Advertisement
Guest User

Untitled

a guest
May 25th, 2019
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.76 KB | None | 0 0
  1. rule("Play Broeder Jacob")
  2. {
  3. event
  4. {
  5. Ongoing - Global;
  6. }
  7.  
  8. conditions
  9. {
  10. Has Spawned(Players In Slot(0, Team 1)) == True;
  11. }
  12.  
  13. actions
  14. {
  15. Wait(1, Ignore Condition);
  16.  
  17. Set Global Variable(A, Players In Slot(0, Team 1));
  18. Set Status(Global Variable(A), Null, Rooted, 9999);
  19. Teleport(Global Variable(A), Vector(-84.630, 14.170, -108.060));
  20.  
  21. Wait(1, Ignore Condition);
  22.  
  23.  
  24. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  25. Wait(0.025, Ignore Condition);
  26. Press Button(Global Variable(A), Primary Fire);
  27. Wait(0.500, Ignore Condition);
  28.  
  29. Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
  30. Wait(0.025, Ignore Condition);
  31. Press Button(Global Variable(A), Primary Fire);
  32. Wait(0.500, Ignore Condition);
  33.  
  34. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  35. Wait(0.025, Ignore Condition);
  36. Press Button(Global Variable(A), Primary Fire);
  37. Wait(0.500, Ignore Condition);
  38.  
  39. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  40. Wait(0.025, Ignore Condition);
  41. Press Button(Global Variable(A), Primary Fire);
  42. Wait(0.500, Ignore Condition);
  43.  
  44. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  45. Wait(0.025, Ignore Condition);
  46. Press Button(Global Variable(A), Primary Fire);
  47. Wait(0.500, Ignore Condition);
  48.  
  49. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  50. Wait(0.025, Ignore Condition);
  51. Press Button(Global Variable(A), Primary Fire);
  52. Wait(0.500, Ignore Condition);
  53.  
  54. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  55. Wait(0.025, Ignore Condition);
  56. Press Button(Global Variable(A), Primary Fire);
  57. Wait(1.000, Ignore Condition);
  58.  
  59. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  60. Wait(0.025, Ignore Condition);
  61. Press Button(Global Variable(A), Primary Fire);
  62. Wait(0.250, Ignore Condition);
  63.  
  64. Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
  65. Wait(0.025, Ignore Condition);
  66. Press Button(Global Variable(A), Primary Fire);
  67. Wait(0.250, Ignore Condition);
  68.  
  69. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  70. Wait(0.025, Ignore Condition);
  71. Press Button(Global Variable(A), Primary Fire);
  72. Wait(0.250, Ignore Condition);
  73.  
  74. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  75. Wait(0.025, Ignore Condition);
  76. Press Button(Global Variable(A), Primary Fire);
  77. Wait(0.250, Ignore Condition);
  78.  
  79. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  80. Wait(0.025, Ignore Condition);
  81. Press Button(Global Variable(A), Primary Fire);
  82. Wait(0.500, Ignore Condition);
  83.  
  84. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  85. Wait(0.025, Ignore Condition);
  86. Press Button(Global Variable(A), Primary Fire);
  87. Wait(0.500, Ignore Condition);
  88.  
  89.  
  90. Clear Status(Global Variable(A), Rooted);
  91. Stop Facing(Global Variable(A));
  92. }
  93. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement