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PrioritiesCthulhu Character Sheets

Jan 4th, 2013
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  1. RESONI
  2. STR 12
  3. CON 8
  4. DEX 13
  5. POW 15
  6. CHA 12
  7.  
  8. SIZ 9
  9. INT 14
  10.  
  11. INSIGHT 70
  12. LUCK 75
  13. DB 0
  14. MP 15
  15. HP 8
  16. SAN 75
  17.  
  18. AGE 20
  19.  
  20.  
  21. Anthropology (01%)
  22. Art (10%)
  23. Athletics (25%)+15 = 40
  24. Cthulhu Mythos (0%)
  25. Craft (05%)
  26. Dodge (26%)
  27. Driving (20%)
  28. First Aid (30%)+20 = 50
  29. Grapple (24%)
  30. Hacking (01%)+20 = 21
  31. Investigation (25%)+25 = 50
  32. Linguistics (01%)
  33. Martial Arts (01%)
  34. Medicine (05%)
  35. Melee Weapons (VAR%)+35
  36. [Sub-skills: Axes (20%)=55, Clubs (30%)=65, Knives (25%)=60, Swords (15%)=50]
  37. Negotiation (VAR%)+30
  38. [Sub-skills: Intimidate (12%)=42, Persuade (12%)=42, Reason (14%)=44]
  39. Occult (05%)+25 = 30
  40. Perception (25%)+20 = 45
  41. Psychology (05%)
  42. Ranged Weapons (VAR%)+10
  43. [Sub-skills: Archery (01%)=11, Handguns (20%)=30, Shotguns/Rifles (15%)=25, Heavy Guns (05%)=15]
  44. Repair (15%)
  45. Science (01%)
  46. Subterfuge (13%)+10 = 23
  47. Unarmed (35%)
  48.  
  49. --------------------------
  50.  
  51. ETERNAL
  52. STR 10
  53. CON 14
  54. DEX 9
  55. POW 8
  56. CHA 12
  57.  
  58. SIZ 13
  59. INT 18
  60.  
  61. INSIGHT 90
  62. LUCK 40
  63. DB 0
  64. MP 8
  65. HP 11
  66. SAN 40
  67.  
  68. AGE 24
  69.  
  70. Anthropology (20%) - expertise in fields pertaining to human history
  71. Art (10%)- skill in one art-form. Must be taken individually per form (writing, painting, etc)
  72. Athletics (25%) - proficiency in swimming, climbing, throwing, etc.
  73. Cthulhu Mythos (0%) - I wonder what THIS does?
  74. Craft (05%) - proficiency in arts and crafts (basket-weaving, origami, what-have-you).
  75. Dodge (20%) - ability to evade attacks/threats. See below.
  76. Driving (30%) - proficiency in commandeering basic vehicles
  77. First Aid (50%) - ability to treat wounds on the spot
  78. Grapple (20%) - ability to grapple and disarm an opponent.
  79. Hacking (01%) - proficiency with computers.
  80. Investigation (60%) - ability to gather information
  81. Linguistics (25%) - ability to speak/decipher other languages.
  82. Martial Arts (01%) - provides a combat bonus on successful Hand-to-Hand roll.
  83. Medicine (05%)- allows diagnosis and treatment of illness
  84. Melee Weapons (VAR%) - proficiency with hand-to-hand weapons.
  85. [Sub-skills: Axes (20%), Clubs (30%), Knives (25%), Swords (15%)]
  86. Negotiation (VAR%) - ability to socialize with people.
  87. [Sub-skills: Intimidate (10%), Persuade (12%), Reason (18%)]
  88. Occult (30%)- expertise in occult symbolism, etc.
  89. Perception (50%)- acuity of senses. Allows for eavesdropping, searching for hidden objects, etc.
  90. Psychology (40%)- ability to analyze a person's psyche. Also aids in treatment of insanity.
  91. Ranged Weapons (+50%) - proficiency with ranged weaponry.
  92. [Sub-skills: Archery (51%), Handguns (70%), Shotguns/Rifles (65%), Heavy Guns (55%)]
  93. Repair (20%) - proficiency with electronics, machinery, etc.
  94. Science (20%)- expertise in scientific fields, such as physics, biology, etc.
  95. Subterfuge (10%)- ability to perform subtle actions, such as sneaking, lock picking, etc.
  96. Unarmed (35%) - ability in hand-to-hand combat.
  97.  
  98.  
  99. ---
  100.  
  101. LIB
  102. STR 8
  103. CON 9
  104. DEX 9
  105. POW 12
  106. CHA 11
  107.  
  108. SIZ 13
  109. INT 14
  110.  
  111. INSIGHT 70
  112. LUCK 60
  113. DB 0
  114. MP 12
  115. HP 11
  116. SAN 60
  117.  
  118.  
  119. Anthropology (01%) - expertise in fields pertaining to human history
  120. Archery (01%) - proficiency with a bow and arrow.
  121. Art (10%)- skill in one art-form. Must be taken individually per form (writing, painting, etc)
  122. Athletics (25%) - proficiency in swimming, climbing, throwing, etc.
  123. Cthulhu Mythos (0%) - I wonder what THIS does?
  124. Craft (05%) - proficiency in arts and crafts (basket-weaving, origami, what-have-you).
  125. Dodge (18%) - ability to evade attacks/threats. See below.
  126. Driving (20%) - proficiency in commandeering basic vehicles
  127. First Aid (60%) - ability to treat wounds on the spot
  128. Grapple (16%) - ability to grapple and disarm an opponent.
  129. Hacking (01%) - proficiency with computers.
  130. Investigation (60%) - ability to gather information
  131. Linguistics (01%) - ability to speak/decipher other languages.
  132. Martial Arts (01%) - provides a combat bonus on successful Hand-to-Hand roll.
  133. Medicine (40%)- allows diagnosis and treatment of illness
  134. Melee Weapons (VAR%) - proficiency with hand-to-hand weapons.
  135. [Sub-skills: Axes (20%), Clubs (30%), Knives (25%), Swords (15%)]
  136. Negotiation (VAR%) - ability to socialize with people.
  137. [Sub-skills: Intimidate (49%), Persuade (52%), Reason (55%)]
  138. Occult (05%)- expertise in occult symbolism, etc.
  139. Perception (25%)- acuity of senses. Allows for eavesdropping, searching for hidden objects, etc.
  140. Psychology (45%)- ability to analyze a person's psyche. Also aids in treatment of insanity.
  141. Ranged Weapons (VAR%) - proficiency with ranged weaponry.
  142. [Sub-skills: Archery (01%), Handguns (20%), Shotguns/Rifles (15%), Heavy Guns (05%)]
  143. Repair (15%) - proficiency with electronics, machinery, etc.
  144. Science (30%)- expertise in scientific fields, such as physics, biology, etc.
  145. Subterfuge (9%)- ability to perform subtle actions, such as sneaking, lock picking, etc.
  146. Unarmed (35%) - ability in hand-to-hand combat.
  147.  
  148.  
  149. ---
  150.  
  151. KASTEL -- "Rance Miyanaga"
  152. STR 14
  153. CON 12
  154. DEX 7
  155. POW 12
  156. CHA 9
  157.  
  158. SIZ 14
  159. INT 15
  160.  
  161. INSIGHT: 75
  162. LUCK: 60
  163. DB: + 1d4
  164. MP: 12
  165. HP: 13
  166. SAN: 60
  167.  
  168. ---
  169.  
  170. BITMAP
  171. STR 10
  172. CON 11
  173. DEX 12
  174. POW 16
  175. CHA 10
  176.  
  177. SIZ 13
  178. INT 15
  179.  
  180. INSIGHT: 75
  181. LUCK: 80
  182. DB: 0
  183. MP: 16
  184. HP: 12
  185. SAN: 80
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