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- <configs>
- <append xpath="/progression">
- <!-- MODDING NEW ATTRIBUTE -->
- <attribute name="attLuck" name_key="attLuckName" desc_key="attLuckDesc" icon="ui_game_symbol_skull_crusher">
- <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements>
- <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="5" desc_key="reqGenericLevel02"/></level_requirements>
- <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="10" desc_key="reqGenericLevel03"/></level_requirements>
- <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="15" desc_key="reqGenericLevel04"/></level_requirements>
- <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="20" desc_key="reqGenericLevel05"/></level_requirements>
- <level_requirements level="6"><requirement name="PlayerLevel" target="self" operation="GTE" value="30" desc_key="reqGenericLevel06"/></level_requirements>
- <level_requirements level="7"><requirement name="PlayerLevel" target="self" operation="GTE" value="45" desc_key="reqGenericLevel07"/></level_requirements>
- <level_requirements level="8"><requirement name="PlayerLevel" target="self" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements>
- <level_requirements level="9"><requirement name="PlayerLevel" target="self" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements>
- <level_requirements level="10"><requirement name="PlayerLevel" target="self" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements>
- <effect_group>
- <passive_effect name="PlayerExpGain" operation="perc_add" value="0.15,1.35" level="1,9"/>
- <passive_effect name="PlayerExpGain" operation="perc_add" value="1.5" level="10"/>
- <passive_effect name="BlockDamage" operation="perc_add" value="0.025,0.225" level="1,9"/>
- <passive_effect name="BlockDamage" operation="perc_add" value="0.25" level="10"/>
- <effect_description level="1" desc_key="attLuckRank1Desc"/>
- <effect_description level="2" desc_key="attLuckRank2Desc"/>
- <effect_description level="3" desc_key="attLuckRank3Desc"/>
- <effect_description level="4" desc_key="attLuckRank4Desc"/>
- <effect_description level="5" desc_key="attLuckRank5Desc"/>
- </effect_group>
- </attribute>
- <!-- END MODDING -->
- <!-- MODDING SKILLS -->
- <skill name="skillManiac" parent="attLuck" name_key="skillManiacName" desc_key="skillManiacDesc" icon="ui_game_symbol_resource"><effect_group/></skill>
- <skill name="skillExplorer" parent="attLuck" name_key="skillExplorerName" desc_key="skillExplorerDesc" icon="ui_game_symbol_hand"><effect_group/></skill>
- <!-- EMD MODDING SKILLS-->
- <!-- MODDING PERKS -->
- <perk name="perkInventor" parent="skillManiac" max_level="4" name_key="perkInventorName" desc_key="perkInventorDesc" icon="ui_game_symbol_forge">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="2" desc_key="reqattLuckLevel2"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="4" desc_key="reqattLuckLevel4"/></level_requirements>
- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
- <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="8" desc_key="reqattLuckLevel8"/></level_requirements>
- <effect_group>
- <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,4" tags="forgedTungsten,fireaxeTungsten,shovelTungsten,cryoArrow,recurvedBow,dirtyBomb"/>
- <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,4" tags="scimitar,specialArrow,militaryBow,sledgehammerTungsten,steelSpikesNew,automaticWrench"/>
- <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,4" tags="slicerKnife,toxicArrow,powercrossbow,pickaxeDiamondCarbon,"/>
- <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4" tags="excalibur,nukeArrow,"/>
- <effect_description level="1" desc_key="perkInventorRank1Desc"/>
- <effect_description level="2" desc_key="perkInventorRank2Desc"/>
- <effect_description level="3" desc_key="perkInventorRank3Desc"/>
- <effect_description level="4" desc_key="perkInventorRank4Desc"/>
- </effect_group>
- </perk>
- <perk name="perkHardened" parent="skillManiac" max_level="3" name_key="perkHardenedName" desc_key="perkHardenedDesc" icon="ui_game_symbol_medical">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="9" desc_key="reqattLuckLevel9"/></level_requirements>
- <effect_group>
- <passive_effect name="HealthMax" operation="perc_add" value="0.2,0.4" level="1,2"/>
- <passive_effect name="HealthMax" operation="perc_add" value="0.6" level="3"/>
- <passive_effect name="WaterMax" operation="perc_add" value="0.2,0.4" level="1,2"/>
- <passive_effect name="WaterMax" operation="perc_add" value="0.6" level="3"/>
- <passive_effect name="StaminaMax" operation="perc_add" value="0.2,0.4" level="1,2"/>
- <passive_effect name="StaminaMax" operation="perc_add" value="0.6" level="3"/>
- <effect_description level="1" desc_key="perkHardenedRank1Desc"/>
- <effect_description level="2" desc_key="perkHardenedRank2Desc"/>
- <effect_description level="3" desc_key="perkHardenedRank3Desc"/>
- </effect_group>
- </perk>
- <perk name="perkRodent" parent="skillExplorer" max_level="5" name_key="perkRodentName" desc_key="perkRodentDesc" icon="ui_game_symbol_bat">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="1" desc_key="reqattLuckLevel1"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
- <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="7" desc_key="reqattLuckLevel7"/></level_requirements>
- <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="9" desc_key="reqattLuckLevel9"/></level_requirements>
- <effect_group>
- <passive_effect name="ScavengingTime" operation="perc_subtract" value="0.06,0.27" level="1,4"/>
- <passive_effect name="ScavengingTime" operation="perc_subtract" value=".3" level="5"/>
- <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.1,4" level="1,4"/>
- <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.5" level="5"/>
- <effect_description level="1" desc_key="perkRodentRank1Desc"/>
- <effect_description level="2" desc_key="perkRodentRank2Desc"/>
- <effect_description level="3" desc_key="perkRodentRank3Desc"/>
- <effect_description level="4" desc_key="perkRodentRank4Desc"/>
- <effect_description level="5" desc_key="perkRodentRank5Desc"/>
- </effect_group>
- </perk>
- <perk name="perkDweller76" parent="skillExplorer" max_level="3" name_key="perkDweller76Name" desc_key="perkDweller76Desc" icon="ui_game_symbol_talk">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="9" desc_key="reqattLuckLevel9"/></level_requirements>
- <effect_group>
- <passive_effect name="BlockDamage" operation="perc_add" value=".25,0.75" level="1,3" />
- <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.15" level="1"/>
- <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.33" level="2"/>
- <passive_effect name="ScavengingItemCount" operation="perc_add" value="0.5" level="3"/>
- <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3" tags="foodPerfectPreservedPie"/>
- <effect_description level="1" desc_key="perkDweller76Rank1Desc"/>
- <effect_description level="2" desc_key="perkDweller76Rank2Desc"/>
- <effect_description level="3" desc_key="perkDweller76Rank3Desc"/>
- </effect_group>
- </perk>
- <perk name="perkPrivateer" max_level="2" parent="skillExplorer" name_key="perkPrivateerName" desc_key="perkPrivateerDesc" icon="ui_game_symbol_mother_load">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
- <effect_group>
- <!--
- <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="oreWoodHarvest"/>
- <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="oreWoodHarvest"/>
- -->
- <passive_effect name="HarvestCount" operation="perc_add" value="0.25,0.5" level="1,2" tags="oreWoodHarvest"/>
- <effect_description level="1" desc_key="perkPrivateerRank1Desc"/>
- <effect_description level="2" desc_key="perkPrivateerRank2Desc"/>
- </effect_group>
- </perk>
- <perk name="perkMasterButcher" max_level="2" parent="skillManiac" name_key="perkMasterButcherName" desc_key="perkMasterButcherDesc" icon="ui_game_symbol_archery">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
- <effect_group>
- <!--
