Flags>
- <NPC_Fire_Sound>SAWGUN_FIRE_NPC</NPC_Fire_Sound>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SHOTGUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.2</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.4</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>0.0</Player_Spread_Max>
- <Player_Spread_Min>0.0</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>1</Player_To_Spread_Max>
- <Player_To_Spread_Min>1000</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>2</NPC_Spread_Max>
- <NPC_Spread_Min>2</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.2</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.4</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>1</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>1800</min>
- <max>2500</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_SG_Twelve_Gauge</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SG_Twelve_Gauge</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>6</min_ammo_given>
- <max_ammo_given>13</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>watchcase</Name>
- <Weapon_Class>knife</Weapon_Class>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>10</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>0.0</Range_Max>
- <Refire_Delay>0</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>0.0</NPC_Damage>
- <Player_Damage>0.0</Player_Damage>
- </Damage_Max>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Animation_Group>Pistol</Animation_Group>
- <AI_Range_Max>0.0</AI_Range_Max>
- <Category>WPNCAT_SPECIAL</Category>
- <Flags>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- </Flags>
- <feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- <Weapon>
- <Name>pimpcane</Name>
- <Weapon_Class>shotgun</Weapon_Class>
- <Fire_Sound>PUMPGUN_FIRE</Fire_Sound>
- <Trigger_Type>single</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>16</Magazine_Size>
- <Max_Rounds>100</Max_Rounds>
- <Range_Max>60</Range_Max>
- <Sound_Radius>50</Sound_Radius>
- <Refire_Delay>1000</Refire_Delay>
- <Damage_Max>
- <NPC_Damage>300</NPC_Damage>
- <Player_Damage>35</Player_Damage>
- </Damage_Max>
- <Damage_Min>
- <NPC_Damage>110</NPC_Damage>
- <Player_Damage>25</Player_Damage>
- </Damage_Min>
- <Fire_Cone_Angle>7</Fire_Cone_Angle>
- <Shots_Per_Round>12</Shots_Per_Round>
- <_Editor>
- <Category>Entries</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>110</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>sg_crouch</Crouching>
- <CrouchMoving>sg_crouch_move</CrouchMoving>
- <StandingSecondary>sg_stand</StandingSecondary>
- <MovingSecondary>sg_move</MovingSecondary>
- <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
- </MeleeAttacks>
- <Animation_Group>Pimp</Animation_Group>
- <Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
- <No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
- <AI_Range_Max>30</AI_Range_Max>
- <Brass>Shotgun</Brass>
- <Muzzle_Effect>muzz_lg</Muzzle_Effect>
- <NPC_Fire_Sound>PUMPGUN_FIRE_NPC</NPC_Fire_Sound>
- <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
- <Category>WPNCAT_SHOTGUN</Category>
- <PlayerWeaponSpread>
- <SpreadMinMax>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <Player_Spread_Max>0.0</Player_Spread_Max>
- <Player_Spread_Min>0.0</Player_Spread_Min>
- </SpreadMinMax>
- <SpreadDynamics>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- <Player_To_Spread_Max>2</Player_To_Spread_Max>
- <Player_To_Spread_Min>1000</Player_To_Spread_Min>
- </SpreadDynamics>
- </PlayerWeaponSpread>
- <NPCWeaponSpread>
- <SpreadMinMax>
- <NPC_Spread_Max>2</NPC_Spread_Max>
- <NPC_Spread_Min>2</NPC_Spread_Min>
- <SpreadMovementMultipliers>
- <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
- </SpreadMovementMultipliers>
- <SpreadTargetMovementMultipliers>
- <Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
- <Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
- <Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
- <Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
- </SpreadTargetMovementMultipliers>
- </SpreadMinMax>
- <SpreadDynamics>
- <NPC_To_Spread_Max>2</NPC_To_Spread_Max>
- <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
- <SpreadDynamicMultipliers>
- <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
- <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
- <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
- <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
- <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
- </SpreadDynamicMultipliers>
- </SpreadDynamics>
- </NPCWeaponSpread>
- <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
