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- ITEM_SETS = {
- [1] = { -- set id
- name = "Leather Set", -- name of this set
- parts = { -- items that are part of this set
- {slot = CONST_SLOT_HEAD, item = 2461}, -- slot is where this item can be equipped, item is item id
- {slot = CONST_SLOT_ARMOR, item = 2467},
- {slot = CONST_SLOT_LEGS, item = 2649},
- {slot = CONST_SLOT_FEET, item = 2643}
- },
- bonuses = { -- list of bonuses based on number of parts equipped
- [1] = { -- bonuses when 1 part is equipped
- {type = BONUS_TYPE_MELEE_SKILLS, value = 1}, -- add +1 to all melee skills
- {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 1}, -- add +1 to distance fighting
- {type = BONUS_TYPE_SHIELDING, value = 1}, -- add +1 to shielding
- {type = BONUS_TYPE_MAXHP, value = 5} -- add +5% max HP
- },
- [2] = { -- bonuses when 2 parts are equipped
- {type = BONUS_TYPE_MELEE_SKILLS, value = 3}, -- add +3 to all melee skills
- {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 3}, -- add +3 to distance fighting
- {type = BONUS_TYPE_SHIELDING, value = 3}, -- add +3 to shielding
- {type = BONUS_TYPE_MAXHP, value = 8} -- add +8% max HP
- },
- [3] = { -- bonuses when 3 parts are equipped
- {type = BONUS_TYPE_MELEE_SKILLS, value = 5},
- {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 5},
- {type = BONUS_TYPE_SHIELDING, value = 5},
- {type = BONUS_TYPE_MAXHP, value = 12}
- },
- [4] = { -- bonuses when 4 parts are equipped
- {type = BONUS_TYPE_MELEE_SKILLS, value = 8}, -- add +8 to all melee skills
- {type = BONUS_TYPE_DISTANCE_FIGHTING, value = 8}, -- add +8 to distance fighting
- {type = BONUS_TYPE_SHIELDING, value = 8}, -- add +8 to shielding
- {type = BONUS_TYPE_MAXHP, value = 15}, -- add +15% max HP
- {type = BONUS_TYPE_FLAMESTRIKE_ON_ATTACK, min = 100, max = 150, chance = 40}, -- cast Flame Strike on Attack, 100-150 damage, 40% chance
- {type = BONUS_TYPE_FLAMESTRIKE_ON_HIT, min = 100, max = 150, chance = 40} -- cast Flame Strike on Hit, 100-150 damage, 40% chance
- }
- }
- }
- }
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