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Mar 28th, 2017
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  1. return {
  2.  
  3. ACTIONFAIL =
  4. {
  5. REPAIR =
  6. {
  7. WRONGPIECE = "That'd clog up the assembly line.",
  8. },
  9. BUILD =
  10. {
  11. MOUNTED = "Can't assemble it up here.",
  12. HASPET = "Nah. I'm a one-pet gal.",
  13. },
  14. SHAVE =
  15. {
  16. AWAKEBEEFALO = "Dirty work's not for broad daylight.",
  17. GENERIC = "Misusing tools'd be a workplace hazard.",
  18. NOBITS = "Smooth as sheet metal.",
  19. },
  20. STORE =
  21. {
  22. GENERIC = "It's full to bursting.",
  23. NOTALLOWED = "That's impractical.",
  24. INUSE = "No rush, take your time.",
  25. },
  26. RUMMAGE =
  27. {
  28. GENERIC = "Can't right now.",
  29. INUSE = "No rush, take your time.",
  30. },
  31. UNLOCK =
  32. {
  33. WRONGKEY = "Wrong piece.",
  34. },
  35. USEKLAUSSACKKEY =
  36. {
  37. WRONGKEY = "Didn't work.",
  38. KLAUS = "Success!",
  39. },
  40. COOK =
  41. {
  42. GENERIC = "I'm not in a cooking mood.",
  43. INUSE = "How's the grub coming?",
  44. TOOFAR = "I need to get closer. Or grow longer arms.",
  45. },
  46. GIVE =
  47. {
  48. DEAD = "Seems they're dead.",
  49. SLEEPING = "They're off the clock.",
  50. BUSY = "They're busy working.",
  51. ABIGAILHEART = "No one should have to lose a sister.",
  52. GHOSTHEART = "Some things even I can't fix.",
  53. NOTGEM = "What sort of engineer do you take me for?",
  54. WRONGGEM = "Nn-nn. That doesn't go there.",
  55. NOTSTAFF = "That's not how it assembles.",
  56. MUSHROOMFARM_NEEDSSHROOM = "It doesn't need this.",
  57. MUSHROOMFARM_NEEDSLOG = "It needs something else.",
  58. SLOTFULL = "No sense wasting materials.",
  59. DUPLICATE = "We already made note of that one.",
  60. NOTSCULPTABLE = "That ain't for sculpting.",
  61. CANTSHADOWREVIVE = "Not workin'.",
  62. WRONGSHADOWFORM = "I have to disassemble it and try again.",
  63. },
  64. GIVETOPLAYER =
  65. {
  66. FULL = "I'll keep it. They're all loaded up.",
  67. DEAD = "Seems they're dead.",
  68. SLEEPING = "They're off the clock.",
  69. BUSY = "They're busy working.",
  70. },
  71. GIVEALLTOPLAYER =
  72. {
  73. FULL = "They've got their arms full.",
  74. DEAD = "Seems they're dead.",
  75. SLEEPING = "They're off the clock.",
  76. BUSY = "They're busy working.",
  77. },
  78. WRITE =
  79. {
  80. GENERIC = "I'm better with my hands than my words.",
  81. INUSE = "Workin' hard, or hardly workin'?",
  82. },
  83. DRAW =
  84. {
  85. NOIMAGE = "I'm not much of an artist.",
  86. },
  87. CHANGEIN =
  88. {
  89. GENERIC = "All a gal needs is a good pair of overalls.",
  90. BURNING = "Fire in the textiles department!",
  91. INUSE = "Should I build another one?",
  92. },
  93. ATTUNE =
  94. {
  95. NOHEALTH = "I don't have it in me right now.",
  96. },
  97. MOUNT =
  98. {
  99. TARGETINCOMBAT = "It's a bit preoccupied.",
  100. INUSE = "Only one to a beef, hey?",
  101. },
  102. SADDLE =
  103. {
  104. TARGETINCOMBAT = "It's a bit preoccupied.",
  105. },
  106. TEACH =
  107. {
  108. --Recipes/Teacher
  109. KNOWN = "Pfft. A baby could assemble those.",
  110. CANTLEARN = "That's above my pay grade.",
  111.  
  112. --MapRecorder/MapExplorer
  113. WRONGWORLD = "That ain't gonna work here.",
  114. },
  115. WRAPBUNDLE =
  116. {
  117. EMPTY = "I can't wrap thin air.",
  118. },
  119. },
  120. ACTIONFAIL_GENERIC = "I really gummed the works there.",
  121. ANNOUNCE_DIG_DISEASE_WARNING = "That helped a bit.",
  122. ANNOUNCE_PICK_DISEASE_WARNING = "Whew! If that isn't the mightiest smell.",
  123. ANNOUNCE_ADVENTUREFAIL = "Yeow. Don't make me come back in there!",
  124. ANNOUNCE_MOUNT_LOWHEALTH = "You're not looking too good, big guy.",
  125. ANNOUNCE_BEES = "BEEEES!",
  126. ANNOUNCE_BOOMERANG = "I'll catch you next time! Ow...",
  127. ANNOUNCE_CHARLIE = "Charlie? Is that you?",
  128. ANNOUNCE_CHARLIE_MISSED = "Ha! I know all your moves!", --Winona gets one free hit from Charlie
  129. ANNOUNCE_CHARLIE_ATTACK = "Yeow! Quit it!",
  130. ANNOUNCE_COLD = "Brr! Cold as frozen steel out here!",
  131. ANNOUNCE_HOT = "It's hotter than a tin smelter in July!",
  132. ANNOUNCE_CRAFTING_FAIL = "How did I junk that up?!",
  133. ANNOUNCE_DEERCLOPS = "Democrew incoming!",
  134. ANNOUNCE_CAVEIN = "I hope everyone brought hardhats.",
  135. ANNOUNCE_ANTLION_SINKHOLE = "Demolition!",
  136. ANNOUNCE_ANTLION_TRIBUTE =
  137. {
  138. "Get a load of this!",
  139. "Hope it's to your likin'!",
  140. "Here ya go!",
  141. },
  142. ANNOUNCE_DUSK = "Another hard day of work comes to an end.",
  143. ANNOUNCE_EAT =
  144. {
  145. GENERIC = "Hits the spot.",
  146. PAINFUL = "Yeow! That one bit back!",
  147. SPOILED = "I regret doing that.",
  148. STALE = "I've had worse.",
  149. INVALID = "Pretty sure that's not food.",
  150. YUCKY = "Blech! No way!",
  151. },
  152. ANNOUNCE_ENCUMBERED =
  153. {
  154. "Hhff!",
  155. "Easy as pie! Hff!",
  156. "Like eggs in coffee!",
  157. "Hhngh!",
  158. "I've... *huff* I've got it!",
  159. "Ha! I'm plenty rugged! *huff*",
  160. "Ooff...",
  161. },
  162. ANNOUNCE_ATRIUM_DESTABILIZING =
  163. {
  164. "Something's happening to this place.",
  165. "Now what?!",
  166. "Let's not stick around for the fight!",
  167. },
  168. ANNOUNCE_RUINS_RESET = "Nothing stays dead around here!",
  169.  
  170. ANNOUNCE_SNARED = "Hey!",
  171. ANNOUNCE_REPELLED = "It blocked my blow!",
  172. ANNOUNCE_ENTER_DARK = "I can't see!",
  173. ANNOUNCE_ENTER_LIGHT = "Whew! I can see!",
  174. ANNOUNCE_FREEDOM = "Ha! Out-engineered!",
  175. ANNOUNCE_HIGHRESEARCH = "Innovation!",
  176. ANNOUNCE_HOUNDS = "Do I hear dogs?",
  177. ANNOUNCE_WORMS = "Was that a tremor?",
  178. ANNOUNCE_HUNGRY = "When's lunch?",
  179. ANNOUNCE_HUNT_BEAST_NEARBY = "I didn't order lunch to go. Find that beast!",
  180. ANNOUNCE_HUNT_LOST_TRAIL = "Gah! I lost it.",
  181. ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Are those my footprints? Gah!",
  182. ANNOUNCE_INV_FULL = "I only got two hands.",
  183. ANNOUNCE_KNOCKEDOUT = "Yeowch! Hello workman's comp!",
  184. ANNOUNCE_LOWRESEARCH = "I'll take what I can get.",
  185. ANNOUNCE_MOSQUITOS = "Gah! I hate bugs!",
  186. ANNOUNCE_NOWARDROBEONFIRE = "Uh. It's on fire.",
  187. ANNOUNCE_NODANGERGIFT = "Not the best idea right now!",
  188. ANNOUNCE_NOMOUNTEDGIFT = "I can't open that up here.",
  189. ANNOUNCE_NODANGERSLEEP = "It's not safe.",
  190. ANNOUNCE_NODAYSLEEP = "Can't sleep now, there's work to do!",
  191. ANNOUNCE_NODAYSLEEP_CAVE = "No sleeping in the mines!",
  192. ANNOUNCE_NOHUNGERSLEEP = "Not without supper first.",
  193. ANNOUNCE_NOSLEEPONFIRE = "That's NOT fine.",
  194. ANNOUNCE_NODANGERSIESTA = "I'm in danger here!",
  195. ANNOUNCE_NONIGHTSIESTA = "I'd rather sleep than nap.",
  196. ANNOUNCE_NONIGHTSIESTA_CAVE = "Sleeping in a mineshaft ain't a bright idea.",
  197. ANNOUNCE_NOHUNGERSIESTA = "I'd rather whip up some grub.",
  198. ANNOUNCE_NODANGERAFK = "I gotta stay alert!",
  199. ANNOUNCE_NO_TRAP = "That was a cinch.",
  200. ANNOUNCE_PECKED = "Yeow! Lay off!",
  201. ANNOUNCE_QUAKE = "Woah! Earthquake!",
  202. ANNOUNCE_RESEARCH = "Now I can build more things.",
  203. ANNOUNCE_SHELTER = "Ah, that's better.",
  204. ANNOUNCE_THORNS = "Yeow! That smarts!",
  205. ANNOUNCE_BURNT = "Ow! Ow! Ow!",
  206. ANNOUNCE_TORCH_OUT = "Out like a light.",
  207. ANNOUNCE_FAN_OUT = "Useless handmade junk!",
  208. ANNOUNCE_THURIBLE_OUT = "There goes that.",
  209. ANNOUNCE_COMPASS_OUT = "Shoddy handmade junk!",
  210. ANNOUNCE_TRAP_WENT_OFF = "Heh, whoops.",
  211. ANNOUNCE_UNIMPLEMENTED = "Yeow! That still needs some tinkering!",
  212. ANNOUNCE_WORMHOLE = "That'll get the adrenaline pumping!",
  213. ANNOUNCE_TOWNPORTALTELEPORT = "Thanks for the lift!",
  214. ANNOUNCE_CANFIX = "\nIt'd be a pleasure to fix it.",
  215. ANNOUNCE_ACCOMPLISHMENT = "I can do ANYTHING!",
  216. ANNOUNCE_ACCOMPLISHMENT_DONE = "Mitt me, kid!",
  217. ANNOUNCE_INSUFFICIENTFERTILIZER = "It demands poop!",
  218. ANNOUNCE_TOOL_SLIP = "I meant to do that!",
  219. ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Ha! Now you gotta kiss me!",
  220. ANNOUNCE_TOADESCAPING = "Oh no you don't!",
  221. ANNOUNCE_TOADESCAPED = "Slippery devil.",
  222.  
  223. ANNOUNCE_DAMP = "A light mist never hurt nobody.",
  224. ANNOUNCE_WET = "I oughta find some shelter.",
  225. ANNOUNCE_WETTER = "This is just uncomfortable now.",
  226. ANNOUNCE_SOAKED = "I'm DRENCHED!",
  227.  
  228. ANNOUNCE_BECOMEGHOST = "ooOooooO!",
  229. ANNOUNCE_GHOSTDRAIN = "My head's all fuzzy...",
  230. ANNOUNCE_PETRIFED_TREES = "These trees seem shadier than usual.",
  231. ANNOUNCE_KLAUS_ENRAGE = "HOLY RIVETS! Time to make tracks!",
  232. ANNOUNCE_KLAUS_UNCHAINED = "The mitts are coming off!",
  233. ANNOUNCE_KLAUS_CALLFORHELP = "He called his goons!",
  234.  
