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- Spades=Crows
- Clubs=Tomes
- Hearts=Rams
- Diamonds=Masks
- 1-5=Weak/- flip
- 6-10=Moderate/no modifier on flip
- 11+=Severe/+ flip
- Draw three cards at the beginning of each session unless the GM says otherwise.
- May cheat cards in any duel, may not cheat during init/for crits or if the duel has a - modifier.
- MODIFIERS:
- -: Flip one additional card per -, must pick low card.
- +: Flip one additional card per +, may pick any card.
- These modifiers may cancel each other out.
- Black Joker: Value of 0, must always take when flipped, may not cheat cards. When flipped for damage, your damage value is 0.
- Red Joker: Value of 14, may choose this card. When flipped for damage, add your severe value to your weak value.
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