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Jan 26th, 2020
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  1. Messages:
  2. SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
  3. Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
  4. Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
  5.  
  6. Settings:
  7. # If this is set to true it will multiply the price by the spawner stack
  8. # spawnerstack * price
  9. MultiplySpawnersByStack: true
  10.  
  11. SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
  12. Size: 27
  13. Name: '&c&lCursed Spawner Upgrades'
  14. FillItem:
  15. Material: 'STAINED_GLASS_PANE'
  16. Data: 14
  17.  
  18. SpawnerLevels: #Change the general settings for the spawnerlevels
  19. IRON_GOLEM: #Here you define what mob you want to upgrade
  20. Levels: #Here you define how many levels you want to be added
  21. - '1'
  22. - '2'
  23. - '3'
  24. - '4'
  25. ZOMBIE:
  26. Levels:
  27. - '1'
  28. - '2'
  29. - '3'
  30. - '4'
  31. VILLAGER:
  32. Levels:
  33. - '1'
  34. - '2'
  35. - '3'
  36. - '4'
  37. COW:
  38. Levels:
  39. - '1'
  40. - '2'
  41. - '3'
  42. - '4'
  43.  
  44. Sounds:
  45. OpeningInventory:
  46. Sound: 'EXPLODE'
  47. Enabled: true
  48. BoughtUpgrade:
  49. Sound: 'ORB_PICKUP'
  50. Enabled: true
  51. FailedUpgrade:
  52. Sound: 'CLICK'
  53. Enabled: true
  54.  
  55. SpawnerUpgradeLore: #This defines what the status placeholder will say
  56. Bought: '&a&lBought'
  57. Locked: '&c&lLocked'
  58.  
  59. SpawnerItem:
  60. Name: '&6&lUpgraded Spawner {type}'
  61. Lore:
  62. - '&7Mob: &f{mob}'
  63. - '&7Drop: &f{drop}'
  64. - '&7Level: &f{level}'
  65. - '&7Spawner Stack Amount: {spawneramount}'
  66. Glow: true
  67.  
  68. SpawnerUpgrades:
  69. IRON_GOLEM: #This is what mob will be upgraded
  70. 1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
  71. Material: 'IRON_INGOT' #This is the material the mob will drop
  72. Data: 0
  73. Name: '&b&lIron &7Tier'
  74. Lore:
  75. - '&7This spawner drops Iron Ingot'
  76. - '&c&lWarning &f- &7This is the default tier'
  77. - '&7Status: {status}'
  78. Price: 10000 #How much the upgrade will cost
  79. Slot: 10
  80. EntityName: '&fIron Golem {amount}x '
  81. 2:
  82. Material: 'GOLD_INGOT'
  83. Data: 0
  84. Name: '&b&lGold &7Tier'
  85. Lore:
  86. - '&7This spawner will drop Gold Ingot'
  87. - '&7When the spawner is upgraded'
  88. - '&7Price: &a${price} &7({spawneramount} spawners)'
  89. - '&7Status: {status}'
  90. Price: 2000000
  91. Slot: 12
  92. EntityName: '&6Gold Golem {amount}x '
  93. 3:
  94. Material: 'DIAMOND'
  95. Data: 0
  96. Name: '&b&lDiamond &7Tier'
  97. Lore:
  98. - '&7This spawner will drop Gold Ingot'
  99. - '&7When the spawner is upgraded'
  100. - '&7Price: &a${price} &7({spawneramount} spawners)'
  101. - '&7Status: {status}'
  102. Price: 3000000
  103. Slot: 14
  104. EntityName: '&bDiamond Golem {amount}x '
  105. 4:
  106. Material: 'EMERALD'
  107. Data: 0
  108. Name: '&b&lEmerald &7Tier'
  109. Lore:
  110. - '&7This spawner will drop Emerald'
  111. - '&7When the spawner is upgraded'
  112. - '&7Price: &a${price} &7({spawneramount} spawners)'
  113. - '&7Status: {status}'
  114. Price: 4000000
  115. Slot: 16
  116. EntityName: '&aEmerald Golem {amount}x '
  117.  
  118. ZOMBIE:
  119. 1:
  120. Material: 'ROTTEN_FLESH'
  121. Data: 0
  122. Name: '&b&lRotten Flesh &7Tier'
  123. Lore:
  124. - '&7This spawner drops Rotten Flesh'
  125. - '&c&lWarning &f- &7This is the default tier'
  126. - '&7Status: {status}'
  127. Price: 0
  128. Slot: 10
  129. EntityName: '&fZombie {amount}x '
  130. 2:
  131. Material: 'IRON_INGOT'
  132. Data: 0
  133. Name: '&b&lIron &7Tier'
  134. Lore:
  135. - '&7This spawner will drop Iron Ingot'
  136. - '&7When the spawner is upgraded'
  137. - '&7Price: &a${price} &7({spawneramount} spawners)'
  138. - '&7Status: {status}'
  139. Price: 750000
  140. Slot: 12
  141. EntityName: '&fIron Zombie {amount}x '
  142. 3:
  143. Material: 'GOLD_INGOT'
  144. Data: 0
  145. Name: '&b&lGold &7Tier'
  146. Lore:
  147. - '&7This spawner will drop Gold Ingot'
  148. - '&7When the spawner is upgraded'
  149. - '&7Price: &a${price} &7({spawneramount} spawners)'
  150. - '&7Status: {status}'
  151. Price: 1250000
  152. Slot: 14
  153. EntityName: '&6Gold Zombie {amount}x '
  154. 4:
  155. Material: 'IRON_BLOCK'
  156. Data: 0
  157. Name: '&b&lIron Block &7Tier'
  158. Lore:
  159. - '&7This spawner will drop Iron Block'
  160. - '&7When the spawner is upgraded'
  161. - '&7Price: &a${price} &7({spawneramount} spawners)'
  162. - '&7Status: {status}'
  163. Price: 1750000
  164. Slot: 16
  165. EntityName: '&f&lIron Block Zombie {amount}x '
  166.  
  167. VILLAGER:
  168. 1:
  169. Material: 'EMERALD'
  170. Data: 0
  171. Name: '&b&lEmerald &7Tier'
  172. Lore:
  173. - '&7This spawner drops Emeralds'
  174. - '&c&lWarning &f- &7This is the default tier'
  175. - '&7Status: {status}'
  176. Price: 10000
  177. Slot: 10
  178. EntityName: '&aEmerald Villager {amount}x '
  179. 2:
  180. Material: 'IRON_BLOCK'
  181. Data: 0
  182. Name: '&b&lIron Block &7Tier'
  183. Lore:
  184. - '&7This spawner will drop Iron Block'
  185. - '&7When the spawner is upgraded'
  186. - '&7Price: &a${price} &7({spawneramount} spawners)'
  187. - '&7Status: {status}'
  188. Price: 2500000
  189. Slot: 12
  190. EntityName: '&f&lIron Block Villager {amount}x '
  191. 3:
  192. Material: 'GOLD_BLOCK'
  193. Data: 0
  194. Name: '&b&lGold Block &7Tier'
  195. Lore:
  196. - '&7This spawner will drop Gold Block'
  197. - '&7When the spawner is upgraded'
  198. - '&7Price: &a${price} &7({spawneramount} spawners)'
  199. - '&7Status: {status}'
  200. Price: 5000000
  201. Slot: 14
  202. EntityName: '&6Gold Block Villager {amount}x '
  203. 4:
  204. Material: 'EMERALD_BLOCK'
  205. Data: 0
  206. Name: '&b&lIron &7Tier'
  207. Lore:
  208. - '&7This spawner will drop Emerald Block'
  209. - '&7When the spawner is upgraded'
  210. - '&7Price: &a${price} &7({spawneramount} spawners)'
  211. - '&7Status: {status}'
  212. Price: 8000000
  213. Slot: 16
  214. EntityName: '&a&lEmerald Block Villager {amount}x '
  215.  
  216. COW: #This is what mob will be upgraded
  217. 1:
  218. Material: 'RAW_BEEF'
  219. Data: 0
  220. Name: '&b&lBasic &7Tier'
  221. Lore:
  222. - '&7This spawner drops raw beef'
  223. - '&c&lWarning &f- &7This is the default tier'
  224. - '&7Status: {status}'
  225. Price: 10000
  226. Slot: 10
  227. EntityName: '&aCow {amount}x '
  228. 2:
  229. Material: 'COOKED_BEEF'
  230. Data: 0
  231. Name: '&b&lCooked Beef &7Tier'
  232. Lore:
  233. - '&7This spawner will drop Cooked Beef'
  234. - '&7When the spawner is upgraded'
  235. - '&7Price: &a${price} &7({spawneramount} spawners)'
  236. - '&7Status: {status}'
  237. Price: 125000
  238. Slot: 12
  239. EntityName: '&f&lCooked Beef Cow{amount}x '
  240. 3:
  241. Material: 'IRON_INGOT'
  242. Data: 0
  243. Name: '&b&lIron Ingot &7Tier'
  244. Lore:
  245. - '&7This spawner will drop Iron Ingots'
  246. - '&7When the spawner is upgraded'
  247. - '&7Price: &a${price} &7({spawneramount} spawners)'
  248. - '&7Status: {status}'
  249. Price: 200000
  250. Slot: 14
  251. EntityName: '&f&lIron Ingot Cow {amount}x '
  252. 4:
  253. Material: 'GOLD_BLOCK'
  254. Data: 0
  255. Name: '&b&lGold &7Tier'
  256. Lore:
  257. - '&7This spawner will drop Gold Block'
  258. - '&7When the spawner is upgraded'
  259. - '&7Price: &a${price} &7({spawneramount} spawners)'
  260. - '&7Status: {status}'
  261. Price: 250000
  262. Slot: 16
  263. EntityName: '&a&lGold Block Cow {amount}x '
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