- <npc_refire_delay>
- <min>1500</min>
- <max>2500</max>
- </npc_refire_delay>
- <feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
- <feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
- <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
- <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
- <Flags>
- <Flag>unlockable</Flag>
- </Flags>
- <pickup_info>
- <min_ammo_given>0</min_ammo_given>
- <max_ammo_given>20</max_ammo_given>
- </pickup_info>
- </Weapon>
- </Table>
- <TableTemplates>
- </TableTemplates>
- <TableDescription>
- <Name>Weapon</Name>
- <Type>TableDescription</Type>
- <Element>
- <Name>Name</Name>
- <Type>String</Type>
- <Description>Unique name for this weapon.</Description>
- <Default>knife</Default>
- </Element>
- <Element>
- <Name>Flags</Name>
- <Type>Flags</Type>
- <Description>Flags for this weapon.</Description>
- <Required>false</Required>
- <Flag>can zoom</Flag>
- <Flag>one shot shatter</Flag>
- <Flag>brass during reload only</Flag>
- <Flag>melee can dislodge movers</Flag>
- <Flag>clip separate</Flag>
- <Flag>cutscene only</Flag>
- <Flag>left hand</Flag>
- <Flag>disallowed in demos</Flag>
- <Flag>unlockable</Flag>
- </Element>
- <Element>
- <Name>Weapon_Class</Name>
- <Type>Selection</Type>
- <Display_Name>Weapon Class</Display_Name>
- <Description>the class of the weapon, which affects how weapon behave gameside</Description>
- <Default>pistol</Default>
- <Choice>pistol</Choice>
- <Choice>smg</Choice>
- <Choice>rifle</Choice>
- <Choice>launcher</Choice>
- <Choice>thrown</Choice>
- <Choice>shotgun</Choice>
- <Choice>knife</Choice>
- <Choice>nightstick</Choice>
- <Choice>stungun</Choice>
- <Choice>bat</Choice>
- <Choice>drug1</Choice>
- <Choice>drug2</Choice>
- <Choice>liquor</Choice>
- <Choice>box</Choice>
- <Choice>pimp slap</Choice>
- </Element>
- <Element>
- <Name>Category</Name>
- <Type>Reference</Type>
- <Description>Weapon category for stash and gun store.</Description>
- <Reference>
- <File>weapon_categories.xtbl</File>
- <Type>Categories.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Animation_Group</Name>
- <Type>Reference</Type>
- <Display_Name>Animation Group</Display_Name>
- <Description>Which group of animation to use from the animation set of the character</Description>
- <Reference>
- <File>anim_groups.xtbl</File>
- <Type>Anim_Group.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Clip_Mesh</Name>
- <Type>Filename</Type>
- <Display_Name>Clip Mesh</Display_Name>
- <Description>Static mesh to use for the weapon's clip.</Description>
- <Required>false</Required>
- <Extension>smeshx</Extension>
- <StartingPath>data\models\Items</StartingPath>
- </Element>
- <Element>
- <Name>Reload_Clip_Mesh</Name>
- <Type>Filename</Type>
- <Display_Name>Reload Clip Mesh</Display_Name>
- <Description>Static mesh to use for the weapon's clip when the weapon is being reloaded.</Description>
- <Required>false</Required>
- <Extension>smeshx</Extension>
- <StartingPath>data\models\Items</StartingPath>
- </Element>
- <Element>
- <Name>Muzzle_Flash</Name>
- <Type>Reference</Type>
- <Display_Name>Muzzle Flash</Display_Name>
- <Description>The muzzle flash effect for this weapon.</Description>
- <Required>false</Required>
- <Reference>
- <File>glares.xtbl</File>
- <Type>Glare.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Muzzle_Effect</Name>
- <Type>Reference</Type>
- <Display_Name>Muzzle Effect</Display_Name>
- <Description>The muzzle effect for this weapon.</Description>
- <Required>false</Required>
- <Reference>
- <File>effects.xtbl</File>
- <Type>Effect.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Melee_Effect</Name>
- <Type>Reference</Type>
- <Display_Name>Melee Effect</Display_Name>
- <Description>Effect played when weapon makes melee contact.</Description>
- <Required>false</Required>
- <Reference>
- <File>effects.xtbl</File>
- <Type>Effect.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Fire_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>Attack Sound</Display_Name>
- <Description>Played when weapon is fired. (firearms) or when weapon is used (Melee).</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>NPC_Fire_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>NPC Attack Sound</Display_Name>
- <Description>Played when weapon is fired. (firearms) or when weapon is used (Melee).</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Secondary_Fire_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>Secondary Attack Sound</Display_Name>