  235. BATTLECRY =
  236. {
  237. GENERIC = "I'll demolish you!",
  238. PIG = "We're makin' bacon!",
  239. PREY = "I'm the engineer of your demise!",
  240. SPIDER = "I hate spiders!",
  241. SPIDER_WARRIOR = "Let's dance!",
  242. DEER = "Let's throw down!",
  243. },
  244. COMBAT_QUIT =
  245. {
  246. GENERIC = "I quit!",
  247. PIG = "I went easy on you!",
  248. PREY = "...Demolition's rescheduled.",
  249. SPIDER = "This isn't over!",
  250. SPIDER_WARRIOR = "Next time!",
  251. },
  252. DESCRIBE =
  253. {
  254. MULTIPLAYER_PORTAL = "That was a one-way ticket.",
  255. ANTLION =
  256. {
  257. GENERIC = "How's the weather up there?",
  258. VERYHAPPY = "Looks like we're safe for awhile.",
  259. UNHAPPY = "That is not a happy monster.",
  260. },
  261. ANTLIONTRINKET = "It's a colorful bucket.",
  262. SANDSPIKE = "Hit and a miss!",
  263. SANDBLOCK = "Things are getting gritty!",
  264. GLASSSPIKE = "That's a hazardous decoration.",
  265. GLASSBLOCK = "Admirable craftsmanship.",
  266. ABIGAIL_FLOWER =
  267. {
  268. GENERIC = "It's a nice little flower.",
  269. LONG = "It's a nice little flower.",
  270. MEDIUM = "It's getting antsy.",
  271. SOON = "Something's coming.",
  272. HAUNTED_POCKET = "It wants down.",
  273. HAUNTED_GROUND = "What do you want? Water?",
  274. },
  275.  
  276. BALLOONS_EMPTY = "No fun without Wes.",
  277. BALLOON = "Oh! A balloon.",
  278.  
  279. BERNIE_INACTIVE =
  280. {
  281. BROKEN = "He's a bit of a fixer-upper.",
  282. GENERIC = "This little guy's been well loved.",
  283. },
  284.  
  285. BERNIE_ACTIVE = "Is he clockwork? Can I peek inside?",
  286.  
  287. BOOK_BIRDS = "I was never much of a book learner.",
  288. BOOK_TENTACLES = "I'm not really a \"book smarts\" kind of gal.",
  289. BOOK_GARDENING = "I prefer to learn from experience.",
  290. BOOK_SLEEP = "I already know how to sleep, thanks.",
  291. BOOK_BRIMSTONE = "I prefer hands-on learning.",
  292.  
  293. PLAYER =
  294. {
  295. GENERIC = "Hey, %s! How ya doin'?",
  296. ATTACKER = "Hands to yourself, bucko!",
  297. MURDERER = "Murder! Get'em!",
  298. REVIVER = "You're good people, %s.",
  299. GHOST = "Stop whinin', %s, it's just a scratch!",
  300. FIRESTARTER = "You better not have singed any of my projects, %s.",
  301. },
  302. WILSON =
  303. {
  304. GENERIC = "Hey %s! How ya doin'?",
  305. ATTACKER = "Hands to yourself, bucko!",
  306. MURDERER = "Mad scientist! Get'em!",
  307. REVIVER = "You got a good head on your shoulders, scientist.",
  308. GHOST = "Stop whinin', %s, it's just a scratch!",
  309. FIRESTARTER = "You better not have singed any of my projects, scientist.",
  310. },
  311. WOLFGANG =
  312. {
  313. GENERIC = "How you doin', big guy?",
  314. ATTACKER = "I wouldn't wanna catch the business end of those mitts!",
  315. MURDERER = "Watch out! He's got a taste fer blood now!",
  316. REVIVER = "You're just a big softie, ain'tcha, %s?",
  317. GHOST = "Walk it off, big guy!",
  318. FIRESTARTER = "Was that fire an accident, %s?",
  319. },
  320. WAXWELL =
  321. {
  322. GENERIC = "So... %s.",
  323. ATTACKER = "Don't make me noogie you, %s.",
  324. MURDERER = "How many lives you plannin' on ruinin', %s?",
  325. REVIVER = "Nice job, ya big walnut.",
  326. GHOST = "We both know that's not gonna stop ya, %s.",
  327. FIRESTARTER = "Mysterious fires seem to follow you like a plague, %s.",
  328. },
  329. WX78 =
  330. {
  331. GENERIC = "C'mon, %s! Justa lil peek under the hood!",
  332. ATTACKER = "Yeesh. They're on the fritz again.",
  333. MURDERER = "I'm gonna reset you to factory standards, bot.",
  334. REVIVER = "Ha! This bucket'o'bolts has feelings after all!",
  335. GHOST = "Incredible! You gotta tell me how that works, %s!",
  336. FIRESTARTER = "Your logic lets you set fires, %s? Why?",
  337. },
  338. WILLOW =
  339. {
  340. GENERIC = "Good ta see ya, %s!",
  341. ATTACKER = "%s's turning out to be a major workplace hazard.",
  342. MURDERER = "She's gone nuts! Get'er!",
  343. REVIVER = "You're good people, %s.",
  344. GHOST = "All that butt talk and you went and got yours handed to ya!",
  345. FIRESTARTER = "Business as usual.",
  346. },
  347. WENDY =
  348. {
  349. GENERIC = "Hey there, %s.",
  350. ATTACKER = "Woah! Watch it there, slugger!",
  351. MURDERER = "She's not playin'! Murderer!",
  352. REVIVER = "You got a sharp mind on ya, %s.",
  353. GHOST = "That's fine so long as you left the other guy lookin' worse.",
  354. FIRESTARTER = "You got somethin' you wanna tell me about that fire, %s?",
  355. },
  356. WOODIE =
  357. {
  358. GENERIC = "You down ta chop some trees for me later, %s?",
  359. ATTACKER = "Watch where you're swingin' that thing, %s!",
  360. MURDERER = "Yikes! Axe murderer!",
  361. REVIVER = "You're a good, honest guy, %s.",
  362. GHOST = "You're fine, %s, I've seen worse.",
  363. BEAVER = "Well ain't that somethin'.",
  364. BEAVERGHOST = "You're just a walkin' disaster, ain'tcha, %s?",
  365. FIRESTARTER = "You're gonna start a forest fire, %s!",
  366. },
  367. WICKERBOTTOM =
  368. {
  369. GENERIC = "How's life treatin' ya, grams?",
  370. ATTACKER = "Yeesh, the librarian packs a punch!",
  371. MURDERER = "Watch out! Grams is on a rampage!",
  372. REVIVER = "Don't worry grams, I won't read too much into it. Ha!",
  373. GHOST = "Nothin' you can't handle, %s.",
  374. FIRESTARTER = "A fire? I thought you were the responsible one, grams.",
  375. },
  376. WES =
  377. {
  378. GENERIC = "Don't worry bucko, I'll do enough talking for the two of us! Ha!",
  379. ATTACKER = "Didn't know ya had it in ya, %s!",
  380. MURDERER = "Killer mime! We're havin' nightmares tonight!",
  381. REVIVER = "Thanks for the assist, %s.",
  382. GHOST = "Stop making that face, %s. You're not gettin' workman's comp!",
  383. FIRESTARTER = "You the one responsible for that fire, %s?",
  384. },
  385. WEBBER =
  386. {
  387. GENERIC = "How's life treating ya, squirt?",
  388. ATTACKER = "Yeesh, kid, dial it back!",
  389. MURDERER = "Killer spider! Get it!",
  390. REVIVER = "You did good, kid.",
  391. GHOST = "You're gonna be fine, kid, yer a boxer.",
  392. FIRESTARTER = "Alright, %s. Why'd ya set the fire?",
  393. },
  394. WATHGRITHR =
  395. {
  396. GENERIC = "Hey! Arm wrestle rematch later, %s?",
  397. ATTACKER = "Woah! Watch that right hook there, %s!",
  398. MURDERER = "Takin' the warrior thing too far, %s!",
  399. REVIVER = "That was good work there, %s.",
  400. GHOST = "Shake it off, %s, there's work to do!",
  401. FIRESTARTER = "Quit startin' fires, %s!",
  402. },
  403. WINONA =
  404. {
  405. GENERIC = "That's a good lookin' gal!",
  406. ATTACKER = "It was %s, not me! Swear it!",
  407. MURDERER = "You're not me! I'd never murder so openly!",
  408. REVIVER = "I owe ya one, %s.",
  409. GHOST = "That is not a good look on you, %s.",
  410. FIRESTARTER = "We're supposed to build machines, not fires!",
  411. },
  412. MIGRATION_PORTAL =
  413. {
  414. GENERIC = "Hellooo? Anyone in there?",
  415. OPEN = "Make way! I'm coming through!",
  416. FULL = "It's packed. I'll stay put.",
  417. },
  418. GLOMMER =
  419. {
  420. GENERIC = "Check out the peepers on this guy.",
  421. SLEEPING = "He deserves a break.",
  422. },
  423. GLOMMERFLOWER =
  424. {
  425. GENERIC = "That's one big flower.",
  426. DEAD = "Did we not water it enough?",
  427. },
  428. GLOMMERWINGS = "You can see right through'em.",
  429. GLOMMERFUEL = "Doesn't look useful.",
  430. BELL = "There's always a stampede when the quittin' bell rings.",
  431. STATUEGLOMMER =
  432. {
  433. GENERIC = "One weird sculpture.",
  434. EMPTY = "The materials were worth more than the statue.",
  435. },
  436.  
  437. LAVA_POND_ROCK = "That... is a rock.",
  438. LAVA_POND_ROCK2 = "That... is a rock.",
  439. LAVA_POND_ROCK3 = "That... is a rock.",
  440. LAVA_POND_ROCK4 = "That... is a rock.",
  441. LAVA_POND_ROCK5 = "That... is a rock.",
  442. LAVA_POND_ROCK6 = "That... is a rock.",
  443. LAVA_POND_ROCK7 = "That... is a rock.",
  444.  
  445. WEBBERSKULL = "I swear the kid'd lose his head if it weren't... wait.",
  446. WORMLIGHT = "It glows just as much on the way out, lemme tell you.",
  447. WORMLIGHT_LESSER = "This one's a bit shrivelly.",
  448. WORM =
  449. {
  450. PLANT = "Nothing out of the ordinary.",
  451. DIRT = "Mhm. That's dirt!",
  452. WORM = "That's a huge worm!",
  453. },
  454. WORMLIGHT_PLANT = "Nothing out of the ordinary.",
  455. MOLE =
  456. {
  457. HELD = "I love it.",
  458. UNDERGROUND = "Dutiful little miner.",
  459. ABOVEGROUND = "Taking a break from the mines?",
  460. },
  461. MOLEHILL = "The excavation crew's down there.",
  462. MOLEHAT = "A real strange contraption.",
  463.  
  464. EEL = "You're looking a little eel. Ha!",
  465. EEL_COOKED = "I'll eat anything once.",
  466. UNAGI = "Fancy eats.",
  467. EYETURRET = "That's a fine piece of work.",
  468. EYETURRET_ITEM = "Lemme assemble it.",
  469. MINOTAURHORN = "That's one doozy of a horn!",
  470. MINOTAURCHEST = "Maybe there's loot inside.",
  471. THULECITE_PIECES = "Just needs a spitshine.",
  472. POND_ALGAE = "Ha! Gross.",
  473. GREENSTAFF = "It's a hard work destroyer.",
  474. POTTEDFERN = "That's my kind of decor. Simple.",
  475. SUCCULENT_POTTED = "It's in a pot now.",
  476. SUCCULENT_PLANT = "That plant doesn't give up easy.",
  477. SUCCULENT_PICKED = "It's been picked.",
  478. GIFT = "My presence is a gift. Ha.",
  479. GIFTWRAP = "I could wrap stuff up real nice.",
  480. SENTRYWARD = "Someone's got their eye on me.",
  481. TOWNPORTAL =
  482. {
  483. GENERIC = "It runs on magic instead of electricity.",
  484. ACTIVE = "Rarin' to go.",
  485. },
  486. TOWNPORTALTALISMAN =
  487. {
  488. GENERIC = "It's uh, a rock. Mhm.",
  489. ACTIVE = "Let's get a move on.",
  490. },
  491. WETPAPER = "Is something written on it?",
  492. WETPOUCH = "Hefty.",
  493. MOONROCK_PIECES = "That's... strange.",
  494. MOONBASE =
  495. {
  496. GENERIC = "I don't think it's done yet.",
  497. BROKEN = "In need of a good fixin'!",
  498. STAFFED = "Job well done! Now what?",
  499. WRONGSTAFF = "Hm. This wasn't assembled right.",
  500. MOONSTAFF = "Moonlight's good for the complexion, hey?",
  501. },
  502. MOONDIAL =
  503. {
  504. GENERIC = "Must be broke. I can still see the moon.",
  505. NIGHT_NEW = "Brand spanking new moon.",
  506. NIGHT_WAX = "It's waxing.",
  507. NIGHT_FULL = "Full as can be.",
  508. NIGHT_WANE = "It's waning.",
  509. CAVE = "It was impractical to build this here.",
  510. },
  511. THULECITE = "I love getting new materials.",
  512. ARMORRUINS = "Such craftsmanship!",
  513. ARMORSKELETON = "More than a bit unsettling.",
  514. RUINS_BAT = "This Thulecite stuff is incredible!",
  515. RUINSHAT = "Transforms the wearer into the \"King of Snoot\".",
  516. NIGHTMARE_TIMEPIECE =
  517. {
  518. CALM = "Nothing out of place here.", --calm phase
  519. WARN = "I feel uneasy for some reason.", --Before nightmare
  520. WAXING = "The air prickles with intensity.", --Nightmare Phase first 33%
  521. STEADY = "This horrible feeling has reached its peak.", --Nightmare 33% - 66%
  522. WANING = "My head's finally starting to clear.", --Nightmare 66% +
  523. DAWN = "I'm feeling much better.", --After nightmare
  524. NOMAGIC = "Things seem pretty normal.", --Place with no nightmare cycle.
  525. },
  526. BISHOP_NIGHTMARE = "Did the get you, too?",
  527. ROOK_NIGHTMARE = "Get a load of this spalder.",
  528. KNIGHT_NIGHTMARE = "You're in rough shape, huh?",
  529. MINOTAUR = "You've been down here too long.",
  530. SPIDER_DROPPER = "That's a nasty looking spider!",
  531. NIGHTMARELIGHT = "I regret poking my nose so far down here.",
  532. NIGHTSTICK = "Electricity at my fingertips.",
  533. GREENGEM = "Now that's a proper gem.",
  534. RELIC = "Handmade goods are outdated. Mass production is the future.",
  535. MULTITOOL_AXE_PICKAXE = "That's really not my forte.",
  536. ORANGESTAFF = "For people who fear good, honest work.",
  537. YELLOWAMULET = "Useful little tool.",
  538. GREENAMULET = "We could be good friends, you and I.",
  539. SLURPERPELT = "That's WAY too fuzzy.",
  540.  
