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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors: UnionOperation
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("ManualWeld")
- o4 = Instance.new("Part")
- o5 = Instance.new("ManualWeld")
- o6 = Instance.new("ManualWeld")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Part")
- o10 = Instance.new("Seat")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("ManualWeld")
- o14 = Instance.new("Part")
- o15 = Instance.new("ManualWeld")
- o16 = Instance.new("ManualWeld")
- o18 = Instance.new("ManualWeld")
- o19 = Instance.new("Model")
- o20 = Instance.new("Part")
- o21 = Instance.new("ManualWeld")
- o22 = Instance.new("Part")
- o23 = Instance.new("ManualWeld")
- o24 = Instance.new("Part")
- o25 = Instance.new("Part")
- o26 = Instance.new("Part")
- o27 = Instance.new("Seat")
- o28 = Instance.new("Part")
- o29 = Instance.new("Part")
- o30 = Instance.new("ManualWeld")
- o31 = Instance.new("Part")
- o32 = Instance.new("ManualWeld")
- o34 = Instance.new("ManualWeld")
- o35 = Instance.new("Part")
- o36 = Instance.new("Part")
- o1.Name = "Chair"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Wood
- o2.BrickColor = BrickColor.new("Brown")
- o2.Position = Vector3.new(-33.6009598, 2.35000896, 22.9241791)
- o2.Rotation = Vector3.new(0, -90, 0)
- o2.Anchored = true
- o2.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- o2.CFrame = CFrame.new(-33.6009598, 2.35000896, 22.9241791, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o2.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o2.Position = Vector3.new(-33.6009598, 2.35000896, 22.9241791)
- o3.Name = "Part-to-Part Strong Joint"
- o3.Parent = o2
- o3.C0 = CFrame.new(0.100000001, -2.10000014, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o3.C1 = CFrame.new(9.51904297, 0.125004798, 13.9441814, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o3.Part0 = o2
- o3.Part1 = mas
- o4.Parent = o1
- o4.Material = Enum.Material.Wood
- o4.BrickColor = BrickColor.new("Brown")
- o4.Position = Vector3.new(-35.6009598, 2.35000896, 22.924181)
- o4.Rotation = Vector3.new(0, -90, 0)
- o4.Anchored = true
- o4.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- o4.CFrame = CFrame.new(-35.6009598, 2.35000896, 22.924181, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o4.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o4.Position = Vector3.new(-35.6009598, 2.35000896, 22.924181)
- o5.Name = "Part-to-Part Strong Joint"
- o5.Parent = o4
- o5.C0 = CFrame.new(-0.100000001, -2.10000014, 0.100000001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o5.C1 = CFrame.new(-0.0999984741, -2.10000014, -0.0431900024, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o5.Part0 = o4
- o5.Part1 = o20
- o6.Name = "Part-to-Part Strong Joint"
- o6.Parent = o4
- o6.C0 = CFrame.new(0.100000001, -2.10000014, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o6.C1 = CFrame.new(7.51904297, 0.125004798, 13.9441833, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o6.Part0 = o4
- o6.Part1 = mas
- o7.Parent = o1
- o7.Material = Enum.Material.Wood
- o7.BrickColor = BrickColor.new("Brown")
- o7.Position = Vector3.new(-34.6009598, 4.3500061, 22.9241829)
- o7.Rotation = Vector3.new(0, -90, 0)
- o7.Anchored = true
- o7.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o7.CFrame = CFrame.new(-34.6009598, 4.3500061, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o7.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o7.Position = Vector3.new(-34.6009598, 4.3500061, 22.9241829)
- o8.Parent = o1
- o8.Material = Enum.Material.Wood
- o8.BrickColor = BrickColor.new("Brown")
- o8.Position = Vector3.new(-34.6009598, 3.55000901, 22.9241829)
- o8.Rotation = Vector3.new(0, -90, 0)
- o8.Anchored = true
- o8.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o8.CFrame = CFrame.new(-34.6009598, 3.55000901, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o8.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o8.Position = Vector3.new(-34.6009598, 3.55000901, 22.9241829)
- o9.Parent = o1
- o9.Material = Enum.Material.Wood
- o9.BrickColor = BrickColor.new("Brown")
- o9.Position = Vector3.new(-34.6009598, 3.95000792, 22.9241829)
- o9.Rotation = Vector3.new(0, -90, 0)
- o9.Anchored = true
- o9.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o9.CFrame = CFrame.new(-34.6009598, 3.95000792, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o9.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o9.Position = Vector3.new(-34.6009598, 3.95000792, 22.9241829)
- o10.Parent = o1
- o10.Material = Enum.Material.Wood
- o10.BrickColor = BrickColor.new("Brown")
- o10.Transparency = 1
- o10.Position = Vector3.new(-34.6009598, 1.95000899, 22.324173)
- o10.Anchored = true
- o10.Size = Vector3.new(1.79999995, 0.200000003, 1)
- o10.CFrame = CFrame.new(-34.6009598, 1.95000899, 22.324173, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o10.Position = Vector3.new(-34.6009598, 1.95000899, 22.324173)
