paxxytdi

TD-ovi 2

Oct 21st, 2023
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text 117.54 KB | None | 0 0
  1. new Text:BJ_GLOBAL_TEXTDRAW[116];
  2. new Text:BJ_PLAYER_TEXTDRAW[MAX_PLAYERS][20];
  3. BJ_GLOBAL_TEXTDRAW[0] = TextDrawCreate(546.200012, 66.400002, "LD_SPAC:white");
  4. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[0], 0.480000, 1.120000);
  5. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[0], 61.500000, 8.800000);
  6. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[0], 1);
  7. TextDrawColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
  8. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[0], 0x80808080);
  9. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[0], 0);
  10. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[0], 0);
  11. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
  12. TextDrawFont(BJ_GLOBAL_TEXTDRAW[0], 4);
  13. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[0], 0);
  14. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[0], 0);
  15. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[0], 0.000000, 0.000000, 0.000000, 1.000000);
  16. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[0]);
  17. BJ_GLOBAL_TEXTDRAW[1] = TextDrawCreate(548.200012, 68.599998, "LD_SPAC:white");
  18. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[1], 0.480000, 1.120000);
  19. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[1], 57.599998, 5.000000);
  20. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[1], 1);
  21. TextDrawColor(BJ_GLOBAL_TEXTDRAW[1], 0x5A0C0EFF);
  22. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[1], 0x80808080);
  23. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[1], 0);
  24. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[1], 0);
  25. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[1], 0x000000FF);
  26. TextDrawFont(BJ_GLOBAL_TEXTDRAW[1], 4);
  27. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[1], 0);
  28. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[1], 0);
  29. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[1], 0.000000, 0.000000, 0.000000, 1.000000);
  30. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[1]);
  31. BJ_GLOBAL_TEXTDRAW[2] = TextDrawCreate(248.666641, 430.592621, "box");
  32. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[2], 0.000000, 1.399999);
  33. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[2], 544.000000, 0.000000);
  34. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[2], 1);
  35. TextDrawColor(BJ_GLOBAL_TEXTDRAW[2], 0xFFFFFFFF);
  36. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[2], 1);
  37. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[2], 0x21212BFF);
  38. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[2], 0);
  39. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[2], 0);
  40. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[2], 0x000000FF);
  41. TextDrawFont(BJ_GLOBAL_TEXTDRAW[2], 1);
  42. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[2], 1);
  43. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[2], 0);
  44. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[2], 0.000000, 0.000000, 0.000000, 1.000000);
  45. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[2]);
  46. BJ_GLOBAL_TEXTDRAW[3] = TextDrawCreate(242.666733, 427.548187, "LD_bEAT:chit");
  47. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[3], 0.480000, 1.120000);
  48. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[3], 8.000000, 9.000000);
  49. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[3], 1);
  50. TextDrawColor(BJ_GLOBAL_TEXTDRAW[3], 0x21212BFF);
  51. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[3], 0x80808080);
  52. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[3], 0);
  53. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[3], 0);
  54. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[3], 0x000000FF);
  55. TextDrawFont(BJ_GLOBAL_TEXTDRAW[3], 4);
  56. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[3], 0);
  57. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[3], 0);
  58. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[3], 0.000000, 0.000000, 0.000000, 1.000000);
  59. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[3]);
  60. BJ_GLOBAL_TEXTDRAW[4] = TextDrawCreate(242.666733, 437.448792, "LD_bEAT:chit");
  61. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[4], 0.480000, 1.120000);
  62. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[4], 8.000000, 9.000000);
  63. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[4], 1);
  64. TextDrawColor(BJ_GLOBAL_TEXTDRAW[4], 0x21212BFF);
  65. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[4], 0x80808080);
  66. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[4], 0);
  67. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[4], 0);
  68. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[4], 0x000000FF);
  69. TextDrawFont(BJ_GLOBAL_TEXTDRAW[4], 4);
  70. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[4], 0);
  71. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[4], 0);
  72. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[4], 0.000000, 0.000000, 0.000000, 1.000000);
  73. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[4]);
  74. BJ_GLOBAL_TEXTDRAW[5] = TextDrawCreate(256.767120, 433.592804, "box");
  75. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[5], 0.000000, 0.666665);
  76. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[5], 242.500519, 0.000000);
  77. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[5], 1);
  78. TextDrawColor(BJ_GLOBAL_TEXTDRAW[5], 0xFFFFFFFF);
  79. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[5], 1);
  80. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[5], 0x21212BFF);
  81. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[5], 0);
  82. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[5], 0);
  83. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[5], 0x000000FF);
  84. TextDrawFont(BJ_GLOBAL_TEXTDRAW[5], 1);
  85. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[5], 1);
  86. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[5], 0);
  87. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[5], 0.000000, 0.000000, 0.000000, 1.000000);
  88. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[5]);
  89. BJ_GLOBAL_TEXTDRAW[6] = TextDrawCreate(541.666931, 427.618530, "LD_bEAT:chit");
  90. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[6], 0.480000, 1.120000);
  91. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[6], 8.000000, 9.000000);
  92. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[6], 1);
  93. TextDrawColor(BJ_GLOBAL_TEXTDRAW[6], 0x21212BFF);
  94. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[6], 0x80808080);
  95. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[6], 0);
  96. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[6], 0);
  97. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[6], 0x000000FF);
  98. TextDrawFont(BJ_GLOBAL_TEXTDRAW[6], 4);
  99. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[6], 0);
  100. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[6], 0);
  101. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[6], 0.000000, 0.000000, 0.000000, 1.000000);
  102. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[6]);
  103. BJ_GLOBAL_TEXTDRAW[7] = TextDrawCreate(541.666931, 437.419128, "LD_bEAT:chit");
  104. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[7], 0.480000, 1.120000);
  105. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[7], 8.000000, 9.000000);
  106. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[7], 1);
  107. TextDrawColor(BJ_GLOBAL_TEXTDRAW[7], 0x21212BFF);
  108. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[7], 0x80808080);
  109. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[7], 0);
  110. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[7], 0);
  111. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[7], 0x000000FF);
  112. TextDrawFont(BJ_GLOBAL_TEXTDRAW[7], 4);
  113. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[7], 0);
  114. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[7], 0);
  115. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[7], 0.000000, 0.000000, 0.000000, 1.000000);
  116. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[7]);
  117. BJ_GLOBAL_TEXTDRAW[8] = TextDrawCreate(549.800537, 433.877991, "box");
  118. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[8], 0.000000, 0.666665);
  119. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[8], 536.900024, 0.000000);
  120. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[8], 1);
  121. TextDrawColor(BJ_GLOBAL_TEXTDRAW[8], 0xFFFFFFFF);
  122. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[8], 1);
  123. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[8], 0x21212BFF);
  124. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[8], 0);
  125. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[8], 0);
  126. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[8], 0x000000FF);
  127. TextDrawFont(BJ_GLOBAL_TEXTDRAW[8], 1);
  128. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[8], 1);
  129. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[8], 0);
  130. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[8], 0.000000, 0.000000, 0.000000, 1.000000);
  131. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[8]);
  132. BJ_GLOBAL_TEXTDRAW[9] = TextDrawCreate(212.267838, 439.126404, "box");
  133. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[9], 0.000000, -0.400000);
  134. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[9], 240.300568, 0.000000);
  135. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[9], 1);
  136. TextDrawColor(BJ_GLOBAL_TEXTDRAW[9], 0xFFFFFFFF);
  137. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[9], 1);
  138. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[9], 0xFFFFFFFF);
  139. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[9], 0);
  140. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[9], 0);
  141. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[9], 0x000000FF);
  142. TextDrawFont(BJ_GLOBAL_TEXTDRAW[9], 1);
  143. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[9], 1);
  144. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[9], 0);
  145. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[9], 0.000000, 0.000000, 0.000000, 1.000000);
  146. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[9]);
  147. BJ_GLOBAL_TEXTDRAW[10] = TextDrawCreate(206.766800, 435.389496, "LD_bEAT:chit");
  148. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[10], 0.480000, 1.120000);
  149. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[10], 3.000000, 4.000000);
  150. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[10], 1);
  151. TextDrawColor(BJ_GLOBAL_TEXTDRAW[10], 0xFFFFFFFF);
  152. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[10], 0x80808080);
  153. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[10], 0);
  154. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[10], 0);
  155. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[10], 0x000000FF);
  156. TextDrawFont(BJ_GLOBAL_TEXTDRAW[10], 4);
  157. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[10], 0);
  158. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[10], 0);
  159. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[10], 0.000000, 0.000000, 0.000000, 1.000000);
  160. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[10]);
  161. BJ_GLOBAL_TEXTDRAW[11] = TextDrawCreate(127.133255, 413.500031, "");
  162. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[11], 0.480000, 1.120000);
  163. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[11], 35.000000, 48.000000);
  164. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[11], 1);
  165. TextDrawColor(BJ_GLOBAL_TEXTDRAW[11], 0xFFFFFFFF);
  166. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[11], 0x80808080);
  167. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[11], 0);
  168. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[11], 0);
  169. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[11], 0x00000000);
  170. TextDrawFont(BJ_GLOBAL_TEXTDRAW[11], 5);
  171. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[11], 0);
  172. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[11], 0);
  173. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[11], 19182);
  174. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[11], 0.000000, 45.000000, 0.000000, 1.000000);
  175. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[11]);
  176. BJ_GLOBAL_TEXTDRAW[12] = TextDrawCreate(399.033417, 418.392639, "");
  177. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[12], 0.480000, 1.120000);
  178. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[12], 31.000000, 39.000000);
  179. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[12], 1);
  180. TextDrawColor(BJ_GLOBAL_TEXTDRAW[12], 0xFFFFFF50);
  181. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[12], 0x80808080);
  182. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[12], 0);
  183. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[12], 0);
  184. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[12], 0xFFFFFF00);
  185. TextDrawFont(BJ_GLOBAL_TEXTDRAW[12], 5);
  186. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[12], 0);
  187. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[12], 0);
  188. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[12], 19182);
  189. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[12], 0.000000, 45.000000, 0.000000, 1.000000);
  190. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[12]);
  191. BJ_GLOBAL_TEXTDRAW[13] = TextDrawCreate(204.833649, 424.577332, "");
  192. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[13], 0.480000, 1.120000);
  193. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[13], -101.000000, 17.000000);
  194. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[13], 1);
  195. TextDrawColor(BJ_GLOBAL_TEXTDRAW[13], 0x00FF00FF);
  196. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[13], 0x80808080);
  197. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[13], 0);
  198. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[13], 0);
  199. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[13], 0x00000000);
  200. TextDrawFont(BJ_GLOBAL_TEXTDRAW[13], 5);
  201. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[13], 0);
  202. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[13], 0);
  203. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[13], 1317);
  204. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[13], 90.000000, 90.000000, 0.000000, 1.000000);
  205. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[13]);
  206. BJ_GLOBAL_TEXTDRAW[14] = TextDrawCreate(155.999954, 433.096252, "$");
  207. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[14], 0.143665, 0.774518);
  208. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[14], 1280.000000, 1280.000000);
  209. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[14], 1);
  210. TextDrawColor(BJ_GLOBAL_TEXTDRAW[14], 0x000000FF);
  211. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[14], 0x80808080);
  212. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[14], 0);
  213. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[14], 0);
  214. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[14], 0x000000FF);
  215. TextDrawFont(BJ_GLOBAL_TEXTDRAW[14], 2);
  216. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[14], 1);
  217. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[14], 0);
  218. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[14], 0.000000, 0.000000, 0.000000, 1.000000);
  219. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[14]);
  220. BJ_GLOBAL_TEXTDRAW[15] = TextDrawCreate(176.999969, 433.511078, "128.152$");
  221. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[15], 0.105663, 0.666665);
  222. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[15], 1280.000000, 1280.000000);
  223. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[15], 1);
  224. TextDrawColor(BJ_GLOBAL_TEXTDRAW[15], 0x000000FF);
  225. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[15], 0x80808080);
  226. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[15], 0);
  227. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[15], 0);
  228. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[15], 0x000000FF);
  229. TextDrawFont(BJ_GLOBAL_TEXTDRAW[15], 2);
  230. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[15], 1);
  231. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[15], 0);
  232. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[15], 0.000000, 0.000000, 0.000000, 1.000000);
  233. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[15]);
  234. BJ_GLOBAL_TEXTDRAW[16] = TextDrawCreate(201.333298, 433.896301, "$");
  235. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[16], 0.092666, 0.591997);
  236. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[16], 1280.000000, 1280.000000);
  237. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[16], 1);
  238. TextDrawColor(BJ_GLOBAL_TEXTDRAW[16], 0x008000FF);
  239. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[16], 0x80808080);
  240. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[16], 0);
  241. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[16], 0);
  242. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[16], 0x000000FF);
  243. TextDrawFont(BJ_GLOBAL_TEXTDRAW[16], 2);
  244. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[16], 1);
  245. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[16], 0);
  246. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[16], 0.000000, 0.000000, 0.000000, 1.000000);
  247. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[16]);
  248. BJ_GLOBAL_TEXTDRAW[17] = TextDrawCreate(85.699928, 424.562592, "");
  249. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[17], 0.480000, 1.120000);
  250. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[17], 99.000000, 17.000000);
  251. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[17], 1);
  252. TextDrawColor(BJ_GLOBAL_TEXTDRAW[17], 0x00FF00FF);
  253. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[17], 0x80808080);
  254. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[17], 0);
  255. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[17], 0);
  256. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[17], 0x00000000);
  257. TextDrawFont(BJ_GLOBAL_TEXTDRAW[17], 5);
  258. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[17], 0);
  259. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[17], 0);
  260. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[17], 1317);
  261. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[17], 90.000000, 90.000000, 0.000000, 1.000000);
  262. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[17]);
  263. BJ_GLOBAL_TEXTDRAW[18] = TextDrawCreate(139.534439, 439.082062, "box");
  264. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[18], 0.000000, -0.333332);
  265. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[18], 150.199951, 0.000000);
  266. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[18], 1);
  267. TextDrawColor(BJ_GLOBAL_TEXTDRAW[18], 0xFFFFFFFF);
  268. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[18], 1);
  269. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[18], 0xFFFFFFFF);
  270. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[18], 0);
  271. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[18], 0);
  272. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[18], 0x000000FF);
  273. TextDrawFont(BJ_GLOBAL_TEXTDRAW[18], 1);
  274. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[18], 1);
  275. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[18], 0);
  276. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[18], 0.000000, 0.000000, 0.000000, 1.000000);
  277. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[18]);
  278. BJ_GLOBAL_TEXTDRAW[19] = TextDrawCreate(129.598343, 433.396271, "G");
  279. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[19], 0.143665, 0.774518);
  280. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[19], 1280.000000, 1280.000000);
  281. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[19], 1);
  282. TextDrawColor(BJ_GLOBAL_TEXTDRAW[19], 0x000000FF);
  283. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[19], 0x80808080);
  284. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[19], 0);
  285. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[19], 0);
  286. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[19], 0x000000FF);
  287. TextDrawFont(BJ_GLOBAL_TEXTDRAW[19], 2);
  288. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[19], 1);
  289. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[19], 0);
  290. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[19], 0.000000, 0.000000, 0.000000, 1.000000);
  291. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[19]);
  292. BJ_GLOBAL_TEXTDRAW[20] = TextDrawCreate(90.666656, 433.896332, "0g");
  293. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[20], 0.105663, 0.666665);
  294. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[20], 1280.000000, 1280.000000);
  295. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[20], 1);
  296. TextDrawColor(BJ_GLOBAL_TEXTDRAW[20], 0x000000FF);
  297. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[20], 0x80808080);
  298. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[20], 0);
  299. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[20], 0);
  300. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[20], 0x000000FF);
  301. TextDrawFont(BJ_GLOBAL_TEXTDRAW[20], 2);
  302. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[20], 1);
  303. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[20], 0);
  304. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[20], 0.000000, 0.000000, 0.000000, 1.000000);
  305. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[20]);
  306. BJ_GLOBAL_TEXTDRAW[21] = TextDrawCreate(87.466652, 434.296326, "G");
  307. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[21], 0.092666, 0.591997);
  308. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[21], 1280.000000, 1280.000000);
  309. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[21], 1);
  310. TextDrawColor(BJ_GLOBAL_TEXTDRAW[21], 0xFFA500FF);
  311. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[21], 0x80808080);
  312. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[21], 0);
  313. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[21], 0);
  314. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[21], 0x000000FF);
  315. TextDrawFont(BJ_GLOBAL_TEXTDRAW[21], 2);
  316. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[21], 1);
  317. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[21], 0);
  318. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[21], 0.000000, 0.000000, 0.000000, 1.000000);
  319. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[21]);
  320. BJ_GLOBAL_TEXTDRAW[22] = TextDrawCreate(233.833298, 418.589081, "");
  321. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[22], 0.480000, 1.120000);
  322. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[22], 31.000000, 39.000000);
  323. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[22], 1);
  324. TextDrawColor(BJ_GLOBAL_TEXTDRAW[22], 0xFFFFFFFF);
  325. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[22], 0x80808080);
  326. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[22], 0);
  327. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[22], 0);
  328. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[22], 0x00000000);
  329. TextDrawFont(BJ_GLOBAL_TEXTDRAW[22], 5);
  330. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[22], 0);
  331. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[22], 0);
  332. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[22], 19182);
  333. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[22], 0.000000, 45.000000, 0.000000, 1.000000);
  334. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[22]);
  335. BJ_GLOBAL_TEXTDRAW[23] = TextDrawCreate(235.533401, 416.488953, "");
  336. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[23], 0.480000, 1.120000);
  337. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[23], 31.000000, 39.000000);
  338. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[23], 1);
  339. TextDrawColor(BJ_GLOBAL_TEXTDRAW[23], 0xFFFFFF80);
  340. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[23], 0x80808080);
  341. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[23], 0);
  342. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[23], 0);
  343. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[23], 0x00000000);
  344. TextDrawFont(BJ_GLOBAL_TEXTDRAW[23], 5);
  345. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[23], 0);
  346. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[23], 0);
  347. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[23], 19182);
  348. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[23], 0.000000, 45.000000, 0.000000, 1.000000);
  349. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[23]);
  350. BJ_GLOBAL_TEXTDRAW[24] = TextDrawCreate(237.300079, 418.492615, "");
  351. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[24], 0.480000, 1.120000);
  352. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[24], 31.000000, 39.000000);
  353. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[24], 1);
  354. TextDrawColor(BJ_GLOBAL_TEXTDRAW[24], 0xFFFFFF50);
  355. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[24], 0x80808080);
  356. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[24], 0);
  357. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[24], 0);
  358. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[24], 0x00000000);
  359. TextDrawFont(BJ_GLOBAL_TEXTDRAW[24], 5);
  360. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[24], 0);
  361. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[24], 0);
  362. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[24], 19182);
  363. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[24], 0.000000, 45.000000, 0.000000, 1.000000);
  364. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[24]);
  365. BJ_GLOBAL_TEXTDRAW[25] = TextDrawCreate(258.033325, 434.511078, "Pridruzite_nam_se_nasem_TeamSpeaku_3,_IP_pogledajte_na_/teamspeak");
  366. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[25], 0.094663, 0.550517);
  367. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[25], 1280.000000, 1280.000000);
  368. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[25], 1);
  369. TextDrawColor(BJ_GLOBAL_TEXTDRAW[25], 0xC0C0C0FF);
  370. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[25], 0x80808080);
  371. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[25], 0);
  372. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[25], 0);
  373. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[25], 0x000000FF);
  374. TextDrawFont(BJ_GLOBAL_TEXTDRAW[25], 2);
  375. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[25], 1);
  376. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[25], 0);
  377. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[25], 0.000000, 0.000000, 0.000000, 1.000000);
  378. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[25]);
  379. BJ_GLOBAL_TEXTDRAW[26] = TextDrawCreate(395.533356, 418.489105, "");
  380. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[26], 0.480000, 1.120000);
  381. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[26], 31.000000, 39.000000);
  382. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[26], 1);
  383. TextDrawColor(BJ_GLOBAL_TEXTDRAW[26], 0xFFFFFFFF);
  384. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[26], 0x80808080);
  385. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[26], 0);
  386. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[26], 0);
  387. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[26], 0x00000000);
  388. TextDrawFont(BJ_GLOBAL_TEXTDRAW[26], 5);
  389. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[26], 0);
  390. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[26], 0);
  391. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[26], 19182);
  392. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[26], 0.000000, 45.000000, 0.000000, 1.000000);
  393. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[26]);
  394. BJ_GLOBAL_TEXTDRAW[27] = TextDrawCreate(397.300049, 416.374176, "");
  395. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[27], 0.480000, 1.120000);
  396. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[27], 31.000000, 39.000000);
  397. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[27], 1);
  398. TextDrawColor(BJ_GLOBAL_TEXTDRAW[27], 0xFFFFFF80);
  399. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[27], 0x80808080);
  400. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[27], 0);
  401. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[27], 0);
  402. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[27], 0x00000000);
  403. TextDrawFont(BJ_GLOBAL_TEXTDRAW[27], 5);
  404. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[27], 0);
  405. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[27], 0);
  406. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[27], 19182);
  407. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[27], 0.000000, 45.000000, 0.000000, 1.000000);
  408. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[27]);
  409. BJ_GLOBAL_TEXTDRAW[28] = TextDrawCreate(567.833374, 431.277924, "BLACK");
  410. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[28], 0.143997, 0.679111);
  411. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[28], 1280.000000, 1280.000000);
  412. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[28], 1);
  413. TextDrawColor(BJ_GLOBAL_TEXTDRAW[28], 0xFFFFFFFF);
  414. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[28], 0x80808080);
  415. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[28], 0);
  416. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[28], 0);
  417. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[28], 0x000000FF);
  418. TextDrawFont(BJ_GLOBAL_TEXTDRAW[28], 1);
  419. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[28], 1);
  420. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[28], 0);
  421. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[28], 0.000000, 0.000000, 0.000000, 1.000000);
  422. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[28]);
  423. BJ_GLOBAL_TEXTDRAW[29] = TextDrawCreate(582.199524, 431.248352, "JACK");
  424. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[29], 0.143997, 0.679111);
  425. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[29], 0.089997, 0.219999);
  426. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[29], 1);
  427. TextDrawColor(BJ_GLOBAL_TEXTDRAW[29], 0xFFFFFFFF);
  428. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[29], 0x80808080);
  429. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[29], 0);
  430. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[29], 0);
  431. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[29], 0x000000FF);
  432. TextDrawFont(BJ_GLOBAL_TEXTDRAW[29], 2);
  433. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[29], 1);
  434. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[29], 0);
  435. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[29], 0.000000, 0.000000, 0.000000, 1.000000);
  436. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[29]);
  437. BJ_GLOBAL_TEXTDRAW[30] = TextDrawCreate(560.266296, 436.900085, "ONLINE_GAMING_COMMUNITY");
  438. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[30], 0.076664, 0.479999);
  439. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[30], 0.089997, 0.289999);
  440. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[30], 1);
  441. TextDrawColor(BJ_GLOBAL_TEXTDRAW[30], 0xFFFFFFFF);
  442. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[30], 0x80808080);
  443. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[30], 0);
  444. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[30], 0);
  445. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[30], 0x000000FF);
  446. TextDrawFont(BJ_GLOBAL_TEXTDRAW[30], 2);
  447. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[30], 1);
  448. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[30], 0);
  449. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[30], 0.000000, 0.000000, 0.000000, 1.000000);
  450. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[30]);
  451. BJ_GLOBAL_TEXTDRAW[31] = TextDrawCreate(616.266357, 397.826202, "ld_card:cd11s");
  452. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[31], 0.480000, 1.120000);
  453. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[31], 9.000000, 21.000000);
  454. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[31], 1);
  455. TextDrawColor(BJ_GLOBAL_TEXTDRAW[31], 0xFFFFFFFF);
  456. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[31], 0x80808080);
  457. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[31], 0);
  458. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[31], 0);
  459. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[31], 0x000000FF);
  460. TextDrawFont(BJ_GLOBAL_TEXTDRAW[31], 4);
  461. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[31], 0);
  462. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[31], 0);
  463. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[31], 0.000000, 0.000000, 0.000000, 1.000000);
  464. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[31]);
  465. BJ_GLOBAL_TEXTDRAW[32] = TextDrawCreate(600.732483, 399.340973, "ld_Beat:chit");
  466. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[32], 0.480000, 1.120000);
  467. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[32], 39.000000, 47.000000);
  468. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[32], 1);
  469. TextDrawColor(BJ_GLOBAL_TEXTDRAW[32], 0x21212BFF);
  470. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[32], 0x80808080);
  471. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[32], 0);
  472. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[32], 0);
  473. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[32], 0x000000FF);
  474. TextDrawFont(BJ_GLOBAL_TEXTDRAW[32], 4);
  475. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[32], 0);
  476. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[32], 0);
  477. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[32], 0.000000, 0.000000, 0.000000, 1.000000);
  478. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[32]);
  479. BJ_GLOBAL_TEXTDRAW[33] = TextDrawCreate(621.567200, 396.752228, "LD_CARd:cd1s");
  480. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[33], 0.480000, 1.120000);
  481. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[33], 11.000000, 21.000000);
  482. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[33], 1);
  483. TextDrawColor(BJ_GLOBAL_TEXTDRAW[33], 0xFFFFFFFF);
  484. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[33], 0x80808080);
  485. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[33], 0);
  486. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[33], 0);
  487. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[33], 0x000000FF);
  488. TextDrawFont(BJ_GLOBAL_TEXTDRAW[33], 4);
  489. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[33], 0);
  490. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[33], 0);
  491. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[33], 0.000000, 0.000000, 0.000000, 1.000000);
  492. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[33]);
  493. BJ_GLOBAL_TEXTDRAW[34] = TextDrawCreate(611.700439, 431.926117, "ld_Beat:chit");
