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- GameView Start
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_RedirectMany
- GameController puts Automated Turret into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Sonic Mine into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Lifeline.
- Ambuscade deals Lifeline 3 Projectile damage.
- Lifeline is now at 28 HP.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Automated Turret deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 28 HP.
- Ambuscade initiates 2 Projectile damage to Lifeline.
- Ambuscade deals Lifeline 2 Projectile damage.
- Lifeline is now at 26 HP.
- Ambuscade initiates 2 Projectile damage to Lifeline.
- Ambuscade deals Lifeline 2 Projectile damage.
- Lifeline is now at 24 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Accelerated Assault.
- The Super Scientific Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- The Super Scientific Tachyon deals Custom Hand-Cannon 1 Melee damage.
- Custom Hand-Cannon is now at 4 HP.
- The Super Scientific Tachyon initiates 1 Melee damage to Ambuscade.
- The Super Scientific Tachyon deals Ambuscade 1 Melee damage.
- Ambuscade is now at 49 HP.
- The Super Scientific Tachyon initiates 1 Melee damage to Automated Turret.
- The Super Scientific Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 7 HP.
- The Super Scientific Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- The Super Scientific Tachyon deals Custom Hand-Cannon 1 Melee damage.
- Custom Hand-Cannon is now at 4 HP.
- The Super Scientific Tachyon initiates 1 Melee damage to Sonic Mine.
- The Super Scientific Tachyon deals Sonic Mine 1 Melee damage.
- Sonic Mine is now at 0 HP.
- Sonic Mine initiates 2 Sonic damage to The Super Scientific Tachyon.
- Sonic Mine deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 24 HP.
- Applying ongoing effect: The Super Scientific Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 26 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Lifeline.
- Sonic Mine deals Lifeline 2 Sonic damage.
- Lifeline is now at 22 HP.
- Applying ongoing effect: Lifeline cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Dr. Medico.
- Sonic Mine deals Dr. Medico 2 Sonic damage.
- Dr. Medico is now at 22 HP.
- Applying ongoing effect: Dr. Medico cannot deal damage.
- The Super Scientific Tachyon's Experiment destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Ley-Line Shift
- Revealed card: Terminarch's Casing
- The Super Scientific Tachyon moved Ley-Line Shift from Lifeline's revealed cards to Lifeline's trash.
- The Super Scientific Tachyon moved Terminarch's Casing from Lifeline's revealed cards to Lifeline's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Lifeline to regain 1 HP. HP is now 23.
- Lifeline uses the power on Lifeline.
- Lifeline draws Unleash Energy.
- Tachyon draws Lightspeed Barrage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Nordidian Sulph-Axe.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Lifeline.
- Lifeline draws Ley-Line Shift.
- Legacy draws Superhuman Durability.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Harrow.
- Went from Lifeline's DrawCard phase to End phase.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Experimental Medicine.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by America's Greatest Legacy by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Healing Pulse.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Unhallowed Halls.
- Went from The Court of Blood's PlayCard phase to End phase.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: The Super Scientific Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Lifeline cannot deal damage.
- Notice: an ongoing effect just expired: Dr. Medico cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 24 HP.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Automated Turret by 1.
- Automated Turret deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 23 HP.
- Ambuscade initiates 2 Projectile damage to Lifeline.
- Ambuscade deals Lifeline 2 Projectile damage.
- Lifeline is now at 21 HP.
- Ambuscade initiates 2 Projectile damage to Lifeline.
- Ambuscade deals Lifeline 2 Projectile damage.
- Lifeline is now at 19 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- The Super Scientific Tachyon initiates 1 Sonic damage to Ambuscade.
- The Super Scientific Tachyon deals Ambuscade 1 Sonic damage.
- Ambuscade is now at 48 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Automated Turret.
- The Super Scientific Tachyon deals Automated Turret 1 Sonic damage.
- Automated Turret is now at 6 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- The Super Scientific Tachyon deals Custom Hand-Cannon 1 Sonic damage.
- Custom Hand-Cannon is now at 3 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- The Super Scientific Tachyon deals Custom Hand-Cannon 1 Sonic damage.
- Custom Hand-Cannon is now at 3 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 1 targets.
- The Super Scientific Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
- The Super Scientific Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at 0 HP.
- The Super Scientific Tachyon's Experiment destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Cryptic Alignment
- Revealed card: Ley-Line Shift
- The Super Scientific Tachyon moved Cryptic Alignment from Lifeline's revealed cards to Lifeline's trash.
- The Super Scientific Tachyon moved Ley-Line Shift from Lifeline's revealed cards to Lifeline's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Tachyon draws Fleet of Foot.
- Legacy draws The Legacy Ring.
- Lifeline draws Calculated Action.
- Void Guard Dr. Medico draws Positive Prognosis.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- Unhallowed Halls prevented Dr. Medico from regaining HP.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Lifeline by 2.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Calculated Action.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Lifeline deals Lifeline 2 Infernal damage.
- Lifeline is now at 17 HP.
- Calculated Action plays Unleash Energy.
- Lifeline initiates 2 Energy damage to Lifeline.
- Lifeline deals Lifeline 2 Energy damage.
- Lifeline is now at 15 HP.
- Lifeline initiates 2 Energy damage to Ambuscade.
- Lifeline deals Ambuscade 2 Energy damage.
- Ambuscade is now at 46 HP.
- Lifeline initiates 2 Energy damage to Automated Turret.
- Lifeline deals Automated Turret 2 Energy damage.
- Automated Turret is now at 4 HP.
- Lifeline initiates 2 Energy damage to Custom Hand-Cannon.
- Lifeline deals Custom Hand-Cannon 2 Energy damage.
- Custom Hand-Cannon is now at 1 HP.
- Unleash Energy plays Ley-Line Shift.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Lifeline deals Lifeline 2 Infernal damage.
- Lifeline is now at 13 HP.
- Ley-Line Shift moved Armed and Dangerous from the villain deck to the villain trash.
- Ley-Line Shift moved Accelerated Assault from Tachyon's deck to Tachyon's trash.
- Ley-Line Shift moved Inspiring Presence from Legacy's deck to Legacy's trash.
- Ley-Line Shift moved Orphic Repository from Lifeline's deck to Lifeline's trash.
- Ley-Line Shift moved Doctor's Orders from Void Guard Dr. Medico's deck to Void Guard Dr. Medico's trash.
- Ley-Line Shift moved Angry Mob from the environment deck to the environment trash.
- Ley-Line Shift puts Orphic Repository into play.
- GameController moved Ley-Line Shift to Lifeline's trash.
- GameController moved Unleash Energy to Lifeline's trash.
- Calculated Action plays Haunting Memories.
- Lifeline initiates 2 Psychic damage to Lifeline.
- Lifeline deals Lifeline 2 Psychic damage.
- Lifeline is now at 11 HP.
- Haunting Memories moved Terminarch's Casing from Lifeline's trash to Lifeline's hand.
- Haunting Memories moved Ley-Line Shift from Lifeline's trash to Lifeline's hand.
- Haunting Memories moved Cryptic Alignment from Lifeline's trash to Lifeline's hand.
- GameController moved Haunting Memories to Lifeline's trash.
- GameController moved Calculated Action to Lifeline's trash.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Lifeline.
- Lifeline draws Harrow.
- Tachyon draws Lightspeed Barrage.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Repair Ley-Line.
- Went from Lifeline's DrawCard phase to End phase.
- Orphic Repository moved Calculated Action from Lifeline's trash under Orphic Repository.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 20 HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Healing Pulse.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Lifeline by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Experimental Medicine.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Blood Countess Bathory.
- Went from The Court of Blood's PlayCard phase to End phase.
- Blood Countess Bathory initiates 2 Melee damage to The Super Scientific Tachyon.
- Blood Countess Bathory deals The Super Scientific Tachyon 2 Melee damage.
- The Super Scientific Tachyon is now at 22 HP.
- Blood Countess Bathory initiates 2 Infernal damage to The Super Scientific Tachyon.
- Unhallowed Halls increases the damage dealt by Blood Countess Bathory by 1.
- Blood Countess Bathory deals The Super Scientific Tachyon 3 Infernal damage.
