Leman12

database

Apr 30th, 2016
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  1. [338570.171] columns StrategicViewType, TileType are not unique
  2. [338570.171] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
  3. [338577.924] no such table: ContentPackage.LocalizedText
  4. [338587.861] columns StrategicViewType, TileType are not unique
  5. [338587.861] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
  6. [338601.386] Validating Foreign Key Constraints...
  7. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  8. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  9. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  10. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  11. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  12. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  13. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  14. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  15. [338601.386] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  16. [338604.132] Failed Validation.
  17. [338604.616]
  18. -- SQLite Memory Statistics --
  19. Memory Usage:
  20. [Cur] [Max]
  21. Malloc: 6473520 75071352
  22. PageCache: 6 12
  23. LookAside: 0 0
  24. Scratch: 0 1
  25.  
  26. Static Buffer Overflows:
  27. [TooLarge] [NoSpace]
  28. PageCache: 6057576 62291544
  29. Scratch: 0 0
  30.  
  31. Largest Allocations:
  32. Malloc: 262144
  33. PageCache: 1172
  34. Scratch: 6640
  35.  
  36. Prepared Statements:
  37. Current: 6
  38. ------------------------------
  39. [338604.647] Validating Foreign Key Constraints...
  40. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  41. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  42. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  43. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  44. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  45. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  46. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  47. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  48. [338604.662] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  49. [338607.439] Failed Validation.
  50. [338607.892]
  51. -- SQLite Memory Statistics --
  52. Memory Usage:
  53. [Cur] [Max]
  54. Malloc: 6474696 75071352
  55. PageCache: 6 12
  56. LookAside: 0 0
  57. Scratch: 0 1
  58.  
  59. Static Buffer Overflows:
  60. [TooLarge] [NoSpace]
  61. PageCache: 6058752 62291544
  62. Scratch: 0 0
  63.  
  64. Largest Allocations:
  65. Malloc: 262144
  66. PageCache: 1172
  67. Scratch: 6640
  68.  
  69. Prepared Statements:
  70. Current: 6
  71. ------------------------------
  72. [338726.172] near ".": syntax error
  73. [338728.917] no such table: Building_ResourcePerEra
  74. [338740.258] no such table: Language_zh_CN
  75. [338740.258] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
  76. [338740.258] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
  77. [338755.484] no such column: AS2D_SOUND_JFD_ENGLISH
  78. [338763.237] table Civilization_JFD_CultureTypes has no column named DefeatScreenEarlyTag
  79. [338817.261] no such column: DefeatScreenEarlyTag
  80. [338819.273] duplicate column name: SlotTexture
  81. [338837.307] no such column: DefeatScreenEarlyTag
  82. [338839.132] no such column: DefeatScreenEarlyTag
  83. [338840.645] no such column: DefeatScreenEarlyTag
  84. [338847.743] Validating Foreign Key Constraints...
  85. [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_4BABYLONCHARIOT_1" does not exist in ArtDefine_UnitMemberInfos
  86. [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_CHARIOTCELT_1" does not exist in ArtDefine_UnitMemberInfos
  87. [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_4BABYLONCHARIOT" does not exist in ArtDefine_UnitInfos
  88. [338847.743] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_CHARIOTCELT" does not exist in ArtDefine_UnitInfos
  89. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  90. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  91. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  92. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  93. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  94. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  95. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  96. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  97. [338847.743] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  98. [338847.743] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_GREY_GOO" does not exist in ArtDefine_LandmarkTypes
  99. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
  100. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
  101. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
  102. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
  103. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
  104. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
  105. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
  106. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
  107. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
  108. [338847.743] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NONE" does not exist in ArtDefine_LandmarkTypes
  109. [338847.759] Invalid Reference on Buildings.BuildingClass - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  110. [338848.024] Invalid Reference on Buildings.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  111. [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_ANGELNET_HELP" does not exist in Language_en_US
  112. [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_HELP" does not exist in Language_en_US
  113. [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_HELP" does not exist in Language_en_US
  114. [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
  115. [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
  116. [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
  117. [338848.024] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT_HELP" does not exist in Language_en_US
  118. [338848.024] Invalid Reference on Buildings.Help - "Provides one copy of [ICON_RES_WINE] Wine. Requires a Wine Cellar in this City." does not exist in Language_en_US
  119. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_GEMS] Gems, [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber and [ICON_RES_LAPIS] Lapis Lazuli worked by this City produces +2 [ICON_GOLD] Gold. Land trade routes originating from this city have a 25% increase in range.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_GEMS] Gems resource worked nearby." does not exist in Language_en_US
  120. [338848.024] Invalid Reference on Buildings.Help - "Requires a Mint in this City. Increases the City's [ICON_CULTURE] Cultural output and allows for faster Great Artist generation by filling the Artist Specialist slot!" does not exist in Language_en_US
  121. [338848.024] Invalid Reference on Buildings.Help - "Units trained in this City gain +10% [ICON_STRENGTH] Defense.[NEWLINE][NEWLINE]Requires a Tannery in this City." does not exist in Language_en_US
  122. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism.[NEWLINE][NEWLINE]City must have a Thermopolium in this City." does not exist in Language_en_US
  123. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_INCENSE] Incense and [ICON_RES_TOBACCO] Tobacco worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_PEACE] Faith. Military Land Units trained in this City may heal faster.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  124. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_MARBLE] Marble and [ICON_RES_IVORY] Ivory worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_GOLD] Gold. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  125. [338848.024] Invalid Reference on Buildings.Help - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15%. Requires a Weavery in this city." does not exist in Language_en_US
  126. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_FUR] Furs and [ICON_RES_DYE] Dyes and worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  127. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  128. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COTTON] Cotton and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  129. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_WINE] Wine worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_WINE] Wine resource worked nearby." does not exist in Language_en_US
  130. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COCOA] Cocoa worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_COCOA] Cocoa resource worked nearby." does not exist in Language_en_US
  131. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_PERFUME] Perfume worked by this City produces +1 [ICON_GOLD] Gold and +1 [ICON_CULTURE] Culture. Contains a Great Work of Art slot.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_PERFUME] Perfume resource worked nearby." does not exist in Language_en_US
  132. [338848.024] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_TEA] Tea and [ICON_RES_COFFEE] Coffee worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route).[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  133. [338848.118] Invalid Reference on Buildings.Strategy - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  134. [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SERVER_HUB_STRATEGY" does not exist in Language_en_US
  135. [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_ANGELNET_STRATEGY" does not exist in Language_en_US
  136. [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_STRATEGY" does not exist in Language_en_US
  137. [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_STRATEGY" does not exist in Language_en_US
  138. [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
  139. [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
  140. [338848.118] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
  141. [338848.118] Invalid Reference on Buildings.Strategy - "Provides one copy of [ICON_RES_WINE] Wine and increases [ICON_RES_HAPPINESS_1] Happiness. The Distillery requires a Wine Cellar in this City." does not exist in Language_en_US
  142. [338848.118] Invalid Reference on Buildings.Strategy - "The Gem Merchant can only be constructed in a city with improved [ICON_RES_GEMS] Gems [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber or [ICON_RES_LAPIS] Lapis Lazuli resources nearby. The Gem Merchant increases the [ICON_GOLD] Gold output of each such resource the city has access to. Land trade routes originating from this city have a 25% increase in range." does not exist in Language_en_US
  143. [338848.118] Invalid Reference on Buildings.Strategy - "+1 [ICON_CULTURE] Culture. The Gilder contains an Artist Specialist slot. The Gilder requires a Mint in this City." does not exist in Language_en_US
  144. [338848.118] Invalid Reference on Buildings.Strategy - "Requires a Tannery in the City. +10% [ICON_GOLD] Gold. Units trained in this City gain +10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
  145. [338848.118] Invalid Reference on Buildings.Strategy - "Each source of salt, spices, sugar, truffles, citrus and olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism. City must have a Thermopolium in this City." does not exist in Language_en_US
  146. [338848.118] Invalid Reference on Buildings.Strategy - "The Ritual Site can only be constructed in a city with improved incense or tobacco resources nearby. The Ritual Site increases the [ICON_CULTURE] Culture and [ICON_PEACE] Faith output of each such resource the city has access to. Military Land Units trained in the City may heal faster (+10 HP per turn)." does not exist in Language_en_US
  147. [338848.118] Invalid Reference on Buildings.Strategy - "The Sculptor's Workshop can only be constructed in a city with improved marble or ivory resources nearby. The Sculptor's Workshop increases the [ICON_CULTURE] Culture and [ICON_GOLD] Gold output of each such resource the city has access to. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City." does not exist in Language_en_US
  148. [338848.118] Invalid Reference on Buildings.Strategy - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15% and this City's [ICON_GOLD] Gold output. The Tailor requires a Weavery in the city." does not exist in Language_en_US
  149. [338848.118] Invalid Reference on Buildings.Strategy - "The Tannery can only be constructed in a city with improved furs or dyes resources nearby. The Tannery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
  150. [338848.118] Invalid Reference on Buildings.Strategy - "The Thermopolium can only be constructed in a city with improved salt, spices, sugar, truffles, citrus or olives resources nearby. The Thermopolium increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
  151. [338848.118] Invalid Reference on Buildings.Strategy - "The Weavery can only be constructed in a city with improved cotton or silk resources nearby. The Weavery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
  152. [338848.118] Invalid Reference on Buildings.Strategy - "The Wine Cellar can only be constructed in a city with an improved wine resource nearby. The Wine Cellar increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to." does not exist in Language_en_US
  153. [338848.118] Invalid Reference on Buildings.Strategy - "The Chocolatier can only be constructed in a city with an improved cocoa resource nearby. The Chocolatier increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born." does not exist in Language_en_US
  154. [338848.118] Invalid Reference on Buildings.Strategy - "The Perfumery can only be constructed in a city with an improved perfume resource nearby. The Perfumery increases the [ICON_GOLD] Gold and [ICON_CULTURE] Culture output of each such resource the city has access to. Contains a Great Work of Art slot." does not exist in Language_en_US
  155. [338848.118] Invalid Reference on Buildings.Strategy - "The Tea House can only be constructed in a city with improved tea or coffee resources nearby. The Tea House increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route)." does not exist in Language_en_US
  156. [338848.211] Invalid Reference on Buildings.Civilopedia - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  157. [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_ANGELNET_PEDIA" does not exist in Language_en_US
  158. [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_PEDIA" does not exist in Language_en_US
  159. [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_PEDIA" does not exist in Language_en_US
  160. [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
  161. [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
  162. [338848.211] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
  163. [338848.211] Invalid Reference on Buildings.Civilopedia - "Carbohydrate-containing plant materials are allowed to ferment, producing a dilute solution of ethanol in the process. Spirits such as whiskey and rum are prepared by distilling these dilute solutions of ethanol. Components other than ethanol, including water, esters, and other alcohols, are collected in the condensate, which account for the flavor of the beverage. Some of these beverages are then stored in barrels or other containers to acquire more flavor compounds and characteristic flavors." does not exist in Language_en_US
  164. [338848.211] Invalid Reference on Buildings.Civilopedia - "A gem is a piece of mineral, which, in cut and polished form, is used to make jewelry or other adornments. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. Rarity is another characteristic that lends value to a gemstone. Around 7,000 years ago, the first sign of copper jewellery was seen. The first signs of established jewellery making in Ancient Egypt was around 3,000-5,000 years ago. The Egyptians preferred the luxury, rarity, and workability of gold over other metals." does not exist in Language_en_US
  165. [338848.211] Invalid Reference on Buildings.Civilopedia - "The term gilding covers a number of decorative techniques for applying fine gold leaf or powder to solid surfaces such as wood, stone, or metal to give a thin coating of gold. A gilded object is described as "gilt". Where metal is gilded, it was traditionally silver in the West, to make silver-gilt objects, but gilt-bronze is commonly used in China, and also called ormolu if it is Western." does not exist in Language_en_US
  166. [338848.211] Invalid Reference on Buildings.Civilopedia - "Leather is a durable and flexible material created by the tanning of animal rawhide and skin. Leather is used for various purposes including clothing bookbinding, leather wallpaper, and as a furniture covering. It is produced in a wide variety of types and styles and is decorated by a wide range of techniques." does not exist in Language_en_US
  167. [338848.211] Invalid Reference on Buildings.Civilopedia - "A restaurant is a business which prepares and serves food and drink to customers in return for money, either paid before the meal, after the meal, or with an open account. Meals are generally served and eaten on premises, but many restaurants also offer take-out and food delivery services. Restaurants vary greatly in appearance and offerings, including a wide variety of the main chef's cuisines and service models." does not exist in Language_en_US
  168. [338848.211] Invalid Reference on Buildings.Civilopedia - "Use of incense in religion is prevalent in many cultures and may have their roots in the practical and aesthetic uses considering that many religions with not much else in common all use incense. One common motif is incense as a form of sacrificial offering to a deity. Such religious ceremonies often take place at a religious site such as a shrine.[NEWLINE][NEWLINE]Tobacco had already long been used in the Americas, with some cultivation sites in Mexico dating back to 1400–1000 B.C. Eastern North American tribes carried large amounts of tobacco in pouches as a readily accepted trade item, and often smoked it in peace pipes, either in defined sacred ceremonies, or to seal a bargain." does not exist in Language_en_US
  169. [338848.211] Invalid Reference on Buildings.Civilopedia - "A sculptor is an artist who specializes in sculpture. Durable sculptural processes originally used carving (the removal of material) and modelling (the addition of material, as clay), in stone, metal, ceramics, wood and other materials but, since modernism, shifts in sculptural process led to an almost complete freedom of materials and process. The Western tradition of sculpture began in Ancient Greece, and Greece is widely seen as producing great masterpieces in the classical period. During the Middle Ages, Gothic sculpture represented the agonies and passions of the Christian faith. The revival of classical models in the Renaissance produced famous sculptures such as Michelangelo's David." does not exist in Language_en_US
  170. [338848.211] Invalid Reference on Buildings.Civilopedia - "tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk." does not exist in Language_en_US
  171. [338848.211] Invalid Reference on Buildings.Civilopedia - "Tanning is the process of treating skins of animals to produce leather, which is more durable and less susceptible to decomposition. Traditionally, tanning used tannin, an acidic chemical compound from which the tanning process draws its name (tannin is in turn named after an old German word for oak or fir trees, from which the compound was derived). Coloring may occur during tanning. A tannery is the term for a place where the skins are processed." does not exist in Language_en_US
  172. [338848.211] Invalid Reference on Buildings.Civilopedia - "In the ancient Greco-Roman world, a thermopolium was a commercial establishment where it was possible to purchase ready-to-eat food. The forerunner of today's restaurant, the items served at the thermopolia are sometimes compared to modern fast food. These places were mainly used by the poor or those who simply could not afford a private kitchen, sometimes leading them to be scorned by the upper class." does not exist in Language_en_US
  173. [338848.211] Invalid Reference on Buildings.Civilopedia - "Weaving is a method of fabric production in which two distinct sets of yarns or threads are interlaced at right angles to form a fabric or cloth. Cloth is usually woven on a loom, a device that holds the warp threads in place while filling threads are woven through them." does not exist in Language_en_US
  174. [338848.211] Invalid Reference on Buildings.Civilopedia - "A wine cellar is a storage room for wine in bottles or barrels. An aboveground wine cellar is often called a wine room, while a small wine cellar (fewer than 500 bottles) is sometimes termed a wine closet. The household department responsible for the storage, care and service of wine in a great mediaeval house was termed the buttery. Large wine cellars date back over 3700 years." does not exist in Language_en_US
  175. [338848.211] Invalid Reference on Buildings.Civilopedia - "Chocolate is a typically sweet, usually brown, food preparation of cacao seeds, roasted and ground, often flavored, as with vanilla. It is made in the form of a liquid, paste or in a block or used as a flavoring ingredient in other sweet foods. Cacao has been cultivated by many cultures for at least three millennia in Mexico and Central America. A chocolatier is a person who makes confectionery from chocolate. Chocolatiers are distinct from chocolate makers, who create chocolate from cacao beans and other ingredients." does not exist in Language_en_US
  176. [338848.211] Invalid Reference on Buildings.Civilopedia - "Perfume is a mixture of fragrant essential oils or aroma compounds, fixatives and solvents used to give the human body, animals, food, objects, and living spaces "a pleasant scent." Perfumes have been known to exist in some of the earliest human civilizations, either through ancient texts or from archaeological digs. Modern perfumery began in the late 19th century with the commercial synthesis of aroma compounds such as vanillin or coumarin, which allowed for the composition of perfumes with smells previously unattainable solely from natural aromatics alone." does not exist in Language_en_US
  177. [338848.211] Invalid Reference on Buildings.Civilopedia - "A tea house or tea room is an establishment which primarily serves tea and other light refreshments. Although its function varies widely depending on the culture, tea houses often serve as centers of social interaction. Some cultures have a variety of distinct tea-centered houses or parlors that all qualify under the English language term "tea house" or "tea room."" does not exist in Language_en_US
  178. [338848.289] Invalid Reference on Buildings.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  179. [338848.289] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
  180. [338848.289] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
  181. [338848.289] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
  182. [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_ANGELNET_DESC" does not exist in Language_en_US
  183. [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_DESC" does not exist in Language_en_US
  184. [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_DESC" does not exist in Language_en_US
  185. [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
  186. [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
  187. [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
  188. [338848.289] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT" does not exist in Language_en_US
  189. [338848.289] Invalid Reference on Buildings.Description - "Distillery" does not exist in Language_en_US
  190. [338848.289] Invalid Reference on Buildings.Description - "Gem Merchant" does not exist in Language_en_US
  191. [338848.289] Invalid Reference on Buildings.Description - "Gilder" does not exist in Language_en_US
  192. [338848.289] Invalid Reference on Buildings.Description - "Leatherworker" does not exist in Language_en_US
  193. [338848.289] Invalid Reference on Buildings.Description - "Restaurant" does not exist in Language_en_US
  194. [338848.289] Invalid Reference on Buildings.Description - "Ritual Site" does not exist in Language_en_US
  195. [338848.289] Invalid Reference on Buildings.Description - "Sculptor's Workshop" does not exist in Language_en_US
  196. [338848.289] Invalid Reference on Buildings.Description - "Tailor" does not exist in Language_en_US
  197. [338848.289] Invalid Reference on Buildings.Description - "Tannery" does not exist in Language_en_US
  198. [338848.289] Invalid Reference on Buildings.Description - "Thermopolium" does not exist in Language_en_US
  199. [338848.289] Invalid Reference on Buildings.Description - "Weavery" does not exist in Language_en_US
  200. [338848.289] Invalid Reference on Buildings.Description - "Wine Cellar" does not exist in Language_en_US
  201. [338848.289] Invalid Reference on Buildings.Description - "Chocolatier" does not exist in Language_en_US
  202. [338848.289] Invalid Reference on Buildings.Description - "Perfumery" does not exist in Language_en_US
  203. [338848.289] Invalid Reference on Buildings.Description - "Tea House" does not exist in Language_en_US
  204. [338848.289] Invalid Reference on Building_BuildingClassYieldChanges.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  205. [338848.289] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
  206. [338848.289] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
  207. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  208. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  209. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
  210. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
  211. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
  212. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
  213. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
  214. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
  215. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
  216. [338848.554] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
  217. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  218. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  219. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  220. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  221. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  222. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  223. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  224. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  225. [338849.522] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  226. [338850.848] Invalid Reference on Improvement_ResourceTypes.ResourceType - "RESOURCE_FW_MANGANESE" does not exist in Resources
  227. [338851.784] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_FW_UAV_STRATEGY" does not exist in Language_en_US
  228. [338851.784] Invalid Reference on Units.Strategy - "TXT_KEY_IMPROVEMENT_CL_KAMPUNG_STRATEGY" does not exist in Language_en_US
  229. [338851.862] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIVILOPEDIA_UNITS_FW_UAV_TEXT" does not exist in Language_en_US
  230. [338851.862] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIV5_IMPROVEMENT_CL_KAMPUNG_TEXT" does not exist in Language_en_US
  231. [338851.955] Invalid Reference on Unit_UniqueNames.GreatWorkType - "GREAT_WORK_VINGT_MILLE_LIEUES" does not exist in GreatWorks
  232. [338852.142] Invalid Reference on UnitPromotions.PediaEntry - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  233. [338852.142] Invalid Reference on UnitPromotions.PediaEntry - "Implement the Empire Air Training Plan" does not exist in Language_en_US
  234. [338852.142] Invalid Reference on UnitPromotions.PediaEntry - "Hard Leather Armour" does not exist in Language_en_US
  235. [338852.158] Invalid Reference on UnitPromotions.PediaEntry - "Spirituality" does not exist in Language_en_US
  236. [338852.236] Invalid Reference on UnitPromotions.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  237. [338852.236] Invalid Reference on UnitPromotions.Help - "Implement the Empire Air Training Plan" does not exist in Language_en_US
  238. [338852.236] Invalid Reference on UnitPromotions.Help - "+10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
  239. [338852.236] Invalid Reference on UnitPromotions.Help - "Heal Rate of this unit is increased (+10 HP per turn)." does not exist in Language_en_US
  240. [338852.314] Invalid Reference on UnitPromotions.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  241. [338852.314] Invalid Reference on UnitPromotions.Description - "Implement the Empire Air Training Plan" does not exist in Language_en_US
  242. [338852.314] Invalid Reference on UnitPromotions.Description - "Hard Leather Armour" does not exist in Language_en_US
  243. [338852.314] Invalid Reference on UnitPromotions.Description - "Spirituality" does not exist in Language_en_US
  244. [338854.124] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_CHANCERY" does not exist in BuildingClasses
  245. [338854.124] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_WIRE_SERVICE" does not exist in BuildingClasses
  246. [338854.124] Invalid Reference on EventChoice_ResourceQuantity.ResourceType - "RESOURCE_PAPER" does not exist in Resources
  247. [338854.124] Invalid Reference on EventChoice_FreeUnitClasses.UnitClassType - "UNITCLASS_ENVOY" does not exist in UnitClasses
  248. [338854.841] Failed Validation.
  249. [338857.322]
  250. -- SQLite Memory Statistics --
  251. Memory Usage:
  252. [Cur] [Max]
  253. Malloc: 13636760 75071352
  254. PageCache: 7 74
  255. LookAside: 0 0
  256. Scratch: 0 1
  257.  
  258. Static Buffer Overflows:
  259. [TooLarge] [NoSpace]
  260. PageCache: 12455016 62291544
  261. Scratch: 0 0
  262.  
  263. Largest Allocations:
  264. Malloc: 262144
  265. PageCache: 1172
  266. Scratch: 6664
  267.  
  268. Prepared Statements:
  269. Current: 8
  270. ------------------------------
  271. [338857.446] Validating Foreign Key Constraints...
