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Dec 16th, 2018
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  1. <configs>
  2.     <append xpath="/progression">
  3. <!-- MODDING NEW ATTRIBUTE -->
  4.     <attribute name="attLuck" name_key="attLuckName" desc_key="attLuckDesc" icon="ui_game_symbol_skull_crusher">
  5.         <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements>
  6.         <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="5" desc_key="reqGenericLevel02"/></level_requirements>
  7.         <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="10" desc_key="reqGenericLevel03"/></level_requirements>
  8.         <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="15" desc_key="reqGenericLevel04"/></level_requirements>
  9.         <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="20" desc_key="reqGenericLevel05"/></level_requirements>
  10.         <level_requirements level="6"><requirement name="PlayerLevel" target="self" operation="GTE" value="30" desc_key="reqGenericLevel06"/></level_requirements>
  11.         <level_requirements level="7"><requirement name="PlayerLevel" target="self" operation="GTE" value="45" desc_key="reqGenericLevel07"/></level_requirements>
  12.         <level_requirements level="8"><requirement name="PlayerLevel" target="self" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements>
  13.         <level_requirements level="9"><requirement name="PlayerLevel" target="self" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements>
  14.         <level_requirements level="10"><requirement name="PlayerLevel" target="self" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements>
  15.         <effect_group>
  16.             <passive_effect name="PlayerExpGain" operation="perc_add" value="0.15,1.35" level="1,9"/>
  17.             <passive_effect name="PlayerExpGain" operation="perc_add" value="1.5" level="10"/>
  18.            
  19.             <passive_effect name="BlockDamage" operation="perc_add" value="0.025,0.225" level="1,9"/>
  20.             <passive_effect name="BlockDamage" operation="perc_add" value="0.25" level="10"/>
  21.            
  22.             <effect_description level="1" desc_key="attLuckRank1Desc"/>
  23.             <effect_description level="2" desc_key="attLuckRank2Desc"/>
  24.             <effect_description level="3" desc_key="attLuckRank3Desc"/>
  25.             <effect_description level="4" desc_key="attLuckRank4Desc"/>
  26.             <effect_description level="5" desc_key="attLuckRank5Desc"/>
  27.            
  28.         </effect_group>
  29.     </attribute>
  30.    
  31.    
  32.    
  33.  
  34. <!-- END MODDING -->
  35. <!-- MODDING SKILLS -->
  36.             <skill name="skillManiac" parent="attLuck" name_key="skillManiacName" desc_key="skillManiacDesc" icon="ui_game_symbol_resource"><effect_group/></skill>
  37.             <skill name="skillExplorer" parent="attLuck" name_key="skillExplorerName" desc_key="skillExplorerDesc" icon="ui_game_symbol_hand"><effect_group/></skill>
  38. <!-- EMD MODDING SKILLS-->
  39. <!-- MODDING PERKS -->
  40.     <perk name="perkInventor" parent="skillManiac" max_level="4" name_key="perkInventorName" desc_key="perkInventorDesc" icon="ui_game_symbol_forge">
  41.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="2" desc_key="reqattLuckLevel2"/></level_requirements>
  42.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="4" desc_key="reqattLuckLevel4"/></level_requirements>
  43.         <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
  44.         <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="8" desc_key="reqattLuckLevel8"/></level_requirements>
  45.  
  46.         <effect_group>
  47.             <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,4" tags="forgedTungsten,fireaxeTungsten,shovelTungsten,cryoArrow,recurvedBow,dirtyBomb"/>
  48.             <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,4" tags="scimitar,specialArrow,militaryBow,sledgehammerTungsten,steelSpikesNew,automaticWrench"/>
  49.             <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,4" tags="slicerKnife,toxicArrow,powercrossbow,pickaxeDiamondCarbon,"/>
  50.             <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4" tags="excalibur,nukeArrow,"/>
  51.             <effect_description level="1" desc_key="perkInventorRank1Desc"/>
  52.             <effect_description level="2" desc_key="perkInventorRank2Desc"/>
  53.             <effect_description level="3" desc_key="perkInventorRank3Desc"/>
  54.             <effect_description level="4" desc_key="perkInventorRank4Desc"/>
  55.         </effect_group>
  56.     </perk>
  57.    
  58.     <perk name="perkHardened" parent="skillManiac" max_level="3" name_key="perkHardenedName" desc_key="perkHardenedDesc" icon="ui_game_symbol_medical">
  59.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
  60.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
  61.         <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="9" desc_key="reqattLuckLevel9"/></level_requirements>
  62.  
  63.         <effect_group>
  64.             <passive_effect name="HealthMax" operation="perc_add" value="0.2,0.4" level="1,2"/>
  65.             <passive_effect name="HealthMax" operation="perc_add" value="0.6" level="3"/>
  66.             <passive_effect name="WaterMax" operation="perc_add" value="0.2,0.4" level="1,2"/>
  67.             <passive_effect name="WaterMax" operation="perc_add" value="0.6" level="3"/>
  68.             <passive_effect name="StaminaMax" operation="perc_add" value="0.2,0.4" level="1,2"/>
  69.             <passive_effect name="StaminaMax" operation="perc_add" value="0.6" level="3"/>
  70.            
  71.             <effect_description level="1" desc_key="perkHardenedRank1Desc"/>
  72.             <effect_description level="2" desc_key="perkHardenedRank2Desc"/>
  73.             <effect_description level="3" desc_key="perkHardenedRank3Desc"/>
  74.         </effect_group>
  75.     </perk>
  76.    
  77.     <perk name="perkRodent" parent="skillExplorer" max_level="5" name_key="perkRodentName" desc_key="perkRodentDesc" icon="ui_game_symbol_bat">
  78.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="1" desc_key="reqattLuckLevel1"/></level_requirements>
  79.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
  80.         <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
  81.         <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="7" desc_key="reqattLuckLevel7"/></level_requirements>
  82.         <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="9" desc_key="reqattLuckLevel9"/></level_requirements>
  83.  
  84.         <effect_group>
  85.             <passive_effect name="ScavengingTime" operation="perc_subtract" value="0.06,0.27" level="1,4"/>
  86.             <passive_effect name="ScavengingTime" operation="perc_subtract" value=".3" level="5"/>
  87.             <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.1,4" level="1,4"/>
  88.             <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.5" level="5"/>
  89.            
  90.             <effect_description level="1" desc_key="perkRodentRank1Desc"/>
  91.             <effect_description level="2" desc_key="perkRodentRank2Desc"/>
  92.             <effect_description level="3" desc_key="perkRodentRank3Desc"/>
  93.             <effect_description level="4" desc_key="perkRodentRank4Desc"/>
  94.             <effect_description level="5" desc_key="perkRodentRank5Desc"/>
  95.         </effect_group>
  96.     </perk>
  97.    
  98.     <perk name="perkDweller76" parent="skillExplorer" max_level="3" name_key="perkDweller76Name" desc_key="perkDweller76Desc" icon="ui_game_symbol_talk">
  99.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
  100.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
  101.         <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="9" desc_key="reqattLuckLevel9"/></level_requirements>
  102.  
  103.         <effect_group>
  104.             <passive_effect name="BlockDamage" operation="perc_add" value=".25,0.75" level="1,3" />
  105.             <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.15" level="1"/>
  106.             <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.33" level="2"/>
  107.             <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.5" level="3"/>
  108.             <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3" tags="foodPerfectPreservedPie"/>
  109.  
  110.             <effect_description level="1" desc_key="perkDweller76Rank1Desc"/>
  111.             <effect_description level="2" desc_key="perkDweller76Rank2Desc"/>
  112.             <effect_description level="3" desc_key="perkDweller76Rank3Desc"/>
  113.         </effect_group>
  114.     </perk>
  115.    
  116.     <perk name="perkPrivateer" max_level="2" parent="skillExplorer" name_key="perkPrivateerName" desc_key="perkPrivateerDesc" icon="ui_game_symbol_mother_load">
  117.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
  118.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
  119.  
  120.         <effect_group>
  121.             <!--
  122.             <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="oreWoodHarvest"/>
  123.             <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="oreWoodHarvest"/>
  124.             -->
  125.             <passive_effect name="HarvestCount" operation="perc_add" value="0.25,0.5" level="1,2" tags="oreWoodHarvest"/>
  126.            
  127.             <effect_description level="1" desc_key="perkPrivateerRank1Desc"/>
  128.             <effect_description level="2" desc_key="perkPrivateerRank2Desc"/>
  129.         </effect_group>
  130.     </perk>
  131.    
  132.     <perk name="perkMasterButcher" max_level="2" parent="skillManiac" name_key="perkMasterButcherName" desc_key="perkMasterButcherDesc" icon="ui_game_symbol_archery">
  133.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
  134.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
  135.  