- The Super Scientific Tachyon is now at 19 HP.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Sonic Mine
- Armed and Dangerous puts Sonic Mine into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Snatch and Grab.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
- Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Fleet of Foot.
- Tachyon draws Pushing The Limits.
- Legacy draws Next Evolution.
- Lifeline draws Cryptic Alignment.
- Void Guard Dr. Medico draws Positive Prognosis.
- Fleet of Foot plays Supersonic Response.
- The Super Scientific Tachyon initiates 2 Melee damage to Blood Countess Bathory.
- The Super Scientific Tachyon deals Blood Countess Bathory 2 Melee damage.
- Blood Countess Bathory is now at 13 HP.
- The Super Scientific Tachyon initiates 2 Sonic damage to Blood Countess Bathory.
- The Super Scientific Tachyon deals Blood Countess Bathory 2 Sonic damage.
- Blood Countess Bathory is now at 11 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Lightspeed Barrage.
- The Super Scientific Tachyon initiates 4 Melee damage to Blood Countess Bathory.
- The Super Scientific Tachyon deals Blood Countess Bathory 4 Melee damage.
- Blood Countess Bathory is now at 7 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Unnatural Upheaval
- Revealed card: Enclave's Tech
- The Super Scientific Tachyon's Experiment puts Unnatural Upheaval into play.
- Unnatural Upheaval will destroy 3 ongoing cards.
- Lifeline initiates 1 Infernal damage to Blood Countess Bathory.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Lifeline deals Blood Countess Bathory 2 Infernal damage.
- Blood Countess Bathory is now at 5 HP.
- GameController moved Unnatural Upheaval to Lifeline's trash.
- The Super Scientific Tachyon's Experiment puts Enclave's Tech into play.
- Revealed card: Haunting Memories
- Revealed card: Unleash Energy
- Revealed card: Unnatural Upheaval
- Revealed card: Calculated Action
- Revealed card: Harrow
- Revealed card: Repair Ley-Line
- Revealed card: Discharge Lifeforce
- Revealed matching card: Vitality Battery
- Enclave's Tech puts Vitality Battery into play.
- Enclave's Tech moved Haunting Memories from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Unleash Energy from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Unnatural Upheaval from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Calculated Action from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Harrow from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Repair Ley-Line from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Discharge Lifeforce from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moves 12 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- GameController moved Enclave's Tech to Lifeline's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- Unhallowed Halls prevented Dr. Medico from regaining HP.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Lifeline by 2.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Terminarch's Casing.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Lifeline.
- Lifeline draws Alien Arcana.
- Tachyon draws Pushing The Limits.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Calculated Action.
- Went from Lifeline's DrawCard phase to End phase.
- Orphic Repository moves 1 cards to the top of Lifeline's Hand.
- Lifeline initiates 1 Lightning damage to Sonic Mine.
- Lifeline deals Sonic Mine 1 Lightning damage.
- Sonic Mine is now at 0 HP.
- Sonic Mine initiates 2 Sonic damage to The Super Scientific Tachyon.
- Sonic Mine deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 17 HP.
- Applying ongoing effect: The Super Scientific Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
- Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
- America's Greatest Legacy is now at 22 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Sonic Mine by 1.
- Sonic Mine deals Lifeline 1 Sonic damage.
- Lifeline is now at 10 HP.
- Applying ongoing effect: Lifeline cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Dr. Medico.
- Sonic Mine deals Dr. Medico 2 Sonic damage.
- Dr. Medico is now at 18 HP.
- Applying ongoing effect: Dr. Medico cannot deal damage.
- Lifeline draws Repair Ley-Line.
- Lifeline's Extract Power destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Experimental Medicine destroys itself!
- GameController moved Experimental Medicine to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Experimental Medicine.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Lifeline by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Regeneration.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Dame Katarina.
- Went from The Court of Blood's PlayCard phase to End phase.
- Blood Countess Bathory initiates 2 Melee damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Blood Countess Bathory by 1.
- Blood Countess Bathory deals America's Greatest Legacy 1 Melee damage.
- America's Greatest Legacy is now at 21 HP.
- Blood Countess Bathory initiates 2 Infernal damage to America's Greatest Legacy.
- Unhallowed Halls increases the damage dealt by Blood Countess Bathory by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Blood Countess Bathory by 1.
- Blood Countess Bathory deals America's Greatest Legacy 2 Infernal damage.
- America's Greatest Legacy is now at 19 HP.
- Dame Katarina initiates 3 Infernal damage to Custom Hand-Cannon.
- Unhallowed Halls increases the damage dealt by Dame Katarina by 1.
- Dame Katarina deals Custom Hand-Cannon 4 Infernal damage.
- Custom Hand-Cannon is now at -3 HP.
- Dame Katarina destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: The Super Scientific Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Lifeline cannot deal damage.
- Notice: an ongoing effect just expired: Dr. Medico cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Ambuscade by 1.
- Ambuscade deals Lifeline 2 Energy damage.
- Lifeline is now at 8 HP.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Automated Turret by 1.
- Automated Turret deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 18 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Sonic Vortex.
- Tachyon may select up to 4 targets.
- The Super Scientific Tachyon initiates 3 Sonic damage to Automated Turret.
- The Super Scientific Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 1 HP.
- The Super Scientific Tachyon initiates 3 Sonic damage to Blood Countess Bathory.
- The Super Scientific Tachyon deals Blood Countess Bathory 3 Sonic damage.
- Blood Countess Bathory is now at 2 HP.
- The Super Scientific Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- The Super Scientific Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 6 HP.
- The Super Scientific Tachyon initiates 3 Sonic damage to Dame Katarina.
- The Super Scientific Tachyon deals Dame Katarina 3 Sonic damage.
- Dame Katarina is now at 8 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController plays Lightspeed Barrage.
- The Super Scientific Tachyon initiates 4 Melee damage to Personal Cloaking Device.
- The Super Scientific Tachyon deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 2 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Synaptic Interruption
- Revealed card: Research Grant
- The Super Scientific Tachyon's Experiment puts Research Grant into play.
- The Super Scientific Tachyon's Experiment puts Synaptic Interruption into play.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Nimble Strike.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- Unhallowed Halls prevented Dr. Medico from regaining HP.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Lifeline by 2.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Alien Arcana.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Lifeline.
- Lifeline draws Matter Manipulator.
- Tachyon draws Fleet of Foot.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Unleash Energy.
- Went from Lifeline's DrawCard phase to End phase.
- Orphic Repository moved Enclave's Tech from Lifeline's trash under Orphic Repository.
- Lifeline initiates 1 Lightning damage to Personal Cloaking Device.
- Lifeline deals Personal Cloaking Device 1 Lightning damage.
- Personal Cloaking Device is now at 1 HP.
- Lifeline initiates 1 Infernal damage to Personal Cloaking Device.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Lifeline deals Personal Cloaking Device 2 Infernal damage.
- Personal Cloaking Device is now at -1 HP.
- Lifeline's Extract Power destroys Personal Cloaking Device!
- Lifeline draws Discharge Lifeforce.
- GameController moved Personal Cloaking Device to the villain trash.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 16 HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Universal Donor.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by America's Greatest Legacy by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Regeneration.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Angry Mob.
- Went from The Court of Blood's PlayCard phase to End phase.
- Blood Countess Bathory initiates 2 Melee damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Blood Countess Bathory by 1.
- Blood Countess Bathory deals America's Greatest Legacy 1 Melee damage.
- America's Greatest Legacy is now at 17 HP.
- Blood Countess Bathory initiates 2 Infernal damage to America's Greatest Legacy.
- Unhallowed Halls increases the damage dealt by Blood Countess Bathory by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Blood Countess Bathory by 1.
- Blood Countess Bathory deals America's Greatest Legacy 2 Infernal damage.
- America's Greatest Legacy is now at 15 HP.
- Dame Katarina initiates 3 Infernal damage to Automated Turret.
- Unhallowed Halls increases the damage dealt by Dame Katarina by 1.
- Dame Katarina deals Automated Turret 4 Infernal damage.
- Automated Turret is now at -3 HP.
- Dame Katarina destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to The Super Scientific Tachyon.
- Synaptic Interruption redirects the damage dealt from The Super Scientific Tachyon to Dame Katarina.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Dame Katarina 4 Projectile damage.
