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May 21st, 2019
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  1. ITEM_SETS = {
  2. [1] = { -- set id
  3. name = "Leather Set", -- name of this set
  4. parts = { -- items that are part of this set
  5. {slot = CONST_SLOT_HEAD, item = 2461}, -- slot is where this item can be equipped, item is item id
  6. {slot = CONST_SLOT_ARMOR, item = 2467},
  7. {slot = CONST_SLOT_LEGS, item = 2649},
  8. {slot = CONST_SLOT_FEET, item = 2643}
  9. },
  10. bonuses = { -- list of bonuses based on number of parts equipped
  11. [1] = { -- bonuses when 1 part is equipped
  12. {type = BONUS_TYPE_MELEE_SKILLS, value = 1}, -- add +1 to all melee skills
  13. {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 1}, -- add +1 to distance fighting
  14. {type = BONUS_TYPE_SHIELDING, value = 1}, -- add +1 to shielding
  15. {type = BONUS_TYPE_MAXHP, value = 5} -- add +5% max HP
  16. },
  17. [2] = { -- bonuses when 2 parts are equipped
  18. {type = BONUS_TYPE_MELEE_SKILLS, value = 3}, -- add +3 to all melee skills
  19. {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 3}, -- add +3 to distance fighting
  20. {type = BONUS_TYPE_SHIELDING, value = 3}, -- add +3 to shielding
  21. {type = BONUS_TYPE_MAXHP, value = 8} -- add +8% max HP
  22. },
  23. [3] = { -- bonuses when 3 parts are equipped
  24. {type = BONUS_TYPE_MELEE_SKILLS, value = 5},
  25. {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 5},
  26. {type = BONUS_TYPE_SHIELDING, value = 5},
  27. {type = BONUS_TYPE_MAXHP, value = 12}
  28. },
  29. [4] = { -- bonuses when 4 parts are equipped
  30. {type = BONUS_TYPE_MELEE_SKILLS, value = 8}, -- add +8 to all melee skills
  31. {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 8}, -- add +8 to distance fighting
  32. {type = BONUS_TYPE_SHIELDING, value = 8}, -- add +8 to shielding
  33. {type = BONUS_TYPE_MAXHP, value = 15}, -- add +15% max HP
  34. {type = BONUS_TYPE_FLAMESTRIKE_ON_ATTACK, min = 100, max = 150, chance = 40}, -- cast Flame Strike on Attack, 100-150 damage, 40% chance
  35. {type = BONUS_TYPE_FLAMESTRIKE_ON_HIT, min = 100, max = 150, chance = 40} -- cast Flame Strike on Hit, 100-150 damage, 40% chance
  36. }
  37. }
  38. }
  39. }
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