BrU32

JS Webcam Is Camera Hidden Or Covered SRC

Dec 3rd, 2016
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  1.  
  2. <center>
  3. <body bgcolor="black">
  4. <video id="video" width="640" height="480" autoplay></video>
  5. <button id="snapshot" class="Button" onclick="snapshot">Snapshot Image</button>
  6. <canvas id="canvas" width="640" height="480"></canvas>
  7. <script>
  8. window.addEventListener("DOMContentLoaded", function() {
  9. var canvas = document.getElementById('canvas');
  10. var context = canvas.getContext('2d');
  11. var video = document.getElementById('video');
  12. var mediaConfig = { video: true,audio:true};
  13. var errBack = function(e) {
  14. console.log('An error has occurred!', e)
  15. };
  16. if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
  17. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  18. video.src = window.URL.createObjectURL(stream);
  19. video.play();
  20. });
  21. }
  22. else if(navigator.getUserMedia) {
  23. navigator.getUserMedia(mediaConfig, function(stream) {
  24. video.src = stream;
  25. video.play();
  26. }, errBack);
  27. } else if(navigator.webkitGetUserMedia) {
  28. navigator.webkitGetUserMedia(mediaConfig, function(stream){
  29. video.src = window.webkitURL.createObjectURL(stream);
  30. video.play();
  31. }, errBack);
  32. } else if(navigator.mozGetUserMedia) {
  33. navigator.mozGetUserMedia(mediaConfig, function(stream){
  34. video.src = window.URL.createObjectURL(stream);
  35. video.play();
  36. }, errBack);
  37. }
  38. var cct=getBase64Image(video)
  39. var ctt=getBase64Image(video);
  40. document.getElementById('snapshot').addEventListener('click', function() {
  41.  
  42. context.drawImage(video, 0, 0, 640, 480);
  43. ctt=getBase64Image(video);
  44.  
  45. if(ctt<501990){
  46. alert("Cam Is Hidden!!")
  47. }
  48.  
  49. });
  50. }, false);
  51. function getBase64Image(img) {
  52. // Create an empty canvas element
  53. var canvas = document.createElement("canvas");
  54. canvas.width = img.width;
  55. canvas.height = img.height;
  56.  
  57. // Copy the image contents to the canvas
  58. var ctx = canvas.getContext("2d");
  59. ctx.drawImage(img, 0, 0);
  60.  
  61. // Get the data-URL formatted image
  62. // Firefox supports PNG and JPEG. You could check img.src to
  63. // guess the original format, but be aware the using "image/jpg"
  64. // will re-encode the image.
  65. var dataURL = canvas.toDataURL("image/png");
  66.  
  67. return dataURL.length-4000;
  68. }
  69. </script>
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