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Jun 19th, 2018
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  1. /-----------------------------------------------------------------------------
  2. // Purpose:
  3. //-----------------------------------------------------------------------------
  4. void CBaseCombatWeapon::SetViewModel()
  5. {
  6. CBasePlayer *pOwner = ToBasePlayer( GetOwner() );
  7. if ( pOwner == NULL )
  8. return;
  9. CBaseViewModel *vm = pOwner->GetViewModel( m_nViewModelIndex );
  10. if ( vm == NULL )
  11. return;
  12. Assert( vm->ViewModelIndex() == m_nViewModelIndex );
  13. vm->SetWeaponModel( GetViewModel( m_nViewModelIndex ), this );
  14. }
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