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Nov 15th, 2020
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  1. Bypass = "death"
  2. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  3. plr = game.Players.LocalPlayer
  4. dead = false
  5. char = plr.Character
  6.  
  7. bullet = workspace[plr.Name]["HumanoidRootPart"]
  8. bullet.Transparency = 0
  9. bhandle = bullet
  10. bullet.Massless = true
  11. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  12. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  13. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  14.  
  15. mouse = plr:GetMouse()
  16. head = char.Head
  17. camera = workspace.CurrentCamera
  18. lt = true
  19. ltt = false
  20.  
  21. local function IsFirstPerson()
  22. return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
  23. end
  24.  
  25. bbv = Instance.new("BodyPosition",bhandle)
  26. bbv.Position = char.Torso.CFrame.p
  27.  
  28. rarm = char["Right Arm"]
  29. larm = char["Left Arm"]
  30. torso = char.Torso
  31.  
  32. l = Instance.new("Attachment",larm)
  33. l.Rotation = Vector3.new(-180,0,0.5)
  34. l.Position = Vector3.new(1.5,1,0)
  35.  
  36. r = Instance.new("Attachment",rarm)
  37. r.Rotation = Vector3.new(0,0,0)
  38. r.Position = Vector3.new(-1.5,0,0)
  39.  
  40. t = Instance.new("Attachment",torso)
  41. --rarm
  42. rap = Instance.new("AlignPosition",rarm)
  43. rap.Attachment0 = r
  44. rap.Attachment1 = t
  45. rap.RigidityEnabled = true
  46.  
  47. rao = Instance.new("AlignOrientation",rarm)
  48. rao.Attachment0 = r
  49. rao.Attachment1 = t
  50. rao.RigidityEnabled = true
  51.  
  52. --larm
  53.  
  54.  
  55.  
  56.  
  57. lap = Instance.new("AlignPosition",larm)
  58. lap.Attachment0 = l
  59. lap.Attachment1 = t
  60. lap.RigidityEnabled = true
  61.  
  62. lao = Instance.new("AlignOrientation",larm)
  63. lao.Attachment0 = l
  64. lao.Attachment1 = t
  65. lao.RigidityEnabled = true
  66.  
  67.  
  68.  
  69. mouse.Button1Down:Connect(function()
  70. if dead == false then
  71. lt = false
  72. ltt = true
  73.  
  74.  
  75. l.Position = Vector3.new(1.5,0.5,0.5)
  76. l.Rotation = Vector3.new(-90,0,0)
  77.  
  78. r.Position = Vector3.new(-1.5,0,0)
  79. r.Rotation = Vector3.new(0,0,0)
  80. wait(0.30)
  81.  
  82. l.Rotation = Vector3.new(-180,0,0.5)
  83. l.Position = Vector3.new(1.5,1,0)
  84.  
  85. r.Position = Vector3.new(-1.5,0,0)
  86. r.Rotation = Vector3.new(0,0,0)
  87. ltt = false
  88. bbav = Instance.new("BodyAngularVelocity",bhandle)
  89. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  90. bbav.P = 1000000000000000000000000000
  91. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  92. game:GetService("Debris"):AddItem(bbav,0.1)
  93. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
  94. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  95. --repeat
  96. game:GetService("RunService").RenderStepped:Wait()
  97. bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  98. bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  99. wait(1)
  100. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  101. elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
  102. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  103. --repeat
  104. game:GetService("RunService").RenderStepped:Wait()
  105. bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  106. bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  107. wait(1)
  108. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  109.  
  110. else
  111. -- repeat
  112. game:GetService("RunService").RenderStepped:Wait()
  113. bbv.Position = mouse.Hit.p
  114. bhandle.Position = mouse.Hit.p
  115. wait(1)
  116. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  117. end
  118. wait()
  119. lt = true
  120. end
  121. end)
  122.  
  123. char.Humanoid.Died:Connect(function()
  124. dead = true
  125. end)
  126. repeat
  127. game:GetService("RunService").RenderStepped:Wait()
  128. if dead == false and bhandle.CanCollide == true then
  129. bhandle.CanCollide = false
  130. end
  131. --if lt == true and dead == false then
  132. --bhandle.CFrame = char.Torso.CFrame
  133. bbv.Position = char.Torso.CFrame.p
  134. if ltt == true and dead == false then
  135. --bhandle.CFrame = char.Torso.CFrame * CFrame.new(0,0,-6)
  136. bhandle.Rotation = char.Torso.Rotation
  137. end
  138. until char.Humanoid.Health == 0
  139.  
  140.  
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