- <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="oreWoodHarvest"/>
- <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="oreWoodHarvest"/>
- -->
- <passive_effect name="HarvestCount" operation="perc_add" value="0.25,0.5" level="1,2" tags="butcherHarvest"/>
- <effect_description level="1" desc_key="perkMasterButcherRank1Desc"/>
- <effect_description level="2" desc_key="perkMasterButcherRank2Desc"/>
- </effect_group>
- </perk>
- <perk name="perkWeatherProof" max_level="4" parent="skillExplorer" name_key="perkWeatherProofName" desc_key="perkWeatherProofDesc" icon="ui_game_symbol_temperature">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="2" desc_key="reqattLuckLevel2"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="5" desc_key="reqattLuckLevel5"/></level_requirements>
- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="7" desc_key="reqattLuckLevel7"/></level_requirements>
- <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
- <effect_group>
- <passive_effect name="HypothermalResist" operation="base_add" value="5,20" level="1,5"/>
- <passive_effect name="HyperthermalResist" operation="base_add" value="5,20" level="1,5"/>
- <effect_description level="1" desc_key="perkWeatherProofRank1Desc" />
- <effect_description level="2" desc_key="perkWeatherProofRank1Desc" />
- <effect_description level="3" desc_key="perkWeatherProofRank1Desc" />
- <effect_description level="4" desc_key="perkWeatherProofRank1Desc" />
- </effect_group>
- </perk>
- <perk name="perkGoFaster" max_level="2" parent="skillManiac" name_key="perkGoFasterName" desc_key="perkGoFasterDesc" icon="ui_game_symbol_archery">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="7" desc_key="reqattLuckLevel7"/></level_requirements>
- <effect_group>
- <!--
- <passive_effect name="HarvestCount" operation="perc_add" value="1" tags="oreWoodHarvest"/>
- <passive_effect name="HarvestCount" operation="perc_add" value=".4,2" level="1,5" tags="oreWoodHarvest"/>
- -->
- <passive_effect name="WalkSpeed" operation="perc_add" value="0.07,0.15" level="1,2"/>
- <passive_effect name="RunSpeed" operation="perc_add" value="0.10,0.20" level="1,2"/>
- <passive_effect name="CrouchSpeed" operation="perc_add" value="0.15,0.30" level="1,2"/>
- <effect_description level="1" desc_key="perkGoFasterRank1Desc"/>
- <effect_description level="2" desc_key="perkGoFasterRank2Desc"/>
- </effect_group>
- </perk>
- <perk name="perkWaterFactor" max_level="4" parent="skillManiac" name_key="perkWaterFactor" desc_key="perkWaterFactorDesc" icon="ui_game_symbol_healing_factor">
- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="1" desc_key="reqattLuckLevel1"/></level_requirements>
- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="3" desc_key="reqattLuckLevel3"/></level_requirements>
- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="6" desc_key="reqattLuckLevel6"/></level_requirements>
- <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attLuck" operation="GTE" value="10" desc_key="reqattLuckLevel10"/></level_requirements>
- <effect_group>
- <passive_effect name="WaterChangeOT" operation="base_set" value="0.0166" level="1"/>
- <passive_effect name="WaterChangeOT" operation="base_set" value="0.02" level="2"/>
- <passive_effect name="WaterChangeOT" operation="base_set" value="0.025" level="3"/>
- <passive_effect name="WaterChangeOT" operation="base_set" value="0.0333" level="4"/>
- </effect_group>
- <effect_group>
- <effect_description level="1" desc_key="perkWaterFactorRank1Desc"/>
- <effect_description level="2" desc_key="perkWaterFactorRank2Desc"/>
- <effect_description level="3" desc_key="perkWaterFactorRank3Desc"/>
- <effect_description level="4" desc_key="perkWaterFactorRank4Desc"/>
- </effect_group>
- </perk>
- <!-- END MODDING PERKS-->
- </append>
- <!-- MODIFING ATTRIBUTES -->
- <set xpath="/progression/level[@name='exp_to_level']/@value">9500</set>
- <set xpath="/progression/level[@name='experience_multiplier']/@value">1.0125</set>
- </configs>
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