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  1. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  2. at MonoGame.Extended.Entities.BitVector.set_Item (System.Int32 index, System.Boolean value) [0x00006] in /home/zachary/Programming/Game Development/Projects/MonoGame.Extended/Source/MonoGame.Extended.Entities/BitVector.cs:99
  3. at MonoGame.Extended.Entities.EntityManager.FillComponentBits (MonoGame.Extended.Entities.BitVector bits, System.Type[] types) [0x00015] in /home/zachary/Programming/Game Development/Projects/MonoGame.Extended/Source/MonoGame.Extended.Entities/EntityManager.cs:440
  4. at MonoGame.Extended.Entities.EntityComponentSystem.CreateSystems (System.Collections.Generic.List`1[T] systemTypeInfos, System.Int32 componentCount) [0x000db] in /home/zachary/Programming/Game Development/Projects/MonoGame.Extended/Source/MonoGame.Extended.Entities/EntityComponentSystem.cs:210
  5. at MonoGame.Extended.Entities.EntityComponentSystem.Scan (System.Reflection.Assembly[] assemblies) [0x0012b] in /home/zachary/Programming/Game Development/Projects/MonoGame.Extended/Source/MonoGame.Extended.Entities/EntityComponentSystem.cs:99
  6. at ShooterTest2.ShooterGameplayScreen..ctor (Microsoft.Xna.Framework.Game game) [0x0006c] in /home/zachary/Programming/Game Development/Projects/Shooter/ShooterTest2/Screens/ShooterGameplayScreen.cs:55
  7. at ShooterTest2.ShooterMainMenuScreen.PlayMenuEntrySelected (System.Object sender, GameStateManagement.PlayerIndexEventArgs e) [0x00001] in /home/zachary/Programming/Game Development/Projects/Shooter/ShooterTest2/Screens/ShooterMainMenuScreen.cs:59
  8. at GameStateManagement.MenuEntry.OnSelectEntry (Microsoft.Xna.Framework.PlayerIndex playerIndex) [0x0000e] in /home/zachary/Programming/Game Development/Projects/Shooter/GameStateManagement/MenuEntry.cs:92
  9. at GameStateManagement.MenuScreen.OnSelectEntry (System.Int32 entryIndex, Microsoft.Xna.Framework.PlayerIndex playerIndex) [0x00001] in /home/zachary/Programming/Game Development/Projects/Shooter/GameStateManagement/MenuScreen.cs:132
  10. at GameStateManagement.MenuScreen.HandleInput (Microsoft.Xna.Framework.GameTime gameTime, GameStateManagement.InputState input) [0x000ae] in /home/zachary/Programming/Game Development/Projects/Shooter/GameStateManagement/MenuScreen.cs:121
  11. at GameStateManagement.ScreenManager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x000d4] in /home/zachary/Programming/Game Development/Projects/Shooter/GameStateManagement/ScreenManager.cs:208
  12. at Microsoft.Xna.Framework.Game.<UpdateAction>m__D (Microsoft.Xna.Framework.IUpdateable updateable, Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a6b5c1686196475aa75b8dde7820e259>:0
  13. at Microsoft.Xna.Framework.Game+SortingFilteringCollection`1[T].ForEachFilteredItem[TUserData] (System.Action`2[T1,T2] action, TUserData userData) [0x0008c] in <a6b5c1686196475aa75b8dde7820e259>:0
  14. at Microsoft.Xna.Framework.Game.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a6b5c1686196475aa75b8dde7820e259>:0
  15. at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x0001c] in <a6b5c1686196475aa75b8dde7820e259>:0
  16. at Microsoft.Xna.Framework.Game.Tick () [0x000ff] in <a6b5c1686196475aa75b8dde7820e259>:0
  17. at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () [0x0001c] in <a6b5c1686196475aa75b8dde7820e259>:0
  18. at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x00095] in <a6b5c1686196475aa75b8dde7820e259>:0
  19. at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <a6b5c1686196475aa75b8dde7820e259>:0
  20. at ShooterTest2.Program.RunGame () [0x0000b] in /home/zachary/Programming/Game Development/Projects/Shooter/ShooterTest2/Program.cs:28
  21. at ShooterTest2.Program.Main (System.String[] args) [0x00001] in /home/zachary/Programming/Game Development/Projects/Shooter/ShooterTest2/Program.cs:52
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