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  1. # Thanks for downloading ViaVersion
  2. # Ensure you look through all these options
  3. # If you need help:
  4. # Discord - https://viaversion.com/discord
  5. # viaversion.com - Discussion tab
  6. # Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
  7. #
  8. # ----------------------------------------------------------#
  9. #                     GLOBAL OPTIONS                       #
  10. # ----------------------------------------------------------#
  11. #
  12. # Should ViaVersion check for updates?
  13. checkforupdates: true
  14. # Send the supported versions with the Status (Ping) response packet
  15. send-supported-versions: false
  16. # Block specific Minecraft protocols that ViaVersion allows
  17. # List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers
  18. block-protocols: []
  19. # Change the blocked disconnect message
  20. block-disconnect-msg: Veuillez vous connecter entre la 1.8 et la 1.15!
  21. # If you use ProtocolLib, we can't reload without kicking the players.
  22. # (We don't suggest using reload either, use a plugin manager)
  23. # You can customise the message we kick people with if you use ProtocolLib here.
  24. reload-disconnect-msg: Server reload, please rejoin!
  25. #
  26. # ----------------------------------------------------------#
  27. #                     BUNGEE OPTIONS                       #
  28. # ----------------------------------------------------------#
  29. #
  30. # BungeeCord allows you to have different server versions inside.
  31. # Instead of you entering all the versions of these servers, we can ping them.
  32. #
  33. # What interval would you like us to ping at? (in seconds)
  34. # Use -1 to disable.
  35. bungee-ping-interval: 60
  36. # If the above is enabled, should we save the info to the config (in the section below)
  37. bungee-ping-save: true
  38. # To get a servers protocol, ViaVersion will do the following:
  39. # Look for the server in the following section, then look for the last ping if bungee-ping is enabled
  40. # otherwise use default.
  41. #
  42. # The format for the following is:
  43. #  servername: protocolversion
  44. # You can find protocol ids on http://wiki.vg/Protocol_version_numbers
  45. # It will fallback to the default option if none found.
  46. bungee-servers:
  47.   default: 47
  48.   login: 578
  49.   Lobby01: 578
  50.   Lobby02: 578
  51.   thelab: 47
  52.   totem: 578
  53.   getdown: 578
  54.   kitpvp: 578
  55.   fk: 47
  56.   build: 110
  57. #
  58. # ----------------------------------------------------------#
  59. #                  GLOBAL PACKET LIMITER                   #
  60. # ----------------------------------------------------------#
  61. #
  62. #
  63. # Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
  64. # Clients by default send around 20-90 packets per second.
  65. #
  66. # What is the maximum per second a client can send (Use %pps to display their pps)
  67. # Use -1 to disable.
  68. max-pps: 800
  69. max-pps-kick-msg: You are sending too many packets!
  70. #
  71. # We can also kick them if over a period they send over a threshold a certain amount of times.
  72. #
  73. # Period to track (in seconds)
  74. # Use -1 to disable.
  75. tracking-period: 6
  76. # How many packets per second counts as a warning
  77. tracking-warning-pps: 120
  78. # How many warnings over the interval can we have
  79. # This can never be higher than "tracking-period"
  80. tracking-max-warnings: 4
  81. tracking-max-kick-msg: You are sending too many packets, :(
  82. #
  83. # ----------------------------------------------------------#
  84. #                 MULTIPLE VERSIONS OPTIONS                #
  85. # ----------------------------------------------------------#
  86. #
  87. # Should we enable our hologram patch?
  88. # If they're in the wrong place enable this
  89. hologram-patch: false
  90. # This is the offset, should work as default when enabled.
  91. hologram-y: -0.96
  92. # Should we disable piston animation for 1.11/1.11.1 clients?
  93. # In some cases when firing lots of pistons it crashes them.
  94. piston-animation-patch: false
  95. # Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
  96. chat-nbt-fix: true
  97. # Should we use prefix for team colour on 1.13 and above clients
  98. team-colour-fix: true
  99. # We warn when there's a error converting from pre-1.13 to 1.13, should we suppress these? (Only suggested if spamming)
  100. suppress-1_13-conversion-errors: false
  101. # 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
  102. disable-1_13-auto-complete: false
  103. # The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
  104. 1_13-tab-complete-delay: 0
  105. # For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
  106. fix-low-snow-collision: false
  107. # In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
  108. truncate-1_14-books: false
  109. # Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
  110. fix-non-full-blocklight: true
  111. # Fixes walk animation not shown when health is set to Float.NaN
  112. fix-1_14-health-nan: true
  113. # Should 1.15+ clients respawn instantly / without showing a death screen?
  114. use-1_15-instant-respawn: false
  115. #
  116. # Enable serverside block-connections for 1.13+ clients
  117. serverside-blockconnections: false
  118. # When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
  119. reduce-blockstorage-memory: false
  120. # When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
  121. # Useful for lobbyservers where users can't build and those stems are used decoratively
  122. flowerstem-when-block-above: false
  123. #
  124. # ----------------------------------------------------------#
  125. #             1.9+ CLIENTS ON 1.8 SERVERS OPTIONS          #
  126. # ----------------------------------------------------------#
  127. #
  128. # No collide options, these allow you to configure how collision works.
  129. # Do you want us to prevent collision?
  130. prevent-collision: true
  131. # If the above is true, should we automatically team players until you do?
  132. auto-team: true
  133. # When enabled if certain metadata can't be read we won't tell you about it
  134. suppress-metadata-errors: false
  135. # When enabled 1.9+ will be able to block by using shields
  136. shield-blocking: true
  137. # Enable player tick simulation, this fixes eating, drinking, nether portals.
  138. simulate-pt: true
  139. # Should we patch boss bars so they work? (Default: true, disable if you're having issues)
  140. bossbar-patch: true
  141. # If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
  142. bossbar-anti-flicker: false
  143. # This will show the new effect indicator in the top-right corner for 1.9+ players.
  144. use-new-effect-indicator: true
  145. # Show the new death messages for 1.9+ on the death screen
  146. use-new-deathmessages: true
  147. # Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
  148. replace-pistons: false
  149. # What id should we replace with, default is air. (careful of players getting stuck standing on them)
  150. replacement-piston-id: 0
  151. # Force the string -> json transform
  152. force-json-transform: false
  153. # Minimize the cooldown animation in 1.8 servers
  154. minimize-cooldown: true
  155. # Left handed handling on 1.8 servers
  156. left-handed-handling: true
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