Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1"
- Valve Software - vbsp.exe (Mar 2 2016)
- 4 threads
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity light_spot (-160.58 -1696.00 315.87) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 3584.0 708.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 4096.0 708.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3096.0 708.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3608.0 708.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2080.0 3072.0 140.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2592.0 3072.0 140.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2072.0 3072.0 528.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2104.0 3072.0 528.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 210 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (660968 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1528 texinfos to 1195
- Reduced 200 texdatas to 174 (7567 bytes to 6523)
- Writing d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
- Wrote ZIP buffer, estimated size 44226, actual size 32220
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1"
- Valve Software - vvis.exe (Mar 2 2016)
- 4 threads
- reading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
- reading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.prt
- LoadPortals: couldn't read d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.prt
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.11 seconds)
- 5060 faces
- 10 degenerate faces
- 820550 square feet [118159296.00 square inches]
- 9 Displacements
- 4663 Square Feet [671540.44 Square Inches]
- sun extent from map=0.087156
- 182 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Build Patch/Sample Hash Table(s).....Done<0.0245 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 38 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 30/1024 1440/49152 ( 2.9%)
- brushes 1548/8192 18576/98304 (18.9%)
- brushsides 10521/65536 84168/524288 (16.1%)
- planes 3218/65536 64360/1310720 ( 4.9%)
- vertexes 9885/65536 118620/786432 (15.1%)
- nodes 2450/65536 78400/2097152 ( 3.7%)
- texinfos 1195/12288 86040/884736 ( 9.7%)
- texdata 174/2048 5568/65536 ( 8.5%)
- dispinfos 9/0 1584/0 ( 0.0%)
- disp_verts 657/0 13140/0 ( 0.0%)
- disp_tris 1056/0 2112/0 ( 0.0%)
- disp_lmsamples 13097/0 13097/0 ( 0.0%)
- faces 5060/65536 283360/3670016 ( 7.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3640/65536 203840/3670016 ( 5.6%)
- leaves 2481/65536 79392/2097152 ( 3.8%)
- leaffaces 6129/65536 12258/131072 ( 9.4%)
- leafbrushes 2198/65536 4396/131072 ( 3.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 41093/512000 164372/2048000 ( 8.0%)
- edges 27695/256000 110780/1024000 (10.8%)
- LDR worldlights 182/8192 16016/720896 ( 2.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 937/32768 9370/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 19398/65536 38796/131072 (29.6%)
- cubemapsamples 56/1024 896/16384 ( 5.5%)
- overlays 25/512 8800/180224 ( 4.9%)
- LDR lightdata [variable] 4139672/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 119538/393216 (30.4%)
- LDR ambient table 2481/65536 9924/262144 ( 3.8%)
- HDR ambient table 2481/65536 9924/262144 ( 3.8%)
- LDR leaf ambient 14287/65536 400036/1835008 (21.8%)
- HDR leaf ambient 2481/65536 69468/1835008 ( 3.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/30958 ( 0.0%)
- pakfile [variable] 32220/0 ( 0.0%)
- physics [variable] 660968/4194304 (15.8%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 16424
- Writing d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
- 34 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ph_spookyhotel_a1.bsp"
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\Steam\steamapps\common\Team Fortress 2\tf" +map "ph_spookyhotel_a1"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement