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- Scytale> (pretty sure that isn't a su27 but hey)
- <Cha0zz> >.>
- <Cha0zz> Cornflakes I've heard that it's better if you disable v-sync and force the v-sync on your graphics card
- <Cornflakes> hm
- <Cornflakes> or just scrap vsynch,
- <Cha0zz> nah
- <Cornflakes> never found a use for it :V
- <Cha0zz> apparently it can mess up some things in the physics if it runs on >60fps
- <Cornflakes> so much bad programming in there
- <DWMagus> Oh, that whole framerate locking?
- <Cha0zz> afk
- <DWMagus> That's how you can tell a bad programmer.
- * Cha0zz is now known as Cha0zz[AFK]
- <DWMagus> There are two ways to do time loops.
- <DWMagus> Framerate based and time based.
- <DWMagus> Biggest rookie mistake.
- <Talvieno> ^---
- <Cornflakes> hey, i saw an rookie mistake in that game that i didnt make in my glorious 20 minutes of graphics programming
- <Cornflakes> at first it started up in 800x600
- <Grumblesaur> It boggles my mind that going for a time-based loop isn't obvious
- <Cornflakes> it scaled up my horizontal mouse speed because it was stretched
- <Talvieno> yeah, really.
- <Grumblesaur> Physics calculations are done with respect to time
- <Grumblesaur> Why would you base it on *time*
- <Grumblesaur> wouldn't*
- <Talvieno> It's really just really, really lazy coding or stupid programmers.
- <Cornflakes> because reasons
- <Talvieno> because I want to move really really fast when I move to a faster computer! :D
- <Grumblesaur> unless you could guarantee that the framerate would be the same on every computer that would be running it
- * Scytale has quit (Quit: http://www.mibbit.com ajax IRC Client)
- <Grumblesaur> which is impossible
- <Cornflakes> maybe because it was easier to integrate with the actual graphics output
- <Talvieno> Or hilarious. I saw a shareware game once that had this hilarious way of doing it. I have no idea how it managed, I guess it was CPU intensive when it was made.
- <Talvieno> It spit out 60 frames in rapid succession...
- <Talvieno> and then paused for the rest of the second.
- <Cornflakes> lol
- <Grumblesaur> turn-based framerate
- <Talvieno> then another 60, and a pause.
- <Talvieno> XD
- * Scytale ([email protected]) has joined
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- <Cornflakes> sometimes i wonder about this very laptop
- <Talvieno> some of the old maxis games would do really weird glitchy stuff on more powerful computers.
- <Talvieno> like, in Streets of Sim City, idling cars would bounce.
- <Cornflakes> how can it be that taxed with a text editor that it often misses a keypress because i was too fast
- <Talvieno> until they glitched out and CTDd.
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- <Scytale> what's the editor?
- <Talvieno> Sim Copter did something similar with superfast bouncing planes.
- <Talvieno> How much did you miss, Scytale?
- <Cornflakes> spyder, or basically, any input i give it
- <Scytale> about 5 minutes worth
- <Scytale> oh right
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