Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [338570.171] columns StrategicViewType, TileType are not unique
- [338570.171] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
- [338577.924] no such table: ContentPackage.LocalizedText
- [338587.861] columns StrategicViewType, TileType are not unique
- [338587.861] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
- [338601.386] Validating Foreign Key Constraints...
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.132] Failed Validation.
- [338604.616]
- -- SQLite Memory Statistics --
- Memory Usage:
- [Cur] [Max]
- Malloc: 6473520 75071352
- PageCache: 6 12
- LookAside: 0 0
- Scratch: 0 1
- Static Buffer Overflows:
- [TooLarge] [NoSpace]
- PageCache: 6057576 62291544
- Scratch: 0 0
- Largest Allocations:
- Malloc: 262144
- PageCache: 1172
- Scratch: 6640
- Prepared Statements:
- Current: 6
- ------------------------------
- [338604.647] Validating Foreign Key Constraints...
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338607.439] Failed Validation.
- [338607.892]
- -- SQLite Memory Statistics --
- Memory Usage:
- [Cur] [Max]
- Malloc: 6474696 75071352
- PageCache: 6 12
- LookAside: 0 0
- Scratch: 0 1
- Static Buffer Overflows:
- [TooLarge] [NoSpace]
- PageCache: 6058752 62291544
- Scratch: 0 0
- Largest Allocations:
- Malloc: 262144
- PageCache: 1172
- Scratch: 6640
- Prepared Statements:
- Current: 6
- ------------------------------
- [338726.172] near ".": syntax error
- [338728.917] no such table: Building_ResourcePerEra
- [338740.258] no such table: Language_zh_CN
- [338740.258] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
- [338740.258] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
- [338755.484] no such column: AS2D_SOUND_JFD_ENGLISH
- [338763.237] table Civilization_JFD_CultureTypes has no column named DefeatScreenEarlyTag
- [338817.261] no such column: DefeatScreenEarlyTag
- [338819.273] duplicate column name: SlotTexture
- [338837.307] no such column: DefeatScreenEarlyTag
- [338839.132] no such column: DefeatScreenEarlyTag
- [338840.645] no such column: DefeatScreenEarlyTag
- [338847.743] Validating Foreign Key Constraints...
- [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_4BABYLONCHARIOT_1" does not exist in ArtDefine_UnitMemberInfos
- [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_CHARIOTCELT_1" does not exist in ArtDefine_UnitMemberInfos
- [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_4BABYLONCHARIOT" does not exist in ArtDefine_UnitInfos
- [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_CHARIOTCELT" does not exist in ArtDefine_UnitInfos
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_GREY_GOO" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
- [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NONE" does not exist in ArtDefine_LandmarkTypes
- [338847.759] Invalid Reference on Buildings.BuildingClass - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338848.024] Invalid Reference on Buildings.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_ANGELNET_HELP" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_HELP" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_HELP" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT_HELP" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Provides one copy of [ICON_RES_WINE] Wine. Requires a Wine Cellar in this City." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_GEMS] Gems, [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber and [ICON_RES_LAPIS] Lapis Lazuli worked by this City produces +2 [ICON_GOLD] Gold. Land trade routes originating from this city have a 25% increase in range.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_GEMS] Gems resource worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Requires a Mint in this City. Increases the City's [ICON_CULTURE] Cultural output and allows for faster Great Artist generation by filling the Artist Specialist slot!" does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Units trained in this City gain +10% [ICON_STRENGTH] Defense.[NEWLINE][NEWLINE]Requires a Tannery in this City." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism.[NEWLINE][NEWLINE]City must have a Thermopolium in this City." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_INCENSE] Incense and [ICON_RES_TOBACCO] Tobacco worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_PEACE] Faith. Military Land Units trained in this City may heal faster.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_MARBLE] Marble and [ICON_RES_IVORY] Ivory worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_GOLD] Gold. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15%. Requires a Weavery in this city." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_FUR] Furs and [ICON_RES_DYE] Dyes and worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COTTON] Cotton and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_WINE] Wine worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_WINE] Wine resource worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COCOA] Cocoa worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_COCOA] Cocoa resource worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_PERFUME] Perfume worked by this City produces +1 [ICON_GOLD] Gold and +1 [ICON_CULTURE] Culture. Contains a Great Work of Art slot.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_PERFUME] Perfume resource worked nearby." does not exist in Language_en_US
