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Dark_EccentricYT

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Dec 24th, 2020
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25. FELOADLIBRARY = {}
  26. loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
  27. Bypass = "death"
  28. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = workspace.non
  34. local plr = game:service'Players'.LocalPlayer
  35. local Humanoid = Character.Humanoid
  36. local char = Character
  37. local hum = char.Humanoid
  38. local ra = char["Right Arm"]
  39. local la= char["Left Arm"]
  40. local rl= char["Right Leg"]
  41. local ll = char["Left Leg"]
  42. local hed = char.Head
  43. local root = char.HumanoidRootPart
  44. local rootj = root.RootJoint
  45. local tors = char.Torso
  46. local mouse = plr:GetMouse()
  47. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  48. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  49. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  50. local cam = game.Workspace.CurrentCamera
  51. trazx = Instance.new("ParticleEmitter")
  52. c = game.Players.LocalPlayer.Character
  53.  
  54. --where i put all the warn things
  55.  
  56. warn ("Well Look at that, I finished it.")
  57. --Looks Like you decided to look though the script. Well, Hello.
  58. warn ("I had a fun time making this edit.")
  59. --I Really DID have fun editing this.
  60. warn ("I hope you Enjoy this. Go have Fun!")
  61. --Just don't abuse.
  62. warn ("Also, the original MemeusV2 was made by makhail07.")
  63. --Support makhail07 for making the original!
  64. warn ("This edit was made by me, 2003boobear.")
  65. --This is one of my best edits BY FAR, though.
  66. Character.Head.face.Texture = "rbxassetid://620619801"
  67.  
  68. -------------------------------------------------------
  69. --Start Good Stuff--
  70. -------------------------------------------------------
  71. CF = CFrame.new
  72. angles = CFrame.Angles
  73. attack = false
  74. timetofly = true
  75. Euler = CFrame.fromEulerAnglesXYZ
  76. Rad = math.rad
  77. IT = Instance.new
  78. BrickC = BrickColor.new
  79. Cos = math.cos
  80. Acos = math.acos
  81. Sin = math.sin
  82. Asin = math.asin
  83. Abs = math.abs
  84. Mrandom = math.random
  85. Floor = math.floor
  86. random = math.random
  87. radian = math.rad
  88. Vec3 = Vector3.new
  89. cFrame = CFrame.new
  90. Euler = CFrame.fromEulerAnglesXYZ
  91. -------------------------------------------------------
  92. --End Good Stuff--
  93. -------------------------------------------------------
  94. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  95. RSH, LSH = nil, nil
  96. RW = Instance.new("Weld")
  97. LW = Instance.new("Weld")
  98. RH = tors["Right Hip"]
  99. LH = tors["Left Hip"]
  100. RSH = tors["Right Shoulder"]
  101. LSH = tors["Left Shoulder"]
  102. RSH.Parent = nil
  103. LSH.Parent = nil
  104. RW.Name = "RW"
  105. RW.Part0 = tors
  106. RW.C0 = CF(1.5, 0.5, 0)
  107. RW.C1 = CF(0, 0.5, 0)
  108. RW.Part1 = ra
  109. RW.Parent = tors
  110. LW.Name = "LW"
  111. LW.Part0 = tors
  112. LW.C0 = CF(-1.5, 0.5, 0)
  113. LW.C1 = CF(0, 0.5, 0)
  114. LW.Part1 = la
  115. LW.Parent = tors
  116. Effects = {}
  117.  
  118. -------------------------------------------------------
  119. --Start HeartBeat--
  120. -------------------------------------------------------
  121. ArtificialHB = Instance.new("BindableEvent", script)
  122. ArtificialHB.Name = "Heartbeat"
  123. script:WaitForChild("Heartbeat")
  124.  
  125. frame = 1 / 60
  126. tf = 0
  127. allowframeloss = false
  128. tossremainder = false
  129.  
  130.  
  131. lastframe = tick()
  132. script.Heartbeat:Fire()
  133.  
  134.  
  135. game:GetService("RunService").Heartbeat:connect(function(s, p)
  136. tf = tf + s
  137. if tf >= frame then
  138. if allowframeloss then
  139. script.Heartbeat:Fire()
  140. lastframe = tick()
  141. else
  142. for i = 1, math.floor(tf / frame) do
  143. script.Heartbeat:Fire()
  144. end
  145. lastframe = tick()
  146. end
  147. if tossremainder then
  148. tf = 0
  149. else
  150. tf = tf - frame * math.floor(tf / frame)
  151. end
  152. end
  153. end)
  154. -------------------------------------------------------
  155. --End HeartBeat--
  156. -------------------------------------------------------
  157.  
  158. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  159. coroutine.resume(coroutine.create(function()
  160. local intensity = 1 * Intensity
  161. local rotM = 0.01 * Intensity
  162. for i = 0, Length, 0.1 do
  163. swait()
  164. intensity = intensity - 0.05 * Intensity / Length
  165. rotM = rotM - 5.0E-4 * Intensity / Length
  166. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  167. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  168. end
  169. Humanoid.CameraOffset = Vec3(0, 0, 0)
  170. end))
  171. end
  172.  
  173. local joyemoji = Instance.new('ParticleEmitter', tors)
  174. joyemoji.VelocitySpread = 2000
  175. joyemoji.Lifetime = NumberRange.new(1)
  176. joyemoji.Speed = NumberRange.new(40)
  177. joy= {}
  178. for i=0, 19 do
  179. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  180. end
  181. joyemoji.Size = NumberSequence.new(joy)
  182. joyemoji.Rate = 0
  183. joyemoji.LockedToPart = false
  184. joyemoji.LightEmission = 0
  185. joyemoji.Texture = "rbxassetid://1176402123"
  186. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  187.  
  188.  
  189. local LIT = Instance.new('ParticleEmitter', tors)
  190. LIT.VelocitySpread = 2000
  191. LIT.Lifetime = NumberRange.new(1)
  192. LIT.Speed = NumberRange.new(45)
  193. nani= {}
  194. for i=0, 19 do
  195. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  196. end
  197. LIT.Size = NumberSequence.new(nani)
  198. LIT.Rate = 0
  199. LIT.LockedToPart = false
  200. LIT.LightEmission = 0
  201. LIT.Texture = "rbxassetid://1492670151"
  202. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  203.  
  204. local toast = Instance.new('ParticleEmitter', tors)
  205. toast.VelocitySpread = 2000
  206. toast.Lifetime = NumberRange.new(1)
  207. toast.Speed = NumberRange.new(60)
  208. toasterstoasttoast= {}
  209. for i=0, 19 do
  210. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  211. end
  212. toast.Size = NumberSequence.new(toasterstoasttoast)
  213. toast.Rate = 0
  214. toast.LockedToPart = false
  215. toast.LightEmission = 0
  216. toast.Texture = "rbxassetid://436096230"
  217. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  218.  
  219. local ok = Instance.new('ParticleEmitter', tors)
  220. ok.VelocitySpread = 2000
  221. ok.Lifetime = NumberRange.new(1)
  222. ok.Speed = NumberRange.new(50)
  223. cool= {}
  224. for i=0, 19 do
  225. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  226. end
  227. ok.Size = NumberSequence.new(cool)
  228. ok.Rate = 0
  229. ok.LockedToPart = false
  230. ok.LightEmission = 0
  231. ok.Texture = "rbxassetid://636768448"
  232. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  233.  
  234. -------------------------------------------------------
  235. --Start Kyu's shitty stuff--
  236. -------------------------------------------------------
  237.  
  238. function ragdoll(model)
  239. local char = model
  240. torso = char.HumanoidRootPart
  241. torso2 = char.Torso
  242. LW.Parent = nil
  243. RW.Parent = nil
  244. LH.Parent = nil
  245. RH.Parent = nil
  246. if hum ~= nil then
  247. hum.PlatformStand = true
  248. end
  249.  
  250. local Head = char:FindFirstChild("Head")
  251. if Head then
  252. local Neck = Instance.new("Weld")
  253. Neck.Name = "Neck"
  254. Neck.Part0 = torso
  255. Neck.Part1 = Head
  256. Neck.C0 = CFrame.new(0, 1.5, 0)
  257. Neck.C1 = CFrame.new()
  258. Neck.Parent = torso
  259. end
  260. local Limb = char:FindFirstChild("Right Arm")
  261. if Limb then
  262.  
  263. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  264. local Joint = Instance.new("Glue")
  265. Joint.Name = "RightShoulder"
  266. Joint.Part0 = torso
  267. Joint.Part1 = Limb
  268. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  269. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  270. Joint.Parent = torso
  271.  
