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- CHARACTER OVERVIEW
- Name: Vyolet Huntre Foniás
- Age: 15
- STATISTICS:
- Level: 1
- Rank(this is level-dependent, ask Res for the list of ranks):
- Physical Strength (weapon damage): 3
- Magical Strength (spell damage/potency): 7
- Physical Defense (HP, how well you take a melee/weapon attack): 2
- Magical Defense (how many spells you can take): 5
- Mana Power: 4150
- Wisdom (How well you are with plans and weapon-wielding): 6
- Stamina (How long you can battle without tiring): 8
- Movement Speed (How fast are you and your reflexes): 4
- Strengths: Long-range combat and support
- Weaknesses: Close-range combat and hard offense, anger issues
- Hobbies/Professions/Likes: Is able to talk to the dead and read others' emotions perfectly, cheerful company
- Dislikes: Snobs and rude people, her twin brother's magic
- Physical Appearance: drawing and outline, will explain more if required
- MAGIC: Necromancy
- PASSIVE- "Gift of Shadow"
- E: All dark-based attacks have a 25% chance to heal rather than damage when used against this mencer.
- R: The user is damaged 1.1x more by light-based attacks.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One: Skeletal Reinforcements
- E: The caster causes five skeletons to rise from the earth. Ey are equipped with a shield, broadsword, and armor.
- D: Medium
- C: 120 MP
- R: These warriors are fairly slow and take a noticeably longer time to reach their target than most minion-like creatures.
- Basic Spell Two- “Bone Dome”
- E(Effect): The user conjures a dome of marrow around themself to protect them from all damage for five seconds.
- D(Damage): None
- C(Cost): 210 MP
- R(Recoil/Drawback): The user cannot move or cast other spells while the spell is active.
- Basic Spell Three- “Dark Mirror”
- E(Effect): The user casts a thin layer of shadow over them and their allies, halving all physical damage for three minutes.
- D(Damage): None
- C(Cost): 350 MP
- R(Recoil/Drawback): The user's (not the allies') speed drops considerably during the duration of this spell.
- Basic Spell Four- “Shadow Swathe”
- E(Effect): The user casts a thin layer of shadow over them and their allies, halving all projectile and removing all over-time damage for three minutes.
- D(Damage): None
- C(Cost): 350 MP
- R(Recoil/Drawback): The user's (not the allies') speed drops considerably during the duration of this spell.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- “Archers of Past Doom”
- E(Effect): The user summons four skeletal archers on either side of them. The archers' accuracy is near-perfect and their arrows shatter weak shields.
- D(Damage): Medium
- C(Cost): 430 MP
- R(Recoil/Drawback): The archers cannot move from their starting position, only rotate stance.
- Secret Art Two- “Halved Shield”
- E(Effect): The user summons a shield of marrow onto their arm, which can be used exactly like a knight's. This halves all damage taken as long as the shield is used to block.
- D(Damage): None
- C(Cost): 480 MP
- R(Recoil/Drawback): A strong enough attack can break the shield and daze the user.
- Secret Art Three- “Quarter Parry”
- E(Effect): The user creates an “X” with their staff and quarterstaff to block any attack within the box it creates. Dark energy creates a box around the “X,” making the two staffs diagonals.
- D(Damage): None
- C(Cost): 550 MP
- R(Recoil/Drawback): The user is defenseless from behind for five seconds while the spell is active.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One: “Shadowed Mists”
- E: The battlefield is enveloped in a pitch-black fog that not even the brightest of lights can pierce. Only the caster and those with the ability of True Sight, Truth Sight, or Clear View can see through this without some sort of blindness.
- D: None
- C: 700 MP
- R: This cannot be used when the battlefield is under the effects of a “Light,” “Divine,” or “Celestial” field spell.
- Forbidden Art Two: Skeletal Army
- E: The caster reanimates the skeletons of twenty fallen warriors, eighteen of these foot soldiers and two archers. This can be seen as an upgraded version of Skeletal Reinforcements. The soldiers are faster.
- D: High
- C: 950 MP
- R: Skeletal Reinforcements or Archers of Past Doom must have been used at least twice in the battle. The skeletons have slightly less effective armor.
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- “Joined”
- E(Effect): A massive skeletal hand reaches up from the ground, grabs onto the target, and drags them underground, KOing the target instantly.
- D(Damage): KO
- C(Cost): all remaining MP
- R(Recoil/Drawback): If the attack is blocked, the user is left with no MP and 25% of their original stats.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Yin Entity”
- E(Effect): The user becomes a massive, black scorpion with acid-spitting fangs and tail. Their eyes are blood-red. The user's attacks triple and defenses go up by half (x1.5).
- D(Damage): None
- C(Cost): None
- R(Recoil/Drawback): The user's speed is halved.
- Weapons:
- -Staff of the Undead
- E: The user's spells do 5% more damage and the user's casting speed goes up by 2.
- -Quarterstaff
- E: Basic staff weapon.
- Equipment:
- -Armbands of the Underlord (guess who :3)
- E: The user's skeletal spells do 50% more damage.
- IF YOU DO NOT HAVE A SECOND ORIGIN, YOU MAY HAVE AN OVERDRIVE!
- Undiscovered
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