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char_item.cpp

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Apr 3rd, 2020
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  1. #include "stdafx.h"
  2.  
  3. #include <stack>
  4.  
  5. #include "utils.h"
  6. #include "config.h"
  7. #include "char.h"
  8. #include "char_manager.h"
  9. #include "item_manager.h"
  10. #include "desc.h"
  11. #include "desc_client.h"
  12. #include "desc_manager.h"
  13. #include "packet.h"
  14. #include "affect.h"
  15. #include "skill.h"
  16. #include "start_position.h"
  17. #include "mob_manager.h"
  18. #include "db.h"
  19. #include "log.h"
  20. #include "vector.h"
  21. #include "buffer_manager.h"
  22. #include "questmanager.h"
  23. #include "fishing.h"
  24. #include "party.h"
  25. #include "dungeon.h"
  26. #include "refine.h"
  27. #include "unique_item.h"
  28. #include "war_map.h"
  29. #include "xmas_event.h"
  30. #include "marriage.h"
  31. #include "monarch.h"
  32. #ifdef NEW_PET_SYSTEM
  33. #include "New_PetSystem.h"
  34. #endif
  35. #include "polymorph.h"
  36. #include "blend_item.h"
  37. #include "castle.h"
  38. #include "BattleArena.h"
  39. #include "arena.h"
  40. #include "dev_log.h"
  41. #include "pcbang.h"
  42. #include "threeway_war.h"
  43.  
  44. #include "safebox.h"
  45. #include "shop.h"
  46.  
  47. #include "../../common/VnumHelper.h"
  48. #include "DragonSoul.h"
  49. #include "buff_on_attributes.h"
  50. #include "belt_inventory_helper.h"
  51.  
  52. //auction_temp
  53. #ifdef __AUCTION__
  54. #include "auction_manager.h"
  55. #endif
  56. const int ITEM_BROKEN_METIN_VNUM = 28960;
  57.  
  58. // CHANGE_ITEM_ATTRIBUTES
  59. const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10;
  60. const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr";
  61. const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle";
  62. // END_OF_CHANGE_ITEM_ATTRIBUTES
  63. const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS };
  64.  
  65. struct FFindStone
  66. {
  67. std::map<DWORD, LPCHARACTER> m_mapStone;
  68.  
  69. void operator()(LPENTITY pEnt)
  70. {
  71. if (pEnt->IsType(ENTITY_CHARACTER) == true)
  72. {
  73. LPCHARACTER pChar = (LPCHARACTER)pEnt;
  74.  
  75. if (pChar->IsStone() == true)
  76. {
  77. m_mapStone[(DWORD)pChar->GetVID()] = pChar;
  78. }
  79. }
  80. }
  81. };
  82.  
  83.  
  84. //귀환부, 귀환기억부, 결혼반지
  85. static bool IS_SUMMON_ITEM(int vnum)
  86. {
  87. switch (vnum)
  88. {
  89. case 22000:
  90. case 22010:
  91. case 22011:
  92. case 22020:
  93. case ITEM_MARRIAGE_RING:
  94. return true;
  95. }
  96.  
  97. return false;
  98. }
  99.  
  100. static bool IS_MONKEY_DUNGEON(int map_index)
  101. {
  102. switch (map_index)
  103. {
  104. case 5:
  105. case 25:
  106. case 45:
  107. case 108:
  108. case 109:
  109. return true;;
  110. }
  111.  
  112. return false;
  113. }
  114.  
  115. bool IS_SUMMONABLE_ZONE(int map_index)
  116. {
  117. // 몽키던전
  118. if (IS_MONKEY_DUNGEON(map_index))
  119. return false;
  120. // 성
  121. if (IS_CASTLE_MAP(map_index))
  122. return false;
  123.  
  124. switch (map_index)
  125. {
  126. case 66 : // 사귀타워
  127. case 71 : // 거미 던전 2층
  128. case 72 : // 천의 동굴
  129. case 73 : // 천의 동굴 2층
  130. case 193 : // 거미 던전 2-1층
  131. #if 0
  132. case 184 : // 천의 동굴(신수)
  133. case 185 : // 천의 동굴 2층(신수)
  134. case 186 : // 천의 동굴(천조)
  135. case 187 : // 천의 동굴 2층(천조)
  136. case 188 : // 천의 동굴(진노)
  137. case 189 : // 천의 동굴 2층(진노)
  138. #endif
  139. // case 206 : // 아귀동굴
  140. case 216 : // 아귀동굴
  141. case 217 : // 거미 던전 3층
  142. case 208 : // 천의 동굴 (용방)
  143. return false;
  144. }
  145.  
  146. if (CBattleArena::IsBattleArenaMap(map_index)) return false;
  147.  
  148. // 모든 private 맵으론 워프 불가능
  149. if (map_index > 10000) return false;
  150.  
  151. return true;
  152. }
  153.  
  154. bool IS_BOTARYABLE_ZONE(int nMapIndex)
  155. {
  156. if (LC_IsYMIR() == false && LC_IsKorea() == false) return true;
  157.  
  158. switch (nMapIndex)
  159. {
  160. case 1 :
  161. case 3 :
  162. case 21 :
  163. case 23 :
  164. case 41 :
  165. case 43 :
  166. return true;
  167. }
  168.  
  169. return false;
  170. }
  171.  
  172. // item socket 이 프로토타입과 같은지 체크 -- by mhh
  173. static bool FN_check_item_socket(LPITEM item)
  174. {
  175. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  176. {
  177. if (item->GetSocket(i) != item->GetProto()->alSockets[i])
  178. return false;
  179. }
  180.  
  181. return true;
  182. }
  183.  
  184. // item socket 복사 -- by mhh
  185. static void FN_copy_item_socket(LPITEM dest, LPITEM src)
  186. {
  187. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  188. {
  189. dest->SetSocket(i, src->GetSocket(i));
  190. }
  191. }
  192. static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item)
  193. {
  194. // 남자 금지
  195. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE))
  196. {
  197. if (SEX_MALE==GET_SEX(ch))
  198. return false;
  199. }
  200. // 여자금지
  201. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE))
  202. {
  203. if (SEX_FEMALE==GET_SEX(ch))
  204. return false;
  205. }
  206.  
  207. return true;
  208. }
  209.  
  210.  
  211. /////////////////////////////////////////////////////////////////////////////
  212. // ITEM HANDLING
  213. /////////////////////////////////////////////////////////////////////////////
  214. bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver)
  215. {
  216. if (!bSkipObserver)
  217. if (m_bIsObserver)
  218. return false;
  219.  
  220. if (GetMyShop())
  221. return false;
  222.  
  223. if (!bSkipCheckRefine)
  224. if (m_bUnderRefine)
  225. return false;
  226.  
  227. if (IsAcceOpen() || IsCubeOpen() || DragonSoul_RefineWindow_GetOpener() != NULL)
  228. return false;
  229.  
  230. if (IsWarping())
  231. return false;
  232.  
  233. return true;
  234. }
  235.  
  236. LPITEM CHARACTER::GetInventoryItem(WORD wCell) const
  237. {
  238. return GetItem(TItemPos(INVENTORY, wCell));
  239. }
  240. LPITEM CHARACTER::GetItem(TItemPos Cell) const
  241. {
  242. if (!IsValidItemPosition(Cell))
  243. return NULL;
  244. WORD wCell = Cell.cell;
  245. BYTE window_type = Cell.window_type;
  246. switch (window_type)
  247. {
  248. case INVENTORY:
  249. case EQUIPMENT:
  250. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  251. {
  252. sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell);
  253. return NULL;
  254. }
  255. return m_pointsInstant.pItems[wCell];
  256. case DRAGON_SOUL_INVENTORY:
  257. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  258. {
  259. sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell);
  260. return NULL;
  261. }
  262. return m_pointsInstant.pDSItems[wCell];
  263.  
  264. default:
  265. return NULL;
  266. }
  267. return NULL;
  268. }
  269.  
  270. void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem, bool bWereMine)
  271. {
  272. WORD wCell = Cell.cell;
  273. BYTE window_type = Cell.window_type;
  274. if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff)
  275. {
  276. sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell);
  277. core_dump();
  278. return;
  279. }
  280.  
  281. if (pItem && pItem->GetOwner())
  282. {
  283. assert(!"GetOwner exist");
  284. return;
  285. }
  286. // 기본 인벤토리
  287. switch(window_type)
  288. {
  289. case INVENTORY:
  290. case EQUIPMENT:
  291. {
  292. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  293. {
  294. sys_err("CHARACTER::SetItem: invalid item cell %d", wCell);
  295. return;
  296. }
  297.  
  298. LPITEM pOld = m_pointsInstant.pItems[wCell];
  299.  
  300. if (pOld)
  301. {
  302. if (wCell < INVENTORY_MAX_NUM)
  303. {
  304. for (int i = 0; i < pOld->GetSize(); ++i)
  305. {
  306. int p = wCell + (i * 5);
  307.  
  308. if (p >= INVENTORY_MAX_NUM)
  309. continue;
  310.  
  311. if (m_pointsInstant.pItems[p] && m_pointsInstant.pItems[p] != pOld)
  312. continue;
  313.  
  314. m_pointsInstant.bItemGrid[p] = 0;
  315. }
  316. }
  317. else
  318. m_pointsInstant.bItemGrid[wCell] = 0;
  319. }
  320.  
  321. if (pItem)
  322. {
  323. if (wCell < INVENTORY_MAX_NUM)
  324. {
  325. for (int i = 0; i < pItem->GetSize(); ++i)
  326. {
  327. int p = wCell + (i * 5);
  328.  
  329. if (p >= INVENTORY_MAX_NUM)
  330. continue;
  331.  
  332. // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
  333. // 아이템은 예외처리하기 위함
  334. m_pointsInstant.bItemGrid[p] = wCell + 1;
  335. }
  336. }
  337. else
  338. m_pointsInstant.bItemGrid[wCell] = wCell + 1;
  339. }
  340.  
  341. m_pointsInstant.pItems[wCell] = pItem;
  342. }
  343. break;
  344. // 용혼석 인벤토리
  345. case DRAGON_SOUL_INVENTORY:
  346. {
  347. LPITEM pOld = m_pointsInstant.pDSItems[wCell];
  348.  
  349. if (pOld)
  350. {
  351. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  352. {
  353. for (int i = 0; i < pOld->GetSize(); ++i)
  354. {
  355. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  356.  
  357. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  358. continue;
  359.  
  360. if (m_pointsInstant.pDSItems[p] && m_pointsInstant.pDSItems[p] != pOld)
  361. continue;
  362.  
  363. m_pointsInstant.wDSItemGrid[p] = 0;
  364. }
  365. }
  366. else
  367. m_pointsInstant.wDSItemGrid[wCell] = 0;
  368. }
  369.  
  370. if (pItem)
  371. {
  372. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  373. {
  374. sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell);
  375. return;
  376. }
  377.  
  378. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  379. {
  380. for (int i = 0; i < pItem->GetSize(); ++i)
  381. {
  382. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  383.  
  384. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  385. continue;
  386.  
  387. // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
  388. // 아이템은 예외처리하기 위함
  389. m_pointsInstant.wDSItemGrid[p] = wCell + 1;
  390. }
  391. }
  392. else
  393. m_pointsInstant.wDSItemGrid[wCell] = wCell + 1;
  394. }
  395.  
  396. m_pointsInstant.pDSItems[wCell] = pItem;
  397. }
  398. break;
  399. default:
  400. sys_err ("Invalid Inventory type %d", window_type);
  401. return;
  402. }
  403.  
  404. if (GetDesc())
  405. {
  406. // 확장 아이템: 서버에서 아이템 플래그 정보를 보낸다
  407. if (pItem)
  408. {
  409. TPacketGCItemSet pack;
  410. pack.header = HEADER_GC_ITEM_SET;
  411. pack.Cell = Cell;
  412.  
  413. pack.count = pItem->GetCount();
  414. #ifdef __SOULBINDING_SYSTEM__
  415. pack.bind = pItem->GetBind();
  416. #endif
  417. pack.vnum = pItem->GetVnum();
  418. pack.flags = pItem->GetFlag();
  419. pack.anti_flags = pItem->GetAntiFlag();
  420. pack.highlight = !bWereMine || (Cell.window_type == DRAGON_SOUL_INVENTORY);
  421.  
  422.  
  423. thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets));
  424. thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr));
  425.  
  426. GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet));
  427. }
  428. else
  429. {
  430. TPacketGCItemDelDeprecated pack;
  431. pack.header = HEADER_GC_ITEM_DEL;
  432. pack.Cell = Cell;
  433. pack.count = 0;
  434. #ifdef __SOULBINDING_SYSTEM__
  435. pack.bind = 0;
  436. #endif
  437. pack.vnum = 0;
  438. memset(pack.alSockets, 0, sizeof(pack.alSockets));
  439. memset(pack.aAttr, 0, sizeof(pack.aAttr));
  440.  
  441. GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated));
  442. }
  443. }
  444.  
  445. if (pItem)
  446. {
  447. pItem->SetCell(this, wCell);
  448. switch (window_type)
  449. {
  450. case INVENTORY:
  451. case EQUIPMENT:
  452. if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell))
  453. pItem->SetWindow(INVENTORY);
  454. else
  455. pItem->SetWindow(EQUIPMENT);
  456. break;
  457. case DRAGON_SOUL_INVENTORY:
  458. pItem->SetWindow(DRAGON_SOUL_INVENTORY);
  459. break;
  460. }
  461. }
  462. }
  463.  
  464. LPITEM CHARACTER::GetWear(BYTE bCell) const
  465. {
  466. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  467. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  468. {
  469. sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell);
  470. return NULL;
  471. }
  472.  
  473. return m_pointsInstant.pItems[INVENTORY_MAX_NUM + bCell];
  474. }
  475.  
  476. void CHARACTER::SetWear(BYTE bCell, LPITEM item)
  477. {
  478. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  479. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  480. {
  481. sys_err("CHARACTER::SetItem: invalid item cell %d", bCell);
  482. return;
  483. }
  484.  
  485. SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item);
  486.  
  487. if (!item && bCell == WEAR_WEAPON)
  488. {
  489. // 귀검 사용 시 벗는 것이라면 효과를 없애야 한다.
  490. if (IsAffectFlag(AFF_GWIGUM))
  491. RemoveAffect(SKILL_GWIGEOM);
  492.  
  493. if (IsAffectFlag(AFF_GEOMGYEONG))
  494. RemoveAffect(SKILL_GEOMKYUNG);
  495. }
  496. }
  497.  
  498. void CHARACTER::ClearItem()
  499. {
  500. int i;
  501. LPITEM item;
  502.  
  503. for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  504. {
  505. if ((item = GetInventoryItem(i)))
  506. {
  507. item->SetSkipSave(true);
  508. ITEM_MANAGER::instance().FlushDelayedSave(item);
  509.  
  510. item->RemoveFromCharacter();
  511. M2_DESTROY_ITEM(item);
  512.  
  513. SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255);
  514. }
  515. }
  516. for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i)
  517. {
  518. if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i))))
  519. {
  520. item->SetSkipSave(true);
  521. ITEM_MANAGER::instance().FlushDelayedSave(item);
  522.  
  523. item->RemoveFromCharacter();
  524. M2_DESTROY_ITEM(item);
  525. }
  526. }
  527. }
  528.  
  529. bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const
  530. {
  531. switch (Cell.window_type)
  532. {
  533. case INVENTORY:
  534. {
  535. int bCell = Cell.cell;
  536.  
  537. // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
  538. // 따라서 iExceptionCell에 1을 더해 비교한다.
  539. ++iExceptionCell;
  540.  
  541. if (Cell.IsBeltInventoryPosition())
  542. {
  543. LPITEM beltItem = GetWear(WEAR_BELT);
  544.  
  545. if (NULL == beltItem)
  546. return false;
  547.  
  548. if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
  549. return false;
  550.  
  551. if (m_pointsInstant.bItemGrid[bCell])
  552. {
  553. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  554. return true;
  555.  
  556. return false;
  557. }
  558.  
  559. if (bSize == 1)
  560. return true;
  561.  
  562. }
  563. else if (bCell >= INVENTORY_MAX_NUM)
  564. return false;
  565.  
  566. if (m_pointsInstant.bItemGrid[bCell])
  567. {
  568. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  569. {
  570. if (bSize == 1)
  571. return true;
  572.  
  573. int j = 1;
  574. BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4);
  575.  
  576. do
  577. {
  578. BYTE p = bCell + (5 * j);
  579.  
  580. if (p >= INVENTORY_MAX_NUM)
  581. return false;
  582.  
  583. if (p / (INVENTORY_MAX_NUM / 4) != bPage)
  584. return false;
  585.  
  586. if (m_pointsInstant.bItemGrid[p])
  587. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  588. return false;
  589. }
  590. while (++j < bSize);
  591.  
  592. return true;
  593. }
  594. else
  595. return false;
  596. }
  597.  
  598. // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
  599. if (1 == bSize)
  600. return true;
  601. else
  602. {
  603. int j = 1;
  604. BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4);
  605.  
  606. do
  607. {
  608. BYTE p = bCell + (5 * j);
  609.  
  610. if (p >= INVENTORY_MAX_NUM)
  611. return false;
  612.  
  613. if (p / (INVENTORY_MAX_NUM / 4) != bPage)
  614. return false;
  615.  
  616. if (m_pointsInstant.bItemGrid[p])
  617. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  618. return false;
  619. }
  620. while (++j < bSize);
  621.  
  622. return true;
  623. }
  624. }
  625. break;
  626. case DRAGON_SOUL_INVENTORY:
  627. {
  628. WORD wCell = Cell.cell;
  629. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  630. return false;
  631.  
  632. // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다.
  633. // 따라서 iExceptionCell에 1을 더해 비교한다.
  634. iExceptionCell++;
  635.  
  636. if (m_pointsInstant.wDSItemGrid[wCell])
  637. {
  638. if (m_pointsInstant.wDSItemGrid[wCell] == iExceptionCell)
  639. {
  640. if (bSize == 1)
  641. return true;
  642.  
  643. int j = 1;
  644.  
  645. do
  646. {
  647. int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  648.  
  649. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  650. return false;
  651.  
  652. if (m_pointsInstant.wDSItemGrid[p])
  653. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  654. return false;
  655. }
  656. while (++j < bSize);
  657.  
  658. return true;
  659. }
  660. else
  661. return false;
  662. }
  663.  
  664. // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
  665. if (1 == bSize)
  666. return true;
  667. else
  668. {
  669. int j = 1;
  670.  
  671. do
  672. {
  673. int p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  674.  
  675. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  676. return false;
  677.  
  678. if (m_pointsInstant.bItemGrid[p])
  679. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  680. return false;
  681. }
  682. while (++j < bSize);
  683.  
  684. return true;
  685. }
  686. }
  687. }
  688. return false;
  689. }
  690.  
  691. int CHARACTER::GetEmptyInventory(BYTE size) const
  692. {
  693. // NOTE: 현재 이 함수는 아이템 지급, 획득 등의 행위를 할 때 인벤토리의 빈 칸을 찾기 위해 사용되고 있는데,
  694. // 벨트 인벤토리는 특수 인벤토리이므로 검사하지 않도록 한다. (기본 인벤토리: INVENTORY_MAX_NUM 까지만 검사)
  695. for ( int i = 0; i < INVENTORY_MAX_NUM; ++i)
  696. if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size))
  697. return i;
  698. return -1;
  699. }
  700.  
  701. int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const
  702. {
  703. if (NULL == pItem || !pItem->IsDragonSoul())
  704. return -1;
  705. if (!DragonSoul_IsQualified())
  706. {
  707. return -1;
  708. }
  709. BYTE bSize = pItem->GetSize();
  710. WORD wBaseCell = DSManager::instance().GetBasePosition(pItem);
  711.  
  712. if (WORD_MAX == wBaseCell)
  713. return -1;
  714.  
  715. for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i)
  716. if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize))
  717. return i + wBaseCell;
  718.  
  719. return -1;
  720. }
  721.  
  722. void CHARACTER::CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const
  723. {
  724. vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM);
  725.  
  726. std::copy(m_pointsInstant.wDSItemGrid, m_pointsInstant.wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin());
  727. }
  728.  
  729. int CHARACTER::CountEmptyInventory() const
  730. {
  731. int count = 0;
  732.  
  733. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  734. if (GetInventoryItem(i))
  735. count += GetInventoryItem(i)->GetSize();
  736.  
  737. return (INVENTORY_MAX_NUM - count);
  738. }
  739.  
  740. void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem)
  741. {
  742. // ACCESSORY_REFINE
  743. if (pkOldItem->IsAccessoryForSocket())
  744. {
  745. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  746. {
  747. pkNewItem->SetSocket(i, pkOldItem->GetSocket(i));
  748. }
  749. //pkNewItem->StartAccessorySocketExpireEvent();
  750. }
  751. // END_OF_ACCESSORY_REFINE
  752. else
  753. {
  754. // 여기서 깨진석이 자동적으로 청소 됨
  755. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  756. {
  757. if (!pkOldItem->GetSocket(i))
  758. break;
  759. else
  760. pkNewItem->SetSocket(i, 1);
  761. }
  762.  
  763. // 소켓 설정
  764. int slot = 0;
  765.  
  766. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  767. {
  768. long socket = pkOldItem->GetSocket(i);
  769.  
  770. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  771. pkNewItem->SetSocket(slot++, socket);
  772. }
  773.  
  774. }
  775.  
  776. // 매직 아이템 설정
  777. pkOldItem->CopyAttributeTo(pkNewItem);
  778. }
  779.  
  780. void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way)
  781. {
  782. if (NULL != ch && item != NULL)
  783. {
  784. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded");
  785.  
  786. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way);
  787. }
  788. }
  789.  
  790. void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0)
  791. {
  792. if (NULL != ch && NULL != item)
  793. {
  794. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed");
  795.  
  796. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way);
  797. }
  798. }
  799.  
  800. void CHARACTER::SetRefineNPC(LPCHARACTER ch)
  801. {
  802. if ( ch != NULL )
  803. {
  804. m_dwRefineNPCVID = ch->GetVID();
  805. }
  806. else
  807. {
  808. m_dwRefineNPCVID = 0;
  809. }
  810. }
  811.  
  812. bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly)
  813. {
  814. if (!CanHandleItem(true))
  815. {
  816. ClearRefineMode();
  817. return false;
  818. }
  819.  
  820. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  821. //진행할수 없음
  822. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  823. {
  824. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  825. {
  826. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  827. return false;
  828. }
  829. }
  830.  
  831. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  832.  
  833. if (!prt)
  834. return false;
  835.  
  836. DWORD result_vnum = item->GetRefinedVnum();
  837.  
  838. // REFINE_COST
  839. int cost = ComputeRefineFee(prt->cost);
  840.  
  841. int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance");
  842.  
  843. if (RefineChance > 0)
  844. {
  845. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  846. {
  847. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  848. return false;
  849. }
  850.  
  851. cost = 0;
  852. SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1);
  853. }
  854. // END_OF_REFINE_COST
  855.  
  856. if (result_vnum == 0)
  857. {
  858. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  859. return false;
  860. }
  861.  
  862. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  863. return false;
  864.  
  865. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  866.  
  867. if (!pProto)
  868. {
  869. sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  870. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  871. return false;
  872. }
  873.  
  874. // Check level limit in korea only
  875. if (!g_iUseLocale)
  876. {
  877. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  878. {
  879. long limit = pProto->aLimits[i].lValue;
  880.  
  881. switch (pProto->aLimits[i].bType)
  882. {
  883. case LIMIT_LEVEL:
  884. if (GetLevel() < limit)
  885. {
  886. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다."));
  887. return false;
  888. }
  889. break;
  890. }
  891. }
  892. }
  893.  
  894. // REFINE_COST
  895. if (GetGold() < cost)
  896. {
  897. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  898. return false;
  899. }
  900.  
  901. if (!bMoneyOnly && !RefineChance)
  902. {
  903. for (int i = 0; i < prt->material_count; ++i)
  904. {
  905. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  906. {
  907. if (test_server)
  908. {
  909. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  910. }
  911. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  912. return false;
  913. }
  914. }
  915.  
  916. for (int i = 0; i < prt->material_count; ++i)
  917. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  918. }
  919.  
  920. int prob = number(1, 100);
  921.  
  922. if (IsRefineThroughGuild() || bMoneyOnly)
  923. prob -= 10;
  924.  
  925. // END_OF_REFINE_COST
  926.  
  927. if (prob <= prt->prob)
  928. {
  929. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  930. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  931.  
  932. if (pkNewItem)
  933. {
  934. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  935. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  936.  
  937. BYTE bCell = item->GetCell();
  938.  
  939. // DETAIL_REFINE_LOG
  940. NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  941. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  942. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  943. // END_OF_DETAIL_REFINE_LOG
  944.  
  945. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  946. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  947.  
  948. sys_log(0, "Refine Success %d", cost);
  949. pkNewItem->AttrLog();
  950. //PointChange(POINT_GOLD, -cost);
  951. sys_log(0, "PayPee %d", cost);
  952. PayRefineFee(cost);
  953. sys_log(0, "PayPee End %d", cost);
  954. }
  955. else
  956. {
  957. // DETAIL_REFINE_LOG
  958. // 아이템 생성에 실패 -> 개량 실패로 간주
  959. sys_err("cannot create item %u", result_vnum);
  960. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  961. // END_OF_DETAIL_REFINE_LOG
  962. }
  963. }
  964. else
  965. {
  966. // 실패! 모든 아이템이 사라짐.
  967. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  968. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  969. item->AttrLog();
  970. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  971.  
  972. //PointChange(POINT_GOLD, -cost);
  973. PayRefineFee(cost);
  974. }
  975.  
  976. return true;
  977. }
  978.  
  979. enum enum_RefineScrolls
  980. {
  981. CHUKBOK_SCROLL = 0,
  982. HYUNIRON_CHN = 1, // 중국에서만 사용
  983. YONGSIN_SCROLL = 2,
  984. MUSIN_SCROLL = 3,
  985. YAGONG_SCROLL = 4,
  986. MEMO_SCROLL = 5,
  987. BDRAGON_SCROLL = 6,
  988. ACCE_CLEAN_ATTR = 7,
  989. };
  990.  
  991. bool CHARACTER::DoRefineWithScroll(LPITEM item)
  992. {
  993. if (!CanHandleItem(true))
  994. {
  995. ClearRefineMode();
  996. return false;
  997. }
  998.  
  999. ClearRefineMode();
  1000.  
  1001. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  1002. //진행할수 없음
  1003. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  1004. {
  1005. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  1006. {
  1007. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  1008. return false;
  1009. }
  1010. }
  1011.  
  1012. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  1013.  
  1014. if (!prt)
  1015. return false;
  1016.  
  1017. LPITEM pkItemScroll;
  1018.  
  1019. // 개량서 체크
  1020. if (m_iRefineAdditionalCell < 0)
  1021. return false;
  1022.  
  1023. pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell);
  1024.  
  1025. if (!pkItemScroll)
  1026. return false;
  1027.  
  1028. if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING))
  1029. return false;
  1030.  
  1031. if (pkItemScroll->GetVnum() == item->GetVnum())
  1032. return false;
  1033.  
  1034. DWORD result_vnum = item->GetRefinedVnum();
  1035. DWORD result_fail_vnum = item->GetRefineFromVnum();
  1036.  
  1037. if (result_vnum == 0)
  1038. {
  1039. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  1040. return false;
  1041. }
  1042.  
  1043. // MUSIN_SCROLL
  1044. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL)
  1045. {
  1046. if (item->GetRefineLevel() >= 4)
  1047. {
  1048. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다."));
  1049. return false;
  1050. }
  1051. }
  1052. // END_OF_MUSIC_SCROLL
  1053.  
  1054. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  1055. {
  1056. if (item->GetRefineLevel() != pkItemScroll->GetValue(1))
  1057. {
  1058. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다."));
  1059. return false;
  1060. }
  1061. }
  1062. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  1063. {
  1064. if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4)
  1065. {
  1066. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다."));
  1067. return false;
  1068. }
  1069. }
  1070.  
  1071. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  1072.  
  1073. if (!pProto)
  1074. {
  1075. sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  1076. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1077. return false;
  1078. }
  1079.  
  1080. // Check level limit in korea only
  1081. if (!g_iUseLocale)
  1082. {
  1083. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  1084. {
  1085. long limit = pProto->aLimits[i].lValue;
  1086.  
  1087. switch (pProto->aLimits[i].bType)
  1088. {
  1089. case LIMIT_LEVEL:
  1090. if (GetLevel() < limit)
  1091. {
  1092. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다."));
  1093. return false;
  1094. }
  1095. break;
  1096. }
  1097. }
  1098. }
  1099.  