  272. local B = Instance.new("Part")
  273. B.TopSurface = 0
  274. B.BottomSurface = 0
  275. B.formFactor = "Symmetric"
  276. B.Size = Vector3.new(1, 1, 1)
  277. B.Transparency = 1
  278. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  279. B.Parent = char
  280. local W = Instance.new("Weld")
  281. W.Part0 = Limb
  282. W.Part1 = B
  283. W.C0 = CFrame.new(0, -0.5, 0)
  284. W.Parent = Limb
  285.  
  286. end
  287. local Limb = char:FindFirstChild("Left Arm")
  288. if Limb then
  289.  
  290. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  291. local Joint = Instance.new("Glue")
  292. Joint.Name = "LeftShoulder"
  293. Joint.Part0 = torso
  294. Joint.Part1 = Limb
  295. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  296. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  297. Joint.Parent = torso
  298.  
  299. local B = Instance.new("Part")
  300. B.TopSurface = 0
  301. B.BottomSurface = 0
  302. B.formFactor = "Symmetric"
  303. B.Size = Vector3.new(1, 1, 1)
  304. B.Transparency = 1
  305. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  306. B.Parent = char
  307. local W = Instance.new("Weld")
  308. W.Part0 = Limb
  309. W.Part1 = B
  310. W.C0 = CFrame.new(0, -0.5, 0)
  311. W.Parent = Limb
  312.  
  313. end
  314. local Limb = char:FindFirstChild("Right Leg")
  315. if Limb then
  316.  
  317. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  318. local Joint = Instance.new("Glue")
  319. Joint.Name = "RightHip"
  320. Joint.Part0 = torso
  321. Joint.Part1 = Limb
  322. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  323. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  324. Joint.Parent = torso
  325.  
  326. local B = Instance.new("Part")
  327. B.TopSurface = 0
  328. B.BottomSurface = 0
  329. B.formFactor = "Symmetric"
  330. B.Size = Vector3.new(1, 1, 1)
  331. B.Transparency = 1
  332. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  333. B.Parent = char
  334. local W = Instance.new("Weld")
  335. W.Part0 = Limb
  336. W.Part1 = B
  337. W.C0 = CFrame.new(0, -0.5, 0)
  338. W.Parent = Limb
  339.  
  340. end
  341. local Limb = char:FindFirstChild("Left Leg")
  342. if Limb then
  343.  
  344. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  345. local Joint = Instance.new("Glue")
  346. Joint.Name = "LeftHip"
  347. Joint.Part0 = torso
  348. Joint.Part1 = Limb
  349. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  350. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  351. Joint.Parent = torso
  352.  
  353. local B = Instance.new("Part")
  354. B.TopSurface = 0
  355. B.BottomSurface = 0
  356. B.formFactor = "Symmetric"
  357. B.Size = Vector3.new(1, 1, 1)
  358. B.Transparency = 1
  359. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  360. B.Parent = char
  361. local W = Instance.new("Weld")
  362. W.Part0 = Limb
  363. W.Part1 = B
  364. W.C0 = CFrame.new(0, -0.5, 0)
  365. W.Parent = Limb
  366.  
  367. end
  368. --[
  369. local Bar = Instance.new("Part")
  370. Bar.TopSurface = 0
  371. Bar.BottomSurface = 0
  372. Bar.formFactor = "Symmetric"
  373. Bar.Size = Vector3.new(1, 1, 1)
  374. Bar.Transparency = 1
  375. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  376. Bar.Parent = char
  377. local Weld = Instance.new("Weld")
  378. Weld.Part0 = torso
  379. Weld.Part1 = Bar
  380. Weld.C0 = CFrame.new(0, 0.5, 0)
  381. Weld.Parent = torso
  382. --]]
  383.  
  384. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  385.  
  386. end
  387.  
  388. -------------------------------------------------------
  389. --End Kyu's shitty stuff--
  390. -------------------------------------------------------
  391.  
  392. -------------------------------------------------------
  393. --Start Important Functions--
  394. -------------------------------------------------------
  395. function swait(num)
  396. if num == 0 or num == nil then
  397. game:service("RunService").Stepped:wait(0)
  398. else
  399. for i = 0, num do
  400. game:service("RunService").Stepped:wait(0)
  401. end
  402. end
  403. end
  404. function thread(f)
  405. coroutine.resume(coroutine.create(f))
  406. end
  407. function clerp(a, b, t)
  408. local qa = {
  409. QuaternionFromCFrame(a)
  410. }
  411. local qb = {
  412. QuaternionFromCFrame(b)
  413. }
  414. local ax, ay, az = a.x, a.y, a.z
  415. local bx, by, bz = b.x, b.y, b.z
  416. local _t = 1 - t
  417. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  418. end
  419. function QuaternionFromCFrame(cf)
  420. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  421. local trace = m00 + m11 + m22
  422. if trace > 0 then
  423. local s = math.sqrt(1 + trace)
  424. local recip = 0.5 / s
  425. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  426. else
  427. local i = 0
  428. if m00 < m11 then
  429. i = 1
  430. end
  431. if m22 > (i == 0 and m00 or m11) then
  432. i = 2
  433. end
  434. if i == 0 then
  435. local s = math.sqrt(m00 - m11 - m22 + 1)
  436. local recip = 0.5 / s
  437. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  438. elseif i == 1 then
  439. local s = math.sqrt(m11 - m22 - m00 + 1)
  440. local recip = 0.5 / s
  441. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  442. elseif i == 2 then
  443. local s = math.sqrt(m22 - m00 - m11 + 1)
  444. local recip = 0.5 / s
  445. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  446. end
  447. end
  448. end
  449. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  450. local xs, ys, zs = x + x, y + y, z + z
  451. local wx, wy, wz = w * xs, w * ys, w * zs
  452. local xx = x * xs
  453. local xy = x * ys
  454. local xz = x * zs
  455. local yy = y * ys
  456. local yz = y * zs
  457. local zz = z * zs
  458. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  459. end
  460. function QuaternionSlerp(a, b, t)
  461. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  462. local startInterp, finishInterp
  463. if cosTheta >= 1.0E-4 then
  464. if 1 - cosTheta > 1.0E-4 then
  465. local theta = math.acos(cosTheta)
  466. local invSinTheta = 1 / Sin(theta)
  467. startInterp = Sin((1 - t) * theta) * invSinTheta
  468. finishInterp = Sin(t * theta) * invSinTheta
  469. else
  470. startInterp = 1 - t
  471. finishInterp = t
  472. end
  473. elseif 1 + cosTheta > 1.0E-4 then
  474. local theta = math.acos(-cosTheta)
  475. local invSinTheta = 1 / Sin(theta)
  476. startInterp = Sin((t - 1) * theta) * invSinTheta
  477. finishInterp = Sin(t * theta) * invSinTheta
  478. else
  479. startInterp = t - 1
  480. finishInterp = t
  481. end
  482. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  483. end
  484. function rayCast(Position, Direction, Range, Ignore)
  485. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  486. end
  487.  
  488. local Create = FELOADLIBRARY.Create
  489.  
  490. -------------------------------------------------------
  491. --Start Damage Function--
  492. -------------------------------------------------------
  493. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  494. if hit.Parent == nil then
  495. return
  496. end
  497. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  498. for _, v in pairs(hit.Parent:children()) do
  499. if v:IsA("Humanoid") then
  500. h = v
  501. end
  502. end
  503.  
