Lomsor

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Jul 11th, 2019
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  1.  General Monster Rules:
  2.    # This is an advanced anti monster grinder module. It will block drops if the monster
  3.     # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
  4.     # cant reach a player or can not easily reach a player f.e. monster is in water.
  5.     Inhibit Monster Grinders: false
  6.     More Monsters:
  7.       Max Y: 55
  8.       # A simple multiplier to increase spawns under ground by increasing the packspawning size.
  9.       Multiplier: 2
  10.     Monsters Spawn In Light:
  11.       Max Y: 50
  12.       # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
  13.       Max Light: 10
  14.       # Spawns monsters at locations where player has been previously.
  15.       Percentage: 100
  16.   Horses:
  17.     Block Usage Of Chest Below: 55
  18.   # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
  19.   # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
  20.   Zombies:
  21.     Slow Players:
  22.       Enable: true
  23.       # Effect to apply to the player when he is hit.
  24.       Effect:
  25.         Potion Type: SLOW
  26.         Duration (ticks): 100
  27.         Amplifier: 1
  28.       Stack Effect:
  29.        # If the effect strength should be increased when a player is hit in succession
  30.         Enable: true
  31.         # Maximum strength of the effect that can be achieved.
  32.         Max Strength: 3
  33.     Reanimate:
  34.      # If zombie heads should be placed at the location where a zombie will resurrect
  35.       # Breaking the head will result in the zombie not resurrecting.
  36.       Place Skulls: true
  37.       # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
  38.       Placed Skulls Drop Percentage: 5
  39.       # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
  40.       # F.e 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
  41.       Percent: 50
  42.   Skeletons:
  43.     Shoot Snowballs:
  44.       Enable: true
  45.       Percent: 20
  46.       Blind Player (ticks): 100
  47.     Shoot Fireworks:
  48.       Enable: true
  49.       Percent: 30
  50.       Knockback Player Velocity: 1.0
  51.     Shoot Fireballs:
  52.       Enable: true
  53.       Percentage: 10
  54.       Player Fireticks: 40
  55.     Shoot Silverfish:
  56.       Enable: true
  57.       Percent: 20
  58.       Kill Silverfish After Skeleton Died: true
  59.       Limit To X Spawned At A Time: 5
  60.       Limit To X Spawned In Total: 15
  61.     Deflect Arrows Percent: 100
  62.     Spawn in End Percent: 10
  63.   Silverfish:
  64.     Cant enter blocks: true
  65.     Drop Cobble: true
  66.     Show Particles To Make Better Visible: true
  67.   Spiders:
  68.     Bonus Underground Spawn Percent: 20
  69.     Drop Web On Death: true
  70.   Creepers:
  71.     Charged Creeper Spawn Percent: 10
  72.     Drop Tnt On Death:
  73.       Percent: 20
  74.       Max Y: 50
  75.     Charged Creepers Explode On Damage: true
  76.     Fire Triggers Explosion:
  77.       Enable: true
  78.       Firework Count: 3
  79.       Launch In Air Speed: 0.5
  80.   Blazes:
  81.     Near Bedrock Spawn Percent: 50
  82.     Block Drops In Overworld: true
  83.     Bonus Nether Spawn Percent: 20
  84.     Drop Fire On Damage: true
  85.     Bonus Loot: true
  86.     Nether Split On Death Percent: 25
  87.   MagmaCubes:
  88.     Spawn With Nether Blaze Percent: 100
  89.     Grow Into Blazes On Damage: true
  90.   PigZombies:
  91.     Always Angry: true
  92.     # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
  93.     Dmg to players percent: 70
  94.     # Add netherwart to the drops of pigzombies.
  95.     Always Drop Netherwart In Fortresses: true
  96.     Percent Chance to Drop Netherwart Elsewhere In Nether: 25
  97.     Spawn on Lighting Strikes:
  98.       Enable: false
  99.   Ghasts:
  100.    # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
  101.     Arrows Do % Damage: 20
  102.     Exp Multiplier: 10
  103.     Drops Multiplier: 5
  104.   Endermen:
  105.    # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
  106.     May Teleport Players: true
  107.   Witches:
  108.    # Includes spawning of baby zombies, explosions and teleporting
  109.     Additional Attacks: true
  110.     Bonus Spawn Percent: 5
  111.   KillerBunny:
  112.     Bonus Spawn Percent: 1
  113.   Vindicator:
  114.     Bonus Spawn Percent: 20
  115.   CaveSpider:
  116.     Bonus Spawn Percent: 5
  117.   Guardians:
  118.     Bonus Spawn Percent: 20
  119.   Vex:
  120.     Bonus Spawn Percent: 5
  121.   EnderDragon:
  122.     Respawns: true
  123.     Drops Dragonegg: true
  124.     Drops 2 Villager Eggs: true
  125.     # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
  126.     Harder Battle: true
  127.     # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect.