  1100. if (GetGold() < prt->cost)
  1101. {
  1102. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  1103. return false;
  1104. }
  1105.  
  1106. for (int i = 0; i < prt->material_count; ++i)
  1107. {
  1108. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  1109. {
  1110. if (test_server)
  1111. {
  1112. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  1113. }
  1114. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  1115. return false;
  1116. }
  1117. }
  1118.  
  1119. for (int i = 0; i < prt->material_count; ++i)
  1120. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  1121.  
  1122. int prob = number(1, 100);
  1123. int success_prob = prt->prob;
  1124. bool bDestroyWhenFail = false;
  1125.  
  1126. const char* szRefineType = "SCROLL";
  1127.  
  1128. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN ||
  1129. pkItemScroll->GetValue(0) == YONGSIN_SCROLL ||
  1130. pkItemScroll->GetValue(0) == YAGONG_SCROLL) // 현철, 용신의 축복서, 야공의 비전서 처리
  1131. {
  1132. const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 };
  1133. const char hyuniron_prob_euckr[9] = { 100, 75, 65, 55, 45, 40, 35, 30, 25 };
  1134.  
  1135. const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 };
  1136. const char yagong_prob_euckr[9] = { 100, 100, 90, 80, 70, 60, 50, 40, 30 };
  1137.  
  1138. if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  1139. {
  1140. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  1141. success_prob = hyuniron_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)];
  1142. else
  1143. success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  1144. }
  1145. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  1146. {
  1147. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  1148. success_prob = yagong_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)];
  1149. else
  1150. success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  1151. }
  1152. else
  1153. {
  1154. sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0));
  1155. }
  1156.  
  1157. if (test_server)
  1158. {
  1159. ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel());
  1160. }
  1161. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // 현철은 아이템이 부서져야 한다.
  1162. bDestroyWhenFail = true;
  1163.  
  1164. // DETAIL_REFINE_LOG
  1165. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN)
  1166. {
  1167. szRefineType = "HYUNIRON";
  1168. }
  1169. else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  1170. {
  1171. szRefineType = "GOD_SCROLL";
  1172. }
  1173. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  1174. {
  1175. szRefineType = "YAGONG_SCROLL";
  1176. }
  1177. // END_OF_DETAIL_REFINE_LOG
  1178. }
  1179.  
  1180. // DETAIL_REFINE_LOG
  1181. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // 무신의 축복서는 100% 성공 (+4까지만)
  1182. {
  1183. success_prob = 100;
  1184.  
  1185. szRefineType = "MUSIN_SCROLL";
  1186. }
  1187. // END_OF_DETAIL_REFINE_LOG
  1188. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  1189. {
  1190. success_prob = 100;
  1191. szRefineType = "MEMO_SCROLL";
  1192. }
  1193. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  1194. {
  1195. success_prob = 80;
  1196. szRefineType = "BDRAGON_SCROLL";
  1197. }
  1198.  
  1199. pkItemScroll->SetCount(pkItemScroll->GetCount() - 1);
  1200.  
  1201. if (prob <= success_prob)
  1202. {
  1203. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  1204. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  1205.  
  1206. if (pkNewItem)
  1207. {
  1208. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1209. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  1210.  
  1211. BYTE bCell = item->GetCell();
  1212.  
  1213. NotifyRefineSuccess(this, item, szRefineType);
  1214. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1215. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  1216.  
  1217. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1218. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1219. pkNewItem->AttrLog();
  1220. //PointChange(POINT_GOLD, -prt->cost);
  1221. PayRefineFee(prt->cost);
  1222. }
  1223. else
  1224. {
  1225. // 아이템 생성에 실패 -> 개량 실패로 간주
  1226. sys_err("cannot create item %u", result_vnum);
  1227. NotifyRefineFail(this, item, szRefineType);
  1228. }
  1229. }
  1230. else if (!bDestroyWhenFail && result_fail_vnum)
  1231. {
  1232. // 실패! 모든 아이템이 사라지고, 같은 속성의 낮은 등급의 아이템 획득
  1233. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
  1234.  
  1235. if (pkNewItem)
  1236. {
  1237. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1238. LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName());
  1239.  
  1240. BYTE bCell = item->GetCell();
  1241.  
  1242. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1243. NotifyRefineFail(this, item, szRefineType, -1);
  1244. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  1245.  
  1246. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1247. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1248.  
  1249. pkNewItem->AttrLog();
  1250.  
  1251. //PointChange(POINT_GOLD, -prt->cost);
  1252. PayRefineFee(prt->cost);
  1253. }
  1254. else
  1255. {
  1256. // 아이템 생성에 실패 -> 개량 실패로 간주
  1257. sys_err("cannot create item %u", result_fail_vnum);
  1258. NotifyRefineFail(this, item, szRefineType);
  1259. }
  1260. }
  1261. else
  1262. {
  1263. NotifyRefineFail(this, item, szRefineType); // 개량시 아이템 사라지지 않음
  1264.  
  1265. PayRefineFee(prt->cost);
  1266. }
  1267.  
  1268. return true;
  1269. }
  1270.  
  1271. bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell)
  1272. {
  1273. if (bCell > INVENTORY_MAX_NUM)
  1274. return false;
  1275.  
  1276. LPITEM item = GetInventoryItem(bCell);
  1277.  
  1278. if (!item)
  1279. return false;
  1280.  
  1281. // REFINE_COST
  1282. if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine"))
  1283. {
  1284. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다."));
  1285. return false;
  1286. }
  1287. // END_OF_REFINE_COST
  1288.  
  1289. TPacketGCRefineInformation p;
  1290.  
  1291. p.header = HEADER_GC_REFINE_INFORMATION;
  1292. p.pos = bCell;
  1293. p.src_vnum = item->GetVnum();
  1294. p.result_vnum = item->GetRefinedVnum();
  1295. p.type = bType;
  1296.  
  1297. if (p.result_vnum == 0)
  1298. {
  1299. sys_err("RefineInformation p.result_vnum == 0");
  1300. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1301. return false;
  1302. }
  1303.  
  1304. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  1305. {
  1306. if (bType == 0)
  1307. {
  1308. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다."));
  1309. return false;
  1310. }
  1311. else
  1312. {
  1313. LPITEM itemScroll = GetInventoryItem(iAdditionalCell);
  1314. if (!itemScroll || item->GetVnum() == itemScroll->GetVnum())
  1315. {
  1316. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다."));
  1317. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다."));
  1318. return false;
  1319. }
  1320. }
  1321. }
  1322.  
  1323. CRefineManager & rm = CRefineManager::instance();
  1324.  
  1325. const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet());
  1326.  
  1327. if (!prt)
  1328. {
  1329. sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet());
  1330. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1331. return false;
  1332. }
  1333.  
  1334. // REFINE_COST
  1335.  
  1336. //MAIN_QUEST_LV7
  1337. if (GetQuestFlag("main_quest_lv7.refine_chance") > 0)
  1338. {
  1339. // 일본은 제외
  1340. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  1341. {
  1342. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  1343. return false;
  1344. }
  1345. p.cost = 0;
  1346. }
  1347. else
  1348. p.cost = ComputeRefineFee(prt->cost);
  1349.  
  1350. //END_MAIN_QUEST_LV7
  1351. p.prob = prt->prob;
  1352. if (bType == REFINE_TYPE_MONEY_ONLY)
  1353. {
  1354. p.material_count = 0;
  1355. memset(p.materials, 0, sizeof(p.materials));
  1356. }
  1357. else
  1358. {
  1359. p.material_count = prt->material_count;
  1360. thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials));
  1361. }
  1362. // END_OF_REFINE_COST
  1363.  
  1364. GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation));
  1365.  
  1366. SetRefineMode(iAdditionalCell);
  1367. return true;
  1368. }
  1369.  
  1370. bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget)
  1371. {
  1372. if (!CanHandleItem())
  1373. return false;
  1374.  
  1375. if (pkItem->GetSubType() == USE_TUNING)
  1376. {
  1377. // XXX 성능, 소켓 개량서는 사라졌습니다...
  1378. // XXX 성능개량서는 축복의 서가 되었다!
  1379. // MUSIN_SCROLL
  1380. if (pkItem->GetValue(0) == MUSIN_SCROLL)
  1381. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell());
  1382. // END_OF_MUSIN_SCROLL
  1383. else if (pkItem->GetValue(0) == HYUNIRON_CHN)
  1384. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell());
  1385. else if (pkItem->GetValue(0) == BDRAGON_SCROLL)
  1386. {
  1387. if (pkTarget->GetRefineSet() != 702) return false;
  1388. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell());
  1389. }
  1390. else
  1391. {
  1392. if (pkTarget->GetRefineSet() == 501) return false;
  1393. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell());
  1394. }
  1395. }
  1396. else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE))
  1397. {
  1398. LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName());
  1399.  
  1400. bool bHasMetinStone = false;
  1401.  
  1402. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  1403. {
  1404. long socket = pkTarget->GetSocket(i);
  1405. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1406. {
  1407. bHasMetinStone = true;
  1408. break;
  1409. }
  1410. }
  1411.  
  1412. if (bHasMetinStone)
  1413. {
  1414. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  1415. {
  1416. long socket = pkTarget->GetSocket(i);
  1417. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1418. {
  1419. AutoGiveItem(socket);
  1420. //TItemTable* pTable = ITEM_MANAGER::instance().GetTable(pkTarget->GetSocket(i));
  1421. //pkTarget->SetSocket(i, pTable->alValues[2]);
  1422. // 깨진돌로 대체해준다
  1423. pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  1424. }
  1425. }
  1426. pkItem->SetCount(pkItem->GetCount() - 1);
  1427. return true;
  1428. }
  1429. else
  1430. {
  1431. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다."));
  1432. return false;
  1433. }
  1434. }
  1435.  
  1436. return false;
  1437. }
  1438.  
  1439. bool CHARACTER::CleanAcceAttr(LPITEM pkItem, LPITEM pkTarget)
  1440. {
  1441. if (!CanHandleItem())
  1442. return false;
  1443.  
  1444. if (pkTarget->GetType() != ITEM_COSTUME && pkTarget->GetSubType() != COSTUME_ACCE)
  1445. return false;
  1446.  
  1447. if (pkTarget->GetAcceAttributeCount() < 1)
  1448. return false;
  1449.  
  1450. if (pkItem->GetValue(0) == ACCE_CLEAN_ATTR)
  1451. {
  1452. LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName());
  1453. pkTarget->SetForceAttribute(0, 0, 0);
  1454. pkTarget->SetForceAttribute(1, 0, 0);
  1455. pkTarget->SetForceAttribute(2, 0, 0);
  1456. pkTarget->SetForceAttribute(3, 0, 0);
  1457. pkTarget->SetForceAttribute(4, 0, 0);
  1458. pkTarget->SetForceAttribute(5, 0, 0);
  1459. pkTarget->SetForceAttribute(6, 0, 0);
  1460. pkTarget->SetForceAttribute(7, 0, 0);
  1461. pkTarget->SetForceAttribute(8, 0, 0);
  1462. pkTarget->SetForceAttribute(9, 0, 0);
  1463. pkTarget->SetForceAttribute(10, 0, 0);
  1464. pkTarget->SetForceAttribute(11, 0, 0);
  1465. pkTarget->SetForceAttribute(12, 0, 0);
  1466. pkTarget->SetForceAttribute(13, 0, 0);
  1467. pkTarget->SetForceAttribute(14, 0, 0);
  1468. pkItem->SetCount(pkItem->GetCount() - 1);
  1469. return true;
  1470. }
  1471.  
  1472. return false;
  1473. }
  1474.  
  1475. EVENTFUNC(kill_campfire_event)
  1476. {
  1477. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1478.  
  1479. if ( info == NULL )
  1480. {
  1481. sys_err( "kill_campfire_event> <Factor> Null pointer" );
  1482. return 0;
  1483. }
  1484.  
  1485. LPCHARACTER ch = info->ch;
  1486.  
  1487. if (ch == NULL) { // <Factor>
  1488. return 0;
  1489. }
  1490. ch->m_pkMiningEvent = NULL;
  1491. M2_DESTROY_CHARACTER(ch);
  1492. return 0;
  1493. }
  1494.  
  1495. bool CHARACTER::GiveRecallItem(LPITEM item)
  1496. {
  1497. int idx = GetMapIndex();
  1498. int iEmpireByMapIndex = -1;
  1499.  
  1500. if (idx < 20)
  1501. iEmpireByMapIndex = 1;
  1502. else if (idx < 40)
  1503. iEmpireByMapIndex = 2;
  1504. else if (idx < 60)
  1505. iEmpireByMapIndex = 3;
  1506. else if (idx < 10000)
  1507. iEmpireByMapIndex = 0;
  1508.  
  1509. switch (idx)
  1510. {
  1511. case 66:
  1512. case 216:
  1513. iEmpireByMapIndex = -1;
  1514. break;
  1515. }
  1516.  
  1517. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1518. {
  1519. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다."));
  1520. return false;
  1521. }
  1522.  
  1523. int pos;
  1524.  
  1525. if (item->GetCount() == 1) // 아이템이 하나라면 그냥 셋팅.
  1526. {
  1527. item->SetSocket(0, GetX());
  1528. item->SetSocket(1, GetY());
  1529. }
  1530. else if ((pos = GetEmptyInventory(item->GetSize())) != -1) // 그렇지 않다면 다른 인벤토리 슬롯을 찾는다.
  1531. {
  1532. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
  1533.  
  1534. if (NULL != item2)
  1535. {
  1536. item2->SetSocket(0, GetX());
  1537. item2->SetSocket(1, GetY());
  1538. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  1539.  
  1540. item->SetCount(item->GetCount() - 1);
  1541. }
  1542. }
  1543. else
  1544. {
  1545. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  1546. return false;
  1547. }
  1548.  
  1549. return true;
  1550. }
  1551.  
  1552. void CHARACTER::ProcessRecallItem(LPITEM item)
  1553. {
  1554. int idx;
  1555.  
  1556. if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0)
  1557. return;
  1558.  
  1559. int iEmpireByMapIndex = -1;
  1560.  
  1561. if (idx < 20)
  1562. iEmpireByMapIndex = 1;
  1563. else if (idx < 40)
  1564. iEmpireByMapIndex = 2;
  1565. else if (idx < 60)
  1566. iEmpireByMapIndex = 3;
  1567. else if (idx < 10000)
  1568. iEmpireByMapIndex = 0;
  1569.  
  1570. switch (idx)
  1571. {
  1572. case 66:
  1573. case 216:
  1574. iEmpireByMapIndex = -1;
  1575. break;
  1576. // 악룡군도 일때
  1577. case 301:
  1578. case 302:
  1579. case 303:
  1580. case 304:
  1581. if( GetLevel() < 90 )
  1582. {
  1583. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1584. return;
  1585. }
  1586. else
  1587. break;
  1588. }
  1589.  
  1590. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1591. {
  1592. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다."));
  1593. item->SetSocket(0, 0);
  1594. item->SetSocket(1, 0);
  1595. }
  1596. else
  1597. {
  1598. sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1));
  1599. WarpSet(item->GetSocket(0), item->GetSocket(1));
  1600. item->SetCount(item->GetCount() - 1);
  1601. }
  1602. }
  1603.  
  1604. void CHARACTER::__OpenPrivateShop()
  1605. {
  1606. unsigned bodyPart = GetPart(PART_MAIN);
  1607. switch (bodyPart)
  1608. {
  1609. case 0:
  1610. case 1:
  1611. case 2:
  1612. ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop");
  1613. break;
  1614. default:
  1615. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  1616. break;
  1617. }
  1618. }
  1619.  
  1620. // MYSHOP_PRICE_LIST
  1621. void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice)
  1622. {
  1623. char szLine[256];
  1624. snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %u", dwItemVnum, dwItemPrice);
  1625. ChatPacket(CHAT_TYPE_COMMAND, szLine);
  1626. sys_log(0, szLine);
  1627. }
  1628.  
  1629. //
  1630. // DB 캐시로 부터 받은 리스트를 User 에게 전송하고 상점을 열라는 커맨드를 보낸다.
  1631. //
  1632. void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p)
  1633. {
  1634. const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1);
  1635.  
  1636. if (!p->byCount)
  1637. // 가격 리스트가 없다. dummy 데이터를 넣은 커맨드를 보내준다.
  1638. SendMyShopPriceListCmd(1, 0);
  1639. else {
  1640. for (int idx = 0; idx < p->byCount; idx++)
  1641. SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice);
  1642. }
  1643.  
  1644. __OpenPrivateShop();
  1645. }
  1646.  
  1647. //
  1648. // 이번 접속 후 처음 상점을 Open 하는 경우 리스트를 Load 하기 위해 DB 캐시에 가격정보 리스트 요청 패킷을 보낸다.
  1649. // 이후부터는 바로 상점을 열라는 응답을 보낸다.
  1650. //
  1651. void CHARACTER::UseSilkBotary(void)
  1652. {
  1653. if (m_bNoOpenedShop) {
  1654. DWORD dwPlayerID = GetPlayerID();
  1655. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD));
  1656. m_bNoOpenedShop = false;
  1657. } else {
  1658. __OpenPrivateShop();
  1659. }
  1660. }
  1661. // END_OF_MYSHOP_PRICE_LIST
  1662.  
  1663.  
  1664. int CalculateConsume(LPCHARACTER ch)
  1665. {
  1666. static const int WARP_NEED_LIFE_PERCENT = 30;
  1667. static const int WARP_MIN_LIFE_PERCENT = 10;
  1668. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1669. int consumeLife = 0;
  1670. {
  1671. // CheckNeedLifeForWarp
  1672. const int curLife = ch->GetHP();
  1673. const int needPercent = WARP_NEED_LIFE_PERCENT;
  1674. const int needLife = ch->GetMaxHP() * needPercent / 100;
  1675. if (curLife < needLife)
  1676. {
  1677. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다."));
  1678. return -1;
  1679. }
  1680.  
  1681. consumeLife = needLife;
  1682.  
  1683.  
  1684. // CheckMinLifeForWarp: 독에 의해서 죽으면 안되므로 생명력 최소량는 남겨준다
  1685. const int minPercent = WARP_MIN_LIFE_PERCENT;
  1686. const int minLife = ch->GetMaxHP() * minPercent / 100;
  1687. if (curLife - needLife < minLife)
  1688. consumeLife = curLife - minLife;
  1689.  
  1690. if (consumeLife < 0)
  1691. consumeLife = 0;
  1692. }
  1693. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1694. return consumeLife;
  1695. }
  1696.  
  1697. int CalculateConsumeSP(LPCHARACTER lpChar)
  1698. {
  1699. static const int NEED_WARP_SP_PERCENT = 30;
  1700.  
  1701. const int curSP = lpChar->GetSP();
  1702. const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100;
  1703.  
  1704. if (curSP < needSP)
  1705. {
  1706. lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다."));
  1707. return -1;
  1708. }
  1709.  
  1710. return needSP;
  1711. }
  1712.  
  1713. bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
  1714. {
  1715. int iLimitRealtimeStartFirstUseFlagIndex = -1;
  1716. int iLimitTimerBasedOnWearFlagIndex = -1;
  1717.  
  1718. WORD wDestCell = DestCell.cell;
  1719. BYTE bDestInven = DestCell.window_type;
  1720. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  1721. {
  1722. long limitValue = item->GetProto()->aLimits[i].lValue;
  1723.  
  1724. switch (item->GetProto()->aLimits[i].bType)
  1725. {
  1726. case LIMIT_LEVEL:
  1727. if (GetLevel() < limitValue)
  1728. {
  1729. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1730. return false;
  1731. }
  1732. break;
  1733.  
  1734. case LIMIT_REAL_TIME_START_FIRST_USE:
  1735. iLimitRealtimeStartFirstUseFlagIndex = i;
  1736. break;
  1737.  
  1738. case LIMIT_TIMER_BASED_ON_WEAR:
  1739. iLimitTimerBasedOnWearFlagIndex = i;
  1740. break;
  1741. }
  1742. }
  1743.  
  1744. if (test_server)
  1745. {
  1746. sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType());
  1747. }
  1748.  
  1749. if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true )
  1750. {
  1751. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1752. return false;
  1753. }
  1754.  
  1755. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  1756. if (-1 != iLimitRealtimeStartFirstUseFlagIndex)
  1757. {
  1758. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  1759. if (0 == item->GetSocket(1))
  1760. {
  1761. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  1762. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue;
  1763.  
  1764. if (0 == duration)
  1765. duration = 60 * 60 * 24 * 7;
  1766.  
  1767. item->SetSocket(0, time(0) + duration);
  1768. item->StartRealTimeExpireEvent();
  1769. }
  1770.  
  1771. if (false == item->IsEquipped())
  1772. item->SetSocket(1, item->GetSocket(1) + 1);
  1773. }
  1774.  
  1775. #ifdef NEW_PET_SYSTEM
  1776.  
  1777. if (item->GetVnum() == 55001) {
  1778.  
  1779. LPITEM item2;
  1780.  
  1781. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  1782. return false;
  1783.  
  1784. if (item2->IsExchanging())
  1785. return false;
  1786.  
  1787. if (item2->GetVnum() > 55706 || item2->GetVnum() < 55701)
  1788. return false;
  1789.  
  1790.  
  1791. char szQuery1[1024];
  1792. snprintf(szQuery1, sizeof(szQuery1), "SELECT duration FROM new_petsystem WHERE id = %lu LIMIT 1", item2->GetID());
  1793. std::auto_ptr<SQLMsg> pmsg2(DBManager::instance().DirectQuery(szQuery1));
  1794. if (pmsg2->Get()->uiNumRows > 0) {
  1795. MYSQL_ROW row = mysql_fetch_row(pmsg2->Get()->pSQLResult);
  1796. if (atoi(row[0]) > 0) {
  1797. if (GetNewPetSystem()->IsActivePet()) {
  1798. ChatPacket(CHAT_TYPE_INFO, "You have to unsummon your pet first.");
  1799. return false;
  1800. }
  1801.  
  1802. DBManager::instance().DirectQuery("UPDATE new_petsystem SET duration =(tduration) WHERE id = %d", item2->GetID());
  1803. ChatPacket(CHAT_TYPE_INFO, "Your Pet's life is now full.");
  1804. }
  1805. else {
  1806. DBManager::instance().DirectQuery("UPDATE new_petsystem SET duration =(tduration/2) WHERE id = %d", item2->GetID());
  1807. ChatPacket(CHAT_TYPE_INFO, "Your Pet's life is now restored.");
  1808. }
  1809. item->SetCount(item->GetCount() - 1);
  1810. return true;
  1811. }
  1812. else
  1813. return false;
  1814. }
  1815.  
  1816. if (item->GetVnum() >= 55701 && item->GetVnum() <= 55706) {
  1817. LPITEM item2;
  1818.  
  1819. if (item2 = GetItem(DestCell)) {
  1820. if (item2->GetVnum() == 55002) {
  1821. if(item2->GetAttributeValue(0) > 0){
  1822. ChatPacket(CHAT_TYPE_INFO, "Cutia are deja un animalut inauntru.");
  1823. }
  1824. else{
  1825. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  1826. return false;
  1827.  
  1828. if (item2->IsExchanging())
  1829. return false;
  1830.  
  1831. if (GetNewPetSystem()->IsActivePet()) {
  1832. ChatPacket(CHAT_TYPE_INFO, "You have to unsummon your pet first.");
  1833. return false;
  1834. }
  1835.  
  1836. for (int b = 0; b < 3; b++) {
  1837. item2->SetForceAttribute(b, 1, item->GetAttributeValue(b));
  1838. }
  1839.  
  1840. item2->SetForceAttribute(3, 1, item->GetAttributeValue(3));
  1841. item2->SetForceAttribute(4, 1, item->GetAttributeValue(4));
  1842. DWORD vnum1 = item->GetVnum()-55700;
  1843. item2->SetSocket(2, vnum1);
  1844. item2->SetSocket(1, item->GetSocket(1));
  1845. //ChatPacket(CHAT_TYPE_INFO, "Pet %d %d %d //// %d %d %d",item->GetAttributeValue(0),item->GetAttributeValue(1),item->GetAttributeValue(2),item2->GetAttributeValue(0),item2->GetAttributeValue(1),item2->GetAttributeValue(2));
  1846. DBManager::instance().DirectQuery("UPDATE new_petsystem SET id =%d WHERE id = %d", item2->GetID(), item->GetID());
  1847. ITEM_MANAGER::instance().RemoveItem(item);
  1848. return true;
  1849. }
  1850. }
  1851. }
  1852. }
  1853.  
  1854. if (item->GetVnum() == 55002 && item->GetAttributeValue(0) > 0) {
  1855.  
  1856. int pos = GetEmptyInventory(item->GetSize());
  1857. if(pos == -1)
  1858. {
  1859. ChatPacket(CHAT_TYPE_INFO, "You don't have enought space.");
  1860. return false;
  1861. }
  1862.  
  1863. if (item->IsExchanging())
  1864. return false;
  1865. DWORD vnum2 = 55700+item->GetSocket(2);
  1866. LPITEM item2 = AutoGiveItem(vnum2, 1);
  1867. for (int b = 0; b < 3; b++) {
  1868. item2->SetForceAttribute(b, 1, item->GetAttributeValue(b));
  1869. }
  1870. item2->SetForceAttribute(3, 1, item->GetAttributeValue(3));
  1871. item2->SetForceAttribute(4, 1, item->GetAttributeValue(4));
  1872. item2->SetSocket(1,item->GetSocket(1));
  1873. //ChatPacket(CHAT_TYPE_INFO, "Pet1 %d %d %d",item->GetAttributeValue(0),item->GetAttributeValue(1),item->GetAttributeValue(2));
  1874. DBManager::instance().DirectQuery("UPDATE new_petsystem SET id =%d WHERE id = %d", item2->GetID(), item->GetID());
  1875. ITEM_MANAGER::instance().RemoveItem(item);
  1876. return true;
  1877.  
  1878. }
  1879. #endif
  1880.  
  1881. switch (item->GetType())
  1882. {
  1883. case ITEM_HAIR:
  1884. return ItemProcess_Hair(item, wDestCell);
  1885.  
  1886. case ITEM_POLYMORPH:
  1887. return ItemProcess_Polymorph(item);
  1888.  
  1889. case ITEM_QUEST:
  1890. if (GetArena() != NULL || IsObserverMode() == true)
  1891. {
  1892. if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053)
  1893. {
  1894. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1895. return false;
  1896. }
  1897. }
  1898.  
  1899. if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE))
  1900. {
  1901. if (item->GetSIGVnum() == 0)
  1902. {
  1903. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  1904. }
  1905. else
  1906. {
  1907. quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false);
  1908. }
  1909. }
  1910. break;
  1911.  
  1912. case ITEM_CAMPFIRE:
  1913. {
  1914. float fx, fy;
  1915. GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy);
  1916.  
  1917. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy));
  1918.  
  1919. if (!tree)
  1920. {
  1921. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다."));
  1922. return false;
  1923. }
  1924.  
  1925. if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER))
  1926. {
  1927. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다."));
  1928. return false;
  1929. }
  1930.  
  1931. LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359));
  1932.  
  1933. char_event_info* info = AllocEventInfo<char_event_info>();
  1934.  
  1935. info->ch = campfire;
  1936.  
  1937. campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40));
  1938.  
  1939. item->SetCount(item->GetCount() - 1);
  1940. }
  1941. break;
  1942.  
  1943. case ITEM_UNIQUE:
  1944. {
  1945. switch (item->GetSubType())
  1946. {
  1947. case USE_ABILITY_UP:
  1948. {
  1949. switch (item->GetValue(0))
  1950. {
  1951. case APPLY_MOV_SPEED:
  1952. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true);
  1953. break;
  1954.  
  1955. case APPLY_ATT_SPEED:
  1956. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true);
  1957. break;
  1958.  
  1959. case APPLY_STR:
  1960. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1961. break;
  1962.  
  1963. case APPLY_DEX:
  1964. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1965. break;
  1966.  
  1967. case APPLY_CON:
  1968. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1969. break;
  1970.  
  1971. case APPLY_INT:
  1972. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1973. break;
  1974.  
  1975. case APPLY_CAST_SPEED:
  1976. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1977. break;
  1978.  
  1979. case APPLY_RESIST_MAGIC:
  1980. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1981. break;
  1982.  
  1983. case APPLY_ATT_GRADE_BONUS:
  1984. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS,
  1985. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1986. break;
  1987.  
  1988. case APPLY_DEF_GRADE_BONUS:
  1989. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS,
  1990. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  1991. break;
  1992. }
  1993. }
  1994.  