  504. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  505. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  506. if hit.Parent.DebounceHit.Value == true then
  507. return
  508. end
  509. end
  510. local c = Create("ObjectValue"){
  511. Name = "creator",
  512. Value = game:service("Players").LocalPlayer,
  513. Parent = h,
  514. }
  515. game:GetService("Debris"):AddItem(c, .5)
  516. if HitSound ~= nil and HitPitch ~= nil then
  517. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  518. end
  519. local Damage = math.random(minim, maxim)
  520. local blocked = false
  521. local block = hit.Parent:findFirstChild("Block")
  522. if block ~= nil then
  523. if block.className == "IntValue" then
  524. if block.Value > 0 then
  525. blocked = true
  526. block.Value = block.Value - 1
  527. end
  528. end
  529. end
  530. if blocked == false then
  531. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  532. else
  533. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  534. end
  535. if Type == "Knockdown" then
  536. local hum = hit.Parent.Humanoid
  537. hum.PlatformStand = true
  538. coroutine.resume(coroutine.create(function(HHumanoid)
  539. swait(1)
  540. HHumanoid.PlatformStand = false
  541. end), hum)
  542. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  543. local bodvol = Create("BodyVelocity"){
  544. velocity = angle * knockback,
  545. P = 5000,
  546. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  547. Parent = hit,
  548. }
  549. local rl = Create("BodyAngularVelocity"){
  550. P = 3000,
  551. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  552. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  553. Parent = hit,
  554. }
  555. game:GetService("Debris"):AddItem(bodvol, .5)
  556. game:GetService("Debris"):AddItem(rl, .5)
  557. elseif Type == "Normal" then
  558. local vp = Create("BodyVelocity"){
  559. P = 500,
  560. maxForce = Vector3.new(math.huge, 0, math.huge),
  561. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  562. }
  563. if knockback > 0 then
  564. vp.Parent = hit.Parent.Torso
  565. end
  566. game:GetService("Debris"):AddItem(vp, .5)
  567. elseif Type == "Up" then
  568. local bodyVelocity = Create("BodyVelocity"){
  569. velocity = Vector3.new(0, 20, 0),
  570. P = 5000,
  571. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  572. Parent = hit,
  573. }
  574. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  575. elseif Type == "DarkUp" then
  576. coroutine.resume(coroutine.create(function()
  577. for i = 0, 1, 0.1 do
  578. swait()
  579. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  580. end
  581. end))
  582. local bodyVelocity = Create("BodyVelocity"){
  583. velocity = Vector3.new(0, 20, 0),
  584. P = 5000,
  585. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  586. Parent = hit,
  587. }
  588. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  589. elseif Type == "Snare" then
  590. local bp = Create("BodyPosition"){
  591. P = 2000,
  592. D = 100,
  593. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  594. position = hit.Parent.Torso.Position,
  595. Parent = hit.Parent.Torso,
  596. }
  597. game:GetService("Debris"):AddItem(bp, 1)
  598. elseif Type == "Freeze" then
  599. local BodPos = Create("BodyPosition"){
  600. P = 50000,
  601. D = 1000,
  602. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  603. position = hit.Parent.Torso.Position,
  604. Parent = hit.Parent.Torso,
  605. }
  606. local BodGy = Create("BodyGyro") {
  607. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  608. P = 20e+003,
  609. Parent = hit.Parent.Torso,
  610. cframe = hit.Parent.Torso.CFrame,
  611. }
  612. hit.Parent.Torso.Anchored = true
  613. coroutine.resume(coroutine.create(function(Part)
  614. swait(1.5)
  615. Part.Anchored = false
  616. end), hit.Parent.Torso)
  617. game:GetService("Debris"):AddItem(BodPos, 3)
  618. game:GetService("Debris"):AddItem(BodGy, 3)
  619. end
  620. local debounce = Create("BoolValue"){
  621. Name = "DebounceHit",
  622. Parent = hit.Parent,
  623. Value = true,
  624. }
  625. game:GetService("Debris"):AddItem(debounce, Delay)
  626. c = Create("ObjectValue"){
  627. Name = "creator",
  628. Value = Player,
  629. Parent = h,
  630. }
  631. game:GetService("Debris"):AddItem(c, .5)
  632. end
  633. end
  634. -------------------------------------------------------
  635. --End Damage Function--
  636. -------------------------------------------------------
  637.  
  638. -------------------------------------------------------
  639. --Start Damage Function Customization--
  640. -------------------------------------------------------
  641. function ShowDamage(Pos, Text, Time, Color)
  642. local Rate = (1 / 30)
  643. local Pos = (Pos or Vector3.new(0, 0, 0))
  644. local Text = (Text or "")
  645. local Time = (Time or 2)
  646. local Color = (Color or Color3.new(1, 0, 1))
  647. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  648. EffectPart.Anchored = true
  649. local BillboardGui = Create("BillboardGui"){
  650. Size = UDim2.new(3, 0, 3, 0),
  651. Adornee = EffectPart,
  652. Parent = EffectPart,
  653. }
  654. local TextLabel = Create("TextLabel"){
  655. BackgroundTransparency = 1,
  656. Size = UDim2.new(1, 0, 1, 0),
  657. Text = Text,
  658. Font = "Highway",
  659. TextColor3 = Color,
  660. TextScaled = true,
  661. Parent = BillboardGui,
  662. }
  663. game.Debris:AddItem(EffectPart, (Time))
  664. EffectPart.Parent = game:GetService("Workspace")
  665. delay(0, function()
  666. local Frames = (Time / Rate)
  667. for Frame = 1, Frames do
  668. wait(Rate)
  669. local Percent = (Frame / Frames)
  670. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  671. TextLabel.TextTransparency = Percent
  672. end
  673. if EffectPart and EffectPart.Parent then
  674. EffectPart:Destroy()
  675. end
  676. end)
  677. end
  678. -------------------------------------------------------
  679. --End Damage Function Customization--
  680. -------------------------------------------------------
  681.  
  682. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  683. for _, c in pairs(workspace:children()) do
  684. local hum = c:findFirstChild("Humanoid")
  685. if hum ~= nil then
  686. local head = c:findFirstChild("Head")
  687. if head ~= nil then
  688. local targ = head.Position - Part.Position
  689. local mag = targ.magnitude
  690. if magni >= mag and c.Name ~= plr.Name then
  691. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  692. end
  693. end
  694. end
  695. end
  696. end
  697.  
  698.  
  699. CFuncs = {
  700. Part = {
  701. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  702. local Part = Create("Part")({
  703. Parent = Parent,
  704. Reflectance = Reflectance,
  705. Transparency = Transparency,
  706. CanCollide = false,
  707. Locked = true,
  708. BrickColor = BrickColor.new(tostring(BColor)),
  709. Name = Name,
  710. Size = Size,
  711. Material = Material
  712. })
  713. RemoveOutlines(Part)
  714. return Part
  715. end
  716. },
  717. Mesh = {
  718. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  719. local Msh = Create(Mesh)({
  720. Parent = Part,
  721. Offset = OffSet,
  722. Scale = Scale
  723. })
  724. if Mesh == "SpecialMesh" then
  725. Msh.MeshType = MeshType
  726. Msh.MeshId = MeshId
  727. end
  728. return Msh
  729. end
  730. },
  731. Mesh = {
  732. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  733. local Msh = Create(Mesh)({
  734. Parent = Part,
  735. Offset = OffSet,
  736. Scale = Scale
  737. })
  738. if Mesh == "SpecialMesh" then
  739. Msh.MeshType = MeshType
  740. Msh.MeshId = MeshId
  741. end
  742. return Msh
  743. end
  744. },
  745. Weld = {
  746. Create = function(Parent, Part0, Part1, C0, C1)
  747. local Weld = Create("Weld")({
  748. Parent = Parent,
  749. Part0 = Part0,
  750. Part1 = Part1,
  751. C0 = C0,
  752. C1 = C1
  753. })
  754. return Weld
  755. end
  756. },
  757. Sound = {
  758. Create = function(id, par, vol, pit)
  759. coroutine.resume(coroutine.create(function()
  760. local S = Create("Sound")({
  761. Volume = vol,
  762. Pitch = pit or 1,
  763. SoundId = id,
  764. Parent = par or workspace
  765. })
  766. wait()
  767. S:play()
  768. game:GetService("Debris"):AddItem(S, 6)
  769. end))
  770. end
  771. },
  772. ParticleEmitter = {
  773. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  774. local fp = Create("ParticleEmitter")({
  775. Parent = Parent,
  776. Color = ColorSequence.new(Color1, Color2),
  777. LightEmission = LightEmission,
  778. Size = Size,
  779. Texture = Texture,
  780. Transparency = Transparency,
  781. ZOffset = ZOffset,
  782. Acceleration = Accel,
  783. Drag = Drag,
  784. LockedToPart = LockedToPart,
  785. VelocityInheritance = VelocityInheritance,
  786. EmissionDirection = EmissionDirection,
  787. Enabled = Enabled,
  788. Lifetime = LifeTime,
  789. Rate = Rate,
  790. Rotation = Rotation,
  791. RotSpeed = RotSpeed,
  792. Speed = Speed,
  793. VelocitySpread = VelocitySpread
  794. })
  795. return fp
  796. end
  797. }
  798. }
  799. function RemoveOutlines(part)
  800. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  801. end
  802. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  803. local Part = Create("Part")({
  804. formFactor = FormFactor,
  805. Parent = Parent,
  806. Reflectance = Reflectance,
  807. Transparency = Transparency,
  808. CanCollide = false,
  809. Locked = true,
  810. BrickColor = BrickColor.new(tostring(BColor)),
  811. Name = Name,
  812. Size = Size,
  813. Material = Material
  814. })
  815. RemoveOutlines(Part)
  816. return Part
  817. end
  818. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  819. local Msh = Create(Mesh)({
  820. Parent = Part,
  821. Offset = OffSet,
  822. Scale = Scale
  823. })
  824. if Mesh == "SpecialMesh" then
  825. Msh.MeshType = MeshType
  826. Msh.MeshId = MeshId
  827. end
  828. return Msh
  829. end
  830. function CreateWeld(Parent, Part0, Part1, C0, C1)
  831. local Weld = Create("Weld")({
  832. Parent = Parent,
  833. Part0 = Part0,
  834. Part1 = Part1,
  835. C0 = C0,
  836. C1 = C1
  837. })
  838. return Weld
  839. end
  840.  
  841.  