  541. SLURPER = "It's just a mouth!",
  542. SLURPER_PELT = "That's WAY too fuzzy.",
  543. ARMORSLURPER = "So tight I barely remember my hunger!",
  544. ORANGEAMULET = "For those with a lackluster work ethic.",
  545. YELLOWSTAFF = "I'm not fully grasping this whole \"magic\" thing.",
  546. YELLOWGEM = "I like gems best before they're cut.",
  547. ORANGEGEM = "I don't like it.",
  548. OPALSTAFF = "Did it get chillier out here?",
  549. OPALPRECIOUSGEM = "This gem feels sad.",
  550. TELEBASE =
  551. {
  552. VALID = "Fully operational.",
  553. GEMS = "Still gotta tinker with it a bit.",
  554. },
  555. GEMSOCKET =
  556. {
  557. VALID = "Ready for a test run!",
  558. GEMS = "Still gotta tinker with it a bit.",
  559. },
  560. STAFFLIGHT = "No time for star gazin'.",
  561. STAFFCOLDLIGHT = "That's real pretty.",
  562.  
  563. ANCIENT_ALTAR = "Some incredible things could be built here.",
  564.  
  565. ANCIENT_ALTAR_BROKEN = "Needs a good fixing.",
  566.  
  567. ANCIENT_STATUE = "I'd never wanna meet one in person.",
  568.  
  569. LICHEN = "Not to my lichen. Ha!",
  570. CUTLICHEN = "Not to my lichen. Ha!",
  571. CAVE_BANANA = "Everything since I got here has been bananas.",
  572. CAVE_BANANA_COOKED = "Caramelized banana is great.",
  573. CAVE_BANANA_TREE = "That's, uh, a banana tree.",
  574. ROCKY = "Easy there, slugger!",
  575.  
  576. COMPASS =
  577. {
  578. GENERIC= "I'm pretty good with directions.",
  579. N = "North.",
  580. S = "South.",
  581. E = "East.",
  582. W = "West.",
  583. NE = "Northeast.",
  584. SE = "Southeast.",
  585. NW = "Northwest.",
  586. SW = "Southwest.",
  587. },
  588.  
  589. HOUNDSTOOTH= "I hope no one comes back for it.",
  590. ARMORSNURTLESHELL= "Go ahead, give'it a punch.",
  591. BAT= "Stay out of my mines!",
  592. BATBAT = "Clever.",
  593. BATWING="Surprisingly meaty.",
  594. BATWING_COOKED= "Meat's meat.",
  595. BATCAVE = "I'm gonna leave that right alone.",
  596. BEDROLL_FURRY= "Better to hit the fur than the hay.",
  597. BUNNYMAN= "You really oughta get some sun.",
  598. FLOWER_CAVE= "Woah! It doesn't even need electricity!",
  599. FLOWER_CAVE_DOUBLE= "Woah! It doesn't even need electricity!",
  600. FLOWER_CAVE_TRIPLE= "Woah! It doesn't even need electricity!",
  601. GUANO= "What? We all do it.",
  602. LANTERN= "Who would want a non-electric lamp?",
  603. LIGHTBULB= "Not at all like the lightbulbs I'm used to.",
  604. MANRABBIT_TAIL= "This piece fell off. Shoddy craftsmanship.",
  605. MUSHROOMHAT = "Really?",
  606. MUSHROOM_LIGHT2 =
  607. {
  608. ON = "It lights up, even without filament.",
  609. OFF = "Is there an \"on\" switch?",
  610. BURNT = "Roasted.",
  611. },
  612. MUSHROOM_LIGHT =
  613. {
  614. ON = "How's it work without any wiring?",
  615. OFF = "Where's the plug?",
  616. BURNT = "Roasted.",
  617. },
  618. SHROOM_SKIN = "An unusual and not very welcome texture.",
  619. TOADSTOOL_CAP =
  620. {
  621. EMPTY = "Hole lotta nothing.",
  622. INGROUND = "Something's in there.",
  623. GENERIC = "I got this.",
  624. },
  625. TOADSTOOL =
  626. {
  627. GENERIC = "I don't got this!",
  628. RAGE = "He's tougher than he looks... but so am I!",
  629. },
  630. MUSHROOMBOMB = "Fire in the hole!",
  631. MUSHTREE_TALL =
  632. {
  633. GENERIC = "It's huge!",
  634. BLOOM = "Whew. That's an odor.",
  635. },
  636. MUSHTREE_MEDIUM =
  637. {
  638. GENERIC = "That's a big mushroom!",
  639. BLOOM = "Stink.",
  640. },
  641. MUSHTREE_SMALL =
  642. {
  643. GENERIC = "I guess they grow better down here?",
  644. BLOOM = "Not a fan of the smell.",
  645. },
  646. MUSHTREE_TALL_WEBBED = "There's spiders in the crawlspace.",
  647. SPORE_TALL = "I've breathed in worse stuff underground.",
  648. SPORE_MEDIUM = "I've breathed in worse stuff underground.",
  649. SPORE_SMALL = "I've breathed in worse stuff underground.",
  650. SPORE_TALL_INV = "Never hurts to have a lil extra light.",
  651. SPORE_MEDIUM_INV = "Never hurts to have a lil extra light.",
  652. SPORE_SMALL_INV = "Never hurts to have a lil extra light.",
  653. RABBITHOUSE=
  654. {
  655. GENERIC = "How'd they build these with no thumbs?",
  656. BURNT = "Welp.",
  657. },
  658. SLURTLE="That just don't seem right.",
  659. SLURTLE_SHELLPIECES="Broke, but I could salvage something useful.",
  660. SLURTLEHAT= "Gotta protect my noggin! That's where I keep my ideas.",
  661. SLURTLEHOLE= "There's something gross in there.",
  662. SLURTLESLIME= "I hock those up after a long day at the factory.",
  663. SNURTLE= "Get along, little snurtle.",
  664. SPIDER_HIDER= "You know I can see you, right?",
  665. SPIDER_SPITTER= "Pfft, I can spit further than that!",
  666. SPIDERHOLE= "A rock filled with spiders. Great.",
  667. SPIDERHOLE_ROCK = "A rock filled with spiders. Great.",
  668. STALAGMITE= "Yep, yep. It's a rock.",
  669. STALAGMITE_FULL= "Ah! It's a rock.",
  670. STALAGMITE_LOW= "It's a rock! Yep, yep.",
  671. STALAGMITE_MED= "Yep! A rock.",
  672. STALAGMITE_TALL= "Ah! It's a rock.",
  673. STALAGMITE_TALL_FULL= "A rock! Yep.",
  674. STALAGMITE_TALL_LOW= "It's a rock! Yep, yep.",
  675. STALAGMITE_TALL_MED= "Yep! A rock.",
  676. TREASURECHEST_TRAP = "Hmm... I'm not sure about that.",
  677.  
  678. TURF_CARPETFLOOR = "That's a chunk of ground.",
  679. TURF_CHECKERFLOOR = "That's a chunk of ground.",
  680. TURF_DIRT = "That's a chunk of ground.",
  681. TURF_FOREST = "That's a chunk of ground.",
  682. TURF_GRASS = "That's a chunk of grassy ground.",
  683. TURF_MARSH = "That's a chunk of squishy ground.",
  684. TURF_ROAD = "That's a nice chunk of road.",
  685. TURF_ROCKY = "That's a chunk of rocky ground.",
  686. TURF_SAVANNA = "That's a chunk of ground.",
  687. TURF_WOODFLOOR = "That's a chunk of ground.",
  688.  
  689. TURF_CAVE="That's a chunk of coal mine.",
  690. TURF_FUNGUS="That's a chunk of weird ground.",
  691. TURF_SINKHOLE="That's a chunk of ground.",
  692. TURF_UNDERROCK="That's a chunk of ground.",
  693. TURF_MUD="That's a chunk of muddy ground.",
  694.  
  695. TURF_DECIDUOUS = "That's a chunk of ground.",
  696. TURF_SANDY = "That's a chunk of sandy ground.",
  697. TURF_BADLANDS = "That's a chunk of ground.",
  698. TURF_DESERTDIRT = "That's a chunk of ground.",
  699. TURF_FUNGUS_GREEN = "That's a chunk of weird ground.",
  700. TURF_FUNGUS_RED = "That's a chunk of weird ground.",
  701. TURF_DRAGONFLY = "That's a chunk of fancy ground.",
  702.  
  703. POWCAKE = "Gotta eat what you can around here.",
  704. CAVE_ENTRANCE = "Time to roll up my sleeves and work!",
  705. CAVE_ENTRANCE_RUINS = "Is it wise to go deeper?",
  706.  
  707. CAVE_ENTRANCE_OPEN =
  708. {
  709. GENERIC = "Nah, I don't want the black lung.",
  710. OPEN = "Another day at the salt mines.",
  711. FULL = "Seems they're at capacity down there.",
  712. },
  713. CAVE_EXIT =
  714. {
  715. GENERIC = "I don't need any fresh air.",
  716. OPEN = "Is it quitting time already?",
  717. FULL = "Nah, it's packed up there.",
  718. },
  719.  
  720. MAXWELLPHONOGRAPH = "I prefer the blues.",
  721. BOOMERANG = "It's great at comebacks. Ha!",
  722. PIGGUARD = "You don't look so tough.",
  723. ABIGAIL = "How are you, boo?",
  724. ADVENTURE_PORTAL = "I'm not jumping willy-nilly through strange portals!",
  725. AMULET = "Jewelry ain't really my thing.",
  726. ANIMAL_TRACK = "Something tasty passed through here.",
  727. ARMORGRASS = "Not at all useful.",
  728. ARMORMARBLE = "Protects your inner workings.",
  729. ARMORWOOD = "Punch me! It does nothing! Ha!",
  730. ARMOR_SANITY = "Soothingly unsettling.",
  731. ASH =
  732. {
  733. GENERIC = "Sooty.",
  734. REMAINS_GLOMMERFLOWER = "Burnt bits of big ol' buzzer.",
  735. REMAINS_EYE_BONE = "Burnt up eye stick.",
  736. REMAINS_THINGIE = "That was a... Y'know! A thing.",
  737. },
  738. AXE = "I was never the \"woodsy\" type.",
  739. BABYBEEFALO =
  740. {
  741. GENERIC = "You're not too young to work.",
  742. SLEEPING = "You're too young to be lazy.",
  743. },
  744. BUNDLE = "That oughta keep everything nice and fresh.",
  745. BUNDLEWRAP = "We could wrap stuff up for later.",
  746. BACKPACK = "I don't mind playing pack mule.",
  747. BACONEGGS = "A hearty breakfast for a full day's work.",
  748. BANDAGE = "Takes care of workplace injuries.",
  749. BASALT = "Is that an untapped mine?",
  750. BEARDHAIR = "Wish people'd clean up after themselves.",
  751. BEARGER = "Bring it on, ya big lug!",
  752. BEARGERVEST = "One seriously cozy vest.",
  753. ICEPACK = "Keeps drinks cool until breaktime.",
  754. BEARGER_FUR = "Real soothing to run your fingers through.",
  755. BEDROLL_STRAW = "Gonna hit the hay. Literally.",
  756. BEEQUEEN = "It's the queen of bees!",
  757. BEEQUEENHIVE =
  758. {
  759. GENERIC = "Sticky. I'd rather not walk on it.",
  760. GROWING = "It's getting way bigger.",
  761. },
  762. BEEQUEENHIVEGROWN = "Yeesh! I'd take a hammer to that.",
  763. BEEGUARD = "Monarchy is an outdated ruling system!",
  764. HIVEHAT = "Snoot city.",
  765. MINISIGN =
  766. {
  767. GENERIC = "Cutesy little drawing.",
  768. UNDRAWN = "What good's a blank sign?",
  769. },
  770. MINISIGN_ITEM = "I hate handmade stuff.",
  771. BEE =
  772. {
  773. GENERIC = "She's an incredible engineer.",
  774. HELD = "Engineers gotta look out for one another.",
  775. },
  776. BEEBOX =
  777. {
  778. READY = "Excellent work, bees!",
  779. FULLHONEY = "Excellent work, bees!",
  780. GENERIC = "Reminds me of the assembly line.",
  781. NOHONEY = "Where's that stellar work ethic, bees?!",
  782. SOMEHONEY = "You've been working hard.",
  783. BURNT = "Factory fire!",
  784. },
  785. MUSHROOM_FARM =
  786. {
  787. STUFFED = "Look at all that fungus.",
  788. LOTS = "Looks like a pretty good yield.",
  789. SOME = "We've got our first mushrooms!",
  790. EMPTY = "Nothing yet.",
  791. ROTTEN = "Not much use with a dead log.",
  792. BURNT = "All burned up.",
  793. SNOWCOVERED = "It's real cold out.",
  794. },
  795. BEEFALO =
  796. {
  797. FOLLOWER = "Looks like I made a friend.",
  798. GENERIC = "Heh. Big lug.",
  799. NAKED = "Now that's a vulgar sight.",
  800. SLEEPING = "Lazy.",
  801. --Domesticated states:
  802. DOMESTICATED = "We're friends now.",
  803. ORNERY = "Rein in that attitude before I rein in you!",
  804. RIDER = "Wow! You're in top form!",
  805. PUDGY = "You're getting soft!",
  806. },
  807. BEEFALOHAT = "Seem secretive.",
  808. BEEFALOWOOL = "Smelly, but warm.",
  809. BEEHAT = "Respecting bees means respecting stingers.",
  810. BEESWAX = "It smells kinda alright.",
  811. BEEHIVE = "Hard at work.",
  812. BEEMINE = "Sounds like the hum of an engine.",
  813. BEEMINE_MAXWELL = "Someone could hurt themselves on that, Max.",
  814. BERRIES = "A handful of loose berries.",
  815. BERRIES_COOKED = "A bit charred in places, but I don't mind.",
  816. BERRIES_JUICY = "They're so juicy!",
  817. BERRIES_JUICY_COOKED = "They're still pretty juicy.",
  818. BERRYBUSH =
  819. {
  820. BARREN = "Needs something from a beefalo's backside.",
  821. WITHERED = "It's obviously never worked in a boiler room.",
  822. GENERIC = "Can I eat those?",
  823. PICKED = "Picked it right clean.",
  824. DISEASED = "Maybe you oughta take a sick day...",
  825. DISEASING = "Is it supposed to smell like that?",
  826. BURNING = "Not much I can do now.",
  827. },
  828. BERRYBUSH_JUICY =
  829. {
  830. BARREN = "Totally pooped. Or unpooped?",
  831. WITHERED = "Pssh. This heat's nothing.",
  832. GENERIC = "Looks tasty. Hope they're not poison.",
  833. PICKED = "Picked it right clean.",
  834. DISEASED = "Maybe you oughta take a sick day...",
  835. DISEASING = "Is it supposed to smell like that?",
  836. BURNING = "Not much I can do now.",
  837. },
  838. BIGFOOT = "At least it doesn't have steel-toed workboots!",
  839. BIRDCAGE =
  840. {
  841. GENERIC = "That's some proper metalwork.",
  842. OCCUPIED = "She was just a patsy.",
  843. SLEEPING = "Why are you tired? Your life is so cushy.",
  844. HUNGRY = "Is it my turn to feed the bird?",
  845. STARVING = "This poor bird's a bag of bones.",
  846. DEAD = "Err, was it my turn to feed her?",
  847. SKELETON = "Let's uh... just sweep that under the rug.",
  848. },
  849. BIRDTRAP = "Birds of a feather get trapped together.",
  850. CAVE_BANANA_BURNT = "Big ol' burnt banana tree.",
  851. BIRD_EGG = "Breakfast.",
  852. BIRD_EGG_COOKED = "I always get bits of shell in there by accident.",
  853. BISHOP = "How industrial.",
  854. BLOWDART_FIRE = "Simple, but effective.",
  855. BLOWDART_SLEEP = "Inflicts the very worst thing... laziness.",
  856. BLOWDART_PIPE = "Ptoo!",
  857. BLOWDART_YELLOW = "I'm gonna shoot this at the bot's butt.",
  858. BLUEAMULET = "Now I don't have to take breaks to cool off.",
  859. BLUEGEM = "It's a gem. A gem that's blue.",
  860. BLUEPRINT =
  861. {
  862. COMMON = "Blueprint paper just smells right.",
  863. RARE = "Progress on paper!",
  864. },
  865. SKETCH = "What a nice drawing.",
  866. --BELL_BLUEPRINT = "Progress on paper!",
  867. BLUEPRINT = "Blueprint paper just smells right.",
  868. BELL_BLUEPRINT = "Ahh, interesting!",
  869. BLUE_CAP = "Yep. Blue mushroom.",
  870. BLUE_CAP_COOKED = "Uh, I don't THINK it's poison.",
  871. BLUE_MUSHROOM =
  872. {
  873. GENERIC = "It's some sorta blue mushroom.",
  874. INGROUND = "Lazy mushroom.",
  875. PICKED = "Got'er done.",
  876. },
  877. BOARDS = "Oh, the possibilities.",
  878. BONESHARD = "Whew. These got crunched real good.",
  879. BONESTEW = "Hearty.",
  880. BUGNET = "Just like vacations at the cabin.",
  881. BUSHHAT = "Just, y'know. Strap a bush on your head.",
  882. BUTTER = "This makes everything better.",
  883. BUTTERFLY =
  884. {
  885. GENERIC = "It has no work or responsibilities. Poor thing.",
  886. HELD = "How you doin' in there?",
  887. },
  888. BUTTERFLYMUFFIN = "Never liked having butterflies in my stomach.",
  889. BUTTERFLYWINGS = "There's no flight in their future.",
  890. BUZZARD = "It lives off the hard work of others.",
  891.  
  892. SHADOWDIGGER = "Too lazy to do your own chores, Max?",
  893.  
  894. CACTUS =
  895. {
  896. GENERIC = "Prickly.",
  897. PICKED = "Guess we know who won that one.",
  898. },
  899. CACTUS_MEAT_COOKED = "That seems a lot safer.",
  900. CACTUS_MEAT = "Is eating that covered by my benefits?",
  901. CACTUS_FLOWER = "Much less prickly.",
  902.  
  903. COLDFIRE =
  904. {
  905. EMBERS = "On its last legs.",
  906. GENERIC = "It's... cold somehow?",
  907. HIGH = "Roaring like the twenties.",
  908. LOW = "Gonna go out soon.",
  909. NORMAL = "Seems good for now.",
  910. OUT = "That's that.",
  911. },
  912. CAMPFIRE =
  913. {
  914. EMBERS = "On its last legs.",
  915. GENERIC = "It'll last me the night, hopefully.",
  916. HIGH = "Roaring like the twenties.",
  917. LOW = "Gonna go out soon.",
  918. NORMAL = "About as cozy as it gets out here.",
  919. OUT = "My sister was afraid of the dark.",
  920. },
  921. CANE = "Well it's no tin lizzie.",
  922. CATCOON = "She'll keep the rats outta the factory.",
  923. CATCOONDEN =
  924. {
  925. GENERIC = "We all gotta sleep.",
  926. EMPTY = "As abandoned as an old warehouse.",
  927. },
  928. CATCOONHAT = "A very rural look.",
  929. COONTAIL = "Grab life by the tail.",
  930. CARROT = "Hard to get ahold of fresh veggies.",
  931. CARROT_COOKED = "Easier on the gums. Not that that matters.",
  932. CARROT_PLANTED = "Perfectly pluckable.",
  933. CARROT_SEEDS = "Some carrot seeds.",
  934. CARTOGRAPHYDESK =
  935. {
  936. GENERIC = "Good place to kick your feet up, if nothin' else.",
  937. BURNING = "Oh. Well then.",
  938. BURNT = "It's okay. We'll build another.",
  939. },
  940. WATERMELON_SEEDS = "Some watermelon seeds.",
  941. CAVE_FERN = "Take a look at this tiny cave fern!",
  942. CHARCOAL = "It gets everywhere.",
  943. CHESSPIECE_PAWN =
  944. {
  945. GENERIC = "Nice hat.",
  946. },
  947. CHESSPIECE_ROOK =
  948. {
  949. GENERIC = "Looks heavy.",
  950. STRUGGLE = "That ain't supposed to move.",
  951. },
  952. CHESSPIECE_KNIGHT =
  953. {
  954. GENERIC = "Why the long face?",
  955. STRUGGLE = "That ain't supposed to move.",
  956. },
  957. CHESSPIECE_BISHOP =
  958. {
  959. GENERIC = "I'm not big on headgames.",
  960. STRUGGLE = "That ain't supposed to move.",
  961. },
  962. CHESSPIECE_MUSE =
  963. {
  964. GENERIC = "Not sure I like that one.",
  965. --STRUGGLE = "...H-hello?",
  966. },
  967. CHESSPIECE_FORMAL =
  968. {
  969. GENERIC = "It's busted. Ha!",
  970. },
  971. CHESSPIECE_HORNUCOPIA =
  972. {
  973. GENERIC = "Ugh, don't remind me of food.",
  974. },
  975. CHESSPIECE_PIPE =
  976. {
  977. GENERIC = "It's got bubbles coming out the top.",
  978. },
  979. CHESSJUNK1 = "A heap of spare parts.",
  980. CHESSJUNK2 = "A heap of spare parts.",
  981. CHESSJUNK3 = "A heap of spare parts.",
  982. CHESTER = "Who's the cutest lil toolbox?",
  983. CHESTER_EYEBONE =
  984. {
  985. GENERIC = "It's a bone with an eyeball on it.",
  986. WAITING = "Something upset it.",
  987. },
  988. COOKEDMANDRAKE = "Dead as several doornails.",
  989. COOKEDMEAT = "Cooked meat, ready to eat.",
  990. COOKEDMONSTERMEAT = "It's still purple in the middle.",
  991. COOKEDSMALLMEAT = "Well, a morsel's a morsel.",
  992. COOKPOT =
  993. {
  994. COOKING_LONG = "Still got a bit of a wait.",
  995. COOKING_SHORT = "Almost!",
  996. DONE = "Soup's on!",
  997. EMPTY = "I make a mean Hoover Stew.",
  998. BURNT = "You guys like charcoal flavor, right?",
  999. },
  1000. CORN = "I talked its ear off. Ha!",
  1001. CORN_COOKED = "Tell me if I get'em stuck in my teeth.",
  1002. CORN_SEEDS = "Some corn seeds.",
  1003. CANARY =
  1004. {
  1005. GENERIC = "That brings back memories.",
  1006. HELD = "You wanna come mine some coal with me?",
  1007. },
  1008. CANARY_POISONED = "Everybody out of the mine!!",
  1009.  
  1010. CRITTERLAB = "Come on out, don't be shy.",
  1011. CRITTER_GLOMLING = "You're pretty cute for a giant bug, hey?",
  1012. CRITTER_DRAGONLING = "You're pretty swell, for a tiny monstrosity.",
  1013. CRITTER_LAMB = "You're just a fluffball on legs!",
  1014. CRITTER_PUPPY = "Pups love you no matter who you are.",
  1015. CRITTER_KITTEN = "I'm going to spoil you rotten.",
  1016. CRITTER_PERDLING = "Hey there, feathers.",
  1017.  
  1018. CROW =
  1019. {
  1020. GENERIC = "Looks a bit flighty. Ha!",
  1021. HELD = "Hauling you around is murder on the feet! Ha!",
  1022. },
  1023. CUTGRASS = "A fire waiting to happen.",
  1024. CUTREEDS = "Doesn't hold a candle to steel pipe.",
  1025. CUTSTONE = "Prepped and ready for assembly.",
  1026. DEADLYFEAST = "Food poisoning and a half.",
  1027. DEER =
  1028. {
  1029. GENERIC = "A bouncy fluffster.",
  1030. ANTLER = "Looks like she has a new addition.",
  1031. },
  1032. DEER_ANTLER = "What am I supposed to do with this?",
  1033. DEER_GEMMED = "Looks dangerous!",
  1034. DEERCLOPS = "Don't even think about it, building-killer!",
  1035. DEERCLOPS_EYEBALL = "You lookin' at me? Are YOU lookin' at ME?",
  1036. EYEBRELLAHAT = "Nice and dry underneath.",
  1037. DEPLETED_GRASS =
  1038. {
  1039. GENERIC = "It's closed for business.",
  1040. },
  1041. GOGGLESHAT = "Hmph. Just for show.",
  1042. DESERTHAT = "Helps you see, see?",
  1043. DEVTOOL = "What an incredible tool!",
  1044. DEVTOOL_NODEV = "I hate half-built things.",
  1045. DIRTPILE = "Time to get my hands dirty.",
  1046. DIVININGROD =
  1047. {
  1048. COLD = "S'not picking anything up.",
  1049. GENERIC = "That's a Voxola! What's it doing here?",
  1050. HOT = "I'm sitting right on top of... something.",
  1051. WARM = "It's getting something.",
  1052. WARMER = "Gonna hit paydirt any second now.",
  1053. },
  1054. DIVININGRODBASE =
  1055. {
  1056. GENERIC = "That's an incredible piece of machinery!",
  1057. READY = "I guess it wants the Voxola? Strange...",
  1058. UNLOCKED = "Is... this how the bossman disappeared?",
  1059. },
  1060. DIVININGRODSTART = "I'm probably one of the few left that knows how to use these.",
  1061. DRAGONFLY = "Get a load of the flying welding torch!",
  1062. ARMORDRAGONFLY = "Bit flashy, hey?",
  1063. DRAGON_SCALES = "Showy.",
  1064. DRAGONFLYCHEST = "For the snootiest of snoots.",
  1065. DRAGONFLYFURNACE =
  1066. {
  1067. HAMMERED = "We oughta fix that.",
  1068. GENERIC = "Pretty fancy for a heater.", --no gems
  1069. NORMAL = "Could use a bit more kick.", --one gem
  1070. HIGH = "That's a proper furnace.", --two gems
  1071. },
  1072.  
  1073. HUTCH = "You wanna be my toolbox, lil guy?",
  1074. HUTCH_FISHBOWL =
  1075. {
  1076. GENERIC = "Who left you out here all alone, hey?",
  1077. WAITING = "Yeesh. Fishfry.",
  1078. },
  1079. LAVASPIT =
  1080. {
  1081. HOT = "Woah! Hot potato!",
  1082. COOL = "Just a rock, now.",
  1083. },
  1084. LAVA_POND = "Lava!",
  1085. LAVAE = "I'm gonna squish that!",
  1086. LAVAE_COCOON = "We could probably wake it back up.",
  1087. LAVAE_PET =
  1088. {
  1089. STARVING = "This guy needs some meat on his bones.",
  1090. HUNGRY = "Let's fatten you up.",
  1091. CONTENT = "You're a happy little fellow.",
  1092. GENERIC = "Seems friendly enough.",
  1093. },
  1094. LAVAE_EGG =
  1095. {
  1096. GENERIC = "Maybe we shouldn't hatch this.",
  1097. },
  1098. LAVAE_EGG_CRACKED =
  1099. {
  1100. COLD = "Looks chilly.",
  1101. COMFY = "It's feeling right as rain.",
  1102. },
  1103. LAVAE_TOOTH = "Aw. That's a baby tooth.",
  1104.  
  1105. DRAGONFRUIT = "Snooty fruit.",
  1106. DRAGONFRUIT_COOKED = "Cooked the snoot right out of it.",
  1107. DRAGONFRUIT_SEEDS = "Some dragonfruit seeds.",
  1108. DRAGONPIE = "Where's the beef?",
  1109. DRUMSTICK = "Can't say a raw drumstick sounds too appealing.",
  1110. DRUMSTICK_COOKED = "Can't be beat.",
  1111. DUG_BERRYBUSH = "I love getting my hands in the dirt.",
  1112. DUG_BERRYBUSH_JUICY = "I'll replant that if no one else wants to.",
  1113. DUG_GRASS = "Looks like some gardening's in order.",
  1114. DUG_MARSH_BUSH = "Well it's not gonna replant itself.",
  1115. DUG_SAPLING = "Needs replanting.",
  1116. DURIAN = "Powerful stench! I respect that.",
  1117. DURIAN_COOKED = "Whew! That'll put some hair on your hair.",
  1118. DURIAN_SEEDS = "Some durian seeds.",
  1119. EARMUFFSHAT = "I hate cold weather.",
  1120. EGGPLANT = "Look how weird it is! Ha!",
  1121. EGGPLANT_COOKED = "Did that make it better? I don't know.",
  1122. EGGPLANT_SEEDS = "Some eggplant seeds.",
  1123.  
  1124. ENDTABLE =
  1125. {
  1126. BURNT = "That's a shame.",
  1127. GENERIC = "Pretty sure this one won't move.",
  1128. EMPTY = "Sturdily built.",
  1129. WILTED = "That bouquet's seen better days.",
  1130. FRESHLIGHT = "I miss lamps.",
  1131. OLDLIGHT = "That's not gonna last much longer.",
  1132. },
  1133. DECIDUOUSTREE =
  1134. {
  1135. BURNING = "That's an impressive blaze.",
  1136. BURNT = "Completely charred.",
  1137. CHOPPED = "Done and done.",
  1138. POISON = "Why does a tree need a mouth?!",
  1139. GENERIC = "Another tree.",
  1140. },
  1141. ACORN = "Everything you need to build a tree.",
  1142. ACORN_SAPLING = "This tree's still under construction.",
  1143. ACORN_COOKED = "Looks edible. One way to find out!",
  1144. BIRCHNUTDRAKE = "Shoo! Get outta here!",
  1145. EVERGREEN =
  1146. {
  1147. BURNING = "That's an impressive blaze.",
  1148. BURNT = "Completely charred.",
  1149. CHOPPED = "As long as the job's done.",
  1150. GENERIC = "Just a tree.",
  1151. },
  1152. EVERGREEN_SPARSE =
  1153. {
  1154. BURNING = "Impressive blaze.",
  1155. BURNT = "Completely charred.",
  1156. CHOPPED = "Glad that's over with.",
  1157. GENERIC = "Yep. Definitely a tree.",
  1158. },
  1159. TWIGGYTREE =
  1160. {
  1161. BURNING = "That's an impressive blaze.",
  1162. BURNT = "Completely charred.",
  1163. CHOPPED = "Won't have to do that again for awhile.",
  1164. GENERIC = "That's one skinny tree.",
  1165. DISEASED = "Doesn't look great.",
  1166. },
  1167. TWIGGY_NUT_SAPLING = "Not even worth chopping.",
  1168. TWIGGY_OLD = "Hey Max! This tree looks like you!",
  1169. TWIGGY_NUT = "Belongs in the ground.",
  1170. EYEPLANT = "Y'know? I'm not even gonna ask.",
  1171. INSPECTSELF = "Who's that good-looking gal!",
  1172. FARMPLOT =
  1173. {
  1174. GENERIC = "You reap whatcha sow.",
  1175. GROWING = "Our hard work is paying off.",
  1176. NEEDSFERTILIZER = "It needs a bit of a kick.",
  1177. BURNT = "I hate seeing good work go up in flames.",
  1178. },
  1179. FEATHERHAT = "Well la-dee-da.",
  1180. FEATHER_CANARY = "That's not a good sign.",
  1181. FEATHER_CROW = "Not a whole lotta use for that.",
  1182. FEATHER_ROBIN = "Kinda useless. Looks nice, anyway.",
  1183. FEATHER_ROBIN_WINTER = "If only I had a cap to put it in.",
  1184. FEATHERPENCIL = "I've got ugly handwriting.",
  1185. FEM_PUPPET = "She doesn't look none too happy.",
  1186. FIREFLIES =
  1187. {
  1188. GENERIC = "Natural light, huh? Might be useful.",
  1189. HELD = "I could think of a couple uses for these babies.",
  1190. },
  1191. FIREHOUND = "Get outta here, bucko!",
  1192. FIREPIT =
  1193. {
  1194. EMBERS = "On its last legs.",
  1195. GENERIC = "It's the pits out here.",
  1196. HIGH = "Properly roaring.",
  1197. LOW = "It's gonna go out soon.",
  1198. NORMAL = "About as cozy as it gets out here.",
  1199. OUT = "My sister was afraid of the dark.",
  1200. },
  1201. COLDFIREPIT =
  1202. {
  1203. EMBERS = "On its last legs.",
  1204. GENERIC = "It makes cold fire? I don't totally get it.",
  1205. HIGH = "Properly roaring.",
  1206. LOW = "It's gonna go out soon.",
  1207. NORMAL = "Doin' okay.",
  1208. OUT = "Out, for now.",
  1209. },
  1210. FIRESTAFF = "That's a work hazard.",
  1211. FIRESUPPRESSOR =
  1212. {
  1213. ON = "Witness the efficiency of the future!",
  1214. OFF = "We should mass produce these things.",
  1215. LOWFUEL = "Needs a top up.",
  1216. },
  1217.  
  1218. FISH = "Rather eat for a day than not at all.",
  1219. FISHINGROD = "Not a bad way to unwind.",
  1220. FISHSTICKS = "I've never seen a fish this shape before.",
  1221. FISHTACOS = "That's some good eating.",
  1222. FISH_COOKED = "I hate picking bones out of my teeth.",
  1223. FLINT = "So archaic...",
  1224. FLOWER =
  1225. {
  1226. GENERIC = "A bit cutesy.",
  1227. ROSE = "Not sure how to feel about that...",
  1228. },
  1229. FLOWER_WITHERED = "That's how I feel after a long shift.",
  1230. FLOWERHAT = "For getting dolled up.",
  1231. FLOWER_EVIL = "I'd rather steer clear of that.",
  1232. FOLIAGE = "Just a bunch of leaves.",
  1233. FOOTBALLHAT = "Gotta protect the assets.",
  1234. FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!",
  1235. FOSSIL_STALKER =
  1236. {
  1237. GENERIC = "Some more assembly required.",
  1238. FUNNY = "That was not assembled correctly.",
  1239. COMPLETE = "What is this a skeleton of?!",
  1240. },
  1241. STALKER = "That thing's terrifying!",
  1242. STALKER_ATRIUM = "We couldn't just leave well enough alone.",
  1243. STALKER_MINION = "Bone rejects.",
  1244. THURIBLE = "Smells like gasoline.",
  1245. ATRIUM_OVERGROWTH = "No way I could read that.",
  1246. FROG =
  1247. {
  1248. DEAD = "It croaked.",
  1249. GENERIC = "Yep! That's a frog.",
  1250. SLEEPING = "Shouldn't you be hopping or something?",
  1251. },
  1252. FROGGLEBUNWICH = "It's really not as bad as it looks.",
  1253. FROGLEGS = "Not glamorous, but I'll eat it.",
  1254. FROGLEGS_COOKED = "Them's good eats.",
  1255. FRUITMEDLEY = "Gotta get those vitamins, I guess.",
  1256. FURTUFT = "Wouldn't mind lining my workboots with this stuff.",
  1257. GEARS = "The engineer's canvas.",
  1258. GHOST = "I don't want nothing to do with that.",
  1259. GOLDENAXE = "A shiny way to cut stuff down.",
  1260. GOLDENPICKAXE = "A shiny way to smash up rocks.",
  1261. GOLDENPITCHFORK = "I mean why not, right?",
  1262. GOLDENSHOVEL = "A little too snazzy for my taste.",
  1263. GOLDNUGGET = "Gold! What a prospect.",
  1264. GRASS =
  1265. {
  1266. BARREN = "Needs a little boost.",
  1267. WITHERED = "It couldn't stand the heat.",
  1268. BURNING = "Grass fire!",
  1269. GENERIC = "That's some tall grass.",
  1270. PICKED = "It's on break.",
  1271. DISEASED = "You should see a doctor.",
  1272. DISEASING = "Not lookin' too lush.",
  1273. },
  1274. GRASSGEKKO =
  1275. {
  1276. GENERIC = "Is that lizard made of grass?",
  1277. DISEASED = "I didn't know lizards could wilt.",
  1278. },
  1279. GREEN_CAP = "Yep. Green mushroom.",
  1280. GREEN_CAP_COOKED = "Doesn't look TOO deadly.",
  1281. GREEN_MUSHROOM =
  1282. {
  1283. GENERIC = "It's some sorta green mushroom.",
  1284. INGROUND = "Lazy mushroom.",
  1285. PICKED = "It's a mushroom hole.",
  1286. },
  1287. GUNPOWDER = "For when you need a big KABOOM!",
  1288. HAMBAT = "Good fer a smackin'.",
  1289. HAMMER = "And I know how to use it!",
  1290. HEALINGSALVE = "Soothes minor cuts and scrapes.",
  1291. HEATROCK =
  1292. {
  1293. FROZEN = "Brr! Like a chunk of ice.",
  1294. COLD = "It's a little chilly.",
  1295. GENERIC = "This rock is more useful than the rest.",
  1296. WARM = "Tepid.",
  1297. HOT = "Almost TOO hot.",
  1298. },
  1299. HOME = "They say you can't go home again.",
  1300. HOMESIGN =
  1301. {
  1302. GENERIC = "I'll take this as a sign.",
  1303. UNWRITTEN = "Just waiting for some scribbles.",
  1304. BURNT = "Burnt to cinders.",
  1305. },
  1306. ARROWSIGN_POST =
  1307. {
  1308. GENERIC = "I'll take this as a sign.",
  1309. UNWRITTEN = "Just waiting for some scribbles.",
  1310. BURNT = "Burnt to cinders.",
  1311. },
  1312. ARROWSIGN_PANEL =
  1313. {
  1314. GENERIC = "I'll take this as a sign.",
  1315. UNWRITTEN = "Just waiting for some scribbles.",
  1316. BURNT = "Burnt to cinders.",
  1317. },
  1318. HONEY = "The sweet results of honest work.",
  1319. HONEYCOMB = "Let's build a bee house.",
  1320. HONEYHAM = "Think I could fit that whole thing in my mouth?",
  1321. HONEYNUGGETS = "Not bad!",
  1322. HORN = "Watch out for the business end!",
  1323. HOUND = "Anyone got some rolled up newspaper?",
  1324. HOUNDBONE = "It's covered in tooth marks.",
  1325. HOUNDMOUND = "That's one house I wouldn't mind tearing down.",
  1326. ICEBOX = "Not even factory standard.",
  1327. ICEHAT = "There must be a more practical solution.",
  1328. ICEHOUND = "Keep those fangs to yourself.",
  1329. INSANITYROCK =
  1330. {
  1331. ACTIVE = "I can't begin to imagine how it works.",
  1332. INACTIVE = "What on earth is that thing?",
  1333. },
  1334. JAMMYPRESERVES = "The sweet taste of good planning.",
  1335. KABOBS = "Now that's my kind of cooking.",
  1336. KILLERBEE =
  1337. {
  1338. GENERIC = "Stay back, bug!",
  1339. HELD = "You can just calm right down.",
  1340. },
  1341. KNIGHT = "Incredible! Let me look at those gears!",
  1342. KOALEFANT_SUMMER = "Hey! You look tasty!",
  1343. KOALEFANT_WINTER = "Hey! You look tasty!",
  1344. KRAMPUS = "Some sort of... festive devil?",
  1345. KRAMPUS_SACK = "I could carry a whole warehouse in that thing!",
  1346. LEIF = "The trees have eyes!!",
  1347. LEIF_SPARSE = "Back off, you lumbering lumber!",
  1348. LIGHTER = "Neat little gizmo there.",
  1349. LIGHTNING_ROD =
  1350. {
  1351. CHARGED = "All charged up and raring to go.",
  1352. GENERIC = "That's one way to get electricity.",
  1353. },
  1354. LIGHTNINGGOAT =
  1355. {
  1356. GENERIC = "You and I are gonna get along.",
  1357. CHARGED = "Electrifying! Ha!",
  1358. },
  1359. LIGHTNINGGOATHORN = "It's even more interesting up close.",
  1360. GOATMILK = "I'm a growing gal, you know!",
  1361. LITTLE_WALRUS = "Nice kilt.",
  1362. LIVINGLOG = "Stop looking at me like that.",
  1363. LOG =
  1364. {
  1365. BURNING = "I coulda built something with that.",
  1366. GENERIC = "It's a hunk of wood.",
  1367. },
  1368. LUCY = "You're alright for an axe.",
  1369. LUREPLANT = "That don't look right at all.",
  1370. LUREPLANTBULB = "That is not a comforting texture!",
  1371. MALE_PUPPET = "He doesn't look none too happy.",
  1372.  