  1995. if (GetDungeon())
  1996. GetDungeon()->UsePotion(this);
  1997.  
  1998. if (GetWarMap())
  1999. GetWarMap()->UsePotion(this, item);
  2000.  
  2001. item->SetCount(item->GetCount() - 1);
  2002. break;
  2003.  
  2004. default:
  2005. {
  2006. if (item->GetSubType() == USE_SPECIAL)
  2007. {
  2008. sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum());
  2009.  
  2010. switch (item->GetVnum())
  2011. {
  2012. case 71049: // 비단보따리
  2013. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  2014. {
  2015. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  2016. {
  2017. UseSilkBotary();
  2018. }
  2019. else
  2020. {
  2021. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  2022. }
  2023. }
  2024. else
  2025. {
  2026. UseSilkBotary();
  2027. }
  2028. break;
  2029. }
  2030. }
  2031. else
  2032. {
  2033. if (!item->IsEquipped())
  2034. EquipItem(item);
  2035. else
  2036. UnequipItem(item);
  2037. }
  2038. }
  2039. break;
  2040. }
  2041. }
  2042. break;
  2043.  
  2044. case ITEM_COSTUME:
  2045. case ITEM_WEAPON:
  2046. case ITEM_ARMOR:
  2047. case ITEM_ROD:
  2048. case ITEM_RING: // 신규 반지 아이템
  2049. case ITEM_BELT: // 신규 벨트 아이템
  2050. // MINING
  2051. case ITEM_PICK:
  2052. // END_OF_MINING
  2053. if (!item->IsEquipped())
  2054. EquipItem(item);
  2055. else
  2056. UnequipItem(item);
  2057. break;
  2058. // 착용하지 않은 용혼석은 사용할 수 없다.
  2059. // 정상적인 클라라면, 용혼석에 관하여 item use 패킷을 보낼 수 없다.
  2060. // 용혼석 착용은 item move 패킷으로 한다.
  2061. // 착용한 용혼석은 추출한다.
  2062. case ITEM_DS:
  2063. {
  2064. if (!item->IsEquipped())
  2065. return false;
  2066. return DSManager::instance().PullOut(this, NPOS, item);
  2067. break;
  2068. }
  2069. case ITEM_SPECIAL_DS:
  2070. if (!item->IsEquipped())
  2071. EquipItem(item);
  2072. else
  2073. UnequipItem(item);
  2074. break;
  2075.  
  2076. case ITEM_FISH:
  2077. {
  2078. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2079. {
  2080. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2081. return false;
  2082. }
  2083.  
  2084. if (item->GetSubType() == FISH_ALIVE)
  2085. fishing::UseFish(this, item);
  2086. }
  2087. break;
  2088.  
  2089. case ITEM_TREASURE_BOX:
  2090. {
  2091. return false;
  2092. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 잠겨 있어서 열리지 않는것 같다. 열쇠를 구해보자."));
  2093. }
  2094. break;
  2095.  
  2096. case ITEM_TREASURE_KEY:
  2097. {
  2098. LPITEM item2;
  2099.  
  2100. if (!GetItem(DestCell) || !(item2 = GetItem(DestCell)))
  2101. return false;
  2102.  
  2103. if (item2->IsExchanging())
  2104. return false;
  2105.  
  2106. if (item2->GetType() != ITEM_TREASURE_BOX)
  2107. {
  2108. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다."));
  2109. return false;
  2110. }
  2111.  
  2112. if (item->GetValue(0) == item2->GetValue(0))
  2113. {
  2114. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠는 맞으나 아이템 주는 부분 구현이 안되었습니다."));
  2115. DWORD dwBoxVnum = item2->GetVnum();
  2116. std::vector <DWORD> dwVnums;
  2117. std::vector <DWORD> dwCounts;
  2118. std::vector <LPITEM> item_gets(NULL);
  2119. int count = 0;
  2120.  
  2121. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  2122. {
  2123. ITEM_MANAGER::instance().RemoveItem(item);
  2124. ITEM_MANAGER::instance().RemoveItem(item2);
  2125.  
  2126. for (int i = 0; i < count; i++){
  2127. switch (dwVnums[i])
  2128. {
  2129. case CSpecialItemGroup::GOLD:
  2130. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  2131. break;
  2132. case CSpecialItemGroup::EXP:
  2133. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  2134. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  2135. break;
  2136. case CSpecialItemGroup::MOB:
  2137. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2138. break;
  2139. case CSpecialItemGroup::SLOW:
  2140. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  2141. break;
  2142. case CSpecialItemGroup::DRAIN_HP:
  2143. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  2144. break;
  2145. case CSpecialItemGroup::POISON:
  2146. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  2147. break;
  2148. case CSpecialItemGroup::MOB_GROUP:
  2149. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2150. break;
  2151. default:
  2152. if (item_gets[i])
  2153. {
  2154. if (dwCounts[i] > 1)
  2155. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  2156. else
  2157. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  2158.  
  2159. }
  2160. }
  2161. }
  2162. }
  2163. else
  2164. {
  2165. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  2166. return false;
  2167. }
  2168. }
  2169. else
  2170. {
  2171. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  2172. return false;
  2173. }
  2174. }
  2175. break;
  2176.  
  2177. case ITEM_GIFTBOX:
  2178. {
  2179. DWORD dwBoxVnum = item->GetVnum();
  2180. std::vector <DWORD> dwVnums;
  2181. std::vector <DWORD> dwCounts;
  2182. std::vector <LPITEM> item_gets(NULL);
  2183. int count = 0;
  2184.  
  2185. if (dwBoxVnum == 50033 && LC_IsYMIR()) // 알수없는 상자
  2186. {
  2187. if (GetLevel() < 15)
  2188. {
  2189. ChatPacket(CHAT_TYPE_INFO, "15레벨 이하에서는 사용할 수 없습니다.");
  2190. return false;
  2191. }
  2192. }
  2193.  
  2194. if( (dwBoxVnum > 51500 && dwBoxVnum < 52000) || (dwBoxVnum >= 50255 && dwBoxVnum <= 50260) ) // 용혼원석들
  2195. {
  2196. if( !(this->DragonSoul_IsQualified()) )
  2197. {
  2198. ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다."));
  2199. return false;
  2200. }
  2201. }
  2202.  
  2203. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  2204. {
  2205. item->SetCount(item->GetCount()-1);
  2206.  
  2207. for (int i = 0; i < count; i++){
  2208. switch (dwVnums[i])
  2209. {
  2210. case CSpecialItemGroup::GOLD:
  2211. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  2212. break;
  2213. case CSpecialItemGroup::EXP:
  2214. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  2215. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  2216. break;
  2217. case CSpecialItemGroup::MOB:
  2218. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2219. break;
  2220. case CSpecialItemGroup::SLOW:
  2221. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  2222. break;
  2223. case CSpecialItemGroup::DRAIN_HP:
  2224. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  2225. break;
  2226. case CSpecialItemGroup::POISON:
  2227. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  2228. break;
  2229. case CSpecialItemGroup::MOB_GROUP:
  2230. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2231. break;
  2232. default:
  2233. if (item_gets[i])
  2234. {
  2235. if (dwCounts[i] > 1)
  2236. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  2237. else
  2238. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  2239. }
  2240. }
  2241. }
  2242. }
  2243. else
  2244. {
  2245. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  2246. return false;
  2247. }
  2248. }
  2249. break;
  2250.  
  2251. case ITEM_SKILLFORGET:
  2252. {
  2253. if (!item->GetSocket(0))
  2254. {
  2255. ITEM_MANAGER::instance().RemoveItem(item);
  2256. return false;
  2257. }
  2258.  
  2259. DWORD dwVnum = item->GetSocket(0);
  2260.  
  2261. if (SkillLevelDown(dwVnum))
  2262. {
  2263. ITEM_MANAGER::instance().RemoveItem(item);
  2264. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다."));
  2265. }
  2266. else
  2267. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다."));
  2268. }
  2269. break;
  2270.  
  2271. case ITEM_SKILLBOOK:
  2272. {
  2273. if (IsPolymorphed())
  2274. {
  2275. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  2276. return false;
  2277. }
  2278.  
  2279. DWORD dwVnum = 0;
  2280.  
  2281. if (item->GetVnum() == 50300)
  2282. {
  2283. dwVnum = item->GetSocket(0);
  2284. }
  2285. else
  2286. {
  2287. // 새로운 수련서는 value 0 에 스킬 번호가 있으므로 그것을 사용.
  2288. dwVnum = item->GetValue(0);
  2289. }
  2290.  
  2291. if (0 == dwVnum)
  2292. {
  2293. ITEM_MANAGER::instance().RemoveItem(item);
  2294.  
  2295. return false;
  2296. }
  2297.  
  2298. if (true == LearnSkillByBook(dwVnum))
  2299. {
  2300. ITEM_MANAGER::instance().RemoveItem(item);
  2301.  
  2302. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2303.  
  2304. if (distribution_test_server)
  2305. iReadDelay /= 3;
  2306.  
  2307. //한국 본섭의 경우에는 시간을 24시간 고정
  2308. if (LC_IsKorea())
  2309. iReadDelay = 86400;
  2310.  
  2311. SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay);
  2312. }
  2313. }
  2314. break;
  2315.  
  2316. case ITEM_USE:
  2317. {
  2318. if (item->GetVnum() > 50800 && item->GetVnum() <= 50820)
  2319. {
  2320. if (test_server)
  2321. sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType());
  2322.  
  2323. int affect_type = AFFECT_EXP_BONUS_EURO_FREE;
  2324. int apply_type = aApplyInfo[item->GetValue(0)].bPointType;
  2325. int apply_value = item->GetValue(2);
  2326. int apply_duration = item->GetValue(1);
  2327.  
  2328. switch (item->GetSubType())
  2329. {
  2330. case USE_ABILITY_UP:
  2331. if (FindAffect(affect_type, apply_type))
  2332. {
  2333. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2334. return false;
  2335. }
  2336.  
  2337. {
  2338. switch (item->GetValue(0))
  2339. {
  2340. case APPLY_MOV_SPEED:
  2341. AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true);
  2342. break;
  2343.  
  2344. case APPLY_ATT_SPEED:
  2345. AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true);
  2346. break;
  2347.  
  2348. case APPLY_STR:
  2349. case APPLY_DEX:
  2350. case APPLY_CON:
  2351. case APPLY_INT:
  2352. case APPLY_CAST_SPEED:
  2353. case APPLY_RESIST_MAGIC:
  2354. case APPLY_ATT_GRADE_BONUS:
  2355. case APPLY_DEF_GRADE_BONUS:
  2356. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true);
  2357. break;
  2358. }
  2359. }
  2360.  
  2361. if (GetDungeon())
  2362. GetDungeon()->UsePotion(this);
  2363.  
  2364. if (GetWarMap())
  2365. GetWarMap()->UsePotion(this, item);
  2366.  
  2367. item->SetCount(item->GetCount() - 1);
  2368. break;
  2369.  
  2370. case USE_AFFECT :
  2371. {
  2372. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType))
  2373. {
  2374. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2375. }
  2376. else
  2377. {
  2378. // PC_BANG_ITEM_ADD
  2379. if (item->IsPCBangItem() == true)
  2380. {
  2381. // PC방인지 체크해서 처리
  2382. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  2383. {
  2384. // PC방이 아님!
  2385. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  2386. return false;
  2387. }
  2388. }
  2389. // END_PC_BANG_ITEM_ADD
  2390.  
  2391. AddAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false, true);
  2392. item->SetCount(item->GetCount() - 1);
  2393. }
  2394. }
  2395. break;
  2396.  
  2397. case USE_POTION_NODELAY:
  2398. {
  2399. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2400. {
  2401. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  2402. {
  2403. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2404. return false;
  2405. }
  2406.  
  2407. switch (item->GetVnum())
  2408. {
  2409. case 70020 :
  2410. case 71018 :
  2411. case 71019 :
  2412. case 71020 :
  2413. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  2414. {
  2415. if (m_nPotionLimit <= 0)
  2416. {
  2417. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  2418. return false;
  2419. }
  2420. }
  2421. break;
  2422.  
  2423. default :
  2424. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2425. return false;
  2426. break;
  2427. }
  2428. }
  2429.  
  2430. bool used = false;
  2431.  
  2432. if (item->GetValue(0) != 0) // HP 절대값 회복
  2433. {
  2434. if (GetHP() < GetMaxHP())
  2435. {
  2436. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2437. EffectPacket(SE_HPUP_RED);
  2438. used = TRUE;
  2439. }
  2440. }
  2441.  
  2442. if (item->GetValue(1) != 0) // SP 절대값 회복
  2443. {
  2444. if (GetSP() < GetMaxSP())
  2445. {
  2446. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2447. EffectPacket(SE_SPUP_BLUE);
  2448. used = TRUE;
  2449. }
  2450. }
  2451.  
  2452. if (item->GetValue(3) != 0) // HP % 회복
  2453. {
  2454. if (GetHP() < GetMaxHP())
  2455. {
  2456. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  2457. EffectPacket(SE_HPUP_RED);
  2458. used = TRUE;
  2459. }
  2460. }
  2461.  
  2462. if (item->GetValue(4) != 0) // SP % 회복
  2463. {
  2464. if (GetSP() < GetMaxSP())
  2465. {
  2466. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  2467. EffectPacket(SE_SPUP_BLUE);
  2468. used = TRUE;
  2469. }
  2470. }
  2471.  
  2472. if (used)
  2473. {
  2474. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  2475. {
  2476. if (test_server)
  2477. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  2478. SetUseSeedOrMoonBottleTime();
  2479. }
  2480. if (GetDungeon())
  2481. GetDungeon()->UsePotion(this);
  2482.  
  2483. if (GetWarMap())
  2484. GetWarMap()->UsePotion(this, item);
  2485.  
  2486. m_nPotionLimit--;
  2487.  
  2488. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  2489. item->SetCount(item->GetCount() - 1);
  2490. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  2491. }
  2492. }
  2493. break;
  2494. }
  2495.  
  2496. return true;
  2497. }
  2498.  
  2499.  
  2500. if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883)
  2501. {
  2502. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2503. {
  2504. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2505. return false;
  2506. }
  2507. }
  2508.  
  2509. if (test_server)
  2510. {
  2511. sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum());
  2512. }
  2513.  
  2514. switch (item->GetSubType())
  2515. {
  2516. case USE_TIME_CHARGE_PER:
  2517. {
  2518. LPITEM pDestItem = GetItem(DestCell);
  2519. if (NULL == pDestItem)
  2520. {
  2521. return false;
  2522. }
  2523. // 우선 용혼석에 관해서만 하도록 한다.
  2524. if (pDestItem->IsDragonSoul())
  2525. {
  2526. int ret;
  2527. char buf[128];
  2528. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2529. {
  2530. ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2531. }
  2532. else
  2533. {
  2534. ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2535. }
  2536. if (ret > 0)
  2537. {
  2538. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2539. {
  2540. sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%ld}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2541. }
  2542. else
  2543. {
  2544. sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2545. }
  2546.  
  2547. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2548. item->SetCount(item->GetCount() - 1);
  2549. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2550. return true;
  2551. }
  2552. else
  2553. {
  2554. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2555. {
  2556. sprintf(buf, "No change by item{VN:%d SOC%d:%ld}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2557. }
  2558. else
  2559. {
  2560. sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2561. }
  2562.  
  2563. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2564. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2565. return false;
  2566. }
  2567. }
  2568. else
  2569. return false;
  2570. }
  2571. break;
  2572. case USE_TIME_CHARGE_FIX:
  2573. {
  2574. LPITEM pDestItem = GetItem(DestCell);
  2575. if (NULL == pDestItem)
  2576. {
  2577. return false;
  2578. }
  2579. // 우선 용혼석에 관해서만 하도록 한다.
  2580. if (pDestItem->IsDragonSoul())
  2581. {
  2582. int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2583. char buf[128];
  2584. if (ret)
  2585. {
  2586. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2587. sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%ld}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2588. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2589. item->SetCount(item->GetCount() - 1);
  2590. return true;
  2591. }
  2592. else
  2593. {
  2594. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2595. sprintf(buf, "No change by item{VN:%d VAL%d:%ld}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2596. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2597. return false;
  2598. }
  2599. }
  2600. else
  2601. return false;
  2602. }
  2603. break;
  2604. case USE_SPECIAL:
  2605.  
  2606. switch (item->GetVnum())
  2607. {
  2608. //크리스마스 란주
  2609. case ITEM_NOG_POCKET:
  2610. {
  2611. /*
  2612. 란주능력치 : item_proto value 의미
  2613. 이동속도 value 1
  2614. 공격력 value 2
  2615. 경험치 value 3
  2616. 지속시간 value 0 (단위 초)
  2617.  
  2618. */
  2619. if (FindAffect(AFFECT_NOG_ABILITY))
  2620. {
  2621. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2622. return false;
  2623. }
  2624. long time = item->GetValue(0);
  2625. long moveSpeedPer = item->GetValue(1);
  2626. long attPer = item->GetValue(2);
  2627. long expPer = item->GetValue(3);
  2628. AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2629. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2630. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2631. item->SetCount(item->GetCount() - 1);
  2632. }
  2633. break;
  2634.  
  2635. //라마단용 사탕
  2636. case ITEM_RAMADAN_CANDY:
  2637. {
  2638. /*
  2639. 사탕능력치 : item_proto value 의미
  2640. 이동속도 value 1
  2641. 공격력 value 2
  2642. 경험치 value 3
  2643. 지속시간 value 0 (단위 초)
  2644.  
  2645. */
  2646. long time = item->GetValue(0);
  2647. long moveSpeedPer = item->GetValue(1);
  2648. long attPer = item->GetValue(2);
  2649. long expPer = item->GetValue(3);
  2650. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2651. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2652. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2653. item->SetCount(item->GetCount() - 1);
  2654. }
  2655. break;
  2656. case ITEM_MARRIAGE_RING:
  2657. {
  2658. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  2659. if (pMarriage)
  2660. {
  2661. if (pMarriage->ch1 != NULL)
  2662. {
  2663. if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true)
  2664. {
  2665. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2666. break;
  2667. }
  2668. }
  2669.  
  2670. if (pMarriage->ch2 != NULL)
  2671. {
  2672. if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true)
  2673. {
  2674. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2675. break;
  2676. }
  2677. }
  2678.  
  2679. int consumeSP = CalculateConsumeSP(this);
  2680.  
  2681. if (consumeSP < 0)
  2682. return false;
  2683.  
  2684. PointChange(POINT_SP, -consumeSP, false);
  2685.  
  2686. WarpToPID(pMarriage->GetOther(GetPlayerID()));
  2687. }
  2688. else
  2689. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다."));
  2690. }
  2691. break;
  2692.  
  2693. //기존 용기의 망토
  2694. case UNIQUE_ITEM_CAPE_OF_COURAGE:
  2695. //라마단 보상용 용기의 망토
  2696. case 70057:
  2697. case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE:
  2698. AggregateMonster();
  2699. item->SetCount(item->GetCount()-1);
  2700. break;
  2701.  
  2702. case UNIQUE_ITEM_WHITE_FLAG:
  2703. ForgetMyAttacker();
  2704. item->SetCount(item->GetCount()-1);
  2705. break;
  2706.  
  2707. case UNIQUE_ITEM_TREASURE_BOX:
  2708. break;
  2709.  
  2710. case 30093:
  2711. case 30094:
  2712. case 30095:
  2713. case 30096:
  2714. // 복주머니
  2715. {
  2716. const int MAX_BAG_INFO = 26;
  2717. static struct LuckyBagInfo
  2718. {
  2719. DWORD count;
  2720. int prob;
  2721. DWORD vnum;
  2722. } b1[MAX_BAG_INFO] =
  2723. {
  2724. { 1000, 302, 1 },
  2725. { 10, 150, 27002 },
  2726. { 10, 75, 27003 },
  2727. { 10, 100, 27005 },
  2728. { 10, 50, 27006 },
  2729. { 10, 80, 27001 },
  2730. { 10, 50, 27002 },
  2731. { 10, 80, 27004 },
  2732. { 10, 50, 27005 },
  2733. { 1, 10, 50300 },
  2734. { 1, 6, 92 },
  2735. { 1, 2, 132 },
  2736. { 1, 6, 1052 },
  2737. { 1, 2, 1092 },
  2738. { 1, 6, 2082 },
  2739. { 1, 2, 2122 },
  2740. { 1, 6, 3082 },
  2741. { 1, 2, 3122 },
  2742. { 1, 6, 5052 },
  2743. { 1, 2, 5082 },
  2744. { 1, 6, 7082 },
  2745. { 1, 2, 7122 },
  2746. { 1, 1, 11282 },
  2747. { 1, 1, 11482 },
  2748. { 1, 1, 11682 },
  2749. { 1, 1, 11882 },
  2750. };
  2751.  
  2752. struct LuckyBagInfo b2[MAX_BAG_INFO] =
  2753. {
  2754. { 1000, 302, 1 },
  2755. { 10, 150, 27002 },
  2756. { 10, 75, 27002 },
  2757. { 10, 100, 27005 },
  2758. { 10, 50, 27005 },
  2759. { 10, 80, 27001 },
  2760. { 10, 50, 27002 },
  2761. { 10, 80, 27004 },
  2762. { 10, 50, 27005 },
  2763. { 1, 10, 50300 },
  2764. { 1, 6, 92 },
  2765. { 1, 2, 132 },
  2766. { 1, 6, 1052 },
  2767. { 1, 2, 1092 },
  2768. { 1, 6, 2082 },
  2769. { 1, 2, 2122 },
  2770. { 1, 6, 3082 },
  2771. { 1, 2, 3122 },
  2772. { 1, 6, 5052 },
  2773. { 1, 2, 5082 },
  2774. { 1, 6, 7082 },
  2775. { 1, 2, 7122 },
  2776. { 1, 1, 11282 },
  2777. { 1, 1, 11482 },
  2778. { 1, 1, 11682 },
  2779. { 1, 1, 11882 },
  2780. };
  2781.  
  2782. LuckyBagInfo * bi = NULL;
  2783. if (LC_IsHongKong())
  2784. bi = b2;
  2785. else
  2786. bi = b1;
  2787.  
  2788. int pct = number(1, 1000);
  2789.  
  2790. int i;
  2791. for (i=0;i<MAX_BAG_INFO;i++)
  2792. {
  2793. if (pct <= bi[i].prob)
  2794. break;
  2795. pct -= bi[i].prob;
  2796. }
  2797. if (i>=MAX_BAG_INFO)
  2798. return false;
  2799.  
  2800. if (bi[i].vnum == 50300)
  2801. {
  2802. // 스킬수련서는 특수하게 준다.
  2803. GiveRandomSkillBook();
  2804. }
  2805. else if (bi[i].vnum == 1)
  2806. {
  2807. PointChange(POINT_GOLD, 1000, true);
  2808. }
  2809. else
  2810. {
  2811. AutoGiveItem(bi[i].vnum, bi[i].count);
  2812. }
  2813. ITEM_MANAGER::instance().RemoveItem(item);
  2814. }
  2815. break;
  2816.  
  2817. case 50004: // 이벤트용 감지기
  2818. {
  2819. if (item->GetSocket(0))
  2820. {
  2821. item->SetSocket(0, item->GetSocket(0) + 1);
  2822. }
  2823. else
  2824. {
  2825. // 처음 사용시
  2826. int iMapIndex = GetMapIndex();
  2827.  
  2828. PIXEL_POSITION pos;
  2829.  
  2830. if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700))
  2831. {
  2832. item->SetSocket(0, 1);
  2833. item->SetSocket(1, pos.x);
  2834. item->SetSocket(2, pos.y);
  2835. }
  2836. else
  2837. {
  2838. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다."));
  2839. return false;
  2840. }
  2841. }
  2842.  
  2843. int dist = 0;
  2844. float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2)));
  2845.  
  2846. if (distance < 1000.0f)
  2847. {
  2848. // 발견!
  2849. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다."));
  2850.  
  2851. // 사용횟수에 따라 주는 아이템을 다르게 한다.
  2852. struct TEventStoneInfo
  2853. {
  2854. DWORD dwVnum;
  2855. int count;
  2856. int prob;
  2857. };
  2858. const int EVENT_STONE_MAX_INFO = 15;
  2859. TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] =
  2860. {
  2861. { 27001, 10, 8 },
  2862. { 27004, 10, 6 },
  2863. { 27002, 10, 12 },
  2864. { 27005, 10, 12 },
  2865. { 27100, 1, 9 },
  2866. { 27103, 1, 9 },
  2867. { 27101, 1, 10 },
  2868. { 27104, 1, 10 },
  2869. { 27999, 1, 12 },
  2870.  
  2871. { 25040, 1, 4 },
  2872.  
  2873. { 27410, 1, 0 },
  2874. { 27600, 1, 0 },
  2875. { 25100, 1, 0 },
  2876.  
  2877. { 50001, 1, 0 },
  2878. { 50003, 1, 1 },
  2879. };
  2880. TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] =
  2881. {
  2882. { 27001, 10, 1 },
  2883. { 27004, 10, 1 },
  2884. { 27004, 10, 9 },
  2885. { 27005, 10, 9 },
  2886. { 27100, 1, 5 },
  2887. { 27103, 1, 5 },
  2888. { 27101, 1, 10 },
  2889. { 27104, 1, 10 },
  2890. { 27999, 1, 14 },
  2891.  
  2892. { 25040, 1, 5 },
  2893.  
  2894. { 27410, 1, 5 },
  2895. { 27600, 1, 5 },
  2896. { 25100, 1, 5 },
  2897.  
  2898. { 50001, 1, 0 },
  2899. { 50003, 1, 5 },
  2900.  
  2901. };
  2902. TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] =
  2903. {
  2904. { 27001, 10, 0 },
  2905. { 27004, 10, 0 },
  2906. { 27002, 10, 0 },
  2907. { 27005, 10, 0 },
  2908. { 27100, 1, 0 },
  2909. { 27103, 1, 0 },
  2910. { 27101, 1, 0 },
  2911. { 27104, 1, 0 },
  2912. { 27999, 1, 25 },
  2913.  
  2914. { 25040, 1, 0 },
  2915.  
  2916. { 27410, 1, 0 },
  2917. { 27600, 1, 0 },
  2918. { 25100, 1, 15 },
  2919.  
  2920. { 50001, 1, 10 },
  2921. { 50003, 1, 50 },
  2922.  
  2923. };
  2924.  
  2925. {
  2926. TEventStoneInfo* info;
  2927. if (item->GetSocket(0) <= 4)
  2928. info = info_4;
  2929. else if (item->GetSocket(0) <= 7)
  2930. info = info_7;
  2931. else
  2932. info = info_10;
  2933.  
  2934. int prob = number(1, 100);
  2935.  
  2936. for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i)
  2937. {
  2938. if (!info[i].prob)
  2939. continue;
  2940.  
  2941. if (prob <= info[i].prob)
  2942. {
  2943. if (info[i].dwVnum == 50001)
  2944. {
  2945. DWORD * pdw = M2_NEW DWORD[2];
  2946.  
  2947. pdw[0] = info[i].dwVnum;
  2948. pdw[1] = info[i].count;
  2949.  
  2950. // 추첨서는 소켓을 설정한다
  2951. DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw,
  2952. "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())",
  2953. get_table_postfix(), GetPlayerID());
  2954. }
  2955. else
  2956. AutoGiveItem(info[i].dwVnum, info[i].count);
  2957.  
  2958. break;
  2959. }
  2960. prob -= info[i].prob;
  2961. }
  2962. }
  2963.  
  2964. char chatbuf[CHAT_MAX_LEN + 1];
  2965. int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID());
  2966.  
  2967. if (len < 0 || len >= (int) sizeof(chatbuf))
  2968. len = sizeof(chatbuf) - 1;
  2969.  
  2970. ++len; // \0 문자까지 보내기
  2971.  
  2972. TPacketGCChat pack_chat;
  2973. pack_chat.header = HEADER_GC_CHAT;
  2974. pack_chat.size = sizeof(TPacketGCChat) + len;
  2975. pack_chat.type = CHAT_TYPE_COMMAND;
  2976. pack_chat.id = 0;
  2977. pack_chat.bEmpire = GetDesc()->GetEmpire();
  2978. //pack_chat.id = vid;
  2979.  
  2980. TEMP_BUFFER buf;
  2981. buf.write(&pack_chat, sizeof(TPacketGCChat));
  2982. buf.write(chatbuf, len);
  2983.  
  2984. PacketAround(buf.read_peek(), buf.size());
  2985.  
  2986. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1");
  2987. return true;
  2988. }
  2989. else if (distance < 20000)
  2990. dist = 1;
  2991. else if (distance < 70000)
  2992. dist = 2;
  2993. else
  2994. dist = 3;
  2995.  