- <Description>Played when tossing a throw weapon or secondary firearm attack.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Fire_Release_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>Fire Release Sound</Display_Name>
- <Description>Played when weapon stops firing.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>NPC_Fire_Release_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>NPC Fire Release Sound</Display_Name>
- <Description>Sound to be played when an NPC releases the trigger.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Reload_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>Reload Sound</Display_Name>
- <Description>Played when weapon is reloaded.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>No_Ammo_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>No Ammo Sound</Display_Name>
- <Description>Played when attempting to reload weapon with no ammo in reserves.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Hit_Wall_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>Hit Wall Sound</Display_Name>
- <Description>Played when the weapon hits a wall.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Zoom_Sound</Name>
- <Type>Reference</Type>
- <Display_Name>Zoom Sound</Display_Name>
- <Description>Sound made when a weapon zooms in.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Brass</Name>
- <Type>Reference</Type>
- <Description>Type of brass to use for this weapon.</Description>
- <Required>false</Required>
- <Reference>
- <File>shells.xtbl</File>
- <Type>Shell.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Trigger_Type</Name>
- <Type>Selection</Type>
- <Display_Name>Trigger Type</Display_Name>
- <Description>"single" (button press required for each shot) or "burst" (hold button down for multiple shots)</Description>
- <Default>single</Default>
- <Choice>single</Choice>
- <Choice>burst</Choice>
- </Element>
- <Element>
- <Name>Ammo_Type</Name>
- <Type>Selection</Type>
- <Display_Name>Ammo Type</Display_Name>
- <Description>Determines interface requirements and hit processing
- "bullet" - hit detection occurs immediately on trigger pull
- "projectile" - launched from a weapon, requires hit detection each frame
- "thrown" - thrown by hand, requires hit detection each frame
- "melee" - melee attack</Description>
- <Default>bullet</Default>
- <Choice>bullet</Choice>
- <Choice>projectile</Choice>
- <Choice>thrown</Choice>
- <Choice>melee</Choice>
- </Element>
- <Element>
- <Name>Magazine_Size</Name>
- <Type>Int</Type>
- <Display_Name>Magazine Size</Display_Name>
- <Description>Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons).</Description>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>Max_Rounds</Name>
- <Type>Int</Type>
- <Display_Name>Max. Rounds</Display_Name>
- <Description>Maximum number of rounds the player can hold for this weapon (ignored for "melee" weapons).</Description>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>Range_Max</Name>
- <Type>Float</Type>
- <Display_Name>Max. Range</Display_Name>
- <Description>Maximum range of weapon (in meters, ignored for "thrown" weapons)</Description>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>AI_Range_Max</Name>
- <Type>Float</Type>
- <Display_Name>AI Max. Range</Display_Name>
- <Description>Max range of a weapon from an AI point of view. The AI will only use weapon if target is within this range.</Description>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Sound_Radius</Name>
- <Type>Float</Type>
- <Display_Name>Sound Radius</Display_Name>
- <Description>Radius of attack sound (in meters).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Tracer_Frequency</Name>
- <Type>Int</Type>
- <Display_Name>Tracer Frequency</Display_Name>
- <Description>Number of shots before a tracer is emitted (only for "burst" fire weapons).</Description>
- <Required>false</Required>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>Refire_Delay</Name>
- <Type>Int</Type>
- <Display_Name>Refire Delay</Display_Name>
- <Description>Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).</Description>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>npc_refire_delay</Name>
- <Type>Element</Type>
- <Display_Name>NPC refire delay:</Display_Name>
- <Description>Specifies a min/max refire delay for NPCs only</Description>
- <Required>false</Required>
- <Element>
- <Name>min</Name>
- <Type>Int</Type>
- <Display_Name>Min</Display_Name>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>max</Name>
- <Type>Int</Type>
- <Display_Name>Max</Display_Name>
- <Default>0</Default>
- </Element>
- </Element>
- <Element>
- <Name>Damage_Max</Name>
- <Type>Element</Type>
- <Display_Name>Max. Damage</Display_Name>
