Talvieno

Scytale

Sep 23rd, 2015
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  1. Scytale> (pretty sure that isn't a su27 but hey)
  2. <Cha0zz> >.>
  3. <Cha0zz> Cornflakes I've heard that it's better if you disable v-sync and force the v-sync on your graphics card
  4. <Cornflakes> hm
  5. <Cornflakes> or just scrap vsynch,
  6. <Cha0zz> nah
  7. <Cornflakes> never found a use for it :V
  8. <Cha0zz> apparently it can mess up some things in the physics if it runs on >60fps
  9. <Cornflakes> so much bad programming in there
  10. <DWMagus> Oh, that whole framerate locking?
  11. <Cha0zz> afk
  12. <DWMagus> That's how you can tell a bad programmer.
  13. * Cha0zz is now known as Cha0zz[AFK]
  14. <DWMagus> There are two ways to do time loops.
  15. <DWMagus> Framerate based and time based.
  16. <DWMagus> Biggest rookie mistake.
  17. <Talvieno> ^---
  18. <Cornflakes> hey, i saw an rookie mistake in that game that i didnt make in my glorious 20 minutes of graphics programming
  19. <Cornflakes> at first it started up in 800x600
  20. <Grumblesaur> It boggles my mind that going for a time-based loop isn't obvious
  21. <Cornflakes> it scaled up my horizontal mouse speed because it was stretched
  22. <Talvieno> yeah, really.
  23. <Grumblesaur> Physics calculations are done with respect to time
  24. <Grumblesaur> Why would you base it on *time*
  25. <Grumblesaur> wouldn't*
  26. <Talvieno> It's really just really, really lazy coding or stupid programmers.
  27. <Cornflakes> because reasons
  28. <Talvieno> because I want to move really really fast when I move to a faster computer! :D
  29. <Grumblesaur> unless you could guarantee that the framerate would be the same on every computer that would be running it
  30. * Scytale has quit (Quit: http://www.mibbit.com ajax IRC Client)
  31. <Grumblesaur> which is impossible
  32. <Cornflakes> maybe because it was easier to integrate with the actual graphics output
  33. <Talvieno> Or hilarious. I saw a shareware game once that had this hilarious way of doing it. I have no idea how it managed, I guess it was CPU intensive when it was made.
  34. <Talvieno> It spit out 60 frames in rapid succession...
  35. <Talvieno> and then paused for the rest of the second.
  36. <Cornflakes> lol
  37. <Grumblesaur> turn-based framerate
  38. <Talvieno> then another 60, and a pause.
  39. <Talvieno> XD
  40. * Scytale ([email protected]) has joined
  41. * ChanServ gives voice to Scytale
  42. <Cornflakes> sometimes i wonder about this very laptop
  43. <Talvieno> some of the old maxis games would do really weird glitchy stuff on more powerful computers.
  44. <Talvieno> like, in Streets of Sim City, idling cars would bounce.
  45. <Cornflakes> how can it be that taxed with a text editor that it often misses a keypress because i was too fast
  46. <Talvieno> until they glitched out and CTDd.
  47. * BFett ([email protected]) has joined
  48. * ChanServ gives voice to BFett
  49. <Scytale> what's the editor?
  50. <Talvieno> Sim Copter did something similar with superfast bouncing planes.
  51. <Talvieno> How much did you miss, Scytale?
  52. <Cornflakes> spyder, or basically, any input i give it
  53. <Scytale> about 5 minutes worth
  54. <Scytale> oh right
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