ThePessilist

KHBBSFM Terra Any% Critical Notes: Curaga + Fire Dash Route

Jan 19th, 2018
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  1. Thanks to SonicShadowSilver2 who helped with this route and let me use his notes as a base for these with his permission.
  2.  
  3. 1. Orbs- 2 hits in the air or any finisher will (typically) send orbs flying. Use that and quick blitz to knock them into each other as much as possible. Use almost full shotlock on 2nd wave.
  4. 2. World Map
  5. 3. - Menu: Turn on Zero EXP and change camera if you want to for preference.
  6. 4.
  7. 5. Enchanted Dominion
  8. 6. - Use Ven D-Link until you get LV1, then try to get Aqua's D-Link to LV1.
  9. 7. - Get the Potion chest near the entrance to the next room and get the Blizzard chest to the left in the next room
  10. 8. - Get the Zero Gravity chest to the right and get the Ether chest right next to the stairs in Audience Chamber
  11. 9. - Get the Ether chest next to the 3 Floods in the next room, then go to Aurora's Chamber
  12. 10. - Go to the room behind you and get the Sleep chest, then go fight Wheel Master
  13. 11. – Hold forward at the start of the fight as you enter Ventus D-Link, this should give you the pattern where he swings his arms at you. Be aware of hp barrier at 8/10ths of his last bar.
  14. 12.
  15. 13. Dwarf Woodlands
  16. 14. - Get Flame Salvo in Vault with Sonic Shadow movement, then get the Fission Firaga chest, head towards forced fight
  17. 17. - Menu Before Forced Fight: Fission -> quick blitz
  18. 18. Blizzard -> Empty
  19. 19. Zero Gravity -> Empty
  20. 21. Sleep -> Empty
  21. 22. - Use Aqua D-Link magnet spam in forced fight. If you haven't gotten Aqua's D-Link level to LV1 entering this fight use Aqua D-Link, hit floods around, and pray
  22. If you DID NOT get Aqua D-Link LV2 after the forced fight buy a poison from the moogle
  23. Equip poison->sliding dash if you have to
  24. 23. - Use Sonic Shadow movement in Vault,
  25. 25. Go fight Magic Mirror (can grab ether right below flame slavo chest if munny is very low (40-50 before forced fight typically) but this is just for safety)
  26. 26. - If Aqua's D-Link is not LV2, dash to Mirror, hit him once + Poison, hit him once or twice and cast blizzard/fission/poison, repeat pattern for rest of fight, use shotlocks when does one of the two moves flying towards you
  27. 27. - If he does the hallway, then attack the one that is smiling. If he moves from left to right, then shotlock him
  28. 28. - If he does the circle attack, then use Blizzard to shoot the one that's smiling once he stops or slide past the orbs
  29. 29. - If Aqua's D-Link is LV2, dash to him, hit him twice+fission then enter Aqua D-Link
  30. 30. - Use all commands except for Mine Square, Fire Strike, and Cura by mashing Triangle, then use Magic Volley after Magnera
  31. 31. - If he moves from left to right or dives at you, set a Mine Square down, move back, then Magic Volley again
  32. 32. - If he does the circle attack, try to shoot the one that's smiling with Blizzara or slide past the orbs
  33. 33.
  34. 34. - Go back to Courtyard and enter the shop
  35. 35. - Moogle Shop: Sell: Everything except Stun Edge, Sliding Dash, and Zero Gravity
  36. 36. Buy: Fire x2, Cure x1, Thunder x2, Magnet x3, and Bind x1 (1060 Munny needed)
  37. 37. - Menu: Fire-> Sliding Dash
  38. 38. Magnet -> Empty
  39. 39. Magnet -> Stun Edge
  40. 40. Cure -> Empty
  41. 41. Thunder -> Zero Gravity
  42. 42. Thunder -> Empty
  43. 43. Equip Flame Salvo
  44. 44. - Leave World and enter Castle of Dreams
  45. 45.