  2996. // 많이 사용했으면 사라진다.
  2997. const int STONE_DETECT_MAX_TRY = 10;
  2998. if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY)
  2999. {
  3000. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다."));
  3001. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0");
  3002. AutoGiveItem(27002);
  3003. return true;
  3004. }
  3005.  
  3006. if (dist)
  3007. {
  3008. char chatbuf[CHAT_MAX_LEN + 1];
  3009. int len = snprintf(chatbuf, sizeof(chatbuf),
  3010. "StoneDetect %u %d %d",
  3011. (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY()));
  3012.  
  3013. if (len < 0 || len >= (int) sizeof(chatbuf))
  3014. len = sizeof(chatbuf) - 1;
  3015.  
  3016. ++len; // \0 문자까지 보내기
  3017.  
  3018. TPacketGCChat pack_chat;
  3019. pack_chat.header = HEADER_GC_CHAT;
  3020. pack_chat.size = sizeof(TPacketGCChat) + len;
  3021. pack_chat.type = CHAT_TYPE_COMMAND;
  3022. pack_chat.id = 0;
  3023. pack_chat.bEmpire = GetDesc()->GetEmpire();
  3024. //pack_chat.id = vid;
  3025.  
  3026. TEMP_BUFFER buf;
  3027. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3028. buf.write(chatbuf, len);
  3029.  
  3030. PacketAround(buf.read_peek(), buf.size());
  3031. }
  3032.  
  3033. }
  3034. break;
  3035.  
  3036. case 27989: // 영석감지기
  3037. case 76006: // 선물용 영석감지기
  3038. {
  3039. LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  3040.  
  3041. if (pMap != NULL)
  3042. {
  3043. item->SetSocket(0, item->GetSocket(0) + 1);
  3044.  
  3045. FFindStone f;
  3046.  
  3047. // <Factor> SECTREE::for_each -> SECTREE::for_each_entity
  3048. pMap->for_each(f);
  3049.  
  3050. if (f.m_mapStone.size() > 0)
  3051. {
  3052. std::map<DWORD, LPCHARACTER>::iterator stone = f.m_mapStone.begin();
  3053.  
  3054. DWORD max = UINT_MAX;
  3055. LPCHARACTER pTarget = stone->second;
  3056.  
  3057. while (stone != f.m_mapStone.end())
  3058. {
  3059. DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY());
  3060.  
  3061. if (dist != 0 && max > dist)
  3062. {
  3063. max = dist;
  3064. pTarget = stone->second;
  3065. }
  3066. stone++;
  3067. }
  3068.  
  3069. if (pTarget != NULL)
  3070. {
  3071. int val = 3;
  3072.  
  3073. if (max < 10000) val = 2;
  3074. else if (max < 70000) val = 1;
  3075.  
  3076. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val,
  3077. (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY()));
  3078. }
  3079. else
  3080. {
  3081. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  3082. }
  3083. }
  3084. else
  3085. {
  3086. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  3087. }
  3088.  
  3089. if (item->GetSocket(0) >= 6)
  3090. {
  3091. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID());
  3092. ITEM_MANAGER::instance().RemoveItem(item);
  3093. }
  3094. }
  3095. break;
  3096. }
  3097. break;
  3098.  
  3099. case 27996: // 독병
  3100. item->SetCount(item->GetCount() - 1);
  3101. /*if (GetSkillLevel(SKILL_CREATE_POISON))
  3102. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 3, AFF_DRINK_POISON, 15*60, 0, true);
  3103. else
  3104. {
  3105. // 독다루기가 없으면 50% 즉사 50% 공격력 +2
  3106. if (number(0, 1))
  3107. {
  3108. if (GetHP() > 100)
  3109. PointChange(POINT_HP, -(GetHP() - 1));
  3110. else
  3111. Dead();
  3112. }
  3113. else
  3114. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 2, AFF_DRINK_POISON, 15*60, 0, true);
  3115. }*/
  3116. break;
  3117.  
  3118. case 27987: // 조개
  3119. // 50 돌조각 47990
  3120. // 30 꽝
  3121. // 10 백진주 47992
  3122. // 7 청진주 47993
  3123. // 3 피진주 47994
  3124. {
  3125. item->SetCount(item->GetCount() - 1);
  3126.  
  3127. int r = number(1, 100);
  3128.  
  3129. if (r <= 50)
  3130. {
  3131. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 돌조각이 나왔습니다."));
  3132. AutoGiveItem(27990);
  3133. }
  3134. else
  3135. {
  3136. const int prob_table_euckr[] =
  3137. {
  3138. 80, 90, 97
  3139. };
  3140.  
  3141. const int prob_table_gb2312[] =
  3142. {
  3143. 95, 97, 99
  3144. };
  3145.  
  3146. const int * prob_table = !g_iUseLocale ? prob_table_euckr : prob_table_gb2312;
  3147.  
  3148. if (r <= prob_table[0])
  3149. {
  3150. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개가 흔적도 없이 사라집니다."));
  3151. }
  3152. else if (r <= prob_table[1])
  3153. {
  3154. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 백진주가 나왔습니다."));
  3155. AutoGiveItem(27992);
  3156. }
  3157. else if (r <= prob_table[2])
  3158. {
  3159. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 청진주가 나왔습니다."));
  3160. AutoGiveItem(27993);
  3161. }
  3162. else
  3163. {
  3164. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 피진주가 나왔습니다."));
  3165. AutoGiveItem(27994);
  3166. }
  3167. }
  3168. }
  3169. break;
  3170.  
  3171. case 71013: // 축제용폭죽
  3172. CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this);
  3173. item->SetCount(item->GetCount() - 1);
  3174. break;
  3175.  
  3176. case 50100: // 폭죽
  3177. case 50101:
  3178. case 50102:
  3179. case 50103:
  3180. case 50104:
  3181. case 50105:
  3182. case 50106:
  3183. CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this);
  3184. item->SetCount(item->GetCount() - 1);
  3185. break;
  3186.  
  3187. case 50200: // 보따리
  3188. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  3189. {
  3190. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  3191. {
  3192. __OpenPrivateShop();
  3193. }
  3194. else
  3195. {
  3196. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  3197. }
  3198. }
  3199. else
  3200. {
  3201. __OpenPrivateShop();
  3202. }
  3203. break;
  3204.  
  3205. case fishing::FISH_MIND_PILL_VNUM:
  3206. AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true);
  3207. item->SetCount(item->GetCount() - 1);
  3208. break;
  3209.  
  3210. case 50301: // 통솔력 수련서
  3211. case 50302:
  3212. case 50303:
  3213. {
  3214. if (IsPolymorphed() == true)
  3215. {
  3216. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  3217. return false;
  3218. }
  3219.  
  3220. int lv = GetSkillLevel(SKILL_LEADERSHIP);
  3221.  
  3222. if (lv < item->GetValue(0))
  3223. {
  3224. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  3225. return false;
  3226. }
  3227.  
  3228. if (lv >= item->GetValue(1))
  3229. {
  3230. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다."));
  3231. return false;
  3232. }
  3233.  
  3234. if (LearnSkillByBook(SKILL_LEADERSHIP))
  3235. {
  3236. ITEM_MANAGER::instance().RemoveItem(item);
  3237.  
  3238. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3239. if (distribution_test_server) iReadDelay /= 3;
  3240.  
  3241. SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay);
  3242. }
  3243. }
  3244. break;
  3245.  
  3246. case 50304: // 연계기 수련서
  3247. case 50305:
  3248. case 50306:
  3249. {
  3250. if (IsPolymorphed())
  3251. {
  3252. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3253. return false;
  3254.  
  3255. }
  3256. if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30)
  3257. {
  3258. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  3259. return false;
  3260. }
  3261.  
  3262. if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50)
  3263. {
  3264. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  3265. return false;
  3266. }
  3267.  
  3268. if (GetSkillLevel(SKILL_COMBO) >= 2)
  3269. {
  3270. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다."));
  3271. return false;
  3272. }
  3273.  
  3274. int iPct = item->GetValue(0);
  3275.  
  3276. if (LearnSkillByBook(SKILL_COMBO, iPct))
  3277. {
  3278. ITEM_MANAGER::instance().RemoveItem(item);
  3279.  
  3280. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3281. if (distribution_test_server) iReadDelay /= 3;
  3282.  
  3283. SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay);
  3284. }
  3285. }
  3286. break;
  3287. case 50311: // 언어 수련서
  3288. case 50312:
  3289. case 50313:
  3290. {
  3291. if (IsPolymorphed())
  3292. {
  3293. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3294. return false;
  3295.  
  3296. }
  3297. DWORD dwSkillVnum = item->GetValue(0);
  3298. int iPct = MINMAX(0, item->GetValue(1), 100);
  3299. if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire())
  3300. {
  3301. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다."));
  3302. return false;
  3303. }
  3304.  
  3305. if (LearnSkillByBook(dwSkillVnum, iPct))
  3306. {
  3307. ITEM_MANAGER::instance().RemoveItem(item);
  3308.  
  3309. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3310. if (distribution_test_server) iReadDelay /= 3;
  3311.  
  3312. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3313. }
  3314. }
  3315. break;
  3316.  
  3317. case 50061 : // 일본 말 소환 스킬 수련서
  3318. {
  3319. if (IsPolymorphed())
  3320. {
  3321. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3322. return false;
  3323.  
  3324. }
  3325. DWORD dwSkillVnum = item->GetValue(0);
  3326. int iPct = MINMAX(0, item->GetValue(1), 100);
  3327.  
  3328. if (GetSkillLevel(dwSkillVnum) >= 10)
  3329. {
  3330. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3331. return false;
  3332. }
  3333.  
  3334. if (LearnSkillByBook(dwSkillVnum, iPct))
  3335. {
  3336. ITEM_MANAGER::instance().RemoveItem(item);
  3337.  
  3338. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3339. if (distribution_test_server) iReadDelay /= 3;
  3340.  
  3341. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3342. }
  3343. }
  3344. break;
  3345.  
  3346. case 50314: case 50315: case 50316: // 변신 수련서
  3347. case 50323: case 50324: // 증혈 수련서
  3348. case 50325: case 50326: // 철통 수련서
  3349. {
  3350. if (IsPolymorphed() == true)
  3351. {
  3352. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  3353. return false;
  3354. }
  3355.  
  3356. int iSkillLevelLowLimit = item->GetValue(0);
  3357. int iSkillLevelHighLimit = item->GetValue(1);
  3358. int iPct = MINMAX(0, item->GetValue(2), 100);
  3359. int iLevelLimit = item->GetValue(3);
  3360. DWORD dwSkillVnum = 0;
  3361.  
  3362. switch (item->GetVnum())
  3363. {
  3364. case 50314: case 50315: case 50316:
  3365. dwSkillVnum = SKILL_POLYMORPH;
  3366. break;
  3367.  
  3368. case 50323: case 50324:
  3369. dwSkillVnum = SKILL_ADD_HP;
  3370. break;
  3371.  
  3372. case 50325: case 50326:
  3373. dwSkillVnum = SKILL_RESIST_PENETRATE;
  3374. break;
  3375.  
  3376. default:
  3377. return false;
  3378. }
  3379.  
  3380. if (0 == dwSkillVnum)
  3381. return false;
  3382.  
  3383. if (GetLevel() < iLevelLimit)
  3384. {
  3385. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다."));
  3386. return false;
  3387. }
  3388.  
  3389. if (GetSkillLevel(dwSkillVnum) >= 40)
  3390. {
  3391. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3392. return false;
  3393. }
  3394.  
  3395. if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit)
  3396. {
  3397. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  3398. return false;
  3399. }
  3400.  
  3401. if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit)
  3402. {
  3403. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다."));
  3404. return false;
  3405. }
  3406.  
  3407. if (LearnSkillByBook(dwSkillVnum, iPct))
  3408. {
  3409. ITEM_MANAGER::instance().RemoveItem(item);
  3410.  
  3411. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3412. if (distribution_test_server) iReadDelay /= 3;
  3413.  
  3414. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3415. }
  3416. }
  3417. break;
  3418.  
  3419. case 50902:
  3420. case 50903:
  3421. case 50904:
  3422. {
  3423. if (IsPolymorphed())
  3424. {
  3425. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3426. return false;
  3427.  
  3428. }
  3429. DWORD dwSkillVnum = SKILL_CREATE;
  3430. int iPct = MINMAX(0, item->GetValue(1), 100);
  3431.  
  3432. if (GetSkillLevel(dwSkillVnum)>=40)
  3433. {
  3434. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3435. return false;
  3436. }
  3437.  
  3438. if (LearnSkillByBook(dwSkillVnum, iPct))
  3439. {
  3440. ITEM_MANAGER::instance().RemoveItem(item);
  3441.  
  3442. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3443. if (distribution_test_server) iReadDelay /= 3;
  3444.  
  3445. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3446.  
  3447. if (test_server)
  3448. {
  3449. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill ");
  3450. }
  3451. }
  3452. else
  3453. {
  3454. if (test_server)
  3455. {
  3456. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill ");
  3457. }
  3458. }
  3459. }
  3460. break;
  3461.  
  3462. // MINING
  3463. case ITEM_MINING_SKILL_TRAIN_BOOK:
  3464. {
  3465. if (IsPolymorphed())
  3466. {
  3467. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3468. return false;
  3469.  
  3470. }
  3471. DWORD dwSkillVnum = SKILL_MINING;
  3472. int iPct = MINMAX(0, item->GetValue(1), 100);
  3473.  
  3474. if (GetSkillLevel(dwSkillVnum)>=40)
  3475. {
  3476. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3477. return false;
  3478. }
  3479.  
  3480. if (LearnSkillByBook(dwSkillVnum, iPct))
  3481. {
  3482. ITEM_MANAGER::instance().RemoveItem(item);
  3483.  
  3484. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3485. if (distribution_test_server) iReadDelay /= 3;
  3486.  
  3487. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3488. }
  3489. }
  3490. break;
  3491. // END_OF_MINING
  3492.  
  3493. case ITEM_HORSE_SKILL_TRAIN_BOOK:
  3494. {
  3495. if (IsPolymorphed())
  3496. {
  3497. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3498. return false;
  3499.  
  3500. }
  3501. DWORD dwSkillVnum = SKILL_HORSE;
  3502. int iPct = MINMAX(0, item->GetValue(1), 100);
  3503.  
  3504. if (GetLevel() < 50)
  3505. {
  3506. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다."));
  3507. return false;
  3508. }
  3509.  
  3510. if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum))
  3511. {
  3512. if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY))
  3513. {
  3514. // 주안술서 사용중에는 시간 제한 무시
  3515. RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY);
  3516. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다."));
  3517. }
  3518. else
  3519. {
  3520. SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time());
  3521. return false;
  3522. }
  3523. }
  3524.  
  3525. if (GetPoint(POINT_HORSE_SKILL) >= 20 ||
  3526. GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 ||
  3527. GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60)
  3528. {
  3529. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다."));
  3530. return false;
  3531. }
  3532.  
  3533. if (number(1, 100) <= iPct)
  3534. {
  3535. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다."));
  3536. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다."));
  3537. PointChange(POINT_HORSE_SKILL, 1);
  3538.  
  3539. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3540. if (distribution_test_server) iReadDelay /= 3;
  3541.  
  3542. if (!test_server)
  3543. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3544. }
  3545. else
  3546. {
  3547. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다."));
  3548. }
  3549.  
  3550. ITEM_MANAGER::instance().RemoveItem(item);
  3551. }
  3552. break;
  3553.  
  3554. case 70102: // 선두
  3555. case 70103: // 선두
  3556. {
  3557. if (GetAlignment() >= 0)
  3558. return false;
  3559.  
  3560. int delta = MIN(-GetAlignment(), item->GetValue(0));
  3561.  
  3562. sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta);
  3563.  
  3564. UpdateAlignment(delta);
  3565. item->SetCount(item->GetCount() - 1);
  3566.  
  3567. if (delta / 10 > 0)
  3568. {
  3569. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3570. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10);
  3571. }
  3572. }
  3573. break;
  3574.  
  3575. case 71107: // 천도복숭아
  3576. {
  3577. int val = item->GetValue(0);
  3578. int interval = item->GetValue(1);
  3579. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  3580. int last_use_time = pPC->GetFlag("mythical_peach.last_use_time");
  3581.  
  3582. if (get_global_time() - last_use_time < interval * 60 * 60)
  3583. {
  3584. if (test_server == false)
  3585. {
  3586. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  3587. return false;
  3588. }
  3589. else
  3590. {
  3591. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과"));
  3592. }
  3593. }
  3594.  
  3595. if (GetAlignment() == 200000)
  3596. {
  3597. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다."));
  3598. return false;
  3599. }
  3600.  
  3601. if (200000 - GetAlignment() < val * 10)
  3602. {
  3603. val = (200000 - GetAlignment()) / 10;
  3604. }
  3605.  
  3606. int old_alignment = GetAlignment() / 10;
  3607.  
  3608. UpdateAlignment(val*10);
  3609.  
  3610. item->SetCount(item->GetCount()-1);
  3611. pPC->SetFlag("mythical_peach.last_use_time", get_global_time());
  3612.  
  3613. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3614. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val);
  3615.  
  3616. char buf[256 + 1];
  3617. snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10);
  3618. LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf);
  3619. }
  3620. break;
  3621.  
  3622. case 71109: // 탈석서
  3623. case 72719:
  3624. {
  3625. LPITEM item2;
  3626.  
  3627. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  3628. return false;
  3629.  
  3630. if (item2->IsExchanging() == true)
  3631. return false;
  3632.  
  3633. if (item2->GetSocketCount() == 0)
  3634. return false;
  3635.  
  3636. switch( item2->GetType() )
  3637. {
  3638. case ITEM_WEAPON:
  3639. break;
  3640. case ITEM_ARMOR:
  3641. switch (item2->GetSubType())
  3642. {
  3643. case ARMOR_EAR:
  3644. case ARMOR_WRIST:
  3645. case ARMOR_NECK:
  3646. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3647. return false;
  3648. }
  3649. break;
  3650.  
  3651. default:
  3652. return false;
  3653. }
  3654.  
  3655. std::stack<long> socket;
  3656.  
  3657. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  3658. socket.push(item2->GetSocket(i));
  3659.  
  3660. int idx = ITEM_SOCKET_MAX_NUM - 1;
  3661.  
  3662. while (socket.size() > 0)
  3663. {
  3664. if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM)
  3665. break;
  3666.  
  3667. idx--;
  3668. socket.pop();
  3669. }
  3670.  
  3671. if (socket.size() == 0)
  3672. {
  3673. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3674. return false;
  3675. }
  3676.  
  3677. LPITEM pItemReward = AutoGiveItem(socket.top());
  3678.  
  3679. if (pItemReward != NULL)
  3680. {
  3681. item2->SetSocket(idx, 1);
  3682.  
  3683. char buf[256+1];
  3684. snprintf(buf, sizeof(buf), "%s(%u) %s(%u)",
  3685. item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID());
  3686. LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf);
  3687.  
  3688. item->SetCount(item->GetCount() - 1);
  3689. }
  3690. }
  3691. break;
  3692.  
  3693. case 70201: // 탈색제
  3694. case 70202: // 염색약(흰색)
  3695. case 70203: // 염색약(금색)
  3696. case 70204: // 염색약(빨간색)
  3697. case 70205: // 염색약(갈색)
  3698. case 70206: // 염색약(검은색)
  3699. {
  3700. // NEW_HAIR_STYLE_ADD
  3701. if (GetPart(PART_HAIR) >= 1001)
  3702. {
  3703. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다."));
  3704. }
  3705. // END_NEW_HAIR_STYLE_ADD
  3706. else
  3707. {
  3708. quest::CQuestManager& q = quest::CQuestManager::instance();
  3709. quest::PC* pPC = q.GetPC(GetPlayerID());
  3710.  
  3711. if (pPC)
  3712. {
  3713. int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level");
  3714.  
  3715. if (last_dye_level == 0 ||
  3716. last_dye_level+3 <= GetLevel() ||
  3717. item->GetVnum() == 70201)
  3718. {
  3719. SetPart(PART_HAIR, item->GetVnum() - 70201);
  3720.  
  3721. if (item->GetVnum() == 70201)
  3722. pPC->SetFlag("dyeing_hair.last_dye_level", 0);
  3723. else
  3724. pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel());
  3725.  
  3726. item->SetCount(item->GetCount() - 1);
  3727. UpdatePacket();
  3728. }
  3729. else
  3730. {
  3731. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3);
  3732. }
  3733. }
  3734. }
  3735. }
  3736. break;
  3737.  
  3738. case ITEM_NEW_YEAR_GREETING_VNUM:
  3739. {
  3740. DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM;
  3741. std::vector <DWORD> dwVnums;
  3742. std::vector <DWORD> dwCounts;
  3743. std::vector <LPITEM> item_gets;
  3744. int count = 0;
  3745.  
  3746. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3747. {
  3748. for (int i = 0; i < count; i++)
  3749. {
  3750. if (dwVnums[i] == CSpecialItemGroup::GOLD)
  3751. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3752. }
  3753.  
  3754. item->SetCount(item->GetCount() - 1);
  3755. }
  3756. }
  3757. break;
  3758.  
  3759. case ITEM_VALENTINE_ROSE:
  3760. case ITEM_VALENTINE_CHOCOLATE:
  3761. {
  3762. DWORD dwBoxVnum = item->GetVnum();
  3763. std::vector <DWORD> dwVnums;
  3764. std::vector <DWORD> dwCounts;
  3765. std::vector <LPITEM> item_gets(NULL);
  3766. int count = 0;
  3767.  
  3768.  
  3769. if (item->GetVnum() == ITEM_VALENTINE_ROSE && SEX_MALE==GET_SEX(this) ||
  3770. item->GetVnum() == ITEM_VALENTINE_CHOCOLATE && SEX_FEMALE==GET_SEX(this))
  3771. {
  3772. // 성별이 맞지않아 쓸 수 없다.
  3773. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3774. return false;
  3775. }
  3776.  
  3777.  
  3778. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3779. item->SetCount(item->GetCount()-1);
  3780. }
  3781. break;
  3782.  
  3783. case ITEM_WHITEDAY_CANDY:
  3784. case ITEM_WHITEDAY_ROSE:
  3785. {
  3786. DWORD dwBoxVnum = item->GetVnum();
  3787. std::vector <DWORD> dwVnums;
  3788. std::vector <DWORD> dwCounts;
  3789. std::vector <LPITEM> item_gets(NULL);
  3790. int count = 0;
  3791.  
  3792.  
  3793. if (item->GetVnum() == ITEM_WHITEDAY_CANDY && SEX_MALE==GET_SEX(this) ||
  3794. item->GetVnum() == ITEM_WHITEDAY_ROSE && SEX_FEMALE==GET_SEX(this))
  3795. {
  3796. // 성별이 맞지않아 쓸 수 없다.
  3797. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3798. return false;
  3799. }
  3800.  
  3801.  
  3802. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3803. item->SetCount(item->GetCount()-1);
  3804. }
  3805. break;
  3806.  
  3807. case 50011: // 월광보합
  3808. {
  3809. DWORD dwBoxVnum = 50011;
  3810. std::vector <DWORD> dwVnums;
  3811. std::vector <DWORD> dwCounts;
  3812. std::vector <LPITEM> item_gets(NULL);
  3813. int count = 0;
  3814.  
  3815. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3816. {
  3817. for (int i = 0; i < count; i++)
  3818. {
  3819. char buf[50 + 1];
  3820. snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]);
  3821. LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf);
  3822.  
  3823. //ITEM_MANAGER::instance().RemoveItem(item);
  3824. item->SetCount(item->GetCount() - 1);
  3825.  
  3826. switch (dwVnums[i])
  3827. {
  3828. case CSpecialItemGroup::GOLD:
  3829. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3830. break;
  3831.  
  3832. case CSpecialItemGroup::EXP:
  3833. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  3834. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  3835. break;
  3836.  
  3837. case CSpecialItemGroup::MOB:
  3838. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  3839. break;
  3840.  
  3841. case CSpecialItemGroup::SLOW:
  3842. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  3843. break;
  3844.  
  3845. case CSpecialItemGroup::DRAIN_HP:
  3846. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  3847. break;
  3848.  
  3849. case CSpecialItemGroup::POISON:
  3850. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  3851. break;
  3852.  
  3853. case CSpecialItemGroup::MOB_GROUP:
  3854. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  3855. break;
  3856.  
  3857. default:
  3858. if (item_gets[i])
  3859. {
  3860. if (dwCounts[i] > 1)
  3861. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  3862. else
  3863. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  3864. }
  3865. break;
  3866. }
  3867. }
  3868. }
  3869. else
  3870. {
  3871. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  3872. return false;
  3873. }
  3874. }
  3875. break;
  3876.  
  3877. case ITEM_GIVE_STAT_RESET_COUNT_VNUM:
  3878. {
  3879. //PointChange(POINT_GOLD, -iCost);
  3880. PointChange(POINT_STAT_RESET_COUNT, 1);
  3881. item->SetCount(item->GetCount()-1);
  3882. }
  3883. break;
  3884.  
  3885. case 50107:
  3886. {
  3887. EffectPacket(SE_CHINA_FIREWORK);
  3888. // 스턴 공격을 올려준다
  3889. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  3890. item->SetCount(item->GetCount()-1);
  3891. }
  3892. break;
  3893.  
  3894. case 50108:
  3895. {
  3896. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  3897. {
  3898. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  3899. return false;
  3900. }
  3901.  
  3902. EffectPacket(SE_SPIN_TOP);
  3903. // 스턴 공격을 올려준다
  3904. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  3905. item->SetCount(item->GetCount()-1);
  3906. }
  3907. break;
  3908.  
  3909. case ITEM_WONSO_BEAN_VNUM:
  3910. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3911. item->SetCount(item->GetCount()-1);
  3912. break;
  3913.  
  3914. case ITEM_WONSO_SUGAR_VNUM:
  3915. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3916. item->SetCount(item->GetCount()-1);
  3917. break;
  3918.  
  3919. case ITEM_WONSO_FRUIT_VNUM:
  3920. PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina());
  3921. item->SetCount(item->GetCount()-1);
  3922. break;
  3923.  
  3924. case 90008: // VCARD
  3925. case 90009: // VCARD
  3926. VCardUse(this, this, item);
  3927. break;
  3928.  
  3929. case ITEM_ELK_VNUM: // 돈꾸러미
  3930. {
  3931. int iGold = item->GetSocket(0);
  3932. ITEM_MANAGER::instance().RemoveItem(item);
  3933. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), iGold);
  3934. PointChange(POINT_GOLD, iGold);
  3935. }
  3936. break;
  3937.  
  3938. //군주의 증표
  3939. case 70021:
  3940. {
  3941. int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold");
  3942. if (HealPrice == 0)
  3943. HealPrice = 2000000;
  3944.  
  3945. if (CMonarch::instance().HealMyEmpire(this, HealPrice))
  3946. {
  3947. char szNotice[256];
  3948. snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire()));
  3949. SendNoticeMap(szNotice, GetMapIndex(), false);
  3950.  
  3951. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다."));
  3952. }
  3953. }
  3954. break;
  3955.  
  3956. case 27995:
  3957. {
  3958. }
  3959. break;
  3960.  
  3961. case 71092 : // 변신 해체부 임시
  3962. {
  3963. if (m_pkChrTarget != NULL)
  3964. {
  3965. if (m_pkChrTarget->IsPolymorphed())
  3966. {
  3967. m_pkChrTarget->SetPolymorph(0);
  3968. m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH);
  3969. }
  3970. }
  3971. else
  3972. {
  3973. if (IsPolymorphed())
  3974. {
  3975. SetPolymorph(0);
  3976. RemoveAffect(AFFECT_POLYMORPH);
  3977. }
  3978. }
  3979. }
  3980. break;
  3981.  
  3982. case 71051 : // 진재가
  3983. {
  3984. // 유럽, 싱가폴, 베트남 진재가 사용금지
  3985. //if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam())
  3986. //return false;
  3987.  
  3988. LPITEM item2;
  3989.  
  3990. if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell)))
  3991. return false;
  3992.  
  3993. if (item2->IsExchanging() == true)
  3994. return false;
  3995.  
  3996. if (item2->GetType() == ITEM_COSTUME) //6-7 jav?? koszt??
  3997. {
  3998. return false;
  3999. }
  4000. #ifdef __SOULBINDING_SYSTEM__
  4001. if (item2->IsBind() || item2->IsUntilBind())
  4002. {
  4003. ChatPacket(CHAT_TYPE_INFO, "Vous ne pouvez pas jeter cette item car il es lie a l'ame ou en cours de s?aration!");
  4004. return false;
  4005. }
  4006. #endif
  4007. if (item2->GetAttributeSetIndex() == -1)
  4008. {
  4009. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4010. return false;
  4011. }
  4012.  