  842. -------------------------------------------------------
  843. --Start Effect Function--
  844. -------------------------------------------------------
  845. EffectModel = Instance.new("Model", char)
  846. Effects = {
  847. Block = {
  848. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  849. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  850. prt.Anchored = true
  851. prt.CFrame = cframe
  852. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  853. game:GetService("Debris"):AddItem(prt, 10)
  854. if Type == 1 or Type == nil then
  855. table.insert(Effects, {
  856. prt,
  857. "Block1",
  858. delay,
  859. x3,
  860. y3,
  861. z3,
  862. msh
  863. })
  864. elseif Type == 2 then
  865. table.insert(Effects, {
  866. prt,
  867. "Block2",
  868. delay,
  869. x3,
  870. y3,
  871. z3,
  872. msh
  873. })
  874. else
  875. table.insert(Effects, {
  876. prt,
  877. "Block3",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885. end
  886. },
  887. Sphere = {
  888. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  889. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  890. prt.Anchored = true
  891. prt.CFrame = cframe
  892. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Cylinder",
  897. delay,
  898. x3,
  899. y3,
  900. z3,
  901. msh
  902. })
  903. end
  904. },
  905. Cylinder = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Cylinder",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end
  922. },
  923. Wave = {
  924. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  925. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  926. prt.Anchored = true
  927. prt.CFrame = cframe
  928. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  929. game:GetService("Debris"):AddItem(prt, 10)
  930. table.insert(Effects, {
  931. prt,
  932. "Cylinder",
  933. delay,
  934. x3 / 60,
  935. y3 / 60,
  936. z3 / 60,
  937. msh
  938. })
  939. end
  940. },
  941. Ring = {
  942. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  943. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  944. prt.Anchored = true
  945. prt.CFrame = cframe
  946. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  947. game:GetService("Debris"):AddItem(prt, 10)
  948. table.insert(Effects, {
  949. prt,
  950. "Cylinder",
  951. delay,
  952. x3,
  953. y3,
  954. z3,
  955. msh
  956. })
  957. end
  958. },
  959. Break = {
  960. Create = function(brickcolor, cframe, x1, y1, z1)
  961. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  962. prt.Anchored = true
  963. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  964. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  965. local num = math.random(10, 50) / 1000
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. table.insert(Effects, {
  968. prt,
  969. "Shatter",
  970. num,
  971. prt.CFrame,
  972. math.random() - math.random(),
  973. 0,
  974. math.random(50, 100) / 100
  975. })
  976. end
  977. },
  978. Spiral = {
  979. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  980. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  981. prt.Anchored = true
  982. prt.CFrame = cframe
  983. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. table.insert(Effects, {
  986. prt,
  987. "Cylinder",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. },
  996. Push = {
  997. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  998. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  999. prt.Anchored = true
  1000. prt.CFrame = cframe
  1001. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002. game:GetService("Debris"):AddItem(prt, 10)
  1003. table.insert(Effects, {
  1004. prt,
  1005. "Cylinder",
  1006. delay,
  1007. x3,
  1008. y3,
  1009. z3,
  1010. msh
  1011. })
  1012. end
  1013. }
  1014. }
  1015. -------------------------------------------------------
  1016. --End Effect Function--
  1017. -------------------------------------------------------
  1018.  
  1019. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1020. local NSound = nil
  1021. coroutine.resume(coroutine.create(function()
  1022. NSound = Instance.new("Sound", PARENT)
  1023. NSound.Volume = VOLUME
  1024. NSound.Pitch = PITCH
  1025. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1026. swait()
  1027. NSound:play()
  1028. game:GetService("Debris"):AddItem(NSound, 10)
  1029. end))
  1030. return NSound
  1031. end
  1032.  
  1033.  
  1034.  
  1035.  
  1036.  
  1037. -------------------------------------------------------
  1038. --End Important Functions--
  1039. -------------------------------------------------------
  1040.  
  1041. chargeup = Instance.new("Sound", hed)
  1042. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1043. chargeup.Volume = 10
  1044. chargeup.Pitch = 1
  1045. chargeup.Looped = true
  1046. chargeup.TimePosition = 1
  1047.  
  1048. meme = Instance.new("Sound", hed)
  1049. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1050. meme.Volume = 10
  1051. meme.Pitch = 1
  1052. meme.Looped = true
  1053. meme.TimePosition = 1
  1054.  
  1055. local ohno = Instance.new("Sound")
  1056. ohno.Parent = hed
  1057. ohno.Volume = 10
  1058. ohno.Pitch = 1
  1059. ohno.Looped = true
  1060.  
  1061. local bass = Instance.new("Sound") --why
  1062. bass.Parent = hed
  1063. bass.Volume = 7
  1064. bass.Pitch = 1
  1065. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1066. bass.Looped = true
  1067.  
  1068. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1069. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1070. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1071. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1072. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1073. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1074.  
  1075. STHAP = Instance.new("Sound", hed)
  1076. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1077. STHAP.Volume = 10
  1078. STHAP.Pitch = 1
  1079. STHAP.Looped = false
  1080.  
  1081. forevergone = Instance.new("Sound", tors)
  1082. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1083. forevergone.Volume = 10
  1084. forevergone.Pitch = 1
  1085. forevergone.Looped = true
  1086. forevergone.TimePosition = 24
  1087.  
  1088. -------------------------------------------------------
  1089. --Start Music Option--
  1090. -------------------------------------------------------
  1091. local Music = Instance.new("Sound",tors)
  1092. Music.Volume = 2.5
  1093. Music.SoundId = "rbxassetid://"
  1094. Music.Looped = true
  1095. Music.Pitch = 1 --Pitcher
  1096. Music:Play()
  1097. -------------------------------------------------------
  1098. --End Music Option--
  1099. -------------------------------------------------------
  1100. --hi fat >:)
  1101. -------------------------------------------------------
  1102. --Start Attacks N Stuff--
  1103. -------------------------------------------------------
  1104. local sine=0
  1105. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1106. local Hitboxpart = Instance.new("Part", EffectModel)
  1107. RemoveOutlines(Hitboxpart)
  1108. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1109. Hitboxpart.CanCollide = false
  1110. Hitboxpart.Transparency = 1
  1111. Hitboxpart.Anchored = true
  1112. Hitboxpart.CFrame = Pose
  1113. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1114. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1115. end
  1116. function GEtOuT()
  1117. attack = true
  1118. hum.WalkSpeed = 10
  1119. Character.Head.face.Texture = "rbxassetid://494811799"
  1120. CreateSound("814652778", hed, 10, 1)
  1121. CreateSound("537371462", hed, 10, 1)
  1122. local vel3 = Instance.new("BodyVelocity",tors)
  1123. vel3.Velocity = Vector3.new(0,25,0)
  1124. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1125. for i = 0,12,0.1 do
  1126. swait()
  1127. CameraEnshaking(1, 2)
  1128. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1134. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1135. end
  1136. vel3:Destroy()
  1137. Character.Head.face.Texture = "rbxassetid://620619801"
  1138. attack = false
  1139. Humanoid.JumpPower = 50
  1140. hum.WalkSpeed = 16
  1141. end
  1142.  
  1143. function GEtOuT2()
  1144. attack = true
  1145. hum.WalkSpeed = 10
  1146. Humanoid.JumpPower = 0
  1147. Character.Head.face.Texture = "rbxassetid://494811799"
  1148. CreateSound("814652778", hed, 10, 1)
  1149. CreateSound("537371462", hed, 10, 1)
  1150. root.Velocity = root.CFrame.lookVector * 20
  1151. for i = 0,12,0.1 do
  1152. swait()
  1153. CameraEnshaking(1, 2)
  1154. root.Velocity = root.CFrame.lookVector * 50
  1155. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1161. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1162. end
  1163. Character.Head.face.Texture = "rbxassetid://620619801"
  1164. attack = false
  1165. Humanoid.JumpPower = 50
  1166. hum.WalkSpeed = 16
  1167. end
  1168. function Flight() --wowthatsdiffrent
  1169. attack = true
  1170. Character.Head.face.Texture = "rbxassetid://269748407"
  1171. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1172. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1173. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1174. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1175. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1176. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1177. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1178. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1179. local vel4 = Instance.new("BodyVelocity",ll)
  1180. vel4.Velocity = Vector3.new(0,4,0)
  1181. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1182. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1183. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1184. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1185. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1186. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1187. Trail2.Enabled = true
  1188. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1189. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1190. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1191. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1192. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1193. Trail3.Enabled = true
  1194. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1195. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1196. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1197. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1198. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1199. Trail4.Enabled = true
  1200. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1201. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1202. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1203. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1204. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1205. Trail5.Enabled = true
  1206. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1207. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1208. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1209. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1210. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1211. Trail.Enabled = false
  1212. ragdoll(char)
  1213. wait(1)
  1214. Character.Head.face.Texture = "rbxassetid://249062487"
  1215. CreateSound("948494432", hed, 10, 1)
  1216. wait(2)
  1217. Character.Head.face.Texture = "rbxassetid://269748407"
  1218. CreateSound("633394595", hed, 10, 1)
  1219. wait(2)
  1220. Character.Head.face.Texture = "rbxassetid://494811799"
  1221. STHAP:play()
  1222. wait(11)
  1223. forevergone:play()
  1224. end
  1225.  