- o11.Parent = o1
- o11.Material = Enum.Material.Wood
- o11.BrickColor = BrickColor.new("Brown")
- o11.Position = Vector3.new(-34.6009598, 3.15000796, 22.9241829)
- o11.Rotation = Vector3.new(0, -90, 0)
- o11.Anchored = true
- o11.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o11.CFrame = CFrame.new(-34.6009598, 3.15000796, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o11.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o11.Position = Vector3.new(-34.6009598, 3.15000796, 22.9241829)
- o12.Parent = o1
- o12.Material = Enum.Material.Wood
- o12.BrickColor = BrickColor.new("Brown")
- o12.Position = Vector3.new(-33.6009636, 1.15000904, 20.9241829)
- o12.Rotation = Vector3.new(0, -90, 0)
- o12.Anchored = true
- o12.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- o12.CFrame = CFrame.new(-33.6009636, 1.15000904, 20.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o12.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o12.Position = Vector3.new(-33.6009636, 1.15000904, 20.9241829)
- o13.Name = "Part-to-Part Strong Joint"
- o13.Parent = o12
- o13.C0 = CFrame.new(0.100000001, -0.900000215, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o13.C1 = CFrame.new(9.51903915, 0.125004798, 11.9441853, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o13.Part0 = o12
- o13.Part1 = mas
- o14.Parent = o1
- o14.Material = Enum.Material.Wood
- o14.BrickColor = BrickColor.new("Brown")
- o14.Position = Vector3.new(-35.600956, 1.15000904, 20.9241848)
- o14.Rotation = Vector3.new(0, -90, 0)
- o14.Anchored = true
- o14.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- o14.CFrame = CFrame.new(-35.600956, 1.15000904, 20.9241848, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o14.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o14.Position = Vector3.new(-35.600956, 1.15000904, 20.9241848)
- o15.Name = "Part-to-Part Strong Joint"
- o15.Parent = o14
- o15.C0 = CFrame.new(-0.100000001, -0.900000215, 0.100000001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.C1 = CFrame.new(-0.0999984741, -0.900000215, -0.0431976318, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.Part0 = o14
- o15.Part1 = o29
- o16.Name = "Part-to-Part Strong Joint"
- o16.Parent = o14
- o16.C0 = CFrame.new(0.100000001, -0.900000215, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o16.C1 = CFrame.new(7.51904678, 0.125004798, 11.9441872, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o16.Part0 = o14
- o16.Part1 = mas
- o18.Name = "Union-to-Part Strong Joint"
- o18.Parent = mas
- o18.C0 = CFrame.new(-1.13999438, 0.140014708, 1.13999414, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- o18.C1 = CFrame.new(0.0801544189, -0.523726225, 2.45209312, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- o18.Part0 = mas
- o18.Part1 = o35
- o19.Name = "Chair"
- o19.Parent = mas
- o20.Parent = o19
- o20.Material = Enum.Material.Wood
- o20.BrickColor = BrickColor.new("Brown")
- o20.Position = Vector3.new(-35.7441483, 2.35000896, 22.9241791)
- o20.Rotation = Vector3.new(0, -90, 0)
- o20.Anchored = true
- o20.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- o20.CFrame = CFrame.new(-35.7441483, 2.35000896, 22.9241791, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o20.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o20.Position = Vector3.new(-35.7441483, 2.35000896, 22.9241791)
- o21.Name = "Part-to-Part Strong Joint"
- o21.Parent = o20
- o21.C0 = CFrame.new(0.100000001, -2.10000014, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o21.C1 = CFrame.new(7.37585449, 0.125004798, 13.9441814, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o21.Part0 = o20
- o21.Part1 = mas
- o22.Parent = o19
- o22.Material = Enum.Material.Wood
- o22.BrickColor = BrickColor.new("Brown")
- o22.Position = Vector3.new(-37.7441483, 2.35000896, 22.924181)
- o22.Rotation = Vector3.new(0, -90, 0)
- o22.Anchored = true
- o22.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- o22.CFrame = CFrame.new(-37.7441483, 2.35000896, 22.924181, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o22.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o22.Position = Vector3.new(-37.7441483, 2.35000896, 22.924181)
- o23.Name = "Part-to-Part Strong Joint"
- o23.Parent = o22
- o23.C0 = CFrame.new(0.100000001, -2.10000014, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o23.C1 = CFrame.new(5.37585449, 0.125004798, 13.9441833, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o23.Part0 = o22
- o23.Part1 = mas
- o24.Parent = o19
- o24.Material = Enum.Material.Wood
- o24.BrickColor = BrickColor.new("Brown")
- o24.Position = Vector3.new(-36.7441483, 4.3500061, 22.9241829)
- o24.Rotation = Vector3.new(0, -90, 0)
- o24.Anchored = true
- o24.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o24.CFrame = CFrame.new(-36.7441483, 4.3500061, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o24.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o24.Position = Vector3.new(-36.7441483, 4.3500061, 22.9241829)
- o25.Parent = o19
- o25.Material = Enum.Material.Wood
- o25.BrickColor = BrickColor.new("Brown")
- o25.Position = Vector3.new(-36.7441483, 3.55000901, 22.9241829)
- o25.Rotation = Vector3.new(0, -90, 0)
- o25.Anchored = true
- o25.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o25.CFrame = CFrame.new(-36.7441483, 3.55000901, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o25.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o25.Position = Vector3.new(-36.7441483, 3.55000901, 22.9241829)
- o26.Parent = o19
- o26.Material = Enum.Material.Wood
- o26.BrickColor = BrickColor.new("Brown")
- o26.Position = Vector3.new(-36.7441483, 3.95000792, 22.9241829)
- o26.Rotation = Vector3.new(0, -90, 0)
- o26.Anchored = true
- o26.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o26.CFrame = CFrame.new(-36.7441483, 3.95000792, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o26.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o26.Position = Vector3.new(-36.7441483, 3.95000792, 22.9241829)
- o27.Parent = o19
- o27.Material = Enum.Material.Wood
- o27.BrickColor = BrickColor.new("Brown")
- o27.Transparency = 1
- o27.Position = Vector3.new(-36.7441483, 1.95000899, 22.324173)
- o27.Anchored = true
- o27.Size = Vector3.new(1.79999995, 0.200000003, 1)
- o27.CFrame = CFrame.new(-36.7441483, 1.95000899, 22.324173, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o27.Position = Vector3.new(-36.7441483, 1.95000899, 22.324173)
- o28.Parent = o19
- o28.Material = Enum.Material.Wood
- o28.BrickColor = BrickColor.new("Brown")
- o28.Position = Vector3.new(-36.7441483, 3.15000796, 22.9241829)
- o28.Rotation = Vector3.new(0, -90, 0)
- o28.Anchored = true
- o28.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- o28.CFrame = CFrame.new(-36.7441483, 3.15000796, 22.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o28.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o28.Position = Vector3.new(-36.7441483, 3.15000796, 22.9241829)
- o29.Parent = o19
- o29.Material = Enum.Material.Wood
- o29.BrickColor = BrickColor.new("Brown")
- o29.Position = Vector3.new(-35.7441521, 1.15000904, 20.9241829)
- o29.Rotation = Vector3.new(0, -90, 0)
- o29.Anchored = true
- o29.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- o29.CFrame = CFrame.new(-35.7441521, 1.15000904, 20.9241829, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o29.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o29.Position = Vector3.new(-35.7441521, 1.15000904, 20.9241829)
- o30.Name = "Part-to-Part Strong Joint"
- o30.Parent = o29
- o30.C0 = CFrame.new(0.100000001, -0.900000215, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o30.C1 = CFrame.new(7.37585068, 0.125004798, 11.9441853, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o30.Part0 = o29
- o30.Part1 = mas
- o31.Parent = o19
- o31.Material = Enum.Material.Wood
- o31.BrickColor = BrickColor.new("Brown")
- o31.Position = Vector3.new(-37.7441444, 1.15000904, 20.9241848)
- o31.Rotation = Vector3.new(0, -90, 0)
- o31.Anchored = true
- o31.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- o31.CFrame = CFrame.new(-37.7441444, 1.15000904, 20.9241848, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o31.Color = Color3.new(0.486275, 0.360784, 0.27451)
- o31.Position = Vector3.new(-37.7441444, 1.15000904, 20.9241848)
- o32.Name = "Part-to-Part Strong Joint"
- o32.Parent = o31
- o32.C0 = CFrame.new(0.100000001, -0.900000215, 0.100000001, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- o32.C1 = CFrame.new(5.37585831, 0.125004798, 11.9441872, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- o32.Part0 = o31
- o32.Part1 = mas
- o34.Name = "Union-to-Part Strong Joint"
- o34.Parent = mas
- o34.C0 = CFrame.new(-1.13999438, 0.140014708, 1.13999414, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- o34.C1 = CFrame.new(-2.06303406, -0.523726225, 2.45209312, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- o34.Part0 = mas
- o34.Part1 = o35
- o35.Parent = mas
- o35.Material = Enum.Material.Sand
- o35.BrickColor = BrickColor.new("Cyan")
- o35.Position = Vector3.new(-35.8211098, 2.61374903, 18.3320961)
- o35.Anchored = true
- o35.Size = Vector3.new(4.61000156, 1.00999963, 8.96000576)
- o35.CFrame = CFrame.new(-35.8211098, 2.61374903, 18.3320961, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o35.Position = Vector3.new(-35.8211098, 2.61374903, 18.3320961)
- o36.Parent = mas
- o36.Material = Enum.Material.Sand
- o36.BrickColor = BrickColor.new("Cyan")
- o36.Position = Vector3.new(-35.8211098, 1.13400495, 14.852087)
- o36.Anchored = true
- o36.Size = Vector3.new(4.61000156, 2.33999944, 2)
- o36.CFrame = CFrame.new(-35.8211098, 1.13400495, 14.852087, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o36.Position = Vector3.new(-35.8211098, 1.13400495, 14.852087)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 2
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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