  494. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[34], 0.480000, 1.120000);
  495. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[34], 16.000000, 17.000000);
  496. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[34], 1);
  497. TextDrawColor(BJ_GLOBAL_TEXTDRAW[34], 0xFFFFFFFF);
  498. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[34], 0x80808080);
  499. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[34], 0);
  500. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[34], 0);
  501. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[34], 0x000000FF);
  502. TextDrawFont(BJ_GLOBAL_TEXTDRAW[34], 4);
  503. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[34], 0);
  504. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[34], 0);
  505. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[34], 0.000000, 0.000000, 0.000000, 1.000000);
  506. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[34]);
  507. BJ_GLOBAL_TEXTDRAW[35] = TextDrawCreate(597.099976, 397.081512, "ld_Beat:chit");
  508. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[35], 0.480000, 1.120000);
  509. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[35], 45.000000, 54.000000);
  510. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[35], 1);
  511. TextDrawColor(BJ_GLOBAL_TEXTDRAW[35], 0xFFFFFFFF);
  512. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[35], 0x80808080);
  513. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[35], 0);
  514. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[35], 0);
  515. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[35], 0x000000FF);
  516. TextDrawFont(BJ_GLOBAL_TEXTDRAW[35], 4);
  517. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[35], 0);
  518. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[35], 0);
  519. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[35], 0.000000, 0.000000, 0.000000, 1.000000);
  520. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[35]);
  521. BJ_GLOBAL_TEXTDRAW[36] = TextDrawCreate(598.699463, 399.370392, "ld_Beat:chit");
  522. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[36], 0.480000, 1.120000);
  523. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[36], 42.000000, 50.000000);
  524. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[36], 1);
  525. TextDrawColor(BJ_GLOBAL_TEXTDRAW[36], 0x00FF00FF);
  526. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[36], 0x80808080);
  527. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[36], 0);
  528. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[36], 0);
  529. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[36], 0x000000FF);
  530. TextDrawFont(BJ_GLOBAL_TEXTDRAW[36], 4);
  531. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[36], 0);
  532. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[36], 0);
  533. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[36], 0.000000, 0.000000, 0.000000, 1.000000);
  534. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[36]);
  535. BJ_GLOBAL_TEXTDRAW[37] = TextDrawCreate(600.166321, 401.000092, "ld_Beat:chit");
  536. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[37], 0.480000, 1.120000);
  537. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[37], 39.000000, 47.000000);
  538. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[37], 1);
  539. TextDrawColor(BJ_GLOBAL_TEXTDRAW[37], 0x21212BFF);
  540. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[37], 0x80808080);
  541. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[37], 0);
  542. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[37], 0);
  543. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[37], 0x000000FF);
  544. TextDrawFont(BJ_GLOBAL_TEXTDRAW[37], 4);
  545. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[37], 0);
  546. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[37], 0);
  547. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[37], 0.000000, 0.000000, 0.000000, 1.000000);
  548. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[37]);
  549. BJ_GLOBAL_TEXTDRAW[38] = TextDrawCreate(613.766846, 432.581787, "ld_Beat:chit");
  550. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[38], 0.480000, 1.120000);
  551. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[38], 13.000000, 15.000000);
  552. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[38], 1);
  553. TextDrawColor(BJ_GLOBAL_TEXTDRAW[38], 0x00FF00FF);
  554. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[38], 0x80808080);
  555. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[38], 0);
  556. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[38], 0);
  557. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[38], 0x000000FF);
  558. TextDrawFont(BJ_GLOBAL_TEXTDRAW[38], 4);
  559. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[38], 0);
  560. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[38], 0);
  561. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[38], 0.000000, 0.000000, 0.000000, 1.000000);
  562. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[38]);
  563. BJ_GLOBAL_TEXTDRAW[39] = TextDrawCreate(614.100464, 430.870453, "ld_Beat:chit");
  564. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[39], 0.480000, 1.120000);
  565. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[39], 12.000000, 16.000000);
  566. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[39], 1);
  567. TextDrawColor(BJ_GLOBAL_TEXTDRAW[39], 0x21212BFF);
  568. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[39], 0x80808080);
  569. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[39], 0);
  570. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[39], 0);
  571. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[39], 0x000000FF);
  572. TextDrawFont(BJ_GLOBAL_TEXTDRAW[39], 4);
  573. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[39], 0);
  574. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[39], 0);
  575. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[39], 0.000000, 0.000000, 0.000000, 1.000000);
  576. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[39]);
  577. BJ_GLOBAL_TEXTDRAW[40] = TextDrawCreate(600.166321, 401.000092, "ld_Beat:chit");
  578. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[40], 0.480000, 1.120000);
  579. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[40], 39.000000, 47.000000);
  580. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[40], 1);
  581. TextDrawColor(BJ_GLOBAL_TEXTDRAW[40], 0x21212BFF);
  582. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[40], 0x80808080);
  583. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[40], 0);
  584. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[40], 0);
  585. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[40], 0x000000FF);
  586. TextDrawFont(BJ_GLOBAL_TEXTDRAW[40], 4);
  587. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[40], 0);
  588. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[40], 0);
  589. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[40], 0.000000, 0.000000, 0.000000, 1.000000);
  590. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[40]);
  591. BJ_GLOBAL_TEXTDRAW[41] = TextDrawCreate(603.234192, 401.433319, "ld_Beat:chit");
  592. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[41], 0.480000, 1.120000);
  593. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[41], 15.000000, 19.000000);
  594. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[41], 1);
  595. TextDrawColor(BJ_GLOBAL_TEXTDRAW[41], 0xFFFFFFFF);
  596. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[41], 0x80808080);
  597. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[41], 0);
  598. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[41], 0);
  599. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[41], 0x000000FF);
  600. TextDrawFont(BJ_GLOBAL_TEXTDRAW[41], 4);
  601. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[41], 0);
  602. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[41], 0);
  603. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[41], 0.000000, 0.000000, 0.000000, 1.000000);
  604. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[41]);
  605. BJ_GLOBAL_TEXTDRAW[42] = TextDrawCreate(604.733826, 402.133362, "ld_Beat:chit");
  606. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[42], 0.480000, 1.120000);
  607. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[42], 13.000000, 19.000000);
  608. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[42], 1);
  609. TextDrawColor(BJ_GLOBAL_TEXTDRAW[42], 0x00FF00FF);
  610. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[42], 0x80808080);
  611. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[42], 0);
  612. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[42], 0);
  613. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[42], 0x000000FF);
  614. TextDrawFont(BJ_GLOBAL_TEXTDRAW[42], 4);
  615. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[42], 0);
  616. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[42], 0);
  617. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[42], 0.000000, 0.000000, 0.000000, 1.000000);
  618. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[42]);
  619. BJ_GLOBAL_TEXTDRAW[43] = TextDrawCreate(605.467529, 403.377838, "ld_Beat:chit");
  620. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[43], 0.480000, 1.120000);
  621. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[43], 14.000000, 18.000000);
  622. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[43], 1);
  623. TextDrawColor(BJ_GLOBAL_TEXTDRAW[43], 0x21212BFF);
  624. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[43], 0x80808080);
  625. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[43], 0);
  626. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[43], 0);
  627. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[43], 0x000000FF);
  628. TextDrawFont(BJ_GLOBAL_TEXTDRAW[43], 4);
  629. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[43], 0);
  630. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[43], 0);
  631. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[43], 0.000000, 0.000000, 0.000000, 1.000000);
  632. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[43]);
  633. BJ_GLOBAL_TEXTDRAW[44] = TextDrawCreate(600.166321, 401.000092, "ld_Beat:chit");
  634. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[44], 0.480000, 1.120000);
  635. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[44], 39.000000, 47.000000);
  636. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[44], 1);
  637. TextDrawColor(BJ_GLOBAL_TEXTDRAW[44], 0x21212BFF);
  638. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[44], 0x80808080);
  639. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[44], 0);
  640. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[44], 0);
  641. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[44], 0x000000FF);
  642. TextDrawFont(BJ_GLOBAL_TEXTDRAW[44], 4);
  643. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[44], 0);
  644. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[44], 0);
  645. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[44], 0.000000, 0.000000, 0.000000, 1.000000);
  646. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[44]);
  647. BJ_GLOBAL_TEXTDRAW[45] = TextDrawCreate(617.001221, 409.600067, "box");
  648. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[45], 0.000000, -1.466663);
  649. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[45], 615.299927, 0.000000);
  650. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[45], 1);
  651. TextDrawColor(BJ_GLOBAL_TEXTDRAW[45], 0xFFFFFFFF);
  652. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[45], 1);
  653. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[45], 0x00FF00FF);
  654. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[45], 0);
  655. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[45], 0);
  656. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[45], 0x000000FF);
  657. TextDrawFont(BJ_GLOBAL_TEXTDRAW[45], 1);
  658. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[45], 1);
  659. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[45], 0);
  660. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[45], 0.000000, 0.000000, 0.000000, 1.000000);
  661. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[45]);
  662. BJ_GLOBAL_TEXTDRAW[46] = TextDrawCreate(633.068054, 420.593048, "box");
  663. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[46], 0.000000, -2.799997);
  664. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[46], 631.600098, 0.000000);
  665. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[46], 1);
  666. TextDrawColor(BJ_GLOBAL_TEXTDRAW[46], 0xFFFFFFFF);
  667. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[46], 1);
  668. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[46], 0x00FF00FF);
  669. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[46], 0);
  670. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[46], 0);
  671. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[46], 0x000000FF);
  672. TextDrawFont(BJ_GLOBAL_TEXTDRAW[46], 2);
  673. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[46], 1);
  674. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[46], 0);
  675. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[46], 0.000000, 0.000000, 0.000000, 1.000000);
  676. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[46]);
  677. BJ_GLOBAL_TEXTDRAW[47] = TextDrawCreate(633.834473, 399.437469, "box");
  678. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[47], 0.000000, -0.533330);
  679. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[47], 621.099976, 0.000000);
  680. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[47], 1);
  681. TextDrawColor(BJ_GLOBAL_TEXTDRAW[47], 0xFFFFFFFF);
  682. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[47], 1);
  683. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[47], 0x00FF00FF);
  684. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[47], 0);
  685. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[47], 0);
  686. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[47], 0x000000FF);
  687. TextDrawFont(BJ_GLOBAL_TEXTDRAW[47], 2);
  688. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[47], 1);
  689. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[47], 0);
  690. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[47], 0.000000, 0.000000, 0.000000, 1.000000);
  691. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[47]);
  692. BJ_GLOBAL_TEXTDRAW[48] = TextDrawCreate(623.468079, 400.067078, "box");
  693. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[48], 0.000000, -0.499998);
  694. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[48], 614.400391, 0.000000);
  695. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[48], 1);
  696. TextDrawColor(BJ_GLOBAL_TEXTDRAW[48], 0xFFFFFFFF);
  697. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[48], 1);
  698. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[48], 0x00FF00FF);
  699. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[48], 0);
  700. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[48], 0);
  701. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[48], 0x000000FF);
  702. TextDrawFont(BJ_GLOBAL_TEXTDRAW[48], 2);
  703. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[48], 1);
  704. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[48], 0);
  705. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[48], 0.000000, 0.000000, 0.000000, 1.000000);
  706. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[48]);
  707. BJ_GLOBAL_TEXTDRAW[49] = TextDrawCreate(617.001709, 398.237335, "box");
  708. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[49], 0.000000, 1.000000);
  709. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[49], 614.300171, 0.000000);
  710. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[49], 1);
  711. TextDrawColor(BJ_GLOBAL_TEXTDRAW[49], 0xFFFFFFFF);
  712. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[49], 1);
  713. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[49], 0xFFFFFFFF);
  714. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[49], 0);
  715. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[49], 0);
  716. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[49], 0x000000FF);
  717. TextDrawFont(BJ_GLOBAL_TEXTDRAW[49], 2);
  718. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[49], 1);
  719. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[49], 0);
  720. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[49], 0.000000, 0.000000, 0.000000, 1.000000);
  721. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[49]);
  722. BJ_GLOBAL_TEXTDRAW[50] = TextDrawCreate(616.734802, 397.878113, "box");
  723. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[50], 0.000000, -0.266663);
  724. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[50], 621.499878, 0.000000);
  725. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[50], 1);
  726. TextDrawColor(BJ_GLOBAL_TEXTDRAW[50], 0xFFFFFFFF);
  727. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[50], 1);
  728. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[50], 0xFFFFFFFF);
  729. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[50], 0);
  730. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[50], 0);
  731. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[50], 0x000000FF);
  732. TextDrawFont(BJ_GLOBAL_TEXTDRAW[50], 2);
  733. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[50], 1);
  734. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[50], 0);
  735. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[50], 0.000000, 0.000000, 0.000000, 1.000000);
  736. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[50]);
  737. BJ_GLOBAL_TEXTDRAW[51] = TextDrawCreate(623.568298, 397.063293, "box");
  738. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[51], 0.000000, -0.266663);
  739. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[51], 629.400391, 0.000000);