  46. 46. Castle of Dreams
  47. 47. - Use Aqua D-Link in forced fight
  48. 48. - Get the Slow chest on the right and get the Pulsing Crystal chest near the stairs in the next room
  49. 49. - Enter Cinderella Escort
  50. 50. - Spam Magnet + Thunder and maybe Finisher on everything
  51. 51. - Make sure you kill the Bruisers at the beginning of the 2nd part to ensure the 2 Magnets reach LV2
  52. 52. - After killing the 2 Shoegazers on the right side of the stairs, go to the left side and kill a Bruiser with Finish + 2 hits
  53. 53. - Let Cinderella go to the end of the escort by herself, spawn Shoegazers behind her, then finish the Escort
  54. 54. - Get the Soothing Crystal chest to the left, get the Thunder chest in the Antechamber, then go fight Symphony Master
  55. 55. – Consistent Strat: Use Ven D-Link
  56. - Less consistent 3-5 second faster strat: Use Aqua D-Link (must be level 2), at start of fight thunder, mine square, finisher. Then mag between his darkness rages and thunder, mine square (when available), and finisher until fight ends
  57. (Note: which once you use is really up to your choice, I actually find the Aqua strat more consistently personally but I listed them generally for what would be easier to learn)
  58. 56. Mysterious Tower
  59. 57. - Get the Cure chest on the right, then Menu
  60. Meld: Fire+Sliding Dash+Pulsing Crystal= Fire Dash (Leaf Bracer), Stun Edge+Magnet+Fleeting= Magnera (Attack Haste), Thunder+Cure= Cura, Magnet+ Thunder+ Soothing Crystal= Magnera (HP Boost)
  61.  
  62. Commands:
  63. Fire
  64. Cure
  65. Thunder
  66. Zero Gravity
  67. Magnet
  68. Magnera
  69. Bind
  70.  
  71. 67. Equip Counter Hammer and Air Slide
  72. 68. - Go to Yen Sid's room
  73. 69.
  74. 70. World Map
  75. 71. - Go to Keyblade Graveyard, then enter Radiant Garden
  76. 72.
  77. 73. Radiant Garden
  78. 74. - Magnera + Thundara/Thunder spam on 1st two waves, then enter Aqua D-Link right before 3rd wave spawns. Use finisher on 4th wave (hopefully level 2) and don’t use magnet until last wave spawns.
  79. 75. - Get the Thunder Surge and Fleeting Crystal chests in Fountain Court and kill 4 Blue Sea Salts with it. Kill as many more fountain waves as it takes to level up fire and bind to level 3
  80. 76. - Menu: Meld
  81. 77. Fire + Bind = Ignite
  82. 78. Cure + Thunder + *Fleeting Crystal = Cura (Magic Haste)
  83. Magnet + Zero Gravity + Fleeting Crystal** = Thundara (Attack Haste)
  84. 79. **If you only have 1 Fleeting Crystal, only use it on Cura!
  85. Commands:
  86. Thunder Surge
  87. Fire Dash
  88. Thundara
  89. Magnera
  90. Magnera
  91. Cura
  92. Cura
  93. 85. - Get the Esuna and Blackout chests, use fire dash right before last wave on walkway spawns, then enter Trinity Armor
  94. 86. - Use Fire Dash + Thundara + Magneras at the beginning to enter Firestorm- then Dash away towards where you started the fight, lock onto the legs, and thunder surge when he charges at you
  95. 87. - Thundara after the 1st guard, then angle your Firestorm finisher to where you're between the legs and body after the 2nd guard (use a Magnera if the finisher isn't ready)
  96. 88. - Be careful not to use Thunder Surge until you have entered Firestorm!
  97. 89. - Use Magic Commands from under Trinity Armor after breaking both parts during the big laser attack (use thunder surge & normal attacks at your own risk)
  98. 90. - Use Firestorm finisher right when he shoots fireballs after the big laser attack to finish him off (if you used a blizzard this will be diamond dust and works the same)
  99. On way back kill wave of unversed right before stair with magnet, jump, attack, thunder (yes it matters)
  100. 91. - Moogle Shop: Sell: Blackout, Slow, all Items, and extra commands
  101. 92. Buy: Ignite x1 (600 Munny needed)
  102. 93. -Exit castle town, fire dash off unversed,enter waterway then MENU: x2 Ignites-> Thundara, Magnera
  103. 94. - Get the Fira chest to the left in Outer Gardens, then go fight Braig
  104. 95. * Only get the Pulsing Crystal chest to the right if you got Leaf Bracer earlier + no drop (can skip anyway if comfortable but good luck)
  105. 96. - Use Ignite when he teleports once after he's out of Sniper Mode
  106. 97. - If he goes into the air, then time your Ignites accordingly while deflecting his bullets back at him
  107. 98. - After he shoots on the ground once, deflect his bullets back at him, then Ignite + Thunder Surge while he charges up
  108. 99. - After both his ground and aerial pattern, jump and use Ignite as he tries to shoot at you while running in a circle (jump timing should be when he teleports right before his circle attack)
  109. 100.
  110. 101. Disney Town
  111. 102. - Menu: Magnera -> Thunder Surge
  112. Move Magnera towards bottom of deck (not necessary but helpful)
  113. 103. Thundara -> Empty
  114. 104. - Rumble Racing
  115.  
  116. 116. Olympus Coliseum
  117. 117. - Spam Magnera + Jump + Attack + Thundara in Aqua D-Link in forced fight **the jump attack matters for cp reasons**
  118. ***If you don't jump and attack flame salvo will not be level 4 for Zack and the strat will not work***
  119. 118. -Go to your right in area after forced fight and get fire strike chest
  120. 119. - Talk to Hades to enter 10 Rounds
  121. 120. - Round 1-9: spam Magnera + Thundara + Finish, Revert at the end of Round 6 O
  122. 122. - Round 10: Immediately mash out a magnet, dash to the middle magnet then finish them with Thundaras (it's possible for Jellies to kill you before you can magnet and it sucks, loses a minute. Dashing to the middle before magneting the fist time is slightly saver, dashing away is safest often)
  123. 123. - Talk to Hades to fight Zack
  124. 124. – Phase 1: ignite, 6-8 shotlock twice. Wait for his retaliation after. Then stun lock him with ignite, fire dash, 2 hits, ignite, 2 hits, ignite/thundara spam until finisher- IF HE JUMPS AWAY AND YOU WHIFF THE ATTACK *RUN* BEFORE HE RETALIATES. Should see him stagger (flinch backwards) while attempting to jump for loop to work. Use firestorm finisher and repeat loop.
  125. 125. – Phase 2 Safe/Slow Strat: Strat A: fully use Flame Salvo in the beginning of 2nd phase, then use Ventus D-Link to loop him in a corner
  126. 126. Immediately dash back after Finisher, then prepare to use Flame Salvo just in case he breaks out with Hero's Pride
  127. 127. - Fast/Cool/Hard Strat: Fully use Flame Salvo in the beginning, 1 hit & Ignite, dodge counter, 2 hits & Ignite, shotlock during Hero's Pride,
  128. 128. 2 hits, Ignite, dodge counter, 2 hits & Ignite, shotlock during Hero's Pride, Gold Rush & Ignite, repeat until near dead
  129. 129. When he's about to die when you use another Ignite, finish him off with thundara into gold rush! Sometimes gold rush on its own will kill but it is not always reliable!!!
  130. Deep Space
  131. - Spam X (English) / O (Japanese) on the Jellyshade Ambush
  132. - Magnera + Thundara spam while entering and leaving Aqua D-Link between waves dying in forced fight (i.e. Aqua D-Link first wave, revert, kill next wave, D-Link, revert, kill last wave)
  133. - Get the Wellspring Crystal chest in the upper-right corner in Launch Deck if you did not get a drop
  134. - Get up against the left wall, enter Cinderella's D-Link, jump and lock-on, then use Enchanted Step in mid-air.
  135. - Drop down to the right to get the Fleeting Crystal chest, then go fight Experiment 221
  136. - Dodge the first attack, then use Ignite. Guard the electric orbs back at him while using Ignite, fire 6-8 shotlocks between ignites
  137. - When he enters the guns, either run around the room or guard the bullets until he leaves the guns
  138. - Use Flame Salvo to finish him off
  139. 130. Gunless is possible but 1/1000 chance so good luck.
  140. 131. Neverland
  141. 132. - Magnera + Thundara first wave, 2nd Magnera, Aqua D-Link, Mag, Mine Square, Thunder, use Aqua finisher. Go in middle of Bruisers and use Mag+Thunder then revert and spam Ignite and rest of commands on the last 3 Wild Bruisers
  142. **IF you did not see a series of inexpensive items drop or one really expensive item (i.e. Thundara, Cura) go to the room to the left of the moogle use Cindy D-link and enchanted step on top of trampoline to get Thundaga for you to sell)
  143. 133. - Moogle Shop: Sell: Fira, Fire Strike Thundara x2, Ignite x1 and extra commands (Pay attention to what you have!)