  1373. MANDRAKE_ACTIVE = "This is exactly what having a little sister's like.",
  1374. MANDRAKE_PLANTED = "That's a weird shrub.",
  1375. MANDRAKE = "Dead as a doornail.",
  1376.  
  1377. MANDRAKESOUP = "It's vegetable soup, now.",
  1378. MANDRAKE_COOKED = "Dead as several doornails.",
  1379. MAPSCROLL = "There's nothin' on it.",
  1380. MARBLE = "This marble's real fancy.",
  1381. MARBLEBEAN = "That couldn't possibly work.",
  1382. MARBLEBEAN_SAPLING = "Uh, it's growing? Maybe?",
  1383. MARBLESHRUB = "That came in pretty nicely.",
  1384. MARBLEPILLAR = "Fancy.",
  1385. MARBLETREE = "How does that work?",
  1386. MARSH_BUSH =
  1387. {
  1388. BURNING = "It's on fire.",
  1389. GENERIC = "Gnarly little bush.",
  1390. PICKED = "Gotta wait a bit.",
  1391. },
  1392. BURNT_MARSH_BUSH = "Right to a crisp.",
  1393. MARSH_PLANT = "A tiny little plant.",
  1394. MARSH_TREE =
  1395. {
  1396. BURNING = "Gone up in flames.",
  1397. BURNT = "Looks brittle.",
  1398. CHOPPED = "That's one down.",
  1399. GENERIC = "Mhm. It's a tree.",
  1400. },
  1401. MAXWELL = "Well you're a tall piece of work.",
  1402. MAXWELLHEAD = "You don't intimidate me, big guy.",
  1403. MAXWELLLIGHT = "How does that even work?",
  1404. MAXWELLLOCK = "Neat contraption. Can I take a look at it?",
  1405. MAXWELLTHRONE = "Who'd wanna to sit on THAT?",
  1406. MEAT = "Someone's eatin' good tonight!",
  1407. MEATBALLS = "Don't mind if I do.",
  1408. MEATRACK =
  1409. {
  1410. DONE = "Ready for eatin'.",
  1411. DRYING = "It's well on its way.",
  1412. DRYINGINRAIN = "Not gonna make much progress like that.",
  1413. GENERIC = "A rack for drying meat.",
  1414. BURNT = "Well, it's dry.",
  1415. },
  1416. MEAT_DRIED = "It'll last awhile like this.",
  1417. MERM = "You sure are ugly!",
  1418. MERMHEAD =
  1419. {
  1420. GENERIC = "I'd better hammer that eyesore down.",
  1421. BURNT = "Hooboy, that's a powerful stench.",
  1422. },
  1423. MERMHOUSE =
  1424. {
  1425. GENERIC = "I could disassemble that.",
  1426. BURNT = "A waste of building materials.",
  1427. },
  1428. MINERHAT = "I put that behind me.",
  1429. MONKEY = "No monkeying around on the job.",
  1430. MONKEYBARREL = "Ha! Smells like me after a full shift!",
  1431. MONSTERLASAGNA = "Not sure meat's supposed to be that color.",
  1432. FLOWERSALAD = "I guess a bunch of petals count as food.",
  1433. ICECREAM = "Y'gotta eat it before it melts.",
  1434. WATERMELONICLE = "A good treat for work breaks.",
  1435. TRAILMIX = "All the energy you need for a long day of work.",
  1436. HOTCHILI = "I'm tough enough to handle a little spice.",
  1437. GUACAMOLE = "This green mush ain't bad!",
  1438. MONSTERMEAT = "Hooboy! Is that even meat?",
  1439. MONSTERMEAT_DRIED = "Drying didn't help none.",
  1440. MOOSE = "Oh, mama!",
  1441. MOOSE_NESTING_GROUND = "That's where the mum keeps her babies.",
  1442. MOOSEEGG = "Animals don't build things well.",
  1443. MOSSLING = "Don'tcha just wanna noogie it?",
  1444. FEATHERFAN = "Too fancy.",
  1445. MINIFAN = "Swirly.",
  1446. GOOSE_FEATHER = "I could think of one or two uses for that, tops.",
  1447. STAFF_TORNADO = "All bluster, no bite.",
  1448. MOSQUITO =
  1449. {
  1450. GENERIC = "Once you've dealt with bedbugs, mosquitoes aren't so bad.",
  1451. HELD = "Stop wriggling, it's gross.",
  1452. },
  1453. MOSQUITOSACK = "Ha. That's real gross.",
  1454. MOUND =
  1455. {
  1456. DUG = "Just a hole now.",
  1457. GENERIC = "Anything good in there, ya think?",
  1458. },
  1459. NIGHTLIGHT = "Creepy to the core.",
  1460. NIGHTMAREFUEL = "I don't trust that stuff.",
  1461. NIGHTSWORD = "Not too keen on touching that.",
  1462. NITRE = "I got some plans in mind for that.",
  1463. ONEMANBAND = "Not sure I'm musically inclined.",
  1464. OASISLAKE =
  1465. {
  1466. GENERIC = "Never seen such a clear lake before.",
  1467. EMPTY = "There used to be water there.",
  1468. },
  1469. PANDORASCHEST = "Best not open that.",
  1470. PANFLUTE = "Let's see if I can't play a little ditty.",
  1471. PAPYRUS = "I don't have much use for that, personally.",
  1472. WAXPAPER = "So very waxy.",
  1473. PENGUIN = "I don't mix well with the upper class.",
  1474. PERD = "Not a lot going on upstairs in that one.",
  1475. PEROGIES = "You work up a mighty appetite at the factory.",
  1476. PETALS = "Don't see a whole lotta use for these.",
  1477. PETALS_EVIL = "They seem mean-spirited.",
  1478. PHLEGM = "Please. I hock bigger loogies in my sleep.",
  1479. PICKAXE = "I don't do that anymore.",
  1480. PIGGYBACK = "Makes everything smell like pig.",
  1481. PIGHEAD =
  1482. {
  1483. GENERIC = "I should hammer down that eyesore.",
  1484. BURNT = "What a waste of materials.",
  1485. },
  1486. PIGHOUSE =
  1487. {
  1488. FULL = "Fuller than a downtown tenement house.",
  1489. GENERIC = "No way that's up to code.",
  1490. LIGHTSOUT = "Hey! I just want some light!",
  1491. BURNT = "That's a shame.",
  1492. },
  1493. PIGKING = "Those hooves've never seen a day of work.",
  1494. PIGMAN =
  1495. {
  1496. DEAD = "That threw a wrench into his plans.",
  1497. FOLLOWER = "Chummy fellow!",
  1498. GENERIC = "Hey there, ya lug!",
  1499. GUARD = "Don't want no trouble.",
  1500. WEREPIG = "I have no idea what's going on!",
  1501. },
  1502. PIGSKIN = "The backside of an oinker.",
  1503. PIGTORCH = "Kitschy.",
  1504. PINECONE = "That's a pine cone.",
  1505. PINECONE_SAPLING = "It can handle itself from here.",
  1506. LUMPY_SAPLING = "I don't know how it got here, but good on it.",
  1507. PITCHFORK = "It's so... rural.",
  1508. PLANTMEAT = "This is beyond confusing.",
  1509. PLANTMEAT_COOKED = "It cooked up pretty good.",
  1510. PLANT_NORMAL =
  1511. {
  1512. GENERIC = "It's a plant.",
  1513. GROWING = "It's hard at work.",
  1514. READY = "Good to go.",
  1515. WITHERED = "It's a bit hot out.",
  1516. },
  1517. POMEGRANATE = "Eat that and you're stuck here forever!",
  1518. POMEGRANATE_COOKED = "It does look pretty tempting.",
  1519. POMEGRANATE_SEEDS = "Some pomegranate seeds.",
  1520. POND = "I can't see the bottom.",
  1521. POOP = "Nothing to be ashamed of.",
  1522. FERTILIZER = "Plants can't get enough.",
  1523. PUMPKIN = "Hey there, pumpkin.",
  1524. PUMPKINCOOKIE = "Gotta indulge sometimes, hey?",
  1525. PUMPKIN_COOKED = "Not bad! Kind of sweet.",
  1526. PUMPKIN_LANTERN = "It's childish, in a comforting way.",
  1527. PUMPKIN_SEEDS = "Some pumpkin seeds.",
  1528. PURPLEAMULET = "It's, uh, a purple necklace.",
  1529. PURPLEGEM = "A little snooty gem.",
  1530. RABBIT =
  1531. {
  1532. GENERIC = "Running after it would be pointless.",
  1533. HELD = "It's skittish.",
  1534. },
  1535. RABBITHOLE =
  1536. {
  1537. GENERIC = "Lots of excavation work around here.",
  1538. SPRING = "The mine wasn't too structurally sound.",
  1539. },
  1540. RAINOMETER =
  1541. {
  1542. GENERIC = "Now that's a mighty fine gadget.",
  1543. BURNT = "Such a tragedy.",
  1544. },
  1545. RAINCOAT = "Very practical.",
  1546. RAINHAT = "Dry as a daisy. That's the phrase, right?",
  1547. RATATOUILLE = "Lots of fresh veggies.",
  1548. RAZOR = "Never hurts to have more tools.",
  1549. REDGEM = "Glitter doesn't really appeal to me.",
  1550. RED_CAP = "Let Wilson try it first.",
  1551. RED_CAP_COOKED = "Not too interested in trying that.",
  1552. RED_MUSHROOM =
  1553. {
  1554. GENERIC = "It's some sorta red mushroom.",
  1555. INGROUND = "Lazy mushroom.",
  1556. PICKED = "Picked clean. Gotta wait.",
  1557. },
  1558. REEDS =
  1559. {
  1560. BURNING = "Uh...",
  1561. GENERIC = "Looks like they're hollow inside.",
  1562. PICKED = "It's on break.",
  1563. },
  1564. RELIC =
  1565. {
  1566. GENERIC = "Completely outdated. Mass production is the future.",
  1567. BROKEN = "Broken and waiting for a handyperson to come along.",
  1568. },
  1569. RUINS_RUBBLE = "In dire need of repairs. Good thing I'm here.",
  1570. RUBBLE = "The foundation's crumbling.",
  1571. RESEARCHLAB =
  1572. {
  1573. GENERIC = "Rickety, but I can use it to build things.",
  1574. BURNT = "Can I build the next one?",
  1575. },
  1576. RESEARCHLAB2 =
  1577. {
  1578. GENERIC = "I guess proximity activates the whirlygigs?",
  1579. BURNT = "Now we get to make another!",
  1580. },
  1581. RESEARCHLAB3 =
  1582. {
  1583. GENERIC = "Not sure how it works, but I'm gonna find out.",
  1584. BURNT = "Let's make another.",
  1585. },
  1586. RESEARCHLAB4 =
  1587. {
  1588. GENERIC = "Why do we even have that lever?!",
  1589. BURNT = "The next one we make'll be better.",
  1590. },
  1591. RESURRECTIONSTATUE =
  1592. {
  1593. GENERIC = "Looks just like that egghead! Ha!",
  1594. BURNT = "That ain't coming back to life.",
  1595. },
  1596. RESURRECTIONSTONE = "Does anyone actually stay dead around here?",
  1597. ROBIN =
  1598. {
  1599. GENERIC = "She ain't bothering no one.",