  740. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[51], 1);
  741. TextDrawColor(BJ_GLOBAL_TEXTDRAW[51], 0xFFFFFFFF);
  742. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[51], 1);
  743. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[51], 0xFFFFFFFF);
  744. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[51], 0);
  745. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[51], 0);
  746. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[51], 0x000000FF);
  747. TextDrawFont(BJ_GLOBAL_TEXTDRAW[51], 2);
  748. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[51], 1);
  749. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[51], 0);
  750. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[51], 0.000000, 0.000000, 0.000000, 1.000000);
  751. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[51]);
  752. BJ_GLOBAL_TEXTDRAW[52] = TextDrawCreate(625.867737, 397.063293, "box");
  753. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[52], 0.000000, -0.266663);
  754. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[52], 631.699829, 0.000000);
  755. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[52], 1);
  756. TextDrawColor(BJ_GLOBAL_TEXTDRAW[52], 0xFFFFFFFF);
  757. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[52], 1);
  758. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[52], 0xFFFFFFFF);
  759. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[52], 0);
  760. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[52], 0);
  761. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[52], 0x000000FF);
  762. TextDrawFont(BJ_GLOBAL_TEXTDRAW[52], 2);
  763. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[52], 1);
  764. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[52], 0);
  765. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[52], 0.000000, 0.000000, 0.000000, 1.000000);
  766. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[52]);
  767. BJ_GLOBAL_TEXTDRAW[53] = TextDrawCreate(634.600830, 397.637299, "box");
  768. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[53], 0.000000, 1.908334);
  769. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[53], 631.099976, 0.000000);
  770. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[53], 1);
  771. TextDrawColor(BJ_GLOBAL_TEXTDRAW[53], 0xFFFFFFFF);
  772. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[53], 1);
  773. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[53], 0xFFFFFFFF);
  774. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[53], 0);
  775. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[53], 0);
  776. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[53], 0x000000FF);
  777. TextDrawFont(BJ_GLOBAL_TEXTDRAW[53], 2);
  778. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[53], 1);
  779. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[53], 0);
  780. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[53], 0.000000, 0.000000, 0.000000, 1.000000);
  781. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[53]);
  782. BJ_GLOBAL_TEXTDRAW[54] = TextDrawCreate(634.600830, 400.737488, "box");
  783. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[54], 0.000000, 1.908334);
  784. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[54], 631.099976, 0.000000);
  785. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[54], 1);
  786. TextDrawColor(BJ_GLOBAL_TEXTDRAW[54], 0xFFFFFFFF);
  787. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[54], 1);
  788. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[54], 0xFFFFFFFF);
  789. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[54], 0);
  790. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[54], 0);
  791. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[54], 0x000000FF);
  792. TextDrawFont(BJ_GLOBAL_TEXTDRAW[54], 2);
  793. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[54], 1);
  794. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[54], 0);
  795. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[54], 0.000000, 0.000000, 0.000000, 1.000000);
  796. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[54]);
  797. BJ_GLOBAL_TEXTDRAW[55] = TextDrawCreate(607.166321, 408.781616, "ld_Beat:chit");
  798. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[55], 0.480000, 1.120000);
  799. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[55], 25.000000, 31.000000);
  800. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[55], 1);
  801. TextDrawColor(BJ_GLOBAL_TEXTDRAW[55], 0xFFFFFFFF);
  802. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[55], 0x80808080);
  803. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[55], 0);
  804. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[55], 0);
  805. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[55], 0x000000FF);
  806. TextDrawFont(BJ_GLOBAL_TEXTDRAW[55], 4);
  807. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[55], 0);
  808. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[55], 0);
  809. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[55], 0.000000, 0.000000, 0.000000, 1.000000);
  810. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[55]);
  811. BJ_GLOBAL_TEXTDRAW[56] = TextDrawCreate(580.532532, 394.370605, "");
  812. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[56], 0.480000, 1.120000);
  813. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[56], 61.000000, 76.000000);
  814. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[56], 1);
  815. TextDrawColor(BJ_GLOBAL_TEXTDRAW[56], 0x00FF00FF);
  816. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[56], 0x80808080);
  817. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[56], 0);
  818. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[56], 0);
  819. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[56], 0x00000000);
  820. TextDrawFont(BJ_GLOBAL_TEXTDRAW[56], 5);
  821. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[56], 0);
  822. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[56], 0);
  823. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[56], 19182);
  824. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[56], 0.000000, 37.000000, 0.000000, 1.000000);
  825. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[56]);
  826. BJ_GLOBAL_TEXTDRAW[57] = TextDrawCreate(598.366272, 379.266724, "");
  827. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[57], 0.480000, 1.120000);
  828. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[57], 61.000000, 76.000000);
  829. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[57], 1);
  830. TextDrawColor(BJ_GLOBAL_TEXTDRAW[57], 0x00FF00FF);
  831. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[57], 0x80808080);
  832. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[57], 0);
  833. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[57], 0);
  834. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[57], 0x00000000);
  835. TextDrawFont(BJ_GLOBAL_TEXTDRAW[57], 5);
  836. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[57], 0);
  837. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[57], 0);
  838. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[57], 19182);
  839. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[57], 0.000000, 37.000000, 0.000000, 1.000000);
  840. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[57]);
  841. BJ_GLOBAL_TEXTDRAW[58] = TextDrawCreate(597.699646, 394.285278, "");
  842. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[58], 0.480000, 1.120000);
  843. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[58], 61.000000, 76.000000);
  844. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[58], 1);
  845. TextDrawColor(BJ_GLOBAL_TEXTDRAW[58], 0x00FF00FF);
  846. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[58], 0x80808080);
  847. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[58], 0);
  848. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[58], 0);
  849. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[58], 0x00000000);
  850. TextDrawFont(BJ_GLOBAL_TEXTDRAW[58], 5);
  851. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[58], 0);
  852. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[58], 0);
  853. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[58], 19182);
  854. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[58], 0.000000, 50.000000, 0.000000, 1.000000);
  855. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[58]);
  856. BJ_GLOBAL_TEXTDRAW[59] = TextDrawCreate(579.866455, 379.522400, "");
  857. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[59], 0.480000, 1.120000);
  858. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[59], 61.000000, 76.000000);
  859. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[59], 1);
  860. TextDrawColor(BJ_GLOBAL_TEXTDRAW[59], 0x00FF00FF);
  861. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[59], 0x80808080);
  862. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[59], 0);
  863. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[59], 0);
  864. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[59], 0x00000000);
  865. TextDrawFont(BJ_GLOBAL_TEXTDRAW[59], 5);
  866. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[59], 0);
  867. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[59], 0);
  868. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[59], 19182);
  869. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[59], 0.000000, 50.000000, 0.000000, 1.000000);
  870. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[59]);
  871. BJ_GLOBAL_TEXTDRAW[60] = TextDrawCreate(605.367004, 407.051941, "ld_Beat:chit");
  872. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[60], 0.480000, 1.120000);
  873. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[60], 29.000000, 35.000000);
  874. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[60], 1);
  875. TextDrawColor(BJ_GLOBAL_TEXTDRAW[60], 0x21212BFF);
  876. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[60], 0x80808080);
  877. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[60], 0);
  878. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[60], 0);
  879. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[60], 0x000000FF);
  880. TextDrawFont(BJ_GLOBAL_TEXTDRAW[60], 4);
  881. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[60], 0);
  882. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[60], 0);
  883. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[60], 0.000000, 0.000000, 0.000000, 1.000000);
  884. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[60]);
  885. BJ_GLOBAL_TEXTDRAW[61] = TextDrawCreate(607.166321, 408.781616, "ld_Beat:chit");
  886. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[61], 0.480000, 1.120000);
  887. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[61], 25.000000, 31.000000);
  888. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[61], 1);
  889. TextDrawColor(BJ_GLOBAL_TEXTDRAW[61], 0xFFFFFFFF);
  890. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[61], 0x80808080);
  891. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[61], 0);
  892. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[61], 0);
  893. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[61], 0x000000FF);
  894. TextDrawFont(BJ_GLOBAL_TEXTDRAW[61], 4);
  895. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[61], 0);
  896. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[61], 0);
  897. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[61], 0.000000, 0.000000, 0.000000, 1.000000);
  898. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[61]);
  899. BJ_GLOBAL_TEXTDRAW[62] = TextDrawCreate(610.499695, 412.515015, "ld_Beat:chit");
  900. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[62], 0.480000, 1.120000);
  901. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[62], 17.990000, 23.040001);
  902. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[62], 1);
  903. TextDrawColor(BJ_GLOBAL_TEXTDRAW[62], 0x21212BFF);
  904. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[62], 0x80808080);
  905. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[62], 0);
  906. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[62], 0);
  907. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[62], 0x000000FF);
  908. TextDrawFont(BJ_GLOBAL_TEXTDRAW[62], 4);
  909. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[62], 0);
  910. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[62], 0);
  911. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[62], 0.000000, 0.000000, 0.000000, 1.000000);
  912. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[62]);
  913. BJ_GLOBAL_TEXTDRAW[63] = TextDrawCreate(607.933472, 404.444458, "B");
  914. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[63], 0.642665, 2.711703);
  915. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[63], 19.000000, 0.000000);
  916. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[63], 1);
  917. TextDrawColor(BJ_GLOBAL_TEXTDRAW[63], 0x21212BFF);
  918. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[63], 0x80808080);
  919. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[63], 0);
  920. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[63], 0);
  921. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[63], 0x000000FF);
  922. TextDrawFont(BJ_GLOBAL_TEXTDRAW[63], 0);
  923. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[63], 1);
  924. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[63], 0);
  925. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[63], 0.000000, 0.000000, 0.000000, 1.000000);
  926. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[63]);
  927. BJ_GLOBAL_TEXTDRAW[64] = TextDrawCreate(606.633789, 404.029633, "B");
  928. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[64], 0.580331, 2.566518);
  929. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[64], 10.000000, 0.000000);
  930. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[64], 1);
  931. TextDrawColor(BJ_GLOBAL_TEXTDRAW[64], 0x21212BFF);
  932. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[64], 0x80808080);
  933. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[64], 0);
  934. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[64], 0);
  935. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[64], 0x000000FF);
  936. TextDrawFont(BJ_GLOBAL_TEXTDRAW[64], 0);
  937. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[64], 1);
  938. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[64], 0);
  939. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[64], 0.000000, 0.000000, 0.000000, 1.000000);
  940. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[64]);
  941. BJ_GLOBAL_TEXTDRAW[65] = TextDrawCreate(615.700256, 413.570343, "J");
  942. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[65], 0.442333, 2.728296);
  943. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[65], 27.000000, 0.000000);
  944. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[65], 1);
  945. TextDrawColor(BJ_GLOBAL_TEXTDRAW[65], 0x21212BFF);
  946. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[65], 0x80808080);
  947. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[65], 0);
  948. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[65], 0);
  949. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[65], 0x000000FF);
  950. TextDrawFont(BJ_GLOBAL_TEXTDRAW[65], 0);
  951. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[65], 1);
  952. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[65], 0);
  953. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[65], 0.000000, 0.000000, 0.000000, 1.000000);
  954. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[65]);
  955. BJ_GLOBAL_TEXTDRAW[66] = TextDrawCreate(607.933472, 404.444458, "B");
  956. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[66], 0.580331, 2.566518);
  957. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[66], 10.000000, 0.000000);
  958. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[66], 1);
  959. TextDrawColor(BJ_GLOBAL_TEXTDRAW[66], 0x00FF00FF);
  960. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[66], 0x80808080);
  961. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[66], 0);
  962. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[66], 0);
  963. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[66], 0x000000FF);
  964. TextDrawFont(BJ_GLOBAL_TEXTDRAW[66], 0);
  965. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[66], 1);
  966. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[66], 0);
  967. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[66], 0.000000, 0.000000, 0.000000, 1.000000);
  968. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[66]);
  969. BJ_GLOBAL_TEXTDRAW[67] = TextDrawCreate(618.199646, 413.570343, "J");
  970. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[67], 0.442333, 2.728296);
  971. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[67], 27.000000, 0.000000);
  972. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[67], 1);
  973. TextDrawColor(BJ_GLOBAL_TEXTDRAW[67], 0x21212BFF);
  974. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[67], 0x80808080);
  975. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[67], 0);
  976. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[67], 0);
  977. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[67], 0x000000FF);
  978. TextDrawFont(BJ_GLOBAL_TEXTDRAW[67], 0);
  979. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[67], 1);
  980. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[67], 0);
  981. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[67], 0.000000, 0.000000, 0.000000, 1.000000);
  982. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[67]);
  983. BJ_GLOBAL_TEXTDRAW[68] = TextDrawCreate(616.600037, 413.570343, "J");
  984. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[68], 0.460666, 2.703407);
  985. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[68], 10.000000, 0.000000);
  986. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[68], 1);