  144. 134. Buy: Thunder Surge x4, Block (3000 Munny)
  145. Menu: Meld:
  146. Thundara+ Fire Dash + Pulsing Crystal OR*** Fleeting Crystal= Thunder Surge (Leaf Bracer) ***Only use Fleeting if you already got leaf bracer earlier.
  147. Magnera + Magnera + Wellspring Crystal = Magnega (Once More)
  148. Cura + Cura + Pulsing Crystal = Curaga (Second Chance)
  149. Block (Lvl1!!!) + Esuna + Fleeting Crystal = Renewal Block (Attack Haste)
  150. Commands:
  151. Thunder Surge x6
  152. Curaga (Shortcut command for safety)
  153. Magnega
  154. Equip Renewal Block
  155. Equip Sonic Impact
  156. **IF Commands are not high enough level to meld yet then kill wave across the water on way to Pan, should be enough
  157. 137. - Only get the Ether chest next to save point in the Cove if you plan on using them for Eraqus for safety, then go fight Peter Pan
  158. 138. – Pan: Thunder Surge stun lock as long as you can, when starts to fly away shotlock (more than 6, below 11)
  159. 139. - Leave the room and re-enter
  160. 140. - Dash forward, then spam Magneras in Aqua D-Link for Jellyshade Swarm II
  161.  
  162. 141. World Map
  163. 154. - Go to Keyblade Graveyard/Badlands, then Land of Departure to fight Master Eraqus
  164. 155. - Spam Thunder Surges and guard his attacks right after he counters (do this immediately after each counter to try to stay above 1 hp.)
  165. 156. - If you have at least 1 HP Boost, all of his counter will not send you to 1 HP
  166. 157. - How much HP you restore with Renewal Block depends on what attack he uses, so pay attention!
  167. - After a bit he will stand still and try to run away, punish this with thunder surges or he will shotlock/dm! Cure beforehand if you are at 1 hp! Attempt to punish at 1 hp at your own risk (I don’t recommend it)
  168. 158. - Use Flame Salvo when he uses his DMs and use Ethers if you need to along with Cure
  169. 159.
  170. 160. Keyblade Graveyard
  171. 161. - *Menu: Thunder Surge -> Ether
  172. 162. *Only do this menu if you used equipped Ethers for Master Eraqus!
  173. 163. - Enter Final Battles
  174. 164. - Vanitas & Master Xehanort
  175. 165. - Enter Peter Pan D-Link, and hit Vanitas with aerial hits until the gauge is full
  176. 166. - Partially use Flame Salvo until Vanitas lights up and yells, then use Swordbill when he jumps up in the air (or force him to come back up and hit him midair if you get there late).
  177. 167. - Pray that you do not crash if you die and press Retry?
  178. 168. - Master Xehanort
  179. 169. – Dive forward and spam thunder surges. Then hit him twice/three times and use Thunderstorm finisher. If you get Dark Impulse: use all 6 thunder surges then use finisher. Repeat spam and finishers until death.
  180. 170. –If he breaks out dodge whatever attack he does and try to get him back in the loop.
  181. 171. –If you get hit by his combo dodge away before you heal as he likes to follow one combo up with another
  182. 172. - If you end up getting hit by his combo attack when his HP is low, wait until he grabs you, then mash X
  183. 173. – Terranort
  184. 174. -Use Thunder Surges on Terranort when he uses Ars Solum and deflect Dark Volley until he has around 3.75 bars of HP left
  185. 175. - When he has under 3.75 bars of HP left, he will enter 2nd phase
  186. 176. - When he uses the full version of Dark Volley, dash up next to him, sit there, and deflect the last part of Dark Volley
  187. 177. - After deflecting the last part of Dark Volley, you want to try to dash up and use Thunder Surge to punish him
  188. 178. Use Thunder Surge as he DMs. When he DM’s either 1. Get a full shotlock off or 2. Go into a corner of the arena and block the meteors (Beware of Lingering Hit boxes!).
  189. 179. Also be aware that during his DM meteors will come up from underneath the ground and can hit you in the process. As long as you are dashing you’re usually fine.
  190. 180. IF he calls down a single meteor just dodge as far away as possible
  191. 181. When he shoots a giant ball, shotlock through it at 6-8. He will usefully blink around and Ars Solum afterwards so the shorter shotlock gives you time to attempt to punish it
  192. 182. This fight can and will kill you at random for any reason it wants.
  193. 183. Pray.
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