  4013. if (item2->AddRareAttribute() == true)
  4014. {
  4015. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성공적으로 속성이 추가 되었습니다"));
  4016.  
  4017. int iAddedIdx = item2->GetRareAttrCount() + 4;
  4018. char buf[21];
  4019. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4020.  
  4021. LogManager::instance().ItemLog(
  4022. GetPlayerID(),
  4023. item2->GetAttributeType(iAddedIdx),
  4024. item2->GetAttributeValue(iAddedIdx),
  4025. item->GetID(),
  4026. "ADD_RARE_ATTR",
  4027. buf,
  4028. GetDesc()->GetHostName(),
  4029. item->GetOriginalVnum());
  4030.  
  4031. item->SetCount(item->GetCount() - 1);
  4032. }
  4033. else
  4034. {
  4035. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템으로 속성을 추가할 수 없습니다"));
  4036. }
  4037. }
  4038. break;
  4039.  
  4040. case 71052 : // 진재경
  4041. {
  4042. // 유럽, 싱가폴, 베트남 진재가 사용금지
  4043. //if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam())
  4044. //return false;
  4045.  
  4046. LPITEM item2;
  4047.  
  4048. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4049. return false;
  4050.  
  4051. if (item2->IsExchanging() == true)
  4052. return false;
  4053.  
  4054. if (item2->GetAttributeSetIndex() == -1)
  4055. {
  4056. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4057. return false;
  4058. }
  4059.  
  4060. #ifdef __SOULBINDING_SYSTEM__
  4061. if (item2->IsBind() || item2->IsUntilBind())
  4062. {
  4063. ChatPacket(CHAT_TYPE_INFO, "Vous ne pouvez pas jeter cette item car il es lie a l'ame ou en cours de s?aration!");
  4064. return false;
  4065. }
  4066. #endif
  4067. if (item2->ChangeRareAttribute() == true)
  4068. {
  4069. char buf[21];
  4070. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4071. LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf);
  4072.  
  4073. item->SetCount(item->GetCount() - 1);
  4074. }
  4075. else
  4076. {
  4077. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다"));
  4078. }
  4079. }
  4080. break;
  4081.  
  4082. case ITEM_AUTO_HP_RECOVERY_S:
  4083. case ITEM_AUTO_HP_RECOVERY_M:
  4084. case ITEM_AUTO_HP_RECOVERY_L:
  4085. case ITEM_AUTO_HP_RECOVERY_X:
  4086. case ITEM_AUTO_SP_RECOVERY_S:
  4087. case ITEM_AUTO_SP_RECOVERY_M:
  4088. case ITEM_AUTO_SP_RECOVERY_L:
  4089. case ITEM_AUTO_SP_RECOVERY_X:
  4090. // 무시무시하지만 이전에 하던 걸 고치기는 무섭고...
  4091. // 그래서 그냥 하드 코딩. 선물 상자용 자동물약 아이템들.
  4092. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  4093. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  4094. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  4095. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  4096. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  4097. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  4098. {
  4099. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4100. {
  4101. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4102. return false;
  4103. }
  4104.  
  4105. EAffectTypes type = AFFECT_NONE;
  4106. bool isSpecialPotion = false;
  4107.  
  4108. switch (item->GetVnum())
  4109. {
  4110. case ITEM_AUTO_HP_RECOVERY_X:
  4111. isSpecialPotion = true;
  4112.  
  4113. case ITEM_AUTO_HP_RECOVERY_S:
  4114. case ITEM_AUTO_HP_RECOVERY_M:
  4115. case ITEM_AUTO_HP_RECOVERY_L:
  4116. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  4117. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  4118. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  4119. type = AFFECT_AUTO_HP_RECOVERY;
  4120. break;
  4121.  
  4122. case ITEM_AUTO_SP_RECOVERY_X:
  4123. isSpecialPotion = true;
  4124.  
  4125. case ITEM_AUTO_SP_RECOVERY_S:
  4126. case ITEM_AUTO_SP_RECOVERY_M:
  4127. case ITEM_AUTO_SP_RECOVERY_L:
  4128. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  4129. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  4130. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  4131. type = AFFECT_AUTO_SP_RECOVERY;
  4132. break;
  4133. }
  4134.  
  4135. if (AFFECT_NONE == type)
  4136. break;
  4137.  
  4138. if (item->GetCount() > 1)
  4139. {
  4140. int pos = GetEmptyInventory(item->GetSize());
  4141.  
  4142. if (-1 == pos)
  4143. {
  4144. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  4145. break;
  4146. }
  4147.  
  4148. item->SetCount( item->GetCount() - 1 );
  4149.  
  4150. LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
  4151. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  4152.  
  4153. if (item->GetSocket(1) != 0)
  4154. {
  4155. item2->SetSocket(1, item->GetSocket(1));
  4156. }
  4157.  
  4158. item = item2;
  4159. }
  4160.  
  4161. CAffect* pAffect = FindAffect( type );
  4162.  
  4163. if (NULL == pAffect)
  4164. {
  4165. EPointTypes bonus = POINT_NONE;
  4166.  
  4167. if (true == isSpecialPotion)
  4168. {
  4169. if (type == AFFECT_AUTO_HP_RECOVERY)
  4170. {
  4171. bonus = POINT_MAX_HP_PCT;
  4172. }
  4173. else if (type == AFFECT_AUTO_SP_RECOVERY)
  4174. {
  4175. bonus = POINT_MAX_SP_PCT;
  4176. }
  4177. }
  4178.  
  4179. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  4180.  
  4181. item->Lock(true);
  4182. item->SetSocket(0, true);
  4183.  
  4184. AutoRecoveryItemProcess( type );
  4185. }
  4186. else
  4187. {
  4188. if (item->GetID() == pAffect->dwFlag)
  4189. {
  4190. RemoveAffect( pAffect );
  4191.  
  4192. item->Lock(false);
  4193. item->SetSocket(0, false);
  4194. }
  4195. else
  4196. {
  4197. LPITEM old = FindItemByID( pAffect->dwFlag );
  4198.  
  4199. if (NULL != old)
  4200. {
  4201. old->Lock(false);
  4202. old->SetSocket(0, false);
  4203. }
  4204.  
  4205. RemoveAffect( pAffect );
  4206.  
  4207. EPointTypes bonus = POINT_NONE;
  4208.  
  4209. if (true == isSpecialPotion)
  4210. {
  4211. if (type == AFFECT_AUTO_HP_RECOVERY)
  4212. {
  4213. bonus = POINT_MAX_HP_PCT;
  4214. }
  4215. else if (type == AFFECT_AUTO_SP_RECOVERY)
  4216. {
  4217. bonus = POINT_MAX_SP_PCT;
  4218. }
  4219. }
  4220.  
  4221. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  4222.  
  4223. item->Lock(true);
  4224. item->SetSocket(0, true);
  4225.  
  4226. AutoRecoveryItemProcess( type );
  4227. }
  4228. }
  4229. }
  4230. break;
  4231. }
  4232. break;
  4233.  
  4234. case USE_CLEAR:
  4235. {
  4236. RemoveBadAffect();
  4237. item->SetCount(item->GetCount() - 1);
  4238. }
  4239. break;
  4240.  
  4241. case USE_INVISIBILITY:
  4242. {
  4243. if (item->GetVnum() == 70026)
  4244. {
  4245. quest::CQuestManager& q = quest::CQuestManager::instance();
  4246. quest::PC* pPC = q.GetPC(GetPlayerID());
  4247.  
  4248. if (pPC != NULL)
  4249. {
  4250. int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time");
  4251.  
  4252. if (get_global_time() - last_use_time < 10*60)
  4253. {
  4254. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  4255. return false;
  4256. }
  4257.  
  4258. pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time());
  4259. }
  4260. }
  4261.  
  4262. AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true);
  4263. item->SetCount(item->GetCount() - 1);
  4264. }
  4265. break;
  4266.  
  4267. case USE_POTION_NODELAY:
  4268. {
  4269. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4270. {
  4271. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  4272. {
  4273. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4274. return false;
  4275. }
  4276.  
  4277. switch (item->GetVnum())
  4278. {
  4279. case 70020 :
  4280. case 71018 :
  4281. case 71019 :
  4282. case 71020 :
  4283. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  4284. {
  4285. if (m_nPotionLimit <= 0)
  4286. {
  4287. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  4288. return false;
  4289. }
  4290. }
  4291. break;
  4292.  
  4293. default :
  4294. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4295. return false;
  4296. }
  4297. }
  4298.  
  4299. bool used = false;
  4300.  
  4301. if (item->GetValue(0) != 0) // HP 절대값 회복
  4302. {
  4303. if (GetHP() < GetMaxHP())
  4304. {
  4305. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  4306. EffectPacket(SE_HPUP_RED);
  4307. used = TRUE;
  4308. }
  4309. }
  4310.  
  4311. if (item->GetValue(1) != 0) // SP 절대값 회복
  4312. {
  4313. if (GetSP() < GetMaxSP())
  4314. {
  4315. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  4316. EffectPacket(SE_SPUP_BLUE);
  4317. used = TRUE;
  4318. }
  4319. }
  4320.  
  4321. if (item->GetValue(3) != 0) // HP % 회복
  4322. {
  4323. if (GetHP() < GetMaxHP())
  4324. {
  4325. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  4326. EffectPacket(SE_HPUP_RED);
  4327. used = TRUE;
  4328. }
  4329. }
  4330.  
  4331. if (item->GetValue(4) != 0) // SP % 회복
  4332. {
  4333. if (GetSP() < GetMaxSP())
  4334. {
  4335. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  4336. EffectPacket(SE_SPUP_BLUE);
  4337. used = TRUE;
  4338. }
  4339. }
  4340.  
  4341. if (used)
  4342. {
  4343. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  4344. {
  4345. if (test_server)
  4346. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  4347. SetUseSeedOrMoonBottleTime();
  4348. }
  4349. if (GetDungeon())
  4350. GetDungeon()->UsePotion(this);
  4351.  
  4352. if (GetWarMap())
  4353. GetWarMap()->UsePotion(this, item);
  4354.  
  4355. m_nPotionLimit--;
  4356.  
  4357. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  4358. item->SetCount(item->GetCount() - 1);
  4359. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  4360. }
  4361. }
  4362. break;
  4363.  
  4364. case USE_POTION:
  4365. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4366. {
  4367. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  4368. {
  4369. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4370. return false;
  4371. }
  4372.  
  4373. switch (item->GetVnum())
  4374. {
  4375. case 27001 :
  4376. case 27002 :
  4377. case 27003 :
  4378. case 27004 :
  4379. case 27005 :
  4380. case 27006 :
  4381. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  4382. {
  4383. if (m_nPotionLimit <= 0)
  4384. {
  4385. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  4386. return false;
  4387. }
  4388. }
  4389. break;
  4390.  
  4391. default :
  4392. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4393. return false;
  4394. }
  4395. }
  4396.  
  4397. if (item->GetValue(1) != 0)
  4398. {
  4399. if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP())
  4400. {
  4401. return false;
  4402. }
  4403.  
  4404. PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  4405. StartAffectEvent();
  4406. EffectPacket(SE_SPUP_BLUE);
  4407. }
  4408.  
  4409. if (item->GetValue(0) != 0)
  4410. {
  4411. if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP())
  4412. {
  4413. return false;
  4414. }
  4415.  
  4416. PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  4417. StartAffectEvent();
  4418. EffectPacket(SE_HPUP_RED);
  4419. }
  4420.  
  4421. if (GetDungeon())
  4422. GetDungeon()->UsePotion(this);
  4423.  
  4424. if (GetWarMap())
  4425. GetWarMap()->UsePotion(this, item);
  4426.  
  4427. item->SetCount(item->GetCount() - 1);
  4428. m_nPotionLimit--;
  4429. break;
  4430.  
  4431. case USE_POTION_CONTINUE:
  4432. {
  4433. if (item->GetValue(0) != 0)
  4434. {
  4435. AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true);
  4436. }
  4437. else if (item->GetValue(1) != 0)
  4438. {
  4439. AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true);
  4440. }
  4441. else
  4442. return false;
  4443. }
  4444.  
  4445. if (GetDungeon())
  4446. GetDungeon()->UsePotion(this);
  4447.  
  4448. if (GetWarMap())
  4449. GetWarMap()->UsePotion(this, item);
  4450.  
  4451. item->SetCount(item->GetCount() - 1);
  4452. break;
  4453.  
  4454. case USE_ABILITY_UP:
  4455. {
  4456. switch (item->GetValue(0))
  4457. {
  4458. case APPLY_MOV_SPEED:
  4459. AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true);
  4460. break;
  4461.  
  4462. case APPLY_ATT_SPEED:
  4463. AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true);
  4464. break;
  4465.  
  4466. case APPLY_STR:
  4467. AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4468. break;
  4469.  
  4470. case APPLY_DEX:
  4471. AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4472. break;
  4473.  
  4474. case APPLY_CON:
  4475. AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4476. break;
  4477.  
  4478. case APPLY_INT:
  4479. AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4480. break;
  4481.  
  4482. case APPLY_CAST_SPEED:
  4483. AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4484. break;
  4485.  
  4486. case APPLY_ATT_GRADE_BONUS:
  4487. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS,
  4488. item->GetValue(2), 0, item->GetValue(1), 0, true);
  4489. break;
  4490.  
  4491. case APPLY_DEF_GRADE_BONUS:
  4492. AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS,
  4493. item->GetValue(2), 0, item->GetValue(1), 0, true);
  4494. break;
  4495. }
  4496. }
  4497.  
  4498. if (GetDungeon())
  4499. GetDungeon()->UsePotion(this);
  4500.  
  4501. if (GetWarMap())
  4502. GetWarMap()->UsePotion(this, item);
  4503.  
  4504. item->SetCount(item->GetCount() - 1);
  4505. break;
  4506.  
  4507. case USE_TALISMAN:
  4508. {
  4509. const int TOWN_PORTAL = 1;
  4510. const int MEMORY_PORTAL = 2;
  4511.  
  4512.  
  4513. // gm_guild_build, oxevent 맵에서 귀환부 귀환기억부 를 사용못하게 막음
  4514. if (GetMapIndex() == 200 || GetMapIndex() == 113)
  4515. {
  4516. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다."));
  4517. return false;
  4518. }
  4519.  
  4520. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4521. {
  4522. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  4523. return false;
  4524. }
  4525.  
  4526. if (m_pkWarpEvent)
  4527. {
  4528. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다"));
  4529. return false;
  4530. }
  4531.  
  4532. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4533. int consumeLife = CalculateConsume(this);
  4534.  
  4535. if (consumeLife < 0)
  4536. return false;
  4537. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4538.  
  4539. if (item->GetValue(0) == TOWN_PORTAL) // 귀환부
  4540. {
  4541. if (item->GetSocket(0) == 0)
  4542. {
  4543. if (!GetDungeon())
  4544. if (!GiveRecallItem(item))
  4545. return false;
  4546.  
  4547. PIXEL_POSITION posWarp;
  4548.  
  4549. if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp))
  4550. {
  4551. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4552. PointChange(POINT_HP, -consumeLife, false);
  4553. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4554.  
  4555. WarpSet(posWarp.x, posWarp.y);
  4556. }
  4557. else
  4558. {
  4559. sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY());
  4560. }
  4561. }
  4562. else
  4563. {
  4564. if (test_server)
  4565. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀"));
  4566.  
  4567. ProcessRecallItem(item);
  4568. }
  4569. }
  4570. else if (item->GetValue(0) == MEMORY_PORTAL) // 귀환기억부
  4571. {
  4572. if (item->GetSocket(0) == 0)
  4573. {
  4574. if (GetDungeon())
  4575. {
  4576. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."),
  4577. item->GetName(),
  4578. g_iUseLocale ? "" : (under_han(item->GetName()) ? LC_TEXT("을") : LC_TEXT("를")));
  4579. return false;
  4580. }
  4581.  
  4582. if (!GiveRecallItem(item))
  4583. return false;
  4584. }
  4585. else
  4586. {
  4587. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4588. PointChange(POINT_HP, -consumeLife, false);
  4589. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4590.  
  4591. ProcessRecallItem(item);
  4592. }
  4593. }
  4594. }
  4595. break;
  4596.  
  4597. case USE_TUNING:
  4598. case USE_DETACHMENT:
  4599. {
  4600. LPITEM item2;
  4601.  
  4602. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4603. return false;
  4604.  
  4605. if (item2->IsExchanging())
  4606. return false;
  4607.  
  4608. if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343) // 영석+3
  4609. {
  4610. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다"));
  4611. return false;
  4612. }
  4613.  
  4614. if (item->GetValue(0) == ACCE_CLEAN_ATTR)
  4615. {
  4616. CleanAcceAttr(item, item2);
  4617. }
  4618.  
  4619. if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443) // 영석+4
  4620. {
  4621. if (item->GetVnum() == 71056) // 청룡의숨결
  4622. {
  4623. RefineItem(item, item2);
  4624. }
  4625. else
  4626. {
  4627. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다"));
  4628. }
  4629. }
  4630. else
  4631. {
  4632. RefineItem(item, item2);
  4633. }
  4634. }
  4635. break;
  4636.  
  4637. // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES
  4638. case USE_PUT_INTO_BELT_SOCKET:
  4639. case USE_PUT_INTO_RING_SOCKET:
  4640. case USE_PUT_INTO_ACCESSORY_SOCKET:
  4641. case USE_ADD_ACCESSORY_SOCKET:
  4642. case USE_CLEAN_SOCKET:
  4643. case USE_CHANGE_ATTRIBUTE:
  4644. case USE_CHANGE_ATTRIBUTE2 :
  4645. case USE_ADD_ATTRIBUTE:
  4646. case USE_ADD_ATTRIBUTE2:
  4647. {
  4648. LPITEM item2;
  4649. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4650. return false;
  4651.  
  4652. if (item2->IsEquipped())
  4653. {
  4654. BuffOnAttr_RemoveBuffsFromItem(item2);
  4655. }
  4656. #ifdef __SOULBINDING_SYSTEM__
  4657. if (item2->IsBind() && item->GetSubType() != USE_PUT_INTO_BELT_SOCKET && item->GetSubType() != USE_PUT_INTO_RING_SOCKET && item->GetSubType() != USE_PUT_INTO_ACCESSORY_SOCKET && item->GetSubType() != USE_ADD_ACCESSORY_SOCKET)
  4658. {
  4659. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Vous ne pouvez pas faire cela car l'item est li??l'?e."));
  4660. return false;
  4661. }
  4662.  
  4663. if (item2->IsUntilBind() && item->GetSubType() != USE_PUT_INTO_BELT_SOCKET && item->GetSubType() != USE_PUT_INTO_RING_SOCKET && item->GetSubType() != USE_PUT_INTO_ACCESSORY_SOCKET && item->GetSubType() != USE_ADD_ACCESSORY_SOCKET) {
  4664. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Vous ne pouvez pas faire cela car l'item est en cours de s?aration de l'?e."));
  4665. return false;
  4666. }
  4667. #endif
  4668. // [NOTE] 코스튬 아이템에는 아이템 최초 생성시 랜덤 속성을 부여하되, 재경재가 등등은 막아달라는 요청이 있었음.
  4669. // 원래 ANTI_CHANGE_ATTRIBUTE 같은 아이템 Flag를 추가하여 기획 레벨에서 유연하게 컨트롤 할 수 있도록 할 예정이었으나
  4670. // 그딴거 필요없으니 닥치고 빨리 해달래서 그냥 여기서 막음... -_-
  4671. if (ITEM_COSTUME == item2->GetType() && item->GetVnum() != 70063 && item->GetVnum() != 70064)
  4672. {
  4673. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4674. return false;
  4675. }
  4676.  
  4677. if (item2->IsExchanging())
  4678. return false;
  4679.  
  4680. if (item2->IsEquipped())
  4681. return false;
  4682.  
  4683. switch (item->GetSubType())
  4684. {
  4685. case USE_CLEAN_SOCKET:
  4686. {
  4687. int i;
  4688. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4689. {
  4690. if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM)
  4691. break;
  4692. }
  4693.  
  4694. if (i == ITEM_SOCKET_MAX_NUM)
  4695. {
  4696. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다."));
  4697. return false;
  4698. }
  4699.  
  4700. int j = 0;
  4701.  
  4702. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4703. {
  4704. if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0)
  4705. item2->SetSocket(j++, item2->GetSocket(i));
  4706. }
  4707.  
  4708. for (; j < ITEM_SOCKET_MAX_NUM; ++j)
  4709. {
  4710. if (item2->GetSocket(j) > 0)
  4711. item2->SetSocket(j, 1);
  4712. }
  4713.  
  4714. {
  4715. char buf[21];
  4716. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4717. LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf);
  4718. }
  4719.  
  4720. item->SetCount(item->GetCount() - 1);
  4721.  
  4722. }
  4723. break;
  4724.  
  4725. case USE_CHANGE_ATTRIBUTE :
  4726. // Transform costume
  4727. if (item->GetVnum() == 70063)
  4728. {
  4729. if (item2->GetType() != ITEM_COSTUME)
  4730. {
  4731. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cet item n'est pas un costume"));
  4732. return false;
  4733. }
  4734. //SLZ fix
  4735. if (item2->GetAttributeCount() == 0)
  4736. {
  4737. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("L?sR?sZ?? L?lr는 lCRELUR都D?."));
  4738. return false;
  4739. }
  4740. //SLZ fix
  4741. if (item2->GetAttributeCount() < 3)
  4742. {
  4743. if (number(1, 100) < 30)
  4744. {
  4745. while(item2->GetAttributeCount() < number(2, 3))
  4746. item2->AddAttribute();
  4747. }
  4748. }
  4749. }
  4750.  
  4751. // Enchant costume
  4752. if (item->GetVnum() == 70064)
  4753. {
  4754. if (item2->GetType() != ITEM_COSTUME)
  4755. {
  4756. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cet item n'est pas un costume"));
  4757. return false;
  4758. }
  4759. }
  4760.  
  4761. if (item2->GetAttributeSetIndex() == -1)
  4762. {
  4763. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4764. return false;
  4765. }
  4766.  
  4767. if (item2->GetAttributeCount() == 0)
  4768. {
  4769. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다."));
  4770. return false;
  4771. }
  4772.  
  4773. if (GM_PLAYER == GetGMLevel() && false == test_server)
  4774. {
  4775. //
  4776. // Event Flag 를 통해 이전에 아이템 속성 변경을 한 시간으로 부터 충분한 시간이 흘렀는지 검사하고
  4777. // 시간이 충분히 흘렀다면 현재 속성변경에 대한 시간을 설정해 준다.
  4778. //
  4779.  
  4780. DWORD dwChangeItemAttrCycle = quest::CQuestManager::instance().GetEventFlag(msc_szChangeItemAttrCycleFlag);
  4781. if (dwChangeItemAttrCycle < msc_dwDefaultChangeItemAttrCycle)
  4782. dwChangeItemAttrCycle = msc_dwDefaultChangeItemAttrCycle;
  4783.  
  4784. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  4785.  
  4786. if (pPC)
  4787. {
  4788. DWORD dwNowMin = get_global_time() / 60;
  4789.  
  4790. //DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag);
  4791.  
  4792. //if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin)
  4793. //{
  4794. //ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"),
  4795. //dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin));
  4796. //return false;
  4797. //}
  4798.  
  4799. pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowMin);
  4800. }
  4801. }
  4802.  
  4803. if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2)
  4804. {
  4805. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4806. {
  4807. 0, 0, 30, 40, 3
  4808. };
  4809.  
  4810. item2->ChangeAttribute(aiChangeProb);
  4811. }
  4812. else if (item->GetVnum() == 76014)
  4813. {
  4814. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4815. {
  4816. 0, 10, 50, 39, 1
  4817. };
  4818.  
  4819. item2->ChangeAttribute(aiChangeProb);
  4820. }
  4821.  
  4822. else
  4823. {
  4824. // 연재경 특수처리
  4825. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4826. if (item->GetVnum() == 71151 || item->GetVnum() == 76023)
  4827. {
  4828. if ((item2->GetType() == ITEM_WEAPON)
  4829. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4830. {
  4831. bool bCanUse = true;
  4832. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4833. {
  4834. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4835. {
  4836. bCanUse = false;
  4837. break;
  4838. }
  4839. }
  4840. if (false == bCanUse)
  4841. {
  4842. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  4843. break;
  4844. }
  4845. }
  4846. else
  4847. {
  4848. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  4849. break;
  4850. }
  4851. }
  4852. item2->ChangeAttribute();
  4853. }
  4854.  
  4855. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다."));
  4856. {
  4857. char buf[21];
  4858. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4859. LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf);
  4860. }
  4861.  
  4862. item->SetCount(item->GetCount() - 1);
  4863. break;
  4864.  
  4865. case USE_ADD_ATTRIBUTE :
  4866. if (item2->GetAttributeSetIndex() == -1)
  4867. {
  4868. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4869. return false;
  4870. }
  4871.  
  4872. if (item2->GetAttributeCount() < 4)
  4873. {
  4874. // 연재가 특수처리
  4875. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4876. if (item->GetVnum() == 71152 || item->GetVnum() == 76024)
  4877. {
  4878. if ((item2->GetType() == ITEM_WEAPON)
  4879. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4880. {
  4881. bool bCanUse = true;
  4882. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4883. {
  4884. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4885. {
  4886. bCanUse = false;
  4887. break;
  4888. }
  4889. }
  4890. if (false == bCanUse)
  4891. {
  4892. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  4893. break;
  4894. }
  4895. }
  4896. else
  4897. {
  4898. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  4899. break;
  4900. }
  4901. }
  4902. char buf[21];
  4903. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4904.  
  4905. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  4906. {
  4907. item2->AddAttribute();
  4908. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  4909.  
  4910. int iAddedIdx = item2->GetAttributeCount() - 1;
  4911. LogManager::instance().ItemLog(
  4912. GetPlayerID(),
  4913. item2->GetAttributeType(iAddedIdx),
  4914. item2->GetAttributeValue(iAddedIdx),
  4915. item->GetID(),
  4916. "ADD_ATTRIBUTE_SUCCESS",
  4917. buf,
  4918. GetDesc()->GetHostName(),
  4919. item->GetOriginalVnum());
  4920. }
  4921. else
  4922. {
  4923. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  4924. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf);
  4925. }
  4926.  
  4927. item->SetCount(item->GetCount() - 1);
  4928. }
  4929. else
  4930. {
  4931. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  4932. }
  4933. break;
  4934.  
  4935. case USE_ADD_ATTRIBUTE2 :
  4936. // 축복의 구슬
  4937. // 재가비서를 통해 속성을 4개 추가 시킨 아이템에 대해서 하나의 속성을 더 붙여준다.
  4938. if (item2->GetAttributeSetIndex() == -1)
  4939. {
  4940. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4941. return false;
  4942. }
  4943.  
  4944. // 속성이 이미 4개 추가 되었을 때만 속성을 추가 가능하다.
  4945. if (item2->GetAttributeCount() == 4)
  4946. {
  4947. char buf[21];
  4948. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4949.  
  4950. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  4951. {
  4952. item2->AddAttribute();
  4953. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  4954.  
  4955. int iAddedIdx = item2->GetAttributeCount() - 1;
  4956. LogManager::instance().ItemLog(
  4957. GetPlayerID(),
  4958. item2->GetAttributeType(iAddedIdx),
  4959. item2->GetAttributeValue(iAddedIdx),
  4960. item->GetID(),
  4961. "ADD_ATTRIBUTE2_SUCCESS",
  4962. buf,
  4963. GetDesc()->GetHostName(),
  4964. item->GetOriginalVnum());
  4965. }
  4966. else
  4967. {
  4968. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  4969. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf);
  4970. }
  4971.  
  4972. item->SetCount(item->GetCount() - 1);
  4973. }
  4974. else if (item2->GetAttributeCount() == 5)
  4975. {
  4976. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  4977. }
  4978. else if (item2->GetAttributeCount() < 4)
  4979. {
  4980. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요."));
  4981. }
  4982. else
  4983. {
  4984. // wtf ?!
  4985. sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount());
  4986. }
  4987. break;
  4988.  
  4989. case USE_ADD_ACCESSORY_SOCKET:
  4990. {
  4991. char buf[21];
  4992. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4993.  
  4994. if (item2->IsAccessoryForSocket())
  4995. {
  4996. if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  4997. {
  4998. if (number(1, 100) <= 50)
  4999. {
  5000. item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1);
  5001. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다."));
  5002. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf);
  5003. }
  5004. else
  5005. {
  5006. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다."));
  5007. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf);
  5008. }
  5009.  
