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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 4 threads
  8. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity light_spot (-160.58 -1696.00 315.87) leaked!
  15.  
  16. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 3584.0 708.0)
  17. Leaf 0 contents:
  18. Leaf 1 contents: CONTENTS_SOLID
  19. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  20. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  21. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  22. Candidate brush IDs:
  23.  
  24.  
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 4096.0 708.0)
  26. Leaf 0 contents:
  27. Leaf 1 contents: CONTENTS_SOLID
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs:
  32.  
  33.  
  34. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3096.0 708.0)
  35. Leaf 0 contents: CONTENTS_SOLID
  36. Leaf 1 contents:
  37. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  38. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  39. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  40. Candidate brush IDs:
  41.  
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3608.0 708.0)
  44. Leaf 0 contents: CONTENTS_SOLID
  45. Leaf 1 contents:
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  49. Candidate brush IDs:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2080.0 3072.0 140.0)
  53. Leaf 0 contents: CONTENTS_SOLID
  54. Leaf 1 contents:
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2592.0 3072.0 140.0)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents:
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2072.0 3072.0 528.0)
  71. Leaf 0 contents: CONTENTS_SOLID
  72. Leaf 1 contents:
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2104.0 3072.0 528.0)
  80. Leaf 0 contents: CONTENTS_SOLID
  81. Leaf 1 contents:
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs:
  86.  
  87. *** Suppressing further FindPortalSide errors.... ***
  88. Processing areas...done (0)
  89. Building Faces...done (0)
  90. Chop Details...done (0)
  91. Find Visible Detail Sides...
  92. Merged 210 detail faces...done (0)
  93. Merging details...done (0)
  94. FixTjuncs...
  95. PruneNodes...
  96. WriteBSP...
  97. done (1)
  98. *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
  99. Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
  100. *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
  101. Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
  102. Finding displacement neighbors...
  103. Finding lightmap sample positions...
  104. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  105. Building Physics collision data...
  106. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  107. done (0) (660968 bytes)
  108. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  109. Compacting texture/material tables...
  110. Reduced 1528 texinfos to 1195
  111. Reduced 200 texdatas to 174 (7567 bytes to 6523)
  112. Writing d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
  113. Wrote ZIP buffer, estimated size 44226, actual size 32220
  114. 2 seconds elapsed
  115.  
  116. ** Executing...
  117. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  118. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1"
  119.  
  120. Valve Software - vvis.exe (Mar 2 2016)
  121. 4 threads
  122. reading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
  123. reading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.prt
  124. LoadPortals: couldn't read d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.prt
  125.  
  126.  
  127. ** Executing...
  128. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  129. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1"
  130.  
  131. Valve Software - vrad.exe SSE (Mar 2 2016)
  132.  
  133. Valve Radiosity Simulator
  134. 4 threads
  135. [Reading texlights from 'lights.rad']
  136. unknown light specifier type - lights
  137.  
  138. [56 texlights parsed from 'lights.rad']
  139.  
  140. Loading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
  141. No vis information, direct lighting only.
  142. Setting up ray-trace acceleration structure... Done (1.11 seconds)
  143. 5060 faces
  144. 10 degenerate faces
  145. 820550 square feet [118159296.00 square inches]
  146. 9 Displacements
  147. 4663 Square Feet [671540.44 Square Inches]
  148. sun extent from map=0.087156
  149. 182 direct lights
  150. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
  151. Build Patch/Sample Hash Table(s).....Done<0.0245 sec>
  152. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  153. FinalLightFace Done
  154. 0 of 38 (0% of) surface lights went in leaf ambient cubes.
  155. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  156. Writing leaf ambient...done
  157. Ready to Finish
  158.  
  159. Object names Objects/Maxobjs Memory / Maxmem Fullness
  160. ------------ --------------- --------------- --------
  161. models 30/1024 1440/49152 ( 2.9%)
  162. brushes 1548/8192 18576/98304 (18.9%)
  163. brushsides 10521/65536 84168/524288 (16.1%)
  164. planes 3218/65536 64360/1310720 ( 4.9%)
  165. vertexes 9885/65536 118620/786432 (15.1%)
  166. nodes 2450/65536 78400/2097152 ( 3.7%)
  167. texinfos 1195/12288 86040/884736 ( 9.7%)
  168. texdata 174/2048 5568/65536 ( 8.5%)
  169. dispinfos 9/0 1584/0 ( 0.0%)
  170. disp_verts 657/0 13140/0 ( 0.0%)
  171. disp_tris 1056/0 2112/0 ( 0.0%)
  172. disp_lmsamples 13097/0 13097/0 ( 0.0%)
  173. faces 5060/65536 283360/3670016 ( 7.7%)
  174. hdr faces 0/65536 0/3670016 ( 0.0%)
  175. origfaces 3640/65536 203840/3670016 ( 5.6%)
  176. leaves 2481/65536 79392/2097152 ( 3.8%)
  177. leaffaces 6129/65536 12258/131072 ( 9.4%)
  178. leafbrushes 2198/65536 4396/131072 ( 3.4%)
  179. areas 2/256 16/2048 ( 0.8%)
  180. surfedges 41093/512000 164372/2048000 ( 8.0%)
  181. edges 27695/256000 110780/1024000 (10.8%)
  182. LDR worldlights 182/8192 16016/720896 ( 2.2%)
  183. HDR worldlights 0/8192 0/720896 ( 0.0%)
  184. leafwaterdata 0/32768 0/393216 ( 0.0%)
  185. waterstrips 937/32768 9370/327680 ( 2.9%)
  186. waterverts 0/65536 0/786432 ( 0.0%)
  187. waterindices 19398/65536 38796/131072 (29.6%)
  188. cubemapsamples 56/1024 896/16384 ( 5.5%)
  189. overlays 25/512 8800/180224 ( 4.9%)
  190. LDR lightdata [variable] 4139672/0 ( 0.0%)
  191. HDR lightdata [variable] 0/0 ( 0.0%)
  192. visdata [variable] 0/16777216 ( 0.0%)
  193. entdata [variable] 119538/393216 (30.4%)
  194. LDR ambient table 2481/65536 9924/262144 ( 3.8%)
  195. HDR ambient table 2481/65536 9924/262144 ( 3.8%)
  196. LDR leaf ambient 14287/65536 400036/1835008 (21.8%)
  197. HDR leaf ambient 2481/65536 69468/1835008 ( 3.8%)
  198. occluders 0/0 0/0 ( 0.0%)
  199. occluder polygons 0/0 0/0 ( 0.0%)
  200. occluder vert ind 0/0 0/0 ( 0.0%)
  201. detail props [variable] 1/12 ( 8.3%)
  202. static props [variable] 1/30958 ( 0.0%)
  203. pakfile [variable] 32220/0 ( 0.0%)
  204. physics [variable] 660968/4194304 (15.8%)
  205. physics terrain [variable] 0/1048576 ( 0.0%)
  206.  
  207. Level flags = 0
  208.  
  209. Total triangle count: 16424
  210. Writing d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp
  211. 34 seconds elapsed
  212.  
  213. ** Executing...
  214. ** Command: Copy File
  215. ** Parameters: "d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a1.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ph_spookyhotel_a1.bsp"
  216.  
  217.  
  218. ** Executing...
  219. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  220. ** Parameters: -dev -console -allowdebug -game "D:\Steam\steamapps\common\Team Fortress 2\tf" +map "ph_spookyhotel_a1"
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