  128.     Alternative Minions: true
  129.     # Announces in chat when someone is challenging the dragon or has beaten her.
  130.     Battle Announcements: true
  131.     # Block building in the end to prevent players from building big protective structures.
  132.     No Building Allowed: false
  133.     # Sets the health of the Ender Dragon
  134.     Health: 1600
  135.   Farming:
  136.     Weak Crops:
  137.       Enable: true
  138.       Loss Rate: 25
  139.       Infertile Deserts: true
  140.       Snow Breaks Crops: true
  141.     Cant Craft Melonseeds: true
  142.     No Bonemeal On Mushrooms: true
  143.     No Farming Nether Wart: true
  144.     Sheep Grow Only White Wool: true
  145.     Squid Only Spawn In Ocean: true
  146.     Buckets Dont Move Water Sources: true
  147.     Animal Experience Nerf: true
  148.     Iron Golem Nerf: true
  149.     Animal Overcrowding Control:
  150.       Enable: true
  151.       # Maximum amount of animals allowed in a small area before they start dying
  152.       Threshold: 10
  153.   Additional Falling Blocks:
  154.     Enable: true
  155.     Break Torches: true
  156.     # Whether a falling block that is broken by an obstructing block should drop as an item
  157.     Drop As Items: false
  158.     # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
  159.     Landed Blocks Can Cause Blocks To Fall: true
  160.     # Should a falling block damage players when it lands on them.
  161.     Dmg Amount When Hitting Players: 2
  162.     Turn Mycel/Grass To Dirt: true
  163.     Enabled Blocks:
  164.    - MOSSY_COBBLESTONE
  165.     - GRASS
  166.     - DIRT
  167.     - COBBLESTONE
  168.     - DOUBLE_STEP@3
  169.     - STEP@3,11
  170.     - MYCEL
  171.   Explosions:
  172.    # When enabled explosions will turn surrounding stone into cobblestone
  173.     Turn Stone To Cobble: true
  174.     Physics:
  175.      # Makes explosions uber cool by throwing blocks up into the air
  176.       Enable: true
  177.       Enable For Plugin Created Explosions: false
  178.       # How many of the blocks that would have been destroyed should go flying instead
  179.       Blocks Affected Percentage: 20
  180.       # Following 2 variables basically determine the angle and speed in what the blocks go flying
  181.       Up Velocity: 2.0
  182.       Spread Velocity: 3.0
  183.       # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
  184.       # Set to 0 if you want blocks to not be placed at all
  185.       Exceed Radius Autoremove: 10
  186.     # Determines where your surface is located. You can have seperate settings for the surface and caves.
  187.     Border Y: 55
  188.     Creeper:
  189.       Enable Custom Explosion: true
  190.       Below Border:
  191.        # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
  192.         Explosion Power: 3
  193.         Set Fire: false
  194.         World Damage: true
  195.       Above Border:
  196.         Explosion Power: 3
  197.         Set Fire: false
  198.         # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
  199.         World Damage: true
  200.     Charged Creeper:
  201.       Enable Custom Explosion: true
  202.       Below Border:
  203.         Explosion Power: 4
  204.         Set Fire: false
  205.         World Damage: true
  206.       Above Border:
  207.         Explosion Power: 4
  208.         Set Fire: false
  209.         World Damage: true
  210.     Tnt:
  211.       Enable Custom Explosion: true
  212.       # Creates 3 explosions at random locations close to the original tnt
  213.       # Makes for more natural looking craters.
  214.       Enable Multiple Explosions: true
  215.       # Change recipe to yield 3 tnt instead of 1
  216.       Tnt Per Recipe: 3
  217.       Below Border:
  218.         Explosion Power: 5
  219.         Set Fire: false
  220.         World Damage: true
  221.       Above Border:
  222.         Explosion Power: 3
  223.         Set Fire: false
  224.         World Damage: true
  225.     Blazes Explode On Death:
  226.       Enable: true
  227.       Below Border:
  228.         Explosion Power: 4
  229.         Set Fire: true
  230.         World Damage: true
  231.       Above Border:
  232.         Explosion Power: 4
  233.         Set Fire: true
  234.         World Damage: true
  235.     Ghasts:
  236.       Enable Custom Explosion: true
  237.       Below Border:
  238.         Explosion Power: 2
  239.         Set Fire: true
  240.         World Damage: true
  241.       Above Border:
  242.         Explosion Power: 2
  243.         Set Fire: true
  244.         World Damage: true
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