- <Description>The maximum damage that this weapon can do in different situations.</Description>
- <Element>
- <Name>NPC_Damage</Name>
- <Type>Float</Type>
- <Display_Name>NPC</Display_Name>
- <Description>The maximum damage that this weapon can do to an NPC.</Description>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Player_Damage</Name>
- <Type>Float</Type>
- <Display_Name>Player</Display_Name>
- <Description>The maximum damage that this weapon can do to the player.</Description>
- <Default>0.0</Default>
- </Element>
- </Element>
- <Element>
- <Name>Damage_Min</Name>
- <Type>Element</Type>
- <Display_Name>Min. Damage</Display_Name>
- <Description>The minimum damage that this weapon can do in different situations.</Description>
- <Required>false</Required>
- <Element>
- <Name>NPC_Damage</Name>
- <Type>Float</Type>
- <Display_Name>NPC</Display_Name>
- <Description>The minimum damage that this weapon can do to an NPC.</Description>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Player_Damage</Name>
- <Type>Float</Type>
- <Display_Name>Player</Display_Name>
- <Description>The minimum damage that this weapon can do to the player.</Description>
- <Default>0.0</Default>
- </Element>
- </Element>
- <Element>
- <Name>MeleeAttacks</Name>
- <Type>Element</Type>
- <Display_Name>Melee Attacks</Display_Name>
- <Description>Opening moves for melee attack combos</Description>
- <Required>false</Required>
- <Element>
- <Name>StandingPrimary</Name>
- <Type>Reference</Type>
- <Display_Name>Standing Primary</Display_Name>
- <Description>Primary attack move while standing normally.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>StandingSecondary</Name>
- <Type>Reference</Type>
- <Display_Name>Standing Secondary</Display_Name>
- <Description>Secondary attack move while standing normally.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>MovingPrimary</Name>
- <Type>Reference</Type>
- <Display_Name>Moving Primary</Display_Name>
- <Description>Primary attack move while moving.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>MovingSecondary</Name>
- <Type>Reference</Type>
- <Display_Name>Moving Secondary</Display_Name>
- <Description>Secondary attack move while moving.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Crouching</Name>
- <Type>Reference</Type>
- <Description>Attack move while crouching but not moving.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>CrouchMoving</Name>
- <Type>Reference</Type>
- <Display_Name>Crouch Moving</Display_Name>
- <Description>Attack move while crouching and moving.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>ProneAttackPrimary</Name>
- <Type>Reference</Type>
- <Display_Name>Prone Attack Primary</Display_Name>
- <Description>Primary attack move to play when attacking prone targets.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>ProneAttackSecondary</Name>
- <Type>Reference</Type>
- <Display_Name>Prone Attack Secondary</Display_Name>
- <Description>Secondary attack move to play when attacking prone targets.</Description>
- <Required>false</Required>
- <Reference>
- <File>melee.xtbl</File>
- <Type>MeleeMove.Name</Type>
- </Reference>
- </Element>
- </Element>
- <Element>
- <Name>Explosion</Name>
- <Type>Reference</Type>
- <Description>The explosion associated with this weapon.</Description>
- <Required>false</Required>
- <Reference>
- <File>explosions.xtbl</File>
- <Type>Explosion.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Underwater_Explosion</Name>
- <Type>Reference</Type>
- <Description>The underwater explosion associated with this weapon.</Description>
- <Required>false</Required>
- <Reference>
- <File>explosions.xtbl</File>
- <Type>Explosion.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Fire_Damage_Per_Second</Name>
- <Type>Float</Type>
- <Display_Name>Fire Damage Per Second</Display_Name>
- <Description>Amount of fire damage a human will take per second from an explosion caused by this weapon.</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Damage_Max_Dist</Name>
- <Type>Float</Type>
- <Display_Name>Damage Max. Distance</Display_Name>
- <Description>Distance (in meters) at or below which weapon does maximum damage (defaults to zero)
- - for "bullet" type weapons, the distance is measured from the gun to the target.
- - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Damage_Min_Dist</Name>
- <Type>Float</Type>
- <Display_Name>Damage Min. Distance</Display_Name>
- <Description>Distance (in meters) at or above which weapon does minimum damage (defaults to max range)
- - for "bullet" type weapons, the distance is measured from the gun to the target.
- - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Fire_Cone_Angle</Name>
- <Type>Float</Type>
- <Display_Name>Fire Cone Angle</Display_Name>
- <Description>Angle of cone extending from the barrel in which targets take damage (defaults to zero).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Shots_Per_Round</Name>
- <Type>Int</Type>
- <Display_Name>Shots Per Round</Display_Name>
- <Description>Number of shots emitted per round (defaults to one).</Description>
- <Required>false</Required>
- <Default>1</Default>
- </Element>
- <Element>
- <Name>PlayerWeaponSpread</Name>
- <Type>Element</Type>
- <Display_Name>Player Weapon Spread</Display_Name>
- <Description>Weapon spread values</Description>
- <Required>false</Required>
- <Element>
- <Name>SpreadMinMax</Name>
- <Type>Element</Type>
- <Display_Name>Spread Min/Max</Display_Name>
- <Description>Minimum and maximum spread values for the weapon</Description>
- <Required>false</Required>
- <Element>
- <Name>Player_Spread_Max</Name>
- <Type>Float</Type>
- <Display_Name>Max. Spread</Display_Name>
- <Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Player_Spread_Min</Name>
- <Type>Float</Type>
- <Display_Name>Min. Spread</Display_Name>
- <Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>SpreadMovementMultipliers</Name>
- <Type>Element</Type>
- <Display_Name>Spread Movement Multipliers</Display_Name>
- <Description>Spread min/max multipliers due to movement</Description>
- <Required>false</Required>
- <Element>
- <Name>Movement_Multiplier_Crouch</Name>
- <Type>Float</Type>
- <Display_Name>Crouch</Display_Name>
- <Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Walk</Name>
- <Type>Float</Type>
- <Display_Name>Walk</Display_Name>
- <Description>Spread min/max multiplier when walking</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Run</Name>
- <Type>Float</Type>
- <Display_Name>Run</Display_Name>
- <Description>Spread min/max multiplier when running</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Sprint</Name>
- <Type>Float</Type>
- <Display_Name>Sprint</Display_Name>
- <Description>Spread min/max multiplier when sprinting</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Vehicle</Name>
- <Type>Float</Type>
- <Display_Name>Vehicle</Display_Name>
- <Description>Spread min/max multiplier when in a vehicle</Description>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Fine_Aim</Name>
- <Type>String</Type>
- <Display_Name>Fine Aim</Display_Name>
- <Description>Spread min/max multiplier when in fine-aim</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- </Element>
- </Element>
- <Element>
- <Name>SpreadDynamics</Name>
- <Type>Element</Type>
- <Display_Name>Spread Dynamics</Display_Name>
- <Description>Values affecting how quickly weapon spread increases and decreases</Description>
- <Required>false</Required>
- <Element>
- <Name>Player_To_Spread_Max</Name>
- <Type>Int</Type>
- <Display_Name>To Max. Spread</Display_Name>
- <Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>Player_To_Spread_Min</Name>
- <Type>Int</Type>
- <Display_Name>To Min. Spread</Display_Name>
- <Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>SpreadDynamicMultipliers</Name>
- <Type>Element</Type>
- <Display_Name>Spread Dynamic Multipliers</Display_Name>
- <Description>Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)</Description>
- <Required>false</Required>
- <Element>
- <Name>Movement_Multiplier_Crouch</Name>
- <Type>Float</Type>
- <Display_Name>Crouch</Display_Name>
- <Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Walk</Name>
- <Type>Float</Type>
- <Display_Name>Walk</Display_Name>
- <Description>Spread dynamic multiplier when walking</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Run</Name>
- <Type>Float</Type>
- <Display_Name>Run</Display_Name>
- <Description>Spread dynamic multiplier when running</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Sprint</Name>
- <Type>Float</Type>
- <Display_Name>Sprint</Display_Name>
- <Description>Spread dynamic multiplier when sprinting</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Vehicle</Name>
- <Type>Float</Type>
- <Display_Name>Vehicle</Display_Name>
- <Description>Spread dynamic multiplier when in a vehicle</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Fine_Aim</Name>
- <Type>String</Type>
- <Display_Name>Fine Aim</Display_Name>
- <Description>Spread dynamic multiplier when in fine-aim</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- </Element>
- </Element>
- </Element>
- <Element>
- <Name>NPCWeaponSpread</Name>
- <Type>Element</Type>
- <Display_Name>NPC Weapon Spread</Display_Name>
- <Description>Weapon spread values</Description>
- <Required>false</Required>
- <Element>
- <Name>SpreadMinMax</Name>
- <Type>Element</Type>
