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- from tkinter import *
- import random as rdm
- class Main(Frame):
- def __init__(self, root):
- super(Main, self).__init__(root)
- self.startUI()
- def startUI(self):
- btn = Button(root, text="Камень", font=("Times New Roman", 15),
- command=lambda x=1: self.btn_click(x))
- btn2 = Button(root, text="Ножницы", font=("Times New Roman", 15),
- command=lambda x=2: self.btn_click(x))
- btn3 = Button(root, text="Бумага", font=("Times New Roman", 15),
- command=lambda x=3: self.btn_click(x))
- btn.place(x=10, y=100, width=120, height=50)
- btn2.place(x=155, y=100, width=120, height=50)
- btn3.place(x=300, y=100, width=120, height=50)
- self.lbl = Label(root, text="Начало игры!", bg="#FFF", font=("Times New Roman", 21, "bold"))
- self.lbl.place(x=150, y=25)
- self.win = self.drow = self.lose = 0
- self.lbl2 = Label(root, justify="left", font=("Times New Roman", 13),
- text=f"Побед: {self.win}\nПроигрышей:"
- f" {self.lose}\nНичей: {self.drow}",
- bg="#FFF")
- self.lbl2.place(x=5, y=5)
- def btn_click(self, choise):
- comp_choise = rdm.randint(1, 3)
- if choise == comp_choise:
- self.drow += 1
- self.lbl.configure(text="Ничья")
- elif choise == 1 and comp_choise == 2 \
- or choise == 2 and comp_choise == 3 \
- or choise == 3 and comp_choise == 1:
- self.win += 1
- self.lbl.configure(text="Победа")
- else:
- self.lose += 1
- self.lbl.configure(text="Проигрыш")
- self.lbl2.configure(text=f"Побед: {self.win}\nПроигрышей:"
- f" {self.lose}\nНичей: {self.drow}")
- del comp_choise
- if __name__ == '__main__':
- root = Tk()
- root.geometry("430x160+200+200")
- root.title("Камень, ножницы, бумага")
- root.resizable(False, False)
- root["bg"] = "#FFF"
- app = Main(root)
- app.pack()
- root.mainloop()
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