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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs\newcurvyroad.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
- Loading D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs\newcurvyroad.vmf
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
- Patching WVT material: maps/newcurvyroad/de_train/blendgraveldirt001a_wvt_patch
- Patching WVT material: maps/newcurvyroad/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 58 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs\newcurvyroad.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (9167616 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1870 texinfos to 1086
- Reduced 91 texdatas to 81 (2667 bytes to 2213)
- Writing D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs\newcurvyroad.bsp
- Wrote ZIP buffer, estimated size 178327, actual size 176639
- 1 second elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs\newcurvyroad"
- Valve Software - vvis.exe (Jun 14 2017)
- 4 threads
- reading d:\steam\steamapps\common\source sdk base 2013 multiplayer\bin\prefabs\newcurvyroad.bsp
- reading d:\steam\steamapps\common\source sdk base 2013 multiplayer\bin\prefabs\newcurvyroad.prt
- 759 portalclusters
- 2002 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (47)
- Optimized: 1089 visible clusters (0.39%)
- Total clusters visible: 281073
- Average clusters visible: 370
- Building PAS...
- Average clusters audible: 739
- visdatasize:143864 compressed from 145728
- writing d:\steam\steamapps\common\source sdk base 2013 multiplayer\bin\prefabs\newcurvyroad.bsp
- 47 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
- ** Parameters: -both -game "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs\newcurvyroad"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\source sdk base 2013 multiplayer\bin\prefabs\newcurvyroad.bsp
- Setting up ray-trace acceleration structure... Done (2.13 seconds)
- 4362 faces
- 2576698 square feet [371044544.00 square inches]
- 538 Displacements
- 579650 Square Feet [83469664.00 Square Inches]
- 4362 patches before subdivision
- 96880 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
- transfers 16218531, max 1810
- transfer lists: 123.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(300386, 263981, 172649)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(18620, 15272, 8938)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1454, 1130, 597)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(177, 133, 63)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(23, 16, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(4, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 987/8192 11844/98304 (12.0%)
- brushsides 7488/65536 59904/524288 (11.4%)
- planes 4366/65536 87320/1310720 ( 6.7%)
- vertexes 7650/65536 91800/786432 (11.7%)
- nodes 2045/65536 65440/2097152 ( 3.1%)
- texinfos 1086/12288 78192/884736 ( 8.8%)
- texdata 81/2048 2592/65536 ( 4.0%)
- dispinfos 538/0 94688/0 ( 0.0%)
- disp_verts 48570/0 971400/0 ( 0.0%)
- disp_tris 78080/0 156160/0 ( 0.0%)
- disp_lmsamples 1958850/0 1958850/0 ( 0.0%)
- faces 4362/65536 244272/3670016 ( 6.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2600/65536 145600/3670016 ( 4.0%)
- leaves 2080/65536 66560/2097152 ( 3.2%)
- leaffaces 4033/65536 8066/131072 ( 6.2%)
- leafbrushes 2443/65536 4886/131072 ( 3.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29571/512000 118284/2048000 ( 5.8%)
- edges 18622/256000 74488/1024000 ( 7.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 262/32768 2620/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4359/65536 8718/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5287148/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 143864/16777216 ( 0.9%)
- entdata [variable] 27957/393216 ( 7.1%)
- LDR ambient table 2080/65536 8320/262144 ( 3.2%)
- HDR ambient table 2080/65536 8320/262144 ( 3.2%)
- LDR leaf ambient 8526/65536 238728/1835008 (13.0%)
- HDR leaf ambient 2080/65536 58240/1835008 ( 3.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/792 ( 0.1%)
- pakfile [variable] 176639/0 ( 0.0%)
- physics [variable] 9167616/4194304 (218.6%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 10486
- Writing d:\steam\steamapps\common\source sdk base 2013 multiplayer\bin\prefabs\newcurvyroad.bsp
- 28 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\source sdk base 2013 multiplayer\bin\prefabs\newcurvyroad.bsp
- Setting up ray-trace acceleration structure... Done (2.14 seconds)
- 4362 faces
- 2576698 square feet [371044544.00 square inches]
- 538 Displacements
- 579650 Square Feet [83469664.00 Square Inches]
- 4362 patches before subdivision
- 96880 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 16218531, max 1810
- transfer lists: 123.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(300385, 263980, 172648)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(18620, 15272, 8938)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1454, 1130, 597)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(177, 133, 63)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(23, 16, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(4, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0298 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 987/8192 11844/98304 (12.0%)
- brushsides 7488/65536 59904/524288 (11.4%)
- planes 4366/65536 87320/1310720 ( 6.7%)
- vertexes 7650/65536 91800/786432 (11.7%)
- nodes 2045/65536 65440/2097152 ( 3.1%)
- texinfos 1086/12288 78192/884736 ( 8.8%)
- texdata 81/2048 2592/65536 ( 4.0%)
- dispinfos 538/0 94688/0 ( 0.0%)
- disp_verts 48570/0 971400/0 ( 0.0%)
- disp_tris 78080/0 156160/0 ( 0.0%)
- disp_lmsamples 1958850/0 1958850/0 ( 0.0%)
- faces 4362/65536 244272/3670016 ( 6.7%)
- hdr faces 4362/65536 244272/3670016 ( 6.7%)
- origfaces 2600/65536 145600/3670016 ( 4.0%)
- leaves 2080/65536 66560/2097152 ( 3.2%)
- leaffaces 4033/65536 8066/131072 ( 6.2%)
- leafbrushes 2443/65536 4886/131072 ( 3.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 29571/512000 118284/2048000 ( 5.8%)
- edges 18622/256000 74488/1024000 ( 7.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 262/32768 2620/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4359/65536 8718/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5287148/0 ( 0.0%)
- HDR lightdata [variable] 5287148/0 ( 0.0%)
- visdata [variable] 143864/16777216 ( 0.9%)
- entdata [variable] 27957/393216 ( 7.1%)
- LDR ambient table 2080/65536 8320/262144 ( 3.2%)
- HDR ambient table 2080/65536 8320/262144 ( 3.2%)
- LDR leaf ambient 8526/65536 238728/1835008 (13.0%)
- HDR leaf ambient 8527/65536 238756/1835008 (13.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/792 ( 0.1%)
- pakfile [variable] 176639/0 ( 0.0%)
- physics [variable] 9167616/4194304 (218.6%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 10486
- Writing d:\steam\steamapps\common\source sdk base 2013 multiplayer\bin\prefabs\newcurvyroad.bsp
- 26 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs\newcurvyroad.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\newcurvyroad.bsp"
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