  987. TextDrawColor(BJ_GLOBAL_TEXTDRAW[68], 0xFFFFFFFF);
  988. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[68], 0x80808080);
  989. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[68], 0);
  990. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[68], 0);
  991. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[68], 0x000000FF);
  992. TextDrawFont(BJ_GLOBAL_TEXTDRAW[68], 0);
  993. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[68], 1);
  994. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[68], 0);
  995. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[68], 0.000000, 0.000000, 0.000000, 1.000000);
  996. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[68]);
  997. BJ_GLOBAL_TEXTDRAW[69] = TextDrawCreate(423.100220, 420.366730, "");
  998. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[69], 0.480000, 1.120000);
  999. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[69], 35.000000, 49.000000);
  1000. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[69], 1);
  1001. TextDrawColor(BJ_GLOBAL_TEXTDRAW[69], 0x008000FF);
  1002. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[69], 0x80808080);
  1003. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[69], 0);
  1004. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[69], 0);
  1005. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[69], 0x00000000);
  1006. TextDrawFont(BJ_GLOBAL_TEXTDRAW[69], 5);
  1007. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[69], 0);
  1008. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[69], 0);
  1009. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[69], 19182);
  1010. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[69], 0.000000, 45.000000, 0.000000, 1.000000);
  1011. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[69]);
  1012. BJ_GLOBAL_TEXTDRAW[70] = TextDrawCreate(427.666718, 432.166656, "HAPPYHOURS");
  1013. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[70], 0.093332, 0.575407);
  1014. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[70], 1280.000000, 1280.000000);
  1015. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[70], 1);
  1016. TextDrawColor(BJ_GLOBAL_TEXTDRAW[70], 0xFFFFFFFF);
  1017. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[70], 0x80808080);
  1018. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[70], 0);
  1019. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[70], 0);
  1020. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[70], 0x000000FF);
  1021. TextDrawFont(BJ_GLOBAL_TEXTDRAW[70], 2);
  1022. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[70], 1);
  1023. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[70], 0);
  1024. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[70], 0.000000, 0.000000, 0.000000, 1.000000);
  1025. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[70]);
  1026. BJ_GLOBAL_TEXTDRAW[71] = TextDrawCreate(430.399689, 436.400085, "UKLJUCEN");
  1027. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[71], 0.093332, 0.575407);
  1028. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[71], 1280.000000, 1280.000000);
  1029. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[71], 1);
  1030. TextDrawColor(BJ_GLOBAL_TEXTDRAW[71], 0x008000FF);
  1031. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[71], 0x80808080);
  1032. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[71], 0);
  1033. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[71], 0);
  1034. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[71], 0x000000FF);
  1035. TextDrawFont(BJ_GLOBAL_TEXTDRAW[71], 2);
  1036. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[71], 1);
  1037. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[71], 0);
  1038. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[71], 0.000000, 0.000000, 0.000000, 1.000000);
  1039. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[71]);
  1040. BJ_GLOBAL_TEXTDRAW[72] = TextDrawCreate(460.100311, 419.951874, "");
  1041. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[72], 0.480000, 1.120000);
  1042. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[72], 35.000000, 49.000000);
  1043. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[72], 1);
  1044. TextDrawColor(BJ_GLOBAL_TEXTDRAW[72], 0x008000FF);
  1045. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[72], 0x80808080);
  1046. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[72], 0);
  1047. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[72], 0);
  1048. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[72], 0x00000000);
  1049. TextDrawFont(BJ_GLOBAL_TEXTDRAW[72], 5);
  1050. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[72], 0);
  1051. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[72], 0);
  1052. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[72], 19182);
  1053. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[72], 0.000000, 45.000000, 0.000000, 1.000000);
  1054. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[72]);
  1055. BJ_GLOBAL_TEXTDRAW[73] = TextDrawCreate(467.367676, 432.096222, "HAPPYJOB");
  1056. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[73], 0.093332, 0.575407);
  1057. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[73], 1280.000000, 1280.000000);
  1058. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[73], 1);
  1059. TextDrawColor(BJ_GLOBAL_TEXTDRAW[73], 0xFFFFFFFF);
  1060. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[73], 0x80808080);
  1061. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[73], 0);
  1062. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[73], 0);
  1063. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[73], 0x000000FF);
  1064. TextDrawFont(BJ_GLOBAL_TEXTDRAW[73], 2);
  1065. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[73], 1);
  1066. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[73], 0);
  1067. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[73], 0.000000, 0.000000, 0.000000, 1.000000);
  1068. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[73]);
  1069. BJ_GLOBAL_TEXTDRAW[74] = TextDrawCreate(465.201080, 436.129578, "Stocar");
  1070. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[74], 0.093332, 0.575407);
  1071. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[74], 1280.000000, 1280.000000);
  1072. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[74], 1);
  1073. TextDrawColor(BJ_GLOBAL_TEXTDRAW[74], 0x008000FF);
  1074. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[74], 0x80808080);
  1075. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[74], 0);
  1076. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[74], 0);
  1077. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[74], 0x000000FF);
  1078. TextDrawFont(BJ_GLOBAL_TEXTDRAW[74], 2);
  1079. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[74], 1);
  1080. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[74], 0);
  1081. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[74], 0.000000, 0.000000, 0.000000, 1.000000);
  1082. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[74]);
  1083. BJ_GLOBAL_TEXTDRAW[75] = TextDrawCreate(485.200287, 418.274231, "");
  1084. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[75], 0.480000, 1.120000);
  1085. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[75], 31.000000, 39.000000);
  1086. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[75], 1);
  1087. TextDrawColor(BJ_GLOBAL_TEXTDRAW[75], 0xFFFFFFFF);
  1088. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[75], 0x80808080);
  1089. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[75], 0);
  1090. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[75], 0);
  1091. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[75], 0x00000000);
  1092. TextDrawFont(BJ_GLOBAL_TEXTDRAW[75], 5);
  1093. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[75], 0);
  1094. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[75], 0);
  1095. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[75], 19182);
  1096. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[75], 0.000000, 45.000000, 0.000000, 1.000000);
  1097. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[75]);
  1098. BJ_GLOBAL_TEXTDRAW[76] = TextDrawCreate(486.633575, 416.418488, "");
  1099. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[76], 0.480000, 1.120000);
  1100. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[76], 31.000000, 39.000000);
  1101. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[76], 1);
  1102. TextDrawColor(BJ_GLOBAL_TEXTDRAW[76], 0xFFFFFF80);
  1103. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[76], 0x80808080);
  1104. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[76], 0);
  1105. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[76], 0);
  1106. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[76], 0x00000000);
  1107. TextDrawFont(BJ_GLOBAL_TEXTDRAW[76], 5);
  1108. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[76], 0);
  1109. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[76], 0);
  1110. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[76], 19182);
  1111. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[76], 0.000000, 45.000000, 0.000000, 1.000000);
  1112. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[76]);
  1113. BJ_GLOBAL_TEXTDRAW[77] = TextDrawCreate(488.366760, 418.163025, "");
  1114. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[77], 0.480000, 1.120000);
  1115. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[77], 31.000000, 39.000000);
  1116. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[77], 1);
  1117. TextDrawColor(BJ_GLOBAL_TEXTDRAW[77], 0xFFFFFF50);
  1118. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[77], 0x80808080);
  1119. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[77], 0);
  1120. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[77], 0);
  1121. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[77], 0x00000000);
  1122. TextDrawFont(BJ_GLOBAL_TEXTDRAW[77], 5);
  1123. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[77], 0);
  1124. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[77], 0);
  1125. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[77], 19182);
  1126. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[77], 0.000000, 45.000000, 0.000000, 1.000000);
  1127. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[77]);
  1128. BJ_GLOBAL_TEXTDRAW[78] = TextDrawCreate(536.099976, 430.111237, "ld_Beat:chit");
  1129. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[78], 0.480000, 1.120000);
  1130. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[78], 11.000000, 14.000000);
  1131. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[78], 1);
  1132. TextDrawColor(BJ_GLOBAL_TEXTDRAW[78], 0x00FF00FF);
  1133. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[78], 0x80808080);
  1134. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[78], 0);
  1135. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[78], 0);
  1136. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[78], 0x000000FF);
  1137. TextDrawFont(BJ_GLOBAL_TEXTDRAW[78], 4);
  1138. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[78], 0);
  1139. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[78], 0);
  1140. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[78], 0.000000, 0.000000, 0.000000, 1.000000);
  1141. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[78]);
  1142. BJ_GLOBAL_TEXTDRAW[79] = TextDrawCreate(539.333374, 429.763000, "/");
  1143. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[79], 0.373333, 1.728592);
  1144. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[79], 1280.000000, 1280.000000);
  1145. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[79], 1);
  1146. TextDrawColor(BJ_GLOBAL_TEXTDRAW[79], 0x21212BFF);
  1147. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[79], 0x80808080);
  1148. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[79], 0);
  1149. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[79], 0);
  1150. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[79], 0x000000FF);
  1151. TextDrawFont(BJ_GLOBAL_TEXTDRAW[79], 2);
  1152. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[79], 1);
  1153. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[79], 0);
  1154. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[79], 0.000000, 0.000000, 0.000000, 1.000000);
  1155. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[79]);
  1156. BJ_GLOBAL_TEXTDRAW[80] = TextDrawCreate(543.666504, 434.326080, "/");
  1157. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[80], -0.310665, 1.309628);
  1158. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[80], 1280.000000, 1280.000000);
  1159. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[80], 1);
  1160. TextDrawColor(BJ_GLOBAL_TEXTDRAW[80], 0x21212BFF);
  1161. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[80], 0x80808080);
  1162. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[80], 0);
  1163. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[80], 0);
  1164. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[80], 0x000000FF);
  1165. TextDrawFont(BJ_GLOBAL_TEXTDRAW[80], 2);
  1166. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[80], 1);
  1167. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[80], 0);
  1168. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[80], 0.000000, 0.000000, 0.000000, 1.000000);
  1169. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[80]);
  1170. BJ_GLOBAL_TEXTDRAW[81] = TextDrawCreate(513.199951, 432.381348, "REKORD:");
  1171. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[81], 0.076999, 0.583702);
  1172. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[81], 1280.000000, 1280.000000);
  1173. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[81], 1);
  1174. TextDrawColor(BJ_GLOBAL_TEXTDRAW[81], 0xFFFFFFFF);
  1175. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[81], 0x80808080);
  1176. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[81], 0);
  1177. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[81], 0);
  1178. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[81], 0x000000FF);
  1179. TextDrawFont(BJ_GLOBAL_TEXTDRAW[81], 2);
  1180. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[81], 1);
  1181. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[81], 0);
  1182. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[81], 0.000000, 0.000000, 0.000000, 1.000000);
  1183. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[81]);
  1184. BJ_GLOBAL_TEXTDRAW[82] = TextDrawCreate(528.366394, 432.481323, "600");
  1185. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[82], 0.076999, 0.583702);
  1186. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[82], 0.000000, 0.200000);
  1187. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[82], 1);
  1188. TextDrawColor(BJ_GLOBAL_TEXTDRAW[82], 0xADD8E6FF);
  1189. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[82], 0x80808080);
  1190. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[82], 0);
  1191. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[82], 0);
  1192. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[82], 0x000000FF);
  1193. TextDrawFont(BJ_GLOBAL_TEXTDRAW[82], 2);
  1194. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[82], 1);
  1195. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[82], 0);
  1196. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[82], 0.000000, 0.000000, 0.000000, 1.000000);
  1197. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[82]);
  1198. BJ_GLOBAL_TEXTDRAW[83] = TextDrawCreate(513.199951, 436.681610, "ONLINE:");
  1199. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[83], 0.076999, 0.583702);
  1200. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[83], 1280.000000, 1280.000000);
  1201. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[83], 1);
  1202. TextDrawColor(BJ_GLOBAL_TEXTDRAW[83], 0xFFFFFFFF);
  1203. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[83], 0x80808080);
  1204. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[83], 0);
  1205. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[83], 0);
  1206. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[83], 0x000000FF);
  1207. TextDrawFont(BJ_GLOBAL_TEXTDRAW[83], 2);
  1208. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[83], 1);
  1209. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[83], 0);
  1210. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[83], 0.000000, 0.000000, 0.000000, 1.000000);
  1211. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[83]);
  1212. BJ_GLOBAL_TEXTDRAW[84] = TextDrawCreate(526.566833, 436.911163, "299");
  1213. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[84], 0.076999, 0.583702);
  1214. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[84], 0.000000, 0.200000);
  1215. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[84], 1);
  1216. TextDrawColor(BJ_GLOBAL_TEXTDRAW[84], 0xADD8E6FF);
  1217. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[84], 0x80808080);
  1218. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[84], 0);
  1219. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[84], 0);
  1220. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[84], 0x000000FF);
  1221. TextDrawFont(BJ_GLOBAL_TEXTDRAW[84], 2);
  1222. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[84], 1);
  1223. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[84], 0);
  1224. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[84], 0.000000, 0.000000, 0.000000, 1.000000);
  1225. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[84]);
  1226. BJ_GLOBAL_TEXTDRAW[85] = TextDrawCreate(551.333313, 7.481470, "BLACK");
  1227. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[85], 0.218333, 0.894814);
  1228. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[85], 1280.000000, 1280.000000);