- <Display_Name>Spread Min/Max</Display_Name>
- <Description>Minimum and maximum spread values for the weapon</Description>
- <Required>false</Required>
- <Element>
- <Name>NPC_Spread_Max</Name>
- <Type>Float</Type>
- <Display_Name>Max. Spread</Display_Name>
- <Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>NPC_Spread_Min</Name>
- <Type>Float</Type>
- <Display_Name>Min. Spread</Display_Name>
- <Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>SpreadMovementMultipliers</Name>
- <Type>Element</Type>
- <Display_Name>Spread Movement Multipliers</Display_Name>
- <Description>Spread min/max multipliers due to movement</Description>
- <Required>false</Required>
- <Element>
- <Name>Movement_Multiplier_Crouch</Name>
- <Type>Float</Type>
- <Display_Name>Crouch</Display_Name>
- <Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Walk</Name>
- <Type>Float</Type>
- <Display_Name>Walk</Display_Name>
- <Description>Spread min/max multiplier when walking</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Run</Name>
- <Type>Float</Type>
- <Display_Name>Run</Display_Name>
- <Description>Spread min/max multiplier when running</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Sprint</Name>
- <Type>Float</Type>
- <Display_Name>Sprint</Display_Name>
- <Description>Spread min/max multiplier when sprinting</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Vehicle</Name>
- <Type>Float</Type>
- <Display_Name>Vehicle</Display_Name>
- <Description>Spread min/max multiplier when in a vehicle</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- </Element>
- <Element>
- <Name>SpreadTargetMovementMultipliers</Name>
- <Type>Element</Type>
- <Display_Name>Spread Target Movement Multipliers</Display_Name>
- <Description>Spread min/max multipliers due to target movement</Description>
- <Required>false</Required>
- <Element>
- <Name>Target_Movement_Multiplier_Walk</Name>
- <Type>Float</Type>
- <Display_Name>Walk</Display_Name>
- <Description>Spread min/max multiplier when the target is walking</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Target_Movement_Multiplier_Run</Name>
- <Type>Float</Type>
- <Display_Name>Run</Display_Name>
- <Description>Spread min/max multiplier when the target is running</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Target_Movement_Multiplier_Sprint</Name>
- <Type>Float</Type>
- <Display_Name>Sprint</Display_Name>
- <Description>Spread min/max multiplier when the target is sprinting</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Target_Movement_Multiplier_Vehicle</Name>
- <Type>Float</Type>
- <Display_Name>Vehicle</Display_Name>
- <Description>Spread min/max multiplier when the target is in a vehicle</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- </Element>
- </Element>
- <Element>
- <Name>SpreadDynamics</Name>
- <Type>Element</Type>
- <Display_Name>Spread Dynamics</Display_Name>
- <Description>Values affecting how quickly weapon spread increases and decreases</Description>
- <Required>false</Required>
- <Element>
- <Name>NPC_To_Spread_Max</Name>
- <Type>Int</Type>
- <Display_Name>To Max. Spread</Display_Name>
- <Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>NPC_To_Spread_Min</Name>
- <Type>Int</Type>
- <Display_Name>To Min. Spread</Display_Name>
- <Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
- <Required>false</Required>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>SpreadDynamicMultipliers</Name>
- <Type>Element</Type>
- <Display_Name>Spread Dynamic Multipliers</Display_Name>
- <Description>Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)</Description>
- <Required>false</Required>
- <Element>
- <Name>Movement_Multiplier_Crouch</Name>
- <Type>Float</Type>
- <Display_Name>Crouch</Display_Name>
- <Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Walk</Name>
- <Type>Float</Type>
- <Display_Name>Walk</Display_Name>
- <Description>Spread dynamic multiplier when walking</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Run</Name>
- <Type>Float</Type>
- <Display_Name>Run</Display_Name>
- <Description>Spread dynamic multiplier when running</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Sprint</Name>
- <Type>Float</Type>
- <Display_Name>Sprint</Display_Name>
- <Description>Spread dynamic multiplier when sprinting</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Movement_Multiplier_Vehicle</Name>
- <Type>Float</Type>
- <Display_Name>Vehicle</Display_Name>
- <Description>Spread dynamic multiplier when in a vehicle</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- </Element>
- </Element>
- </Element>
- <Element>
- <Name>Ragdoll_Force_Shoot</Name>
- <Type>Float</Type>
- <Display_Name>Ragdoll Force (Shoot)</Display_Name>
