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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&n&r            &nHyperShop"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 27
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: false
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: false
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: false
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: false
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  59. #Format is same as for regular items in shops.yml
  60. itemStackSizeCappedAt:
  61.   1:
  62.     material: ENDER_PEARL
  63.     size: 16
  64.   2:
  65.     material: SNOW_BALL
  66.     size: 16
  67.   3:
  68.     material: SIGN
  69.     size: 16
  70.   4:
  71.     material: EGG
  72.     size: 16
  73.   5:
  74.     material: BUCKET
  75.     size: 1
  76. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  77. disableShopsInGamemodes:
  78.  - ADVENTURE
  79.   - CREATIVE
  80.   - SPECTATOR
  81. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  82. disableShopsInWorlds: []
  83.  
  84. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  85. displayPriceModifiersInPercents: true
  86.  
  87. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  88. disableSudoWorldPermissionCheck: false
  89.  
  90. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  91. disableSudoShopPermissionCheck: false
  92.  
  93. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  94. shopItemLoreFormat:
  95.  #This lore will be applied to items
  96.   item:
  97.     - "&bBuy: &e$%buy% &7&o(Left Click)"
  98.    - "&bSell: &cCan't sell %sell%"
  99.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  100.   itemBuyGUI:
  101.     - "&bBuy: &e$%buy%"  
  102.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  103.   itemSellGUI:
  104.     - "&bSell: &cCan't sell"
  105.  #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  106.  itemSellGUISellAll:
  107.    - "&bSell: &cCan't sell"
  108.  #This one to permissions
  109.  permission:
  110.    - "&bSell: &cCan't sell"
  111.  #And this one to enchantments
  112.  enchantment:
  113.    - "&bBuy: &e$%buy%"
  114.   #And the last one to commands
  115.   command:
  116.     - "&bBuy: &e$%buy%"
  117.  
  118. #Logging settings
  119. log:
  120.  #Define whether transactions will be logged to the console/main server log
  121.   toConsole: false
  122.   #Define whether transactions will be logged to a separate log
  123.   toFile: false
  124.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  125.   formatDate: "yyyy/MM/dd HH:mm:ss"
  126.   #Log message for bought items
  127.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  128.   #Log message for sold items
  129.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  130.   #Log message for sold all items
  131.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  132.  
  133. buttons:
  134.  #"Go back button"
  135.   goBack:
  136.     item:
  137.      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  138.       material: PAPER
  139.       #Amount of the item
  140.       amount: 1
  141.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  142.       damage: 0
  143.       #(optional) Custom name
  144.       name: "&b&lBack"
  145.     #Slot in each shop's GUI
  146.     slot: 49
  147.   #"Previous page" button
  148.   previousPage:
  149.     item:
  150.       material: PAPER
  151.       quantity: 1
  152.       name: "&e&lPrevious page"
  153.     slot: 45
  154.   #"Next page" button
  155.   nextPage:
  156.     item:
  157.       material: PAPER
  158.       quantity: 1
  159.       name: "&e&lNext page"
  160.     slot: 53
  161.  