  1229. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[85], 1);
  1230. TextDrawColor(BJ_GLOBAL_TEXTDRAW[85], 0x00FF00FF);
  1231. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[85], 0x80808080);
  1232. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[85], 0);
  1233. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[85], 1);
  1234. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[85], 0x000000FF);
  1235. TextDrawFont(BJ_GLOBAL_TEXTDRAW[85], 1);
  1236. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[85], 1);
  1237. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[85], 0);
  1238. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[85], 0.000000, 0.000000, 0.000000, 1.000000);
  1239. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[85]);
  1240. BJ_GLOBAL_TEXTDRAW[86] = TextDrawCreate(574.032715, 6.781470, "JACK");
  1241. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[86], 0.154666, 0.981925);
  1242. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[86], 1280.000000, 1280.000000);
  1243. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[86], 1);
  1244. TextDrawColor(BJ_GLOBAL_TEXTDRAW[86], 0xFFFFFFFF);
  1245. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[86], 0x80808080);
  1246. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[86], 0);
  1247. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[86], 1);
  1248. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[86], 0x000000FF);
  1249. TextDrawFont(BJ_GLOBAL_TEXTDRAW[86], 2);
  1250. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[86], 1);
  1251. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[86], 0);
  1252. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[86], 0.000000, 0.000000, 0.000000, 1.000000);
  1253. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[86]);
  1254. BJ_GLOBAL_TEXTDRAW[87] = TextDrawCreate(551.666504, 15.777765, "ONLINE_GAMING_COMMUNITY");
  1255. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[87], 0.126000, 0.658370);
  1256. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[87], 1280.000000, 1280.000000);
  1257. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[87], 1);
  1258. TextDrawColor(BJ_GLOBAL_TEXTDRAW[87], 0xC0C0C0FF);
  1259. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[87], 0x80808080);
  1260. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[87], 0);
  1261. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[87], 1);
  1262. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[87], 0x000000FF);
  1263. TextDrawFont(BJ_GLOBAL_TEXTDRAW[87], 2);
  1264. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[87], 1);
  1265. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[87], 0);
  1266. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[87], 0.000000, 0.000000, 0.000000, 1.000000);
  1267. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[87]);
  1268. BJ_GLOBAL_TEXTDRAW[88] = TextDrawCreate(573.500305, 457.200531, "");
  1269. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[88], 0.480000, 1.120000);
  1270. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[88], 175.000000, 71.000000);
  1271. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[88], 1);
  1272. TextDrawColor(BJ_GLOBAL_TEXTDRAW[88], 0x00FF00FF);
  1273. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[88], 0x80808080);
  1274. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[88], 0);
  1275. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[88], 0);
  1276. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[88], 0x00000000);
  1277. TextDrawFont(BJ_GLOBAL_TEXTDRAW[88], 5);
  1278. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[88], 0);
  1279. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[88], 0);
  1280. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[88], 1317);
  1281. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[88], 90.000000, 90.000000, 0.000000, 1.000000);
  1282. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[88]);
  1283. BJ_GLOBAL_TEXTDRAW[89] = TextDrawCreate(579.866455, 1.118515, "");
  1284. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[89], 0.480000, 1.120000);
  1285. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[89], 50.000000, 29.000000);
  1286. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[89], 1);
  1287. TextDrawColor(BJ_GLOBAL_TEXTDRAW[89], 0xFFFFFFFF);
  1288. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[89], 0x80808080);
  1289. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[89], 0);
  1290. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[89], 0);
  1291. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[89], 0x00000000);
  1292. TextDrawFont(BJ_GLOBAL_TEXTDRAW[89], 5);
  1293. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[89], 0);
  1294. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[89], 0);
  1295. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[89], 26);
  1296. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[89], 0.000000, 0.000000, 0.000000, 1.000000);
  1297. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[89]);
  1298. BJ_GLOBAL_TEXTDRAW[90] = TextDrawCreate(551.666443, 22.414803, "NICK:");
  1299. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[90], 0.126000, 0.658370);
  1300. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[90], 1280.000000, 1280.000000);
  1301. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[90], 1);
  1302. TextDrawColor(BJ_GLOBAL_TEXTDRAW[90], 0xC0C0C0FF);
  1303. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[90], 0x80808080);
  1304. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[90], 0);
  1305. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[90], 1);
  1306. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[90], 0x000000FF);
  1307. TextDrawFont(BJ_GLOBAL_TEXTDRAW[90], 2);
  1308. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[90], 1);
  1309. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[90], 0);
  1310. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[90], 0.000000, 0.000000, 0.000000, 1.000000);
  1311. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[90]);
  1312. BJ_GLOBAL_TEXTDRAW[91] = TextDrawCreate(618.067200, 5.507390, "3");
  1313. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[91], 0.234332, 1.064888);
  1314. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[91], 1280.000000, 1280.000000);
  1315. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[91], 1);
  1316. TextDrawColor(BJ_GLOBAL_TEXTDRAW[91], 0xFF0000FF);
  1317. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[91], 0x80808080);
  1318. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[91], 0);
  1319. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[91], 0);
  1320. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[91], 0x000000FF);
  1321. TextDrawFont(BJ_GLOBAL_TEXTDRAW[91], 1);
  1322. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[91], 1);
  1323. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[91], 0);
  1324. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[91], 0.000000, 0.000000, 0.000000, 1.000000);
  1325. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[91]);
  1326. BJ_GLOBAL_TEXTDRAW[92] = TextDrawCreate(614.468079, 5.092575, "<");
  1327. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[92], 0.231333, 1.168591);
  1328. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[92], 1280.000000, 1280.000000);
  1329. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[92], 1);
  1330. TextDrawColor(BJ_GLOBAL_TEXTDRAW[92], 0xFF0000FF);
  1331. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[92], 0x80808080);
  1332. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[92], 0);
  1333. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[92], 0);
  1334. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[92], 0x000000FF);
  1335. TextDrawFont(BJ_GLOBAL_TEXTDRAW[92], 1);
  1336. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[92], 1);
  1337. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[92], 0);
  1338. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[92], 0.000000, 0.000000, 0.000000, 1.000000);
  1339. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[92]);
  1340. BJ_GLOBAL_TEXTDRAW[93] = TextDrawCreate(615.767761, 5.092575, "<");
  1341. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[93], 0.231333, 1.168591);
  1342. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[93], 1280.000000, 1280.000000);
  1343. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[93], 1);
  1344. TextDrawColor(BJ_GLOBAL_TEXTDRAW[93], 0xFF0000FF);
  1345. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[93], 0x80808080);
  1346. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[93], 0);
  1347. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[93], 0);
  1348. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[93], 0x000000FF);
  1349. TextDrawFont(BJ_GLOBAL_TEXTDRAW[93], 1);
  1350. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[93], 1);
  1351. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[93], 0);
  1352. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[93], 0.000000, 0.000000, 0.000000, 1.000000);
  1353. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[93]);
  1354. BJ_GLOBAL_TEXTDRAW[94] = TextDrawCreate(618.733215, 10.699997, "box");
  1355. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[94], 0.000000, -0.266665);
  1356. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[94], 620.399902, 0.000000);
  1357. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[94], 1);
  1358. TextDrawColor(BJ_GLOBAL_TEXTDRAW[94], 0xFFFFFFFF);
  1359. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[94], 1);
  1360. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[94], 0xFF0000FF);
  1361. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[94], 0);
  1362. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[94], 0);
  1363. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[94], 0x000000FF);
  1364. TextDrawFont(BJ_GLOBAL_TEXTDRAW[94], 1);
  1365. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[94], 1);
  1366. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[94], 0);
  1367. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[94], 0.000000, 0.000000, 0.000000, 1.000000);
  1368. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[94]);
  1369. BJ_GLOBAL_TEXTDRAW[95] = TextDrawCreate(620.633240, 12.159256, "box");
  1370. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[95], 0.000000, -0.062665);
  1371. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[95], 619.819946, 0.000000);
  1372. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[95], 1);
  1373. TextDrawColor(BJ_GLOBAL_TEXTDRAW[95], 0xFFFFFFFF);
  1374. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[95], 1);
  1375. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[95], 0xFF0000FF);
  1376. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[95], 0);
  1377. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[95], 0);
  1378. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[95], 0x000000FF);
  1379. TextDrawFont(BJ_GLOBAL_TEXTDRAW[95], 1);
  1380. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[95], 1);
  1381. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[95], 0);
  1382. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[95], 0.000000, 0.000000, 0.000000, 1.000000);
  1383. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[95]);
  1384. BJ_GLOBAL_TEXTDRAW[96] = TextDrawCreate(619.533020, 10.299997, "box");
  1385. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[96], 0.000000, -0.062665);
  1386. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[96], 618.899780, 0.000000);
  1387. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[96], 1);
  1388. TextDrawColor(BJ_GLOBAL_TEXTDRAW[96], 0xFFFFFFFF);
  1389. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[96], 1);
  1390. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[96], 0xFF0000FF);
  1391. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[96], 0);
  1392. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[96], 0);
  1393. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[96], 0x000000FF);
  1394. TextDrawFont(BJ_GLOBAL_TEXTDRAW[96], 1);
  1395. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[96], 1);
  1396. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[96], 0);
  1397. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[96], 0.000000, 0.000000, 0.000000, 1.000000);
  1398. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[96]);
  1399. BJ_GLOBAL_TEXTDRAW[97] = TextDrawCreate(619.033142, 10.299997, "box");
  1400. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[97], 0.000000, -0.062665);
  1401. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[97], 618.399902, 0.000000);
  1402. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[97], 1);
  1403. TextDrawColor(BJ_GLOBAL_TEXTDRAW[97], 0xFFFFFFFF);
  1404. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[97], 1);
  1405. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[97], 0xFF0000FF);
  1406. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[97], 0);
  1407. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[97], 0);
  1408. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[97], 0x000000FF);
  1409. TextDrawFont(BJ_GLOBAL_TEXTDRAW[97], 1);
  1410. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[97], 1);
  1411. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[97], 0);
  1412. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[97], 0.000000, 0.000000, 0.000000, 1.000000);
  1413. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[97]);
  1414. BJ_GLOBAL_TEXTDRAW[98] = TextDrawCreate(260.732849, -80.759178, "");
  1415. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[98], 0.480000, 1.120000);
  1416. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[98], 146.000000, 153.000000);
  1417. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[98], 1);
  1418. TextDrawColor(BJ_GLOBAL_TEXTDRAW[98], 0x00FF00FF);
  1419. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[98], 0x80808080);
  1420. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[98], 0);
  1421. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[98], 0);
  1422. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[98], 0x00000000);
  1423. TextDrawFont(BJ_GLOBAL_TEXTDRAW[98], 5);
  1424. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[98], 0);
  1425. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[98], 0);
  1426. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[98], 19182);
  1427. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[98], 0.000000, 45.000000, 0.000000, 1.000000);
  1428. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[98]);
  1429. BJ_GLOBAL_TEXTDRAW[99] = TextDrawCreate(573.200256, 424.870300, "01:28:54");
  1430. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[99], 0.107332, 0.745481);
  1431. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[99], -0.109999, 0.109999);
  1432. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[99], 1);
  1433. TextDrawColor(BJ_GLOBAL_TEXTDRAW[99], 0x000000FF);
  1434. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[99], 0x80808080);
  1435. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[99], 0);
  1436. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[99], 0);
  1437. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[99], 0x000000FF);
  1438. TextDrawFont(BJ_GLOBAL_TEXTDRAW[99], 2);
  1439. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[99], 1);
  1440. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[99], 0);
  1441. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[99], 0.000000, 0.000000, 0.000000, 1.000000);
  1442. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[99]);
  1443. BJ_GLOBAL_TEXTDRAW[100] = TextDrawCreate(571.568298, 1.888846, "22/10/2023");
  1444. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[100], 0.097332, 0.683259);
  1445. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[100], -0.099999, -0.200000);
  1446. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[100], 1);
  1447. TextDrawColor(BJ_GLOBAL_TEXTDRAW[100], 0x000000FF);
  1448. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[100], 0x80808080);
  1449. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[100], 0);
  1450. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[100], 0);
  1451. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[100], 0x000000FF);
  1452. TextDrawFont(BJ_GLOBAL_TEXTDRAW[100], 1);
  1453. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[100], 1);
  1454. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[100], 0);
  1455. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[100], 0.000000, 0.000000, 0.000000, 1.000000);
  1456. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[100]);
  1457. BJ_GLOBAL_TEXTDRAW[101] = TextDrawCreate(270.133331, 6.237073, "box");
  1458. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[101], 0.000000, 0.599999);
  1459. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[101], 395.799988, 0.000000);
  1460. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[101], 1);
  1461. TextDrawColor(BJ_GLOBAL_TEXTDRAW[101], 0xFFFFFFFF);
  1462. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[101], 1);
  1463. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[101], 0x21212BFF);
  1464. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[101], 0);
  1465. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[101], 0);
  1466. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[101], 0x000000FF);
  1467. TextDrawFont(BJ_GLOBAL_TEXTDRAW[101], 1);
  1468. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[101], 1);
  1469. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[101], 0);
  1470. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[101], 0.000000, 0.000000, 0.000000, 1.000000);
  1471. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[101]);
