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- respawn = "BASE";
- respawndelay = 5;
- onLoadMission= "DayZ Epoch Chernarus";
- OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
- OnLoadIntroTime = False;
- OnLoadMissionTime = False;
- disabledAI = true;
- disableChannels[]={0,2,6};
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- onPauseScript = "";
- loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
- class Header
- {
- gameType = COOP; //DM, Team, Coop, ...
- minPlayers = 1; //min # of players the mission supports
- maxPlayers = 100; //Max # of players the mission supports
- };
- aiKills = 1;
- diagRadio = 1;
- diagHit = 1;
- class RscText
- {
- type = 0;
- idc = -1;
- x = 0;
- y = 0;
- h = 0.037;
- w = 0.3;
- style = 0x100;
- font = Zeppelin32;
- SizeEx = 0.03921;
- colorText[] = {1,1,1,1};
- colorBackground[] = {0, 0, 0, 0};
- linespacing = 1;
- };
- class RscPicture
- {
- access=0;
- type=0;
- idc=-1;
- style=48;
- colorBackground[]={0,0,0,0};
- colorText[]={1,1,1,1};
- font="TahomaB";
- sizeEx=0;
- lineSpacing=0;
- text="";
- };
- class RscLoadingText : RscText
- {
- style = 2;
- x = 0.323532;
- y = 0.666672;
- w = 0.352944;
- h = 0.039216;
- sizeEx = 0.03921;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- class RscProgress
- {
- x = 0.344;
- y = 0.619;
- w = 0.313726;
- h = 0.0261438;
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- colorFrame[] = {0,0,0,0};
- colorBar[] = {1,1,1,1};
- };
- class RscProgressNotFreeze
- {
- idc = -1;
- type = 45;
- style = 0;
- x = 0.022059;
- y = 0.911772;
- w = 0.029412;
- h = 0.039216;
- texture = "#(argb,8,8,3)color(0,0,0,0)";
- };
- //
- // the loading screen itself
- //
- class DayZ_loadingScreen
- {
- idd = -1;
- duration = 10e10;
- fadein = 0;
- fadeout = 0;
- name = "loading screen";
- class controlsBackground
- {
- class blackBG : RscText
- {
- x = safezoneX;
- y = safezoneY;
- w = safezoneW;
- h = safezoneH;
- text = "";
- colorText[] = {0,0,0,0};
- colorBackground[] = {0,0,0,1};
- };
- /*
- class nicePic : RscPicture
- {
- style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
- x = safezoneX + safezoneW/2 - 0.25;
- y = safezoneY + safezoneH/2 - 0.2;
- w = 0.5;
- h = 0.4;
- text = "img\nicePic.paa";
- };
- */
- };
- class controls
- {
- class Title1 : RscLoadingText
- {
- text = "$STR_LOADING"; // "Loading" text in the middle of the screen
- };
- class CA_Progress : RscProgress // progress bar, has to have idc 104
- {
- idc = 104;
- type = 8; // CT_PROGRESS
- style = 0; // ST_SINGLE
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- };
- class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
- {
- idc = 103;
- };
- class Name2: RscText // the text on the top-left
- {
- idc = 101;
- x = 0.05;
- y = 0.029412;
- w = 0.9;
- h = 0.04902;
- text = "";
- sizeEx = 0.05;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- };
- };
- //altimeter functions
- class CfgFunctions
- {
- class ALTIMETER
- {
- tag="ALTIMETER";
- class ALTIMETER
- {
- file="compile";
- class Init
- {
- postInit=1;
- };
- class KeyPressed
- {
- };
- class AltimData
- {
- };
- class AltimGetData
- {
- };
- class HideCtrl
- {
- };
- };
- };
- class A3
- {
- class ArmaServerMonitor
- {
- file="ASM";
- class ASM
- {
- ext=".fsm";
- preInit=1;
- };
- };
- };
- };
- //custom sounds
- class CfgSounds
- {
- sounds[] =
- {
- introSong,
- administer_iv_02,
- morphine_01,
- painkiller_01,
- fracture_1
- };
- //spawn music
- class introSong
- {
- name="introSong";
- sound[]={introSong.ogg,0.5,1};
- titles[] = {};
- };
- class administer_iv_02
- {
- name="administer_iv_02";
- sound[]={administer_iv_02.ogg,1,1};
- titles[]={};
- };
- class morphine_01
- {
- name="morphine_01";
- sound[]={morphine_01.ogg,1,1};
- titles[]={};
- };
- class painkiller_01
- {
- name="painkiller_01";
- sound[]={painkiller_01.ogg,1,1};
- titles[]={};
- };
- class fracture_1
- {
- name="fracture_1";
- sound[]={fracture_1.wss,1,1};
- titles[]={};
- };
- };
- //##Snap Build Pro##
- #include "compile\snappoints.hpp"
- //## p2 Extra Right Clickables ##
- #include "configs\rc.hpp"
- class RscTitles
- {
- //hintui
- #include "configs\zombz_hint.h"
- //altimeter
- #include "configs\altimeter.h"
- };
- //inspect vehicle
- #include "configs\inspectvehicles.hpp"
- //#include halo dialogs
- #include "configs\halodefines.hpp"
- #include "configs\halo.hpp"
- //default loadout
- class CfgNewSpawn
- {
- class Inventory
- {
- class Default
- {
- magazines[]=
- {
- "ItemBandage",
- "ItemBandage",
- "ItemPainkiller",
- "15Rnd_W1866_Slug",
- "ItemSodaRabbit",
- "DDOPP_1Rnd_X26",
- "DDOPP_1Rnd_X26"
- };
- weapons[]=
- {
- "DDOPP_X26_b",
- "Winchester1866",
- "ItemMap",
- "ItemCompass"
- };
- backpackItemsAndWeps="";
- backpack="DZ_Patrol_Pack_EP1";
- };
- };
- };
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