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- /-----------------------------------------------------------------------------
- // Purpose:
- //-----------------------------------------------------------------------------
- void CBaseCombatWeapon::SetViewModel()
- {
- CBasePlayer *pOwner = ToBasePlayer( GetOwner() );
- if ( pOwner == NULL )
- return;
- CBaseViewModel *vm = pOwner->GetViewModel( m_nViewModelIndex );
- if ( vm == NULL )
- return;
- Assert( vm->ViewModelIndex() == m_nViewModelIndex );
- vm->SetWeaponModel( GetViewModel( m_nViewModelIndex ), this );
- }
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