- <Description>How much force to apply to a ragdoll when SHOT by this weapon. 0 is none.</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Object_Bullet_Hit_Impulse_Magnitude</Name>
- <Type>Float</Type>
- <Display_Name>Object Bullet Hit Impulse</Display_Name>
- <Description>Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).</Description>
- <Required>false</Required>
- <Default>10</Default>
- <MinValue>0</MinValue>
- </Element>
- <Element>
- <Name>Projectile_Info</Name>
- <Type>Element</Type>
- <Display_Name>Projectile Parameters</Display_Name>
- <Description>Projectile parameters (only for "projectile" or "thrown" weapons).</Description>
- <Required>false</Required>
- <Element>
- <Name>Model</Name>
- <Type>Reference</Type>
- <Description>The 3D model for the projectile.</Description>
- <Reference>
- <File>items_3d.xtbl</File>
- <Type>Item.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Speed</Name>
- <Type>Float</Type>
- <Display_Name>Speed (Thrown)</Display_Name>
- <Description>Speed of projectile when it is launched/thrown (in meters/second).</Description>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Fuse_Time</Name>
- <Type>Int</Type>
- <Display_Name>Fuse Time</Display_Name>
- <Description>Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).</Description>
- <Required>false</Required>
- <Default>0</Default>
- </Element>
- <Element>
- <Name>Attached_Effect</Name>
- <Type>Reference</Type>
- <Display_Name>Attached Effect</Display_Name>
- <Description>Effect that is attached to projectile.</Description>
- <Required>false</Required>
- <Reference>
- <File>effects.xtbl</File>
- <Type>Effect.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Gravity</Name>
- <Type>Float</Type>
- <Description>Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2).</Description>
- <Required>false</Required>
- <Default>-9.8</Default>
- </Element>
- <Element>
- <Name>Sound</Name>
- <Type>Reference</Type>
- <Description>Sound that the projectile makes while in flight.</Description>
- <Required>false</Required>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Mass</Name>
- <Type>Float</Type>
- <Description>Mass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking.</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>Linear_Damp</Name>
- <Type>Float</Type>
- <Display_Name>Linear Damping</Display_Name>
- <Description>Value between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- <MinValue>0</MinValue>
- <MaxValue>1</MaxValue>
- </Element>
- <Element>
- <Name>Angular_Damp</Name>
- <Type>Float</Type>
- <Display_Name>Angular Damping</Display_Name>
- <Description>Value between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- <MinValue>0</MinValue>
- <MaxValue>1</MaxValue>
- </Element>
- <Element>
- <Name>Restitution</Name>
- <Type>Float</Type>
- <Description>The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Friction</Name>
- <Type>Float</Type>
- <Description>The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Angular_Velocity</Name>
- <Type>Vector</Type>
- <Display_Name>Angular Velocity</Display_Name>
- <Description>Starting angular velocity for projectile.</Description>
- <Required>false</Required>
- <X>
- <Name>X</Name>
- <Type>Float</Type>
- <Default>0.0</Default>
- </X>
- <Y>
- <Name>Y</Name>
- <Type>Float</Type>
- <Default>0.0</Default>
- </Y>
- <Z>
- <Name>Z</Name>
- <Type>Float</Type>
- <Default>0.0</Default>
- </Z>
- </Element>
- <Element>
- <Name>Collision_Sound</Name>
- <Type>Element</Type>
- <Display_Name>Collision Sound</Display_Name>
- <Description>A foley sound to play when collisions happen, optional minimum and maximum speeds where volume is 0.0 and 1.0.</Description>
- <Required>false</Required>
- <Element>
- <Name>Foley_Name</Name>
- <Type>Reference</Type>
- <Display_Name>Foley Name</Display_Name>
- <Description>The foley to play on collision.</Description>
- <Reference>
- <File>foley.xtbl</File>
- <Type>Foley.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>Min_Speed</Name>
- <Type>Float</Type>
- <Display_Name>Min. Speed</Display_Name>
- <Description>The minimum speed to play the foley at (where the volume is 0.0).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- <Element>
- <Name>Max_Speed</Name>
- <Type>Float</Type>
- <Display_Name>Max. Speed</Display_Name>
- <Description>The maximum speed at which to play the foley (where the volume is 1.0).</Description>
- <Required>false</Required>
- <Default>0.0</Default>
- </Element>
- </Element>
- <Element>
- <Name>Projectile_Flags</Name>
- <Type>Flags</Type>
- <Display_Name>Projectile Flags</Display_Name>
- <Required>false</Required>
- <Flag>has light attached</Flag>
- <Flag>rocket flight</Flag>
- </Element>
- </Element>
- <Element>
- <Name>Zoom_Type</Name>
- <Type>Selection</Type>
- <Display_Name>Zoom Type</Display_Name>