  1600. HELD = "She feels real fragile in my hands.",
  1601. },
  1602. ROBIN_WINTER =
  1603. {
  1604. GENERIC = "She ain't bothering no one.",
  1605. HELD = "You're just feather and bone.",
  1606. },
  1607. ROBOT_PUPPET = "They don't look none too happy.",
  1608. ROCK_LIGHT =
  1609. {
  1610. GENERIC = "Some sorta crusty rock.",
  1611. OUT = "That ain't burning no one.",
  1612. LOW = "It's losing heat.",
  1613. NORMAL = "A real scorcher!",
  1614. },
  1615. CAVEIN_BOULDER =
  1616. {
  1617. GENERIC = "Looks movable.",
  1618. RAISED = "I'm just not tall enough.",
  1619. },
  1620. ROCK = "Mhm, yep. That's a rock.",
  1621. PETRIFIED_TREE = "Solid stone.",
  1622. ROCK_PETRIFIED_TREE = "Solid stone.",
  1623. ROCK_PETRIFIED_TREE_OLD = "Solid stone.",
  1624. ROCK_ICE =
  1625. {
  1626. GENERIC = "A weirdly isolated glacier.",
  1627. MELTED = "Yep. That's a puddle.",
  1628. },
  1629. ROCK_ICE_MELTED = "Yep. That's a puddle.",
  1630. ICE = "Chilly.",
  1631. ROCKS = "A bunch of rocks.",
  1632. ROOK = "A complete misuse of the beauty of engineering.",
  1633. ROPE = "An essential building material.",
  1634. ROTTENEGG = "Get a whiff of that. No wait, don't!",
  1635. ROYAL_JELLY = "A big bee boogie.",
  1636. JELLYBEAN = "I would eat them all in one sitting.",
  1637. SADDLE_BASIC = "How'd I get saddled with this? Ha!",
  1638. SADDLE_RACE = "Still not as fast as a tin lizzie...",
  1639. SADDLE_WAR = "Alright, who wants to fight?",
  1640. SADDLEHORN = "Takes a saddle off real quick.",
  1641. SALTLICK = "Keeps livestock nice and docile.",
  1642. BRUSH = "Repetitive tasks are soothing.",
  1643. SANITYROCK =
  1644. {
  1645. ACTIVE = "I can't begin to imagine how it works.",
  1646. INACTIVE = "What on earth is that thing?",
  1647. },
  1648. SAPLING =
  1649. {
  1650. BURNING = "Lit up brighter than a New York powergrid.",
  1651. WITHERED = "The heat did a number on this one.",
  1652. GENERIC = "Might be useful. Maybe.",
  1653. PICKED = "All the useful bits are gone.",
  1654. DISEASED = "That thing does not look good.",
  1655. DISEASING = "You're smelling a little funky.",
  1656. },
  1657. SCARECROW =
  1658. {
  1659. GENERIC = "Doesn't look too scary.",
  1660. BURNING = "That lit up real fast!",
  1661. BURNT = "That happens when you build stuff with straw.",
  1662. },
  1663. SCULPTINGTABLE=
  1664. {
  1665. EMPTY = "Not bad for a handmade table.",
  1666. BLOCK = "Ready for sculpting.",
  1667. SCULPTURE = "Looks great!",
  1668. BURNT = "Let's build another.",
  1669. },
  1670. SCULPTURE_KNIGHTHEAD = "I just can't abide disrepair.",
  1671. SCULPTURE_KNIGHTBODY =
  1672. {
  1673. COVERED = "I'd rather having building materials than art.",
  1674. UNCOVERED = "Creepy. Let's fix it.",
  1675. FINISHED = "A job well done.",
  1676. READY = "Something else needs to happen.",
  1677. },
  1678. SCULPTURE_BISHOPHEAD = "Someone's in need of a fixing.",
  1679. SCULPTURE_BISHOPBODY =
  1680. {
  1681. COVERED = "I could take it or leave it.",
  1682. UNCOVERED = "Needs a proper a repair job.",
  1683. FINISHED = "Doesn't that give you a good, satisfied feeling?",
  1684. READY = "Something else needs to happen.",
  1685. },
  1686. SCULPTURE_ROOKNOSE = "Let's fix that up.",
  1687. SCULPTURE_ROOKBODY =
  1688. {
  1689. COVERED = "Looks like free marble to me.",
  1690. UNCOVERED = "I could probably fix that up a bit.",
  1691. FINISHED = "There we go, all back in one piece.",
  1692. READY = "Something else needs to happen.",
  1693. },
  1694. GARGOYLE_HOUND = "Something scare ya? You look petrified!",
  1695. GARGOYLE_WEREPIG = "At least it's not trying to kill us now.",
  1696. SEEDS = "Some seeds. Not sure what kind.",
  1697. SEEDS_COOKED = "Anyone wanna see how far I can spit the shells?",
  1698. SEWING_KIT = "I don't need thimbles. My hands are pure callus!",
  1699. SEWING_TAPE = "That's my trusty mending tape.",
  1700. SHOVEL = "Time to get digging.",
  1701. SILK = "Unprocessed silk, fresh from the spider!",
  1702. SKELETON = "A workplace safety reminder.",
  1703. SCORCHED_SKELETON = "Yikes. Not a good way to go.",
  1704. SKULLCHEST = "Is that supposed to be intimidating?",
  1705. SMALLBIRD =
  1706. {
  1707. GENERIC = "Ha! You're so tiny!",
  1708. HUNGRY = "You feelin' a bit peckish? Ha!",
  1709. SLEEPING = "Sleep well, fluffnugget.",
  1710. STARVING = "Yeesh, you really ain't lookin' so good.",
  1711. },
  1712. SMALLMEAT = "Looks like grub to me.",
  1713. SMALLMEAT_DRIED = "Meat to go.",
  1714. SPAT = "Looks like the old foreman. Ha!",
  1715. SPEAR = "So crude.",
  1716. SPEAR_WATHGRITHR = "This would never pass inspection.",
  1717. WATHGRITHRHAT = "How practical.",
  1718. SPIDER =
  1719. {
  1720. DEAD = "No sleeping on the job!",
  1721. GENERIC = "I don't like you.",
  1722. SLEEPING = "Get back to work!",
  1723. },
  1724. SPIDERDEN = "I'd rather not mess with that.",
  1725. SPIDEREGGSACK = "It seems like it'd be unwise to plant this.",
  1726. SPIDERGLAND = "Ha! How indecent.",
  1727. SPIDERHAT = "This is disgusting.",
  1728. SPIDERQUEEN = "Better stay out of her way.",
  1729. SPIDER_WARRIOR =
  1730. {
  1731. DEAD = "It's just trying to get out of work.",
  1732. GENERIC = "You'll look better on the underside of my workboot.",
  1733. SLEEPING = "Lazy spider.",
  1734. },
  1735. SPOILED_FOOD = "Wouldn't touch that with a ten foot pole.",
  1736. STAGEHAND =
  1737. {
  1738. AWAKE = "Shoo!",
  1739. HIDING = "Why's that table giving me the creeps?",
  1740. },
  1741. STATUE_MARBLE =
  1742. {
  1743. GENERIC = "A bit snooty.",
  1744. TYPE2 = "We thought she'd disappeared.",
  1745. TYPE1 = "This is too strange.",
  1746. },
  1747. STATUEHARP = "I don't know. Some fancy thing.",
  1748. STATUEMAXWELL = "So THIS is \"Maxy\".",
  1749. --...
  1750. STEELWOOL = "At least there's some steel around here.",
  1751. STINGER = "I don't see the point. Wait, there it is.",
  1752. STRAWHAT = "Keeps the sun outta your eyes.",
  1753. STUFFEDEGGPLANT = "It's practically bursting.",
  1754. SWEATERVEST = "Dweeby.",
  1755. REFLECTIVEVEST = "Workplace safety is a top priority.",
  1756. HAWAIIANSHIRT = "That's a pretty loud shirt.",
  1757. TAFFY = "Proper treats stick to your teeth.",
  1758. TALLBIRD = "Look at the legs on that one!",
  1759. TALLBIRDEGG = "You wanna be an omelet, don'tcha?",
  1760. TALLBIRDEGG_COOKED = "Dinner!",
  1761. TALLBIRDEGG_CRACKED =
  1762. {
  1763. COLD = "This egg's gonna freeze over.",
  1764. GENERIC = "This one just might hatch.",
  1765. HOT = "It's sweatin'.",
  1766. LONG = "You've got your work cut out for ya, lil guy.",
  1767. SHORT = "I can see the beak!",
  1768. },
  1769. TALLBIRDNEST =
  1770. {
  1771. GENERIC = "That looks mighty tasty.",
  1772. PICKED = "Someone's an empty nester.",
  1773. },
  1774. TEENBIRD =
  1775. {
  1776. GENERIC = "We all go through that awkward stage.",
  1777. HUNGRY = "Are you ever not-hungry?!",
  1778. SLEEPING = "Sleep well, awkward fluffnugget.",
  1779. STARVING = "Stop whining, I'll feed you when I can!",
  1780. },
  1781. TELEPORTATO_BASE =
  1782. {
  1783. ACTIVE = "That did it.",
  1784. GENERIC = "That gadget has my name on it.",
  1785. LOCKED = "Still needs a bit of tinkering.",
  1786. PARTIAL = "Coming along real nice.",
  1787. },
  1788. TELEPORTATO_BOX = "Pulling the lever makes me feel better.",
  1789. TELEPORTATO_CRANK = "Let's get cranky. Ha!",
  1790. TELEPORTATO_POTATO = "Yuck. Handmade.",
  1791. TELEPORTATO_RING = "Nice little metal doodad.",
  1792. TELESTAFF = "So you're telling me this stick is magic?",
  1793. TENT =
  1794. {
  1795. GENERIC = "Putting the tent together is the best part of camping.",
  1796. BURNT = "Yup. Just like camping.",
  1797. },
  1798. SIESTAHUT =
  1799. {
  1800. GENERIC = "What sort of bonehead sleeps during the day?!",
  1801. BURNT = "Probably for the best. Back to work!",
  1802. },
  1803. TENTACLE = "Hands off!",
  1804. TENTACLESPIKE = "A real good whackin' stick.",
  1805. TENTACLESPOTS = "Looks a bit spotty to me! Ha!",
  1806. TENTACLE_PILLAR = "Don't even think about touching me.",
  1807. TENTACLE_PILLAR_HOLE = "I've done worse jobs.",
  1808. TENTACLE_PILLAR_ARM = "Hands off, buddy.",
  1809. TENTACLE_GARDEN = "Is there no end to these things?",
  1810. TOPHAT = "How bourgeoisie.",
  1811. TORCH = "There's beauty in a simple design.",
  1812. TRANSISTOR = "A thing of beauty.",
  1813. TRAP = "All the trappings of a good dinner. Ha!",
  1814. TRAP_TEETH = "Gnarly gnashers.",
  1815. TRAP_TEETH_MAXWELL = "That's a safety hazard.",
  1816. TREASURECHEST =
  1817. {
  1818. GENERIC = "Handmade, so you know it's not up to snuff.",
  1819. BURNT = "Hope there was nothin' good inside.",
  1820. },
  1821. TREASURECHEST_TRAP = "I don't need to be concerned about that.",
  1822. TREECLUMP = "A big clump of tree.",
  1823.  
  1824. TRINKET_1 = "I was never much into marbles.",
  1825. TRINKET_2 = "It's got no vibrating film to make the sound.",
  1826. TRINKET_3 = "Everyone's been real good at showin' me the ropes. Ha!",
  1827. TRINKET_4 = "We're not goin' gnome anytime soon. Ha! ...Oh.",
  1828. TRINKET_5 = "Handcrafted. Yuck.",
  1829. TRINKET_6 = "The copper's probably real valuable.",
  1830. TRINKET_7 = "Was this whittled... by hand? Appalling!",
  1831. TRINKET_8 = "No bath tub in sight.",
  1832. TRINKET_9 = "Where's all this junk coming from?",
  1833. TRINKET_10 = "All bite and no bark. Ha!",
  1834. TRINKET_11 = "Maybe this bot'll let me poke around its insides.",
  1835. TRINKET_12 = "Hey Willow! Dare ya ta eat it!",
  1836. TRINKET_13 = "Looks like my old landlord. Ha!",
  1837. TRINKET_14 = "Tea's not really my taste.",
  1838. TRINKET_15 = "A bit highbrow, don'tcha think?",
  1839. TRINKET_16 = "A bit highbrow, don'tcha think?",
  1840. TRINKET_17 = "A waste of good metal.",
  1841. TRINKET_18 = "Handcrafted. Blech.",
  1842. TRINKET_19 = "This is why we need production standards.",
  1843. TRINKET_20 = "I can reach my own back! Watch!",
  1844. TRINKET_21 = "Nice and mechanical.",
  1845. TRINKET_22 = "I got no use for that.",
  1846. TRINKET_23 = "I prefer to break workboots in myself.",
  1847. TRINKET_24 = "The sleek quality of a factory produced product!",
  1848. TRINKET_25 = "Ha! Nasty!",
  1849. TRINKET_26 = "That thing's an affront to manufacturing.",
  1850. TRINKET_27 = "Not a lotta use for that out here.",
  1851. TRINKET_28 = "That's a rook.", --Rook
  1852. TRINKET_29 = "That's a rook.", --Rook
  1853. TRINKET_30 = "That's a knight.", --Knight
  1854. TRINKET_31 = "That's a knight.", --Knight
  1855. TRINKET_32 = "It's not the real thing.", --Cubic Zirconia Ball
  1856. TRINKET_33 = "It's a plastic creepy crawly.", --Spider Ring
  1857. TRINKET_34 = "I wish for more wishes.", --Monkey Paw
  1858. TRINKET_35 = "Someone drank it already.", --Empty Elixir
  1859. TRINKET_36 = "Chomp chomp.", --Faux fangs
  1860. TRINKET_37 = "Doesn't seem worth fixing.", --Broken Stake
  1861.  
  1862. HALLOWEENCANDY_1 = "A nice change from baked apples.", --Candy Apple
  1863. HALLOWEENCANDY_2 = "Is this even food?", --Candy Corn
  1864. HALLOWEENCANDY_3 = "That's no treat.", --Not-So-Candy Corn
  1865. HALLOWEENCANDY_4 = "That gummy has too many legs for my taste.", --Gummy Spider
  1866. HALLOWEENCANDY_5 = "Not made of catcoons, thankfully.", --Catcoon Candy
  1867. HALLOWEENCANDY_6 = "Not sure anyone should eat those.", --\"Raisins\"
  1868. HALLOWEENCANDY_7 = "That's just regular food.", --Raisins
  1869. HALLOWEENCANDY_8 = "How spooky.", --Ghost Pop
  1870. HALLOWEENCANDY_9 = "Real gelatinous.", --Jelly Worm
  1871. HALLOWEENCANDY_10 = "Curious flavor.", --Tentacle Lolli
  1872. HALLOWEENCANDY_11 = "Best eaten by the handful.", --Choco Pigs
  1873. CANDYBAG = "It's a goodybag.",
  1874.  
  1875. DRAGONHEADHAT = "Front and center!",
  1876. DRAGONBODYHAT = "It's the beast's tummy!",
  1877. DRAGONTAILHAT = "That's the business end.",
  1878. PERDSHRINE =
  1879. {
  1880. GENERIC = "I feel luckier already.",
  1881. EMPTY = "We oughta put a bush in there.",
  1882. BURNT = "Smells like burnt gobbler.",
  1883. },
  1884. REDLANTERN = "Nothing luckier around here than a light.",
  1885. LUCKY_GOLDNUGGET = "I could use a bit of prosperity.",
  1886. FIRECRACKERS = "Lucky firecrackers!",
  1887. PERDFAN = "It's a big fan made of tailfeathers.",
  1888. REDPOUCH = "Seems my fortune's changin'.",
  1889.  
  1890. BISHOP_CHARGE_HIT = "Yeow!",
  1891. TRUNKVEST_SUMMER = "They weren't kiddin' about the breeze.",
  1892. TRUNKVEST_WINTER = "I wish it had sleeves.",
  1893. TRUNK_COOKED = "Singed the nosehairs right off.",
  1894. TRUNK_SUMMER = "I'll eat it. Don't think I won't.",
  1895. TRUNK_WINTER = "I'll eat it. Don't think I won't.",
  1896. TUMBLEWEED = "Rollin' along the road of life.",
  1897. TURKEYDINNER = "We're eatin' well tonight!",
  1898. TWIGS = "I could snap these like twigs! Ha!",
  1899. UMBRELLA = "It serves its purpose.",
  1900. GRASS_UMBRELLA = "Better than nothing.",
  1901. UNIMPLEMENTED = "What kind of bonehead leaves stuff half-built?!",
  1902. WAFFLES = "Bet I can fit them all in my mouth.",
  1903. WALL_HAY =
  1904. {
  1905. GENERIC = "It's just a hay bale, really.",
  1906. BURNT = "Guess we should've seen that coming.",
  1907. },
  1908. WALL_HAY_ITEM = "Assembly time.",
  1909. WALL_STONE = "The building part is over.",
  1910. WALL_STONE_ITEM = "Assembly time.",
  1911. WALL_RUINS = "If I break it, I'll get to build it again.",
  1912. WALL_RUINS_ITEM = "Assembly time.",
  1913. WALL_WOOD =
  1914. {
  1915. GENERIC = "Built nice and sturdy.",
  1916. BURNT = "Just means we gotta build more.",
  1917. },
  1918. WALL_WOOD_ITEM = "Assembly time.",
  1919. WALL_MOONROCK = "It's already been built. Sigh.",
  1920. WALL_MOONROCK_ITEM = "Assembly time.",
  1921. FENCE = "A clearly handmade fence.",
  1922. FENCE_ITEM = "Just needs to be assembled.",
  1923. FENCE_GATE = "A clearly handmade gate.",
  1924. FENCE_GATE_ITEM = "Just gotta assemble it now.",
  1925. WALRUS = "Maybe you oughta retire.",
  1926. WALRUSHAT = "Oddly comforting.",
  1927. WALRUS_CAMP =
  1928. {
  1929. EMPTY = "Just a mud pit.",
  1930. GENERIC = "I wonder how long that took to build?",
  1931. },
  1932. WALRUS_TUSK = "Get a load of this chomper!",
  1933. WARDROBE =
  1934. {
  1935. GENERIC = "I could build a million of these.",
  1936. BURNING = "And up it goes.",
  1937. BURNT = "So who wants to build another one?",
  1938. },
  1939. WARG = "Quite the set of chompers on that one.",
  1940. WASPHIVE = "Won't mess with that without good reason.",
  1941. WATERBALLOON = "I can throw a killer curveball.",
  1942. WATERMELON = "Used to slice these up on hot summer days.",
  1943. WATERMELON_COOKED = "That was an odd choice.",
  1944. WATERMELONHAT = "A melon for your melon.",
  1945. WAXWELLJOURNAL = "I don't trust that thing one bit.",
  1946. WETGOOP = "Yuck.",
  1947. WHIP = "The preferred tool of the foreman.",
  1948. WINTERHAT = "Perfect for winters in the tenement house.",
  1949. WINTEROMETER =
  1950. {
  1951. GENERIC = "Assembling gadgets is so fulfilling.",
  1952. BURNT = "Rest in peace, sweet gizmo.",
  1953. },
  1954.  
  1955. WINTER_TREE =
  1956. {
  1957. BURNT = "No reason we can't make another.",
  1958. BURNING = "Such a shame.",
  1959. CANDECORATE = "Now that's a job well done.",
  1960. YOUNG = "Still a bit on the small side.",
  1961. },
  1962. WINTER_TREESTAND =
  1963. {
  1964. GENERIC = "Just needs a tree.",
  1965. BURNT = "Burnt.",
  1966. },
  1967. WINTER_ORNAMENT = "Gotta be careful not to break it.",
  1968. WINTER_ORNAMENTLIGHT = "Finally, something with wiring.",
  1969. WINTER_ORNAMENTBOSS = "Fancy lil ornament.",
  1970.  
  1971. WINTER_FOOD1 = "Love these things!", --gingerbread cookie
  1972. WINTER_FOOD2 = "No thanks, I'm sweet enough.", --sugar cookie
  1973. WINTER_FOOD3 = "Homemade. What a waste of time!", --candy cane
  1974. WINTER_FOOD4 = "Just terrible.", --fruitcake
  1975. WINTER_FOOD5 = "Chocolatey.", --yule log cake
  1976. WINTER_FOOD6 = "Not my favorite thing.", --plum pudding
  1977. WINTER_FOOD7 = "That's the good stuff.", --apple cider
  1978. WINTER_FOOD8 = "Don't burn your mouth.", --hot cocoa
  1979. WINTER_FOOD9 = "I know what eggs are, but what's a nog?", --eggnog
  1980.  
  1981. KLAUS = "Get out of here ya big creep.",
  1982. KLAUS_SACK = "There's just gotta be something good in there.",
  1983. KLAUSSACKKEY = "This must be the actual key.",
  1984. WORMHOLE =
  1985. {
  1986. GENERIC = "I'm not one to shy away from a dirty job.",
  1987. OPEN = "Here we go!",
  1988. },
  1989. WORMHOLE_LIMITED = "That thing can't take much more.",
  1990. ACCOMPLISHMENT_SHRINE = "A testament to my achievements. Or lack of them.",
  1991. LIVINGTREE = "Did that tree just move?",
  1992. ICESTAFF = "This doesn't seem safe.",
  1993. REVIVER = "I got heart to spare.",
  1994. SHADOWHEART = "She used to have such a big heart.",
  1995. ATRIUM_RUBBLE =
  1996. {
  1997. LINE_1 = "There's a picture on it of some strangely shaped people.",
  1998. LINE_2 = "Can't make heads of tails of this picture.",
  1999. LINE_3 = "The people are drown in axle grease.",
  2000. LINE_4 = "Yuck. Something grotesque is happening in this picture.",
  2001. LINE_5 = "A picture of a beautiful, well engineered city.",
  2002. },
  2003. ATRIUM_STATUE = "It's giving me goosebumps.",
  2004. ATRIUM_LIGHT =
  2005. {
  2006. ON = "Not sure how it works.",
  2007. OFF = "I think it's supposed to turn on.",
  2008. },
  2009. ATRIUM_GATE =
  2010. {
  2011. ON = "I knew it turned on!",
  2012. OFF = "Oughta turn on somehow.",
  2013. CHARGING = "That doesn't look good.",
  2014. DESTABILIZING = "How do I turn it off?!",
  2015. COOLDOWN = "Maybe another time.",
  2016. },
  2017. ATRIUM_KEY = "Some sort of old power source.",
  2018. LIFEINJECTOR = "I've never taken a sick day in my life.",
  2019. SKELETON_PLAYER =
  2020. {
  2021. MALE = "%s got demolished by %s.",
  2022. FEMALE = "%s got demolished by %s.",
  2023. ROBOT = "%s got demolished by %s.",
  2024. DEFAULT = "%s got demolished by %s.",
  2025. },
  2026. HUMANMEAT = "This was a terrible idea.",
  2027. HUMANMEAT_COOKED = "Who thought this was a good idea?",
  2028. HUMANMEAT_DRIED = "Nope.",
  2029. ROCK_MOON = "Seems like just another rock to me.",
  2030. MOONROCKNUGGET = "Woah! What an odd texture.",
  2031. MOONROCKCRATER = "A rock with a hole in it.",
  2032.  
  2033. REDMOONEYE = "You get sawdust in your eye?",
  2034. PURPLEMOONEYE = "That's amore.",
  2035. GREENMOONEYE = "You coulda been a useful necklace.",
  2036. ORANGEMOONEYE = "You lookin' at me?",
  2037. YELLOWMOONEYE = "Quit staring.",
  2038. BLUEMOONEYE = "It saw me standing alone.",
  2039. },
  2040. DESCRIBE_GENERIC = "Incredible! I have no idea what that is.",
  2041. DESCRIBE_TOODARK = "Low visibility causes workplace accidents!",
  2042. DESCRIBE_SMOLDERING = "That's gonna start a fire!",
  2043. EAT_FOOD =
  2044. {
  2045. TALLBIRDEGG_CRACKED = "That crunch was upsetting.",
  2046. },
  2047. }
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