- Dame Katarina is now at 4 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 15 HP.
- HUD Goggles increased the action count of PlayCard by 1.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Fleet of Foot.
- Tachyon draws Synaptic Interruption.
- Legacy draws Back-Fist Strike.
- Lifeline draws Alien Arcana.
- Void Guard Dr. Medico draws From the Brink.
- Fleet of Foot plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to Dame Katarina.
- The Super Scientific Tachyon deals Dame Katarina 1 Melee damage.
- Dame Katarina is now at 3 HP.
- Tachyon draws Nimble Strike.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Unhallowed Halls!
- GameController moved Unhallowed Halls to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Unleash Energy
- Revealed card: Unnatural Upheaval
- The Super Scientific Tachyon's Experiment puts Unnatural Upheaval into play.
- Unnatural Upheaval will destroy 3 ongoing cards.
- Unnatural Upheaval destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- Lifeline initiates 3 Infernal damage to Dame Katarina.
- Lifeline deals Dame Katarina 3 Infernal damage.
- Dame Katarina is now at 0 HP.
- Lifeline's Extract Power destroys Dame Katarina!
- GameController moved Dame Katarina to the environment trash.
- GameController moved Unnatural Upheaval to Lifeline's trash.
- The Super Scientific Tachyon's Experiment puts Unleash Energy into play.
- Lifeline initiates 2 Energy damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 1 Energy damage.
- Lifeline is now at 7 HP.
- Lifeline initiates 2 Energy damage to Ambuscade.
- Lifeline deals Ambuscade 2 Energy damage.
- Ambuscade is now at 44 HP.
- Lifeline initiates 2 Energy damage to Angry Mob.
- Lifeline deals Angry Mob 2 Energy damage.
- Angry Mob is now at 8 HP.
- Lifeline initiates 2 Energy damage to Blood Countess Bathory.
- Lifeline deals Blood Countess Bathory 2 Energy damage.
- Blood Countess Bathory is now at 0 HP.
- Lifeline's Extract Power destroys Blood Countess Bathory!
- GameController moved Blood Countess Bathory to the environment trash.
- Unleash Energy plays Alien Arcana.
- Lifeline draws Matter Manipulator.
- GameController moved Unleash Energy to Lifeline's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Synaptic Interruption.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- Dr. Medico's Clinical Consult increases the HP gained by Lifeline by 2.
- Dr. Medico's Clinical Consult increases the HP gained by Lifeline by 2.
- Dr. Medico's Clinical Consult increases the HP gained by Lifeline by 2.
- Dr. Medico's Clinical Consult increases the HP gained by Lifeline by 2.
- Dr. Medico's Clinical Consult increases the HP gained by Lifeline by 2.
- America's Greatest Legacy's Gung-Ho caused Lifeline to regain 11 HP. HP is now 18.
- Lifeline uses the power on Lifeline.
- Lifeline draws Calculated Action.
- Void Guard Dr. Medico draws Immunization.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Angry Mob.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Angry Mob 3 Melee damage.
- Angry Mob is now at 5 HP.
- Motivational Charge caused The Super Scientific Tachyon to regain 1 HP. HP is now 16.
- Dr. Medico's Clinical Consult increases the HP gained by America's Greatest Legacy by 2.
- Dr. Medico's Clinical Consult increases the HP gained by America's Greatest Legacy by 2.
- Motivational Charge caused America's Greatest Legacy to regain 5 HP. HP is now 20.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 19.
- Motivational Charge caused Dr. Medico to regain 1 HP. HP is now 17.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Calculated Action.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Calculated Action plays Calculated Action.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Calculated Action plays Calculated Action.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Calculated Action plays Infernal Detonator.
- Calculated Action plays Matter Manipulator.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Angry Mob.
- Lifeline deals Angry Mob 2 Melee damage.
- Angry Mob is now at 3 HP.
- Lifeline initiates 1 Fire damage to Angry Mob.
- Lifeline deals Angry Mob 1 Fire damage.
- Angry Mob is now at 2 HP.
- Lifeline draws Haunting Memories.
- GameController moved Calculated Action to Lifeline's trash.
- Calculated Action plays Ley-Line Shift.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Ley-Line Shift moved Vanish from the villain deck to the villain trash.
- Ley-Line Shift moved Blinding Speed from Tachyon's deck to Tachyon's trash.
- Ley-Line Shift moved Back-Fist Strike from Legacy's deck to Legacy's trash.
- Ley-Line Shift moved Unnatural Upheaval from Lifeline's deck to Lifeline's trash.
- Ley-Line Shift moved Second Opinion from Void Guard Dr. Medico's deck to Void Guard Dr. Medico's trash.
- Ley-Line Shift moved Unhallowed Halls from the environment deck to the environment trash.
- Ley-Line Shift puts Second Opinion into play.
- GameController moved Ley-Line Shift to Lifeline's trash.
- GameController moved Calculated Action to Lifeline's trash.
- Calculated Action plays Discharge Lifeforce.
- GameController moved Calculated Action to Lifeline's trash.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Lifeline.
- Lifeline draws Repair Ley-Line.
- Legacy draws Fortitude.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Ley-Line Shift.
- Went from Lifeline's DrawCard phase to End phase.
- Orphic Repository moved Calculated Action from Lifeline's trash under Orphic Repository.
- Terminarch's Casing caused Lifeline to regain 1 HP. HP is now 20.
- Lifeline initiates 1 Infernal damage to Angry Mob.
- Lifeline deals Angry Mob 1 Infernal damage.
- Angry Mob is now at 1 HP.
- Lifeline initiates 1 Infernal damage to Angry Mob.
- Lifeline deals Angry Mob 1 Infernal damage.
- Angry Mob is now at 0 HP.
- Lifeline's Extract Power destroys Angry Mob!
- Vitality Battery caused Lifeline to regain 2 HP. HP is now 22.
- GameController moved Angry Mob to the environment trash.
- Infernal Detonator moved Harrow from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Harrow from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Matter Manipulator from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Unnatural Upheaval from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Repair Ley-Line from Lifeline's hand under Infernal Detonator.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 15 HP.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Universal Donor caused The Super Scientific Tachyon to regain 2 HP. HP is now 18.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Regeneration.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 13 HP.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Universal Donor caused The Super Scientific Tachyon to regain 2 HP. HP is now 20.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Healing Pulse caused The Super Scientific Tachyon to regain 3 HP. HP is now 23.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Healing Pulse caused America's Greatest Legacy to regain 3 HP. HP is now 23.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Second Opinion prevented Lifeline from regaining HP.
- Lifeline uses the power on Lifeline.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Ambuscade.
- Lifeline deals Ambuscade 2 Melee damage.
- Ambuscade is now at 42 HP.
- Lifeline initiates 1 Fire damage to Ambuscade.
- Lifeline deals Ambuscade 1 Fire damage.
- Ambuscade is now at 41 HP.
- Tachyon draws HUD Goggles.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Immunization.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 15.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Healing Pulse caused America's Greatest Legacy to regain 2 HP. HP is now 25.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Healing Pulse caused The Super Scientific Tachyon to regain 2 HP. HP is now 25.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration caused Dr. Medico to regain 3 HP. HP is now 18.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Dowager Ilona.
- Went from The Court of Blood's PlayCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration caused Dr. Medico to regain 3 HP. HP is now 21.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 24 HP.
- Run and Gun moves 12 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Custom Hand-Cannon.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to The Super Scientific Tachyon.
- Synaptic Interruption redirects the damage dealt from The Super Scientific Tachyon to Custom Hand-Cannon.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Ambuscade deals Custom Hand-Cannon 3 Projectile damage.
- Custom Hand-Cannon is now at 2 HP.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration caused Dr. Medico to regain 3 HP, up to their maximum HP. HP is now 24.
- Ambuscade initiates 2 Projectile damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Ambuscade by 1.
- Ambuscade deals Lifeline 1 Projectile damage.
- Lifeline is now at 21 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- The Super Scientific Tachyon deals Custom Hand-Cannon 1 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- Tachyon draws Sucker Punch.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Unleash Energy
- Revealed card: Enclave's Tech
- The Super Scientific Tachyon's Experiment puts Enclave's Tech into play.
- Revealed card: Cosmic Immolation
- Revealed card: Discharge Lifeforce
- Revealed card: Haunting Memories
- Revealed card: Cosmic Immolation
- Revealed card: Haunting Memories
- Revealed card: Harrow
- Revealed card: Matter Manipulator
- Revealed card: Ley-Line Shift
- Revealed card: Enclave's Tech
- Ran out of cards to reveal.
- Enclave's Tech moved Cosmic Immolation from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Discharge Lifeforce from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Haunting Memories from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Cosmic Immolation from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Haunting Memories from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Harrow from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Matter Manipulator from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Ley-Line Shift from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moved Enclave's Tech from Lifeline's revealed cards to Lifeline's trash.
- Enclave's Tech moves 15 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- GameController moved Enclave's Tech to Lifeline's trash.
- The Super Scientific Tachyon's Experiment puts Unleash Energy into play.
- Lifeline initiates 2 Energy damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 1 Energy damage.
- Lifeline is now at 20 HP.
- Lifeline initiates 2 Energy damage to Ambuscade.
- Lifeline deals Ambuscade 2 Energy damage.
- Ambuscade is now at 39 HP.
- Lifeline initiates 2 Energy damage to Custom Hand-Cannon.
- Lifeline deals Custom Hand-Cannon 2 Energy damage.
- Custom Hand-Cannon is now at -1 HP.
- Lifeline's Extract Power destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Lifeline initiates 2 Energy damage to Dowager Ilona.
- Lifeline deals Dowager Ilona 2 Energy damage.
- Dowager Ilona is now at 5 HP.
- Unleash Energy plays Unleash Energy.
- Lifeline initiates 2 Energy damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 1 Energy damage.
- Lifeline is now at 19 HP.
- Lifeline initiates 2 Energy damage to Ambuscade.
- Lifeline deals Ambuscade 2 Energy damage.
- Ambuscade is now at 37 HP.
- Lifeline initiates 2 Energy damage to Dowager Ilona.
- Lifeline deals Dowager Ilona 2 Energy damage.
- Dowager Ilona is now at 3 HP.
- Unleash Energy plays Cryptic Alignment.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline draws Matter Manipulator.
- Legacy draws Bolster Allies.
- Lifeline draws Haunting Memories.
- GameController moved Unleash Energy to Lifeline's trash.
- GameController moved Unleash Energy to Lifeline's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Nimble Strike.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Tachyon draws Lightning Reflexes.
- Legacy draws Heroic Interception.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline draws Discharge Lifeforce.
- Void Guard Dr. Medico draws Preventative Care.
- Void Guard Dr. Medico draws Second Opinion.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by America's Greatest Legacy by 2.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 3 Melee damage.
- Ambuscade is now at 34 HP.
- Motivational Charge caused The Super Scientific Tachyon to regain 1 HP, up to their maximum HP. HP is now 26.
- Dr. Medico's Clinical Consult increases the HP gained by America's Greatest Legacy by 2.
- Motivational Charge caused America's Greatest Legacy to regain 3 HP. HP is now 27.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 20.
- Motivational Charge tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Went from Legacy's End phase to Lifeline's Start phase.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Discharge Lifeforce.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline draws Cosmic Immolation.
- Void Guard Dr. Medico draws Triage.
- Lifeline draws Cosmic Immolation.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Dowager Ilona.
- Lifeline deals Dowager Ilona 2 Melee damage.
- Dowager Ilona is now at 1 HP.
- Lifeline initiates 1 Fire damage to Dowager Ilona.
- Lifeline deals Dowager Ilona 1 Fire damage.
- Dowager Ilona is now at 0 HP.
- Lifeline's Extract Power destroys Dowager Ilona!
- Lifeline draws Enclave's Tech.
- GameController moved Dowager Ilona to the environment trash.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Lifeline deals Ambuscade 1 Infernal damage.
- Ambuscade is now at 33 HP.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Unnatural Upheaval.
- Went from Lifeline's DrawCard phase to End phase.
- Orphic Repository moved Unleash Energy from Lifeline's trash under Orphic Repository.
- Terminarch's Casing caused Lifeline to regain 1 HP. HP is now 21.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Lifeline deals Ambuscade 1 Infernal damage.
- Ambuscade is now at 32 HP.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Lifeline deals Ambuscade 1 Infernal damage.
- Ambuscade is now at 31 HP.
- Infernal Detonator moved Haunting Memories from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Haunting Memories from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Matter Manipulator from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Unnatural Upheaval from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Repair Ley-Line from Lifeline's hand under Infernal Detonator.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Universal Donor caused America's Greatest Legacy to regain 2 HP. HP is now 29.
- Void Guard Dr. Medico draws Healing Pulse.
- Void Guard Dr. Medico draws Doctor's Orders.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
- Regeneration destroys itself!
- GameController moved Regeneration to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Positive Prognosis.
- Dr. Medico initiates 1 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 1 Energy damage.
- Dr. Medico is now at 21 HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Universal Donor caused America's Greatest Legacy to regain 1 HP, up to their maximum HP. HP is now 30.
- Tachyon draws Quick Insight.
- Legacy draws Danger Sense.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline draws Unnatural Upheaval.
- Legacy draws Danger Sense.
- Void Guard Dr. Medico draws Intensive Care.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Positive Prognosis tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Positive Prognosis tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Positive Prognosis caused Lifeline to regain 2 HP. HP is now 23.
- Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Positive Prognosis caused Dr. Medico to regain 3 HP, up to their maximum HP. HP is now 24.
- GameController moved Positive Prognosis to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Universal Donor caused Ambuscade to regain 3 HP. HP is now 34.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Doctor's Orders.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Healing Pulse caused Ambuscade to regain 2 HP. HP is now 36.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Infecting an Heir.
- Went from The Court of Blood's PlayCard phase to End phase.
- There are no vampires in play to infect an heir.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Ambuscade by 1.
- Ambuscade deals Lifeline 2 Energy damage.
- Lifeline is now at 21 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 2 Sonic damage.
- The Super Scientific Tachyon is now at 24 HP.
- HUD Goggles increased the action count of PlayCard by 1.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- The Super Scientific Tachyon deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 8 HP.
- Tachyon draws Research Grant.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Research Grant.
- GameController plays Lightspeed Barrage.
- The Super Scientific Tachyon initiates 12 Melee damage to Personal Cloaking Device.
- The Super Scientific Tachyon deals Personal Cloaking Device 12 Melee damage.
- Personal Cloaking Device is now at -4 HP.
- The Super Scientific Tachyon's Experiment destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Calculated Action
- Revealed card: Haunting Memories
- The Super Scientific Tachyon's Experiment puts Haunting Memories into play.
- Lifeline initiates 2 Psychic damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 1 Psychic damage.
- Lifeline is now at 20 HP.
- Haunting Memories moved Enclave's Tech from Lifeline's trash to Lifeline's hand.
- Haunting Memories moved Unleash Energy from Lifeline's trash to Lifeline's hand.
- GameController moved Haunting Memories to Lifeline's trash.
- The Super Scientific Tachyon's Experiment puts Calculated Action into play.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Calculated Action plays Cryptic Alignment.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline draws Ley-Line Shift.
- Legacy draws Inspiring Presence.
- Lifeline draws Unleash Energy.
- Calculated Action plays Ley-Line Shift.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Ley-Line Shift moved Charged Attacks from the villain deck to the villain trash.
- Ley-Line Shift moved Hypersonic Assault from Tachyon's deck to Tachyon's trash.
- Ley-Line Shift moved Surge of Strength from Legacy's deck to Legacy's trash.
- Ley-Line Shift moved Calculated Action from Lifeline's deck to Lifeline's trash.
- Ley-Line Shift moved Flare Up from Void Guard Dr. Medico's deck to Void Guard Dr. Medico's trash.
- Ley-Line Shift moved Relict Dorotya from the environment deck to the environment trash.
- Ley-Line Shift puts Calculated Action into play.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Calculated Action plays Ley-Line Shift.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- Ley-Line Shift moved Sonic Mine from the villain deck to the villain trash.
- Ley-Line Shift moved Lightning Reflexes from Tachyon's deck to Tachyon's trash.