  5010. item->SetCount(item->GetCount() - 1);
  5011. }
  5012. else
  5013. {
  5014. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다."));
  5015. }
  5016. }
  5017. else
  5018. {
  5019. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다."));
  5020. }
  5021. }
  5022. break;
  5023.  
  5024. case USE_PUT_INTO_BELT_SOCKET:
  5025. case USE_PUT_INTO_ACCESSORY_SOCKET:
  5026. if (item2->IsAccessoryForSocket() && item->CanPutInto(item2))
  5027. {
  5028. char buf[21];
  5029. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  5030.  
  5031. if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade())
  5032. {
  5033. if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()])
  5034. {
  5035. item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1);
  5036. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다."));
  5037. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf);
  5038. }
  5039. else
  5040. {
  5041. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다."));
  5042. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf);
  5043. }
  5044.  
  5045. item->SetCount(item->GetCount() - 1);
  5046. }
  5047. else
  5048. {
  5049. if (item2->GetAccessorySocketMaxGrade() == 0)
  5050. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다."));
  5051. else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  5052. {
  5053. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다."));
  5054. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다."));
  5055. }
  5056. else
  5057. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다."));
  5058. }
  5059. }
  5060. else
  5061. {
  5062. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다."));
  5063. }
  5064. break;
  5065. }
  5066. if (item2->IsEquipped())
  5067. {
  5068. BuffOnAttr_AddBuffsFromItem(item2);
  5069. }
  5070. }
  5071. break;
  5072. // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES
  5073.  
  5074. #ifdef __SOULBINDING_SYSTEM__
  5075. case USE_BIND:
  5076. {
  5077. LPITEM item2;
  5078. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  5079. return false;
  5080.  
  5081. if (item2->IsEquipped())
  5082. {
  5083. BuffOnAttr_RemoveBuffsFromItem(item2);
  5084. }
  5085.  
  5086. if (item2->IsExchanging() || item2->IsEquipped())
  5087. return false;
  5088.  
  5089. if (item2->IsBind())
  5090. {
  5091. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cet item est d??li??l'?e."));
  5092. return false;
  5093. }
  5094.  
  5095. if (item2->IsUntilBind())
  5096. {
  5097. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cet item est deja en cours de separation de l'ame."));
  5098. return false;
  5099. }
  5100.  
  5101. if (IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_BIND))
  5102. {
  5103. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cet item ne peux pas etre lie ?l'ame."));
  5104. return false;
  5105. }
  5106.  
  5107. long time_proc = item->GetValue(3);
  5108. item2->Bind(time_proc);
  5109. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Vous avez lie cet item ?l'ame avec succes."));
  5110. item->SetCount(item->GetCount() - 1);
  5111. }
  5112. break;
  5113. case USE_UNBIND:
  5114. {
  5115. LPITEM item2;
  5116. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  5117. return false;
  5118.  
  5119. if (item2->IsEquipped())
  5120. {
  5121. BuffOnAttr_RemoveBuffsFromItem(item2);
  5122. }
  5123.  
  5124. if (item2->IsExchanging() || item2->IsEquipped())
  5125. return false;
  5126.  
  5127. if (item2->IsUntilBind())
  5128. {
  5129. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cet item est deja en cours de separation de l'ame."));
  5130. return false;
  5131. }
  5132.  
  5133. if (!item2->IsBind())
  5134. {
  5135. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cet item n'est pas lie ?l'ame."));
  5136. return false;
  5137. }
  5138.  
  5139. long time_proc = item->GetValue(3);
  5140. item2->Bind(time_proc);
  5141. item2->StartUnBindingExpireEvent();
  5142. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Vous avez separe cette item de l'ame avec succes, cela prendra trois jours."));
  5143. item->SetCount(item->GetCount() - 1);
  5144. }
  5145. break;
  5146. #endif
  5147.  
  5148. case USE_BAIT:
  5149. {
  5150.  
  5151. if (m_pkFishingEvent)
  5152. {
  5153. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다."));
  5154. return false;
  5155. }
  5156.  
  5157. LPITEM weapon = GetWear(WEAR_WEAPON);
  5158.  
  5159. if (!weapon || weapon->GetType() != ITEM_ROD)
  5160. return false;
  5161.  
  5162. if (weapon->GetSocket(2))
  5163. {
  5164. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName());
  5165. }
  5166. else
  5167. {
  5168. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName());
  5169. }
  5170.  
  5171. weapon->SetSocket(2, item->GetValue(0));
  5172. item->SetCount(item->GetCount() - 1);
  5173. }
  5174. break;
  5175.  
  5176. case USE_MOVE:
  5177. case USE_TREASURE_BOX:
  5178. case USE_MONEYBAG:
  5179. break;
  5180.  
  5181. case USE_AFFECT :
  5182. {
  5183. if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType))
  5184. {
  5185. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5186. }
  5187. else
  5188. {
  5189. // PC_BANG_ITEM_ADD
  5190. if (item->IsPCBangItem() == true)
  5191. {
  5192. // PC방인지 체크해서 처리
  5193. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  5194. {
  5195. // PC방이 아님!
  5196. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  5197. return false;
  5198. }
  5199. }
  5200. // END_PC_BANG_ITEM_ADD
  5201.  
  5202. AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false);
  5203. item->SetCount(item->GetCount() - 1);
  5204. }
  5205. }
  5206. break;
  5207.  
  5208. case USE_CREATE_STONE:
  5209. AutoGiveItem(number(28000, 28013));
  5210. item->SetCount(item->GetCount() - 1);
  5211. break;
  5212.  
  5213. // 물약 제조 스킬용 레시피 처리
  5214. case USE_RECIPE :
  5215. {
  5216. LPITEM pSource1 = FindSpecifyItem(item->GetValue(1));
  5217. DWORD dwSourceCount1 = item->GetValue(2);
  5218.  
  5219. LPITEM pSource2 = FindSpecifyItem(item->GetValue(3));
  5220. DWORD dwSourceCount2 = item->GetValue(4);
  5221.  
  5222. if (dwSourceCount1 != 0)
  5223. {
  5224. if (pSource1 == NULL)
  5225. {
  5226. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  5227. return false;
  5228. }
  5229. }
  5230.  
  5231. if (dwSourceCount2 != 0)
  5232. {
  5233. if (pSource2 == NULL)
  5234. {
  5235. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  5236. return false;
  5237. }
  5238. }
  5239.  
  5240. if (pSource1 != NULL)
  5241. {
  5242. if (pSource1->GetCount() < dwSourceCount1)
  5243. {
  5244. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName());
  5245. return false;
  5246. }
  5247.  
  5248. pSource1->SetCount(pSource1->GetCount() - dwSourceCount1);
  5249. }
  5250.  
  5251. if (pSource2 != NULL)
  5252. {
  5253. if (pSource2->GetCount() < dwSourceCount2)
  5254. {
  5255. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName());
  5256. return false;
  5257. }
  5258.  
  5259. pSource2->SetCount(pSource2->GetCount() - dwSourceCount2);
  5260. }
  5261.  
  5262. LPITEM pBottle = FindSpecifyItem(50901);
  5263.  
  5264. if (!pBottle || pBottle->GetCount() < 1)
  5265. {
  5266. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다."));
  5267. return false;
  5268. }
  5269.  
  5270. pBottle->SetCount(pBottle->GetCount() - 1);
  5271.  
  5272. if (number(1, 100) > item->GetValue(5))
  5273. {
  5274. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다."));
  5275. return false;
  5276. }
  5277.  
  5278. AutoGiveItem(item->GetValue(0));
  5279. }
  5280. break;
  5281. }
  5282. }
  5283. break;
  5284.  
  5285. case ITEM_METIN:
  5286. {
  5287. LPITEM item2;
  5288.  
  5289. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  5290. return false;
  5291.  
  5292. if (item2->IsExchanging())
  5293. return false;
  5294.  
  5295. if (item2->GetType() == ITEM_PICK) return false;
  5296. if (item2->GetType() == ITEM_ROD) return false;
  5297.  
  5298. int i;
  5299.  
  5300. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5301. {
  5302. DWORD dwVnum;
  5303.  
  5304. if ((dwVnum = item2->GetSocket(i)) <= 2)
  5305. continue;
  5306.  
  5307. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum);
  5308.  
  5309. if (!p)
  5310. continue;
  5311.  
  5312. if (item->GetValue(5) == p->alValues[5])
  5313. {
  5314. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다."));
  5315. return false;
  5316. }
  5317. }
  5318.  
  5319. if (item2->GetType() == ITEM_ARMOR)
  5320. {
  5321. if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY))
  5322. {
  5323. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다."));
  5324. return false;
  5325. }
  5326. }
  5327. else if (item2->GetType() == ITEM_WEAPON)
  5328. {
  5329. if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON))
  5330. {
  5331. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다."));
  5332. return false;
  5333. }
  5334. }
  5335. else
  5336. {
  5337. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  5338. return false;
  5339. }
  5340.  
  5341. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5342. if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
  5343. {
  5344. // 석 확률
  5345. if (number(1, 100) <= 30)
  5346. {
  5347. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다."));
  5348. item2->SetSocket(i, item->GetVnum());
  5349. }
  5350. else
  5351. {
  5352. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다."));
  5353. item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  5354. }
  5355.  
  5356. LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName());
  5357. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)");
  5358. break;
  5359. }
  5360.  
  5361. if (i == ITEM_SOCKET_MAX_NUM)
  5362. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  5363. }
  5364. break;
  5365.  
  5366. case ITEM_AUTOUSE:
  5367. case ITEM_MATERIAL:
  5368. case ITEM_SPECIAL:
  5369. case ITEM_TOOL:
  5370. case ITEM_LOTTERY:
  5371. break;
  5372.  
  5373. case ITEM_TOTEM:
  5374. {
  5375. if (!item->IsEquipped())
  5376. EquipItem(item);
  5377. }
  5378. break;
  5379.  
  5380. case ITEM_BLEND:
  5381. // 새로운 약초들
  5382. sys_log(0,"ITEM_BLEND!!");
  5383. if (Blend_Item_find(item->GetVnum()))
  5384. {
  5385. int affect_type = AFFECT_BLEND;
  5386. if (item->GetSocket(0) >= static_cast<long int>(_countof(aApplyInfo)))
  5387. {
  5388. sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0));
  5389. return false;
  5390. }
  5391. int apply_type = aApplyInfo[item->GetSocket(0)].bPointType;
  5392. int apply_value = item->GetSocket(1);
  5393. int apply_duration = item->GetSocket(2);
  5394.  
  5395. if (FindAffect(affect_type, apply_type))
  5396. {
  5397. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5398. }
  5399. else
  5400. {
  5401. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC))
  5402. {
  5403. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5404. }
  5405. else
  5406. {
  5407. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false);
  5408. item->SetCount(item->GetCount() - 1);
  5409. }
  5410. }
  5411. }
  5412. break;
  5413. case ITEM_EXTRACT:
  5414. {
  5415. LPITEM pDestItem = GetItem(DestCell);
  5416. if (NULL == pDestItem)
  5417. {
  5418. return false;
  5419. }
  5420. switch (item->GetSubType())
  5421. {
  5422. case EXTRACT_DRAGON_SOUL:
  5423. if (pDestItem->IsDragonSoul())
  5424. {
  5425. return DSManager::instance().PullOut(this, NPOS, pDestItem, item);
  5426. }
  5427. return false;
  5428. case EXTRACT_DRAGON_HEART:
  5429. if (pDestItem->IsDragonSoul())
  5430. {
  5431. return DSManager::instance().ExtractDragonHeart(this, pDestItem, item);
  5432. }
  5433. return false;
  5434. default:
  5435. return false;
  5436. }
  5437. }
  5438. break;
  5439.  
  5440. case ITEM_NONE:
  5441. sys_err("Item type NONE %s", item->GetName());
  5442. break;
  5443.  
  5444. default:
  5445. sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType());
  5446. return false;
  5447. }
  5448.  
  5449. return true;
  5450. }
  5451.  
  5452. int g_nPortalLimitTime = 10;
  5453.  
  5454. bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell)
  5455. {
  5456. WORD wCell = Cell.cell;
  5457. BYTE window_type = Cell.window_type;
  5458. //WORD wDestCell = DestCell.cell;
  5459. //BYTE bDestInven = DestCell.window_type;
  5460. LPITEM item;
  5461.  
  5462. if (!CanHandleItem())
  5463. return false;
  5464.  
  5465. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  5466. return false;
  5467.  
  5468. sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell);
  5469.  
  5470. if (item->IsExchanging())
  5471. return false;
  5472.  
  5473. if (!item->CanUsedBy(this))
  5474. {
  5475. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군직이 맞지않아 이 아이템을 사용할 수 없습니다."));
  5476. return false;
  5477. }
  5478.  
  5479. if (IsStun())
  5480. return false;
  5481.  
  5482. if (false == FN_check_item_sex(this, item))
  5483. {
  5484. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  5485. return false;
  5486. }
  5487.  
  5488. //PREVENT_TRADE_WINDOW
  5489. if (IS_SUMMON_ITEM(item->GetVnum()))
  5490. {
  5491. if (false == IS_SUMMONABLE_ZONE(GetMapIndex()))
  5492. {
  5493. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다."));
  5494. return false;
  5495. }
  5496.  
  5497. // 경혼반지 사용지 상대방이 SUMMONABLE_ZONE에 있는가는 WarpToPC()에서 체크
  5498.  
  5499. //삼거리 관려 맵에서는 귀환부를 막아버린다.
  5500. if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex()))
  5501. {
  5502. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다."));
  5503. return false;
  5504. }
  5505. int iPulse = thecore_pulse();
  5506.  
  5507. //창고 연후 체크
  5508. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5509. {
  5510. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5511.  
  5512. if (test_server)
  5513. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime));
  5514. return false;
  5515. }
  5516.  
  5517. //거래관련 창 체크
  5518. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
  5519. {
  5520. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다."));
  5521. return false;
  5522. }
  5523.  
  5524. //PREVENT_REFINE_HACK
  5525. //개량후 시간체크
  5526. {
  5527. if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5528. {
  5529. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5530. return false;
  5531. }
  5532. }
  5533. //END_PREVENT_REFINE_HACK
  5534.  
  5535.  
  5536. //PREVENT_ITEM_COPY
  5537. {
  5538. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5539. {
  5540. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5541. return false;
  5542. }
  5543.  
  5544. }
  5545. //END_PREVENT_ITEM_COPY
  5546.  
  5547.  
  5548. //귀환부 거리체크
  5549. if (item->GetVnum() != 70302)
  5550. {
  5551. PIXEL_POSITION posWarp;
  5552.  
  5553. int x = 0;
  5554. int y = 0;
  5555.  
  5556. double nDist = 0;
  5557. const double nDistant = 5000.0;
  5558. //귀환기억부
  5559. if (item->GetVnum() == 22010)
  5560. {
  5561. x = item->GetSocket(0) - GetX();
  5562. y = item->GetSocket(1) - GetY();
  5563. }
  5564. //귀환부
  5565. else if (item->GetVnum() == 22000)
  5566. {
  5567. SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp);
  5568.  
  5569. if (item->GetSocket(0) == 0)
  5570. {
  5571. x = posWarp.x - GetX();
  5572. y = posWarp.y - GetY();
  5573. }
  5574. else
  5575. {
  5576. x = item->GetSocket(0) - GetX();
  5577. y = item->GetSocket(1) - GetY();
  5578. }
  5579. }
  5580.  
  5581. nDist = sqrt(pow((float)x,2) + pow((float)y,2));
  5582.  
  5583. if (nDistant > nDist)
  5584. {
  5585. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다."));
  5586. if (test_server)
  5587. ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist);
  5588. return false;
  5589. }
  5590. }
  5591.  
  5592. //PREVENT_PORTAL_AFTER_EXCHANGE
  5593. //교환 후 시간체크
  5594. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5595. {
  5596. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime);
  5597. return false;
  5598. }
  5599. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  5600.  
  5601. }
  5602.  
  5603. //보따리 비단 사용시 거래창 제한 체크
  5604. if (item->GetVnum() == 50200 | item->GetVnum() == 71049)
  5605. {
  5606. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
  5607. {
  5608. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다."));
  5609. return false;
  5610. }
  5611.  
  5612. }
  5613. //END_PREVENT_TRADE_WINDOW
  5614.  
  5615. if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG)) // 사용 로그를 남기는 아이템 처리
  5616. {
  5617. DWORD vid = item->GetVID();
  5618. DWORD oldCount = item->GetCount();
  5619. DWORD vnum = item->GetVnum();
  5620.  
  5621. char hint[ITEM_NAME_MAX_LEN + 32 + 1];
  5622. int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName());
  5623.  
  5624. if (len < 0 || len >= (int) sizeof(hint) - 32)
  5625. len = (sizeof(hint) - 32) - 1;
  5626.  
  5627. bool ret = UseItemEx(item, DestCell);
  5628.  
  5629. if (NULL == ITEM_MANAGER::instance().FindByVID(vid)) // UseItemEx에서 아이템이 삭제 되었다. 삭제 로그를 남김
  5630. {
  5631. LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint);
  5632. }
  5633. else if (oldCount != item->GetCount())
  5634. {
  5635. snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1);
  5636. LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint);
  5637. }
  5638. return (ret);
  5639. }
  5640. else
  5641. return UseItemEx(item, DestCell);
  5642. }
  5643.  
  5644. bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)
  5645. {
  5646. LPITEM item = NULL;
  5647.  
  5648. if (!CanHandleItem())
  5649. {
  5650. if (NULL != DragonSoul_RefineWindow_GetOpener())
  5651. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  5652. return false;
  5653. }
  5654.  
  5655. if (IsDead())
  5656. return false;
  5657.  
  5658. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  5659. return false;
  5660.  
  5661. if (item->IsExchanging())
  5662. return false;
  5663.  
  5664. if (true == item->isLocked())
  5665. return false;
  5666.  
  5667. if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
  5668. return false;
  5669.  
  5670. #ifdef __SOULBINDING_SYSTEM__
  5671. if (item->IsBind() || item->IsUntilBind())
  5672. {
  5673. ChatPacket(CHAT_TYPE_INFO, "Vous ne pouvez pas jeter cette item car il es lie a l'ame ou en cours de s?aration!");
  5674. return false;
  5675. }
  5676. #endif
  5677.  
  5678. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE))
  5679. {
  5680. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다."));
  5681. return false;
  5682. }
  5683.  
  5684. if (bCount == 0 || bCount > item->GetCount())
  5685. bCount = item->GetCount();
  5686.  
  5687. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255); // Quickslot 에서 지움
  5688.  
  5689. LPITEM pkItemToDrop;
  5690.  
  5691. if (bCount == item->GetCount())
  5692. {
  5693. item->RemoveFromCharacter();
  5694. pkItemToDrop = item;
  5695. }
  5696. else
  5697. {
  5698. if (bCount == 0)
  5699. {
  5700. if (test_server)
  5701. sys_log(0, "[DROP_ITEM] drop item count == 0");
  5702. return false;
  5703. }
  5704.  
  5705. // check non-split items for china
  5706. //if (LC_IsNewCIBN())
  5707. // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038)
  5708. // return false;
  5709.  
  5710. item->SetCount(item->GetCount() - bCount);
  5711. ITEM_MANAGER::instance().FlushDelayedSave(item);
  5712.  
  5713. pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
  5714.  
  5715. // copy item socket -- by mhh
  5716. FN_copy_item_socket(pkItemToDrop, item);
  5717.  
  5718. char szBuf[51 + 1];
  5719. snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount());
  5720. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  5721. }
  5722.  
  5723. PIXEL_POSITION pxPos = GetXYZ();
  5724.  
  5725. if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
  5726. {
  5727. // 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
  5728. // 아이템을 바닥에 버릴 시 속성로그를 남긴다.
  5729. if (LC_IsYMIR())
  5730. item->AttrLog();
  5731.  
  5732. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다."));
  5733. pkItemToDrop->StartDestroyEvent(60);
  5734.  
  5735. ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop);
  5736.  
  5737. char szHint[32 + 1];
  5738. snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum());
  5739. LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint);
  5740. //Motion(MOTION_PICKUP);
  5741. }
  5742.  
  5743. return true;
  5744. }
  5745.  
  5746. bool CHARACTER::DropGold(int gold)
  5747. {
  5748. if (gold <= 0 || gold > GetGold())
  5749. return false;
  5750.  
  5751. if (!CanHandleItem())
  5752. return false;
  5753.  
  5754. if (0 != g_GoldDropTimeLimitValue)
  5755. {
  5756. if (get_dword_time() < m_dwLastGoldDropTime+g_GoldDropTimeLimitValue)
  5757. {
  5758. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다."));
  5759. return false;
  5760. }
  5761. }
  5762.  
  5763. m_dwLastGoldDropTime = get_dword_time();
  5764.  
  5765. LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold);
  5766.  
  5767. if (item)
  5768. {
  5769. PIXEL_POSITION pos = GetXYZ();
  5770.  
  5771. if (item->AddToGround(GetMapIndex(), pos))
  5772. {
  5773. //Motion(MOTION_PICKUP);
  5774. PointChange(POINT_GOLD, -gold, true);
  5775.  
  5776. // 브라질에 돈이 없어진다는 버그가 있는데,
  5777. // 가능한 시나리오 중에 하나는,
  5778. // 메크로나, 핵을 써서 1000원 이하의 돈을 계속 버려 골드를 0으로 만들고,
  5779. // 돈이 없어졌다고 복구 신청하는 것일 수도 있다.
  5780. // 따라서 그런 경우를 잡기 위해 낮은 수치의 골드에 대해서도 로그를 남김.
  5781. if (LC_IsBrazil() == true)
  5782. {
  5783. if (gold >= 213)
  5784. LogManager::instance().CharLog(this, gold, "DROP_GOLD", "");
  5785. }
  5786. else
  5787. {
  5788. if (gold > 1000) // 천원 이상만 기록한다.
  5789. LogManager::instance().CharLog(this, gold, "DROP_GOLD", "");
  5790. }
  5791.  
  5792. if (false == LC_IsBrazil())
  5793. {
  5794. item->StartDestroyEvent(60);
  5795. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 1);
  5796. }
  5797. else
  5798. {
  5799. item->StartDestroyEvent(60);
  5800. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 1);
  5801. }
  5802. }
  5803.  
  5804. Save();
  5805. return true;
  5806. }
  5807.  
  5808. return false;
  5809. }
  5810.  
  5811. bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count)
  5812. {
  5813. LPITEM item = NULL;
  5814.  
  5815. if (!IsValidItemPosition(Cell))
  5816. return false;
  5817.  
  5818. if (!(item = GetItem(Cell)))
  5819. return false;
  5820.  
  5821. if (item->IsExchanging())
  5822. return false;
  5823.  
  5824. if (item->GetCount() < count)
  5825. return false;
  5826.  
  5827. if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  5828. return false;
  5829.  
  5830. if (true == item->isLocked())
  5831. return false;
  5832.  
  5833. if (!IsValidItemPosition(DestCell))
  5834. {
  5835. return false;
  5836. }
  5837.  
  5838. if (!CanHandleItem())
  5839. {
  5840. if (NULL != DragonSoul_RefineWindow_GetOpener())
  5841. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  5842. return false;
  5843. }
  5844.  
  5845. // 기획자의 요청으로 벨트 인벤토리에는 특정 타입의 아이템만 넣을 수 있다.
  5846. if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item))
  5847. {
  5848. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다."));
  5849. return false;
  5850. }
  5851.  
  5852. // 이미 착용중인 아이템을 다른 곳으로 옮기는 경우, '장책 해제' 가능한 지 확인하고 옮김
  5853. if (Cell.IsEquipPosition() && !CanUnequipNow(item))
  5854. return false;
  5855.  
  5856. if (DestCell.IsEquipPosition())
  5857. {
  5858. if (GetItem(DestCell)) // 장비일 경우 한 곳만 검사해도 된다.
  5859. {
  5860. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다."));
  5861.  
  5862. return false;
  5863. }
  5864.  
  5865. EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM);
  5866. }
  5867. else
  5868. {
  5869. if (item->IsDragonSoul())
  5870. {
  5871. if (item->IsEquipped())
  5872. {
  5873. return DSManager::instance().PullOut(this, DestCell, item);
  5874. }
  5875. else
  5876. {
  5877. if (DestCell.window_type != DRAGON_SOUL_INVENTORY)
  5878. {
  5879. return false;
  5880. }
  5881.  
  5882. if (!DSManager::instance().IsValidCellForThisItem(item, DestCell))
  5883. return false;
  5884. }
  5885. }
  5886. // 용혼석이 아닌 아이템은 용혼석 인벤에 들어갈 수 없다.
  5887. else if (DRAGON_SOUL_INVENTORY == DestCell.window_type)
  5888. return false;
  5889.  
  5890. LPITEM item2;
  5891.  
  5892. if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() &&
  5893. !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) &&
  5894. item2->GetVnum() == item->GetVnum()) // 합칠 수 있는 아이템의 경우
  5895. {
  5896. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5897. if (item2->GetSocket(i) != item->GetSocket(i))
  5898. return false;
  5899.  
  5900. if (count == 0)
  5901. count = item->GetCount();
  5902.  
  5903. sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5904. DestCell.window_type, DestCell.cell, count);
  5905.  
  5906. count = MIN(200 - item2->GetCount(), count);
  5907.  
  5908. item->SetCount(item->GetCount() - count);
  5909. item2->SetCount(item2->GetCount() + count);
  5910. return true;
  5911. }
  5912.  
  5913. if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
  5914. return false;
  5915.  
  5916. if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  5917. {
  5918. sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5919. DestCell.window_type, DestCell.cell, count);
  5920.  
  5921. item->RemoveFromCharacter();
  5922. SetItem(DestCell, item, true);
  5923.  
  5924. if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type)
  5925. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell);
  5926. }
  5927. else if (count < item->GetCount())
  5928. {
  5929. //check non-split items
  5930. //if (LC_IsNewCIBN())
  5931. //{
  5932. // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038)
  5933. // {
  5934. // return false;
  5935. // }
  5936. //}
  5937.  
  5938. sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  5939. DestCell.window_type, DestCell.cell, count);
  5940.  
  5941. item->SetCount(item->GetCount() - count);
  5942. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
  5943.  
  5944. // copy socket -- by mhh
  5945. FN_copy_item_socket(item2, item);
  5946.  
  5947. item2->AddToCharacter(this, DestCell);
  5948.  
  5949. char szBuf[51+1];
  5950. snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount());
  5951. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  5952. }
  5953. }
  5954.  
  5955. return true;
  5956. }
  5957.  
  5958. namespace NPartyPickupDistribute
  5959. {
  5960. struct FFindOwnership
  5961. {
  5962. LPITEM item;
  5963. LPCHARACTER owner;
  5964.  
  5965. FFindOwnership(LPITEM item)
  5966. : item(item), owner(NULL)
  5967. {
  5968. }
  5969.  
  5970. void operator () (LPCHARACTER ch)
  5971. {
  5972. if (item->IsOwnership(ch))
  5973. owner = ch;
  5974. }
  5975. };
  5976.  
  5977. struct FCountNearMember
  5978. {
  5979. int total;
  5980. int x, y;
  5981.  
  5982. FCountNearMember(LPCHARACTER center )
  5983. : total(0), x(center->GetX()), y(center->GetY())
  5984. {
  5985. }
  5986.  
  5987. void operator () (LPCHARACTER ch)
  5988. {
  5989. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  5990. total += 1;
  5991. }
  5992. };
  5993.  
  5994. struct FMoneyDistributor
  5995. {
  5996. int total;
  5997. LPCHARACTER c;
  5998. int x, y;
  5999. int iMoney;
  6000.  
  6001. FMoneyDistributor(LPCHARACTER center, int iMoney)
  6002. : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney)
  6003. {
  6004. }
  6005.  
  6006. void operator ()(LPCHARACTER ch)
  6007. {
  6008. if (ch!=c)
  6009. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  6010. {
  6011. ch->PointChange(POINT_GOLD, iMoney, true);
  6012.  
  6013. if (iMoney > 1000) // 천원 이상만 기록한다.
  6014. LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", "");
  6015. }
  6016. }
  6017. };
  6018. }
  6019.  
  6020. void CHARACTER::GiveGold(int iAmount)
  6021. {
  6022. if (iAmount <= 0)
  6023. return;
  6024.  
  6025. sys_log(0, "GIVE_GOLD: %s %d", GetName(), iAmount);
  6026.  