  1472. BJ_GLOBAL_TEXTDRAW[102] = TextDrawCreate(265.900085, 3.707431, "LD_bEAT:chit");
  1473. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[102], 0.480000, 1.120000);
  1474. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[102], 5.000000, 6.000000);
  1475. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[102], 1);
  1476. TextDrawColor(BJ_GLOBAL_TEXTDRAW[102], 0x21212BFF);
  1477. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[102], 0x80808080);
  1478. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[102], 0);
  1479. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[102], 0);
  1480. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[102], 0x000000FF);
  1481. TextDrawFont(BJ_GLOBAL_TEXTDRAW[102], 4);
  1482. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[102], 0);
  1483. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[102], 0);
  1484. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[102], 0.000000, 0.000000, 0.000000, 1.000000);
  1485. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[102]);
  1486. BJ_GLOBAL_TEXTDRAW[103] = TextDrawCreate(265.900085, 8.507430, "LD_bEAT:chit");
  1487. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[103], 0.480000, 1.120000);
  1488. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[103], 5.000000, 6.000000);
  1489. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[103], 1);
  1490. TextDrawColor(BJ_GLOBAL_TEXTDRAW[103], 0x21212BFF);
  1491. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[103], 0x80808080);
  1492. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[103], 0);
  1493. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[103], 0);
  1494. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[103], 0x000000FF);
  1495. TextDrawFont(BJ_GLOBAL_TEXTDRAW[103], 4);
  1496. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[103], 0);
  1497. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[103], 0);
  1498. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[103], 0.000000, 0.000000, 0.000000, 1.000000);
  1499. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[103]);
  1500. BJ_GLOBAL_TEXTDRAW[104] = TextDrawCreate(394.900177, 3.829652, "LD_bEAT:chit");
  1501. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[104], 0.480000, 1.120000);
  1502. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[104], 5.000000, 6.000000);
  1503. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[104], 1);
  1504. TextDrawColor(BJ_GLOBAL_TEXTDRAW[104], 0x21212BFF);
  1505. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[104], 0x80808080);
  1506. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[104], 0);
  1507. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[104], 0);
  1508. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[104], 0x000000FF);
  1509. TextDrawFont(BJ_GLOBAL_TEXTDRAW[104], 4);
  1510. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[104], 0);
  1511. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[104], 0);
  1512. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[104], 0.000000, 0.000000, 0.000000, 1.000000);
  1513. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[104]);
  1514. BJ_GLOBAL_TEXTDRAW[105] = TextDrawCreate(394.900177, 8.429650, "LD_bEAT:chit");
  1515. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[105], 0.480000, 1.120000);
  1516. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[105], 5.000000, 6.000000);
  1517. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[105], 1);
  1518. TextDrawColor(BJ_GLOBAL_TEXTDRAW[105], 0x21212BFF);
  1519. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[105], 0x80808080);
  1520. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[105], 0);
  1521. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[105], 0);
  1522. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[105], 0x000000FF);
  1523. TextDrawFont(BJ_GLOBAL_TEXTDRAW[105], 4);
  1524. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[105], 0);
  1525. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[105], 0);
  1526. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[105], 0.000000, 0.000000, 0.000000, 1.000000);
  1527. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[105]);
  1528. BJ_GLOBAL_TEXTDRAW[106] = TextDrawCreate(268.333344, 7.066689, "box");
  1529. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[106], 0.000000, 0.199998);
  1530. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[106], 301.000000, 0.000000);
  1531. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[106], 1);
  1532. TextDrawColor(BJ_GLOBAL_TEXTDRAW[106], 0xFFFFFFFF);
  1533. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[106], 1);
  1534. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[106], 0x21212BFF);
  1535. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[106], 0);
  1536. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[106], 0);
  1537. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[106], 0x000000FF);
  1538. TextDrawFont(BJ_GLOBAL_TEXTDRAW[106], 1);
  1539. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[106], 1);
  1540. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[106], 0);
  1541. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[106], 0.000000, 0.000000, 0.000000, 1.000000);
  1542. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[106]);
  1543. BJ_GLOBAL_TEXTDRAW[107] = TextDrawCreate(366.133484, 8.340760, "box");
  1544. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[107], 0.000000, 0.199998);
  1545. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[107], 398.000000, 0.000000);
  1546. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[107], 1);
  1547. TextDrawColor(BJ_GLOBAL_TEXTDRAW[107], 0xFFFFFFFF);
  1548. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[107], 1);
  1549. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[107], 0x21212BFF);
  1550. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[107], 0);
  1551. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[107], 0);
  1552. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[107], 0x000000FF);
  1553. TextDrawFont(BJ_GLOBAL_TEXTDRAW[107], 1);
  1554. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[107], 1);
  1555. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[107], 0);
  1556. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[107], 0.000000, 0.000000, 0.000000, 1.000000);
  1557. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[107]);
  1558. BJ_GLOBAL_TEXTDRAW[108] = TextDrawCreate(275.866669, 7.237031, "DA_POGLEDATE_LISTU_ZADATAKA_KUCAJTE:");
  1559. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[108], 0.103332, 0.372148);
  1560. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[108], -78.000000, 0.000000);
  1561. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[108], 1);
  1562. TextDrawColor(BJ_GLOBAL_TEXTDRAW[108], 0xC0C0C0FF);
  1563. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[108], 0x80808080);
  1564. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[108], 0);
  1565. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[108], 0);
  1566. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[108], 0x000000FF);
  1567. TextDrawFont(BJ_GLOBAL_TEXTDRAW[108], 2);
  1568. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[108], 1);
  1569. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[108], 0);
  1570. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[108], 0.000000, 0.000000, 0.000000, 1.000000);
  1571. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[108]);
  1572. BJ_GLOBAL_TEXTDRAW[109] = TextDrawCreate(258.033386, -3.022075, "");
  1573. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[109], 0.480000, 1.120000);
  1574. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[109], 24.000000, 25.000000);
  1575. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[109], 1);
  1576. TextDrawColor(BJ_GLOBAL_TEXTDRAW[109], 0xFFFFFFFF);
  1577. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[109], 0x80808080);
  1578. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[109], 0);
  1579. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[109], 0);
  1580. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[109], 0x00000000);
  1581. TextDrawFont(BJ_GLOBAL_TEXTDRAW[109], 5);
  1582. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[109], 0);
  1583. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[109], 0);
  1584. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[109], 19182);
  1585. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[109], 0.000000, 45.000000, 0.000000, 1.000000);
  1586. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[109]);
  1587. BJ_GLOBAL_TEXTDRAW[110] = TextDrawCreate(259.233459, -4.322073, "");
  1588. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[110], 0.480000, 1.120000);
  1589. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[110], 24.000000, 25.000000);
  1590. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[110], 1);
  1591. TextDrawColor(BJ_GLOBAL_TEXTDRAW[110], 0xFFFFFF90);
  1592. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[110], 0x80808080);
  1593. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[110], 0);
  1594. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[110], 0);
  1595. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[110], 0x00000000);
  1596. TextDrawFont(BJ_GLOBAL_TEXTDRAW[110], 5);
  1597. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[110], 0);
  1598. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[110], 0);
  1599. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[110], 19182);
  1600. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[110], 0.000000, 45.000000, 0.000000, 1.000000);
  1601. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[110]);
  1602. BJ_GLOBAL_TEXTDRAW[111] = TextDrawCreate(260.433533, -2.722075, "");
  1603. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[111], 0.480000, 1.120000);
  1604. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[111], 24.000000, 25.000000);
  1605. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[111], 1);
  1606. TextDrawColor(BJ_GLOBAL_TEXTDRAW[111], 0xFFFFFF55);
  1607. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[111], 0x80808080);
  1608. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[111], 0);
  1609. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[111], 0);
  1610. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[111], 0x00000000);
  1611. TextDrawFont(BJ_GLOBAL_TEXTDRAW[111], 5);
  1612. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[111], 0);
  1613. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[111], 0);
  1614. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[111], 19182);
  1615. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[111], 0.000000, 45.000000, 0.000000, 1.000000);
  1616. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[111]);
  1617. BJ_GLOBAL_TEXTDRAW[112] = TextDrawCreate(368.966797, 7.237030, "/ZADACI");
  1618. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[112], 0.103332, 0.372148);
  1619. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[112], -78.000000, 0.000000);
  1620. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[112], 1);
  1621. TextDrawColor(BJ_GLOBAL_TEXTDRAW[112], 0x00FF00FF);
  1622. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[112], 0x80808080);
  1623. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[112], 0);
  1624. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[112], 0);
  1625. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[112], 0x000000FF);
  1626. TextDrawFont(BJ_GLOBAL_TEXTDRAW[112], 2);
  1627. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[112], 1);
  1628. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[112], 0);
  1629. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[112], 0.000000, 0.000000, 0.000000, 1.000000);
  1630. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[112]);
  1631. BJ_GLOBAL_TEXTDRAW[113] = TextDrawCreate(378.866852, -2.907259, "");
  1632. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[113], 0.480000, 1.120000);
  1633. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[113], 24.000000, 25.000000);
  1634. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[113], 1);
  1635. TextDrawColor(BJ_GLOBAL_TEXTDRAW[113], 0xFFFFFFFF);
  1636. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[113], 0x80808080);
  1637. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[113], 0);
  1638. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[113], 0);
  1639. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[113], 0x00000000);
  1640. TextDrawFont(BJ_GLOBAL_TEXTDRAW[113], 5);
  1641. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[113], 0);
  1642. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[113], 0);
  1643. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[113], 19182);
  1644. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[113], 0.000000, 45.000000, 0.000000, 1.000000);
  1645. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[113]);
  1646. BJ_GLOBAL_TEXTDRAW[114] = TextDrawCreate(380.066925, -4.407258, "");
  1647. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[114], 0.480000, 1.120000);
  1648. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[114], 24.000000, 25.000000);
  1649. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[114], 1);
  1650. TextDrawColor(BJ_GLOBAL_TEXTDRAW[114], 0xFFFFFF90);
  1651. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[114], 0x80808080);
  1652. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[114], 0);
  1653. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[114], 0);
  1654. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[114], 0x00000000);
  1655. TextDrawFont(BJ_GLOBAL_TEXTDRAW[114], 5);
  1656. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[114], 0);
  1657. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[114], 0);
  1658. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[114], 19182);
  1659. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[114], 0.000000, 45.000000, 0.000000, 1.000000);
  1660. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[114]);
  1661. BJ_GLOBAL_TEXTDRAW[115] = TextDrawCreate(381.567017, -3.322074, "");
  1662. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[115], 0.480000, 1.120000);
  1663. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[115], 24.000000, 25.000000);
  1664. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[115], 1);
  1665. TextDrawColor(BJ_GLOBAL_TEXTDRAW[115], 0xFFFFFF60);
  1666. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[115], 0x80808080);
  1667. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[115], 0);
  1668. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[115], 0);
  1669. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[115], 0x00000000);
  1670. TextDrawFont(BJ_GLOBAL_TEXTDRAW[115], 5);
  1671. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[115], 0);
  1672. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[115], 0);
  1673. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[115], 19182);
  1674. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[115], 0.000000, 45.000000, 0.000000, 1.000000);
  1675. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[115]);
  1676. BJ_PLAYER_TEXTDRAW[playerid][0] = CreatePlayerTextDraw(playerid, 568.333191, 22.414803, "User_Name");
  1677. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.126000, 0.658370);
  1678. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1280.000000, 1280.000000);
  1679. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1);
  1680. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x008000FF);
  1681. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x80808080);
  1682. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  1683. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1);
  1684. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x000000FF);
  1685. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 3);
  1686. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1);
  1687. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  1688. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.000000, 0.000000, 0.000000, 1.000000);
  1689. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0]);
  1690. BJ_PLAYER_TEXTDRAW[playerid][1] = CreatePlayerTextDraw(playerid, 557.000000, 377.000000, "_");
  1691. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.610000, 4.400001);
  1692. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 516.000000, 126.000000);
  1693. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 2);
  1694. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0xFFFFFFFF);
  1695. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
  1696. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x00000099);
  1697. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
  1698. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  1699. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x000000FF);
  1700. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
  1701. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
  1702. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  1703. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.000000, 0.000000, 0.000000, 1.000000);
  1704. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1]);
  1705. BJ_PLAYER_TEXTDRAW[playerid][2] = CreatePlayerTextDraw(playerid, 589.000000, 408.000000, "_");
  1706. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.610000, 0.800000);
  1707. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 546.000000, 58.000000);
  1708. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 2);
  1709. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0xFFFFFFFF);
  1710. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1);
  1711. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0x000000FF);
  1712. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1);