  136.         <effect_group>
  137.             <!--
  138.             <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="oreWoodHarvest"/>
  139.             <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="oreWoodHarvest"/>
  140.             -->
  141.             <passive_effect name="HarvestCount" operation="perc_add" value="0.25,0.5" level="1,2" tags="butcherHarvest"/>
  142.            
  143.             <effect_description level="1" desc_key="perkMasterButcherRank1Desc"/>
  144.             <effect_description level="2" desc_key="perkMasterButcherRank2Desc"/>
  145.         </effect_group>
  146.     </perk>
  147.    
  148.     <perk name="perkWeatherProof" max_level="4" parent="skillExplorer" name_key="perkWeatherProofName" desc_key="perkWeatherProofDesc" icon="ui_game_symbol_temperature">
  149.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="2" desc_key="reqattLuckLevel2"/></level_requirements>
  150.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
  151.         <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="7" desc_key="reqattLuckLevel7"/></level_requirements>
  152.         <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
  153.  
  154.         <effect_group>
  155.             <passive_effect name="HypothermalResist" operation="base_add" value="5,20" level="1,5"/>
  156.             <passive_effect name="HyperthermalResist" operation="base_add" value="5,20" level="1,5"/>
  157.  
  158.             <effect_description level="1" desc_key="perkWeatherProofRank1Desc" />
  159.             <effect_description level="2" desc_key="perkWeatherProofRank1Desc" />
  160.             <effect_description level="3" desc_key="perkWeatherProofRank1Desc" />
  161.             <effect_description level="4" desc_key="perkWeatherProofRank1Desc" />
  162.  
  163.         </effect_group>
  164.     </perk>
  165.        
  166.     <perk name="perkGoFaster" max_level="2" parent="skillManiac" name_key="perkGoFasterName" desc_key="perkGoFasterDesc" icon="ui_game_symbol_archery">
  167.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
  168.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="7" desc_key="reqattLuckLevel7"/></level_requirements>
  169.  
  170.         <effect_group>
  171.             <!--
  172.             <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="oreWoodHarvest"/>
  173.             <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="oreWoodHarvest"/>
  174.             -->
  175.             <passive_effect name="WalkSpeed" operation="perc_add" value="0.07,0.15" level="1,2"/>
  176.             <passive_effect name="RunSpeed" operation="perc_add" value="0.10,0.20" level="1,2"/>
  177.             <passive_effect name="CrouchSpeed" operation="perc_add" value="0.15,0.30" level="1,2"/>
  178.            
  179.             <effect_description level="1" desc_key="perkGoFasterRank1Desc"/>
  180.             <effect_description level="2" desc_key="perkGoFasterRank2Desc"/>
  181.         </effect_group>
  182.     </perk>
  183.    
  184.     <perk name="perkWaterFactor" max_level="4" parent="skillManiac" name_key="perkWaterFactor" desc_key="perkWaterFactorDesc" icon="ui_game_symbol_healing_factor">
  185.         <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="1" desc_key="reqattLuckLevel1"/></level_requirements>
  186.         <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
  187.         <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
  188.         <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
  189.         <effect_group>
  190.             <passive_effect name="WaterChangeOT" operation="base_set" value="0.0166" level="1"/>
  191.             <passive_effect name="WaterChangeOT" operation="base_set" value="0.02" level="2"/>
  192.             <passive_effect name="WaterChangeOT" operation="base_set" value="0.025" level="3"/>
  193.             <passive_effect name="WaterChangeOT" operation="base_set" value="0.0333" level="4"/>
  194.         </effect_group>
  195.  
  196.         <effect_group>
  197.             <effect_description level="1" desc_key="perkWaterFactorRank1Desc"/>
  198.             <effect_description level="2" desc_key="perkWaterFactorRank2Desc"/>
  199.             <effect_description level="3" desc_key="perkWaterFactorRank3Desc"/>
  200.             <effect_description level="4" desc_key="perkWaterFactorRank4Desc"/>
  201.         </effect_group>
  202.     </perk>
  203. <!-- END MODDING PERKS-->
  204. </append>
  205. <!-- MODIFING ATTRIBUTES -->
  206. <set xpath="/progression/level[@name='exp_to_level']/@value">9500</set>
  207. <set xpath="/progression/level[@name='experience_multiplier']/@value">1.0125</set>
  208. </configs>
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