- Ley-Line Shift moved Motivational Charge from Legacy's deck to Legacy's trash.
- Ley-Line Shift moved Harrow from Lifeline's deck to Lifeline's trash.
- Ley-Line Shift moved Intensive Care from Void Guard Dr. Medico's deck to Void Guard Dr. Medico's trash.
- Ley-Line Shift moved Feast of Flesh from the environment deck to the environment trash.
- Ley-Line Shift puts Intensive Care into play.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Universal Donor caused The Super Scientific Tachyon to regain 2 HP, up to their maximum HP. HP is now 26.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Intensive Care tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Applying ongoing effect: Reduce the next damage dealt to America's Greatest Legacy by 2.
- Void Guard Dr. Medico draws Positive Prognosis.
- Void Guard Dr. Medico draws Triage.
- GameController moved Intensive Care to Void Guard Dr. Medico's trash.
- GameController moved Ley-Line Shift to Lifeline's trash.
- Calculated Action plays Repair Ley-Line.
- Repair Ley-Line tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Repair Ley-Line tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Repair Ley-Line caused Lifeline to regain 1 HP. HP is now 21.
- Repair Ley-Line caused Dr. Medico to regain 1 HP. HP is now 23.
- Tachyon draws HUD Goggles.
- Legacy draws Motivational Charge.
- Lifeline draws Ley-Line Shift.
- Void Guard Dr. Medico draws Universal Donor.
- Repair Ley-Line plays Matron Erzsi.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Lifeline to regain 1 HP. HP is now 22.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Matron Erzsi.
- Matron Erzsi reduces the damage dealt to Matron Erzsi by Lifeline by 1.
- Lifeline deals Matron Erzsi 1 Melee damage.
- Matron Erzsi is now at 12 HP.
- Lifeline initiates 1 Fire damage to Matron Erzsi.
- Matron Erzsi reduces the damage dealt to Matron Erzsi by Lifeline by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Repair Ley-Line to Lifeline's trash.
- GameController moved Calculated Action to Lifeline's trash.
- GameController moved Ley-Line Shift to Lifeline's trash.
- GameController moved Calculated Action to Lifeline's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Accelerated Assault.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Inspiring Presence caused Lifeline to regain 1 HP. HP is now 23.
- Inspiring Presence caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 24.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Tachyon uses the power on The Super Scientific Tachyon.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Matron Erzsi.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Matron Erzsi reduces the damage dealt to Matron Erzsi by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Matron Erzsi 3 Melee damage.
- Matron Erzsi is now at 9 HP.
- Motivational Charge tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 24.
- Motivational Charge tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Cosmic Immolation.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline's Extract Power moves 7 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- Lifeline draws Ley-Line Shift.
- Legacy draws Inspiring Presence.
- Lifeline draws Haunting Memories.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Matron Erzsi.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Matron Erzsi reduces the damage dealt to Matron Erzsi by Lifeline by 1.
- Lifeline deals Matron Erzsi 4 Melee damage.
- Matron Erzsi is now at 5 HP.
- Lifeline initiates 1 Fire damage to Matron Erzsi.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Matron Erzsi reduces the damage dealt to Matron Erzsi by Lifeline by 1.
- Lifeline deals Matron Erzsi 3 Fire damage.
- Matron Erzsi is now at 2 HP.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Ley-Line Shift.
- Went from Lifeline's DrawCard phase to End phase.
- Orphic Repository moves 3 cards to the top of Lifeline's Hand.
- Lifeline initiates 1 Lightning damage to Matron Erzsi.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Matron Erzsi reduces the damage dealt to Matron Erzsi by Lifeline by 1.
- Lifeline deals Matron Erzsi 3 Lightning damage.
- Matron Erzsi is now at -1 HP.
- Lifeline's Extract Power destroys Matron Erzsi!
- Lifeline draws Calculated Action.
- GameController moved Matron Erzsi to the environment trash.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 3 Infernal damage.
- Lifeline is now at 21 HP.
- Infernal Detonator moved Enclave's Tech from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Enclave's Tech from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Enclave's Tech from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Haunting Memories from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Ley-Line Shift from Lifeline's hand under Infernal Detonator.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Universal Donor caused Lifeline to regain 2 HP. HP is now 23.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Doctor's Orders.
- Dr. Medico initiates 1 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 1 Energy damage.
- Dr. Medico is now at 21 HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Universal Donor caused Lifeline to regain 2 HP. HP is now 25.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Second Opinion prevented Lifeline from regaining HP.
- Lifeline uses the power on Lifeline.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 4 Melee damage.
- Lifeline is now at 21 HP.
- Lifeline initiates 1 Fire damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 3 Fire damage.
- Lifeline is now at 18 HP.
- Lifeline draws Harrow.
- Lifeline uses the power on Cryptic Alignment.
- Lifeline discards Unleash Energy.
- Cryptic Alignment moved Unleash Energy from Lifeline's hand to Lifeline's trash.
- Lifeline initiates 8 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Doctor's Orders to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 19 HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Universal Donor caused Lifeline to regain 2 HP. HP is now 20.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Healing Pulse tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Healing Pulse tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Second Opinion prevented Lifeline from regaining HP.
- Lifeline uses the power on Cryptic Alignment.
- Lifeline discards Unleash Energy.
- Cryptic Alignment moved Unleash Energy from Lifeline's hand to Lifeline's trash.
- Lifeline initiates 8 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Healing Pulse.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 21.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Feast of Flesh.
- Went from The Court of Blood's PlayCard phase to End phase.
- There are no vampires in play to infect an heir.
- Feast of Flesh plays the top card of the environment deck...
- Feast of Flesh plays the top card of the environment deck.
- Feast of Flesh plays Infecting an Heir.
- There are no vampires in play to infect an heir.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Intensive Care reduces the damage dealt to America's Greatest Legacy by Ambuscade by 2.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 3 Sonic damage.
- The Super Scientific Tachyon is now at 23 HP.
- HUD Goggles increased the action count of PlayCard by 1.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Fleet of Foot.
- Tachyon draws Sucker Punch.
- Legacy draws Take Down.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline draws Calculated Action.
- Tachyon draws Sucker Punch.
- Void Guard Dr. Medico draws Prescription Strength.
- Fleet of Foot plays Quick Insight.
- Tachyon draws Supersonic Response.
- Tachyon draws Hypersonic Assault.
- Quick Insight moves 22 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Tachyon draws Synaptic Interruption.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Nimble Strike.
- Tachyon draws Accelerated Assault.
- Tachyon draws Pushing The Limits.
- Tachyon discards Pushing The Limits.
- Quick Insight moved Pushing The Limits from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Bolster Allies
- Revealed card: Danger Sense
- The Super Scientific Tachyon moved Bolster Allies from Legacy's revealed cards to Legacy's trash.
- The Super Scientific Tachyon moved Danger Sense from Legacy's revealed cards to Legacy's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Lifeline to regain 1 HP. HP is now 21.
- Lifeline uses the power on Lifeline.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Ambuscade 5 Melee damage.
- Ambuscade is now at 31 HP.
- Lifeline initiates 1 Fire damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Ambuscade 4 Fire damage.
- Ambuscade is now at 27 HP.
- Lifeline draws Repair Ley-Line.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 23 HP.
- Motivational Charge caused The Super Scientific Tachyon to regain 1 HP. HP is now 24.
- Motivational Charge tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 22.
- Motivational Charge caused Dr. Medico to regain 1 HP. HP is now 22.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline's Extract Power moves 2 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- Lifeline draws Unleash Energy.
- Lifeline draws Unleash Energy.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Cosmic Immolation.
- Lifeline shuffles their Lifeline's deck.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 6 Melee damage.
- Lifeline is now at 16 HP.
- Lifeline initiates 1 Fire damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 5 Fire damage.
- Lifeline is now at 11 HP.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's DrawCard phase to End phase.
- Lifeline initiates 1 Lightning damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Ambuscade 6 Lightning damage.
- Ambuscade is now at 17 HP.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 5 Infernal damage.
- Lifeline is now at 6 HP.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Ambuscade 6 Infernal damage.
- Ambuscade is now at 11 HP.
