Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #TouhouDanmakufu[Single]
- #ScriptVersion[3]
- #Title["Improvement B1"]
- #Text["???"]
- #include "script/default_system/Shot/ZUNShot_Const.txt"
- let objBoss;
- let objScene=GetEnemyBossSceneObjectID();
- let Boss;
- let BossX = 10;
- let BossY = 10;
- @Event{
- alternative(GetEventType())
- case(EV_REQUEST_LIFE){
- SetScriptResult(2500);
- }
- case(EV_REQUEST_TIMER){
- SetScriptResult(60);
- }
- case(EV_REQUEST_SPELL_SCORE){
- SetScriptResult(1000000);
- }
- }
- @Initialize{
- objBoss = ObjEnemy_Create(OBJ_ENEMY_BOSS);
- ObjEnemy_Regist(objBoss);
- ObjMove_SetDestAtFrame(objBoss, GetCenterX, 60, 60);
- ObjEnemyBossScene_StartSpell(objScene);
- TDrawLoop;
- TFinalize;
- MainTask;
- RenderBG;
- }
- @MainLoop{
- ObjEnemy_SetIntersectionCircleToShot(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 32);
- ObjEnemy_SetIntersectionCircleToPlayer(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 24);
- yield;
- }
- task MainTask{
- ObjMove_SetDestAtFrame(objBoss, GetCenterX, 60, 60);
- wait(120);
- BulletFormation;
- }
- task RenderBG{
- let path1 = GetCurrentScriptDirectory() ~ "Muenzuka.png";
- let obj1 = ObjPrim_Create(OBJ_SPRITE_2D);
- ObjRender_SetBlendType(obj1, BLEND_ALPHA);
- Obj_SetRenderPriority(obj1, 0.21);
- ObjPrim_SetTexture(obj1, path1);
- ObjSprite2D_SetSourceRect(obj1, 0, 0, 512, 512);
- ObjSprite2D_SetDestRect(obj1, -256, -256, 256, 256);
- ObjRender_SetPosition(obj1, 384/2, 448/2, 1);
- let frame = 0;
- let alpha = 0;
- yield;
- }
- task BulletFormation {
- let angleS = GetAngleToPlayer(objBoss);
- ObjMove_SetDestAtFrame(objBoss, GetCenterX, 60, 60);
- while(!Obj_IsDeleted(objBoss)){
- ShotA1(angleS, -1,5,5,93);
- angleS += -10;
- wait(12);
- }
- task ShotA1(angle,offset,num1,num2,shotID){
- ascent(a in 0..num1){ //sets how many BULLETS are in ONE formation
- loop(num2){ //sets how many BULLET FORMATIONS are fired
- let shot1A = CreateShotA1(BossX+100*cos(angle),BossY+100*sin(angle),3-a/num1,angle,shotID,50);
- angle += 360/num2;
- }
- angle += offset; //determines whether the bullet formation is CURVED (offset < 0 or offset > 0) or STRAIGHT (offset == 20)
- }
- }
- }
- task TDrawLoop {
- let imgBoss = GetCurrentScriptDirectory() ~ "shikieiki.png.png";
- ObjPrim_SetTexture(objBoss, imgBoss);
- ObjSprite2D_SetSourceRect(objBoss, 0, 0, 148, 125);
- ObjSprite2D_SetDestCenter(objBoss);
- }
- task TFinalize {
- while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0){yield;}
- if(ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SHOOTDOWN_COUNT)
- +ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SPELL_COUNT) == 0){
- AddScore(ObjEnemyBossScene_GetInfo(objScene, INFO_SPELL_SCORE));
- }
- Obj_Delete(objBoss);
- DeleteShotAll(TYPE_ALL,TYPE_IMMEDIATE);
- SetAutoDeleteObject(true);
- CloseScript(GetOwnScriptID());
- return;
- }
- function GetCenterX(){
- return GetStgFrameWidth() / 2;
- }
- function GetCenterY(){
- return GetStgFrameHeight() / 2;
- }
- function wait(n){
- loop(n){yield;}
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement