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Perok23

Battle/Equip System [WiP]

Aug 3rd, 2015
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  1. I'm thinking of having equipment be like computer parts, (case is armor, graphics card is weapon, ram is for Action Points, etc) and you use use attacks/spells which act like programs, that cost memory to use the "AP" that your ram allows you.
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  3. Say you have 4 GB of ram and attack costs .50GB and Agi costs 1GB, that means each turn you can cast Agi up to 4 times, attack up to 8 times, or combine them all (attack 4 times and agi twice).
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  5. Gaurding in the game also costs memory, and can be used while the enemies are attacking, so its best to save some after a turn is over so you can save yourself some damage.
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  7. Skills (which are programs) you get to use are like mmbn, they cost memory to store (this is what an HDD equip will be used for), and you get them 1 of 3 ways:
  8. 1) Main Persona abilities which have very low cost for storage
  9. 2) Sub Persona abilites which have an average cost for storage
  10. 3) Skill Chips/Cards which have a higher cost for storage
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  12. There are also passive skills (Apt Pupil, Evade Fire, Null Death, etc) which are simply just equiped.
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  14. Being an SMT based game, I want to add the weakness hit/crit bonuses, this is where I introduce Overclocking, which gains you extra memory to use in that turn or for gaurding, overclocking ends the start of your next turn.
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  16. For doing overclocking and getting good combos, you'll gain points for a meter to become your persona.
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