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Chibi-Elle

Fairy Tail Basics

May 23rd, 2018
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  1. โœฟโœฟ ๐”ฝ๐•’๐•š๐•ฃ๐•ช ๐•‹๐•’๐•š๐• โ„โ„™ โœฟโœฟ
  2. ๐•‹๐•™๐•– ๐•Œ๐•Ÿ๐•š๐•ง๐•–๐•ฃ๐•ค๐•–๏น
  3. ๐˜œ๐˜ฏ๐˜ช๐˜ท๐˜ฆ๐˜ณ๐˜ด๐˜ฆ: Earth Land
  4. โ€ข ๐ˆ๐ฌ๐ก๐ ๐š๐ซ: the massive peninsula connected to a mainland with unknown geography. Ishgar is divided into several countries.
  5. o ๐Š๐ข๐ง๐ ๐๐จ๐ฆ ๐จ๐Ÿ ๐…๐ข๐จ๐ซ๐ž: the primary setting of Fairy Tail, it is located on a smaller, secondary peninsula. It is known to be a neutral country. Bordered on three sides by the ocean, it is connected to the lands of Bosco and Seven. Additionally, Caelum and Fiore share sea trading routes. It is a state in which the current regime is a monarchy and is ruled by a Queen, who is the head of the government. Next to the Queen is the power exercised by the government. The part of the government responsible for the supervision of the Magic and the guilds are the Magic Council. It supervises guilds, including outlawing their activities, has the ability to appoint Wizard Saints, gives official orders and sends complaints to the Guild Masters. Its capital is Crocus and its monetary unit is Jewels.
  6. o Additional information on varying locations can be found on the wiki: [http://fairytail.wikia.com/wiki/Earth_Land]
  7.  
  8. โ™ฏโ™ฏโ™ฏ
  9.  
  10. ๐•„๐•’๐•˜๐•š๐•”๏น
  11. ๐˜”๐˜ข๐˜จ๐˜ช๐˜ค: the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only 10% of the population is known to use magic!
  12. ๐˜”๐˜ข๐˜จ๐˜ช๐˜ค ๐˜—๐˜ฐ๐˜ธ๐˜ฆ๐˜ณ: the source of Power for all Mages, it is composed of Ethernano. Every Mage has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Ethernano comes from the atmosphere and enters the Mages' body and, after a while, their Magic Power is returned to normal.
  13. โ€ข ๐’๐ž๐œ๐จ๐ง๐ ๐Ž๐ซ๐ข๐ ๐ข๐ง: a recently discovered secondary part to a Mageโ€™s magic container that stores dormant power. Once unlocked, it either gives said mage a large boost in magical power OR can be utilized to gain the upper hand in combat.
  14. โ€ข ๐“๐ก๐ข๐ซ๐ ๐Ž๐ซ๐ข๐ ๐ข๐ง: access to the power one will have in the future. However, once accessed and utilized, a Mage may never use magic again.
  15. ๐˜”๐˜ข๐˜จ๐˜ช๐˜ค ๐˜›๐˜ณ๐˜ข๐˜ฏ๐˜ด๐˜ง๐˜ฆ๐˜ณ๐˜ด: while rare, some mages are able to pass on their magic to other users, leaving a mark on the new holderโ€™s body in the form of a tattoo.
  16.  
  17. แด„สŸแด€ssษชา“ษชแด„แด€แด›ษชแดษดs
  18. There are two main classifications of magic, each with their own subcategories;
  19. ๐˜Š๐˜ข๐˜ด๐˜ต๐˜ฆ๐˜ณ ๐˜”๐˜ข๐˜จ๐˜ช๐˜ค: Magic that is expelled from the body as opposed to Magic done through the use of a weapon or outside source.
  20. ๐˜๐˜ฐ๐˜ญ๐˜ฅ๐˜ฆ๐˜ณ ๐˜”๐˜ข๐˜จ๐˜ช๐˜ค: Magic that requires a Mage to use an external source to produce the Magic. It usually requires the use of Magic Power, though there are some exceptions such as Edolas Items that are powered by Lacrima.
  21. โ€ข ๐€๐ง๐œ๐ข๐ž๐ง๐ญ ๐’๐ฉ๐ž๐ฅ๐ฅ: As its name implies, this includes all magic from ancient times. Lost Magic, Nirvana, Memory-Make, Ars Magia, and all of the Black Arts.
  22. o ๐‹๐จ๐ฌ๐ญ ๐Œ๐š๐ ๐ข๐œ: a type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users. However, users of such Magic still exist, though the Magic itself is believed to be extremely rare.
  23.  
  24. แดแด€ษขษชแด„ ษชแด›แด‡แดs
  25. These are items with magical properties.
  26. Everyday Objects: Magical Items are items that have practical applications in everyday life.
  27. Weapons: Magic Items that are used in battle or for defense by the user.
  28. Armors: Magic Items that are worn by the user. These have magical properties that give the user some type of advantage in battle.
  29.  
  30. โ™ฏโ™ฏโ™ฏ
  31.  
  32. ๐”พ๐•ฆ๐•š๐•๐••๐•ค๏น
  33. ๐˜Ž๐˜ถ๐˜ช๐˜ญ๐˜ฅ: a type of organization in Fiore, characterized by a member base and common trade. The purpose of a guild is to obtain and disseminate job requests to the members of the guild. There are three types of guilds: legal, dark, and independent.
  34. โ€ข Legal Guilds are those guilds which are recognized by the Magic Council and most have strong connections to multiple other legal guilds.
  35. โ€ข Dark Guilds have not been approved by the Magic Council and are treated as criminal organizations.
  36. โ€ข Independent Guilds have not been approved by the Magic Council but are not considered criminal. They have been demonstrated to have free rein so long as their actions do not earn the disapproval of the Magic Council.
  37. โ€ข Miscellaneous Guilds are guilds that are not magical in nature but help the citizens of Fiore get jobs and earn jewels. There is a merchant, treasure hunter, bandit, workmen, combat, industrial, and many other types of guilds dotting the countryside of Fiore.
  38. The purpose of guilds is for the members to take on jobs and earn jewels!
  39.  
  40. แดส€ษขแด€ษดษชแดขแด€แด›ษชแดษด
  41. Guilds are typically divided into a three-tier system consisting of the Guildmaster, the S-Rank Mages, and the regular mages;
  42. ๐˜Ž๐˜ถ๐˜ช๐˜ญ๐˜ฅ๐˜ฎ๐˜ข๐˜ด๐˜ต๐˜ฆ๐˜ณ: the single most influential member of the guild. Typically, Guild Masters are very powerful, often being the strongest Mage in their guilds. Occasionally, they are even members of the Ten Wizard Saints, as with the case of Makarov Dreyar.
  43. ๐˜š-๐˜™๐˜ข๐˜ฏ๐˜ฌ ๐˜”๐˜ข๐˜จ๐˜ฆ๐˜ด: An S-Class Mage is a powerful Mage that is recognized by the Guild Master and is able to undertake S-Class Jobs, and despite the very good pay, they are considered to be so dangerous that even the simplest mistake can cost them their life.
  44. ๐˜”๐˜ข๐˜จ๐˜ฆ๐˜ด: these are simply magic users who undertake jobs to make jewels. Regular mages are not allowed to take on S-Class jobs without the accompaniment of an S-Rank Mage. It is possible for a mage to rise in rank, though the trials of promotion vary guild-to-guild.
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