- <Description>Type of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.</Description>
- <Required>false</Required>
- <Choice>progressive</Choice>
- <Choice>non-progressive</Choice>
- </Element>
- <Element>
- <Name>Minimum_FOV</Name>
- <Type>Float</Type>
- <Display_Name>Minimum FOV</Display_Name>
- <Description>Minimum FOV that is zoomed to.</Description>
- <Required>false</Required>
- <Default>15.0</Default>
- <MinValue>5</MinValue>
- <MaxValue>60</MaxValue>
- </Element>
- <Element>
- <Name>Zoom_Steps</Name>
- <Type>Int</Type>
- <Display_Name>Zoom Steps</Display_Name>
- <Description>Number of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode.</Description>
- <Required>false</Required>
- <Default>3</Default>
- <MinValue>1</MinValue>
- <MaxValue>10</MaxValue>
- </Element>
- <Element>
- <Name>FOV_Rate</Name>
- <Type>Float</Type>
- <Description>Rate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode.</Description>
- <Required>false</Required>
- <Default>140.0</Default>
- <MinValue>1</MinValue>
- </Element>
- <Element>
- <Name>melee_damage_to_anchored_scaler</Name>
- <Type>Float</Type>
- <Display_Name>Scaler melee damage anchored</Display_Name>
- <Description>Scaler applied to damage from this weapon when hitting anchored movers with melee attack</Description>
- <Required>false</Required>
- <Default>0.2</Default>
- </Element>
- <Element>
- <Name>vehicle_damage_scale</Name>
- <Type>Float</Type>
- <Display_Name>Vehicle damage scale factor</Display_Name>
- <Description>Scale amount applied to damage if target is vehicle.</Description>
- <Required>false</Required>
- <Default>1.0</Default>
- </Element>
- <Element>
- <Name>melee_material_effects</Name>
- <Type>List</Type>
- <Display_Name>Melee Impact Material Effects</Display_Name>
- <Required>false</Required>
- <Element>
- <Name>material_effect</Name>
- <Type>Element</Type>
- <Display_Name>Material Effect</Display_Name>
- <Element>
- <Name>material</Name>
- <Type>Reference</Type>
- <Display_Name>Material</Display_Name>
- <Default>concrete</Default>
- <Reference>
- <File>bitmap_materials.xtbl</File>
- <Type>NewEntity.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>effect</Name>
- <Type>Reference</Type>
- <Display_Name>Effect</Display_Name>
- <Reference>
- <File>effects.xtbl</File>
- <Type>Effect.Name</Type>
- </Reference>
- </Element>
- </Element>
- <Num_Display_Rows>8</Num_Display_Rows>
- <Element_Name>material_effect.material</Element_Name>
- </Element>
- <Element>
- <Name>feedback_name_shot_in_vehicle</Name>
- <Type>Reference</Type>
- <Display_Name>Feedback when Shot (vehicles)</Display_Name>
- <Description>Controller feedback to play when shot (as a gun) from within a vehicle. Has no meaning to melee weapons.</Description>
- <Reference>
- <File>feedback.xtbl</File>
- <Type>Feedback.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>feedback_name_shot_on_foot</Name>
- <Type>Reference</Type>
- <Display_Name>Feedback when Shot (on foot)</Display_Name>
- <Description>Controller feedback to play when shot (as a gun) while on foot. Has no meaning to melee weapons.</Description>
- <Reference>
- <File>feedback.xtbl</File>
- <Type>Feedback.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>feedback_name_melee_soft</Name>
- <Type>Reference</Type>
- <Display_Name>Feedback on Melee v. Soft</Display_Name>
- <Description>Controller feedback to play when this weapon strikes a hard target in a melee blow.</Description>
- <Reference>
- <File>feedback.xtbl</File>
- <Type>Feedback.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>feedback_name_melee_hard</Name>
- <Type>Reference</Type>
- <Display_Name>Feedback on Melee v. Hard</Display_Name>
- <Description>Controller feedback to play when this weapon strikes a soft, fleshy target in a melee blow.</Description>
- <Reference>
- <File>feedback.xtbl</File>
- <Type>Feedback.Name</Type>
- </Reference>
- </Element>
- <Element>
- <Name>pickup_info</Name>
- <Type>Element</Type>
- <Display_Name>Looted Info</Display_Name>
- <Description>Information pertaining to when the weapon is looted off a dead body, or otherwise randomly picked up off the ground.</Description>
- <Element>
- <Name>min_ammo_given</Name>
- <Type>Int</Type>
- <Display_Name>Min Ammo Given</Display_Name>
- <Description>Minimum amount of ammo to give to the player.</Description>
- <Default>0</Default>
- <MinValue>0</MinValue>
- </Element>
- <Element>
- <Name>max_ammo_given</Name>
- <Type>Int</Type>
- <Display_Name>Max Ammo Given</Display_Name>
- <Description>Maximum amount of ammo to give to the player.</Description>
- <Default>1</Default>
- <MinValue>1</MinValue>
- </Element>
- </Element>
- </TableDescription>
- <EntryCategories>
- <Category>
- <Name>Entries</Name>
- </Category>
- </EntryCategories>
- </root>
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