  162. #Elements of the bulk buy GUI
  163. amountSelectionGUIBulkBuy:
  164. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  165.   size: 9
  166.   #Choose if buttons type should be replaced with the bought item's type
  167.   replaceButtonsType: true
  168.   #Buttons
  169.   buttons:
  170.   #"Buy 1 stack" button
  171.     buy1:
  172.     #When no material is specified it will be the type of the item being bought
  173.       item:
  174.         quantity: 1
  175.         name: "&aBuy 1 stack"
  176.         lore:
  177.           - "&7Price: &c%buy%$"
  178.       #Value indicated the amount of stacks
  179.       value: 1
  180.       slot: 0
  181.     #"Buy 2 stacks" button
  182.     buy2:
  183.       item:
  184.         quantity: 2
  185.         name: "&aBuy 2 stacks"
  186.         lore:
  187.           - "&7Price: &c%buy%$"
  188.       value: 2
  189.       slot: 1
  190.     #"Buy 3 stacks" button
  191.     buy3:
  192.       item:
  193.         quantity: 3
  194.         name: "&aBuy 3 stacks"
  195.         lore:
  196.           - "&7Price: &c%buy%$"
  197.       value: 3
  198.       slot: 2
  199.     #"Buy 4 stacks" button
  200.     buy4:
  201.       item:
  202.         quantity: 4
  203.         name: "&aBuy 4 stacks"
  204.         lore:
  205.           - "&7Price: &c%buy%$"
  206.       value: 4
  207.       slot: 3
  208.     #"Buy 5 stacks" button
  209.     buy5:
  210.       item:
  211.         quantity: 5
  212.         name: "&aBuy 5 stacks"
  213.         lore:
  214.           - "&7Price: &c%buy%$"
  215.       value: 5
  216.       slot: 4
  217.     #"Buy 6 stacks" button
  218.     buy6:
  219.       item:
  220.         quantity: 6
  221.         name: "&aBuy 6 stacks"
  222.         lore:
  223.           - "&7Price: &c%buy%$"
  224.       value: 6
  225.       slot: 5
  226.     #"Buy 7 stacks" button
  227.     buy7:
  228.       item:
  229.         quantity: 7
  230.         name: "&aBuy 7 stacks"
  231.         lore:
  232.           - "&7Price: &c%buy%$"
  233.       value: 7
  234.       slot: 6
  235.     #"Buy 8 stacks" button
  236.     buy8:
  237.       item:
  238.         quantity: 8
  239.         name: "&aBuy 8 stacks"
  240.         lore:
  241.           - "&7Price: &c%buy%$"
  242.       value: 8
  243.       slot: 7
  244.     #"Buy 9 stacks" button
  245.     buy9:
  246.       item:
  247.         quantity: 9
  248.         name: "&aBuy 9 stacks"
  249.         lore:
  250.           - "&7Price: &c%buy%$"
  251.       value: 9
  252.       slot: 8
  253.      
  254. #Elements of the bulk buy GUI
  255. amountSelectionGUIBulkSell:
  256. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  257.   size: 9
  258.   #Choose if buttons type should be replaced with the sold item's type
  259.   replaceButtonsType: true
  260.   #Buttons
  261.   buttons:
  262.   #"Sell 1 stack" button
  263.     sell1:
  264.     #When no material is specified it will be the type of the item being bought
  265.       item:
  266.         quantity: 1
  267.         name: "&aSell 1 stack"
  268.         lore:
  269.           - "&7Price: &c%sell%$"
  270.       #Value indicated the amount of stacks
  271.       value: 1
  272.       slot: 0
  273.     #"Sell 2 stacks" button
  274.     sell2:
  275.       item:
  276.         quantity: 2
  277.         name: "&aSell 2 stacks"
  278.         lore:
  279.           - "&7Price: &c%sell%$"
  280.       value: 2
  281.       slot: 1
  282.     #"Sell 3 stacks" button
  283.     sell3:
  284.       item:
  285.         quantity: 3
  286.         name: "&aSell 3 stacks"
  287.         lore:
  288.           - "&7Price: &c%sell%$"
  289.       value: 3
  290.       slot: 2
  291.     #"Sell 4 stacks" button
  292.     sell4:
  293.       item:
  294.         quantity: 4
  295.         name: "&aSell 4 stacks"
  296.         lore:
  297.           - "&7Price: &c%sell%$"
  298.       value: 4
  299.       slot: 3
  300.     #"Sell 5 stacks" button
  301.     sell5:
  302.       item:
  303.         quantity: 5
  304.         name: "&aSell 5 stacks"
  305.         lore:
  306.           - "&7Price: &c%sell%$"
  307.       value: 5
  308.       slot: 4
  309.     #"Sell 6 stacks" button
  310.     sell6:
  311.       item:
  312.         quantity: 6
  313.         name: "&aSell 6 stacks"
  314.         lore:
  315.           - "&7Price: &c%sell%$"
  316.       value: 6
  317.       slot: 5
  318.     #"Sell 7 stacks" button
  319.     sell7:
  320.       item:
  321.         quantity: 7
  322.         name: "&aSell 7 stacks"
  323.         lore:
  324.           - "&7Price: &c%sell%$"
  325.       value: 7
  326.       slot: 6
  327.     #"Sell 8 stacks" button
  328.     sell8:
  329.       item:
  330.         quantity: 8
  331.         name: "&aSell 8 stacks"
  332.         lore:
  333.           - "&7Price: &c%sell%$"
  334.       value: 8
  335.       slot: 7
  336.     #"Sell 9 stacks" button
  337.     sell9:
  338.       item:
  339.         quantity: 9
  340.         name: "&aSell 9 stacks"
  341.         lore:
  342.           - "&7Price: &c%sell%$"
  343.       value: 9
  344.       slot: 8
  345.      