  1226. function OBJECTION()
  1227. attack = true
  1228. hum.WalkSpeed = 10
  1229. Character.Head.face.Texture = "rbxassetid://55831869"
  1230. CreateSound("330859085", hed, 10, 1)
  1231. for i = 0,8,0.1 do
  1232. swait()
  1233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1239. end
  1240. attack = false
  1241. Character.Head.face.Texture = "rbxassetid://620619801"
  1242. hum.WalkSpeed = 16
  1243. end
  1244.  
  1245. function Hello()
  1246. attack = true
  1247. hum.WalkSpeed = 10
  1248. Character.Head.face.Texture = "rbxassetid://334668738"
  1249. CreateSound("855338765", hed, 10, 0.9)
  1250. for i = 0,3,0.1 do
  1251. swait()
  1252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1258. end
  1259. attack = false
  1260. Character.Head.face.Texture = "rbxassetid://620619801"
  1261. hum.WalkSpeed = 16
  1262. end
  1263.  
  1264. function Victory()
  1265. attack = true
  1266. hum.WalkSpeed = 1.01
  1267. Character.Head.face.Texture = "rbxassetid://616284160"
  1268. Humanoid.Jump = true
  1269. CreateSound("130834939", hed, 10, 1)
  1270. for i = 0,3.7,0.1 do
  1271. swait()
  1272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1277. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1278. end
  1279. Humanoid.Jump = true
  1280. for i = 0,3.7,0.1 do
  1281. swait()
  1282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1286. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1287. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1288. end
  1289. Humanoid.Jump = true
  1290. for i = 0,3.7,0.1 do
  1291. swait()
  1292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1297. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1298. end
  1299. Humanoid.Jump = true
  1300. for i = 0,3.7,0.1 do
  1301. swait()
  1302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1306. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1307. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1308. end
  1309. Humanoid.Jump = true
  1310. for i = 0,3.7,0.1 do
  1311. swait()
  1312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1317. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1318. end
  1319. attack = false
  1320. Character.Head.face.Texture = "rbxassetid://620619801"
  1321. hum.WalkSpeed = 16
  1322. end
  1323.  
  1324. function ShutTheHellUp()
  1325. attack = true
  1326. hum.WalkSpeed = 2.01
  1327. Character.Head.face.Texture = "rbxassetid://963148419"
  1328. CreateSound("336377340", hed, 10, 1)
  1329. for i = 0,3,0.1 do
  1330. swait()
  1331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1337. end
  1338. for i = 0,1.2,0.1 do
  1339. swait()
  1340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1346. end
  1347. for i = 0,1.2,0.1 do
  1348. swait()
  1349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1355. end
  1356. for i = 0,1.2,0.1 do
  1357. swait()
  1358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1364. end
  1365. for i = 0,1.2,0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1373. end
  1374. for i = 0,2,0.1 do
  1375. swait()
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1382. end
  1383. for i = 0,2,0.1 do
  1384. swait()
  1385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1391. end
  1392. hum.WalkSpeed = 16
  1393. Character.Head.face.Texture = "rbxassetid://620619801"
  1394. attack = false
  1395. end
  1396.  
  1397. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1398. attack = true
  1399. hum.WalkSpeed = 5
  1400. Humanoid.JumpPower = 175
  1401. Character.Head.face.Texture = "rbxassetid://1223903433"
  1402. CreateSound("145799973", hed, 10, 1)
  1403. local vel2 = Instance.new("BodyVelocity",tors)
  1404. vel2.Velocity = Vector3.new(0,1.2,0)
  1405. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1406. for i = 0,60,0.1 do
  1407. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1408. swait()
  1409. CameraEnshaking(1, 1)
  1410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1416. end
  1417. hum.WalkSpeed = 16
  1418. vel2:Destroy()
  1419. Character.Head.face.Texture = "rbxassetid://620619801"
  1420. Humanoid.JumpPower = 50
  1421. attack = false
  1422. end
  1423.  
  1424. function EndMySufferingV2() --why
  1425. attack = true
  1426. hum.WalkSpeed = 1.01
  1427. Character.Head.face.Texture = "rbxassetid://202210455"
  1428. local A = math.random(1,5)
  1429. if A == 1 then
  1430. meme.SoundId = "rbxassetid://295810519"
  1431. end
  1432. if A == 2 then
  1433. meme.SoundId = "rbxassetid://1124778077"
  1434. end
  1435. if A == 3 then
  1436. meme.SoundId = "rbxassetid://464157070"
  1437. end
  1438. if A == 4 then
  1439. meme.SoundId = "rbxassetid://146334595"
  1440. end
  1441. if A == 5 then
  1442. meme.SoundId = "rbxassetid://145536915"
  1443. end
  1444. meme:Play()
  1445. bass:Play()
  1446. joyemoji.Rate = 70
  1447. LIT.Rate = 70
  1448. ok.Rate = 70
  1449. toast.Rate = 70
  1450.  
  1451. for i = 0,50,0.1 do
  1452. swait()
  1453. CameraEnshaking(1, 10)
  1454. bass.Parent = hed
  1455. meme.Parent = hed
  1456. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1457. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1458. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1459. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1460. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1461. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1462. end
  1463. bass:Stop()
  1464. meme:Stop()
  1465. joyemoji.Rate = 0
  1466. LIT.Rate = 0
  1467. ok.Rate = 0
  1468. toast.Rate = 0
  1469. Character.Head.face.Texture = "rbxassetid://620619801"
  1470. attack = false
  1471. hum.WalkSpeed = 16
  1472. end
  1473.  
  1474. function HELP()
  1475. attack = true
  1476. hum.WalkSpeed = 1.01
  1477. Character.Head.face.Texture = "rbxassetid://307972876"
  1478. CreateSound("1123321019", hed, 10, 1)
  1479. for i = 0,15,0.1 do
  1480. swait()
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1484. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1485. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1487. end
  1488. CreateSound("198462271", hed, 10, 1)
  1489. for i = 0,8,0.1 do
  1490. Character.Head.face.Texture = "rbxassetid://341497730"
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1494. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1495. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1496. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1497. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1498. end
  1499. for i = 0,8,0.1 do
  1500. Character.Head.face.Texture = "rbxassetid://341497730"
  1501. swait()
  1502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1504. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1505. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1506. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1507. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1508. end
  1509. CreateSound("948494432", hed, 10, 1)
  1510. for i = 0,7.5,0.1 do
  1511. Character.Head.face.Texture = "rbxassetid://249062487"
  1512. swait()
  1513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1515. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1516. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1517. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1518. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1519. end
  1520. CreateSound("1542642349", hed, 10, 1)
  1521. for i = 0,10,0.1 do
  1522. Character.Head.face.Texture = "rbxassetid://270636807"
  1523. swait()
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1526. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1527. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1529. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1530. end
  1531. CreateSound("269597232", hed, 10, 1)
  1532. for i = 0,6,0.1 do
  1533. Character.Head.face.Texture = "rbxassetid://265057155"
  1534. swait()
  1535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1537. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1538. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1539. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1540. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1541. end
  1542. attack = false
  1543. Character.Head.face.Texture = "rbxassetid://620619801"
  1544. hum.WalkSpeed = 16
  1545. end
  1546.  
  1547. function Choose()
  1548. attack = true
  1549. hum.WalkSpeed = 1.01
  1550. Character.Head.face.Texture = "rbxassetid://374187112"
  1551. CreateSound("130784263", hed, 10, 1)
  1552. for i = 0,4,0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1560. end
  1561. for i = 0,5,0.1 do
  1562. swait()
  1563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1569. end
  1570. attack = false
  1571. Character.Head.face.Texture = "rbxassetid://620619801"
  1572. hum.WalkSpeed = 16
  1573. end
  1574.  
  1575. function slap()
  1576. attack = true
  1577. hum.WalkSpeed = 10
  1578. CreateSound("146163534", hed, 10, 1)
  1579. Character.Head.face.Texture = "rbxassetid://293603561"
  1580. CameraEnshaking(1, 2)
  1581. for i = 0,4,0.1 do
  1582. swait()
  1583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1588. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1589. end
  1590. Character.Head.face.Texture = "rbxassetid://620619801"
  1591. attack = false
  1592. hum.WalkSpeed = 16
  1593. end
  1594.  
  1595. function MYSPAGHETTTTTTT() --ow
  1596. attack = true
  1597. hum.WalkSpeed = 1.01
  1598. CreateSound("1282149571", hed, 10, 1)
  1599. Character.Head.face.Texture = "rbxassetid://1329282756"
  1600. CameraEnshaking(1, 2.2)
  1601. for i = 0,4,0.1 do
  1602. swait()
  1603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1605. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1606. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1607. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1608. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1609. end
  1610. for i = 0,5,0.1 do
  1611. swait()
  1612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1618. end
  1619. for i = 0,6,0.1 do
  1620. swait()
  1621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1627. end
  1628. attack = false
  1629. Character.Head.face.Texture = "rbxassetid://620619801"
  1630. hum.WalkSpeed = 16
  1631. end
  1632.  
  1633.  
  1634. function dead()
  1635. attack = true
  1636. hum.WalkSpeed = 0.20
  1637. CreateSound("137225991", hed, 10, 1)
  1638. Character.Head.face.Texture = "rbxassetid://297512410"
  1639. for i = 0,1.1,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1647. end
  1648. for i = 0,1.1,0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1656. end
  1657. for i = 0,1.1,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1665. end
  1666. for i = 0,1.1,0.1 do
  1667. swait()
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1672. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1674. end
  1675. for i = 0,1.1,0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1683. end
  1684. for i = 0,1.1,0.1 do
  1685. swait()
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1690. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1691. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1692. end
  1693. for i = 0,1.1,0.1 do
  1694. swait()
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1701. end
  1702. for i = 0,1.1,0.1 do
  1703. swait()
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1708. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1709. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1710. end
  1711. for i = 0,1.1,0.1 do
  1712. swait()
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1719. end
  1720. Character.Head.face.Texture = "rbxassetid://273309187"
  1721. for i = 0,9,0.1 do
  1722. swait()
  1723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1729. end
  1730. attack = false
  1731. Character.Head.face.Texture = "rbxassetid://620619801"
  1732. hum.WalkSpeed = 16
  1733. end
  1734.  
  1735. function hap() --much hap
  1736. attack = true
  1737. hum.WalkSpeed = 0.10
  1738. CreateSound("363808674", hed, 10, 1)
  1739. Character.Head.face.Texture = "rbxassetid://315792941"
  1740. for i = 0,12,0.1 do
  1741. swait()
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1748. end
  1749. CreateSound("233168827", hed, 10, 1)
  1750. Character.Head.face.Texture = "rbxassetid://335761015"
  1751. for i = 0,10,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1759. end
  1760. CreateSound("363808674", hed, 10, 1)
  1761. attack = false
  1762. Character.Head.face.Texture = "rbxassetid://620619801"
  1763. hum.WalkSpeed = 16
  1764. end
  1765.  
  1766. function HAAAAA() --KONO POWA
  1767. attack = true
  1768. hum.WalkSpeed = 1.01
  1769. Character.Head.face.Texture = "rbxassetid://305068389"
  1770. chargeup.Pitch = 1
  1771. for i = 0,7,0.1 do
  1772. swait()
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1779. end
  1780. Character.Head.face.Texture = "rbxassetid://313921371"
  1781. chargeup:play()
  1782. for i = 0,30,0.1 do
  1783. swait()
  1784. CameraEnshaking(1, 2)
  1785. chargeup.Parent = hed
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1792. end
  1793. chargeup:stop()
  1794. chargeup.Pitch = 1.1
  1795. chargeup.TimePosition = 1
  1796. chargeup:play()
  1797. Character.Head.face.Texture = "rbxassetid://304942859"
  1798. for i, v in pairs(c:children()) do
  1799. if v.ClassName == "Part" then
  1800. local tra = trazx:clone()
  1801. tra.Parent = v
  1802. tra.LightEmission = 1
  1803. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1804. tra.Rate = 15
  1805. tra.Rotation = NumberRange.new(-5, 5)
  1806. tra.Lifetime = NumberRange.new(1.5, 2)
  1807. tra.Size = NumberSequence.new({
  1808. NumberSequenceKeypoint.new(0, 0.1, 0),
  1809. NumberSequenceKeypoint.new(1, 0, 0)
  1810. })
  1811. tra.Transparency = NumberSequence.new({
  1812. NumberSequenceKeypoint.new(0, 1, 0),
  1813. NumberSequenceKeypoint.new(0.135, 0, 0),
  1814. NumberSequenceKeypoint.new(0.875, 0, 0),
  1815. NumberSequenceKeypoint.new(1, 1, 0)
  1816. })
  1817. tra.Speed = NumberRange.new(0.5)
  1818. tra.VelocitySpread = 360
  1819. tra.VelocityInheritance = 0.5
  1820. tra.ZOffset = 2
  1821. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1822. end
  1823. end
  1824. local tra = trazx:clone()
  1825. tra.Parent = c.HumanoidRootPart
  1826. tra.Texture = "rbxassetid://347730682"
  1827. tra.LightEmission = 0.8
  1828. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1829. tra.Rate = 250
  1830. tra.Rotation = NumberRange.new(-5, 5)
  1831. tra.Lifetime = NumberRange.new(0.75)
  1832. tra.Size = NumberSequence.new({
  1833. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1834. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1835. })
  1836. tra.Transparency = NumberSequence.new({
  1837. NumberSequenceKeypoint.new(0, 1, 0),
  1838. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1839. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1840. NumberSequenceKeypoint.new(0.699, 1, 0),
  1841. NumberSequenceKeypoint.new(1, 1, 0)
  1842. })
  1843. tra.Speed = NumberRange.new(15)
  1844. tra.VelocitySpread = 360
  1845. tra.VelocityInheritance = 0.5
  1846. tra.ZOffset = 3.5
  1847. tra.Acceleration = Vector3.new(0, 25, 0)
  1848. for i = 0,35,0.1 do
  1849. swait()
  1850. ohno.Parent = hed
  1851. CameraEnshaking(1, 3)
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1854. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1855. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1856. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1858. end
  1859. chargeup:stop()
  1860. chargeup.Pitch = 1.3
  1861. chargeup.TimePosition = 1
  1862. chargeup:play()
  1863. tra:Destroy()
  1864. tra:Destroy()
  1865. Character.Head.face.Texture = "rbxassetid://280233855"
  1866. local tra = trazx:clone()
  1867. tra.Parent = c.HumanoidRootPart
  1868. tra.Texture = "rbxassetid://347730682"
  1869. tra.LightEmission = 0.8
  1870. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1871. tra.Rate = 250
  1872. tra.Rotation = NumberRange.new(-5, 5)
  1873. tra.Lifetime = NumberRange.new(0.3)
  1874. tra.Size = NumberSequence.new({
  1875. NumberSequenceKeypoint.new(0, 8, 0.875),
  1876. NumberSequenceKeypoint.new(1, 10, 0.875)
  1877. })
  1878. tra.Transparency = NumberSequence.new({
  1879. NumberSequenceKeypoint.new(0, 1, 0),
  1880. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1881. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1882. NumberSequenceKeypoint.new(0.699, 1, 0),
  1883. NumberSequenceKeypoint.new(1, 1, 0)
  1884. })
  1885. for i = 0,32,0.1 do
  1886. swait()
  1887. CameraEnshaking(1, 5)
  1888. chargeup.Parent = hed
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1895. end
  1896. chargeup:stop()
  1897. CreateSound("681582832", hed, 10, 1)
  1898. game.Players.LocalPlayer.Character:BreakJoints()
  1899. local S = Instance.new("Explosion",workspace)
  1900. S.Position = tors.Position
  1901. S.BlastPressure = 9
  1902. S.BlastRadius = 30
  1903. S.ExplosionType = 0
  1904. attack = false
  1905. hum.WalkSpeed = 16
  1906. Character.Head.face.Texture = "rbxassetid://295197013"
  1907. tra:Destroy()
  1908. CameraEnshaking(4, 30)
  1909. error("WARNING, TO MUCH ENERGY.")
  1910. end
  1911.  
  1912. function NEN()
  1913. attack = true
  1914. hum.WalkSpeed = 1.01
  1915. CreateSound("230292011", hed, 10, 1)
  1916. Character.Head.face.Texture = "rbxassetid://705269463"
  1917. for i = 0,4,0.1 do
  1918. swait()
  1919. CameraEnshaking(1, 3)
  1920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1924. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1926. end
  1927. attack = false
  1928. Character.Head.face.Texture = "rbxassetid://620619801"
  1929. hum.WalkSpeed = 16
  1930. end
  1931.  
  1932. function FLYSKYHIGH()
  1933. attack = true
  1934. timetofly = false
  1935. hum.WalkSpeed = 0.05
  1936. Character.Head.face.Texture = "rbxassetid://705269463"
  1937. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1938. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1939. Humanoid.JumpPower = 0
  1940. for i = 0,300,0.1 do --thatsalongtime
  1941. swait()
  1942. CameraEnshaking(1, 7)
  1943. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1944. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1945. root.Velocity = root.CFrame.lookVector * 225
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1952. end
  1953. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1954. attack = false
  1955. Humanoid.JumpPower = 50
  1956. Character.Head.face.Texture = "rbxassetid://620619801"
  1957. hum.WalkSpeed = 16
  1958. wait(45)
  1959. timetofly = true
  1960. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1961. end
  1962.  