- Infernal Detonator moved Calculated Action from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Calculated Action from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Calculated Action from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Harrow from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Unnatural Upheaval from Lifeline's hand under Infernal Detonator.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 20 HP.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Universal Donor caused The Super Scientific Tachyon to regain 2 HP, up to their maximum HP. HP is now 26.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Triage.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 18 HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Universal Donor caused Lifeline to regain 2 HP. HP is now 8.
- Void Guard Dr. Medico discards Triage.
- Triage moved Triage from Void Guard Dr. Medico's hand to Void Guard Dr. Medico's trash.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Triage caused Lifeline to regain 5 HP. HP is now 13.
- GameController moved Triage to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 16 HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Universal Donor caused Lifeline to regain 2 HP. HP is now 15.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Healing Pulse tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Healing Pulse tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Second Opinion prevented Lifeline from regaining HP.
- Lifeline uses the power on Lifeline.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Discharge Lifeforce.
- Discharge Lifeforce will destroy 1 environment cards.
- Discharge Lifeforce destroys Feast of Flesh!
- GameController moved Feast of Flesh to the environment trash.
- Legacy draws Lead from the Front.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Second Opinion.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 18.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Healing Pulse caused Lifeline to regain 2 HP. HP is now 17.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Healing Pulse caused Ambuscade to regain 2 HP. HP is now 13.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Hunter Fulepet.
- Went from The Court of Blood's PlayCard phase to End phase.
- There are no vampires in play to infect an heir.
- There are no vampires in play to infect an heir.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 28 HP.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Automated Turret by 1.
- Automated Turret deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 27 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 3 Sonic damage.
- The Super Scientific Tachyon is now at 23 HP.
- HUD Goggles increased the action count of PlayCard by 1.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Hypersonic Assault.
- The Super Scientific Tachyon initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 11 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Automated Turret 2 Sonic damage.
- Automated Turret is now at 6 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- The Super Scientific Tachyon initiates 1 Sonic damage to Hunter Fulepet.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Hunter Fulepet 2 Sonic damage.
- Hunter Fulepet is now at 10 HP.
- Applying ongoing effect: Hunter Fulepet cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Automated Turret 2 Melee damage.
- Automated Turret is now at 4 HP.
- Tachyon draws Lightspeed Barrage.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 7 targets.
- The Super Scientific Tachyon initiates 3 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Automated Turret 4 Sonic damage.
- Automated Turret is now at 0 HP.
- The Super Scientific Tachyon's Experiment destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- The Super Scientific Tachyon initiates 3 Sonic damage to Hunter Fulepet.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Hunter Fulepet 4 Sonic damage.
- Hunter Fulepet is now at 6 HP.
- The Super Scientific Tachyon initiates 3 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Ambuscade 4 Sonic damage.
- Ambuscade is now at 7 HP.
- The Super Scientific Tachyon initiates 3 Sonic damage to Lifeline.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- Terminarch's Casing reduces the damage dealt to Lifeline by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Lifeline 3 Sonic damage.
- Lifeline is now at 14 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Blinding Speed
- Revealed card: Pushing The Limits
- The Super Scientific Tachyon moved Blinding Speed from Tachyon's revealed cards to Tachyon's trash.
- The Super Scientific Tachyon moved Pushing The Limits from Tachyon's revealed cards to Tachyon's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Synaptic Interruption.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Lifeline to regain 1 HP. HP is now 15.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Hunter Fulepet.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Hunter Fulepet 7 Melee damage.
- Hunter Fulepet is now at -1 HP.
- Lifeline's Extract Power destroys Hunter Fulepet!
- GameController moved Hunter Fulepet to the environment trash.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Ambuscade 6 Infernal damage.
- Ambuscade is now at 1 HP.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Lifeline.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Terminarch's Casing reduces the damage dealt to Lifeline by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Lifeline 3 Melee damage.
- Lifeline is now at 12 HP.
- Motivational Charge caused The Super Scientific Tachyon to regain 1 HP. HP is now 24.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 28.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 13.
- Motivational Charge caused Dr. Medico to regain 1 HP. HP is now 19.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Lifeline shuffles their Lifeline's deck.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Repair Ley-Line.
- Repair Ley-Line caused The Super Scientific Tachyon to regain 1 HP. HP is now 25.
- Repair Ley-Line caused America's Greatest Legacy to regain 1 HP. HP is now 29.
- Repair Ley-Line caused Lifeline to regain 1 HP. HP is now 14.
- Repair Ley-Line caused Dr. Medico to regain 1 HP. HP is now 20.
- Tachyon draws Blinding Speed.
- Legacy draws "Thokk!".
- Lifeline shuffles their Lifeline's deck.
- Void Guard Dr. Medico draws Lifeforce of Will.
- Repair Ley-Line plays Drudge Ficko.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Universal Donor caused Ambuscade to regain 3 HP. HP is now 4.
- GameController moved Repair Ley-Line to Lifeline's trash.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Nordidian Sulph-Axe.
- ***** LOADED UNDO FILE: undo-224-Lifeline-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1551.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Lifeline uses the power on Cryptic Alignment.
- Lifeline discards Unleash Energy.
- Cryptic Alignment moved Unleash Energy from Lifeline's hand to Lifeline's trash.
- Lifeline initiates 9 Energy damage to Drudge Ficko.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Drudge Ficko 14 Energy damage.
- Drudge Ficko is now at -9 HP.
- Lifeline's Extract Power destroys Drudge Ficko!
- Vitality Battery moves 2 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- Lifeline draws Unleash Energy.
- GameController moved Drudge Ficko to the environment trash.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline draws Repair Ley-Line.
- Went from Lifeline's DrawCard phase to End phase.
- Terminarch's Casing caused Lifeline to regain 1 HP. HP is now 15.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 5 Infernal damage.
- Lifeline is now at 10 HP.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 5 Infernal damage.
- Lifeline is now at 5 HP.
- Infernal Detonator moved Unleash Energy from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Unleash Energy from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Unleash Energy from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Ley-Line Shift from Lifeline's hand under Infernal Detonator.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 18 HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Universal Donor caused America's Greatest Legacy to regain 1 HP, up to their maximum HP. HP is now 30.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Prescription Strength.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Universal Donor caused Ambuscade to regain 3 HP. HP is now 7.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Intensive Care.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Healing Pulse caused Ambuscade to regain 2 HP. HP is now 9.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 20.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Healing Pulse caused The Super Scientific Tachyon to regain 1 HP, up to their maximum HP. HP is now 26.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController moves 13 cards to the top of The Court of Blood's Deck.
- The Court of Blood shuffles their the environment deck.
- GameController plays Unhallowed Halls.
- Went from The Court of Blood's PlayCard phase to End phase.
- There are no vampires in play to infect an heir.
- There are no vampires in play to infect an heir.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals The Super Scientific Tachyon 3 Sonic damage.
- The Super Scientific Tachyon is now at 23 HP.
- HUD Goggles increased the action count of PlayCard by 1.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Synaptic Interruption.
- GameController plays Lightspeed Barrage.
- The Super Scientific Tachyon initiates 8 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Explosive Launcher 9 Melee damage.
- Explosive Launcher is now at -3 HP.
- The Super Scientific Tachyon's Experiment destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Unhallowed Halls!
- GameController moved Unhallowed Halls to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Lifeforce of Will
- Revealed card: Prescription Strength
- The Super Scientific Tachyon moved Lifeforce of Will from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
- The Super Scientific Tachyon moved Prescription Strength from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Lightning Reflexes.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Dr. Medico to regain 1 HP. HP is now 21.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Universal Donor caused Ambuscade to regain 3 HP. HP is now 12.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 8 HP.
- Motivational Charge caused The Super Scientific Tachyon to regain 1 HP. HP is now 24.
- Motivational Charge tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 6.
- Motivational Charge caused Dr. Medico to regain 1 HP. HP is now 22.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Lifeline shuffles their Lifeline's deck.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Repair Ley-Line.
- Repair Ley-Line caused The Super Scientific Tachyon to regain 1 HP. HP is now 25.
- Repair Ley-Line tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Repair Ley-Line caused Lifeline to regain 1 HP. HP is now 7.
- Repair Ley-Line caused Dr. Medico to regain 1 HP. HP is now 23.
- Tachyon draws Hypersonic Assault.
- Legacy draws Next Evolution.
- Lifeline shuffles their Lifeline's deck.
- Void Guard Dr. Medico draws Flare Up.
- Repair Ley-Line plays Dowager Ilona.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Unhallowed Halls
- Revealed card: Feast of Flesh
- The Super Scientific Tachyon moved Unhallowed Halls from The Court of Blood's revealed cards to the environment trash.
- The Super Scientific Tachyon moved Feast of Flesh from The Court of Blood's revealed cards to the environment trash.
- GameController moved Repair Ley-Line to Lifeline's trash.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Lifeline.
- Lifeline's Extract Power moves 1 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- Lifeline draws Repair Ley-Line.
- Legacy draws Take Down.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's DrawCard phase to End phase.
- Terminarch's Casing caused Lifeline to regain 1 HP. HP is now 8.
- Lifeline initiates 1 Infernal damage to Dowager Ilona.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Dowager Ilona 6 Infernal damage.
- Dowager Ilona is now at 1 HP.
- Lifeline initiates 1 Infernal damage to Dowager Ilona.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Dowager Ilona 6 Infernal damage.
- Dowager Ilona is now at -5 HP.
- Lifeline's Extract Power destroys Dowager Ilona!
- Lifeline shuffles their Lifeline's deck.
- GameController moved Dowager Ilona to the environment trash.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 21 HP.
- Experimental Medicine increases the HP gained by The Super Scientific Tachyon by 1.
- Universal Donor caused The Super Scientific Tachyon to regain 1 HP, up to their maximum HP. HP is now 26.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Lifeforce of Will.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 19 HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Universal Donor caused Lifeline to regain 2 HP. HP is now 10.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Drudge Ficko
- Revealed card: Hunter Fulepet
- The Super Scientific Tachyon moved Drudge Ficko from The Court of Blood's revealed cards to the environment trash.
- The Super Scientific Tachyon moved Hunter Fulepet from The Court of Blood's revealed cards to the environment trash.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Dr. Medico to regain 1 HP. HP is now 20.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Universal Donor caused Ambuscade to regain 3 HP. HP is now 11.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Lifeforce of Will caused Lifeline to regain 3 HP. HP is now 13.
- GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Ambuscade by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Prescription Strength.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 22.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Feast of Flesh.
- Went from The Court of Blood's PlayCard phase to End phase.
- There are no vampires in play to infect an heir.
- There are no vampires in play to infect an heir.
- Feast of Flesh plays the top card of the environment deck...
- Feast of Flesh plays the top card of the environment deck.
- Feast of Flesh plays Relict Dorotya.
- Relict Dorotya initiates 1 Infernal damage to Ambuscade.
- Relict Dorotya deals Ambuscade 1 Infernal damage.
- Ambuscade is now at 10 HP.
- Relict Dorotya initiates 1 Infernal damage to The Super Scientific Tachyon.
- Relict Dorotya deals The Super Scientific Tachyon 1 Infernal damage.
- The Super Scientific Tachyon is now at 25 HP.
- Relict Dorotya initiates 1 Infernal damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Relict Dorotya initiates 1 Infernal damage to Lifeline.
- Cosmic Immolation increases the damage dealt by Relict Dorotya by 2.
- Cosmic Immolation increases the damage dealt by Relict Dorotya by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Relict Dorotya by 1.
- Relict Dorotya deals Lifeline 4 Infernal damage.
- Lifeline is now at 9 HP.
- Relict Dorotya initiates 1 Infernal damage to Dr. Medico.
- Relict Dorotya deals Dr. Medico 1 Infernal damage.
- Dr. Medico is now at 21 HP.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Universal Donor caused Lifeline to regain 2 HP. HP is now 11.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Lifeline.
- Lead from the Front redirects the damage dealt from Lifeline to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- The Super Scientific Tachyon initiates 2 Sonic damage to The Super Scientific Tachyon.
- Synaptic Interruption redirects the damage dealt from The Super Scientific Tachyon to Personal Cloaking Device.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 6 HP.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightspeed Barrage.
- The Super Scientific Tachyon initiates 10 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Personal Cloaking Device 11 Melee damage.
- Personal Cloaking Device is now at -5 HP.
- The Super Scientific Tachyon's Experiment destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Feast of Flesh!
- GameController moved Feast of Flesh to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Snatch and Grab
- Revealed card: Unavoidable Explosive
- The Super Scientific Tachyon moved Snatch and Grab from Ambuscade's revealed cards to the villain trash.
- The Super Scientific Tachyon moved Unavoidable Explosive from Ambuscade's revealed cards to the villain trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Dr. Medico to regain 1 HP. HP is now 22.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Dr. Medico's Clinical Consult increases the HP gained by Ambuscade by 2.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Universal Donor caused Ambuscade to regain 5 HP. HP is now 15.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Relict Dorotya.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Relict Dorotya 4 Melee damage.
- Relict Dorotya is now at 5 HP.
- Motivational Charge caused The Super Scientific Tachyon to regain 1 HP, up to their maximum HP. HP is now 26.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 12.
- Motivational Charge caused Dr. Medico to regain 1 HP. HP is now 23.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Lifeline shuffles their Lifeline's deck.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Repair Ley-Line.
- Repair Ley-Line tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Repair Ley-Line caused America's Greatest Legacy to regain 1 HP, up to their maximum HP. HP is now 30.
- Repair Ley-Line caused Lifeline to regain 1 HP. HP is now 13.
- Repair Ley-Line caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 24.
- Tachyon draws Fleet of Foot.
- Legacy draws Surge of Strength.
- Lifeline shuffles their Lifeline's deck.
- Void Guard Dr. Medico draws Experimental Medicine.
- Repair Ley-Line plays Dame Katarina.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Experimental Medicine increases the HP gained by Ambuscade by 1.
- Universal Donor caused Ambuscade to regain 3 HP. HP is now 18.
- GameController moved Repair Ley-Line to Lifeline's trash.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Nordidian Sulph-Axe.
- Lifeline initiates 2 Melee damage to Dame Katarina.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Dame Katarina 7 Melee damage.
- Dame Katarina is now at 4 HP.
- Lifeline initiates 1 Fire damage to Dame Katarina.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Dame Katarina 6 Fire damage.
- Dame Katarina is now at -2 HP.
- Lifeline's Extract Power destroys Dame Katarina!
- Vitality Battery moves 1 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- Lifeline draws Repair Ley-Line.
- GameController moved Dame Katarina to the environment trash.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's DrawCard phase to End phase.
- Lifeline initiates 1 Lightning damage to Relict Dorotya.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Relict Dorotya 6 Lightning damage.
- Relict Dorotya is now at -1 HP.
- Lifeline's Extract Power destroys Relict Dorotya!
- Lifeline shuffles their Lifeline's deck.
- GameController moved Relict Dorotya to the environment trash.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Lifeline initiates 1 Infernal damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Universal Donor tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Flare Up.
- Dr. Medico initiates 3 Energy damage to Lifeline.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Terminarch's Casing cannot reduce the damage, because it is irreducible.
- Dr. Medico deals Lifeline 3 Energy damage.
- Lifeline is now at 10 HP.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Flare Up caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
- Experimental Medicine increases the HP gained by Lifeline by 1.
- Flare Up caused Lifeline to regain 2 HP. HP is now 12.
- GameController moved Flare Up to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by America's Greatest Legacy by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws From the Brink.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController plays Angry Mob.
- Went from The Court of Blood's PlayCard phase to End phase.
- There are no vampires in play to infect an heir.
- There are no vampires in play to infect an heir.
- Went from The Court of Blood's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Tachyon draws Nimble Strike.
- Legacy draws The Legacy Ring.
- Matter Manipulator prevented Lifeline from drawing cards.
- Lifeline uses the power on Lifeline.
- Lifeline shuffles their Lifeline's deck.
- Tachyon draws Nimble Strike.
- Void Guard Dr. Medico draws Preventative Care.
- Fleet of Foot plays Fleet of Foot.
- Tachyon draws Sonic Vortex.
- Fleet of Foot moves 8 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Bolster Allies.
- Lifeline shuffles their Lifeline's deck.
- Void Guard Dr. Medico draws Flare Up.
- Fleet of Foot plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to Angry Mob.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Angry Mob 2 Melee damage.
- Angry Mob is now at 8 HP.
- Tachyon draws Supersonic Response.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Nimble Strike.
- The Super Scientific Tachyon initiates 1 Melee damage to Angry Mob.
- Inspiring Presence increases the damage dealt by The Super Scientific Tachyon by 1.
- The Super Scientific Tachyon deals Angry Mob 2 Melee damage.
- Angry Mob is now at 6 HP.
- Tachyon draws Hypersonic Assault.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on The Super Scientific Tachyon.
- Revealed card: Matron Erzsi
- Revealed card: Angry Mob
- The Super Scientific Tachyon moved Matron Erzsi from The Court of Blood's revealed cards to the environment trash.
- The Super Scientific Tachyon moved Angry Mob from The Court of Blood's revealed cards to the environment trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- GameController moves 22 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Tachyon draws Nimble Strike.
- Legacy draws Bolster Allies.
- Lifeline shuffles their Lifeline's deck.
- Bolster Allies moves 13 cards to the top of Void Guard Dr. Medico's Deck.
- Void Guard Dr. Medico shuffles their Void Guard Dr. Medico's deck.
- Void Guard Dr. Medico draws Positive Prognosis.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by The Super Scientific Tachyon by 2.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Angry Mob.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Angry Mob 4 Melee damage.
- Angry Mob is now at 2 HP.
- Motivational Charge tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Dr. Medico's Clinical Consult increases the HP gained by America's Greatest Legacy by 2.
- Motivational Charge caused America's Greatest Legacy to regain 2 HP, up to their maximum HP. HP is now 30.
- Motivational Charge caused Lifeline to regain 1 HP. HP is now 13.
- Motivational Charge tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Lifeline's Start phase.
- Lifeline shuffles their Lifeline's deck.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's Start phase to PlayCard phase.
- GameController plays Repair Ley-Line.
- Repair Ley-Line tried to increase The Super Scientific Tachyon's HP, but they are already at their maximum HP.
- Repair Ley-Line tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Repair Ley-Line caused Lifeline to regain 1 HP. HP is now 14.
- Repair Ley-Line tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Tachyon draws Nimble Strike.
- Legacy draws Surge of Strength.
- Lifeline shuffles their Lifeline's deck.
- Void Guard Dr. Medico draws Doctor's Orders.
- Repair Ley-Line plays Blood Countess Bathory.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Blood Countess Bathory by 2.
- GameController moved Repair Ley-Line to Lifeline's trash.
- Went from Lifeline's PlayCard phase to UsePower phase.
- Lifeline uses the power on Orphic Repository.
- Lifeline initiates 2 Infernal damage to Angry Mob.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Angry Mob 7 Infernal damage.
- Angry Mob is now at -5 HP.
- Lifeline's Extract Power destroys Angry Mob!
- Vitality Battery moves 1 cards to the top of Lifeline's Deck.
- Lifeline shuffles their Lifeline's deck.
- Lifeline draws Repair Ley-Line.
- GameController moved Angry Mob to the environment trash.
- Went from Lifeline's UsePower phase to DrawCard phase.
- Lifeline shuffles their Lifeline's deck.
- Went from Lifeline's DrawCard phase to End phase.
- Lifeline initiates 1 Lightning damage to Blood Countess Bathory.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Blood Countess Bathory 6 Lightning damage.
- Blood Countess Bathory is now at 9 HP.
- Lifeline initiates 1 Infernal damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 5 Infernal damage.
- Lifeline is now at 9 HP.
- Lifeline initiates 1 Infernal damage to Blood Countess Bathory.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Lifeline deals Blood Countess Bathory 6 Infernal damage.
- Blood Countess Bathory is now at 3 HP.
- Infernal Detonator moved Ley-Line Shift from Lifeline's hand under Infernal Detonator.
- Infernal Detonator moved Repair Ley-Line from Lifeline's hand under Infernal Detonator.
- Went from Lifeline's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 22 HP.
- Experimental Medicine increases the HP gained by America's Greatest Legacy by 1.
- Universal Donor tried to increase America's Greatest Legacy's HP, but they are already at their maximum HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Prescription Strength.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by The Super Scientific Tachyon by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Triage.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController moves 12 cards to the top of The Court of Blood's Deck.
- The Court of Blood shuffles their the environment deck.
- GameController plays Unhallowed Halls.
- Went from The Court of Blood's PlayCard phase to End phase.
- Blood Countess Bathory initiates 2 Melee damage to Lifeline.
- Cosmic Immolation increases the damage dealt by Blood Countess Bathory by 2.
- Cosmic Immolation increases the damage dealt by Blood Countess Bathory by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Blood Countess Bathory by 1.
- Blood Countess Bathory deals Lifeline 5 Melee damage.
- Lifeline is now at 4 HP.
- Lifeline initiates 2 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Lifeline deals Ambuscade 8 Infernal damage.
- Ambuscade is now at 10 HP.
- Lifeline initiates 2 Infernal damage to The Super Scientific Tachyon.
- ***** LOADED UNDO FILE: undo-310-TheCourtOfBlood-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1572.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard Dr. Medico's End phase to The Court of Blood's Start phase.
- Went from The Court of Blood's Start phase to PlayCard phase.
- GameController moves 12 cards to the top of The Court of Blood's Deck.
- The Court of Blood shuffles their the environment deck.
- GameController plays Unhallowed Halls.
- Went from The Court of Blood's PlayCard phase to End phase.
- Blood Countess Bathory initiates 2 Melee damage to Lifeline.
- Cosmic Immolation increases the damage dealt by Blood Countess Bathory by 2.
- Cosmic Immolation increases the damage dealt by Blood Countess Bathory by 2.
- Terminarch's Casing reduces the damage dealt to Lifeline by Blood Countess Bathory by 1.
- Blood Countess Bathory deals Lifeline 5 Melee damage.
- Lifeline is now at 4 HP.
- Lifeline initiates 2 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Lifeline deals Ambuscade 8 Infernal damage.
- Ambuscade is now at 10 HP.
- Lifeline initiates 2 Infernal damage to The Super Scientific Tachyon.
- Synaptic Interruption redirects the damage dealt from The Super Scientific Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Lifeline deals Ambuscade 8 Infernal damage.
- Ambuscade is now at 2 HP.
- Lifeline initiates 2 Infernal damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Lifeline by 1.
- Superhuman Durability reduces the damage dealt to America's Greatest Legacy by Lifeline by 3.
- Lifeline deals America's Greatest Legacy 4 Infernal damage.
- America's Greatest Legacy is now at 26 HP.
- Lifeline initiates 2 Infernal damage to Lifeline.
- Inspiring Presence increases the damage dealt by Lifeline by 1.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Cosmic Immolation increases the damage dealt by Lifeline by 2.
- Unhallowed Halls increases the damage dealt by Lifeline by 1.
- Terminarch's Casing reduces the damage dealt to Lifeline by Lifeline by 1.
- Lifeline deals Lifeline 7 Infernal damage.
- Lifeline is now at -3 HP.
- Lifeline is no longer a target.
- Lifeline's cards are removed from the game.
- GameController moves 40 cards to the top of Lifeline's OutOfGame.
- Infernal Detonator moved Matter Manipulator from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Unnatural Upheaval from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Repair Ley-Line from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Matter Manipulator from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Unnatural Upheaval from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Repair Ley-Line from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Ley-Line Shift from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Unnatural Upheaval from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Unleash Energy from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Unleash Energy from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Unleash Energy from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Ley-Line Shift from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Ley-Line Shift from under Infernal Detonator to Lifeline's trash.
- Infernal Detonator moved Repair Ley-Line from under Infernal Detonator to Lifeline's trash.
- Lifeline was flipped to its back side.
- Infecting an Heir destroys itself!
- GameController moved Infecting an Heir to the environment trash.
- Blood Countess Bathory initiates 2 Melee damage to Ambuscade.
- Blood Countess Bathory deals Ambuscade 2 Melee damage.
- Ambuscade is now at 0 HP.
- The Super Scientific Tachyon, America's Greatest Legacy, Lifeline and Dr. Medico all defeated Ambuscade! Congratulations!
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