  272. [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_4BABYLONCHARIOT_1" does not exist in ArtDefine_UnitMemberInfos
  273. [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitMemberInfoType - "ART_DEF_UNIT_MEMBER_CHARIOTCELT_1" does not exist in ArtDefine_UnitMemberInfos
  274. [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_4BABYLONCHARIOT" does not exist in ArtDefine_UnitInfos
  275. [338857.446] Invalid Reference on ArtDefine_UnitInfoMemberInfos.UnitInfoType - "ART_DEF_UNIT_CHARIOTCELT" does not exist in ArtDefine_UnitInfos
  276. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  277. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  278. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  279. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  280. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  281. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  282. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  283. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  284. [338857.446] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
  285. [338857.462] Invalid Reference on ArtDefine_Landmarks.ResourceType - "ART_DEF_RESOURCE_GREY_GOO" does not exist in ArtDefine_LandmarkTypes
  286. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
  287. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
  288. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NETWORK_NODE" does not exist in ArtDefine_LandmarkTypes
  289. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
  290. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
  291. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_PRESERVE" does not exist in ArtDefine_LandmarkTypes
  292. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
  293. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
  294. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_OFFSHORE_MINING_PLATFORM" does not exist in ArtDefine_LandmarkTypes
  295. [338857.462] Invalid Reference on ArtDefine_Landmarks.ImprovementType - "ART_DEF_IMPROVEMENT_FW_NONE" does not exist in ArtDefine_LandmarkTypes
  296. [338857.478] Invalid Reference on Buildings.BuildingClass - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  297. [338857.727] Invalid Reference on Buildings.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  298. [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_ANGELNET_HELP" does not exist in Language_en_US
  299. [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_HELP" does not exist in Language_en_US
  300. [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_HELP" does not exist in Language_en_US
  301. [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
  302. [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
  303. [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_FW_DATA_HAVEN_HELP" does not exist in Language_en_US
  304. [338857.727] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT_HELP" does not exist in Language_en_US
  305. [338857.727] Invalid Reference on Buildings.Help - "Provides one copy of [ICON_RES_WINE] Wine. Requires a Wine Cellar in this City." does not exist in Language_en_US
  306. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_GEMS] Gems, [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber and [ICON_RES_LAPIS] Lapis Lazuli worked by this City produces +2 [ICON_GOLD] Gold. Land trade routes originating from this city have a 25% increase in range.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_GEMS] Gems resource worked nearby." does not exist in Language_en_US
  307. [338857.727] Invalid Reference on Buildings.Help - "Requires a Mint in this City. Increases the City's [ICON_CULTURE] Cultural output and allows for faster Great Artist generation by filling the Artist Specialist slot!" does not exist in Language_en_US
  308. [338857.727] Invalid Reference on Buildings.Help - "Units trained in this City gain +10% [ICON_STRENGTH] Defense.[NEWLINE][NEWLINE]Requires a Tannery in this City." does not exist in Language_en_US
  309. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism.[NEWLINE][NEWLINE]City must have a Thermopolium in this City." does not exist in Language_en_US
  310. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_INCENSE] Incense and [ICON_RES_TOBACCO] Tobacco worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_PEACE] Faith. Military Land Units trained in this City may heal faster.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  311. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_MARBLE] Marble and [ICON_RES_IVORY] Ivory worked by this City produces +1 [ICON_CULTURE] Culture and +1 [ICON_GOLD] Gold. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  312. [338857.727] Invalid Reference on Buildings.Help - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15%. Requires a Weavery in this city." does not exist in Language_en_US
  313. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_FUR] Furs and [ICON_RES_DYE] Dyes and worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  314. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_SALT] Salt, [ICON_RES_SPICES] Spices, [ICON_RES_SUGAR] Sugar, [ICON_RES_TRUFFLES] Truffles, [ICON_RES_CITRUS] Citrus and [ICON_RES_OLIVE] Olives worked by this City produces +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  315. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COTTON] Cotton and [ICON_RES_SILK] Silk worked by this City produces +2 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  316. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_WINE] Wine worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_WINE] Wine resource worked nearby." does not exist in Language_en_US
  317. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_COCOA] Cocoa worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_COCOA] Cocoa resource worked nearby." does not exist in Language_en_US
  318. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_PERFUME] Perfume worked by this City produces +1 [ICON_GOLD] Gold and +1 [ICON_CULTURE] Culture. Contains a Great Work of Art slot.[NEWLINE][NEWLINE]City must have at least one [ICON_RES_PERFUME] Perfume resource worked nearby." does not exist in Language_en_US
  319. [338857.727] Invalid Reference on Buildings.Help - "Each source of [ICON_RES_TEA] Tea and [ICON_RES_COFFEE] Coffee worked by this City produces +1 [ICON_FOOD] Food and +1 [ICON_CULTURE] Culture. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route).[NEWLINE][NEWLINE]City must have at least one of these resources worked nearby." does not exist in Language_en_US
  320. [338857.821] Invalid Reference on Buildings.Strategy - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  321. [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SERVER_HUB_STRATEGY" does not exist in Language_en_US
  322. [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_ANGELNET_STRATEGY" does not exist in Language_en_US
  323. [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_STRATEGY" does not exist in Language_en_US
  324. [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_STRATEGY" does not exist in Language_en_US