  6027. if (GetParty())
  6028. {
  6029. LPPARTY pParty = GetParty();
  6030.  
  6031. // 파티가 있는 경우 나누어 가진다.
  6032. DWORD dwTotal = iAmount;
  6033. DWORD dwMyAmount = dwTotal;
  6034.  
  6035. NPartyPickupDistribute::FCountNearMember funcCountNearMember(this);
  6036. pParty->ForEachOnlineMember(funcCountNearMember);
  6037.  
  6038. if (funcCountNearMember.total > 1)
  6039. {
  6040. DWORD dwShare = dwTotal / funcCountNearMember.total;
  6041. dwMyAmount -= dwShare * (funcCountNearMember.total - 1);
  6042.  
  6043. NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare);
  6044.  
  6045. pParty->ForEachOnlineMember(funcMoneyDist);
  6046. }
  6047.  
  6048. PointChange(POINT_GOLD, dwMyAmount, true);
  6049.  
  6050. if (dwMyAmount > 1000) // 천원 이상만 기록한다.
  6051. LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", "");
  6052. }
  6053. else
  6054. {
  6055. PointChange(POINT_GOLD, iAmount, true);
  6056.  
  6057. // 브라질에 돈이 없어진다는 버그가 있는데,
  6058. // 가능한 시나리오 중에 하나는,
  6059. // 메크로나, 핵을 써서 1000원 이하의 돈을 계속 버려 골드를 0으로 만들고,
  6060. // 돈이 없어졌다고 복구 신청하는 것일 수도 있다.
  6061. // 따라서 그런 경우를 잡기 위해 낮은 수치의 골드에 대해서도 로그를 남김.
  6062. if (LC_IsBrazil() == true)
  6063. {
  6064. if (iAmount >= 213)
  6065. LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
  6066. }
  6067. else
  6068. {
  6069. if (iAmount > 1000) // 천원 이상만 기록한다.
  6070. LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
  6071. }
  6072. }
  6073. }
  6074.  
  6075. bool CHARACTER::PickupItem(DWORD dwVID)
  6076. {
  6077. LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID);
  6078.  
  6079. if (IsObserverMode())
  6080. return false;
  6081.  
  6082. if (!item || !item->GetSectree())
  6083. return false;
  6084.  
  6085. if (item->DistanceValid(this))
  6086. {
  6087. if (item->IsOwnership(this))
  6088. {
  6089. // 만약 주으려 하는 아이템이 엘크라면
  6090. if (item->GetType() == ITEM_ELK)
  6091. {
  6092. GiveGold(item->GetCount());
  6093. item->RemoveFromGround();
  6094.  
  6095. M2_DESTROY_ITEM(item);
  6096.  
  6097. Save();
  6098. }
  6099. // 평범한 아이템이라면
  6100. else
  6101. {
  6102. if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  6103. {
  6104. BYTE bCount = item->GetCount();
  6105.  
  6106. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6107. {
  6108. LPITEM item2 = GetInventoryItem(i);
  6109.  
  6110. if (!item2)
  6111. continue;
  6112.  
  6113. if (item2->GetVnum() == item->GetVnum())
  6114. {
  6115. int j;
  6116.  
  6117. for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
  6118. if (item2->GetSocket(j) != item->GetSocket(j))
  6119. break;
  6120.  
  6121. if (j != ITEM_SOCKET_MAX_NUM)
  6122. continue;
  6123.  
  6124. BYTE bCount2 = MIN(200 - item2->GetCount(), bCount);
  6125. bCount -= bCount2;
  6126.  
  6127. item2->SetCount(item2->GetCount() + bCount2);
  6128.  
  6129. if (bCount == 0)
  6130. {
  6131. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName());
  6132. M2_DESTROY_ITEM(item);
  6133. if (item2->GetType() == ITEM_QUEST)
  6134. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2);
  6135. return true;
  6136. }
  6137. }
  6138. }
  6139.  
  6140. item->SetCount(bCount);
  6141. }
  6142.  
  6143. int iEmptyCell;
  6144. if (item->IsDragonSoul())
  6145. {
  6146. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  6147. {
  6148. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6149. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6150. return false;
  6151. }
  6152. }
  6153. else
  6154. {
  6155. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  6156. {
  6157. sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6158. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6159. return false;
  6160. }
  6161. }
  6162.  
  6163. item->RemoveFromGround();
  6164.  
  6165. if (item->IsDragonSoul())
  6166. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  6167. else
  6168. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6169.  
  6170. char szHint[32+1];
  6171. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  6172. LogManager::instance().ItemLog(this, item, "GET", szHint);
  6173. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6174.  
  6175. if (item->GetType() == ITEM_QUEST)
  6176. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item);
  6177. }
  6178.  
  6179. //Motion(MOTION_PICKUP);
  6180. return true;
  6181. }
  6182. else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
  6183. {
  6184. // 다른 파티원 소유권 아이템을 주으려고 한다면
  6185. NPartyPickupDistribute::FFindOwnership funcFindOwnership(item);
  6186.  
  6187. GetParty()->ForEachOnlineMember(funcFindOwnership);
  6188.  
  6189. LPCHARACTER owner = funcFindOwnership.owner;
  6190.  
  6191. int iEmptyCell;
  6192.  
  6193. if (item->IsDragonSoul())
  6194. {
  6195. if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1))
  6196. {
  6197. owner = this;
  6198.  
  6199. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  6200. {
  6201. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6202. return false;
  6203. }
  6204. }
  6205. }
  6206. else
  6207. {
  6208. if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1))
  6209. {
  6210. owner = this;
  6211.  
  6212. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  6213. {
  6214. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6215. return false;
  6216. }
  6217. }
  6218. }
  6219.  
  6220. item->RemoveFromGround();
  6221.  
  6222. if (item->IsDragonSoul())
  6223. item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  6224. else
  6225. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  6226.  
  6227. char szHint[32+1];
  6228. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  6229. LogManager::instance().ItemLog(owner, item, "GET", szHint);
  6230.  
  6231. if (owner == this)
  6232. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6233. else
  6234. {
  6235. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName());
  6236. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName());
  6237. }
  6238.  
  6239. if (item->GetType() == ITEM_QUEST)
  6240. quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item);
  6241.  
  6242. return true;
  6243. }
  6244. }
  6245.  
  6246. return false;
  6247. }
  6248.  
  6249. bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell)
  6250. {
  6251. if (!CanHandleItem())
  6252. return false;
  6253.  
  6254. TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell);
  6255.  
  6256. // 올바른 Cell 인지 검사
  6257. // 용혼석은 Swap할 수 없으므로, 여기서 걸림.
  6258. //if (bCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM || bDestCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM)
  6259. if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition())
  6260. return false;
  6261.  
  6262. // 같은 CELL 인지 검사
  6263. if (bCell == bDestCell)
  6264. return false;
  6265.  
  6266. // 둘 다 장비창 위치면 Swap 할 수 없다.
  6267. if (srcCell.IsEquipPosition() && destCell.IsEquipPosition())
  6268. return false;
  6269.  
  6270. LPITEM item1, item2;
  6271.  
  6272. // item2가 장비창에 있는 것이 되도록.
  6273. if (srcCell.IsEquipPosition())
  6274. {
  6275. item1 = GetInventoryItem(bDestCell);
  6276. item2 = GetInventoryItem(bCell);
  6277. }
  6278. else
  6279. {
  6280. item1 = GetInventoryItem(bCell);
  6281. item2 = GetInventoryItem(bDestCell);
  6282. }
  6283.  
  6284. if (!item1 || !item2)
  6285. return false;
  6286.  
  6287. if (item1 == item2)
  6288. {
  6289. sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell);
  6290. return false;
  6291. }
  6292.  
  6293. // item2가 bCell위치에 들어갈 수 있는지 확인한다.
  6294. if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell()))
  6295. return false;
  6296.  
  6297. // 바꿀 아이템이 장비창에 있으면
  6298. if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition())
  6299. {
  6300. BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM;
  6301. BYTE bInvenCell = item1->GetCell();
  6302.  
  6303. // 착용중인 아이템을 벗을 수 있고, 착용 예정 아이템이 착용 가능한 상태여야만 진행
  6304. if (false == CanUnequipNow(item2) || false == CanEquipNow(item1))
  6305. return false;
  6306.  
  6307. if (bEquipCell != item1->FindEquipCell(this)) // 같은 위치일때만 허용
  6308. return false;
  6309.  
  6310. item2->RemoveFromCharacter();
  6311.  
  6312. if (item1->EquipTo(this, bEquipCell))
  6313. item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
  6314. else
  6315. sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName());
  6316. }
  6317. else
  6318. {
  6319. BYTE bCell1 = item1->GetCell();
  6320. BYTE bCell2 = item2->GetCell();
  6321.  
  6322. item1->RemoveFromCharacter();
  6323. item2->RemoveFromCharacter();
  6324.  
  6325. item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
  6326. item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
  6327. }
  6328.  
  6329. return true;
  6330. }
  6331.  
  6332. bool CHARACTER::UnequipItem(LPITEM item)
  6333. {
  6334. int pos;
  6335.  
  6336. if (false == CanUnequipNow(item))
  6337. return false;
  6338.  
  6339. if (item->IsDragonSoul())
  6340. pos = GetEmptyDragonSoulInventory(item);
  6341. else
  6342. pos = GetEmptyInventory(item->GetSize());
  6343.  
  6344. // HARD CODING
  6345. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  6346. ShowAlignment(true);
  6347.  
  6348. item->RemoveFromCharacter();
  6349. if (item->IsDragonSoul())
  6350. {
  6351. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
  6352. }
  6353. else
  6354. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  6355.  
  6356. CheckMaximumPoints();
  6357.  
  6358. return true;
  6359. }
  6360.  
  6361. //
  6362. // @version 05/07/05 Bang2ni - Skill 사용후 1.5 초 이내에 장비 착용 금지
  6363. //
  6364. bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)
  6365. {
  6366. if (item->IsExchanging())
  6367. return false;
  6368.  
  6369. if (false == item->IsEquipable())
  6370. return false;
  6371.  
  6372. if (false == CanEquipNow(item))
  6373. return false;
  6374.  
  6375. int iWearCell = item->FindEquipCell(this, iCandidateCell);
  6376.  
  6377. if (iWearCell < 0)
  6378. return false;
  6379.  
  6380. // 무언가를 탄 상태에서 턱시도 입기 금지
  6381. if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904))
  6382. {
  6383. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다."));
  6384. return false;
  6385. }
  6386.  
  6387. if (iWearCell != WEAR_ARROW && IsPolymorphed())
  6388. {
  6389. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다."));
  6390. return false;
  6391. }
  6392.  
  6393. if (FN_check_item_sex(this, item) == false)
  6394. {
  6395. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  6396. return false;
  6397. }
  6398.  
  6399. //신규 탈것 사용시 기존 말 사용여부 체크
  6400. if(item->IsRideItem() && IsRiding())
  6401. {
  6402. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다."));
  6403. return false;
  6404. }
  6405.  
  6406. #ifdef __WEAPON_COSTUME_SYSTEM__
  6407. if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_WEAPON)
  6408. {
  6409. LPITEM weapon = GetWear(WEAR_WEAPON);
  6410. if (weapon)
  6411. {
  6412. if (weapon->GetSubType() != item->GetValue(3))
  6413. {
  6414. ChatPacket(CHAT_TYPE_INFO, "Vous ne pouvez pas choisir ce costume pour cette arme.");
  6415. return false;
  6416. }
  6417. }
  6418. else
  6419. {
  6420. ChatPacket(CHAT_TYPE_INFO, "Vous devez ?uiper une arme pour utiliser un costume d'arme.");
  6421. return false;
  6422. }
  6423. }
  6424. else if (item->GetType() == ITEM_WEAPON)
  6425. {
  6426. LPITEM costume = GetWear(WEAR_COSTUME_WEAPON);
  6427. #ifdef __NEW_ARROW_SYSTEM__
  6428. if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW && item->GetSubType() != WEAPON_UNLIMITED_ARROW)
  6429. #else
  6430. if (item->GetType() == ITEM_WEAPON && item->GetSubType() != WEAPON_ARROW)
  6431. #endif
  6432. {
  6433. if (costume)
  6434. {
  6435. if (item->GetSubType() != costume->GetValue(3))
  6436. {
  6437. ChatPacket(CHAT_TYPE_INFO, "Vous ne pouvez pas choisir cette arme pour ce costume.");
  6438. return false;
  6439. }
  6440. }
  6441. }
  6442. }
  6443. #endif
  6444.  
  6445. // 화살 이외에는 마지막 공격 시간 또는 스킬 사용 1.5 후에 장비 교체가 가능
  6446. DWORD dwCurTime = get_dword_time();
  6447.  
  6448. if (iWearCell != WEAR_ARROW
  6449. && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500))
  6450. {
  6451. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));
  6452. return false;
  6453. }
  6454.  
  6455. // 용혼석 특수 처리
  6456. if (item->IsDragonSoul())
  6457. {
  6458. // 같은 타입의 용혼석이 이미 들어가 있다면 착용할 수 없다.
  6459. // 용혼석은 swap을 지원하면 안됨.
  6460. if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell))
  6461. {
  6462. ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다.");
  6463. return false;
  6464. }
  6465.  
  6466. if (!item->EquipTo(this, iWearCell))
  6467. {
  6468. return false;
  6469. }
  6470. }
  6471. // 용혼석이 아님.
  6472. else
  6473. {
  6474. // 착용할 곳에 아이템이 있다면,
  6475. if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  6476. {
  6477. // 이 아이템은 한번 박히면 변경 불가. swap 역시 완전 불가
  6478. if (item->GetWearFlag() == WEARABLE_ABILITY)
  6479. return false;
  6480.  
  6481. if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell))
  6482. {
  6483. return false;
  6484. }
  6485. }
  6486. else
  6487. {
  6488. BYTE bOldCell = item->GetCell();
  6489.  
  6490. if (item->EquipTo(this, iWearCell))
  6491. {
  6492. SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell);
  6493. }
  6494. }
  6495. }
  6496.  
  6497. if (true == item->IsEquipped())
  6498. {
  6499. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  6500. if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex)
  6501. {
  6502. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  6503. if (0 == item->GetSocket(1))
  6504. {
  6505. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  6506. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[static_cast<unsigned char>(item->GetProto()->cLimitRealTimeFirstUseIndex)].lValue;
  6507.  
  6508. if (0 == duration)
  6509. duration = 60 * 60 * 24 * 7;
  6510.  
  6511. item->SetSocket(0, time(0) + duration);
  6512. item->StartRealTimeExpireEvent();
  6513. }
  6514.  
  6515. item->SetSocket(1, item->GetSocket(1) + 1);
  6516. }
  6517.  
  6518. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  6519. ShowAlignment(false);
  6520.  
  6521. const DWORD& dwVnum = item->GetVnum();
  6522.  
  6523. // 라마단 이벤트 초승달의 반지(71135) 착용시 이펙트 발동
  6524. if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum))
  6525. {
  6526. this->EffectPacket(SE_EQUIP_RAMADAN_RING);
  6527. }
  6528. // 할로윈 사탕(71136) 착용시 이펙트 발동
  6529. else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum))
  6530. {
  6531. this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY);
  6532. }
  6533. // 행복의 반지(71143) 착용시 이펙트 발동
  6534. else if (true == CItemVnumHelper::IsHappinessRing(dwVnum))
  6535. {
  6536. this->EffectPacket(SE_EQUIP_HAPPINESS_RING);
  6537. }
  6538. // 사랑의 팬던트(71145) 착용시 이펙트 발동
  6539. else if (true == CItemVnumHelper::IsLovePendant(dwVnum))
  6540. {
  6541. this->EffectPacket(SE_EQUIP_LOVE_PENDANT);
  6542. }
  6543. else if (true == CItemVnumHelper::IsAcce_Grade1(dwVnum))
  6544. {
  6545. this->EffectPacket(SE_EQUIP_ACCE_1);
  6546. }
  6547. else if (true == CItemVnumHelper::IsAcce_Grade2(dwVnum))
  6548. {
  6549. this->EffectPacket(SE_EQUIP_ACCE_2);
  6550. }
  6551. else if (true == CItemVnumHelper::IsAcce_Grade3(dwVnum))
  6552. {
  6553. this->EffectPacket(SE_EQUIP_ACCE_3);
  6554. }
  6555. else if (true == CItemVnumHelper::IsAcce_Grade4(dwVnum))
  6556. {
  6557. this->EffectPacket(SE_EQUIP_ACCE_4);
  6558. }
  6559. // ITEM_UNIQUE의 경우, SpecialItemGroup에 정의되어 있고, (item->GetSIGVnum() != NULL)
  6560. //
  6561. else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum())
  6562. {
  6563. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum());
  6564. if (NULL != pGroup)
  6565. {
  6566. const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum()));
  6567. if (NULL != pAttrGroup)
  6568. {
  6569. const std::string& std = pAttrGroup->m_stEffectFileName;
  6570. SpecificEffectPacket(std.c_str());
  6571. }
  6572. }
  6573. }
  6574.  
  6575. if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE))
  6576. {
  6577. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  6578. }
  6579. if (COSTUME_MOUNT == item->GetSubType())
  6580. {
  6581. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  6582. }
  6583. }
  6584.  
  6585. return true;
  6586. }
  6587.  
  6588. void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem)
  6589. {
  6590. for (unsigned int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  6591. {
  6592. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  6593. if (it != m_map_buff_on_attrs.end())
  6594. {
  6595. it->second->AddBuffFromItem(pItem);
  6596. }
  6597. }
  6598. }
  6599.  
  6600. void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem)
  6601. {
  6602. for (unsigned int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  6603. {
  6604. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  6605. if (it != m_map_buff_on_attrs.end())
  6606. {
  6607. it->second->RemoveBuffFromItem(pItem);
  6608. }
  6609. }
  6610. }
  6611.  
  6612. void CHARACTER::BuffOnAttr_ClearAll()
  6613. {
  6614. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  6615. {
  6616. CBuffOnAttributes* pBuff = it->second;
  6617. if (pBuff)
  6618. {
  6619. pBuff->Initialize();
  6620. }
  6621. }
  6622. }
  6623.  
  6624. void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue)
  6625. {
  6626. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType);
  6627.  
  6628. if (0 == bNewValue)
  6629. {
  6630. if (m_map_buff_on_attrs.end() == it)
  6631. return;
  6632. else
  6633. it->second->Off();
  6634. }
  6635. else if(0 == bOldValue)
  6636. {
  6637. CBuffOnAttributes* pBuff;
  6638. if (m_map_buff_on_attrs.end() == it)
  6639. {
  6640. switch (bType)
  6641. {
  6642. case POINT_ENERGY:
  6643. {
  6644. static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD };
  6645. static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
  6646. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  6647. }
  6648. break;
  6649. case POINT_COSTUME_ATTR_BONUS:
  6650. {
  6651. static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR, WEAR_COSTUME_WEAPON, WEAR_COSTUME_MOUNT };
  6652. static std::vector <BYTE> vec_slots(abSlot, abSlot + _countof(abSlot));
  6653. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  6654. }
  6655. break;
  6656. default:
  6657. break;
  6658. }
  6659. m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff));
  6660.  
  6661. }
  6662. else
  6663. pBuff = it->second;
  6664.  
  6665. pBuff->On(bNewValue);
  6666. }
  6667. else
  6668. {
  6669. if (m_map_buff_on_attrs.end() == it)
  6670. return;
  6671. else
  6672. it->second->ChangeBuffValue(bNewValue);
  6673. }
  6674. }
  6675.  
  6676.  
  6677. LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const
  6678. {
  6679. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6680. if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum)
  6681. return GetInventoryItem(i);
  6682.  
  6683. return NULL;
  6684. }
  6685.  
  6686. LPITEM CHARACTER::FindItemByID(DWORD id) const
  6687. {
  6688. for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i)
  6689. {
  6690. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  6691. return GetInventoryItem(i);
  6692. }
  6693.  
  6694. for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i)
  6695. {
  6696. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  6697. return GetInventoryItem(i);
  6698. }
  6699.  
  6700. return NULL;
  6701. }
  6702.  
  6703. int CHARACTER::CountSpecifyItem(DWORD vnum) const
  6704. {
  6705. int count = 0;
  6706. LPITEM item;
  6707.  
  6708. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6709. {
  6710. item = GetInventoryItem(i);
  6711. if (NULL != item && item->GetVnum() == vnum)
  6712. {
  6713. // 개인 상점에 등록된 물건이면 넘어간다.
  6714. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID()))
  6715. {
  6716. continue;
  6717. }
  6718. else
  6719. {
  6720. count += item->GetCount();
  6721. }
  6722. }
  6723. }
  6724.  
  6725. return count;
  6726. }
  6727.  
  6728. void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count)
  6729. {
  6730. if (0 == count)
  6731. return;
  6732.  
  6733. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  6734. {
  6735. if (NULL == GetInventoryItem(i))
  6736. continue;
  6737.  
  6738. if (GetInventoryItem(i)->GetVnum() != vnum)
  6739. continue;
  6740.  
  6741. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  6742. if(m_pkMyShop)
  6743. {
  6744. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  6745. if (isItemSelling)
  6746. continue;
  6747. }
  6748.  
  6749. if (vnum >= 80003 && vnum <= 80007)
  6750. LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem");
  6751.  
  6752. if (count >= GetInventoryItem(i)->GetCount())
  6753. {
  6754. count -= GetInventoryItem(i)->GetCount();
  6755. GetInventoryItem(i)->SetCount(0);
  6756.  
  6757. if (0 == count)
  6758. return;
  6759. }
  6760. else
  6761. {
  6762. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  6763. return;
  6764. }
  6765. }
  6766.  
  6767. // 예외처리가 약하다.
  6768. if (count)
  6769. sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count);
  6770. }
  6771.  
  6772. int CHARACTER::CountSpecifyTypeItem(BYTE type) const
  6773. {
  6774. int count = 0;
  6775.  
  6776. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6777. {
  6778. LPITEM pItem = GetInventoryItem(i);
  6779. if (pItem != NULL && pItem->GetType() == type)
  6780. {
  6781. count += pItem->GetCount();
  6782. }
  6783. }
  6784.  
  6785. return count;
  6786. }
  6787.  
  6788. void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count)
  6789. {
  6790. if (0 == count)
  6791. return;
  6792.  
  6793. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  6794. {
  6795. if (NULL == GetInventoryItem(i))
  6796. continue;
  6797.  
  6798. if (GetInventoryItem(i)->GetType() != type)
  6799. continue;
  6800.  
  6801. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  6802. if(m_pkMyShop)
  6803. {
  6804. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  6805. if (isItemSelling)
  6806. continue;
  6807. }
  6808.  
  6809. if (count >= GetInventoryItem(i)->GetCount())
  6810. {
  6811. count -= GetInventoryItem(i)->GetCount();
  6812. GetInventoryItem(i)->SetCount(0);
  6813.  
  6814. if (0 == count)
  6815. return;
  6816. }
  6817. else
  6818. {
  6819. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  6820. return;
  6821. }
  6822. }
  6823. }
  6824.  
  6825. void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
  6826. {
  6827. if (NULL == item)
  6828. {
  6829. sys_err ("NULL point.");
  6830. return;
  6831. }
  6832. if (item->GetOwner())
  6833. {
  6834. sys_err ("item %d 's owner exists!",item->GetID());
  6835. return;
  6836. }
  6837.  
  6838. int cell;
  6839. if (item->IsDragonSoul())
  6840. {
  6841. cell = GetEmptyDragonSoulInventory(item);
  6842. }
  6843. else
  6844. {
  6845. cell = GetEmptyInventory (item->GetSize());
  6846. }
  6847.  
  6848. if (cell != -1)
  6849. {
  6850. if (item->IsDragonSoul())
  6851. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
  6852. else
  6853. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  6854.  
  6855. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  6856.  
  6857. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  6858. {
  6859. TQuickslot * pSlot;
  6860.  
  6861. if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  6862. {
  6863. TQuickslot slot;
  6864. slot.type = QUICKSLOT_TYPE_ITEM;
  6865. slot.pos = cell;
  6866. SetQuickslot(0, slot);
  6867. }
  6868. }
  6869. }
  6870. else
  6871. {
  6872. item->AddToGround (GetMapIndex(), GetXYZ());
  6873. item->StartDestroyEvent();
  6874.  
  6875. if (longOwnerShip)
  6876. item->SetOwnership (this, 300);
  6877. else
  6878. item->SetOwnership (this, 60);
  6879. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  6880. }
  6881. }
  6882.  
  6883. LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
  6884. {
  6885. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum);
  6886.  
  6887. if (!p)
  6888. return NULL;
  6889.  
  6890. DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount);
  6891.  
  6892. if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND)
  6893. {
  6894. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6895. {
  6896. LPITEM item = GetInventoryItem(i);
  6897.  
  6898. if (!item)
  6899. continue;
  6900.  
  6901. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  6902. {
  6903. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  6904. {
  6905. if (bCount < p->alValues[1])
  6906. bCount = p->alValues[1];
  6907. }
  6908.  
  6909. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  6910. bCount -= bCount2;
  6911.  
  6912. item->SetCount(item->GetCount() + bCount2);
  6913.  
  6914. if (bCount == 0)
  6915. {
  6916. if (bMsg)
  6917. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6918.  
  6919. return item;
  6920. }
  6921. }
  6922. }
  6923. }
  6924.  
  6925. LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
  6926.  
  6927. if (!item)
  6928. {
  6929. sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName());
  6930. return NULL;
  6931. }
  6932.  
  6933. if (item->GetType() == ITEM_BLEND)
  6934. {
  6935. for (int i=0; i < INVENTORY_MAX_NUM; i++)
  6936. {
  6937. LPITEM inv_item = GetInventoryItem(i);
  6938.  
  6939. if (inv_item == NULL) continue;
  6940.  
  6941. if (inv_item->GetType() == ITEM_BLEND)
  6942. {
  6943. if (inv_item->GetVnum() == item->GetVnum())
  6944. {
  6945. if (inv_item->GetSocket(0) == item->GetSocket(0) &&
  6946. inv_item->GetSocket(1) == item->GetSocket(1) &&
  6947. inv_item->GetSocket(2) == item->GetSocket(2) &&
  6948. inv_item->GetCount() < ITEM_MAX_COUNT)
  6949. {
  6950. inv_item->SetCount(inv_item->GetCount() + item->GetCount());
  6951. return inv_item;
  6952. }
  6953. }
  6954. }
  6955. }
  6956. }
  6957.  
  6958. int iEmptyCell;
  6959. if (item->IsDragonSoul())
  6960. {
  6961. iEmptyCell = GetEmptyDragonSoulInventory(item);
  6962. }
  6963. else
  6964. iEmptyCell = GetEmptyInventory(item->GetSize());
  6965.  
  6966. if (iEmptyCell != -1)
  6967. {
  6968. if (bMsg)
  6969. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6970.  
  6971. if (item->IsDragonSoul())
  6972. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  6973. else
  6974. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6975. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  6976.  
  6977. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  6978. {
  6979. TQuickslot * pSlot;
  6980.  
  6981. if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  6982. {
  6983. TQuickslot slot;
  6984. slot.type = QUICKSLOT_TYPE_ITEM;
  6985. slot.pos = iEmptyCell;
  6986. SetQuickslot(0, slot);
  6987. }
  6988. }
  6989. }
  6990. else
  6991. {
  6992. item->AddToGround(GetMapIndex(), GetXYZ());
  6993. item->StartDestroyEvent();
  6994. // 안티 드랍 flag가 걸려있는 아이템의 경우,
  6995. // 인벤에 빈 공간이 없어서 어쩔 수 없이 떨어트리게 되면,
  6996. // ownership을 아이템이 사라질 때까지(300초) 유지한다.
  6997. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP))
  6998. item->SetOwnership(this, 300);
  6999. else
  7000. item->SetOwnership(this, 60);
  7001. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  7002. }
  7003.  
  7004. sys_log(0,
  7005. "7: %d %d", dwItemVnum, bCount);
  7006. return item;
  7007. }
  7008.  
  7009. LPITEM CHARACTER::AutoGiveAcce(DWORD dwItemVnum, BYTE bCount, int iSocketTwo, int iRarePct, bool bMsg)
  7010. {
  7011. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum);
  7012. if (!p)
  7013. return NULL;
  7014.  
  7015. DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount);
  7016.  
  7017. if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND)
  7018. {
  7019. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  7020. {
  7021. LPITEM item = GetInventoryItem(i);
  7022. if (!item)
  7023. continue;
  7024.  
  7025. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  7026. {
  7027. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  7028. {
  7029. if (bCount < p->alValues[1])
  7030. bCount = p->alValues[1];
  7031. }
  7032.  
