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- General Monster Rules:
- # This is an advanced anti monster grinder module. It will block drops if the monster
- # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
- # cant reach a player or can not easily reach a player f.e. monster is in water.
- Inhibit Monster Grinders: false
- More Monsters:
- Max Y: 55
- # A simple multiplier to increase spawns under ground by increasing the packspawning size.
- Multiplier: 2
- Monsters Spawn In Light:
- Max Y: 50
- # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
- Max Light: 10
- # Spawns monsters at locations where player has been previously.
- Percentage: 100
- Horses:
- Block Usage Of Chest Below: 55
- # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
- # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
- Zombies:
- Slow Players:
- Enable: true
- # Effect to apply to the player when he is hit.
- Effect:
- Potion Type: SLOW
- Duration (ticks): 100
- Amplifier: 1
- Stack Effect:
- # If the effect strength should be increased when a player is hit in succession
- Enable: true
- # Maximum strength of the effect that can be achieved.
- Max Strength: 3
- Reanimate:
- # If zombie heads should be placed at the location where a zombie will resurrect
- # Breaking the head will result in the zombie not resurrecting.
- Place Skulls: true
- # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
- Placed Skulls Drop Percentage: 5
- # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
- # F.e 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
- Percent: 50
- Skeletons:
- Shoot Snowballs:
- Enable: true
- Percent: 20
- Blind Player (ticks): 100
- Shoot Fireworks:
- Enable: true
- Percent: 30
- Knockback Player Velocity: 1.0
- Shoot Fireballs:
- Enable: true
- Percentage: 10
- Player Fireticks: 40
- Shoot Silverfish:
- Enable: true
- Percent: 20
- Kill Silverfish After Skeleton Died: true
- Limit To X Spawned At A Time: 5
- Limit To X Spawned In Total: 15
- Deflect Arrows Percent: 100
- Spawn in End Percent: 10
- Silverfish:
- Cant enter blocks: true
- Drop Cobble: true
- Show Particles To Make Better Visible: true
- Spiders:
- Bonus Underground Spawn Percent: 20
- Drop Web On Death: true
- Creepers:
- Charged Creeper Spawn Percent: 10
- Drop Tnt On Death:
- Percent: 20
- Max Y: 50
- Charged Creepers Explode On Damage: true
- Fire Triggers Explosion:
- Enable: true
- Firework Count: 3
- Launch In Air Speed: 0.5
- Blazes:
- Near Bedrock Spawn Percent: 50
- Block Drops In Overworld: true
- Bonus Nether Spawn Percent: 20
- Drop Fire On Damage: true
- Bonus Loot: true
- Nether Split On Death Percent: 25
- MagmaCubes:
- Spawn With Nether Blaze Percent: 100
- Grow Into Blazes On Damage: true
- PigZombies:
- Always Angry: true
- # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
- Dmg to players percent: 70
- # Add netherwart to the drops of pigzombies.
- Always Drop Netherwart In Fortresses: true
- Percent Chance to Drop Netherwart Elsewhere In Nether: 25
- Spawn on Lighting Strikes:
- Enable: false
- Ghasts:
- # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
- Arrows Do % Damage: 20
- Exp Multiplier: 10
- Drops Multiplier: 5
- Endermen:
- # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
- May Teleport Players: true
- Witches:
- # Includes spawning of baby zombies, explosions and teleporting
- Additional Attacks: true
- Bonus Spawn Percent: 5
- KillerBunny:
- Bonus Spawn Percent: 1
- Vindicator:
- Bonus Spawn Percent: 20
- CaveSpider:
- Bonus Spawn Percent: 5
- Guardians:
- Bonus Spawn Percent: 20
- Vex:
- Bonus Spawn Percent: 5
- EnderDragon:
- Respawns: true
- Drops Dragonegg: true
- Drops 2 Villager Eggs: true
- # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
- Harder Battle: true
- # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect.
- Alternative Minions: true
- # Announces in chat when someone is challenging the dragon or has beaten her.
- Battle Announcements: true
- # Block building in the end to prevent players from building big protective structures.
- No Building Allowed: false
- # Sets the health of the Ender Dragon
- Health: 1600
- Farming:
- Weak Crops:
- Enable: true
- Loss Rate: 25
- Infertile Deserts: true
- Snow Breaks Crops: true
- Cant Craft Melonseeds: true
- No Bonemeal On Mushrooms: true
- No Farming Nether Wart: true
- Sheep Grow Only White Wool: true
- Squid Only Spawn In Ocean: true
- Buckets Dont Move Water Sources: true
- Animal Experience Nerf: true
- Iron Golem Nerf: true
- Animal Overcrowding Control:
- Enable: true
- # Maximum amount of animals allowed in a small area before they start dying
- Threshold: 10
- Additional Falling Blocks:
- Enable: true
- Break Torches: true
- # Whether a falling block that is broken by an obstructing block should drop as an item
- Drop As Items: false
- # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
- Landed Blocks Can Cause Blocks To Fall: true
- # Should a falling block damage players when it lands on them.
- Dmg Amount When Hitting Players: 2
- Turn Mycel/Grass To Dirt: true
- Enabled Blocks:
- - MOSSY_COBBLESTONE
- - GRASS
- - DIRT
- - COBBLESTONE
- - DOUBLE_STEP@3
- - STEP@3,11
- - MYCEL
- Explosions:
- # When enabled explosions will turn surrounding stone into cobblestone
- Turn Stone To Cobble: true
- Physics:
- # Makes explosions uber cool by throwing blocks up into the air
- Enable: true
- Enable For Plugin Created Explosions: false
- # How many of the blocks that would have been destroyed should go flying instead
- Blocks Affected Percentage: 20
- # Following 2 variables basically determine the angle and speed in what the blocks go flying
- Up Velocity: 2.0
- Spread Velocity: 3.0
- # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
- # Set to 0 if you want blocks to not be placed at all
- Exceed Radius Autoremove: 10
- # Determines where your surface is located. You can have seperate settings for the surface and caves.
- Border Y: 55
- Creeper:
- Enable Custom Explosion: true
- Below Border:
- # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
- Explosion Power: 3
- Set Fire: false
- World Damage: true
- Above Border:
- Explosion Power: 3
- Set Fire: false
- # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
- World Damage: true
- Charged Creeper:
- Enable Custom Explosion: true
- Below Border:
- Explosion Power: 4
- Set Fire: false
- World Damage: true
- Above Border:
- Explosion Power: 4
- Set Fire: false
- World Damage: true
- Tnt:
- Enable Custom Explosion: true
- # Creates 3 explosions at random locations close to the original tnt
- # Makes for more natural looking craters.
- Enable Multiple Explosions: true
- # Change recipe to yield 3 tnt instead of 1
- Tnt Per Recipe: 3
- Below Border:
- Explosion Power: 5
- Set Fire: false
- World Damage: true
- Above Border:
- Explosion Power: 3
- Set Fire: false
- World Damage: true
- Blazes Explode On Death:
- Enable: true
- Below Border:
- Explosion Power: 4
- Set Fire: true
- World Damage: true
- Above Border:
- Explosion Power: 4
- Set Fire: true
- World Damage: true
- Ghasts:
- Enable Custom Explosion: true
- Below Border:
- Explosion Power: 2
- Set Fire: true
- World Damage: true
- Above Border:
- Explosion Power: 2
- Set Fire: true
- World Damage: true
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