  346.  
  347. #Elements of the buy/sell GUI
  348. amountSelectionGUI:
  349.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  350.   size: 54
  351.   #Slot of the item being bought/sold
  352.   itemSlot: 22
  353.   #Buttons
  354.   buttons:
  355.    #"Set to 1" button
  356.     set1:
  357.       item:
  358.         material: STAINED_GLASS_PANE
  359.         quantity: 1
  360.         damage: 14
  361.         name: "&c&lSet to 1"
  362.       slot: 18
  363.     #"Remove 10" button
  364.     remove10:
  365.       item:
  366.         material: STAINED_GLASS_PANE
  367.         quantity: 10
  368.         damage: 14
  369.         name: "&c&lRemove 10"
  370.       slot: 19
  371.     #"Remove 1" button
  372.     remove1:
  373.       item:
  374.         material: STAINED_GLASS_PANE
  375.         quantity: 1
  376.         damage: 14
  377.         name: "&c&lRemove 1"
  378.       slot: 20
  379.     #"Add 1" button
  380.     add1:
  381.       item:
  382.         material: STAINED_GLASS_PANE
  383.         quantity: 1
  384.         damage: 5
  385.         name: "&a&lAdd 1"
  386.       slot: 24
  387.     #"Add 10" button
  388.     add10:
  389.       item:
  390.         material: STAINED_GLASS_PANE
  391.         quantity: 10
  392.         damage: 5
  393.         name: "&a&lAdd 10"
  394.       slot: 25
  395.     #"Set to 16" button
  396.     set16:
  397.       item:
  398.         material: STAINED_GLASS_PANE
  399.         quantity: 16
  400.         damage: 5
  401.         name: "&a&lSet to 16"
  402.       slot: 26
  403.     #"Set to 64" button
  404.     set64:
  405.       item:
  406.         material: STAINED_GLASS_PANE
  407.         quantity: 64
  408.         damage: 5
  409.         name: "&a&lSet to 64"
  410.       slot: 26
  411.     #"Confirm" button
  412.     confirm:
  413.       item:
  414.         material: STAINED_GLASS
  415.         quantity: 1
  416.         damage: 5
  417.         name: "&a&lConfirm"  
  418.       slot: 39
  419.     #"Sell all" button
  420.     sellAll:
  421.       item:
  422.         material: STAINED_GLASS
  423.         quantity: 1
  424.         damage: 5
  425.         name: "&a&lSell all"      
  426.       slot: 40
  427.     #"Buy more" button
  428.     buyMore:
  429.       item:
  430.         material: STAINED_GLASS
  431.         quantity: 64
  432.         damage: 5
  433.         name: "&a&lBuy more"      
  434.       slot: 49
  435.     #"Sell more" button
  436.     sellMore:
  437.       item:
  438.         material: STAINED_GLASS
  439.         quantity: 64
  440.         damage: 5
  441.         name: "&a&lSell more"      
  442.       slot: 49
  443.     #"Cancel" button      
  444.     cancel:
  445.       item:
  446.         material: STAINED_GLASS
  447.         quantity: 1
  448.         damage: 14
  449.         name: "&c&lCancel"  
  450.       slot: 41
  451.      
  452. shopMenuItems:
  453.  #Has to be unique, value doesn't matter
  454.   27:
  455.     item:
  456.      #The same rules apply for material, amount, damage and lore as for goBackButton
  457.       material: STAINED_GLASS_PANE
  458.       damage: 15
  459.       quantity: 1
  460.       name: " "
  461.     #Shop ID from shops.yml
  462.     shop: ""
  463.     #Slot in shops menu, counting from 0 to 53
  464.     slot: 0
  465.   28:
  466.     item:
  467.      #The same rules apply for material, amount, damage and lore as for goBackButton
  468.       material: STAINED_GLASS_PANE
  469.       damage: 15
  470.       quantity: 1
  471.       name: " "
  472.     #Shop ID from shops.yml
  473.     shop: ""
  474.     #Slot in shops menu, counting from 0 to 53
  475.     slot: 1
  476.   29:
  477.     item:
  478.      #The same rules apply for material, amount, damage and lore as for goBackButton
  479.       material: STAINED_GLASS_PANE
  480.       damage: 15
  481.       quantity: 1
  482.       name: " "
  483.     #Shop ID from shops.yml
  484.     shop: ""
  485.     #Slot in shops menu, counting from 0 to 53
  486.     slot: 2
  487.   30:
  488.     item:
  489.      #The same rules apply for material, amount, damage and lore as for goBackButton
  490.       material: STAINED_GLASS_PANE
  491.       damage: 15
  492.       quantity: 1
  493.       name: " "
  494.     #Shop ID from shops.yml
  495.     shop: ""
  496.     #Slot in shops menu, counting from 0 to 53
  497.     slot: 3
  498.   31:
  499.     item:
  500.      #The same rules apply for material, amount, damage and lore as for goBackButton
  501.       material: STAINED_GLASS_PANE
  502.       damage: 15
  503.       quantity: 1
  504.       name: " "
  505.     #Shop ID from shops.yml
  506.     shop: ""
  507.     #Slot in shops menu, counting from 0 to 53
  508.     slot: 4
  509.   32:
  510.     item:
  511.      #The same rules apply for material, amount, damage and lore as for goBackButton
  512.       material: STAINED_GLASS_PANE
  513.       damage: 15
  514.       quantity: 1
  515.       name: " "
  516.     #Shop ID from shops.yml
  517.     shop: ""
  518.     #Slot in shops menu, counting from 0 to 53
  519.     slot: 5
  520.   33:
  521.     item:
  522.      #The same rules apply for material, amount, damage and lore as for goBackButton
  523.       material: STAINED_GLASS_PANE
  524.       damage: 15
  525.       quantity: 1
  526.       name: " "
  527.     #Shop ID from shops.yml
  528.     shop: ""
  529.     #Slot in shops menu, counting from 0 to 53
  530.     slot: 6
  531.   34:
  532.     item:
  533.      #The same rules apply for material, amount, damage and lore as for goBackButton
  534.       material: STAINED_GLASS_PANE
  535.       damage: 15
  536.       quantity: 1
  537.       name: " "
  538.     #Shop ID from shops.yml
  539.     shop: ""
  540.     #Slot in shops menu, counting from 0 to 53
  541.     slot: 7
  542.   35:
  543.     item:
  544.      #The same rules apply for material, amount, damage and lore as for goBackButton
  545.       material: STAINED_GLASS_PANE
  546.       damage: 15
  547.       quantity: 1
  548.       name: " "
  549.     #Shop ID from shops.yml
  550.     shop: ""
  551.     #Slot in shops menu, counting from 0 to 53
  552.     slot: 8
  553.   271:
  554.     item:
  555.      #The same rules apply for material, amount, damage and lore as for goBackButton
  556.       material: STAINED_GLASS_PANE
  557.       damage: 15
  558.       quantity: 1
  559.       name: " "
  560.     #Shop ID from shops.yml
  561.     shop: ""
  562.     #Slot in shops menu, counting from 0 to 53
  563.     slot: 18
  564.   281:
  565.     item:
  566.      #The same rules apply for material, amount, damage and lore as for goBackButton
  567.       material: STAINED_GLASS_PANE
  568.       damage: 15
  569.       quantity: 1
  570.       name: " "
  571.     #Shop ID from shops.yml
  572.     shop: ""
  573.     #Slot in shops menu, counting from 0 to 53
  574.     slot: 19
  575.   291:
  576.     item:
  577.      #The same rules apply for material, amount, damage and lore as for goBackButton
  578.       material: STAINED_GLASS_PANE
  579.       damage: 15
  580.       quantity: 1
  581.       name: " "
  582.     #Shop ID from shops.yml
  583.     shop: ""
  584.     #Slot in shops menu, counting from 0 to 53
  585.     slot: 20
  586.   301:
  587.     item:
  588.      #The same rules apply for material, amount, damage and lore as for goBackButton
  589.       material: STAINED_GLASS_PANE
  590.       damage: 15
  591.       quantity: 1
  592.       name: " "
  593.     #Shop ID from shops.yml
  594.     shop: ""
  595.     #Slot in shops menu, counting from 0 to 53
  596.     slot: 21
  597.   311:
  598.     item:
  599.      #The same rules apply for material, amount, damage and lore as for goBackButton
  600.       material: STAINED_GLASS_PANE
  601.       damage: 15
  602.       quantity: 1
  603.       name: " "
  604.     #Shop ID from shops.yml
  605.     shop: ""
  606.     #Slot in shops menu, counting from 0 to 53
  607.     slot: 22
  608.   321:
  609.     item:
  610.      #The same rules apply for material, amount, damage and lore as for goBackButton
  611.       material: STAINED_GLASS_PANE
  612.       damage: 15
  613.       quantity: 1
  614.       name: " "
  615.     #Shop ID from shops.yml
  616.     shop: ""
  617.     #Slot in shops menu, counting from 0 to 53
  618.     slot: 23
  619.   3161:
  620.     item:
  621.      #The same rules apply for material, amount, damage and lore as for goBackButton
  622.       material: STAINED_GLASS_PANE
  623.       damage: 15
  624.       quantity: 1
  625.       name: " "
  626.     #Shop ID from shops.yml
  627.     shop: ""
  628.     #Slot in shops menu, counting from 0 to 53
  629.     slot: 24
  630.   314:
  631.     item:
  632.      #The same rules apply for material, amount, damage and lore as for goBackButton
  633.       material: STAINED_GLASS_PANE
  634.       damage: 15
  635.       quantity: 1
  636.       name: " "
  637.     #Shop ID from shops.yml
  638.     shop: ""
  639.     #Slot in shops menu, counting from 0 to 53
  640.     slot: 25
  641.   351:
  642.     item:
  643.      #The same rules apply for material, amount, damage and lore as for goBackButton
  644.       material: STAINED_GLASS_PANE
  645.       damage: 15
  646.       quantity: 1
  647.       name: " "
  648.     #Shop ID from shops.yml
  649.     shop: ""
  650.     #Slot in shops menu, counting from 0 to 53
  651.     slot: 26
  652.   361:
  653.     item:
  654.      #The same rules apply for material, amount, damage and lore as for goBackButton
  655.       material: STAINED_GLASS_PANE
  656.       damage: 15
  657.       quantity: 1
  658.       name: " "
  659.     #Shop ID from shops.yml
  660.     shop: ""
  661.     #Slot in shops menu, counting from 0 to 53
  662.     slot: 9
  663.   1:
  664.     item:
  665.      #The same rules apply for material, amount, damage and lore as for goBackButton
  666.       material: GRASS
  667.       quantity: 1
  668.       name: "&b&lBuilding Blocks"
  669.     #Shop ID from shops.yml
  670.     shop: "blocks"
  671.     #Slot in shops menu, counting from 0 to 53
  672.     slot: 10
  673.   2:
  674.     item:
  675.       material: 35
  676.       quantity: 1
  677.       damage: 4
  678.       name: "&b&lColor Blocks"
  679.     shop: "cb"
  680.     slot: 11
  681.   3:
  682.     item:
  683.       material: APPLE
  684.       quantity: 1
  685.       damage: 0
  686.       name: "&b&lFood"
  687.     shop: "food"
  688.     slot: 12
  689.   4:
  690.     item:
  691.       material: RED_ROSE
  692.       damage: 8
  693.       quantity: 1
  694.       name: "&b&lDecoration"
  695.     shop: "decor"
  696.     slot: 13
  697.   5:
  698.     item:
  699.       material: BANNER
  700.       damage: 5
  701.       quantity: 1
  702.       name: "&b&lBanner Supplies"
  703.     shop: "dyes"
  704.     slot: 14
  705.   6:
  706.     item:
  707.       material: REDSTONE
  708.       quantity: 1
  709.       name: "&b&lRedstone"
  710.     shop: "redstone"
  711.     slot: 15
  712.   7:
  713.     item:
  714.       material: BREWING_STAND_ITEM
  715.       quantity: 1
  716.       name: "&b&lBrewing and Potions"
  717.     shop: "bandp"
  718.     slot: 16
  719.   9:
  720.     item:
  721.       material: STAINED_GLASS_PANE
  722.       quantity: 1
  723.       damage: 15
  724.       name: " "
  725.     shop: ""
  726.     slot: 17
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