  1713. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  1714. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0x000000FF);
  1715. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1);
  1716. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1);
  1717. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  1718. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.000000, 0.000000, 0.000000, 1.000000);
  1719. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2]);
  1720. BJ_PLAYER_TEXTDRAW[playerid][3] = CreatePlayerTextDraw(playerid, 596.000000, 408.000000, "_");
  1721. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.610000, 0.800000);
  1722. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 546.000000, 45.000000);
  1723. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 2);
  1724. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0xFFFFFFFF);
  1725. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
  1726. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x0F0F0FFF);
  1727. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
  1728. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1729. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x000000FF);
  1730. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
  1731. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
  1732. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1733. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.000000, 0.000000, 0.000000, 1.000000);
  1734. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3]);
  1735. BJ_PLAYER_TEXTDRAW[playerid][4] = CreatePlayerTextDraw(playerid, 589.000000, 394.000000, "_");
  1736. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0.610000, 0.800000);
  1737. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 546.000000, 58.000000);
  1738. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 2);
  1739. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0xFFFFFFFF);
  1740. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1741. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x000000FF);
  1742. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1743. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
  1744. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x000000FF);
  1745. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1746. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1747. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
  1748. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);
  1749. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4]);
  1750. BJ_PLAYER_TEXTDRAW[playerid][5] = CreatePlayerTextDraw(playerid, 596.000000, 394.000000, "_");
  1751. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.610000, 0.800000);
  1752. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 546.000000, 45.000000);
  1753. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 2);
  1754. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0xFFFFFFFF);
  1755. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1756. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x0F0F0FFF);
  1757. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1758. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
  1759. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x000000FF);
  1760. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1761. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1762. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
  1763. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
  1764. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5]);
  1765. BJ_PLAYER_TEXTDRAW[playerid][6] = CreatePlayerTextDraw(playerid, 534.500000, 339.000000, "MODELAUTO");
  1766. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0.500000, 5.199998);
  1767. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 46.000000, 66.000000);
  1768. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0xFFFFFFFF);
  1769. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1770. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x00000000);
  1771. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1772. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
  1773. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x00000000);
  1774. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 5);
  1775. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1776. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
  1777. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 522);
  1778. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], -10.000000, 0.000000, 90.000000, 1.000000);
  1779. PlayerTextDrawSetPreviewVehCol(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1, 1);
  1780. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6]);
  1781. BJ_PLAYER_TEXTDRAW[playerid][7] = CreatePlayerTextDraw(playerid, 525.000000, 408.000000, "_");
  1782. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.610000, 0.800000);
  1783. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 546.000000, 58.000000);
  1784. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 2);
  1785. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0xFFFFFFFF);
  1786. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1787. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x000000FF);
  1788. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1789. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
  1790. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x000000FF);
  1791. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1792. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1793. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
  1794. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  1795. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7]);
  1796. BJ_PLAYER_TEXTDRAW[playerid][8] = CreatePlayerTextDraw(playerid, 518.000000, 408.000000, "_");
  1797. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.610000, 0.800000);
  1798. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 546.000000, 45.000000);
  1799. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 2);
  1800. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0xFFFFFFFF);
  1801. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1802. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x0F0F0FFF);
  1803. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1804. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
  1805. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x000000FF);
  1806. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1807. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1808. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
  1809. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);
  1810. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8]);
  1811. BJ_PLAYER_TEXTDRAW[playerid][9] = CreatePlayerTextDraw(playerid, 516.000000, 392.000000, "0");
  1812. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.289999, 1.399999);
  1813. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1280.000000, 1280.000000);
  1814. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 2);
  1815. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x00FF00FF);
  1816. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x80808080);
  1817. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1818. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
  1819. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x000000FF);
  1820. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 3);
  1821. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1822. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
  1823. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);
  1824. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9]);
  1825. BJ_PLAYER_TEXTDRAW[playerid][10] = CreatePlayerTextDraw(playerid, 525.000000, 395.000000, "KM/H");
  1826. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.149998, 1.000000);
  1827. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1280.000000, 1280.000000);
  1828. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x00FF00FF);
  1829. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x80808080);
  1830. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1831. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
  1832. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x000000FF);
  1833. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 2);
  1834. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1835. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
  1836. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.000000, 0.000000, 0.000000, 1.000000);
  1837. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10]);
  1838. BJ_PLAYER_TEXTDRAW[playerid][11] = CreatePlayerTextDraw(playerid, 556.500000, 390.000000, "MODELGORIVO");
  1839. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0.500000, 1.000000);
  1840. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 15.000000, 14.000000);
  1841. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0xFFFFFFC8);
  1842. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1843. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x00000000);
  1844. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1845. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
  1846. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x00000000);
  1847. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 5);
  1848. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1849. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
  1850. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1650);
  1851. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0.000000, 0.000000, 180.000000, 1.000000);
  1852. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11]);
  1853. BJ_PLAYER_TEXTDRAW[playerid][12] = CreatePlayerTextDraw(playerid, 560.500000, 406.000000, "MODELKILOMETRI");
  1854. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0.500000, 1.000000);
  1855. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 9.000000, 10.000000);
  1856. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0xFFFFFFC8);
  1857. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1858. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x00000000);
  1859. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1860. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
  1861. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x00000000);
  1862. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 5);
  1863. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1864. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
  1865. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1073);
  1866. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0.000000, 0.000000, 90.000000, 1.000000);
  1867. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12]);
  1868. BJ_PLAYER_TEXTDRAW[playerid][13] = CreatePlayerTextDraw(playerid, 540.500000, 405.000000, "MODELINFO");
  1869. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.500000, 1.000000);
  1870. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 18.000000, 12.000000);
  1871. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0xFFFFFFC8);
  1872. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1873. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x00000000);
  1874. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1875. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
  1876. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x00000000);
  1877. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 5);
  1878. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1879. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
  1880. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1239);
  1881. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);
  1882. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13]);
  1883. BJ_PLAYER_TEXTDRAW[playerid][14] = CreatePlayerTextDraw(playerid, 574.000000, 408.000000, "N/A km");
  1884. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.119998, 0.699998);
  1885. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1280.000000, 1280.000000);
  1886. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0xFFFFFFFF);
  1887. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x80808080);
  1888. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
  1889. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
  1890. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x1E5096FF);
  1891. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 2);
  1892. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
  1893. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
  1894. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.000000, 0.000000, 0.000000, 1.000000);
  1895. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14]);
  1896. BJ_PLAYER_TEXTDRAW[playerid][15] = CreatePlayerTextDraw(playerid, 574.000000, 394.000000, "28 L");
  1897. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.119998, 0.699998);
  1898. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1280.000000, 1280.000000);
  1899. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0xFFFFFFFF);
  1900. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x80808080);
  1901. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
  1902. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
  1903. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x1E5096FF);
  1904. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 2);
  1905. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1);
  1906. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
  1907. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);
  1908. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15]);
  1909. BJ_PLAYER_TEXTDRAW[playerid][16] = CreatePlayerTextDraw(playerid, 617.000000, 394.000000, "DIZEL");
  1910. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.119998, 0.699998);
  1911. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1280.000000, 1280.000000);
  1912. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 3);
  1913. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0xFFFFFFFF);
  1914. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x80808080);
  1915. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
  1916. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
  1917. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x1E5096FF);
  1918. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 2);
  1919. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
  1920. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
  1921. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.000000, 0.000000, 0.000000, 1.000000);
  1922. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16]);
  1923. BJ_PLAYER_TEXTDRAW[playerid][17] = CreatePlayerTextDraw(playerid, 495.500000, 403.000000, "MODELSVJETLA");
  1924. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.500000, 1.000000);
  1925. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 16.000000, 15.000000);
  1926. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x000000FF);
  1927. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1928. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
  1929. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1930. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
  1931. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
  1932. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 5);
  1933. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1934. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
  1935. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 19154);
  1936. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.000000, 0.000000, 0.000000, 1.000000);
  1937. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17]);
  1938. BJ_PLAYER_TEXTDRAW[playerid][18] = CreatePlayerTextDraw(playerid, 502.500000, 403.000000, "MODELSVJETLA2");
  1939. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.500000, 1.000000);
  1940. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 16.000000, 15.000000);
  1941. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x000000FF);
  1942. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1943. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
  1944. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1945. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
  1946. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
  1947. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 5);
  1948. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1949. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
  1950. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 19154);
  1951. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.000000, 0.000000, 0.000000, 1.000000);
  1952. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18]);
  1953. BJ_PLAYER_TEXTDRAW[playerid][19] = CreatePlayerTextDraw(playerid, 548.200012, 68.599998, "LD_SPAC:white");
  1954. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.480000, 1.120000);
  1955. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 57.599998, 5.000000);
  1956. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
  1957. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0xB4191DFF);
  1958. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x80808080);
  1959. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1960. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1961. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x000000FF);
  1962. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 4);
  1963. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1964. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1965. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.000000, 0.000000, 0.000000, 1.000000);
  1966. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19]);
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