  325. [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
  326. [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
  327. [338857.821] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_FW_DATA_HAVEN_STRATEGY" does not exist in Language_en_US
  328. [338857.821] Invalid Reference on Buildings.Strategy - "Provides one copy of [ICON_RES_WINE] Wine and increases [ICON_RES_HAPPINESS_1] Happiness. The Distillery requires a Wine Cellar in this City." does not exist in Language_en_US
  329. [338857.821] Invalid Reference on Buildings.Strategy - "The Gem Merchant can only be constructed in a city with improved [ICON_RES_GEMS] Gems [ICON_RES_JADE] Jade, [ICON_RES_AMBER] Amber or [ICON_RES_LAPIS] Lapis Lazuli resources nearby. The Gem Merchant increases the [ICON_GOLD] Gold output of each such resource the city has access to. Land trade routes originating from this city have a 25% increase in range." does not exist in Language_en_US
  330. [338857.821] Invalid Reference on Buildings.Strategy - "+1 [ICON_CULTURE] Culture. The Gilder contains an Artist Specialist slot. The Gilder requires a Mint in this City." does not exist in Language_en_US
  331. [338857.821] Invalid Reference on Buildings.Strategy - "Requires a Tannery in the City. +10% [ICON_GOLD] Gold. Units trained in this City gain +10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
  332. [338857.821] Invalid Reference on Buildings.Strategy - "Each source of salt, spices, sugar, truffles, citrus and olives worked by this City produces +1 [ICON_GOLD]. +2 [ICON_TOURISM] Tourism. City must have a Thermopolium in this City." does not exist in Language_en_US
  333. [338857.821] Invalid Reference on Buildings.Strategy - "The Ritual Site can only be constructed in a city with improved incense or tobacco resources nearby. The Ritual Site increases the [ICON_CULTURE] Culture and [ICON_PEACE] Faith output of each such resource the city has access to. Military Land Units trained in the City may heal faster (+10 HP per turn)." does not exist in Language_en_US
  334. [338857.821] Invalid Reference on Buildings.Strategy - "The Sculptor's Workshop can only be constructed in a city with improved marble or ivory resources nearby. The Sculptor's Workshop increases the [ICON_CULTURE] Culture and [ICON_GOLD] Gold output of each such resource the city has access to. +15% [ICON_GREAT_PEOPLE] Great People Generation in this City." does not exist in Language_en_US
  335. [338857.821] Invalid Reference on Buildings.Strategy - "Increases [ICON_GOLDEN_AGE] Golden Age Length by 15% and this City's [ICON_GOLD] Gold output. The Tailor requires a Weavery in the city." does not exist in Language_en_US
  336. [338857.821] Invalid Reference on Buildings.Strategy - "The Tannery can only be constructed in a city with improved furs or dyes resources nearby. The Tannery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
  337. [338857.821] Invalid Reference on Buildings.Strategy - "The Thermopolium can only be constructed in a city with improved salt, spices, sugar, truffles, citrus or olives resources nearby. The Thermopolium increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
  338. [338857.821] Invalid Reference on Buildings.Strategy - "The Weavery can only be constructed in a city with improved cotton or silk resources nearby. The Weavery increases the [ICON_GOLD] Gold output of each such resource the city has access to." does not exist in Language_en_US
  339. [338857.821] Invalid Reference on Buildings.Strategy - "The Wine Cellar can only be constructed in a city with an improved wine resource nearby. The Wine Cellar increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to." does not exist in Language_en_US
  340. [338857.821] Invalid Reference on Buildings.Strategy - "The Chocolatier can only be constructed in a city with an improved cocoa resource nearby. The Chocolatier increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +15% of [ICON_FOOD] Food is carried over after a new [ICON_CITIZEN] Citizen is born." does not exist in Language_en_US
  341. [338857.821] Invalid Reference on Buildings.Strategy - "The Perfumery can only be constructed in a city with an improved perfume resource nearby. The Perfumery increases the [ICON_GOLD] Gold and [ICON_CULTURE] Culture output of each such resource the city has access to. Contains a Great Work of Art slot." does not exist in Language_en_US
  342. [338857.821] Invalid Reference on Buildings.Strategy - "The Tea House can only be constructed in a city with improved tea or coffee resources nearby. The Tea House increases the [ICON_FOOD] Food and [ICON_CULTURE] Culture output of each such resource the city has access to. +1 [ICON_GOLD] Gold per incoming Trade Route (also +1 [ICON_GOLD] Gold for the owner of the route)." does not exist in Language_en_US
  343. [338857.914] Invalid Reference on Buildings.Civilopedia - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  344. [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_ANGELNET_PEDIA" does not exist in Language_en_US
  345. [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_PEDIA" does not exist in Language_en_US
  346. [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_PEDIA" does not exist in Language_en_US
  347. [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
  348. [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
  349. [338857.914] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_FW_DATA_HAVEN_PEDIA" does not exist in Language_en_US
  350. [338857.914] Invalid Reference on Buildings.Civilopedia - "Carbohydrate-containing plant materials are allowed to ferment, producing a dilute solution of ethanol in the process. Spirits such as whiskey and rum are prepared by distilling these dilute solutions of ethanol. Components other than ethanol, including water, esters, and other alcohols, are collected in the condensate, which account for the flavor of the beverage. Some of these beverages are then stored in barrels or other containers to acquire more flavor compounds and characteristic flavors." does not exist in Language_en_US
  351. [338857.914] Invalid Reference on Buildings.Civilopedia - "A gem is a piece of mineral, which, in cut and polished form, is used to make jewelry or other adornments. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. Rarity is another characteristic that lends value to a gemstone. Around 7,000 years ago, the first sign of copper jewellery was seen. The first signs of established jewellery making in Ancient Egypt was around 3,000-5,000 years ago. The Egyptians preferred the luxury, rarity, and workability of gold over other metals." does not exist in Language_en_US
  352. [338857.914] Invalid Reference on Buildings.Civilopedia - "The term gilding covers a number of decorative techniques for applying fine gold leaf or powder to solid surfaces such as wood, stone, or metal to give a thin coating of gold. A gilded object is described as "gilt". Where metal is gilded, it was traditionally silver in the West, to make silver-gilt objects, but gilt-bronze is commonly used in China, and also called ormolu if it is Western." does not exist in Language_en_US
  353. [338857.914] Invalid Reference on Buildings.Civilopedia - "Leather is a durable and flexible material created by the tanning of animal rawhide and skin. Leather is used for various purposes including clothing bookbinding, leather wallpaper, and as a furniture covering. It is produced in a wide variety of types and styles and is decorated by a wide range of techniques." does not exist in Language_en_US
  354. [338857.914] Invalid Reference on Buildings.Civilopedia - "A restaurant is a business which prepares and serves food and drink to customers in return for money, either paid before the meal, after the meal, or with an open account. Meals are generally served and eaten on premises, but many restaurants also offer take-out and food delivery services. Restaurants vary greatly in appearance and offerings, including a wide variety of the main chef's cuisines and service models." does not exist in Language_en_US
  355. [338857.914] Invalid Reference on Buildings.Civilopedia - "Use of incense in religion is prevalent in many cultures and may have their roots in the practical and aesthetic uses considering that many religions with not much else in common all use incense. One common motif is incense as a form of sacrificial offering to a deity. Such religious ceremonies often take place at a religious site such as a shrine.[NEWLINE][NEWLINE]Tobacco had already long been used in the Americas, with some cultivation sites in Mexico dating back to 1400–1000 B.C. Eastern North American tribes carried large amounts of tobacco in pouches as a readily accepted trade item, and often smoked it in peace pipes, either in defined sacred ceremonies, or to seal a bargain." does not exist in Language_en_US
  356. [338857.914] Invalid Reference on Buildings.Civilopedia - "A sculptor is an artist who specializes in sculpture. Durable sculptural processes originally used carving (the removal of material) and modelling (the addition of material, as clay), in stone, metal, ceramics, wood and other materials but, since modernism, shifts in sculptural process led to an almost complete freedom of materials and process. The Western tradition of sculpture began in Ancient Greece, and Greece is widely seen as producing great masterpieces in the classical period. During the Middle Ages, Gothic sculpture represented the agonies and passions of the Christian faith. The revival of classical models in the Renaissance produced famous sculptures such as Michelangelo's David." does not exist in Language_en_US
  357. [338857.914] Invalid Reference on Buildings.Civilopedia - "tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk." does not exist in Language_en_US
  358. [338857.914] Invalid Reference on Buildings.Civilopedia - "Tanning is the process of treating skins of animals to produce leather, which is more durable and less susceptible to decomposition. Traditionally, tanning used tannin, an acidic chemical compound from which the tanning process draws its name (tannin is in turn named after an old German word for oak or fir trees, from which the compound was derived). Coloring may occur during tanning. A tannery is the term for a place where the skins are processed." does not exist in Language_en_US
  359. [338857.914] Invalid Reference on Buildings.Civilopedia - "In the ancient Greco-Roman world, a thermopolium was a commercial establishment where it was possible to purchase ready-to-eat food. The forerunner of today's restaurant, the items served at the thermopolia are sometimes compared to modern fast food. These places were mainly used by the poor or those who simply could not afford a private kitchen, sometimes leading them to be scorned by the upper class." does not exist in Language_en_US
  360. [338857.914] Invalid Reference on Buildings.Civilopedia - "Weaving is a method of fabric production in which two distinct sets of yarns or threads are interlaced at right angles to form a fabric or cloth. Cloth is usually woven on a loom, a device that holds the warp threads in place while filling threads are woven through them." does not exist in Language_en_US
  361. [338857.914] Invalid Reference on Buildings.Civilopedia - "A wine cellar is a storage room for wine in bottles or barrels. An aboveground wine cellar is often called a wine room, while a small wine cellar (fewer than 500 bottles) is sometimes termed a wine closet. The household department responsible for the storage, care and service of wine in a great mediaeval house was termed the buttery. Large wine cellars date back over 3700 years." does not exist in Language_en_US
  362. [338857.914] Invalid Reference on Buildings.Civilopedia - "Chocolate is a typically sweet, usually brown, food preparation of cacao seeds, roasted and ground, often flavored, as with vanilla. It is made in the form of a liquid, paste or in a block or used as a flavoring ingredient in other sweet foods. Cacao has been cultivated by many cultures for at least three millennia in Mexico and Central America. A chocolatier is a person who makes confectionery from chocolate. Chocolatiers are distinct from chocolate makers, who create chocolate from cacao beans and other ingredients." does not exist in Language_en_US
  363. [338857.914] Invalid Reference on Buildings.Civilopedia - "Perfume is a mixture of fragrant essential oils or aroma compounds, fixatives and solvents used to give the human body, animals, food, objects, and living spaces "a pleasant scent." Perfumes have been known to exist in some of the earliest human civilizations, either through ancient texts or from archaeological digs. Modern perfumery began in the late 19th century with the commercial synthesis of aroma compounds such as vanillin or coumarin, which allowed for the composition of perfumes with smells previously unattainable solely from natural aromatics alone." does not exist in Language_en_US
  364. [338857.914] Invalid Reference on Buildings.Civilopedia - "A tea house or tea room is an establishment which primarily serves tea and other light refreshments. Although its function varies widely depending on the culture, tea houses often serve as centers of social interaction. Some cultures have a variety of distinct tea-centered houses or parlors that all qualify under the English language term "tea house" or "tea room."" does not exist in Language_en_US
  365. [338858.008] Invalid Reference on Buildings.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  366. [338858.008] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
  367. [338858.008] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
  368. [338858.008] Invalid Reference on Buildings.Description - "A Dummy Building" does not exist in Language_en_US
  369. [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_ANGELNET_DESC" does not exist in Language_en_US
  370. [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_NEPHILIMGENETEMPLATE_DESC" does not exist in Language_en_US
  371. [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_SHIMIZUMCP_DESC" does not exist in Language_en_US
  372. [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
  373. [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
  374. [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_FW_DATA_HAVEN_DESC" does not exist in Language_en_US
  375. [338858.008] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_HYPEREON_SECONDFRANCE_TRAIT" does not exist in Language_en_US
  376. [338858.008] Invalid Reference on Buildings.Description - "Distillery" does not exist in Language_en_US
  377. [338858.008] Invalid Reference on Buildings.Description - "Gem Merchant" does not exist in Language_en_US
  378. [338858.008] Invalid Reference on Buildings.Description - "Gilder" does not exist in Language_en_US
  379. [338858.008] Invalid Reference on Buildings.Description - "Leatherworker" does not exist in Language_en_US
  380. [338858.008] Invalid Reference on Buildings.Description - "Restaurant" does not exist in Language_en_US
  381. [338858.008] Invalid Reference on Buildings.Description - "Ritual Site" does not exist in Language_en_US
  382. [338858.008] Invalid Reference on Buildings.Description - "Sculptor's Workshop" does not exist in Language_en_US
  383. [338858.008] Invalid Reference on Buildings.Description - "Tailor" does not exist in Language_en_US
  384. [338858.008] Invalid Reference on Buildings.Description - "Tannery" does not exist in Language_en_US
  385. [338858.008] Invalid Reference on Buildings.Description - "Thermopolium" does not exist in Language_en_US
  386. [338858.008] Invalid Reference on Buildings.Description - "Weavery" does not exist in Language_en_US
  387. [338858.008] Invalid Reference on Buildings.Description - "Wine Cellar" does not exist in Language_en_US
  388. [338858.008] Invalid Reference on Buildings.Description - "Chocolatier" does not exist in Language_en_US
  389. [338858.008] Invalid Reference on Buildings.Description - "Perfumery" does not exist in Language_en_US
  390. [338858.008] Invalid Reference on Buildings.Description - "Tea House" does not exist in Language_en_US
  391. [338858.008] Invalid Reference on Building_BuildingClassYieldChanges.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  392. [338858.008] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
  393. [338858.008] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FOOD" does not exist in Flavors
  394. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  395. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_JFD_GOVERNORS_MANSION" does not exist in BuildingClasses
  396. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
  397. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ENRICHMENT_CENTRE" does not exist in BuildingClasses
  398. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
  399. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_VIRTUAL_IDOL" does not exist in BuildingClasses
  400. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
  401. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_ORBITAL_REFINERY" does not exist in BuildingClasses
  402. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
  403. [338858.289] Invalid Reference on Civilization_BuildingClassOverrides.BuildingClassType - "BUILDINGCLASS_FW_FW_SKYNET" does not exist in BuildingClasses
  404. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  405. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  406. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  407. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  408. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  409. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  410. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  411. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  412. [338859.287] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
  413. [338860.644] Invalid Reference on Improvement_ResourceTypes.ResourceType - "RESOURCE_FW_MANGANESE" does not exist in Resources
  414. [338861.565] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_FW_UAV_STRATEGY" does not exist in Language_en_US
  415. [338861.565] Invalid Reference on Units.Strategy - "TXT_KEY_IMPROVEMENT_CL_KAMPUNG_STRATEGY" does not exist in Language_en_US
  416. [338861.674] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIVILOPEDIA_UNITS_FW_UAV_TEXT" does not exist in Language_en_US
  417. [338861.674] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIV5_IMPROVEMENT_CL_KAMPUNG_TEXT" does not exist in Language_en_US
  418. [338861.752] Invalid Reference on Unit_UniqueNames.GreatWorkType - "GREAT_WORK_VINGT_MILLE_LIEUES" does not exist in GreatWorks
  419. [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  420. [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Implement the Empire Air Training Plan" does not exist in Language_en_US
  421. [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Hard Leather Armour" does not exist in Language_en_US
  422. [338861.970] Invalid Reference on UnitPromotions.PediaEntry - "Spirituality" does not exist in Language_en_US
  423. [338862.064] Invalid Reference on UnitPromotions.Help - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  424. [338862.064] Invalid Reference on UnitPromotions.Help - "Implement the Empire Air Training Plan" does not exist in Language_en_US
  425. [338862.064] Invalid Reference on UnitPromotions.Help - "+10% [ICON_STRENGTH] Defense." does not exist in Language_en_US
  426. [338862.064] Invalid Reference on UnitPromotions.Help - "Heal Rate of this unit is increased (+10 HP per turn)." does not exist in Language_en_US
  427. [338862.158] Invalid Reference on UnitPromotions.Description - "Deploy the Scrap Iron Flotilla" does not exist in Language_en_US
  428. [338862.158] Invalid Reference on UnitPromotions.Description - "Implement the Empire Air Training Plan" does not exist in Language_en_US
  429. [338862.158] Invalid Reference on UnitPromotions.Description - "Hard Leather Armour" does not exist in Language_en_US
  430. [338862.158] Invalid Reference on UnitPromotions.Description - "Spirituality" does not exist in Language_en_US
  431. [338864.030] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_CHANCERY" does not exist in BuildingClasses
  432. [338864.030] Invalid Reference on EventChoice_BuildingClassYieldModifier.BuildingClassType - "BUILDINGCLASS_WIRE_SERVICE" does not exist in BuildingClasses
  433. [338864.030] Invalid Reference on EventChoice_ResourceQuantity.ResourceType - "RESOURCE_PAPER" does not exist in Resources
  434. [338864.030] Invalid Reference on EventChoice_FreeUnitClasses.UnitClassType - "UNITCLASS_ENVOY" does not exist in UnitClasses
  435. [338864.732] Failed Validation.
  436. [338867.212]
  437. -- SQLite Memory Statistics --
  438. Memory Usage:
  439. [Cur] [Max]
  440. Malloc: 13637936 75071352
  441. PageCache: 7 74
  442. LookAside: 0 0
  443. Scratch: 0 1
  444.  
  445. Static Buffer Overflows:
  446. [TooLarge] [NoSpace]
  447. PageCache: 12456192 62291544
  448. Scratch: 0 0
  449.  
  450. Largest Allocations:
  451. Malloc: 262144
  452. PageCache: 1172
  453. Scratch: 6664
  454.  
  455. Prepared Statements:
  456. Current: 8
  457. ------------------------------
  458. [339003.385] no such column: Type
  459. [339003.385] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
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