- [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_TEA] Tea and [ICON_RES_COFFEE] Coffee worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route).[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SERVER_HUB_STRATEGY" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_ANGELNET_STRATEGY" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_STRATEGY" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_STRATEGY" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "Provides one copy of [ICON_RES_WINE] Wine and increases [ICON_RES_HAPPINESS_1] Happiness. The Distillery requires a Wine Cellar in this City." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Gem Merchant can only be constructed in a city with improved [ICON_RES_GEMS] Gems [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber or [ICON_RES_LAPIS] Lapis Lazuli resources nearby. The Gem Merchant increases the [ICON_GOLD] Gold output of each such resource the city has access to. Land trade routes originating from this city have a 25% increase in range." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "+1 [ICON_CULTURE] Culture. The Gilder contains an Artist Specialist slot. The Gilder requires a Mint in this City." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "Requires a Tannery in the City. +10% [ICON_GOLD] Gold. Units trained in this City gain +10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "Each source of salt, spices, sugar, truffles, citrus and olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism. City must have a Thermopolium in this City." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Ritual Site can only be constructed in a city with improved incense or tobacco resources nearby. The Ritual Site increases the [ICON_CULTURE] Culture and [ICON_PEACE] Faith output of each such resource the city has access to. Military Land Units trained in the City may heal faster (+10 HP per turn)." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Sculptor's Workshop can only be constructed in a city with improved marble or ivory resources nearby. The Sculptor's Workshop increases the [ICON_CULTURE] Culture and [ICON_GOLD] Gold output of each such resource the city has access to. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15% and this City's [ICON_GOLD] Gold output. The Tailor requires a Weavery in the city." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Tannery can only be constructed in a city with improved furs or dyes resources nearby. The Tannery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Thermopolium can only be constructed in a city with improved salt, spices, sugar, truffles, citrus or olives resources nearby. The Thermopolium increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Weavery can only be constructed in a city with improved cotton or silk resources nearby. The Weavery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Wine Cellar can only be constructed in a city with an improved wine resource nearby. The Wine Cellar increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Chocolatier can only be constructed in a city with an improved cocoa resource nearby. The Chocolatier increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Perfumery can only be constructed in a city with an improved perfume resource nearby. The Perfumery increases the [ICON_GOLD] Gold and [ICON_CULTURE] Culture output of each such resource the city has access to. Contains a Great Work of Art slot." does not exist in Language_en_US
- [338848.118] Invalid Reference on Buildings.Strategy - "The Tea House can only be constructed in a city with improved tea or coffee resources nearby. The Tea House increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route)." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_ANGELNET_PEDIA" does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_PEDIA" does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_PEDIA" does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Carbohydrate-containing plant materials are allowed to ferment, producing a dilute solution of ethanol in the process. Spirits such as whiskey and rum are prepared by distilling these dilute solutions of ethanol. Components other than ethanol, including water, esters, and other alcohols, are collected in the condensate, which account for the flavor of the beverage. Some of these beverages are then stored in barrels or other containers to acquire more flavor compounds and characteristic flavors." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "A gem is a piece of mineral, which, in cut and polished form, is used to make jewelry or other adornments. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. Rarity is another characteristic that lends value to a gemstone. Around 7,000 years ago, the first sign of copper jewellery was seen. The first signs of established jewellery making in Ancient Egypt was around 3,000-5,000 years ago. The Egyptians preferred the luxury, rarity, and workability of gold over other metals." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "The term gilding covers a number of decorative techniques for applying fine gold leaf or powder to solid surfaces such as wood, stone, or metal to give a thin coating of gold. A gilded object is described as "gilt". Where metal is gilded, it was traditionally silver in the West, to make silver-gilt objects, but gilt-bronze is commonly used in China, and also called ormolu if it is Western." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Leather is a durable and flexible material created by the tanning of animal rawhide and skin. Leather is used for various purposes including clothing bookbinding, leather wallpaper, and as a furniture covering. It is produced in a wide variety of types and styles and is decorated by a wide range of techniques." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "A restaurant is a business which prepares and serves food and drink to customers in return for money, either paid before the meal, after the meal, or with an open account. Meals are generally served and eaten on premises, but many restaurants also offer take-out and food delivery services. Restaurants vary greatly in appearance and offerings, including a wide variety of the main chef's cuisines and service models." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Use of incense in religion is prevalent in many cultures and may have their roots in the practical and aesthetic uses considering that many religions with not much else in common all use incense. One common motif is incense as a form of sacrificial offering to a deity. Such religious ceremonies often take place at a religious site such as a shrine.[NEWLINE][NEWLINE]Tobacco had already long been used in the Americas, with some cultivation sites in Mexico dating back to 1400–1000 B.C. Eastern North American tribes carried large amounts of tobacco in pouches as a readily accepted trade item, and often smoked it in peace pipes, either in defined sacred ceremonies, or to seal a bargain." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "A sculptor is an artist who specializes in sculpture. Durable sculptural processes originally used carving (the removal of material) and modelling (the addition of material, as clay), in stone, metal, ceramics, wood and other materials but, since modernism, shifts in sculptural process led to an almost complete freedom of materials and process. The Western tradition of sculpture began in Ancient Greece, and Greece is widely seen as producing great masterpieces in the classical period. During the Middle Ages, Gothic sculpture represented the agonies and passions of the Christian faith. The revival of classical models in the Renaissance produced famous sculptures such as Michelangelo's David." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Tanning is the process of treating skins of animals to produce leather, which is more durable and less susceptible to decomposition. Traditionally, tanning used tannin, an acidic chemical compound from which the tanning process draws its name (tannin is in turn named after an old German word for oak or fir trees, from which the compound was derived). Coloring may occur during tanning. A tannery is the term for a place where the skins are processed." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "In the ancient Greco-Roman world, a thermopolium was a commercial establishment where it was possible to purchase ready-to-eat food. The forerunner of today's restaurant, the items served at the thermopolia are sometimes compared to modern fast food. These places were mainly used by the poor or those who simply could not afford a private kitchen, sometimes leading them to be scorned by the upper class." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Weaving is a method of fabric production in which two distinct sets of yarns or threads are interlaced at right angles to form a fabric or cloth. Cloth is usually woven on a loom, a device that holds the warp threads in place while filling threads are woven through them." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "A wine cellar is a storage room for wine in bottles or barrels. An aboveground wine cellar is often called a wine room, while a small wine cellar (fewer than 500 bottles) is sometimes termed a wine closet. The household department responsible for the storage, care and service of wine in a great mediaeval house was termed the buttery. Large wine cellars date back over 3700 years." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Chocolate is a typically sweet, usually brown, food preparation of cacao seeds, roasted and ground, often flavored, as with vanilla. It is made in the form of a liquid, paste or in a block or used as a flavoring ingredient in other sweet foods. Cacao has been cultivated by many cultures for at least three millennia in Mexico and Central America. A chocolatier is a person who makes confectionery from chocolate. Chocolatiers are distinct from chocolate makers, who create chocolate from cacao beans and other ingredients." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "Perfume is a mixture of fragrant essential oils or aroma compounds, fixatives and solvents used to give the human body, animals, food, objects, and living spaces "a pleasant scent." Perfumes have been known to exist in some of the earliest human civilizations, either through ancient texts or from archaeological digs. Modern perfumery began in the late 19th century with the commercial synthesis of aroma compounds such as vanillin or coumarin, which allowed for the composition of perfumes with smells previously unattainable solely from natural aromatics alone." does not exist in Language_en_US
