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Juushichi

Jam v1

Apr 16th, 2015
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  1. Life: 80
  2. Max Combo: 5
  3.  
  4. Innate: Breath of Asanagi - Whenever you knock the opponent down, draw a card, then attach your knockdown card to your character card unless three cards are already attached. Whenever you play a Charged move, discard an attached card. (You can't play Charged moves if you have no attached cards.)
  5.  
  6. Normal Attacks: X damage, X.2 speed
  7. Normal Throws: 6 damage, X.4 Speed, 2 CP Starter
  8.  
  9. 2: A/D
  10. 3: A/D
  11. 4: A/D
  12. 5: A/B
  13. 6: A/B
  14. - Sweep, 6 damage, 6.2 speed, 1 CP normal attack, knocks down
  15. 7: T/B
  16. 8: T/B
  17. 9: A/T
  18. - Palm Press, 9 damage, 9.2 speed, 1 CP normal attack, knocks down
  19. 10: T/D
  20. - Hochifu: [Combat Reveal] If you follow up this dodge with a Charged move, you may continue your combo. You can play this dodge while knocked down.
  21. J: Gekirin: 8 (3) damage, 4.0 speed, 2 CP Ender,
  22. Charged Gekirin: 10 (3) damage, 3.0 speed, 2 CP Starter
  23. - Plus Frames [Combat Reveal] When your opponent takes damage from either side of this card, next turn your attacks and throws are 1.0 speed faster.
  24. Q: Kenroukaku: 7 (2) damage, 2.4 Speed, 3 CP Ender
  25. Charged Kenroukaku: 6+4 (2) damage, +1 any, 0.6 speed, 1 CP Linker, knocks down
  26. K: Ryujin: 6 (2) damage, 3.4 speed, 2 CP Linker
  27. Charged Ryujin: 8+4 (2) damage, +2 any, 2.4 speed, 2 CP Linker
  28. A: Renhokyaku: 16 (4) damage, AA, 2.0 speed, Can’t Combo, Knockdown
  29. Geki: Saishenhou: 22 (1) damage, AAA, 1.0 speed, 1 CP Starter
  30. - Force Break Charge: Both Aces attach to your character card when you knock down with Renhokyaku.
  31. - Reversal of Fortune: [During Combat] When you hit the opponent with either side of this Ace, you may search your deck or discard pile for a face card, reveal it, and put it into your hand. If you searched your deck this way, shuffle it.
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