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- OpenGL resources
- http://www.java-gaming.org/topics/lwjgl-tutorial-series-contents/30681/view.html
- http://www.arcsynthesis.org/gltut/
- https://github.com/mattdesl/lwjgl-basics/wiki
- http://www.gamedev.net/page/resources/_/technical/game-programming/ten-things-to-achieve-when-starting-3d-programming-r3209
- This answer to a thread on JGO has some links:
- http://www.java-gaming.org/topics/confusing-what-graphic-tool-to-start-off-with/30165/msg/278135/view.html#msg278135
- The answer's links, as backup:
- http://www.mbsoftworks.sk/index.php?page=tutorials&series=1
- http://nehe.gamedev.net/article/glsl_an_introduction/25007/
- http://robertokoci.com/world-view-projection-matrix-unveiled/
- http://www.songho.ca/opengl/gl_projectionmatrix.html
- http://wiki.delphigl.com/index.php/OpenGL-Funktions%C3%BCbersicht
- http://www.opengl.org/documentation/glsl/
- Math:
- http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/
- http://www.cs.princeton.edu/~gewang/projects/darth/stuff/quat_faq.html
- http://db-in.com/blog/2011/04/cameras-on-opengl-es-2-x/
- GLSL / shaders:
- https://bitbucket.org/ra4king/lwjgl-shader-tutorials
- http://www.youtube.com/watch?v=pE9ZDNcg3kw&list=PLC2D979DC6CF73B47
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