- [338848.211] Invalid Reference on Buildings.Civilopedia - "A tea house or tea room is an establishment which primarily serves tea and other light refreshments. Although its function varies widely depending on the culture, tea houses often serve as centers of social interaction. Some cultures have a variety of distinct tea-centered houses or parlors that all qualify under the English language term "tea house" or "tea room."" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_ANGELNET_DESC" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_DESC" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_DESC" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Distillery" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Gem Merchant" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Gilder" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Leatherworker" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Restaurant" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Ritual Site" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Sculptor's Workshop" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Tailor" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Tannery" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Thermopolium" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Weavery" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Wine Cellar" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Chocolatier" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Perfumery" does not exist in Language_en_US
- [338848.289] Invalid Reference on Buildings.Description - "Tea House" does not exist in Language_en_US
- [338848.289] Invalid Reference on Building_BuildingClassYieldChanges.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338848.289] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
- [338848.289] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
- [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338850.848] Invalid Reference on Improvement_ResourceTypes.ResourceType - "RESOURCE_FW_MANGANESE" does not exist in Resources
- [338851.784] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_FW_UAV_STRATEGY" does not exist in Language_en_US
- [338851.784] Invalid Reference on Units.Strategy - "TXT_KEY_IMPROVEMENT_CL_KAMPUNG_STRATEGY" does not exist in Language_en_US
- [338851.862] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIVILOPEDIA_UNITS_FW_UAV_TEXT" does not exist in Language_en_US
- [338851.862] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIV5_IMPROVEMENT_CL_KAMPUNG_TEXT" does not exist in Language_en_US
- [338851.955] Invalid Reference on Unit_UniqueNames.GreatWorkType - "GREAT_WORK_VINGT_MILLE_LIEUES" does not exist in GreatWorks
- [338852.142] Invalid Reference on UnitPromotions.PediaEntry - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338852.142] Invalid Reference on UnitPromotions.PediaEntry - "Implement the Empire Air Training Plan" does not exist in Language_en_US
- [338852.142] Invalid Reference on UnitPromotions.PediaEntry - "Hard Leather Armour" does not exist in Language_en_US
- [338852.158] Invalid Reference on UnitPromotions.PediaEntry - "Spirituality" does not exist in Language_en_US
- [338852.236] Invalid Reference on UnitPromotions.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338852.236] Invalid Reference on UnitPromotions.Help - "Implement the Empire Air Training Plan" does not exist in Language_en_US
- [338852.236] Invalid Reference on UnitPromotions.Help - "+10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
- [338852.236] Invalid Reference on UnitPromotions.Help - "Heal Rate of this unit is increased (+10 HP per turn)." does not exist in Language_en_US
- [338852.314] Invalid Reference on UnitPromotions.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338852.314] Invalid Reference on UnitPromotions.Description - "Implement the Empire Air Training Plan" does not exist in Language_en_US
- [338852.314] Invalid Reference on UnitPromotions.Description - "Hard Leather Armour" does not exist in Language_en_US
- [338852.314] Invalid Reference on UnitPromotions.Description - "Spirituality" does not exist in Language_en_US
- [338854.124] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_CHANCERY" does not exist in BuildingClasses
- [338854.124] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_WIRE_SERVICE" does not exist in BuildingClasses
- [338854.124] Invalid Reference on EventChoice_ResourceQuantity.ResourceType - "RESOURCE_PAPER" does not exist in Resources
- [338854.124] Invalid Reference on EventChoice_FreeUnitClasses.UnitClassType - "UNITCLASS_ENVOY" does not exist in UnitClasses
- [338854.841] Failed Validation.
- [338857.322]
- -- SQLite Memory Statistics --
- Memory Usage:
- [Cur] [Max]
- Malloc: 13636760 75071352
- PageCache: 7 74
- LookAside: 0 0
- Scratch: 0 1
- Static Buffer Overflows:
- [TooLarge] [NoSpace]
- PageCache: 12455016 62291544
- Scratch: 0 0
- Largest Allocations:
- Malloc: 262144
- PageCache: 1172
- Scratch: 6664
- Prepared Statements:
- Current: 8
- ------------------------------
- [338857.446] Validating Foreign Key Constraints...
- [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_4BABYLONCHARIOT_1" does not exist in ArtDefine_UnitMemberInfos
- [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_CHARIOTCELT_1" does not exist in ArtDefine_UnitMemberInfos
- [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_4BABYLONCHARIOT" does not exist in ArtDefine_UnitInfos
- [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_CHARIOTCELT" does not exist in ArtDefine_UnitInfos
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_GREY_GOO" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
- [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NONE" does not exist in ArtDefine_LandmarkTypes
- [338857.478] Invalid Reference on Buildings.BuildingClass - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338857.727] Invalid Reference on Buildings.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_ANGELNET_HELP" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_HELP" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_HELP" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT_HELP" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Provides one copy of [ICON_RES_WINE] Wine. Requires a Wine Cellar in this City." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_GEMS] Gems, [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber and [ICON_RES_LAPIS] Lapis Lazuli worked by this City produces +2 [ICON_GOLD] Gold. Land trade routes originating from this city have a 25% increase in range.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_GEMS] Gems resource worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Requires a Mint in this City. Increases the City's [ICON_CULTURE] Cultural output and allows for faster Great Artist generation by filling the Artist Specialist slot!" does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Units trained in this City gain +10% [ICON_STRENGTH] Defense.[NEWLINE][NEWLINE]Requires a Tannery in this City." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism.[NEWLINE][NEWLINE]City must have a Thermopolium in this City." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_INCENSE] Incense and [ICON_RES_TOBACCO] Tobacco worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_PEACE] Faith. Military Land Units trained in this City may heal faster.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_MARBLE] Marble and [ICON_RES_IVORY] Ivory worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_GOLD] Gold. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15%. Requires a Weavery in this city." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_FUR] Furs and [ICON_RES_DYE] Dyes and worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COTTON] Cotton and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_WINE] Wine worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_WINE] Wine resource worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COCOA] Cocoa worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_COCOA] Cocoa resource worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_PERFUME] Perfume worked by this City produces +1 [ICON_GOLD] Gold and +1 [ICON_CULTURE] Culture. Contains a Great Work of Art slot.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_PERFUME] Perfume resource worked nearby." does not exist in Language_en_US
- [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_TEA] Tea and [ICON_RES_COFFEE] Coffee worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route).[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SERVER_HUB_STRATEGY" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_ANGELNET_STRATEGY" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_STRATEGY" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_STRATEGY" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "Provides one copy of [ICON_RES_WINE] Wine and increases [ICON_RES_HAPPINESS_1] Happiness. The Distillery requires a Wine Cellar in this City." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Gem Merchant can only be constructed in a city with improved [ICON_RES_GEMS] Gems [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber or [ICON_RES_LAPIS] Lapis Lazuli resources nearby. The Gem Merchant increases the [ICON_GOLD] Gold output of each such resource the city has access to. Land trade routes originating from this city have a 25% increase in range." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "+1 [ICON_CULTURE] Culture. The Gilder contains an Artist Specialist slot. The Gilder requires a Mint in this City." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "Requires a Tannery in the City. +10% [ICON_GOLD] Gold. Units trained in this City gain +10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "Each source of salt, spices, sugar, truffles, citrus and olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism. City must have a Thermopolium in this City." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Ritual Site can only be constructed in a city with improved incense or tobacco resources nearby. The Ritual Site increases the [ICON_CULTURE] Culture and [ICON_PEACE] Faith output of each such resource the city has access to. Military Land Units trained in the City may heal faster (+10 HP per turn)." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Sculptor's Workshop can only be constructed in a city with improved marble or ivory resources nearby. The Sculptor's Workshop increases the [ICON_CULTURE] Culture and [ICON_GOLD] Gold output of each such resource the city has access to. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15% and this City's [ICON_GOLD] Gold output. The Tailor requires a Weavery in the city." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Tannery can only be constructed in a city with improved furs or dyes resources nearby. The Tannery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Thermopolium can only be constructed in a city with improved salt, spices, sugar, truffles, citrus or olives resources nearby. The Thermopolium increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Weavery can only be constructed in a city with improved cotton or silk resources nearby. The Weavery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Wine Cellar can only be constructed in a city with an improved wine resource nearby. The Wine Cellar increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Chocolatier can only be constructed in a city with an improved cocoa resource nearby. The Chocolatier increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Perfumery can only be constructed in a city with an improved perfume resource nearby. The Perfumery increases the [ICON_GOLD] Gold and [ICON_CULTURE] Culture output of each such resource the city has access to. Contains a Great Work of Art slot." does not exist in Language_en_US
- [338857.821] Invalid Reference on Buildings.Strategy - "The Tea House can only be constructed in a city with improved tea or coffee resources nearby. The Tea House increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route)." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_ANGELNET_PEDIA" does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_PEDIA" does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_PEDIA" does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Carbohydrate-containing plant materials are allowed to ferment, producing a dilute solution of ethanol in the process. Spirits such as whiskey and rum are prepared by distilling these dilute solutions of ethanol. Components other than ethanol, including water, esters, and other alcohols, are collected in the condensate, which account for the flavor of the beverage. Some of these beverages are then stored in barrels or other containers to acquire more flavor compounds and characteristic flavors." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "A gem is a piece of mineral, which, in cut and polished form, is used to make jewelry or other adornments. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. Rarity is another characteristic that lends value to a gemstone. Around 7,000 years ago, the first sign of copper jewellery was seen. The first signs of established jewellery making in Ancient Egypt was around 3,000-5,000 years ago. The Egyptians preferred the luxury, rarity, and workability of gold over other metals." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "The term gilding covers a number of decorative techniques for applying fine gold leaf or powder to solid surfaces such as wood, stone, or metal to give a thin coating of gold. A gilded object is described as "gilt". Where metal is gilded, it was traditionally silver in the West, to make silver-gilt objects, but gilt-bronze is commonly used in China, and also called ormolu if it is Western." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Leather is a durable and flexible material created by the tanning of animal rawhide and skin. Leather is used for various purposes including clothing bookbinding, leather wallpaper, and as a furniture covering. It is produced in a wide variety of types and styles and is decorated by a wide range of techniques." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "A restaurant is a business which prepares and serves food and drink to customers in return for money, either paid before the meal, after the meal, or with an open account. Meals are generally served and eaten on premises, but many restaurants also offer take-out and food delivery services. Restaurants vary greatly in appearance and offerings, including a wide variety of the main chef's cuisines and service models." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Use of incense in religion is prevalent in many cultures and may have their roots in the practical and aesthetic uses considering that many religions with not much else in common all use incense. One common motif is incense as a form of sacrificial offering to a deity. Such religious ceremonies often take place at a religious site such as a shrine.[NEWLINE][NEWLINE]Tobacco had already long been used in the Americas, with some cultivation sites in Mexico dating back to 1400–1000 B.C. Eastern North American tribes carried large amounts of tobacco in pouches as a readily accepted trade item, and often smoked it in peace pipes, either in defined sacred ceremonies, or to seal a bargain." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "A sculptor is an artist who specializes in sculpture. Durable sculptural processes originally used carving (the removal of material) and modelling (the addition of material, as clay), in stone, metal, ceramics, wood and other materials but, since modernism, shifts in sculptural process led to an almost complete freedom of materials and process. The Western tradition of sculpture began in Ancient Greece, and Greece is widely seen as producing great masterpieces in the classical period. During the Middle Ages, Gothic sculpture represented the agonies and passions of the Christian faith. The revival of classical models in the Renaissance produced famous sculptures such as Michelangelo's David." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Tanning is the process of treating skins of animals to produce leather, which is more durable and less susceptible to decomposition. Traditionally, tanning used tannin, an acidic chemical compound from which the tanning process draws its name (tannin is in turn named after an old German word for oak or fir trees, from which the compound was derived). Coloring may occur during tanning. A tannery is the term for a place where the skins are processed." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "In the ancient Greco-Roman world, a thermopolium was a commercial establishment where it was possible to purchase ready-to-eat food. The forerunner of today's restaurant, the items served at the thermopolia are sometimes compared to modern fast food. These places were mainly used by the poor or those who simply could not afford a private kitchen, sometimes leading them to be scorned by the upper class." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Weaving is a method of fabric production in which two distinct sets of yarns or threads are interlaced at right angles to form a fabric or cloth. Cloth is usually woven on a loom, a device that holds the warp threads in place while filling threads are woven through them." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "A wine cellar is a storage room for wine in bottles or barrels. An aboveground wine cellar is often called a wine room, while a small wine cellar (fewer than 500 bottles) is sometimes termed a wine closet. The household department responsible for the storage, care and service of wine in a great mediaeval house was termed the buttery. Large wine cellars date back over 3700 years." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Chocolate is a typically sweet, usually brown, food preparation of cacao seeds, roasted and ground, often flavored, as with vanilla. It is made in the form of a liquid, paste or in a block or used as a flavoring ingredient in other sweet foods. Cacao has been cultivated by many cultures for at least three millennia in Mexico and Central America. A chocolatier is a person who makes confectionery from chocolate. Chocolatiers are distinct from chocolate makers, who create chocolate from cacao beans and other ingredients." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "Perfume is a mixture of fragrant essential oils or aroma compounds, fixatives and solvents used to give the human body, animals, food, objects, and living spaces "a pleasant scent." Perfumes have been known to exist in some of the earliest human civilizations, either through ancient texts or from archaeological digs. Modern perfumery began in the late 19th century with the commercial synthesis of aroma compounds such as vanillin or coumarin, which allowed for the composition of perfumes with smells previously unattainable solely from natural aromatics alone." does not exist in Language_en_US
- [338857.914] Invalid Reference on Buildings.Civilopedia - "A tea house or tea room is an establishment which primarily serves tea and other light refreshments. Although its function varies widely depending on the culture, tea houses often serve as centers of social interaction. Some cultures have a variety of distinct tea-centered houses or parlors that all qualify under the English language term "tea house" or "tea room."" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_ANGELNET_DESC" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_DESC" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_DESC" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Distillery" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Gem Merchant" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Gilder" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Leatherworker" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Restaurant" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Ritual Site" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Sculptor's Workshop" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Tailor" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Tannery" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Thermopolium" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Weavery" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Wine Cellar" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Chocolatier" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Perfumery" does not exist in Language_en_US
- [338858.008] Invalid Reference on Buildings.Description - "Tea House" does not exist in Language_en_US
- [338858.008] Invalid Reference on Building_BuildingClassYieldChanges.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338858.008] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
- [338858.008] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
- [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
- [338860.644] Invalid Reference on Improvement_ResourceTypes.ResourceType - "RESOURCE_FW_MANGANESE" does not exist in Resources
- [338861.565] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_FW_UAV_STRATEGY" does not exist in Language_en_US
- [338861.565] Invalid Reference on Units.Strategy - "TXT_KEY_IMPROVEMENT_CL_KAMPUNG_STRATEGY" does not exist in Language_en_US
- [338861.674] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIVILOPEDIA_UNITS_FW_UAV_TEXT" does not exist in Language_en_US
- [338861.674] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIV5_IMPROVEMENT_CL_KAMPUNG_TEXT" does not exist in Language_en_US
- [338861.752] Invalid Reference on Unit_UniqueNames.GreatWorkType - "GREAT_WORK_VINGT_MILLE_LIEUES" does not exist in GreatWorks
- [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Implement the Empire Air Training Plan" does not exist in Language_en_US
- [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Hard Leather Armour" does not exist in Language_en_US
- [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Spirituality" does not exist in Language_en_US
- [338862.064] Invalid Reference on UnitPromotions.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338862.064] Invalid Reference on UnitPromotions.Help - "Implement the Empire Air Training Plan" does not exist in Language_en_US
- [338862.064] Invalid Reference on UnitPromotions.Help - "+10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
- [338862.064] Invalid Reference on UnitPromotions.Help - "Heal Rate of this unit is increased (+10 HP per turn)." does not exist in Language_en_US
- [338862.158] Invalid Reference on UnitPromotions.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
- [338862.158] Invalid Reference on UnitPromotions.Description - "Implement the Empire Air Training Plan" does not exist in Language_en_US
- [338862.158] Invalid Reference on UnitPromotions.Description - "Hard Leather Armour" does not exist in Language_en_US
- [338862.158] Invalid Reference on UnitPromotions.Description - "Spirituality" does not exist in Language_en_US
- [338864.030] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_CHANCERY" does not exist in BuildingClasses
- [338864.030] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_WIRE_SERVICE" does not exist in BuildingClasses
- [338864.030] Invalid Reference on EventChoice_ResourceQuantity.ResourceType - "RESOURCE_PAPER" does not exist in Resources
- [338864.030] Invalid Reference on EventChoice_FreeUnitClasses.UnitClassType - "UNITCLASS_ENVOY" does not exist in UnitClasses
- [338864.732] Failed Validation.
- [338867.212]
- -- SQLite Memory Statistics --
- Memory Usage:
- [Cur] [Max]
- Malloc: 13637936 75071352
- PageCache: 7 74
- LookAside: 0 0
- Scratch: 0 1
- Static Buffer Overflows:
- [TooLarge] [NoSpace]
- PageCache: 12456192 62291544
- Scratch: 0 0
- Largest Allocations:
- Malloc: 262144
- PageCache: 1172
- Scratch: 6664
- Prepared Statements:
- Current: 8
- ------------------------------
- [339003.385] no such column: Type
- [339003.385] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
Add Comment
Please, Sign In to add comment