  1963.  
  1964. function highnoon()
  1965. attack = true
  1966. hum.WalkSpeed = 1.01
  1967. CreateSound("495316660", hed, 10, 1)
  1968. Character.Head.face.Texture = "rbxassetid://155195214"
  1969. CameraEnshaking(2, 4)
  1970. local Blobby = Instance.new("Part", char)
  1971. Blobby.Name = "Blob"
  1972. Blobby.CanCollide = false
  1973. Blobby.BrickColor = BrickColor.new("Really black")
  1974. Blobby.Transparency = 0
  1975. Blobby.Material = "Plastic"
  1976. Blobby.Size = Vector3.new(1, 1, 2)
  1977. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1978. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1979.  
  1980. local Weld = Instance.new("Weld", Blobby)
  1981. Weld.Part0 = ra
  1982. Weld.Part1 = Blobby
  1983. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1984. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1985.  
  1986. local M2 = Instance.new("SpecialMesh")
  1987. M2.Parent = Blobby
  1988. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1989. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1990. M2.Scale = Vector3.new(.002, .002, .002)
  1991. for i = 0,7.75,0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1999. end
  2000. for i = 0,16.5,0.1 do
  2001. swait()
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2008. end
  2009. Blobby.Transparency = 1
  2010. Blobby:Destroy()
  2011. attack = false
  2012. Character.Head.face.Texture = "rbxassetid://620619801"
  2013. hum.WalkSpeed = 16
  2014. end
  2015.  
  2016. function somuchcancerwhy() --o no
  2017. attack = true
  2018. hum.WalkSpeed = 0.10
  2019. Character.Head.face.Texture = "rbxassetid://315074049"
  2020. local A = math.random(1,13)
  2021. if A == 1 then
  2022. ohno.SoundId = "rbxassetid://295810519"
  2023. ohno.TimePosition = 1
  2024. end
  2025. if A == 2 then
  2026. ohno.SoundId = "rbxassetid://488472970"
  2027. ohno.TimePosition = 2
  2028. end
  2029. if A == 3 then
  2030. ohno.SoundId = "rbxassetid://917045199"
  2031. ohno.TimePosition = 3
  2032. end
  2033. if A == 4 then
  2034. ohno.SoundId = "rbxassetid://324205173"
  2035. ohno.TimePosition = 1
  2036. end
  2037. if A == 5 then
  2038. ohno.SoundId = "rbxassetid://376134741"
  2039. ohno.TimePosition = 8
  2040. end
  2041. if A == 6 then
  2042. ohno.SoundId = "rbxassetid://164147183"
  2043. ohno.TimePosition = 0
  2044. end
  2045. if A == 7 then
  2046. ohno.SoundId = "rbxassetid://825526716"
  2047. ohno.TimePosition = 1
  2048. end
  2049. if A == 8 then
  2050. ohno.SoundId = "rbxassetid://185460366"
  2051. ohno.TimePosition = 0
  2052. end
  2053. if A == 9 then
  2054. ohno.SoundId = "rbxassetid://273319633"
  2055. ohno.TimePosition = 1
  2056. end
  2057. if A == 10 then
  2058. ohno.SoundId = "rbxassetid://506212392"
  2059. ohno.TimePosition = 2
  2060. end
  2061. if A == 11 then
  2062. ohno.SoundId = "rbxassetid://708297448"
  2063. ohno.TimePosition = 4
  2064. end
  2065. if A == 12 then
  2066. ohno.SoundId = "rbxassetid://497199103"
  2067. ohno.TimePosition = 9
  2068. end
  2069. if A == 13 then
  2070. ohno.SoundId = "rbxassetid://152833989"
  2071. ohno.TimePosition = 1
  2072. end
  2073. ohno:Play()
  2074. for i = 0,100,0.1 do
  2075. swait()
  2076. CameraEnshaking(2, 3)
  2077. ohno.Parent = hed
  2078. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2079. end
  2080. attack = false
  2081. ohno:Stop()
  2082. Character.Head.face.Texture = "rbxassetid://620619801"
  2083. hum.WalkSpeed = 16
  2084. end
  2085.  
  2086. function WRY() --WRYYYYYYY
  2087. attack = true
  2088. hum.WalkSpeed = 0.30
  2089. CreateSound("794081034", hed, 10, 1)
  2090. Character.Head.face.Texture = "rbxassetid://396389196"
  2091. for i = 0,2,0.1 do
  2092. swait()
  2093. CameraEnshaking(1, 2)
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2100. end
  2101. for i = 0,14.7,0.1 do
  2102. swait()
  2103. CameraEnshaking(1, 3)
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2106. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2107. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2110. end
  2111. attack = false
  2112. Character.Head.face.Texture = "rbxassetid://620619801"
  2113. hum.WalkSpeed = 16
  2114. end
  2115.  
  2116. function BOI()
  2117. attack = true
  2118. hum.WalkSpeed = 1.01
  2119. CreateSound("390901873", hed, 10, 1)
  2120. Character.Head.face.Texture = "rbxassetid://282463320"
  2121. for i = 0,4,0.1 do
  2122. swait()
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2129. end
  2130. for i = 0,4,0.1 do
  2131. swait()
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2138. end
  2139. attack = false
  2140. Character.Head.face.Texture = "rbxassetid://620619801"
  2141. hum.WalkSpeed = 16
  2142. end
  2143.  
  2144. function WhatHuh()
  2145. attack = true
  2146. hum.WalkSpeed = 1.01
  2147. CreateSound("130766865", hed, 10, 1)
  2148. Character.Head.face.Texture = "rbxassetid://276732672"
  2149. for i = 0,4,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2157. end
  2158. for i = 0,6.7,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2166. end
  2167. for i = 0,8.1,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2175. end
  2176. for i = 0,1,0.1 do
  2177. swait()
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2184. end
  2185. for i = 0,1,0.1 do
  2186. swait()
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2193. end
  2194. for i = 0,4,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2202. end
  2203. attack = false
  2204. Character.Head.face.Texture = "rbxassetid://620619801"
  2205. hum.WalkSpeed = 16
  2206. end
  2207.  
  2208. function NothingPersonal()
  2209. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2210. local HITBODY = mouse.Target.Parent
  2211. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2212. local HEAD = HITBODY:FindFirstChild("Head")
  2213. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2214. if TORS ~= nil and HUMAN ~= nil then
  2215. attack = true
  2216. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2217. TORS.Anchored = true
  2218. hum.WalkSpeed = 0
  2219. Character.Head.face.Texture = "rbxassetid://40770311"
  2220. CreateSound("1255922819", hed, 10, 1)
  2221. CameraEnshaking(2, 4)
  2222. end
  2223. wait(3.5)
  2224. for i = 0,9,0.1 do
  2225. swait()
  2226. for i = 1,2 do
  2227. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2228. CameraEnshaking(1, 7)
  2229. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2230. end
  2231. end
  2232. wait(.5)
  2233. TORS.Anchored = false
  2234. attack = false
  2235. Character.Head.face.Texture = "rbxassetid://620619801"
  2236. hum.WalkSpeed = 16
  2237. end
  2238. end
  2239.  
  2240. function VeryMuchWorrying()
  2241. attack = true
  2242. hum.WalkSpeed = 1.01
  2243. Character.Head.face.Texture = "rbxassetid://111523405"
  2244. CreateSound("1395854043", hed, 10, 1)
  2245. for i = 0,14,0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2253. end
  2254. attack = false
  2255. Character.Head.face.Texture = "rbxassetid://620619801"
  2256. hum.WalkSpeed = 16
  2257. end
  2258.  
  2259. function Ashes() --Straight from... Whatever it was called.
  2260. attack = true
  2261. hum.WalkSpeed = 1.01
  2262. Character.Head.face.Texture = "rbxassetid://360687027"
  2263. CreateSound("290084602", tors, 10, 1)
  2264. for i = 0,6.2,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2272. end
  2273. for i = 0,6.2,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2281. end
  2282. attack = false
  2283. Character.Head.face.Texture = "rbxassetid://620619801"
  2284. hum.WalkSpeed = 16
  2285. end
  2286.  
  2287. function AnotherOne() --WhAT ANOTHER ONE
  2288. attack = true
  2289. hum.WalkSpeed = 1.01
  2290. local icri = CreateSound("1205111204", hed, 10, 1)
  2291. swait(165)
  2292. local FRAME = tors.CFrame
  2293. repeat
  2294. swait()
  2295. Character.Head.face.Texture = "rbxassetid://582931093"
  2296. CameraEnshaking(1, 10)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2302. tors.CFrame = FRAME * CF(0,1,0)
  2303. swait()
  2304. tors.CFrame = FRAME
  2305. until icri.Playing == false
  2306. Character.Head.face.Texture = "rbxassetid://620619801"
  2307. attack = false
  2308. hum.WalkSpeed = 16
  2309. end
  2310.  
  2311. function Dance()
  2312. attack = true
  2313. hum.WalkSpeed = 1.01
  2314. CreateSound("838766490", hed, 10, 1)
  2315. Character.Head.face.Texture = "rbxassetid://258591579"
  2316. for i = 0,2,0.1 do
  2317. swait()
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2324. end
  2325. for i = 0,4,0.1 do
  2326. swait()
  2327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2333. end
  2334. for i = 0,4,0.1 do
  2335. swait()
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2342. end
  2343. for i = 0,4,0.1 do
  2344. swait()
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2351. end
  2352. for i = 0,4,0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2360. end
  2361. for i = 0,4,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2369. end
  2370. for i = 0,4,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2378. end
  2379. for i = 0,4,0.1 do
  2380. swait()
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2387. end
  2388. for i = 0,4,0.1 do
  2389. swait()
  2390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2396. end
  2397. for i = 0,4,0.1 do
  2398. swait()
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2405. end
  2406. for i = 0,4,0.1 do
  2407. swait()
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2414. end
  2415. for i = 0,4,0.1 do
  2416. swait()
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2423. end
  2424. for i = 0,4,0.1 do
  2425. swait()
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2432. end
  2433. for i = 0,4,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2441. end
  2442. for i = 0,4,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2450. end
  2451. for i = 0,3,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2459. end
  2460. attack = false
  2461. Character.Head.face.Texture = "rbxassetid://620619801"
  2462. hum.WalkSpeed = 16
  2463. end
  2464.  
  2465. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2466. attack = true
  2467. Character.Head.face.Texture = "rbxassetid://266304560"
  2468. for i = 0,6,0.1 do
  2469. swait()
  2470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2475. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2476. end
  2477. CreateSound("1093102664", hed, 10, 1)
  2478. CameraEnshaking(3, 8)
  2479. for i = 0,2,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2486. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2487. end
  2488. Character.Head.face.Texture = "rbxassetid://30128383"
  2489. hum.MaxHealth = 0
  2490. ragdoll(char)
  2491. CreateSound("534269232", hed, 5, 1)
  2492. error("Seems like you just died.")
  2493. end
  2494.  
  2495. MoreTaunts = false
  2496. mouse.KeyDown:connect(function(key)
  2497. if attack == false then
  2498. if MoreTaunts == false then
  2499. if key == 'q' then
  2500. GEtOuT()
  2501. elseif key == 'e' then
  2502. GEtOuT2()
  2503. elseif key == 'x' then
  2504. OBJECTION()
  2505. elseif key == 'n' then
  2506. BOI()
  2507. elseif key == 'u' then
  2508. Victory()
  2509. elseif key == '3' then
  2510. hap()
  2511. elseif key == '6' then
  2512. Flight()
  2513. elseif key == '9' and timetofly then
  2514. FLYSKYHIGH()
  2515. elseif key == '9' then
  2516. local A = math.random(1,10)
  2517. if A == 1 then
  2518. warn ("This has a Cooldown, Please wait. :>")
  2519. end
  2520. if A == 2 then
  2521. warn ("You can't Fly All day, you know.")
  2522. end
  2523. if A == 3 then
  2524. warn ("Calm down there.")
  2525. end
  2526. if A == 4 then
  2527. warn ("Take a Break.")
  2528. end
  2529. if A == 5 then
  2530. warn ("*Elevator Music plays in the backround*")
  2531. end
  2532. if A == 6 then
  2533. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2534. end
  2535. if A == 7 then
  2536. warn ("Can you wait a LITTLE Longer?")
  2537. end
  2538. if A == 8 then
  2539. warn ("Like a tiger defying the laws of gravity...")
  2540. end
  2541. if A == 9 then
  2542. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2543. end
  2544. if A == 10 then
  2545. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2546. end
  2547. elseif key == 'k' then
  2548. Hello()
  2549. elseif key == '5' then
  2550. HAAAAA()
  2551. elseif key == '4' then
  2552. Dance()
  2553. elseif key == '1' then
  2554. HELP()
  2555. elseif key == '2' then
  2556. dead()
  2557. elseif key == 'j' then
  2558. WhatHuh()
  2559. elseif key == 'l' then
  2560. ShutTheHellUp()
  2561. elseif key == 'c' then
  2562. Choose()
  2563. elseif key == 'r' then
  2564. MYSPAGHETTTTTTT()
  2565. elseif key == 't' then
  2566. SpinMeDad()
  2567. elseif key == 'y' then
  2568. EndMySufferingV2()
  2569. elseif key == 'f' then
  2570. NEN()
  2571. elseif key == 'z' then
  2572. NothingPersonal()
  2573. elseif key == '7' then
  2574. somuchcancerwhy()
  2575. elseif key == '8' then
  2576. highnoon()
  2577. elseif key == 'v' then
  2578. VeryMuchWorrying()
  2579. elseif key == 'b' then
  2580. Ashes()
  2581. elseif key == 'p' then
  2582. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2583. elseif key == 'g' then
  2584. AnotherOne()
  2585. elseif key == 'h' then
  2586. slap()
  2587. elseif key == 'm' then
  2588. WRY()
  2589. end
  2590. end
  2591. end
  2592. end)
  2593.  
  2594. -------------------------------------------------------
  2595. --End Attacks N Stuff--
  2596. -------------------------------------------------------
  2597.  
  2598.  
  2599.  
  2600.  
  2601. while jumping do
  2602. Humanoid.Jump = true
  2603. wait(0.9)
  2604. end
  2605.  
  2606.  
  2607.  
  2608.  
  2609. -------------------------------------------------------
  2610. --Start Animations--
  2611. -------------------------------------------------------
  2612. local equipped = false
  2613. local idle = 0
  2614. local change = 1
  2615. local val = 0
  2616. local toim = 0
  2617. local idleanim = 0.4
  2618. hum.Animator.Parent = nil
  2619. while true do
  2620. swait()
  2621. sine = sine + change
  2622. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2623. local velderp = root.Velocity.y
  2624. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2625. if equipped == true or equipped == false then
  2626. if attack == false then
  2627. idle = idle + 1
  2628. else
  2629. idle = 0
  2630. end
  2631. if 1 < root.Velocity.y and hitfloor == nil then
  2632. Anim = "Jump"
  2633. if attack == false then
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2639. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2640. end
  2641. elseif -1 > root.Velocity.y and hitfloor == nil then
  2642. Anim = "Fall"
  2643. if attack == false then
  2644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2648. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2649. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2650. end
  2651. elseif torvel < 1 and hitfloor ~= nil then
  2652. Anim = "Idle"
  2653. change = 1
  2654. if attack == false then
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2661. end
  2662. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2663. Anim = "Walk"
  2664. change = 1
  2665. if attack == false then
  2666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2668. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2669. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2672. end
  2673. end
  2674. end
  2675. if 0 < #Effects then
  2676. for e = 1, #Effects do
  2677. if Effects[e] ~= nil then
  2678. local Thing = Effects[e]
  2679. if Thing ~= nil then
  2680. local Part = Thing[1]
  2681. local Mode = Thing[2]
  2682. local Delay = Thing[3]
  2683. local IncX = Thing[4]
  2684. local IncY = Thing[5]
  2685. local IncZ = Thing[6]
  2686. if 1 >= Thing[1].Transparency then
  2687. if Thing[2] == "Block1" then
  2688. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2689. local Mesh = Thing[1].Mesh
  2690. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2691. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2692. elseif Thing[2] == "Block2" then
  2693. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2694. local Mesh = Thing[7]
  2695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2697. elseif Thing[2] == "Block3" then
  2698. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2699. local Mesh = Thing[7]
  2700. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2702. elseif Thing[2] == "Cylinder" then
  2703. local Mesh = Thing[1].Mesh
  2704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2706. elseif Thing[2] == "Blood" then
  2707. local Mesh = Thing[7]
  2708. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2711. elseif Thing[2] == "Elec" then
  2712. local Mesh = Thing[1].Mesh
  2713. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2715. elseif Thing[2] == "Disappear" then
  2716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2717. elseif Thing[2] == "Shatter" then
  2718. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2719. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2720. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2721. Thing[6] = Thing[6] + Thing[5]
  2722. end
  2723. else
  2724. Part.Parent = nil
  2725. table.remove(Effects, e)
  2726. end
  2727. end
  2728. end
  2729. end
  2730. end
  2731. end
  2732. -------------------------------------------------------
  2733. --End Animations And Script--
  2734. -------------------------------------------------------
  2735.  
  2736. --cool beans boibiparti
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