  7033. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  7034. bCount -= bCount2;
  7035.  
  7036. item->SetCount(item->GetCount() + bCount2);
  7037. if (bCount == 0)
  7038. {
  7039. if (bMsg)
  7040. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¾ÆAIAU E¹μæ: %s"), item->GetName());
  7041.  
  7042. return item;
  7043. }
  7044. }
  7045. }
  7046. }
  7047.  
  7048. LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
  7049. if (!item)
  7050. {
  7051. sys_err("Cannot create item by vnum %u (name: %s).", dwItemVnum, GetName());
  7052. return NULL;
  7053. }
  7054.  
  7055. int iEmptyCell;
  7056. if (item->IsDragonSoul())
  7057. {
  7058. iEmptyCell = GetEmptyDragonSoulInventory(item);
  7059. }
  7060. else
  7061. iEmptyCell = GetEmptyInventory(item->GetSize());
  7062.  
  7063. if (iEmptyCell != -1)
  7064. {
  7065. if (bMsg)
  7066. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¾ÆAIAU E¹μæ: %s"), item->GetName());
  7067.  
  7068. if (item->IsDragonSoul())
  7069. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  7070. else
  7071. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  7072.  
  7073. item->SetSocket(1, iSocketTwo);
  7074. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  7075. }
  7076. else
  7077. {
  7078. item->AddToGround(GetMapIndex(), GetXYZ());
  7079. item->SetSocket(1, iSocketTwo);
  7080. item->StartDestroyEvent();
  7081. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP))
  7082. item->SetOwnership(this, 300);
  7083. else
  7084. item->SetOwnership(this, 60);
  7085.  
  7086. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  7087. }
  7088.  
  7089. sys_log(0, "Acce received: %d %d", dwItemVnum, bCount);
  7090. return item;
  7091. }
  7092.  
  7093. bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell)
  7094. {
  7095. if (!CanHandleItem())
  7096. return false;
  7097.  
  7098. LPITEM item = GetItem(Cell);
  7099.  
  7100. if (item && !item->IsExchanging())
  7101. {
  7102. if (victim->CanReceiveItem(this, item))
  7103. {
  7104. victim->ReceiveItem(this, item);
  7105. return true;
  7106. }
  7107. }
  7108.  
  7109. return false;
  7110. }
  7111.  
  7112. bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const
  7113. {
  7114. if (IsPC())
  7115. return false;
  7116.  
  7117. // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  7118. if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000)
  7119. return false;
  7120. // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  7121.  
  7122. switch (GetRaceNum())
  7123. {
  7124. case fishing::CAMPFIRE_MOB:
  7125. if (item->GetType() == ITEM_FISH &&
  7126. (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  7127. return true;
  7128. break;
  7129.  
  7130. case fishing::FISHER_MOB:
  7131. if (item->GetType() == ITEM_ROD)
  7132. return true;
  7133. break;
  7134.  
  7135. // BUILDING_NPC
  7136. case BLACKSMITH_WEAPON_MOB:
  7137. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  7138. if (item->GetType() == ITEM_WEAPON &&
  7139. item->GetRefinedVnum())
  7140. return true;
  7141. else
  7142. return false;
  7143. break;
  7144.  
  7145. case BLACKSMITH_ARMOR_MOB:
  7146. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  7147. if (item->GetType() == ITEM_ARMOR &&
  7148. (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  7149. item->GetRefinedVnum())
  7150. return true;
  7151. else
  7152. return false;
  7153. break;
  7154.  
  7155. case BLACKSMITH_ACCESSORY_MOB:
  7156. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  7157. if (item->GetType() == ITEM_ARMOR &&
  7158. !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  7159. item->GetRefinedVnum())
  7160. return true;
  7161. else
  7162. return false;
  7163. break;
  7164. // END_OF_BUILDING_NPC
  7165.  
  7166. case BLACKSMITH_MOB:
  7167. if (item->GetRefinedVnum() && item->GetRefineSet() < 500)
  7168. {
  7169. return true;
  7170. }
  7171. else
  7172. {
  7173. return false;
  7174. }
  7175.  
  7176. case BLACKSMITH2_MOB:
  7177. if (item->GetRefineSet() >= 500)
  7178. {
  7179. return true;
  7180. }
  7181. else
  7182. {
  7183. return false;
  7184. }
  7185.  
  7186. case ALCHEMIST_MOB:
  7187. if (item->GetRefinedVnum())
  7188. return true;
  7189. break;
  7190.  
  7191. case 20101:
  7192. case 20102:
  7193. case 20103:
  7194. // 초급 말
  7195. if (item->GetVnum() == ITEM_REVIVE_HORSE_1)
  7196. {
  7197. if (!IsDead())
  7198. {
  7199. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7200. return false;
  7201. }
  7202. return true;
  7203. }
  7204. else if (item->GetVnum() == ITEM_HORSE_FOOD_1)
  7205. {
  7206. if (IsDead())
  7207. {
  7208. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7209. return false;
  7210. }
  7211. return true;
  7212. }
  7213. else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  7214. {
  7215. return false;
  7216. }
  7217. break;
  7218. case 20104:
  7219. case 20105:
  7220. case 20106:
  7221. // 중급 말
  7222. if (item->GetVnum() == ITEM_REVIVE_HORSE_2)
  7223. {
  7224. if (!IsDead())
  7225. {
  7226. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7227. return false;
  7228. }
  7229. return true;
  7230. }
  7231. else if (item->GetVnum() == ITEM_HORSE_FOOD_2)
  7232. {
  7233. if (IsDead())
  7234. {
  7235. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7236. return false;
  7237. }
  7238. return true;
  7239. }
  7240. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  7241. {
  7242. return false;
  7243. }
  7244. break;
  7245. case 20107:
  7246. case 20108:
  7247. case 20109:
  7248. // 고급 말
  7249. if (item->GetVnum() == ITEM_REVIVE_HORSE_3)
  7250. {
  7251. if (!IsDead())
  7252. {
  7253. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7254. return false;
  7255. }
  7256. return true;
  7257. }
  7258. else if (item->GetVnum() == ITEM_HORSE_FOOD_3)
  7259. {
  7260. if (IsDead())
  7261. {
  7262. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7263. return false;
  7264. }
  7265. return true;
  7266. }
  7267. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2)
  7268. {
  7269. return false;
  7270. }
  7271. break;
  7272. }
  7273.  
  7274. //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE))
  7275. {
  7276. return true;
  7277. }
  7278.  
  7279. return false;
  7280. }
  7281.  
  7282. void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item)
  7283. {
  7284. if (IsPC())
  7285. return;
  7286.  
  7287. switch (GetRaceNum())
  7288. {
  7289. case fishing::CAMPFIRE_MOB:
  7290. if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  7291. fishing::Grill(from, item);
  7292. else
  7293. {
  7294. // TAKE_ITEM_BUG_FIX
  7295. from->SetQuestNPCID(GetVID());
  7296. // END_OF_TAKE_ITEM_BUG_FIX
  7297. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  7298. }
  7299. break;
  7300.  
  7301. // DEVILTOWER_NPC
  7302. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  7303. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  7304. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  7305. if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500)
  7306. {
  7307. from->SetRefineNPC(this);
  7308. from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY);
  7309. }
  7310. else
  7311. {
  7312. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  7313. }
  7314. break;
  7315. // END_OF_DEVILTOWER_NPC
  7316.  
  7317. case BLACKSMITH_MOB:
  7318. case BLACKSMITH2_MOB:
  7319. case BLACKSMITH_WEAPON_MOB:
  7320. case BLACKSMITH_ARMOR_MOB:
  7321. case BLACKSMITH_ACCESSORY_MOB:
  7322. if (item->GetRefinedVnum())
  7323. {
  7324. from->SetRefineNPC(this);
  7325. from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL);
  7326. }
  7327. else
  7328. {
  7329. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  7330. }
  7331. break;
  7332.  
  7333. case 20101:
  7334. case 20102:
  7335. case 20103:
  7336. case 20104:
  7337. case 20105:
  7338. case 20106:
  7339. case 20107:
  7340. case 20108:
  7341. case 20109:
  7342. if (item->GetVnum() == ITEM_REVIVE_HORSE_1 ||
  7343. item->GetVnum() == ITEM_REVIVE_HORSE_2 ||
  7344. item->GetVnum() == ITEM_REVIVE_HORSE_3)
  7345. {
  7346. from->ReviveHorse();
  7347. item->SetCount(item->GetCount()-1);
  7348. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다."));
  7349. }
  7350. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 ||
  7351. item->GetVnum() == ITEM_HORSE_FOOD_2 ||
  7352. item->GetVnum() == ITEM_HORSE_FOOD_3)
  7353. {
  7354. from->FeedHorse();
  7355. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다."));
  7356. item->SetCount(item->GetCount()-1);
  7357. EffectPacket(SE_HPUP_RED);
  7358. }
  7359. break;
  7360.  
  7361. default:
  7362. sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName());
  7363. from->SetQuestNPCID(GetVID());
  7364. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  7365. break;
  7366. }
  7367. }
  7368.  
  7369. bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const
  7370. {
  7371. {
  7372. LPITEM u = GetWear(WEAR_UNIQUE1);
  7373.  
  7374. if (u && u->GetVnum() == dwItemVnum)
  7375. return true;
  7376. }
  7377.  
  7378. {
  7379. LPITEM u = GetWear(WEAR_UNIQUE2);
  7380.  
  7381. if (u && u->GetVnum() == dwItemVnum)
  7382. return true;
  7383. }
  7384.  
  7385. {
  7386. LPITEM u = GetWear(WEAR_COSTUME_MOUNT);
  7387.  
  7388. if (u && u->GetVnum() == dwItemVnum)
  7389. return true;
  7390. }
  7391.  
  7392. if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE)
  7393. return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE);
  7394.  
  7395. return false;
  7396. }
  7397.  
  7398. // CHECK_UNIQUE_GROUP
  7399. bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const
  7400. {
  7401. {
  7402. LPITEM u = GetWear(WEAR_UNIQUE1);
  7403.  
  7404. if (u && u->GetSpecialGroup() == (int)dwGroupVnum)
  7405. return true;
  7406. }
  7407.  
  7408. {
  7409. LPITEM u = GetWear(WEAR_UNIQUE2);
  7410.  
  7411. if (u && u->GetSpecialGroup() == (int)dwGroupVnum)
  7412. return true;
  7413. }
  7414.  
  7415. {
  7416. LPITEM u = GetWear(WEAR_COSTUME_MOUNT);
  7417.  
  7418. if (u && u->GetSpecialGroup() == (int)dwGroupVnum)
  7419. return true;
  7420. }
  7421.  
  7422. return false;
  7423. }
  7424. // END_OF_CHECK_UNIQUE_GROUP
  7425.  
  7426. void CHARACTER::SetRefineMode(int iAdditionalCell)
  7427. {
  7428. m_iRefineAdditionalCell = iAdditionalCell;
  7429. m_bUnderRefine = true;
  7430. }
  7431.  
  7432. void CHARACTER::ClearRefineMode()
  7433. {
  7434. m_bUnderRefine = false;
  7435. SetRefineNPC( NULL );
  7436. }
  7437.  
  7438. bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums,
  7439. std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count)
  7440. {
  7441. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
  7442.  
  7443. if (!pGroup)
  7444. {
  7445. sys_err("cannot find special item group %d", dwGroupNum);
  7446. return false;
  7447. }
  7448.  
  7449. std::vector <int> idxes;
  7450. int n = pGroup->GetMultiIndex(idxes);
  7451.  
  7452. bool bSuccess;
  7453.  
  7454. for (int i = 0; i < n; i++)
  7455. {
  7456. bSuccess = false;
  7457. int idx = idxes[i];
  7458. DWORD dwVnum = pGroup->GetVnum(idx);
  7459. DWORD dwCount = pGroup->GetCount(idx);
  7460. int iRarePct = pGroup->GetRarePct(idx);
  7461. LPITEM item_get = NULL;
  7462. switch (dwVnum)
  7463. {
  7464. case CSpecialItemGroup::GOLD:
  7465. PointChange(POINT_GOLD, dwCount);
  7466. LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", "");
  7467.  
  7468. bSuccess = true;
  7469. break;
  7470. case CSpecialItemGroup::EXP:
  7471. {
  7472. PointChange(POINT_EXP, dwCount);
  7473. LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", "");
  7474.  
  7475. bSuccess = true;
  7476. }
  7477. break;
  7478.  
  7479. case CSpecialItemGroup::MOB:
  7480. {
  7481. sys_log(0, "CSpecialItemGroup::MOB %d", dwCount);
  7482. int x = GetX() + number(-500, 500);
  7483. int y = GetY() + number(-500, 500);
  7484.  
  7485. LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1);
  7486. if (ch)
  7487. ch->SetAggressive();
  7488. bSuccess = true;
  7489. }
  7490. break;
  7491. case CSpecialItemGroup::SLOW:
  7492. {
  7493. sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount);
  7494. AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true);
  7495. bSuccess = true;
  7496. }
  7497. break;
  7498. case CSpecialItemGroup::DRAIN_HP:
  7499. {
  7500. int iDropHP = GetMaxHP()*dwCount/100;
  7501. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  7502. iDropHP = MIN(iDropHP, GetHP()-1);
  7503. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  7504. PointChange(POINT_HP, -iDropHP);
  7505. bSuccess = true;
  7506. }
  7507. break;
  7508. case CSpecialItemGroup::POISON:
  7509. {
  7510. AttackedByPoison(NULL);
  7511. bSuccess = true;
  7512. }
  7513. break;
  7514.  
  7515. case CSpecialItemGroup::MOB_GROUP:
  7516. {
  7517. int sx = GetX() - number(300, 500);
  7518. int sy = GetY() - number(300, 500);
  7519. int ex = GetX() + number(300, 500);
  7520. int ey = GetY() + number(300, 500);
  7521. CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true);
  7522.  
  7523. bSuccess = true;
  7524. }
  7525. break;
  7526. default:
  7527. {
  7528. item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
  7529.  
  7530. if (item_get)
  7531. {
  7532. bSuccess = true;
  7533. }
  7534. }
  7535. break;
  7536. }
  7537.  
  7538. if (bSuccess)
  7539. {
  7540. dwItemVnums.push_back(dwVnum);
  7541. dwItemCounts.push_back(dwCount);
  7542. item_gets.push_back(item_get);
  7543. count++;
  7544.  
  7545. }
  7546. else
  7547. {
  7548. return false;
  7549. }
  7550. }
  7551. return bSuccess;
  7552. }
  7553.  
  7554. // NEW_HAIR_STYLE_ADD
  7555. bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell)
  7556. {
  7557. if (item->CheckItemUseLevel(GetLevel()) == false)
  7558. {
  7559. // 레벨 제한에 걸림
  7560. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다."));
  7561. return false;
  7562. }
  7563.  
  7564. DWORD hair = item->GetVnum();
  7565.  
  7566. switch (GetJob())
  7567. {
  7568. case JOB_WARRIOR :
  7569. hair -= 72000; // 73001 - 72000 = 1001 부터 헤어 번호 시작
  7570. break;
  7571.  
  7572. case JOB_ASSASSIN :
  7573. hair -= 71250;
  7574. break;
  7575.  
  7576. case JOB_SURA :
  7577. hair -= 70500;
  7578. break;
  7579.  
  7580. case JOB_SHAMAN :
  7581. hair -= 69750;
  7582. break;
  7583.  
  7584. default :
  7585. return false;
  7586. break;
  7587. }
  7588.  
  7589. if (hair == GetPart(PART_HAIR))
  7590. {
  7591. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다."));
  7592. return true;
  7593. }
  7594.  
  7595. item->SetCount(item->GetCount() - 1);
  7596.  
  7597. SetPart(PART_HAIR, hair);
  7598. UpdatePacket();
  7599.  
  7600. return true;
  7601. }
  7602. // END_NEW_HAIR_STYLE_ADD
  7603.  
  7604. bool CHARACTER::ItemProcess_Polymorph(LPITEM item)
  7605. {
  7606. if (IsPolymorphed())
  7607. {
  7608. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다."));
  7609. return false;
  7610. }
  7611.  
  7612. if (true == IsRiding())
  7613. {
  7614. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다."));
  7615. return false;
  7616. }
  7617.  
  7618. DWORD dwVnum = item->GetSocket(0);
  7619.  
  7620. if (dwVnum == 0)
  7621. {
  7622. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  7623. item->SetCount(item->GetCount()-1);
  7624. return false;
  7625. }
  7626.  
  7627. const CMob* pMob = CMobManager::instance().Get(dwVnum);
  7628.  
  7629. if (pMob == NULL)
  7630. {
  7631. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  7632. item->SetCount(item->GetCount()-1);
  7633. return false;
  7634. }
  7635.  
  7636. switch (item->GetVnum())
  7637. {
  7638. case 70104 :
  7639. case 70105 :
  7640. case 70106 :
  7641. case 70107 :
  7642. case 71093 :
  7643. {
  7644. // 둔갑구 처리
  7645. sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum);
  7646.  
  7647. // 레벨 제한 체크
  7648. int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10);
  7649. if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit)
  7650. {
  7651. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다."));
  7652. return false;
  7653. }
  7654.  
  7655. int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25));
  7656. iDuration *= 60;
  7657.  
  7658. DWORD dwBonus = 0;
  7659.  
  7660. if (true == LC_IsYMIR() || true == LC_IsKorea())
  7661. {
  7662. dwBonus = GetSkillLevel(POLYMORPH_SKILL_ID) + 60;
  7663. }
  7664. else
  7665. {
  7666. dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100;
  7667. }
  7668.  
  7669. AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true);
  7670. AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false);
  7671.  
  7672. item->SetCount(item->GetCount()-1);
  7673. }
  7674. break;
  7675.  
  7676. case 50322:
  7677. {
  7678. // 보류
  7679.  
  7680. // 둔갑서 처리
  7681. // 소켓0 소켓1 소켓2
  7682. // 둔갑할 몬스터 번호 수련정도 둔갑서 레벨
  7683. sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum);
  7684.  
  7685. if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true)
  7686. {
  7687. CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item);
  7688. }
  7689. else
  7690. {
  7691. }
  7692. }
  7693. break;
  7694.  
  7695. default :
  7696. sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum());
  7697. return false;
  7698. }
  7699.  
  7700. return true;
  7701. }
  7702.  
  7703. bool CHARACTER::CanDoAcce() const
  7704. {
  7705. if (m_bIsObserver)
  7706. return false;
  7707.  
  7708. if (GetShop())
  7709. return false;
  7710.  
  7711. if (GetMyShop())
  7712. return false;
  7713.  
  7714. if (m_bUnderRefine)
  7715. return false;
  7716.  
  7717. if (IsWarping())
  7718. return false;
  7719.  
  7720. return true;
  7721. }
  7722.  
  7723. bool CHARACTER::CanDoCube() const
  7724. {
  7725. if (m_bIsObserver) return false;
  7726. if (GetShop()) return false;
  7727. if (GetMyShop()) return false;
  7728. if (m_bUnderRefine) return false;
  7729. if (IsWarping()) return false;
  7730.  
  7731. return true;
  7732. }
  7733.  
  7734. bool CHARACTER::UnEquipSpecialRideUniqueItem()
  7735. {
  7736. LPITEM Unique1 = GetWear(WEAR_UNIQUE1);
  7737. LPITEM Unique2 = GetWear(WEAR_UNIQUE2);
  7738. LPITEM Unique3 = GetWear(WEAR_COSTUME_MOUNT);
  7739.  
  7740. if (NULL != Unique1)
  7741. {
  7742. if (UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup())
  7743. {
  7744. return UnequipItem(Unique1);
  7745. }
  7746. }
  7747.  
  7748. if (NULL != Unique2)
  7749. {
  7750. if (UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup())
  7751. {
  7752. return UnequipItem(Unique2);
  7753. }
  7754. }
  7755.  
  7756. if (NULL != Unique3)
  7757. {
  7758. if (UNIQUE_GROUP_SPECIAL_RIDE == Unique3->GetSpecialGroup())
  7759. {
  7760. return UnequipItem(Unique3);
  7761. }
  7762. }
  7763.  
  7764. return true;
  7765. }
  7766.  
  7767. void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type)
  7768. {
  7769. if (true == IsDead() || true == IsStun())
  7770. return;
  7771.  
  7772. if (false == IsPC())
  7773. return;
  7774.  
  7775. if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type)
  7776. return;
  7777.  
  7778. if (NULL != FindAffect(AFFECT_STUN))
  7779. return;
  7780.  
  7781. {
  7782. const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG };
  7783.  
  7784. for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i)
  7785. {
  7786. const CAffect* p = FindAffect(stunSkills[i]);
  7787.  
  7788. if (NULL != p && AFF_STUN == p->dwFlag)
  7789. return;
  7790. }
  7791. }
  7792.  
  7793. const CAffect* pAffect = FindAffect(type);
  7794. const size_t idx_of_amount_of_used = 1;
  7795. const size_t idx_of_amount_of_full = 2;
  7796.  
  7797. if (NULL != pAffect)
  7798. {
  7799. LPITEM pItem = FindItemByID(pAffect->dwFlag);
  7800.  
  7801. if (NULL != pItem && true == pItem->GetSocket(0))
  7802. {
  7803. if (false == CArenaManager::instance().IsArenaMap(GetMapIndex()))
  7804. {
  7805. const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used);
  7806. const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full);
  7807.  
  7808. const int32_t avail = amount_of_full - amount_of_used;
  7809.  
  7810. int32_t amount = 0;
  7811.  
  7812. if (AFFECT_AUTO_HP_RECOVERY == type)
  7813. {
  7814. amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY));
  7815. }
  7816. else if (AFFECT_AUTO_SP_RECOVERY == type)
  7817. {
  7818. amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY));
  7819. }
  7820.  
  7821. if (amount > 0)
  7822. {
  7823. if (avail > amount)
  7824. {
  7825. const int pct_of_used = amount_of_used * 100 / amount_of_full;
  7826. const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full;
  7827.  
  7828. bool bLog = false;
  7829. // 사용량의 10% 단위로 로그를 남김
  7830. // (사용량의 %에서, 십의 자리가 바뀔 때마다 로그를 남김.)
  7831. if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1)
  7832. bLog = true;
  7833. pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog);
  7834. }
  7835. else
  7836. {
  7837. amount = avail;
  7838.  
  7839. ITEM_MANAGER::instance().RemoveItem( pItem );
  7840. }
  7841.  
  7842. if (AFFECT_AUTO_HP_RECOVERY == type)
  7843. {
  7844. PointChange( POINT_HP_RECOVERY, amount );
  7845. EffectPacket( SE_AUTO_HPUP );
  7846. }
  7847. else if (AFFECT_AUTO_SP_RECOVERY == type)
  7848. {
  7849. PointChange( POINT_SP_RECOVERY, amount );
  7850. EffectPacket( SE_AUTO_SPUP );
  7851. }
  7852. }
  7853. }
  7854. else
  7855. {
  7856. pItem->Lock(false);
  7857. pItem->SetSocket(0, false);
  7858. RemoveAffect( const_cast<CAffect*>(pAffect) );
  7859. }
  7860. }
  7861. else
  7862. {
  7863. RemoveAffect( const_cast<CAffect*>(pAffect) );
  7864. }
  7865. }
  7866. }
  7867.  
  7868. bool CHARACTER::IsValidItemPosition(TItemPos Pos) const
  7869. {
  7870. BYTE window_type = Pos.window_type;
  7871. WORD cell = Pos.cell;
  7872.  
  7873. switch (window_type)
  7874. {
  7875. case RESERVED_WINDOW:
  7876. return false;
  7877.  
  7878. case INVENTORY:
  7879. case EQUIPMENT:
  7880. return cell < (INVENTORY_AND_EQUIP_SLOT_MAX);
  7881.  
  7882. case DRAGON_SOUL_INVENTORY:
  7883. return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
  7884.  
  7885. case SAFEBOX:
  7886. if (NULL != m_pkSafebox)
  7887. return m_pkSafebox->IsValidPosition(cell);
  7888. else
  7889. return false;
  7890.  
  7891. case MALL:
  7892. if (NULL != m_pkMall)
  7893. return m_pkMall->IsValidPosition(cell);
  7894. else
  7895. return false;
  7896. default:
  7897. return false;
  7898. }
  7899. }
  7900.  
  7901.  
  7902. // 귀찮아서 만든 매크로.. exp가 true면 msg를 출력하고 return false 하는 매크로 (일반적인 verify 용도랑은 return 때문에 약간 반대라 이름때문에 헷갈릴 수도 있겠다..)
  7903. #define VERIFY_MSG(exp, msg) \
  7904. if (true == (exp)) { \
  7905. ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \
  7906. return false; \
  7907. }
  7908.  
  7909.  
  7910. /// 현재 캐릭터의 상태를 바탕으로 주어진 item을 착용할 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
  7911. bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
  7912. {
  7913. const TItemTable* itemTable = item->GetProto();
  7914. // BYTE itemType = item->GetType();
  7915. // BYTE itemSubType = item->GetSubType();
  7916.  
  7917. switch (GetJob())
  7918. {
  7919. case JOB_WARRIOR:
  7920. if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR)
  7921. return false;
  7922. break;
  7923.  
  7924. case JOB_ASSASSIN:
  7925. if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN)
  7926. return false;
  7927. break;
  7928.  
  7929. case JOB_SHAMAN:
  7930. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN)
  7931. return false;
  7932. break;
  7933.  
  7934. case JOB_SURA:
  7935. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA)
  7936. return false;
  7937. break;
  7938. }
  7939.  
  7940. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  7941. {
  7942. long limit = itemTable->aLimits[i].lValue;
  7943. switch (itemTable->aLimits[i].bType)
  7944. {
  7945. case LIMIT_LEVEL:
  7946. if (GetLevel() < limit)
  7947. {
  7948. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다."));
  7949. return false;
  7950. }
  7951. break;
  7952.  
  7953. case LIMIT_STR:
  7954. if (GetPoint(POINT_ST) < limit)
  7955. {
  7956. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다."));
  7957. return false;
  7958. }
  7959. break;
  7960.  
  7961. case LIMIT_INT:
  7962. if (GetPoint(POINT_IQ) < limit)
  7963. {
  7964. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다."));
  7965. return false;
  7966. }
  7967. break;
  7968.  
  7969. case LIMIT_DEX:
  7970. if (GetPoint(POINT_DX) < limit)
  7971. {
  7972. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다."));
  7973. return false;
  7974. }
  7975. break;
  7976.  
  7977. case LIMIT_CON:
  7978. if (GetPoint(POINT_HT) < limit)
  7979. {
  7980. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다."));
  7981. return false;
  7982. }
  7983. break;
  7984. }
  7985. }
  7986.  
  7987. if (item->GetWearFlag() & WEARABLE_UNIQUE)
  7988. {
  7989. if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) ||
  7990. (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item)) ||
  7991. (GetWear(WEAR_COSTUME_MOUNT) && GetWear(WEAR_COSTUME_MOUNT)->IsSameSpecialGroup(item)))
  7992. {
  7993. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("?? ??? ??? ??? ? ?? ??? ??? ? ????."));
  7994. return false;
  7995. }
  7996.  
  7997. if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) &&
  7998. !marriage::CManager::instance().IsMarried(GetPlayerID()))
  7999. {
  8000. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("???? ?? ???? ??? ??? ? ????."));
  8001. return false;
  8002. }
  8003.  
  8004. }
  8005.  
  8006. return true;
  8007. }
  8008.  
  8009. /// 현재 캐릭터의 상태를 바탕으로 착용 중인 item을 벗을 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
  8010. bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell)
  8011. {
  8012. if (ITEM_BELT == item->GetType())
  8013. VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "踰⑦Š??몃깽?由ъ— ?„?댄…œ??議댁žы•˜硫??댁œ? ?˜ ?†?듬‹ˆ??");
  8014.  
  8015. // ???ˆ ?댁œ? ?˜ ?†?” ?„?댄…œ
  8016. if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  8017. return false;
  8018.  
  8019. // ?„?댄…œ unequip?œ ?몃깽?由щ? ?湲??Œ 鍮ˆ ?由ш? ?ˆ?” 吏€ ?•?? {
  8020. int pos = -1;
  8021. if (item->IsDragonSoul())
  8022. pos = GetEmptyDragonSoulInventory(item);
  8023. else
  8024. pos = GetEmptyInventory(item->GetSize());
  8025.  
  8026. VERIFY_MSG( -1 == pos, "?Œ吏€?ˆ? 鍮ˆ 怨듦????†?듬‹ˆ??" );
  8027. }
  8028.  
  8029. return true;
  8030. }
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